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#pragma once
namespace base
{
template<typename T>
class cSList
{
public:
struct tSItem
{
tSItem* next;
T item;
};
// extra field on PS2
tSItem* first;
cSList() { first = nil; }
void Insert(tSItem* item) { tSItem* n = first; first = item; item->next = n; }
void Remove(tSItem* item) {
if (first == item) {
first = item->next;
return;
}
tSItem* i = first;
while (i && i->next != item)
i = i->next;
assert(i);
i->next = item->next;
}
};
}
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