summaryrefslogblamecommitdiffstats
path: root/src/save/GenericGameStorage.cpp
blob: e4ee45429aba50c0c3fed056fcf72fcdcdefef63 (plain) (tree)
1
2
3
4
5
6
7
8
9
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
                   
                   
                          
                 
 
                    
                              
                   
                   
                   
                  
                 
                    
                 
                     
                      
                  

                               
                
                     
                           
                     
                   

                    
                      
                           
                  

                    
                   
                  
                      

                     
                    
                  
                  
 
                      

                               
                                                
 




                                       






                                    
                                

                         
 




                                           
 


                                                                                                               
                            






                                                         




                                         




                                              
 
                                      





                                                                           
                                                                                
                              
                                      

           
    

                     
                                        

                        

                         

                                 
                        

                            



                        
                     

                           
                                                                       
                                           
                                               






                                                                         

                                                      
      
                                     


                                                                                             
         
                                                
                                
                                                



                                                                   
                                                                 
      
                                                        


                                                                 



                                                                             
                                  
                                                     




                                                                      













                                                                      
                       






                                                                         

                                                                  
      
                                                      
 



                                                                                             
                                                
                                                                          
                                                                               
                             

                                    

                        


















                                                                                  
 




                                                      
                        
                                     






                                                                                    
                 
         
        
                                   
                                                                          

                                                                    
                                     
                                                                            
 

                             




                    




                    


                     



                       

                                      
                              






                                                    


                                                                                
                                                         


                                                                              





                                                                              




                                                                       













                                                                       
                       







                                                                         

                                                                   
      
                                                      




                                                                                
                                                                             

                        












                                                                          
                                                              













                                                                                                
                                  











                                                                                                           






                                                                       
 

                                             



                    






                                                                   
                                                               





































                                                                            
 

















                                                                               
                              





                                                                                                       
                                         





































                                                                        


                                
                           
      

                           
                                         
                     
                                   




                                                                           
                                                                                               
                                
                                                                                     



                                                               
                                                                       











                                                                                 
                                          


                                  
                                                                   


                           
                                                                            























                                                                   
                                                 





                                                                            

                                                                                                                               


                                                                                       
                                      



                                                                               
                                                        
                                      





                                                                                













                                                                            
 













































































































































































































































































































































































































































                                                                                                                                                                                                           
                                 



















































































































                                                                                                






                                           


                                                                                                            














                                                                                                                             
#define WITHWINDOWS
#include "common.h"
#include "crossplatform.h"
#include "main.h"

#include "DMAudio.h"
#include "AudioScriptObject.h"
#include "Camera.h"
#include "CarGen.h"
#include "Cranes.h"
#include "Clock.h"
#include "Date.h"
#include "FileMgr.h"
#include "Font.h"
#include "Frontend.h"
#include "GameLogic.h"
#include "Gangs.h"
#include "Garages.h"
#include "GenericGameStorage.h"
#include "Pad.h"
#include "Particle.h"
#include "ParticleObject.h"
#include "PathFind.h"
#include "PCSave.h"
#include "Phones.h"
#include "Pickups.h"
#include "PlayerPed.h"
#include "ProjectileInfo.h"
#include "Pools.h"
#include "Radar.h"
#include "Restart.h"
#include "Script.h"
#include "Stats.h"
#include "Streaming.h"
#include "Timer.h"
#include "TimeStep.h"
#include "Weather.h"
#include "World.h"
#include "Zones.h"

#define BLOCK_COUNT 20
#define SIZE_OF_SIMPLEVARS 0xBC

const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;

#ifdef MISSION_REPLAY
int8 IsQuickSave;
const int PAUSE_SAVE_SLOT = SLOT_COUNT;
#endif

char DefaultPCSaveFileName[260];
char ValidSaveName[260];
char LoadFileName[256];
wchar SlotFileName[SLOT_COUNT][260];
wchar SlotSaveDate[SLOT_COUNT][70];
int CheckSum;
eLevelName m_LevelToLoad;
char SaveFileNameJustSaved[260];
int Slots[SLOT_COUNT+1];
CDate CompileDateAndTime;

bool b_FoundRecentSavedGameWantToLoad;
bool JustLoadedDontFadeInYet;
bool StillToFadeOut;
uint32 TimeStartedCountingForFade;
uint32 TimeToStayFadedBeforeFadeOut = 1750;

#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));

#define LoadSaveDataBlock()\
do {\
	if (!ReadDataFromFile(file, (uint8 *) &size, 4))\
		return false;\
	size = align4bytes(size);\
	if (!ReadDataFromFile(file, work_buff, size))\
		return false;\
	buf = work_buff;\
} while (0)

#define ReadDataFromBlock(msg,load_func)\
do {\
	debug(msg);\
	ReadDataFromBufferPointer(buf, size);\
	load_func(buf, size);\
	size = align4bytes(size);\
	buf += size;\
} while (0)

#define WriteSaveDataBlock(save_func)\
do {\
	buf = work_buff;\
	reserved = 0;\
	MakeSpaceForSizeInBufferPointer(presize, buf, postsize);\
	save_func(buf, &size);\
	CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);\
	if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))\
		return false;\
	totalSize += buf - work_buff;\
} while (0)

bool
GenericSave(int file)
{
	uint8 *buf, *presize, *postsize;
	uint32 size;
	uint32 reserved;

	uint32 totalSize;
	
	wchar *lastMissionPassed;
	wchar suffix[6];
	wchar saveName[24];
	SYSTEMTIME saveTime;
	CPad *currPad;

	CheckSum = 0;
	buf = work_buff;
	reserved = 0;

	// Save simple vars
	lastMissionPassed = TheText.Get(CStats::LastMissionPassedName);
	if (lastMissionPassed[0] != '\0') {
		AsciiToUnicode("...'", suffix);
#ifdef FIX_BUGS
		// fix buffer overflow
		int len = UnicodeStrlen(lastMissionPassed);
		if (len > ARRAY_SIZE(saveName)-1)
			len = ARRAY_SIZE(saveName)-1;
		memcpy(saveName, lastMissionPassed, sizeof(wchar) * len);
#else
		TextCopy(saveName, lastMissionPassed);
		int len = UnicodeStrlen(saveName);
#endif
		saveName[len] = '\0';
		if (len > ARRAY_SIZE(saveName)-2)
			TextCopy(&saveName[ARRAY_SIZE(saveName)-ARRAY_SIZE(suffix)], suffix);
		saveName[ARRAY_SIZE(saveName)-1] = '\0';
	}
	WriteDataToBufferPointer(buf, saveName);
	GetLocalTime(&saveTime);
	WriteDataToBufferPointer(buf, saveTime);
#ifdef MISSION_REPLAY
	int32 data = IsQuickSave << 24 | SIZE_OF_ONE_GAME_IN_BYTES;
	WriteDataToBufferPointer(buf, data);
#else
	WriteDataToBufferPointer(buf, SIZE_OF_ONE_GAME_IN_BYTES);
#endif
	WriteDataToBufferPointer(buf, CGame::currLevel);
	WriteDataToBufferPointer(buf, TheCamera.GetPosition().x);
	WriteDataToBufferPointer(buf, TheCamera.GetPosition().y);
	WriteDataToBufferPointer(buf, TheCamera.GetPosition().z);
	WriteDataToBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute);
	WriteDataToBufferPointer(buf, CClock::ms_nLastClockTick);
	WriteDataToBufferPointer(buf, CClock::ms_nGameClockHours);
	WriteDataToBufferPointer(buf, CClock::ms_nGameClockMinutes);
	currPad = CPad::GetPad(0);
	WriteDataToBufferPointer(buf, currPad->Mode);
	WriteDataToBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
	WriteDataToBufferPointer(buf, CTimer::ms_fTimeScale);
	WriteDataToBufferPointer(buf, CTimer::ms_fTimeStep);
	WriteDataToBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
	WriteDataToBufferPointer(buf, CTimer::m_FrameCounter);
	WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeStep);
	WriteDataToBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate);
	WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeScale);
	WriteDataToBufferPointer(buf, CWeather::OldWeatherType);
	WriteDataToBufferPointer(buf, CWeather::NewWeatherType);
	WriteDataToBufferPointer(buf, CWeather::ForcedWeatherType);
	WriteDataToBufferPointer(buf, CWeather::InterpolationValue);
	WriteDataToBufferPointer(buf, CompileDateAndTime.m_nSecond);
	WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMinute);
	WriteDataToBufferPointer(buf, CompileDateAndTime.m_nHour);
	WriteDataToBufferPointer(buf, CompileDateAndTime.m_nDay);
	WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMonth);
	WriteDataToBufferPointer(buf, CompileDateAndTime.m_nYear);
	WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList);
#ifdef COMPATIBLE_SAVES
	// converted to float for compatibility with original format
	// TODO: maybe remove this? not really gonna break anything vital
	float f = TheCamera.CarZoomIndicator;
	WriteDataToBufferPointer(buf, f);
	f = TheCamera.PedZoomIndicator;
	WriteDataToBufferPointer(buf, f);
#else
	WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator);
	WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator);
#endif
	assert(buf - work_buff == SIZE_OF_SIMPLEVARS);

	// Save scripts, block is nested within the same block as simple vars for some reason
	presize = buf;
	buf += 4;
	postsize = buf;
	CTheScripts::SaveAllScripts(buf, &size);
	CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);
	if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))
		return false;

	totalSize = buf - work_buff;

	// Save the rest
	WriteSaveDataBlock(CPools::SavePedPool);
	WriteSaveDataBlock(CGarages::Save);
	WriteSaveDataBlock(CPools::SaveVehiclePool);
	WriteSaveDataBlock(CPools::SaveObjectPool);
	WriteSaveDataBlock(ThePaths.Save);
	WriteSaveDataBlock(CCranes::Save);
	WriteSaveDataBlock(CPickups::Save);
	WriteSaveDataBlock(gPhoneInfo.Save);
	WriteSaveDataBlock(CRestart::SaveAllRestartPoints);
	WriteSaveDataBlock(CRadar::SaveAllRadarBlips);
	WriteSaveDataBlock(CTheZones::SaveAllZones);
	WriteSaveDataBlock(CGangs::SaveAllGangData);
	WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators);
	WriteSaveDataBlock(CParticleObject::SaveParticle);
	WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects);
	WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo);
	WriteSaveDataBlock(CStats::SaveStats);
	WriteSaveDataBlock(CStreaming::MemoryCardSave);
	WriteSaveDataBlock(CPedType::Save);

	// sure just write garbage data repeatedly ...
#ifndef THIS_IS_STUPID
	memset(work_buff, 0, sizeof(work_buff));
#endif

	// Write padding
	for (int i = 0; i < 4; i++) {
		size = align4bytes(SIZE_OF_ONE_GAME_IN_BYTES - totalSize - 4);
		if (size > sizeof(work_buff))
			size = sizeof(work_buff);
		if (size > 4) {
			if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size))
				return false;
			totalSize += size;
		}
	}
	
	// Write checksum and close
	CFileMgr::Write(file, (const char *) &CheckSum, sizeof(CheckSum));
	if (CFileMgr::GetErrorReadWrite(file)) {
		PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_WRITE;
		if (!CloseFile(file))
			PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_CLOSE;

		return false;
	}
	
	return true;
}

bool
GenericLoad()
{
	uint8 *buf;
	int32 file;
	uint32 size;
#ifdef MISSION_REPLAY
	int8 qs;
#endif

	int32 saveSize;
	CPad *currPad;

	// Load SimpleVars and Scripts
	CheckSum = 0;
	CDate dummy; // unused
	CPad::ResetCheats();
	if (!ReadInSizeofSaveFileBuffer(file, size))
		return false;
	size = align4bytes(size);
	ReadDataFromFile(file, work_buff, size);
	buf = (work_buff + 0x40);
	ReadDataFromBufferPointer(buf, saveSize);
#ifdef MISSION_REPLAY // a hack to keep compatibility but get new data from save
	qs = saveSize >> 24;
#endif
	ReadDataFromBufferPointer(buf, CGame::currLevel);
	ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().x);
	ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().y);
	ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().z);
	ReadDataFromBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute);
	ReadDataFromBufferPointer(buf, CClock::ms_nLastClockTick);
	ReadDataFromBufferPointer(buf, CClock::ms_nGameClockHours);
	ReadDataFromBufferPointer(buf, CClock::ms_nGameClockMinutes);
	currPad = CPad::GetPad(0);
	ReadDataFromBufferPointer(buf, currPad->Mode);
	ReadDataFromBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
	ReadDataFromBufferPointer(buf, CTimer::ms_fTimeScale);
	ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStep);
	ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
	ReadDataFromBufferPointer(buf, CTimer::m_FrameCounter);
	ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeStep);
	ReadDataFromBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate);
	ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeScale);
	ReadDataFromBufferPointer(buf, CWeather::OldWeatherType);
	ReadDataFromBufferPointer(buf, CWeather::NewWeatherType);
	ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType);
	ReadDataFromBufferPointer(buf, CWeather::InterpolationValue);
	ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nSecond);
	ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMinute);
	ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nHour);
	ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nDay);
	ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMonth);
	ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nYear);
	ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList);
#ifdef COMPATIBLE_SAVES
	// converted to float for compatibility with original format
	// TODO: maybe remove this? not really gonna break anything vital
	float f;
	ReadDataFromBufferPointer(buf, f);
	TheCamera.CarZoomIndicator = f;
	ReadDataFromBufferPointer(buf, f);
	TheCamera.PedZoomIndicator = f;
#else
	ReadDataFromBufferPointer(buf, TheCamera.CarZoomIndicator);
	ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator);
#endif
	assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
#ifdef MISSION_REPLAY
	WaitForSave = 0;
	if (FrontEndMenuManager.m_nCurrSaveSlot == PAUSE_SAVE_SLOT && qs == 3)
		WaitForMissionActivate = CTimer::GetTimeInMilliseconds() + 2000;
#endif
	ReadDataFromBlock("Loading Scripts \n", CTheScripts::LoadAllScripts);

	// Load the rest
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading PedPool \n", CPools::LoadPedPool);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Garages \n", CGarages::Load);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Vehicles \n", CPools::LoadVehiclePool);
	LoadSaveDataBlock();
	CProjectileInfo::RemoveAllProjectiles();
	CObject::DeleteAllTempObjects();
	ReadDataFromBlock("Loading Objects \n", CPools::LoadObjectPool);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Paths \n", ThePaths.Load);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Cranes \n", CCranes::Load);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Pickups \n", CPickups::Load);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Phoneinfo \n", gPhoneInfo.Load);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Restart \n", CRestart::LoadAllRestartPoints);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Radar Blips \n", CRadar::LoadAllRadarBlips);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Zones \n", CTheZones::LoadAllZones);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Gang Data \n", CGangs::LoadAllGangData);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Car Generators \n", CTheCarGenerators::LoadAllCarGenerators);
	CParticle::ReloadConfig();
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Particles \n", CParticleObject::LoadParticle);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Player Info \n", CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Stats \n", CStats::LoadStats);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading PedType Stuff \n", CPedType::Load);

	DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume);
	DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
	if (!CloseFile(file)) {
		PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
		return false;
	}

	DoGameSpecificStuffAfterSucessLoad();
	debug("Game successfully loaded \n");
	return true;
}

bool
ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size)
{
	file = CFileMgr::OpenFile(LoadFileName, "rb");
	if (file == 0) {
		PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
		return false;
	}
	CFileMgr::Read(file, (const char*)&size, sizeof(size));
	if (CFileMgr::GetErrorReadWrite(file)) {
		PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
		if (!CloseFile(file))
			PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
		return false;
	}
	return true;
}

bool
ReadDataFromFile(int32 file, uint8 *buf, uint32 size)
{
	if (file == 0) {
		PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
		return false;
	}
	size_t read_size = CFileMgr::Read(file, (const char*)buf, size);
	if (CFileMgr::GetErrorReadWrite(file) || read_size != size) {
		PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
		if (!CloseFile(file))
			PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
		return false;
	}
	return true;
}

bool
CloseFile(int32 file)
{
	return CFileMgr::CloseFile(file) == 0;
}

void
DoGameSpecificStuffAfterSucessLoad()
{
	StillToFadeOut = true;
	JustLoadedDontFadeInYet = true;
	CTheScripts::Process();
}

bool
CheckSlotDataValid(int32 slot)
{
	PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL;
	if (CheckDataNotCorrupt(slot, LoadFileName)) {
		CStreaming::DeleteAllRwObjects();
		return true;
	}

	PcSaveHelper.nErrorCode = SAVESTATUS_ERR_DATA_INVALID;
	return false;
}

void
MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize)
{
	presize = buf;
	buf += sizeof(uint32);
	postsize = buf;
}

void
CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size)
{
	memcpy(buf, &size, sizeof(size));
	size = align4bytes(size);
	postbuf2 += size;
	postbuf = postbuf2;
}

void
DoGameSpecificStuffBeforeSave()
{
	CGameLogic::PassTime(360);
	CPlayerPed *ped = FindPlayerPed();
	ped->m_fCurrentStamina = ped->m_fMaxStamina;
	CGame::TidyUpMemory(true, false);
}


void
MakeValidSaveName(int32 slot)
{
	ValidSaveName[0] = '\0';
	sprintf(ValidSaveName, "%s%i", DefaultPCSaveFileName, slot + 1);
	strncat(ValidSaveName, ".b", 5);
}

wchar *
GetSavedGameDateAndTime(int32 slot)
{
	return SlotSaveDate[slot];
}

wchar *
GetNameOfSavedGame(int32 slot)
{
	return SlotFileName[slot];
}

bool
CheckDataNotCorrupt(int32 slot, char *name)
{
#ifdef FIX_BUGS
	char filename[MAX_PATH];
#else
	char filename[100];
#endif

	int32 blocknum = 0;
	eLevelName level = LEVEL_GENERIC;
	CheckSum = 0;
	uint32 bytes_processed = 0;
	sprintf(filename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b");
	int file = CFileMgr::OpenFile(filename, "rb");
	if (file == 0)
		return false;
	strcpy(name, filename);
	while (SIZE_OF_ONE_GAME_IN_BYTES - sizeof(uint32) > bytes_processed && blocknum < 40) {
		int32 blocksize;
		if (!ReadDataFromFile(file, (uint8*)&blocksize, sizeof(blocksize))) {
			CloseFile(file);
			return false;
		}
		if (blocksize > align4bytes(sizeof(work_buff)))
			blocksize = sizeof(work_buff) - sizeof(uint32);
		if (!ReadDataFromFile(file, work_buff, align4bytes(blocksize))) {
			CloseFile(file);
			return false;
		}

		CheckSum += ((uint8*)&blocksize)[0];
		CheckSum += ((uint8*)&blocksize)[1];
		CheckSum += ((uint8*)&blocksize)[2];
		CheckSum += ((uint8*)&blocksize)[3];
		uint8 *_work_buf = work_buff;
		for (int i = 0; i < align4bytes(blocksize); i++) {
			CheckSum += *_work_buf++;
			bytes_processed++;
		}

		if (blocknum == 0)
			memcpy(&level, work_buff+4, sizeof(level));
		blocknum++;
	}
	int32 _checkSum;
	if (ReadDataFromFile(file, (uint8*)&_checkSum, sizeof(_checkSum))) {
		if (CloseFile(file)) {
			if (CheckSum == _checkSum) {
				m_LevelToLoad = level;
				return true;
			}
			return false;
		}
		return false;
	}

	CloseFile(file);
	return false;
}

bool
RestoreForStartLoad()
{
	uint8 buf[999];

	int file = CFileMgr::OpenFile(LoadFileName, "rb");
	if (file == 0) {
		PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
		return false;
	}
	ReadDataFromFile(file, buf, sizeof(buf));
	if (CFileMgr::GetErrorReadWrite(file)) {
		PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
		if (!CloseFile(file))
			PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
		return false;
	} else {
		uint8 *_buf = buf + sizeof(int32) + sizeof(wchar[24]) + sizeof(SYSTEMTIME) + sizeof(SIZE_OF_ONE_GAME_IN_BYTES);
		ReadDataFromBufferPointer(_buf, CGame::currLevel);
		ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().x);
		ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().y);
		ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z);
		ISLAND_LOADING_IS(LOW)
		{
			CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
			CStreaming::RemoveUnusedBuildings(CGame::currLevel);
		}
		CCollision::SortOutCollisionAfterLoad();
		ISLAND_LOADING_IS(LOW)
		{
			CStreaming::RequestBigBuildings(CGame::currLevel);
			CStreaming::LoadAllRequestedModels(false);
			CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
			CGame::TidyUpMemory(true, false);
		}
		if (CloseFile(file)) {
			return true;
		} else {
			PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
			return false;
		}
	}
}

int
align4bytes(int32 size)
{
	return (size + 3) & 0xFFFFFFFC;
}

#ifdef FIX_INCOMPATIBLE_SAVES
#define LoadSaveDataBlockNoCheck(buf, file, size) \
do { \
	CFileMgr::Read(file, (const char *)&size, sizeof(size)); \
	size = align4bytes(size); \
	CFileMgr::Read(file, (const char *)work_buff, size); \
	buf = work_buff; \
} while(0)

#define WriteSavaDataBlockNoFunc(buf, file, size) \
do { \
	if (!PcSaveHelper.PcClassSaveRoutine(file, buf, size)) \
		goto fail; \
	totalSize += size; \
} while(0)

#define FixSaveDataBlock(fix_func, file, size) \
do { \
	ReadDataFromBufferPointer(buf, size); \
	memset(work_buff2, 0, sizeof(work_buff2)); \
	buf2 = work_buff2; \
	reserved = 0; \
	MakeSpaceForSizeInBufferPointer(presize, buf2, postsize); \
	fix_func(save_type, buf, buf2, &size); \
	CopySizeAndPreparePointer(presize, buf2, postsize, reserved, size); \
	if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff2, buf2 - work_buff2)) \
		goto fail; \
	totalSize += buf2 - work_buff2; \
} while(0)

#define ReadDataFromBufferPointerWithSize(buf, to, size) memcpy(&to, buf, size); buf += align4bytes(size)

#define ReadBuf(buf, to) memcpy(&to, buf, sizeof(to)); buf += sizeof(to)
#define WriteBuf(buf, from) memcpy(buf, &from, sizeof(from)); buf += sizeof(from)
#define CopyBuf(from, to, size) memcpy(to, from, size); to += (size); from += (size)
#define CopyPtr(from, to) memcpy(to, from, 4); to += 4; from += 8
#define SkipBuf(buf, size) buf += (size)
#define SkipBoth(from, to, size) to += (size); from += (size)
#define SkipPtr(from, to) to += 4; from += 8

// unfortunately we need a 2nd buffer of the same size to store the fixed output ...
static uint8 work_buff2[sizeof(work_buff)];

enum
{
	SAVE_TYPE_NONE = 0,
	SAVE_TYPE_32_BIT = 1,
	SAVE_TYPE_64_BIT = 2,
	SAVE_TYPE_MSVC = 4,
	SAVE_TYPE_GCC = 8,
};

uint8
GetSaveType(char *savename)
{
	uint8 save_type = SAVE_TYPE_NONE;
	int file = CFileMgr::OpenFile(savename, "rb");

	uint32 size;
	CFileMgr::Read(file, (const char *)&size, sizeof(size));

	uint8 *buf = work_buff;
	CFileMgr::Read(file, (const char *)work_buff, size); // simple vars + scripts

	LoadSaveDataBlockNoCheck(buf, file, size); // ped pool

	LoadSaveDataBlockNoCheck(buf, file, size); // garages
	ReadDataFromBufferPointer(buf, size);

	// store for later after we know how much data we need to skip
	ReadDataFromBufferPointerWithSize(buf, work_buff2, size);

	LoadSaveDataBlockNoCheck(buf, file, size); // vehicle pool
	LoadSaveDataBlockNoCheck(buf, file, size); // object pool
	LoadSaveDataBlockNoCheck(buf, file, size); // paths

	LoadSaveDataBlockNoCheck(buf, file, size); // cranes

	CFileMgr::CloseFile(file);

	ReadDataFromBufferPointer(buf, size);

	if (size == 1032)
		save_type |= SAVE_TYPE_32_BIT;
	else if (size == 1160)
		save_type |= SAVE_TYPE_64_BIT;
	else
		assert(0); // this should never happen

	buf = work_buff2;

	buf += 760; // skip everything before the first garage
	buf += save_type & SAVE_TYPE_32_BIT ? 28 : 40; // skip first garage up to m_fX1

	// now the values we want to verify
	float fX1, fX2, fY1, fY2, fZ1, fZ2;

	ReadBuf(buf, fX1);
	ReadBuf(buf, fX2);
	ReadBuf(buf, fY1);
	ReadBuf(buf, fY2);
	ReadBuf(buf, fZ1);
	ReadBuf(buf, fZ2);

	if (fX1 == CRUSHER_GARAGE_X1 && fX2 == CRUSHER_GARAGE_X2 &&
		fY1 == CRUSHER_GARAGE_Y1 && fY2 == CRUSHER_GARAGE_Y2 &&
		fZ1 == CRUSHER_GARAGE_Z1 && fZ2 == CRUSHER_GARAGE_Z2)
		save_type |= SAVE_TYPE_MSVC;
	else
		save_type |= SAVE_TYPE_GCC;

	return save_type;
}

static void
FixGarages(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
{
	// hardcoded: 5484
	// x86 msvc: 5240
	// x86 gcc: 5040
	// amd64 msvc: 5880
	// amd64 gcc: 5808

	uint8 *buf_start = buf;
	uint8 *buf2_start = buf2;
	uint32 read;
	uint32 written = 5240;

	if (save_type & SAVE_TYPE_32_BIT && save_type & SAVE_TYPE_GCC)
		read = 5040;
	else if (save_type & SAVE_TYPE_64_BIT && save_type & SAVE_TYPE_GCC)
		read = 5808;
	else
		read = 5880;

	uint32 ptrsize = save_type & SAVE_TYPE_32_BIT ? 4 : 8;

	CopyBuf(buf, buf2, 4 * 6);
	CopyBuf(buf, buf2, 4 * TOTAL_COLLECTCARS_GARAGES);
	CopyBuf(buf, buf2, 4);

	if (save_type & SAVE_TYPE_GCC)
	{
		for (int32 i = 0; i < NUM_GARAGE_STORED_CARS; i++)
		{
#define FixStoredCar(buf, buf2) \
do { \
	CopyBuf(buf, buf2, 4 + sizeof(CVector) + sizeof(CVector)); \
	uint8 nFlags8; \
	ReadBuf(buf, nFlags8); \
	int32 nFlags32 = nFlags8; \
	WriteBuf(buf2, nFlags32); \
	CopyBuf(buf, buf2, 1 * 6); \
	SkipBuf(buf, 1); \
	SkipBuf(buf2, 2); \
} while(0)

			FixStoredCar(buf, buf2);
			FixStoredCar(buf, buf2);
			FixStoredCar(buf, buf2);

#undef FixStoredCar
		}
	}
	else
	{
		CopyBuf(buf, buf2, sizeof(CStoredCar) * NUM_GARAGE_STORED_CARS);
		CopyBuf(buf, buf2, sizeof(CStoredCar) * NUM_GARAGE_STORED_CARS);
		CopyBuf(buf, buf2, sizeof(CStoredCar) * NUM_GARAGE_STORED_CARS);
	}

	for (int32 i = 0; i < NUM_GARAGES; i++)
	{
		// skip the last 5 garages in 64bit builds without FIX_GARAGE_SIZE since they weren't actually saved and are unused
		if (save_type & SAVE_TYPE_64_BIT && *size == 5484 && i >= NUM_GARAGES - 5)
		{
			SkipBuf(buf, 160); // sizeof(CGarage) on x64
			SkipBuf(buf2, 140); // sizeof(CGarage) on x86
		}
		else
		{
			CopyBuf(buf, buf2, 1 * 6);
			SkipBoth(buf, buf2, 2);
			CopyBuf(buf, buf2, 4);
			SkipBuf(buf, ptrsize - 4); // write 4 bytes padding if 8 byte pointer, if not, write 0
			SkipBuf(buf, ptrsize * 2);
			SkipBuf(buf2, 4 * 2);
			CopyBuf(buf, buf2, 1 * 7);
			SkipBoth(buf, buf2, 1);
			CopyBuf(buf, buf2, 4 * 15 + 1);
			SkipBoth(buf, buf2, 3);
			SkipBuf(buf, ptrsize * 2);
			SkipBuf(buf2, 4 * 2);

			if (save_type & SAVE_TYPE_GCC)
				SkipBuf(buf, save_type & SAVE_TYPE_64_BIT ? 36 + 4 : 36); // sizeof(CStoredCar) on gcc 64/32 before fix
			else
				SkipBuf(buf, sizeof(CStoredCar));

			SkipBuf(buf2, sizeof(CStoredCar));
		}
	}

	*size = 0;

	assert(buf - buf_start == read);
	assert(buf2 - buf2_start == written);

#ifdef FIX_GARAGE_SIZE
	*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CGarages::CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
#else
	*size = 5484;
#endif
}

static void
FixCranes(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
{
	uint8 *buf_start = buf;
	uint8 *buf2_start = buf2;
	uint32 read = 2 * sizeof(uint32) + 0x480; // sizeof(aCranes)
	uint32 written = 2 * sizeof(uint32) + 0x400; // see CRANES_SAVE_SIZE

	CopyBuf(buf, buf2, 4 + 4);

	for (int32 i = 0; i < NUM_CRANES; i++)
	{
		CopyPtr(buf, buf2);
		CopyPtr(buf, buf2);
		CopyBuf(buf, buf2, 15 * 4 + sizeof(CVector) * 3 + sizeof(CVector2D));
		CopyPtr(buf, buf2);
		CopyBuf(buf, buf2, 4 + 7 * 1);
		SkipBuf(buf, 5);
		SkipBuf(buf2, 1);
	}

	*size = 0;

	assert(buf - buf_start == read);
	assert(buf2 - buf2_start == written);

	*size = written;
}

static void
FixPickups(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
{
	uint8 *buf_start = buf;
	uint8 *buf2_start = buf2;
	uint32 read = 0x3480 + sizeof(uint16) + sizeof(uint16) + sizeof(int32) * NUMCOLLECTEDPICKUPS; // sizeof(aPickUps)
	uint32 written = 0x24C0 + sizeof(uint16) + sizeof(uint16) + sizeof(int32) * NUMCOLLECTEDPICKUPS; // see PICKUPS_SAVE_SIZE

	for (int32 i = 0; i < NUMPICKUPS; i++)
	{
		CopyBuf(buf, buf2, 1 + 1 + 2);
		SkipBuf(buf, 4);
		CopyPtr(buf, buf2);
		CopyBuf(buf, buf2, 4 + 2 + 2 + sizeof(CVector));
		SkipBuf(buf, 4);
	}

	CopyBuf(buf, buf2, 2);
	SkipBoth(buf, buf2, 2);

	CopyBuf(buf, buf2, NUMCOLLECTEDPICKUPS * 4);

	*size = 0;

	assert(buf - buf_start == read);
	assert(buf2 - buf2_start == written);

	*size = written;
}

static void
FixPhoneInfo(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
{
	uint8 *buf_start = buf;
	uint8 *buf2_start = buf2;
	uint32 read = 0x1138; // sizeof(CPhoneInfo)
	uint32 written = 0xA30; // see PHONEINFO_SAVE_SIZE

	CopyBuf(buf, buf2, 4 + 4);

	for (int32 i = 0; i < NUMPHONES; i++)
	{
		CopyBuf(buf, buf2, sizeof(CVector));
		SkipBuf(buf, 4);
		SkipPtr(buf, buf2);
		SkipPtr(buf, buf2);
		SkipPtr(buf, buf2);
		SkipPtr(buf, buf2);
		SkipPtr(buf, buf2);
		SkipPtr(buf, buf2);
		CopyBuf(buf, buf2, 4);
		SkipBuf(buf, 4);
		CopyPtr(buf, buf2);
		CopyBuf(buf, buf2, 4 + 1);
		SkipBoth(buf, buf2, 3);
	}

	*size = 0;

	assert(buf - buf_start == read);
	assert(buf2 - buf2_start == written);

	*size = written;
}

static void
FixZones(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
{
	uint8 *buf_start = buf;
	uint8 *buf2_start = buf2;
	uint32 read = 11300; // see SaveAllZones
	uint32 written = 10100; // see SaveAllZones

	CopyBuf(buf, buf2, 1 * 4);

	SkipBuf(buf, 4);
	uint32 hdr_size = 10100 - (1 * 4 + 4); // see SaveAllZones
	WriteBuf(buf2, hdr_size);

	CopyBuf(buf, buf2, 4 * 2 + 2);
	SkipBoth(buf, buf2, 2);

#define FixOneZone(buf, buf2) \
do { \
	CopyBuf(buf, buf2, 8 + 8 * 4 + 2 * 2); \
	SkipBuf(buf, 4); \
	CopyPtr(buf, buf2); \
	CopyPtr(buf, buf2); \
	CopyPtr(buf, buf2); \
} while(0)

	for (int32 i = 0; i < NUMZONES; i++)
		FixOneZone(buf, buf2);

	CopyBuf(buf, buf2, sizeof(CZoneInfo) * NUMZONES * 2);
	CopyBuf(buf, buf2, 2 + 2);

	for (int32 i = 0; i < NUMMAPZONES; i++)
		FixOneZone(buf, buf2);

	CopyBuf(buf, buf2, 2 * NUMAUDIOZONES);
	CopyBuf(buf, buf2, 2 + 2);

#undef FixOneZone

	*size = 0;

	assert(buf - buf_start == read);
	assert(buf2 - buf2_start == written);

	*size = written;
}

static void
FixParticles(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
{
	uint8 *buf_start = buf;
	uint8 *buf2_start = buf2;

	int32 numObjects;
	ReadBuf(buf, numObjects);
	WriteBuf(buf2, numObjects);

	uint32 read = 0xA0 * (numObjects + 1) + 4; // sizeof(CParticleObject)
	uint32 written = 0x88 * (numObjects + 1) + 4; // see PARTICLE_OBJECT_SIZEOF

	for (int32 i = 0; i < numObjects; i++)
	{
		// CPlaceable
		SkipPtr(buf, buf2);
		CopyBuf(buf, buf2, 4 * 4 * 4);
		SkipPtr(buf, buf2);
		CopyBuf(buf, buf2, 1);
		SkipBuf(buf, 7);
		SkipBuf(buf2, 3);

		// CParticleObject
		SkipPtr(buf, buf2);
		SkipPtr(buf, buf2);
		SkipPtr(buf, buf2);
		CopyBuf(buf, buf2, 4 * 3 + 2 * 1 + 2 * 2);
		SkipBoth(buf, buf2, 2);
		CopyBuf(buf, buf2, sizeof(CVector) + 2 * 4 + sizeof(CRGBA) + 2 * 1);
		SkipBoth(buf, buf2, 2);
	}

	SkipBuf(buf, 0xA0); // sizeof(CParticleObject)
	SkipBuf(buf2, 0x88); // see PARTICLE_OBJECT_SIZEOF

	*size = 0;

	assert(buf - buf_start == read);
	assert(buf2 - buf2_start == written);

	*size = written;
}

bool
FixSave(int32 slot, uint8 save_type)
{
	if (save_type & SAVE_TYPE_32_BIT && save_type & SAVE_TYPE_MSVC)
		return true;

	bool success = false;

	uint8 *buf, *presize, *postsize, *buf2;
	uint32 size;
	uint32 reserved;

	uint32 totalSize;

	char savename[MAX_PATH];
	char savename_bak[MAX_PATH];

	sprintf(savename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b");
	sprintf(savename_bak, "%s%i%s.%lld.bak", DefaultPCSaveFileName, slot + 1, ".b", time(nil));

	assert(caserename(savename, savename_bak) == 0);

	int file_in = CFileMgr::OpenFile(savename_bak, "rb");
	int file_out = CFileMgr::OpenFileForWriting(savename);

	CheckSum = 0;
	totalSize = 0;

	CFileMgr::Read(file_in, (const char *)&size, sizeof(size));
	size = align4bytes(size);

	buf = work_buff;
	CFileMgr::Read(file_in, (const char *)work_buff, size); // simple vars + scripts

	WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // ped pool
	WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // garages
	FixSaveDataBlock(FixGarages, file_out, size); // garages need to be fixed in either case

	LoadSaveDataBlockNoCheck(buf, file_in, size); // vehicle pool
	WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // object pool
	WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // paths
	WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // cranes
	if (save_type & SAVE_TYPE_64_BIT)
		FixSaveDataBlock(FixCranes, file_out, size);
	else
		WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // pickups
	if (save_type & SAVE_TYPE_64_BIT)
		FixSaveDataBlock(FixPickups, file_out, size);
	else
		WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // phoneinfo
	if (save_type & SAVE_TYPE_64_BIT)
		FixSaveDataBlock(FixPhoneInfo, file_out, size);
	else
		WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // restart
	WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // radar blips
	WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // zones
	if (save_type & SAVE_TYPE_64_BIT)
		FixSaveDataBlock(FixZones, file_out, size);
	else
		WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // gang data
	WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // car generators
	WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // particles
	if (save_type & SAVE_TYPE_64_BIT)
		FixSaveDataBlock(FixParticles, file_out, size);
	else
		WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // audio script objects
	WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // player info
	WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // stats
	WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // streaming
	WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // ped type
	WriteSavaDataBlockNoFunc(buf, file_out, size);

	memset(work_buff, 0, sizeof(work_buff));

	for (int i = 0; i < 4; i++) {
		size = align4bytes(SIZE_OF_ONE_GAME_IN_BYTES - totalSize - 4);
		if (size > sizeof(work_buff))
			size = sizeof(work_buff);
		if (size > 4) {
			if (!PcSaveHelper.PcClassSaveRoutine(file_out, work_buff, size))
				goto fail;
			totalSize += size;
		}
	}

	if (!CFileMgr::Write(file_out, (const char *)&CheckSum, sizeof(CheckSum)))
		goto fail;

	success = true;

fail:;
	CFileMgr::CloseFile(file_in);
	CFileMgr::CloseFile(file_out);

	return success;
}

#undef LoadSaveDataBlockNoCheck
#undef WriteSavaDataBlockNoFunc
#undef FixSaveDataBlock
#undef ReadDataFromBufferPointerWithSize
#undef ReadBuf
#undef WriteBuf
#undef CopyBuf
#undef CopyPtr
#undef SkipBuf
#undef SkipBoth
#undef SkipPtr
#endif

#ifdef MISSION_REPLAY

void DisplaySaveResult(int unk, char* name)
{}

bool SaveGameForPause(int type)
{
	if (AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL)
		return false;
	if (type != SAVE_TYPE_QUICKSAVE_FOR_MISSION_REPLAY && WaitForSave > CTimer::GetTimeInMilliseconds())
		return false;
	WaitForSave = 0;
	if (gGameState != GS_PLAYING_GAME || CTheScripts::IsPlayerOnAMission() || CStats::LastMissionPassedName[0] == '\0') {
		DisplaySaveResult(3, CStats::LastMissionPassedName);
		return false;
	}
	IsQuickSave = type;
	MissionStartTime = 0;
	int res = PcSaveHelper.SaveSlot(PAUSE_SAVE_SLOT);
	PcSaveHelper.PopulateSlotInfo();
	IsQuickSave = 0;
	DisplaySaveResult(res, CStats::LastMissionPassedName);
	return true;
}
#endif