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#include "common.h"
#include "General.h"
#include "Camera.h"
#include "ModelInfo.h"
#include "AnimManager.h"
#include "custompipes.h"
//--MIAMI: file done
#define LOD_DISTANCE (300.0f)
void
CSimpleModelInfo::DeleteRwObject(void)
{
int i;
RwFrame *f;
for(i = 0; i < m_numAtomics; i++)
if(m_atomics[i]){
f = RpAtomicGetFrame(m_atomics[i]);
RpAtomicDestroy(m_atomics[i]);
RwFrameDestroy(f);
m_atomics[i] = nil;
RemoveTexDictionaryRef();
if(GetAnimFileIndex() != -1)
CAnimManager::RemoveAnimBlockRef(GetAnimFileIndex());
}
}
RwObject*
CSimpleModelInfo::CreateInstance(void)
{
RpAtomic *atomic;
if(m_atomics[0] == nil)
return nil;
atomic = RpAtomicClone(m_atomics[0]);
RpAtomicSetFrame(atomic, RwFrameCreate());
return (RwObject*)atomic;
}
RwObject*
CSimpleModelInfo::CreateInstance(RwMatrix *matrix)
{
RpAtomic *atomic;
RwFrame *frame;
if(m_atomics[0] == nil)
return nil;
atomic = RpAtomicClone(m_atomics[0]);
frame = RwFrameCreate();
*RwFrameGetMatrix(frame) = *matrix;
RpAtomicSetFrame(atomic, frame);
return (RwObject*)atomic;
}
void
CSimpleModelInfo::Init(void)
{
m_atomics[0] = nil;
m_atomics[1] = nil;
m_atomics[2] = nil;
m_numAtomics = 0;
m_firstDamaged = 0;
m_wetRoadReflection = 0;
m_isDamaged = 0;
m_isBigBuilding = 0;
m_noFade = 0;
m_drawLast = 0;
m_additive = 0;
m_isSubway = 0;
m_ignoreLight = 0;
m_noZwrite = 0;
m_noShadows = 0;
m_ignoreDrawDist = 0;
m_isCodeGlass = 0;
m_isArtistGlass = 0;
}
void
CSimpleModelInfo::SetAtomic(int n, RpAtomic *atomic)
{
AddTexDictionaryRef();
m_atomics[n] = atomic;
if(GetAnimFileIndex() != -1)
CAnimManager::AddAnimBlockRef(GetAnimFileIndex());
RpGeometry *geo = RpAtomicGetGeometry(atomic);
if(m_ignoreLight)
RpGeometrySetFlags(geo, RpGeometryGetFlags(geo) & ~rpGEOMETRYLIGHT);
if(RpGeometryGetFlags(geo) & rpGEOMETRYNORMALS &&
RpGeometryGetNumTriangles(geo) > 200)
debug("%s has %d polys\n", m_name, RpGeometryGetNumTriangles(geo));
#ifdef EXTENDED_PIPELINES
if(m_wetRoadReflection)
CustomPipes::AttachGlossPipe(atomic);
else
CustomPipes::AttachWorldPipe(atomic);
#endif
}
void
CSimpleModelInfo::SetLodDistances(float *dist)
{
m_lodDistances[0] = dist[0];
m_lodDistances[1] = dist[1];
m_lodDistances[2] = dist[2];
}
void
CSimpleModelInfo::IncreaseAlpha(void)
{
if(m_alpha >= 0xEF)
m_alpha = 0xFF;
else
m_alpha += 0x10;
}
float
CSimpleModelInfo::GetLodDistance(int i)
{
return m_lodDistances[i] * TheCamera.LODDistMultiplier;
}
float
CSimpleModelInfo::GetNearDistance(void)
{
return m_lodDistances[2] * TheCamera.LODDistMultiplier;
}
float
CSimpleModelInfo::GetLargestLodDistance(void)
{
float d;
if(m_firstDamaged == 0 || m_isDamaged)
d = m_lodDistances[m_numAtomics-1];
else
d = m_lodDistances[m_firstDamaged-1];
return d * TheCamera.LODDistMultiplier;
}
RpAtomic*
CSimpleModelInfo::GetAtomicFromDistance(float dist)
{
int i;
i = 0;
if(m_isDamaged)
i = m_firstDamaged;
for(; i < m_numAtomics; i++)
if(dist < m_lodDistances[i] * TheCamera.LODDistMultiplier)
return m_atomics[i];
return nil;
}
RpAtomic*
CSimpleModelInfo::GetFirstAtomicFromDistance(float dist)
{
if(dist < m_lodDistances[0] * TheCamera.LODDistMultiplier)
return m_atomics[0];
return nil;
}
void
CSimpleModelInfo::FindRelatedModel(int32 minID, int32 maxID)
{
int i;
CBaseModelInfo *mi;
for(i = minID; i <= maxID; i++){
mi = CModelInfo::GetModelInfo(i);
if(mi && mi != this &&
!CGeneral::faststrcmp(GetModelName()+3, mi->GetModelName()+3)){
assert(mi->IsSimple());
this->SetRelatedModel((CSimpleModelInfo*)mi);
return;
}
}
}
#define NEAR_DRAW_DIST 100.0f // 0.0f in vice city
void
CSimpleModelInfo::SetupBigBuilding(int32 minID, int32 maxID)
{
CSimpleModelInfo *related;
if(m_lodDistances[0] > LOD_DISTANCE && GetRelatedModel() == nil){
m_isBigBuilding = 1;
FindRelatedModel(minID, maxID);
related = GetRelatedModel();
if(related){
m_lodDistances[2] = related->GetLargestLodDistance()/TheCamera.LODDistMultiplier;
if(m_drawLast){
m_drawLast = false;
debug("%s was draw last\n", GetModelName());
}
}else
m_lodDistances[2] = NEAR_DRAW_DIST;
}
}
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