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authorSergeanur <s.anureev@yandex.ua>2021-08-12 12:01:07 +0200
committerSergeanur <s.anureev@yandex.ua>2021-08-12 12:01:07 +0200
commit033d89a9ab6660f15798344af15cdabef8e872b8 (patch)
tree3ca6e0af1456083d892dbcd978c8cbfc785d3c1e
parentRename unused audio member (diff)
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-rw-r--r--src/audio/AudioManager.cpp106
-rw-r--r--src/core/common.h2
2 files changed, 29 insertions, 79 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 8412f98c..8063cfd6 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -539,10 +539,11 @@ cAudioManager::TranslateEntity(Const CVector *in, CVector *out)
int32
cAudioManager::ComputePan(float dist, CVector *vec)
{
- const uint8 PanTable[64] = {0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
- 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
+ Const static uint8 PanTable[64] = {0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
+ 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
- int32 index = Min(63, Abs(vec->x / (dist / 64.f)));
+ int32 index = vec->x / (dist / 64.f);
+ index = Min(63, ABS(index));
if (vec->x > 0.f)
return Max(20, 63 - PanTable[index]);
@@ -558,11 +559,7 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1,
if (dist != 0.0f) {
float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier;
if (m_fSpeedOfSound > Abs(speedOfSource)) {
- if (speedOfSource < 0.0f) {
- speedOfSource = Max(speedOfSource, -1.5f);
- } else {
- speedOfSource = Min(speedOfSource, 1.5f);
- }
+ speedOfSource = Clamp2(speedOfSource, 0.0f, 1.5f);
newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound);
}
}
@@ -804,8 +801,8 @@ cAudioManager::ProcessActiveQueues()
float position2;
float position1;
- uint32 v28;
- uint32 v29;
+ uint32 samplesPerFrame;
+ uint32 samplesToPlay;
#ifdef EXTERNAL_3D_SOUND
float x;
@@ -830,11 +827,11 @@ cAudioManager::ProcessActiveQueues()
if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
if (sample.m_nLoopCount) {
- if (m_FrameCounter & 1) {
+ if (m_FrameCounter & 1)
flag = !!(j & 1);
- } else {
+ else
flag = !(j & 1);
- }
+
if (flag && !SampleManager.GetChannelUsedFlag(j)) {
sample.m_bLoopEnded = TRUE;
m_asActiveSamples[j].m_bLoopEnded = TRUE;
@@ -849,17 +846,9 @@ cAudioManager::ProcessActiveQueues()
if (!sample.m_bReleasingSoundFlag) {
if (sample.m_bIs2D) {
#ifdef EXTERNAL_3D_SOUND
- if (m_bDoubleVolume) {
- emittingVol = 2 * Min(63, sample.m_nEmittingVolume);
- } else {
- emittingVol = sample.m_nEmittingVolume;
- }
+ emittingVol = m_bDoubleVolume ? 2 * Min(63, sample.m_nEmittingVolume) : sample.m_nEmittingVolume;
#else
- if (m_bDoubleVolume) {
- emittingVol = 2 * Min(63, sample.m_nVolume);
- } else {
- emittingVol = sample.m_nVolume;
- }
+ emittingVol = m_bDoubleVolume ? 2 * Min(63, sample.m_nVolume) : sample.m_nVolume;
#endif
SampleManager.SetChannelFrequency(j, sample.m_nFrequency);
#ifdef EXTERNAL_3D_SOUND
@@ -869,58 +858,27 @@ cAudioManager::ProcessActiveQueues()
SampleManager.SetChannelVolume(j, sample.m_nVolume);
#endif
} else {
- m_asActiveSamples[j].m_fDistance = sample.m_fDistance;
position2 = sample.m_fDistance;
position1 = m_asActiveSamples[j].m_fDistance;
+ m_asActiveSamples[j].m_fDistance = sample.m_fDistance;
sample.m_nFrequency = ComputeDopplerEffectedFrequency(sample.m_nFrequency, position1, position2, sample.m_fSpeedMultiplier);
if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
- int32 freq;
- if (sample.m_nFrequency <= m_asActiveSamples[j].m_nFrequency) {
-#ifdef FIX_BUGS
- freq = Max((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency - 6000);
-#else
- freq = Max((int32)sample.m_nFrequency, int32(m_asActiveSamples[j].m_nFrequency - 6000));
-#endif
- } else {
- freq = Min(sample.m_nFrequency, m_asActiveSamples[j].m_nFrequency + 6000);
- }
+ uint32 freq = Clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000);
m_asActiveSamples[j].m_nFrequency = freq;
SampleManager.SetChannelFrequency(j, freq);
}
#ifdef EXTERNAL_3D_SOUND
if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) {
- if (sample.m_nEmittingVolume <= m_asActiveSamples[j].m_nEmittingVolume) {
- vol = Max(m_asActiveSamples[j].m_nEmittingVolume - 10, sample.m_nEmittingVolume);
- } else {
- vol = Min(m_asActiveSamples[j].m_nEmittingVolume + 10, sample.m_nEmittingVolume);
- }
-
- uint8 emittingVol;
- if (m_bDoubleVolume) {
- emittingVol = 2 * Min(63, vol);
- } else {
- emittingVol = vol;
- }
- SampleManager.SetChannelEmittingVolume(j, emittingVol);
+ vol = Clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10);
+ SampleManager.SetChannelEmittingVolume(j, m_bDoubleVolume ? 2 * Min(63, vol) : vol);
m_asActiveSamples[j].m_nEmittingVolume = vol;
}
#else
if (sample.m_nVolume != m_asActiveSamples[j].m_nVolume) {
- if (sample.m_nVolume <= m_asActiveSamples[j].m_nVolume) {
- vol = Max(m_asActiveSamples[j].m_nVolume - 10, sample.m_nVolume);
- } else {
- vol = Min(m_asActiveSamples[j].m_nVolume + 10, sample.m_nVolume);
- }
+ vol = Clamp2((int8)sample.m_nVolume, (int8)m_asActiveSamples[j].m_nVolume, 10);
m_asActiveSamples[j].m_nVolume = vol;
-
- uint8 emittingVol;
- if (m_bDoubleVolume) {
- emittingVol = 2 * Min(63, vol);
- } else {
- emittingVol = vol;
- }
- SampleManager.SetChannelVolume(j, emittingVol);
+ SampleManager.SetChannelVolume(j, m_bDoubleVolume ? 2 * Min(63, vol) : vol);
}
#endif
TranslateEntity(&sample.m_vecPos, &position);
@@ -958,11 +916,11 @@ cAudioManager::ProcessActiveQueues()
for (uint8 j = 0; j < m_nActiveSamples; ++j) {
if (!m_asActiveSamples[j].m_bIsProcessed) {
if (sample.m_nLoopCount) {
- v28 = sample.m_nFrequency / m_nTimeSpent;
- v29 = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex);
- if (v28 == 0)
+ samplesPerFrame = sample.m_nFrequency / m_nTimeSpent;
+ samplesToPlay = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex);
+ if (samplesPerFrame == 0)
continue;
- sample.m_nReleasingVolumeDivider = v29 / v28 + 1;
+ sample.m_nReleasingVolumeDivider = samplesToPlay / samplesPerFrame + 1;
}
memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound));
if (!m_asActiveSamples[j].m_bIs2D) {
@@ -970,20 +928,11 @@ cAudioManager::ProcessActiveQueues()
#ifndef EXTERNAL_3D_SOUND
m_asActiveSamples[j].m_nOffset = ComputePan(m_asActiveSamples[j].m_fDistance, &position);
#endif
-
}
#ifdef EXTERNAL_3D_SOUND
- if (m_bDoubleVolume) {
- emittingVol = 2 * Min(63, m_asActiveSamples[j].m_nEmittingVolume);
- } else {
- emittingVol = m_asActiveSamples[j].m_nEmittingVolume;
- }
+ emittingVol = m_bDoubleVolume ? 2 * Min(63, m_asActiveSamples[j].m_nEmittingVolume) : m_asActiveSamples[j].m_nEmittingVolume;
#else
- if (m_bDoubleVolume) {
- emittingVol = 2 * Min(63, m_asActiveSamples[j].m_nVolume);
- } else {
- emittingVol = m_asActiveSamples[j].m_nVolume;
- }
+ emittingVol = m_bDoubleVolume ? 2 * Min(63, m_asActiveSamples[j].m_nVolume) : m_asActiveSamples[j].m_nVolume;
#endif
if (SampleManager.InitialiseChannel(j, m_asActiveSamples[j].m_nSampleIndex, m_asActiveSamples[j].m_nBankIndex)) {
SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency);
@@ -999,13 +948,12 @@ cAudioManager::ProcessActiveQueues()
#ifdef EXTERNAL_3D_SOUND
if (m_asActiveSamples[j].m_bIs2D) {
uint8 offset = m_asActiveSamples[j].m_nOffset;
- if (offset == 63) {
+ if (offset == 63)
x = 0.f;
- } else if (offset >= 63) {
+ else if (offset >= 63)
x = (offset - 63) * 1000.f / 63;
- } else {
+ else
x = -(63 - offset) * 1000.f / 63;
- }
usedX = x;
usedY = 0.f;
usedZ = 0.f;
diff --git a/src/core/common.h b/src/core/common.h
index da162762..3f69a394 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -292,6 +292,8 @@ extern wchar *AllocUnicode(const char*src);
#define Clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
+#define Clamp2(v, center, radius) ((v) > (center) ? Min(v, center + radius) : Max(v, center - radius))
+
inline float sq(float x) { return x*x; }
#define SQR(x) ((x) * (x))