#define WITHWINDOWS
#include "common.h"
#include "crossplatform.h"
#include "main.h"
#include "DMAudio.h"
#include "AudioScriptObject.h"
#include "Camera.h"
#include "CarGen.h"
#include "Cranes.h"
#include "Clock.h"
#include "Date.h"
#include "FileMgr.h"
#include "Font.h"
#include "Frontend.h"
#include "GameLogic.h"
#include "Gangs.h"
#include "Garages.h"
#include "GenericGameStorage.h"
#include "Pad.h"
#include "Particle.h"
#include "ParticleObject.h"
#include "PathFind.h"
#include "PCSave.h"
#include "Phones.h"
#include "Pickups.h"
#include "PlayerPed.h"
#include "ProjectileInfo.h"
#include "Pools.h"
#include "Radar.h"
#include "Restart.h"
#include "Script.h"
#include "SetPieces.h"
#include "Stats.h"
#include "Streaming.h"
#include "Timer.h"
#include "TimeStep.h"
#include "Weather.h"
#include "World.h"
#include "Zones.h"
#include "Timecycle.h"
#include "Fluff.h"
#define BLOCK_COUNT 22
#define SIZE_OF_SIMPLEVARS 0xE8
const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
#ifdef MISSION_REPLAY
int8 IsQuickSave;
const int PAUSE_SAVE_SLOT = SLOT_COUNT;
#endif
char DefaultPCSaveFileName[260];
char ValidSaveName[260];
char LoadFileName[256];
wchar SlotFileName[SLOT_COUNT][260];
wchar SlotSaveDate[SLOT_COUNT][70];
int CheckSum;
eLevelName m_LevelToLoad;
char SaveFileNameJustSaved[260];
int Slots[SLOT_COUNT];
bool b_FoundRecentSavedGameWantToLoad;
bool JustLoadedDontFadeInYet;
bool StillToFadeOut;
uint32 TimeStartedCountingForFade;
uint32 TimeToStayFadedBeforeFadeOut = 1750;
int32 RadioStationPosition[NUM_RADIOS];
void
InitRadioStationPositionList()
{
for (int i = 0; i < NUM_RADIOS; i++)
RadioStationPosition[i] = -1;
}
int32
GetSavedRadioStationPosition(int32 station)
{
return RadioStationPosition[station];
}
void
PopulateRadioStationPositionList()
{
for (int i = 0; i < NUM_RADIOS; i++)
RadioStationPosition[i] = DMAudio.GetRadioPosition(i);
}
#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));
#define LoadSaveDataBlock()\
do {\
if (!ReadDataFromFile(file, (uint8 *) &size, 4))\
return false;\
size = align4bytes(size);\
if (!ReadDataFromFile(file, work_buff, size))\
return false;\
buf = work_buff;\
} while (0)
#define ReadDataFromBlock(msg,load_func)\
do {\
debug(msg);\
ReadDataFromBufferPointer(buf, size);\
load_func(buf, size);\
size = align4bytes(size);\
buf += size;\
} while (0)
#define WriteSaveDataBlock(save_func, msg)\
do {\
size = 0;\
buf = work_buff;\
reserved = 0;\
MakeSpaceForSizeInBufferPointer(presize, buf, postsize);\
save_func(buf, &size);\
debug(msg"== %i \n", size);\
CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);\
if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))\
return false;\
totalSize += buf - work_buff;\
} while (0)
bool
GenericSave(int file)
{
uint8 *buf, *presize, *postsize;
uint32 size;
uint32 reserved;
uint32 totalSize;
wchar *lastMissionPassed;
wchar suffix[6];
wchar saveName[24];
SYSTEMTIME saveTime;
CPad *currPad;
CheckSum = 0;
buf = work_buff;
reserved = 0;
// Save simple vars
lastMissionPassed = TheText.Get(CStats::LastMissionPassedName[0] ? CStats::LastMissionPassedName : "ITBEG");
AsciiToUnicode("...'", suffix);
suffix[3] = L'\0';
#ifdef FIX_BUGS
// fix buffer overflow
int len = UnicodeStrlen(lastMissionPassed);
if (len > ARRAY_SIZE(saveName)-1)
len = ARRAY_SIZE(saveName)-1;
memcpy(saveName, lastMissionPassed, sizeof(wchar) * len);
#else
TextCopy(saveName, lastMissionPassed);
int len = UnicodeStrlen(saveName);
#endif
saveName[len] = '\0';
if (len > ARRAY_SIZE(saveName)-2)
TextCopy(&saveName[ARRAY_SIZE(saveName)-ARRAY_SIZE(suffix)], suffix);
saveName[ARRAY_SIZE(saveName)-1] = '\0';
WriteDataToBufferPointer(buf, saveName);
GetLocalTime(&saveTime);
WriteDataToBufferPointer(buf, saveTime);
#ifdef MISSION_REPLAY
int32 data = IsQuickSave << 24 | SIZE_OF_ONE_GAME_IN_BYTES;
WriteDataToBufferPointer(buf, data);
#else
WriteDataToBufferPointer(buf, SIZE_OF_ONE_GAME_IN_BYTES);
#endif
WriteDataToBufferPointer(buf, CGame::currLevel);
WriteDataToBufferPointer(buf, TheCamera.GetPosition().x);
WriteDataToBufferPointer(buf, TheCamera.GetPosition().y);
WriteDataToBufferPointer(buf, TheCamera.GetPosition().z);
WriteDataToBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute);
WriteDataToBufferPointer(buf, CClock::ms_nLastClockTick);
WriteDataToBufferPointer(buf, CClock::ms_nGameClockHours);
WriteDataToBufferPointer(buf, CClock::ms_nGameClockMinutes);
currPad = CPad::GetPad(0);
WriteDataToBufferPointer(buf, currPad->Mode);
WriteDataToBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
WriteDataToBufferPointer(buf, CTimer::ms_fTimeScale);
WriteDataToBufferPointer(buf, CTimer::ms_fTimeStep);
WriteDataToBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
WriteDataToBufferPointer(buf, CTimer::m_FrameCounter);
WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeStep);
WriteDataToBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate);
WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeScale);
WriteDataToBufferPointer(buf, CWeather::OldWeatherType);
WriteDataToBufferPointer(buf, CWeather::NewWeatherType);
WriteDataToBufferPointer(buf, CWeather::ForcedWeatherType);
WriteDataToBufferPointer(buf, CWeather::InterpolationValue);
WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList);
#ifdef COMPATIBLE_SAVES
// converted to float for compatibility with original format
// TODO: maybe remove this? not really gonna break anything vital
float f = TheCamera.CarZoomIndicator;
WriteDataToBufferPointer(buf, f);
f = TheCamera.PedZoomIndicator;
WriteDataToBufferPointer(buf, f);
#else
WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator);
WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator);
#endif
WriteDataToBufferPointer(buf, CGame::currArea);
WriteDataToBufferPointer(buf, CVehicle::bAllTaxisHaveNitro);
WriteDataToBufferPointer(buf, CPad::bInvertLook4Pad);
WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColour);
WriteDataToBufferPointer(buf, CTimeCycle::m_bExtraColourOn);
WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColourInter);
PopulateRadioStationPositionList();
WriteDataToBufferPointer(buf, RadioStationPosition);
assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
// Save scripts, block is nested within the same block as simple vars for some reason
presize = buf;
buf += 4;
postsize = buf;
CTheScripts::SaveAllScripts(buf, &size);
debug("ScriptSize== %i \n", size);
CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);
if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))
return false;
totalSize = buf - work_buff;
// Save the rest
//WriteSaveDataBlock(CPools::SavePedPool, "PedPoolSize");
WriteSaveDataBlock(CGarages::Save, "GaragesSize");
WriteSaveDataBlock(CGameLogic::Save, "GameLogicSize");
WriteSaveDataBlock(CPools::SaveVehiclePool, "VehPoolSize");
WriteSaveDataBlock(CPools::SaveObjectPool, "ObjectPoolSize");
WriteSaveDataBlock(ThePaths.Save, "ThePathsSize");
WriteSaveDataBlock(CCranes::Save, "CranesSize");
WriteSaveDataBlock(CPickups::Save, "PickUpsSize");
WriteSaveDataBlock(gPhoneInfo.Save, "PhoneInfoSize");
WriteSaveDataBlock(CRestart::SaveAllRestartPoints, "RestartPointsBufferSize");
WriteSaveDataBlock(CRadar::SaveAllRadarBlips, "RadarBlipsBufferSize");
WriteSaveDataBlock(CTheZones::SaveAllZones, "AllZonesBufferSize");
WriteSaveDataBlock(CGangs::SaveAllGangData, "AllGangDataSize");
WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators, "AllCarGeneratorsSize");
WriteSaveDataBlock(CParticleObject::SaveParticle, "ParticlesSize");
WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects, "AllAudioScriptObjectsSize");
WriteSaveDataBlock(CScriptPaths::Save, "ScriptPathsSize");
WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo, "PlayerInfoSize");
WriteSaveDataBlock(CStats::SaveStats, "StatsSize");
WriteSaveDataBlock(CSetPieces::Save, "SetPiecesSize");
WriteSaveDataBlock(CStreaming::MemoryCardSave, "StreamingSize");
WriteSaveDataBlock(CPedType::Save, "PedTypeSize");
// sure just write garbage data repeatedly ...
#ifndef THIS_IS_STUPID
memset(work_buff, 0, sizeof(work_buff));
#endif
// Write padding
for (int i = 0; i < 4; i++) {
size = align4bytes(SIZE_OF_ONE_GAME_IN_BYTES - totalSize - 4);
if (size > sizeof(work_buff))
size = sizeof(work_buff);
if (size > 4) {
if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size))
return false;
totalSize += size;
}
}
// Write checksum and close
CFileMgr::Write(file, (const char *) &CheckSum, sizeof(CheckSum));
if (CFileMgr::GetErrorReadWrite(file)) {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_WRITE;
if (!CloseFile(file))
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_CLOSE;
return false;
}
CPad::FixPadsAfterSave();
return true;
}
bool
GenericLoad()
{
uint8 *buf;
int32 file;
uint32 size;
#ifdef MISSION_REPLAY
int8 qs;
#endif
int32 saveSize;
CPad *currPad;
// Load SimpleVars and Scripts
CheckSum = 0;
CDate dummy; // unused
CPad::ResetCheats();
if (!ReadInSizeofSaveFileBuffer(file, size))
return false;
size = align4bytes(size);
ReadDataFromFile(file, work_buff, size);
buf = (work_buff + 0x40);
ReadDataFromBufferPointer(buf, saveSize);
#ifdef MISSION_REPLAY // a hack to keep compatibility but get new data from save
qs = saveSize >> 24;
#endif
ReadDataFromBufferPointer(buf, CGame::currLevel);
ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().x);
ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().y);
ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().z);
ReadDataFromBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute);
ReadDataFromBufferPointer(buf, CClock::ms_nLastClockTick);
ReadDataFromBufferPointer(buf, CClock::ms_nGameClockHours);
ReadDataFromBufferPointer(buf, CClock::ms_nGameClockMinutes);
currPad = CPad::GetPad(0);
ReadDataFromBufferPointer(buf, currPad->Mode);
ReadDataFromBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
ReadDataFromBufferPointer(buf, CTimer::ms_fTimeScale);
ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStep);
ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
ReadDataFromBufferPointer(buf, CTimer::m_FrameCounter);
ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeStep);
ReadDataFromBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate);
ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeScale);
ReadDataFromBufferPointer(buf, CWeather::OldWeatherType);
ReadDataFromBufferPointer(buf, CWeather::NewWeatherType);
ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType);
#ifdef SECUROM
if (CTimer::m_FrameCounter > 72000){
buf += align4bytes(4);
}
#endif
ReadDataFromBufferPointer(buf, CWeather::InterpolationValue);
ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList);
#ifdef COMPATIBLE_SAVES
// converted to float for compatibility with original format
// TODO: maybe remove this? not really gonna break anything vital
float f;
ReadDataFromBufferPointer(buf, f);
TheCamera.CarZoomIndicator = f;
ReadDataFromBufferPointer(buf, f);
TheCamera.PedZoomIndicator = f;
#else
ReadDataFromBufferPointer(buf, TheCamera.CarZoomIndicator);
ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator);
#endif
ReadDataFromBufferPointer(buf, CGame::currArea);
ReadDataFromBufferPointer(buf, CVehicle::bAllTaxisHaveNitro);
#ifdef LOAD_INI_SETTINGS
buf += align4bytes(sizeof(CPad::bInvertLook4Pad));
#else
ReadDataFromBufferPointer(buf, CPad::bInvertLook4Pad);
#endif
ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColour);
ReadDataFromBufferPointer(buf, CTimeCycle::m_bExtraColourOn);
ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColourInter);
ReadDataFromBufferPointer(buf, RadioStationPosition);
assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
#ifdef MISSION_REPLAY
WaitForSave = 0;
if (FrontEndMenuManager.m_nCurrSaveSlot == PAUSE_SAVE_SLOT && qs == 3)
WaitForMissionActivate = CTimer::GetTimeInMilliseconds() + 2000;
#endif
ReadDataFromBlock("Loading Scripts \n", CTheScripts::LoadAllScripts);
// Load the rest
//LoadSaveDataBlock();
//ReadDataFromBlock("Loading PedPool \n", CPools::LoadPedPool);
LoadSaveDataBlock();
ReadDataFromBlock("Loading Garages \n", CGarages::Load);
LoadSaveDataBlock();
ReadDataFromBlock("Loading GameLogic \n", CGameLogic::Load);
LoadSaveDataBlock();
ReadDataFromBlock("Loading Vehicles \n", CPools::LoadVehiclePool);
LoadSaveDataBlock();
CProjectileInfo::RemoveAllProjectiles();
CObject::DeleteAllTempObjects();
ReadDataFromBlock("Loading Objects \n", CPools::LoadObjectPool);
LoadSaveDataBlock();
ReadDataFromBlock("Loading Paths \n", ThePaths.Load);
LoadSaveDataBlock();
ReadDataFromBlock("Loading Cranes \n", CCranes::Load);
LoadSaveDataBlock();
ReadDataFromBlock("Loading Pickups \n", CPickups::Load);
LoadSaveDataBlock();
ReadDataFromBlock("Loading Phoneinfo \n", gPhoneInfo.Load);
LoadSaveDataBlock();
ReadDataFromBlock("Loading Restart \n", CRestart::LoadAllRestartPoints);
LoadSaveDataBlock();
ReadDataFromBlock("Loading Radar Blips \n", CRadar::LoadAllRadarBlips);
LoadSaveDataBlock();
ReadDataFromBlock("Loading Zones \n", CTheZones::LoadAllZones);
LoadSaveDataBlock();
ReadDataFromBlock("Loading Gang Data \n", CGangs::LoadAllGangData);
LoadSaveDataBlock();
ReadDataFromBlock("Loading Car Generators \n", CTheCarGenerators::LoadAllCarGenerators);
CParticle::ReloadConfig();
LoadSaveDataBlock();
ReadDataFromBlock("Loading Particles \n", CParticleObject::LoadParticle);
LoadSaveDataBlock();
ReadDataFromBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects);
LoadSaveDataBlock();
ReadDataFromBlock("Loading ScriptPaths \n", CScriptPaths::Load);
LoadSaveDataBlock();
ReadDataFromBlock("Loading Player Info \n", CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo);
LoadSaveDataBlock();
ReadDataFromBlock("Loading Stats \n", CStats::LoadStats);
LoadSaveDataBlock();
ReadDataFromBlock("Loading Set Pieces \n", CSetPieces::Load);
LoadSaveDataBlock();
ReadDataFromBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad);
LoadSaveDataBlock();
ReadDataFromBlock("Loading PedType Stuff \n", CPedType::Load);
DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume);
DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);
if (!CloseFile(file)) {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
return false;
}
DoGameSpecificStuffAfterSucessLoad();
debug("Game successfully loaded \n");
return true;
}
bool
ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size)
{
file = CFileMgr::OpenFile(LoadFileName, "rb");
if (file == 0) {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
return false;
}
CFileMgr::Read(file, (const char*)&size, sizeof(size));
if (CFileMgr::GetErrorReadWrite(file)) {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
if (!CloseFile(file))
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
return false;
}
return true;
}
bool
ReadDataFromFile(int32 file, uint8 *buf, uint32 size)
{
if (file == 0) {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
return false;
}
size_t read_size = CFileMgr::Read(file, (const char*)buf, size);
if (CFileMgr::GetErrorReadWrite(file) || read_size != size) {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
if (!CloseFile(file))
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
return false;
}
return true;
}
bool
CloseFile(int32 file)
{
return CFileMgr::CloseFile(file) == 0;
}
void
DoGameSpecificStuffAfterSucessLoad()
{
CCollision::SortOutCollisionAfterLoad();
CStreaming::LoadSceneCollision(TheCamera.GetPosition());
CStreaming::LoadScene(TheCamera.GetPosition());
CGame::TidyUpMemory(true, false);
StillToFadeOut = true;
JustLoadedDontFadeInYet = true;
TheCamera.Fade(0.0f, 0);
CTheScripts::Process();
}
bool
CheckSlotDataValid(int32 slot)
{
PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL;
if (CheckDataNotCorrupt(slot, LoadFileName)) {
CStreaming::DeleteAllRwObjects();
return true;
}
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_DATA_INVALID;
return false;
}
void
MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize)
{
presize = buf;
buf += sizeof(uint32);
postsize = buf;
}
void
CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size)
{
memcpy(buf, &size, sizeof(size));
size = align4bytes(size);
postbuf2 += size;
postbuf = postbuf2;
}
void
DoGameSpecificStuffBeforeSave()
{
CGameLogic::PassTime(360);
CPlayerPed *ped = FindPlayerPed();
ped->m_fCurrentStamina = ped->m_fMaxStamina;
CGame::TidyUpMemory(true, false);
}
void
MakeValidSaveName(int32 slot)
{
ValidSaveName[0] = '\0';
sprintf(ValidSaveName, "%s%i", DefaultPCSaveFileName, slot + 1);
strncat(ValidSaveName, ".b", 5);
}
wchar *
GetSavedGameDateAndTime(int32 slot)
{
return SlotSaveDate[slot];
}
wchar *
GetNameOfSavedGame(int32 slot)
{
return SlotFileName[slot];
}
bool
CheckDataNotCorrupt(int32 slot, char *name)
{
#ifdef FIX_BUGS
char filename[MAX_PATH];
#else
char filename[100];
#endif
int32 blocknum = 0;
eLevelName level = LEVEL_GENERIC;
CheckSum = 0;
uint32 bytes_processed = 0;
sprintf(filename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b");
int file = CFileMgr::OpenFile(filename, "rb");
if (file == 0)
return false;
strcpy(name, filename);
while (SIZE_OF_ONE_GAME_IN_BYTES - sizeof(uint32) > bytes_processed && blocknum < 40) {
int32 blocksize;
if (!ReadDataFromFile(file, (uint8*)&blocksize, sizeof(blocksize))) {
CloseFile(file);
return false;
}
if (blocksize > align4bytes(sizeof(work_buff)))
blocksize = sizeof(work_buff) - sizeof(uint32);
if (!ReadDataFromFile(file, work_buff, align4bytes(blocksize))) {
CloseFile(file);
return false;
}
CheckSum += ((uint8*)&blocksize)[0];
CheckSum += ((uint8*)&blocksize)[1];
CheckSum += ((uint8*)&blocksize)[2];
CheckSum += ((uint8*)&blocksize)[3];
uint8 *_work_buf = work_buff;
for (int i = 0; i < align4bytes(blocksize); i++) {
CheckSum += *_work_buf++;
bytes_processed++;
}
if (blocknum == 0)
memcpy(&level, work_buff+4, sizeof(level));
blocknum++;
}
int32 _checkSum;
if (ReadDataFromFile(file, (uint8*)&_checkSum, sizeof(_checkSum))) {
if (CloseFile(file)) {
if (CheckSum == _checkSum) {
m_LevelToLoad = level;
return true;
}
return false;
}
return false;
}
CloseFile(file);
return false;
}
bool
RestoreForStartLoad()
{
uint8 buf[999];
int file = CFileMgr::OpenFile(LoadFileName, "rb");
if (file == 0) {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
return false;
}
ReadDataFromFile(file, buf, sizeof(buf));
if (CFileMgr::GetErrorReadWrite(file)) {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
if (!CloseFile(file))
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
return false;
} else {
uint8 *_buf = buf + sizeof(int32) + sizeof(wchar[24]) + sizeof(SYSTEMTIME) + sizeof(SIZE_OF_ONE_GAME_IN_BYTES);
ReadDataFromBufferPointer(_buf, CGame::currLevel);
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().x);
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().y);
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z);
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
if (CloseFile(file)) {
return true;
} else {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
return false;
}
}
}
int
align4bytes(int32 size)
{
return (size + 3) & 0xFFFFFFFC;
}
#ifdef MISSION_REPLAY
void DisplaySaveResult(int unk, char* name)
{}
bool SaveGameForPause(int type)
{
if (AllowMissionReplay != 0 || type != 3 && WaitForSave > CTimer::GetTimeInMilliseconds())
return false;
WaitForSave = 0;
if (gGameState != GS_PLAYING_GAME || CTheScripts::IsPlayerOnAMission() || CStats::LastMissionPassedName[0] == '\0') {
DisplaySaveResult(3, CStats::LastMissionPassedName);
return false;
}
IsQuickSave = type;
MissionStartTime = 0;
int res = PcSaveHelper.SaveSlot(PAUSE_SAVE_SLOT);
PcSaveHelper.PopulateSlotInfo();
IsQuickSave = 0;
DisplaySaveResult(res, CStats::LastMissionPassedName);
return true;
}
#endif