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#include "common.h"
#include "templates.h"
#include "main.h"
#include "TxdStore.h"
#include "2dEffect.h"
#include "BaseModelInfo.h"
#include "ModelInfo.h"
#include "KeyGen.h"
#include "Streaming.h"
#include "smallHeap.h"
#include "TempColModels.h"
CBaseModelInfo::CBaseModelInfo(ModelInfoType type)
{
m_colModel = nil;
m_2dEffectsID = -1;
m_objectId = -1;
m_refCount = 0;
m_txdSlot = -1;
m_type = type;
m_num2dEffects = 0;
m_bOwnsColModel = false;
m_nameKey = 0;
m_unk1 = 0;
m_unk2 = 0;
m_name = new char[MAX_MODEL_NAME];
*(int32*)m_name = 0;
}
void
CBaseModelInfo::Shutdown(void)
{
DeleteCollisionModel();
DeleteRwObject();
DeleteChunk();
m_2dEffectsID = -1;
m_num2dEffects = 0;
m_txdSlot = -1;
m_objectId = -1;
}
void
CBaseModelInfo::DeleteCollisionModel(void)
{
if(!gUseChunkFiles && m_colModel && m_bOwnsColModel){
if(m_colModel)
delete m_colModel;
}
m_colModel = nil;
}
void
CBaseModelInfo::AddRef(void)
{
m_refCount++;
AddTexDictionaryRef();
}
void
CBaseModelInfo::RemoveRef(void)
{
if(m_refCount > 0){
m_refCount--;
RemoveTexDictionaryRef();
}
}
void
CBaseModelInfo::SetTexDictionary(const char *name)
{
int slot = CTxdStore::FindTxdSlot(name);
if(slot == -1)
slot = CTxdStore::AddTxdSlot(name);
m_txdSlot = slot;
}
void
CBaseModelInfo::AddTexDictionaryRef(void)
{
CTxdStore::AddRef(m_txdSlot);
}
void
CBaseModelInfo::AddTexDictionaryRefGu(void)
{
CTxdStore::AddRefGu(m_txdSlot);
}
void
CBaseModelInfo::RemoveTexDictionaryRef(void)
{
CTxdStore::RemoveRef(m_txdSlot);
}
void
CBaseModelInfo::RemoveTexDictionaryRefGu(void)
{
CTxdStore::RemoveRefGu(m_txdSlot);
}
void
CBaseModelInfo::Init2dEffects(void)
{
m_2dEffectsID = -1;
m_num2dEffects = 0;
}
void
CBaseModelInfo::Add2dEffect(C2dEffect *fx)
{
if(m_2dEffectsID >= 0)
m_num2dEffects++;
else{
m_2dEffectsID = CModelInfo::Get2dEffectStore().GetIndex(fx);
m_num2dEffects = 1;
}
}
C2dEffect*
CBaseModelInfo::Get2dEffect(int n)
{
if(m_2dEffectsID >= 0)
return CModelInfo::Get2dEffectStore().GetItem(m_2dEffectsID+n);
else
return nil;
}
void
CBaseModelInfo::SetModelName(const char *name)
{
m_nameKey = CKeyGen::GetUppercaseKey(name);
if (!gUseChunkFiles)
strcpy(m_name, name);
}
void
CBaseModelInfo::DeleteChunk(void)
{
// BUG? what if we're not using chunks?
if(m_chunk){
CStreaming::UnregisterPointer(&m_chunk, 2);
cSmallHeap::msInstance.Free(m_chunk);
m_chunk = nil;
}
}
inline int
GetColmodelID(CColModel *model)
{
int colModelid = 0;
if(model == &gpTempColModels->ms_colModelBBox) colModelid = 1;
if(model == &gpTempColModels->ms_colModelPed1) colModelid = 2;
if(model == &gpTempColModels->ms_colModelWeapon) colModelid = 3;
if(model == &CTempColModels::ms_colModelPed2) colModelid = 4;
if(model == &CTempColModels::ms_colModelPedGroundHit) colModelid = 5;
if(model == &CTempColModels::ms_colModelDoor1) colModelid = 6;
if(model == &CTempColModels::ms_colModelBumper1) colModelid = 7;
if(model == &CTempColModels::ms_colModelPanel1) colModelid = 8;
if(model == &CTempColModels::ms_colModelBonnet1) colModelid = 9;
if(model == &CTempColModels::ms_colModelBoot1) colModelid = 10;
if(model == &CTempColModels::ms_colModelWheel1) colModelid = 11;
if(model == &CTempColModels::ms_colModelBodyPart1) colModelid = 12;
if(model == &CTempColModels::ms_colModelBodyPart2) colModelid = 13;
if(model == &CTempColModels::ms_colModelCutObj[0]) colModelid = 14;
if(model == &CTempColModels::ms_colModelCutObj[1]) colModelid = 15;
if(model == &CTempColModels::ms_colModelCutObj[2]) colModelid = 16;
if(model == &CTempColModels::ms_colModelCutObj[3]) colModelid = 17;
if(model == &CTempColModels::ms_colModelCutObj[4]) colModelid = 18;
return colModelid;
}
void
CBaseModelInfo::Write(base::cRelocatableChunkWriter &writer)
{
m_chunk = nil;
RcWriteThis(writer);
if(m_colModel){
if(m_bOwnsColModel || GetColmodelID(m_colModel) != 0)
m_colModel->Write(writer, true);
writer.AddPatch(&m_colModel);
}
}
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