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author | withmorten <morten.with@gmail.com> | 2021-02-18 02:32:49 +0100 |
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committer | withmorten <morten.with@gmail.com> | 2021-02-18 02:38:12 +0100 |
commit | 037c33215801fdf10019d8e61c7de9a532256f92 (patch) | |
tree | 20e5e2c2e00012366b29e5bbd2dcd406e0769698 | |
parent | update librw; gl cleanup (diff) | |
parent | update librw; gl cleanup (diff) | |
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-rw-r--r-- | .github/workflows/reLCS_msvc_amd64.yml | 12 | ||||
-rw-r--r-- | .github/workflows/reLCS_msvc_x86.yml | 12 | ||||
-rw-r--r-- | premake5.lua | 26 | ||||
-rw-r--r-- | src/audio/MusicManager.cpp | 10 | ||||
-rw-r--r-- | src/audio/oal/stream.cpp | 6 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 8 |
6 files changed, 27 insertions, 47 deletions
diff --git a/.github/workflows/reLCS_msvc_amd64.yml b/.github/workflows/reLCS_msvc_amd64.yml index 318c7e59..30e52a16 100644 --- a/.github/workflows/reLCS_msvc_amd64.yml +++ b/.github/workflows/reLCS_msvc_amd64.yml @@ -6,13 +6,9 @@ on: release: types: published env: - GLEW_VER: "2.1.0" GLFW_VER: "3.3.2" - GLEW_BASE: "glew-2.1.0" GLFW_BASE: "glfw-3.3.2.bin.WIN64" - GLEW_FILE: "glew-2.1.0-win32.zip" GLFW_FILE: "glfw-3.3.2.bin.WIN64.zip" - GLEW_URL: "https://github.com/nigels-com/glew/releases/download/glew-2.1.0/glew-2.1.0-win32.zip" GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN64.zip" jobs: build: @@ -28,11 +24,6 @@ jobs: with: submodules: 'true' - if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss" - name: Download glew - uses: carlosperate/download-file-action@v1.0.3 - with: - file-url: ${{env.GLEW_URL}} - - if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss" name: Download glfw uses: carlosperate/download-file-action@v1.0.3 with: @@ -40,11 +31,10 @@ jobs: - if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss" name: Unpack archives run: | - 7z x ${{env.GLEW_FILE}} 7z x ${{env.GLFW_FILE}} - name: Configure build run: | - ./premake5 vs2019 --with-librw --glewdir=${{env.GLEW_BASE}} --glfwdir64=${{env.GLFW_BASE}} + ./premake5 vs2019 --with-librw --glfwdir64=${{env.GLFW_BASE}} - name: Build run: | msbuild -m build/reLCS.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}} diff --git a/.github/workflows/reLCS_msvc_x86.yml b/.github/workflows/reLCS_msvc_x86.yml index ef25aa7a..d34e47d5 100644 --- a/.github/workflows/reLCS_msvc_x86.yml +++ b/.github/workflows/reLCS_msvc_x86.yml @@ -6,13 +6,9 @@ on: release: types: published env: - GLEW_VER: "2.1.0" GLFW_VER: "3.3.2" - GLEW_BASE: "glew-2.1.0" GLFW_BASE: "glfw-3.3.2.bin.WIN32" - GLEW_FILE: "glew-2.1.0-win32.zip" GLFW_FILE: "glfw-3.3.2.bin.WIN32.zip" - GLEW_URL: "https://github.com/nigels-com/glew/releases/download/glew-2.1.0/glew-2.1.0-win32.zip" GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN32.zip" jobs: build: @@ -28,11 +24,6 @@ jobs: with: submodules: 'true' - if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss" - name: Download glew - uses: carlosperate/download-file-action@v1.0.3 - with: - file-url: ${{env.GLEW_URL}} - - if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss" name: Download glfw uses: carlosperate/download-file-action@v1.0.3 with: @@ -40,11 +31,10 @@ jobs: - if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss" name: Unpack archives run: | - 7z x ${{env.GLEW_FILE}} 7z x ${{env.GLFW_FILE}} - name: Configure build run: | - ./premake5 vs2019 --with-librw --glewdir=${{env.GLEW_BASE}} --glfwdir32=${{env.GLFW_BASE}} + ./premake5 vs2019 --with-librw --glfwdir32=${{env.GLFW_BASE}} - name: Build run: | msbuild -m build/reLCS.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}} diff --git a/premake5.lua b/premake5.lua index afee03a1..77530c59 100644 --- a/premake5.lua +++ b/premake5.lua @@ -1,11 +1,4 @@ newoption { - trigger = "glewdir", - value = "PATH", - description = "Directory of GLEW", - default = "vendor/glew-2.1.0" -} - -newoption { trigger = "glfwdir64", value = "PATH", description = "Directory of glfw", @@ -165,7 +158,6 @@ workspace "reLCS" filter "platforms:*librw_gl3_glfw*" defines { "RW_GL3" } - includedirs { path.join(_OPTIONS["glewdir"], "include") } if(not _OPTIONS["with-librw"]) then libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") } end @@ -176,9 +168,6 @@ workspace "reLCS" filter "platforms:*amd64-librw_gl3_glfw*" includedirs { path.join(_OPTIONS["glfwdir64"], "include") } - filter "platforms:win*librw_gl3_glfw*" - defines { "GLEW_STATIC" } - filter {} function setpaths (gamepath, exepath) @@ -202,7 +191,8 @@ project "librw" targetname "rw" targetdir(path.join(Librw, "lib/%{cfg.platform}/%{cfg.buildcfg}")) files { path.join(Librw, "src/*.*") } - files { path.join(Librw, "src/*/*.*") } + files { path.join(Librw, "src/*/*.*") }
+ files { path.join(Librw, "src/gl/*/*.*") } filter { "platforms:*x86*" } architecture "x86" @@ -406,25 +396,23 @@ project "reLCS" libdirs { "sdk/dx8sdk/lib" } filter "platforms:win-x86*gl3_glfw*" - libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") } libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) } - links { "opengl32", "glew32s", "glfw3" } + links { "opengl32", "glfw3" } filter "platforms:win-amd64*gl3_glfw*" - libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/x64") } libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) } - links { "opengl32", "glew32s", "glfw3" } + links { "opengl32", "glfw3" } filter "platforms:linux*gl3_glfw*" - links { "GL", "GLEW", "glfw" } + links { "GL", "glfw" } filter "platforms:bsd*gl3_glfw*" - links { "GL", "GLEW", "glfw", "sysinfo" } + links { "GL", "glfw", "sysinfo" } includedirs { "/usr/local/include" } libdirs { "/usr/local/lib" } filter "platforms:macosx*gl3_glfw*" - links { "GLEW", "glfw" } + links { "glfw" } linkoptions { "-framework OpenGL" } includedirs { "/opt/local/include" } includedirs { "/usr/local/include" } diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index d10a4d0e..34eae77c 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -1265,7 +1265,11 @@ cMusicManager::DisplayRadioStationName() if (vehicle) { - int8 track; +#if defined RADIO_SCROLL_TO_PREV_STATION || defined FIX_BUGS // Because m_nFrontendTrack can have NO_TRACK + int track; +#else + uint8 track; +#endif gStreamedSound = vehicle->m_nRadioStation; if (gStreamedSound >= STREAMED_SOUND_CITY_AMBIENT && gStreamedSound <= STREAMED_SOUND_AMBSIL_AMBIENT) gStreamedSound = RADIO_OFF; @@ -1282,11 +1286,7 @@ cMusicManager::DisplayRadioStationName() gNumRetunePresses++; } else -#ifdef FIX_BUGS - track = GetCarTuning(); // gStreamedSound or veh->m_nRadioStation would also work, but these don't cover police/taxi radios -#else track = m_nFrontendTrack; -#endif wchar* string = nil; switch (track) { diff --git a/src/audio/oal/stream.cpp b/src/audio/oal/stream.cpp index e2e87f2d..ed73e940 100644 --- a/src/audio/oal/stream.cpp +++ b/src/audio/oal/stream.cpp @@ -464,7 +464,7 @@ public: #endif #ifdef AUDIO_OAL_USE_MPG123 -// fuzzy seek eliminates stutter when playing ADF but spams errors a lot (nothing breaks though) +// fuzzy seek eliminates stutter when playing ADF but spams errors a lot (and breaks radio sometimes) //#define MP3_USE_FUZZY_SEEK class CMP3File : public IDecoder @@ -492,6 +492,8 @@ public: { #ifdef MP3_USE_FUZZY_SEEK mpg123_param(m_pMH, MPG123_FLAGS, MPG123_FUZZY | MPG123_SEEKBUFFER | MPG123_GAPLESS | MPG123_QUIET, 0.0); +#else + mpg123_param(m_pMH, MPG123_FLAGS, MPG123_SEEKBUFFER | MPG123_GAPLESS, 0.0); #endif long rate = 0; int channels = 0; @@ -602,6 +604,8 @@ public: { #ifdef MP3_USE_FUZZY_SEEK mpg123_param(m_pMH, MPG123_FLAGS, MPG123_FUZZY | MPG123_SEEKBUFFER | MPG123_GAPLESS | MPG123_QUIET, 0.0); +#else + mpg123_param(m_pMH, MPG123_FLAGS, MPG123_SEEKBUFFER | MPG123_GAPLESS, 0.0); #endif long rate = 0; int channels = 0; diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index b4551ffc..e6419069 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -1881,8 +1881,13 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 } // Print bindings, including seperator (-) between them + CFont::SetScale(MENU_X(0.25f), MENU_Y(LISTITEM_Y_SCALE)); +#ifdef FIX_BUGS + for (; contSetOrder < MAX_SETORDERS && controllerAction >= 0; contSetOrder++) { +#else for (; contSetOrder < MAX_SETORDERS && controllerAction != -1; contSetOrder++) { +#endif wchar *settingText = ControlsManager.GetControllerSettingTextWithOrderNumber((e_ControllerAction)controllerAction, (eContSetOrder)contSetOrder); if (settingText) { ++bindingsForThisOpt; @@ -5503,6 +5508,9 @@ CMenuManager::SwitchMenuOnAndOff() } Initialise(); LoadAllTextures(); +#ifdef FIX_BUGS + CPad::StopPadsShaking(); +#endif } else { #ifdef EXTENDED_COLOURFILTER // we always expect CPostFX to be open |