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#include "common.h"
#include "memoryManager.h"
namespace base
{
cMemoryManager::cMemoryManager()
{
}
void* cMemoryManager::Allocate(uint32 size)
{
void* buf = malloc(size);
memset(buf, 0, size);
return buf;
}
void* cMemoryManager::AllocateAligned(uint32 size)
{
void* buf = malloc(size);
memset(buf, 0, size);
return buf;
}
void* cMemoryManager::Realloc(void* buf, uint32 newSize, bool unk)
{
return realloc(buf, newSize);
}
void cMemoryManager::Free(void* buf)
{
if (buf)
free(buf);
}
bool cMemoryManager::IsFree(void* buf)
{
return buf == nil;
}
cMainMemoryManager* cMainMemoryManager::m_pInstance = nil;
cMainMemoryManager::cMainMemoryManager()
{
assert(m_pInstance == nil);
m_pInstance = this;
Init(nil, 0);
}
void cMainMemoryManager::Init(void*, uint32)
{
}
};
void* operator new(uint32 size)
{
return base::cMainMemoryManager::Instance()->Allocate(size);
}
void* operator new[](uint32 size)
{
return base::cMainMemoryManager::Instance()->Allocate(size);
}
void operator delete(void* buf)
{
base::cMainMemoryManager::Instance()->Free(buf);
}
void operator delete[](void* buf)
{
base::cMainMemoryManager::Instance()->Free(buf);
}
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