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#pragma once
#include "Object.h"
class CCutsceneShadow;
class CCutsceneObject : public CObject
{
public:
CCutsceneShadow *m_pShadow;
void *m_pAttachTo;
CObject *m_pAttachmentObject;
CCutsceneObject(void);
~CCutsceneObject(void);
bool UpdatesInCutscene(void) { return true; }
void SetModelIndex(uint32 id);
void CreateShadow(void);
void ProcessControl(void);
void PreRender(void);
void Render(void);
bool SetupLighting(void);
void RemoveLighting(bool reset);
};
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