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authoreray orçunus <erayorcunus@gmail.com>2019-09-12 02:43:18 +0200
committereray orçunus <erayorcunus@gmail.com>2019-09-12 02:46:15 +0200
commit14c7c1d7ca722935195a20817c96b1af75046359 (patch)
tree0ed77a2bf6d999ff94b8c70aca1795db4b9173c7
parentMerge pull request #202 from erorcun/erorcun (diff)
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-rw-r--r--src/animation/RpAnimBlend.h1
-rw-r--r--src/control/Population.cpp9
-rw-r--r--src/control/Population.h1
-rw-r--r--src/control/Record.cpp4
-rw-r--r--src/control/Record.h12
-rw-r--r--src/core/CutsceneMgr.cpp1
-rw-r--r--src/core/CutsceneMgr.h3
-rw-r--r--src/core/Messages.cpp1
-rw-r--r--src/core/Messages.h1
-rw-r--r--src/core/PlayerInfo.cpp1
-rw-r--r--src/core/PlayerInfo.h1
-rw-r--r--src/core/World.cpp248
-rw-r--r--src/core/World.h4
-rw-r--r--src/core/config.h1
-rw-r--r--src/core/re3.cpp5
-rw-r--r--src/peds/Ped.cpp218
-rw-r--r--src/peds/Ped.h1
-rw-r--r--src/peds/PedIK.cpp2
-rw-r--r--src/peds/PedIK.h4
19 files changed, 503 insertions, 15 deletions
diff --git a/src/animation/RpAnimBlend.h b/src/animation/RpAnimBlend.h
index 68fa03cb..55a4456b 100644
--- a/src/animation/RpAnimBlend.h
+++ b/src/animation/RpAnimBlend.h
@@ -34,6 +34,7 @@ CAnimBlendAssociation *RpAnimBlendClumpGetMainAssociation_N(RpClump *clump, int
CAnimBlendAssociation *RpAnimBlendClumpGetMainPartialAssociation_N(RpClump *clump, int n);
CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump, uint32 mask);
CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump);
+void RpAnimBlendClumpUpdateAnimations(RpClump* clump, float timeDelta);
extern CAnimBlendClumpData *&gpAnimBlendClump;
diff --git a/src/control/Population.cpp b/src/control/Population.cpp
index 83259616..3e7ab427 100644
--- a/src/control/Population.cpp
+++ b/src/control/Population.cpp
@@ -1,6 +1,8 @@
#include "common.h"
#include "patcher.h"
#include "Game.h"
+#include "World.h"
+#include "Entity.h"
#include "Population.h"
PedGroup *CPopulation::ms_pPedGroups = (PedGroup*)0x6E9248;
@@ -14,3 +16,10 @@ WRAPPER void CPopulation::UpdatePedCount(uint32, bool) { EAXJMP(0x4F5A60); }
WRAPPER void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool) { EAXJMP(0x4F6200); }
WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); }
WRAPPER bool CPopulation::IsPointInSafeZone(CVector *coors) { EAXJMP(0x4F60C0); }
+
+void
+CPopulation::RemovePed(CEntity* ent)
+{
+ CWorld::Remove(ent);
+ delete ent;
+}
diff --git a/src/control/Population.h b/src/control/Population.h
index 3582ccef..7757a7a6 100644
--- a/src/control/Population.h
+++ b/src/control/Population.h
@@ -24,4 +24,5 @@ public:
static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
static CPed *AddPedInCar(CVehicle *vehicle);
static bool IsPointInSafeZone(CVector *coors);
+ static void RemovePed(CEntity* ent);
};
diff --git a/src/control/Record.cpp b/src/control/Record.cpp
index 4cc2dccd..cff4a19b 100644
--- a/src/control/Record.cpp
+++ b/src/control/Record.cpp
@@ -1,6 +1,10 @@
#include "common.h"
+#include "patcher.h"
#include "Record.h"
uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24;
uint8 &CRecordDataForChase::Status = *(uint8*)0x95CDCE;
+
+WRAPPER void CRecordDataForChase::ProcessControlCars(void) { EAXJMP(0x435540); }
+WRAPPER void CRecordDataForChase::SaveOrRetrieveCarPositions(void) { EAXJMP(0x434B20); } \ No newline at end of file
diff --git a/src/control/Record.h b/src/control/Record.h
index 2705a955..08e9f7c8 100644
--- a/src/control/Record.h
+++ b/src/control/Record.h
@@ -6,14 +6,18 @@ enum {
RECORDSTATE_2,
};
-class CRecordDataForGame
+class CRecordDataForChase
{
public:
- static uint16 &RecordingState;
+ static uint8 &Status;
+
+ static void ProcessControlCars(void);
+ static void SaveOrRetrieveCarPositions(void);
};
-class CRecordDataForChase
+
+class CRecordDataForGame
{
public:
- static uint8 &Status;
+ static uint16 &RecordingState;
};
diff --git a/src/core/CutsceneMgr.cpp b/src/core/CutsceneMgr.cpp
index 744ef53d..a54e8ff6 100644
--- a/src/core/CutsceneMgr.cpp
+++ b/src/core/CutsceneMgr.cpp
@@ -5,3 +5,4 @@
bool &CCutsceneMgr::ms_running = *(bool*)0x95CCF5;
bool &CCutsceneMgr::ms_cutsceneProcessing = *(bool*)0x95CD9F;
CDirectory *&CCutsceneMgr::ms_pCutsceneDir = *(CDirectory**)0x8F5F88;
+CCutsceneObject *(&CCutsceneMgr::ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS] = *(CCutsceneObject*(*)[NUMCUTSCENEOBJECTS]) *(uintptr*) 0x862170;
diff --git a/src/core/CutsceneMgr.h b/src/core/CutsceneMgr.h
index 89f6ab8d..aa5a2eb2 100644
--- a/src/core/CutsceneMgr.h
+++ b/src/core/CutsceneMgr.h
@@ -1,4 +1,5 @@
#pragma once
+#include "CutsceneObject.h"
class CDirectory;
@@ -6,10 +7,12 @@ class CCutsceneMgr
{
static bool &ms_running;
static bool &ms_cutsceneProcessing;
+ static CCutsceneObject *(&ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS];
public:
static CDirectory *&ms_pCutsceneDir;
static bool IsRunning(void) { return ms_running; }
static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
+ static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; }
};
diff --git a/src/core/Messages.cpp b/src/core/Messages.cpp
index b7b6a738..07784eda 100644
--- a/src/core/Messages.cpp
+++ b/src/core/Messages.cpp
@@ -15,6 +15,7 @@ WRAPPER void CMessages::AddMessageJumpQ(wchar* key, uint32 time, uint16 pos) { E
WRAPPER void CMessages::AddMessageSoon(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529AF0); }
WRAPPER void CMessages::ClearMessages() { EAXJMP(0x529CE0); }
WRAPPER void CMessages::Init() { EAXJMP(0x529310); }
+WRAPPER void CMessages::Process() { EAXJMP(0x529580); }
tPreviousBrief *CMessages::PreviousBriefs = (tPreviousBrief *)0x713C08;
tMessage *CMessages::BriefMessages = (tMessage *)0x8786E0;
tBigMessage *CMessages::BIGMessages = (tBigMessage *)0x773628;
diff --git a/src/core/Messages.h b/src/core/Messages.h
index 1cdcd3b7..3ee5d026 100644
--- a/src/core/Messages.h
+++ b/src/core/Messages.h
@@ -47,4 +47,5 @@ public:
static void AddMessageSoon(wchar* key, uint32 time, uint16 pos);
static void ClearMessages();
static void Init();
+ static void Process();
};
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index d9a4c0b0..8c505eb4 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -8,6 +8,7 @@
WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); }
WRAPPER void CPlayerInfo::LoadPlayerSkin() { EAXJMP(0x4A1700); }
WRAPPER void CPlayerInfo::AwardMoneyForExplosion(CVehicle *vehicle) { EAXJMP(0x4A15F0); }
+WRAPPER void CPlayerInfo::Process(void) { EAXJMP(0x49FD30); }
void CPlayerInfo::SetPlayerSkin(char *skin)
{
diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h
index 5edbc8d0..29290f6e 100644
--- a/src/core/PlayerInfo.h
+++ b/src/core/PlayerInfo.h
@@ -71,6 +71,7 @@ public:
void AwardMoneyForExplosion(CVehicle *vehicle);
void SetPlayerSkin(char* skin);
CVector& GetPos();
+ void Process(void);
};
static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 150e87d5..29d0ac18 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -12,6 +12,13 @@
#include "TempColModels.h"
#include "World.h"
#include "ModelIndices.h"
+#include "References.h"
+#include "CutsceneMgr.h"
+#include "Record.h"
+#include "RpAnimBlend.h"
+#include "Messages.h"
+#include "Replay.h"
+#include "Population.h"
CPtrList *CWorld::ms_bigBuildingsList = (CPtrList*)0x6FAB60;
CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C;
@@ -31,7 +38,6 @@ bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B;
bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C;
bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA;
-WRAPPER void CWorld::Process(void) { EAXJMP(0x4B1A60); }
WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); }
WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); }
WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); }
@@ -930,6 +936,244 @@ FindPlayerHeading(void)
return CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetForward().Heading();
}
+void
+CWorld::RemoveEntityInsteadOfProcessingIt(CEntity* ent)
+{
+ if (ent->IsPed()) {
+ if (FindPlayerPed() == ent)
+ CWorld::Remove(ent);
+ else
+ CPopulation::RemovePed(ent);
+ } else {
+ CWorld::Remove(ent);
+ delete ent;
+ }
+}
+
+void
+CWorld::RemoveFallenPeds(void)
+{
+ int poolSize = CPools::GetPedPool()->GetSize();
+ for(int poolIndex = poolSize-1; poolIndex >= 0; poolIndex--) {
+ CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex);
+ if (ped) {
+ if (ped->GetPosition().z < -100.0f) {
+ if (ped->CharCreatedBy != RANDOM_CHAR || ped->IsPlayer()) {
+ int closestNode = ThePaths.FindNodeClosestToCoors(ped->GetPosition(), PATH_PED, 999999.9f, false, false);
+ CVector newPos = ThePaths.m_pathNodes[closestNode].pos;
+ newPos.z += 2.0f;
+ ped->Teleport(newPos);
+ ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ } else {
+ CPopulation::RemovePed(ped);
+ }
+ }
+ }
+ }
+}
+
+void
+CWorld::RemoveFallenCars(void)
+{
+ int poolSize = CPools::GetVehiclePool()->GetSize();
+ for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
+ CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
+ if (veh) {
+ if (veh->GetPosition().z < -100.0f) {
+ if (veh->VehicleCreatedBy == MISSION_VEHICLE || veh == FindPlayerVehicle() || (veh->pDriver && veh->pDriver->IsPlayer())) {
+ int closestNode = ThePaths.FindNodeClosestToCoors(veh->GetPosition(), PATH_CAR, 999999.9f, false, false);
+ CVector newPos = ThePaths.m_pathNodes[closestNode].pos;
+ newPos.z += 3.0f;
+ veh->Teleport(newPos);
+ veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ } else if (veh->VehicleCreatedBy == RANDOM_VEHICLE || veh->VehicleCreatedBy == PARKED_VEHICLE) {
+ CWorld::Remove(veh);
+ delete veh;
+ }
+ }
+ }
+ }
+}
+
+void
+CWorld::Process(void)
+{
+ if (!(CTimer::GetFrameCounter() & 63))
+ CReferences::PruneAllReferencesInWorld();
+
+ if (CWorld::bProcessCutsceneOnly) {
+ for (int i = 0; i < NUMCUTSCENEOBJECTS; i++) {
+ CCutsceneObject *csObj = CCutsceneMgr::GetCutsceneObject(i);
+ if (csObj && csObj->m_entryInfoList.first) {
+ if (csObj->m_rwObject && RwObjectGetType(csObj->m_rwObject) == rpCLUMP
+ && RpAnimBlendClumpGetFirstAssociation(csObj->GetClump())) {
+ RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), 0.02f * (csObj->m_type == ENTITY_TYPE_OBJECT ? CTimer::GetTimeStepNonClipped() : CTimer::GetTimeStep()));
+ }
+ csObj->ProcessControl();
+ csObj->ProcessCollision();
+ csObj->GetMatrix().UpdateRW();
+ csObj->UpdateRwFrame();
+ }
+ }
+ CRecordDataForChase::ProcessControlCars();
+ CRecordDataForChase::SaveOrRetrieveCarPositions();
+ } else {
+ for (CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
+ CEntity *movingEnt = (CEntity*)node->item;
+ if (movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP
+ && RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) {
+ RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), 0.02f * (movingEnt->m_type == ENTITY_TYPE_OBJECT ? CTimer::GetTimeStepNonClipped() : CTimer::GetTimeStep()));
+ }
+ }
+ for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
+ CPhysical* movingEnt = (CPhysical*)node->item;
+ if (movingEnt->bRemoveFromWorld) {
+ RemoveEntityInsteadOfProcessingIt(movingEnt);
+ } else {
+ movingEnt->ProcessControl();
+ if (movingEnt->bIsStatic) {
+ movingEnt->RemoveFromMovingList();
+ }
+ }
+ }
+ CWorld::bForceProcessControl = 1;
+ for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
+ CPhysical* movingEnt = (CPhysical*)node->item;
+ if (movingEnt->bWasPostponed) {
+ if (movingEnt->bRemoveFromWorld) {
+ RemoveEntityInsteadOfProcessingIt(movingEnt);
+ } else {
+ movingEnt->ProcessControl();
+ if (movingEnt->bIsStatic) {
+ movingEnt->RemoveFromMovingList();
+ }
+ }
+ }
+ }
+ CWorld::bForceProcessControl = 0;
+ if (CReplay::IsPlayingBack()) {
+ for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
+ CEntity* movingEnt = (CEntity*)node->item;
+ movingEnt->bIsInSafePosition = true;
+ movingEnt->GetMatrix().UpdateRW();
+ movingEnt->UpdateRwFrame();
+ }
+ } else {
+ CWorld::bNoMoreCollisionTorque = 0;
+ for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
+ CEntity* movingEnt = (CEntity*)node->item;
+ if (!movingEnt->bIsInSafePosition) {
+ movingEnt->ProcessCollision();
+ movingEnt->GetMatrix().UpdateRW();
+ movingEnt->UpdateRwFrame();
+ }
+ }
+ CWorld::bNoMoreCollisionTorque = 1;
+ for (int i = 0; i < 4; i++) {
+ for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
+ CEntity* movingEnt = (CEntity*)node->item;
+ if (!movingEnt->bIsInSafePosition) {
+ movingEnt->ProcessCollision();
+ movingEnt->GetMatrix().UpdateRW();
+ movingEnt->UpdateRwFrame();
+ }
+ }
+ }
+ for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
+ CEntity* movingEnt = (CEntity*)node->item;
+ if (!movingEnt->bIsInSafePosition) {
+ movingEnt->bIsStuck = true;
+ movingEnt->ProcessCollision();
+ movingEnt->GetMatrix().UpdateRW();
+ movingEnt->UpdateRwFrame();
+ if (!movingEnt->bIsInSafePosition) {
+ movingEnt->bIsStuck = true;
+ }
+ }
+ }
+ CWorld::bSecondShift = 0;
+ for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
+ CEntity* movingEnt = (CEntity*)node->item;
+ if (!movingEnt->bIsInSafePosition) {
+ movingEnt->ProcessShift();
+ movingEnt->GetMatrix().UpdateRW();
+ movingEnt->UpdateRwFrame();
+ if (!movingEnt->bIsInSafePosition) {
+ movingEnt->bIsStuck = true;
+ }
+ }
+ }
+ CWorld::bSecondShift = 1;
+ for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
+ CPhysical* movingEnt = (CPhysical*)node->item;
+ if (!movingEnt->bIsInSafePosition) {
+ movingEnt->ProcessShift();
+ movingEnt->GetMatrix().UpdateRW();
+ movingEnt->UpdateRwFrame();
+ if (!movingEnt->bIsInSafePosition) {
+ movingEnt->bIsStuck = true;
+ if (movingEnt->m_status == STATUS_PLAYER) {
+ printf("STUCK: Final Step: Player Entity %d Is Stuck\n", movingEnt->m_modelIndex);
+ movingEnt->m_vecMoveSpeed *= 3.0f;
+ movingEnt->ApplyMoveSpeed();
+ movingEnt->ApplyTurnSpeed();
+ }
+ }
+ }
+ }
+ }
+ for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
+ CPed* movingPed = (CPed*)node->item;
+ if (movingPed->IsPed()) {
+ if (movingPed->bInVehicle && movingPed->m_nPedState != PED_EXIT_TRAIN
+ || movingPed->m_nPedState == PED_ENTER_CAR || movingPed->m_nPedState == PED_CARJACK) {
+ CVehicle *movingCar = movingPed->m_pMyVehicle;
+ if (movingCar) {
+ if (movingCar->IsTrain()) {
+ movingPed->SetPedPositionInTrain();
+ } else {
+ switch (movingPed->m_nPedState) {
+ case PED_ENTER_CAR:
+ case PED_CARJACK:
+ movingPed->EnterCar();
+ break;
+ case PED_DRAG_FROM_CAR:
+ movingPed->BeingDraggedFromCar();
+ break;
+ case PED_EXIT_CAR:
+ movingPed->ExitCar();
+ break;
+ case PED_ARRESTED:
+ if (movingPed->m_nLastPedState == PED_DRAG_FROM_CAR) {
+ movingPed->BeingDraggedFromCar();
+ break;
+ }
+ // fall through
+ default:
+ movingPed->SetPedPositionInCar();
+ break;
+ }
+ }
+ movingPed->GetMatrix().UpdateRW();
+ movingPed->UpdateRwFrame();
+ } else {
+ movingPed->bInVehicle = false;
+ movingPed->QuitEnteringCar();
+ }
+ }
+ }
+ }
+ CMessages::Process();
+ Players[PlayerInFocus].Process();
+ CRecordDataForChase::SaveOrRetrieveCarPositions();
+ if ((CTimer::GetFrameCounter() & 7) == 1) {
+ CWorld::RemoveFallenPeds();
+ } else if ((CTimer::GetFrameCounter() & 7) == 5) {
+ CWorld::RemoveFallenCars();
+ }
+ }
+}
+
STARTPATCHES
InjectHook(0x4AE930, CWorld::Add, PATCH_JUMP);
InjectHook(0x4AE9D0, CWorld::Remove, PATCH_JUMP);
@@ -951,4 +1195,6 @@ STARTPATCHES
InjectHook(0x4B3A80, CWorld::FindGroundZForCoord, PATCH_JUMP);
InjectHook(0x4B3AE0, CWorld::FindGroundZFor3DCoord, PATCH_JUMP);
InjectHook(0x4B3B50, CWorld::FindRoofZFor3DCoord, PATCH_JUMP);
+
+ InjectHook(0x4B1A60, CWorld::Process, PATCH_JUMP);
ENDPATCHES
diff --git a/src/core/World.h b/src/core/World.h
index c2ca75c4..b24e66f0 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -114,6 +114,10 @@ public:
static float GetWorldX(int x) { return x*SECTOR_SIZE_X + WORLD_MIN_X; }
static float GetWorldY(int y) { return y*SECTOR_SIZE_Y + WORLD_MIN_Y; }
+ static void RemoveEntityInsteadOfProcessingIt(CEntity* ent);
+ static void RemoveFallenPeds();
+ static void RemoveFallenCars();
+
static void Initialise();
static void ShutDown();
static void Process();
diff --git a/src/core/config.h b/src/core/config.h
index d119fe09..8c7f66c9 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -30,6 +30,7 @@ enum Config {
NUMOBJECTS = 450,
NUMDUMMIES = 2802, // 2368 on PS2
NUMAUDIOSCRIPTOBJECTS = 256,
+ NUMCUTSCENEOBJECTS = 50,
NUMTEMPOBJECTS = 30,
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 9737fddb..19b3c691 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -141,10 +141,9 @@ SpawnCar(int id)
static void
LetThemFollowYou(void) {
- CPed* player = (CPed*) FindPlayerPed();
+ CPed *player = (CPed*) FindPlayerPed();
for (int i = 0; i < player->m_numNearPeds; i++) {
-
- CPed* nearPed = player->m_nearPeds[i];
+ CPed *nearPed = player->m_nearPeds[i];
if (nearPed && !nearPed->IsPlayer()) {
nearPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, (void*)player);
nearPed->m_pedFormation = rand() & 7;
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 3c157237..5f010b20 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -2833,7 +2833,7 @@ CPed::ReactToAttack(CEntity *attacker)
SetLookTimer(700);
return;
}
-
+
if (IsPedInControl() && (CharCreatedBy != MISSION_CHAR || bRespondsToThreats)) {
CPed *ourLeader = m_leader;
if (ourLeader != attacker && (!ourLeader || FindPlayerPed() != ourLeader)
@@ -9534,10 +9534,15 @@ CPed::ProcessControl(void)
if (!IsPlayer() || !m_pVehicleAnim)
break;
+ CPad *pad = CPad::GetPad(0);
+
+ if (pad->ArePlayerControlsDisabled())
+ break;
+
int vehAnim = m_pVehicleAnim->animId;
- int16 padWalkX = CPad::GetPad(0)->GetPedWalkLeftRight();
- int16 padWalkY = CPad::GetPad(0)->GetPedWalkUpDown();
+ int16 padWalkX = pad->GetPedWalkLeftRight();
+ int16 padWalkY = pad->GetPedWalkUpDown();
if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) {
if (vehAnim == ANIM_CAR_OPEN_LHS || vehAnim == ANIM_CAR_OPEN_RHS || vehAnim == ANIM_COACH_OPEN_L || vehAnim == ANIM_COACH_OPEN_R ||
vehAnim == ANIM_VAN_OPEN_L || vehAnim == ANIM_VAN_OPEN) {
@@ -9970,7 +9975,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
}
veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_OPEN_LHS, 1.0f);
- if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR)
+ if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_RF)
isVan = false;
if (ped->m_nPedState != PED_CARJACK || isBus) {
@@ -10276,13 +10281,212 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
+void
+CPed::SetPedPositionInTrain(void)
+{
+ LineUpPedWithTrain();
+}
+
+void
+CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
+{
+ CPed* ped = (CPed*)arg;
+
+ CVehicle* veh = ped->m_pMyVehicle;
+ if (animAssoc)
+ animAssoc->blendDelta = -1000.0f;
+
+ if (ped->m_nPedState == PED_CARJACK || ped->m_nPedState == PED_ENTER_CAR) {
+ if (!veh || veh->m_status == STATUS_WRECKED)
+ return;
+
+ bool isLow = veh->bLowVehicle;
+
+ int padNo;
+ if (ped->IsPlayer()) {
+
+ switch (ped->m_nPedType) {
+ case PEDTYPE_PLAYER1:
+ padNo = 0;
+ break;
+ case PEDTYPE_PLAYER2:
+ padNo = 1;
+ break;
+ case PEDTYPE_PLAYER3:
+ padNo = 2;
+ break;
+ case PEDTYPE_PLAYER4:
+ padNo = 3;
+ break;
+ default:
+ // FIX: that was "break"
+ return;
+ }
+ CPad *pad = CPad::GetPad(padNo);
+
+ if (!pad->ArePlayerControlsDisabled()) {
+
+ if (pad->GetTarget()
+ || pad->NewState.LeftStickX
+ || pad->NewState.LeftStickY
+ || pad->NewState.DPadUp
+ || pad->NewState.DPadDown
+ || pad->NewState.DPadLeft
+ || pad->NewState.DPadRight) {
+ ped->QuitEnteringCar();
+ ped->RestorePreviousObjective();
+ return;
+ }
+ }
+ }
+
+ if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
+ AnimationId animToPlay;
+ if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
+ if (isLow)
+ animToPlay = ANIM_CAR_GETIN_LOW_RHS;
+ else
+ animToPlay = ANIM_CAR_GETIN_RHS;
+ } else if (isLow) {
+ animToPlay = ANIM_CAR_GETIN_LOW_LHS;
+ } else {
+ animToPlay = ANIM_CAR_GETIN_LHS;
+ }
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay);
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
+ } else {
+ ped->QuitEnteringCar();
+ }
+ } else {
+ ped->QuitEnteringCar();
+ }
+}
+
+void
+CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
+{
+ CPed* ped = (CPed*)arg;
+
+ CVehicle* veh = ped->m_pMyVehicle;
+ if (animAssoc)
+ animAssoc->blendDelta = -1000.0f;
+
+ if (!veh) {
+ PedSetOutCarCB(nil, ped);
+ return;
+ }
+ veh->m_nStaticFrames = 0;
+ veh->m_vecMoveSpeed += CVector(0.001f, 0.001f, 0.001f);
+ veh->m_vecTurnSpeed += CVector(0.001f, 0.001f, 0.001f);
+ if (!veh->bIsBus)
+ veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_GETOUT_LHS, 1.0f);
+
+ // Duplicate and pointless code
+ if (!veh) {
+ PedSetOutCarCB(nil, ped);
+ return;
+ }
+ eDoors door;
+ switch (ped->m_vehEnterType) {
+ case CAR_DOOR_RF:
+ door = DOOR_FRONT_RIGHT;
+ break;
+ case CAR_DOOR_RR:
+ door = DOOR_REAR_RIGHT;
+ break;
+ case CAR_DOOR_LF:
+ door = DOOR_FRONT_LEFT;
+ break;
+ case CAR_DOOR_LR:
+ door = DOOR_REAR_LEFT;
+ break;
+ default:
+ break;
+ }
+ bool closeDoor = false;
+ if (!veh->IsDoorMissing(door))
+ closeDoor = true;
+
+ int padNo;
+ if (ped->IsPlayer()) {
+
+ switch (ped->m_nPedType) {
+ case PEDTYPE_PLAYER1:
+ padNo = 0;
+ break;
+ case PEDTYPE_PLAYER2:
+ padNo = 1;
+ break;
+ case PEDTYPE_PLAYER3:
+ padNo = 2;
+ break;
+ case PEDTYPE_PLAYER4:
+ padNo = 3;
+ break;
+ default:
+ // FIX: that was "break"
+ return;
+ }
+ CPad* pad = CPad::GetPad(padNo);
+ bool engineIsIntact = false;
+ if (veh->IsCar() && ((CAutomobile*)veh)->Damage.GetEngineStatus() >= 225) {
+ engineIsIntact = true;
+ }
+ if (!pad->ArePlayerControlsDisabled() && veh->m_nDoorLock != CARLOCK_FORCE_SHUT_DOORS
+ && (pad->GetTarget()
+ || pad->NewState.LeftStickX
+ || pad->NewState.LeftStickY
+ || pad->NewState.DPadUp
+ || pad->NewState.DPadDown
+ || pad->NewState.DPadLeft
+ || pad->NewState.DPadRight)
+ || veh->bIsBus
+ || veh->m_pCarFire
+ || engineIsIntact) {
+ closeDoor = false;
+ }
+ }
+
+ if (!closeDoor) {
+ if (!veh->IsDoorMissing(door) && !veh->bIsBus) {
+ ((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING);
+ }
+ PedSetOutCarCB(nil, ped);
+ return;
+ }
+
+ if (ped->m_ped_flagE80 || ped->m_ped_flagG40) {
+ if (!veh->IsDoorMissing(door))
+ ((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
+ } else {
+ switch (door) {
+ case DOOR_FRONT_LEFT:
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_LHS);
+ break;
+ case DOOR_FRONT_RIGHT:
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_RHS);
+ break;
+ case DOOR_REAR_LEFT:
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_LHS);
+ break;
+ case DOOR_REAR_RIGHT:
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_RHS);
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (ped->m_pVehicleAnim)
+ ped->m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, ped);
+ return;
+}
+
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
-WRAPPER void CPed::PedAnimPullPedOutCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DEAF0); }
WRAPPER void CPed::PedSetInCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CF220); }
WRAPPER void CPed::PedSetOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8F0); }
-WRAPPER void CPed::PedAnimStepOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DF5C0); }
WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2480); }
WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2920); }
WRAPPER void CPed::PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E3290); }
@@ -10470,4 +10674,6 @@ STARTPATCHES
InjectHook(0x4D73D0, &CPed::SetJump, PATCH_JUMP);
InjectHook(0x4E4E20, &CPed::RemoveInCarAnims, PATCH_JUMP);
InjectHook(0x4DEC80, &CPed::PedAnimGetInCB, PATCH_JUMP);
+ InjectHook(0x4DEAF0, &CPed::PedAnimPullPedOutCB, PATCH_JUMP);
+ InjectHook(0x4DF5C0, &CPed::PedAnimStepOutCarCB, PATCH_JUMP);
ENDPATCHES \ No newline at end of file
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 3003cd2d..2808824f 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -714,6 +714,7 @@ public:
void RestoreHeadPosition(void);
void PointGunAt(void);
bool ServiceTalkingWhenDead(void);
+ void SetPedPositionInTrain(void);
bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp
index f1da5d66..4912da97 100644
--- a/src/peds/PedIK.cpp
+++ b/src/peds/PedIK.cpp
@@ -13,6 +13,8 @@ WRAPPER bool CPedIK::RestoreLookAt(void) { EAXJMP(0x4ED810); }
// TODO: These are hardcoded into exe, reverse it.
LimbMovementInfo &CPedIK::ms_torsoInfo = *(LimbMovementInfo*)0x5F9F8C;
LimbMovementInfo &CPedIK::ms_headInfo = *(LimbMovementInfo*)0x5F9F5C;
+LimbMovementInfo &CPedIK::ms_upperArmInfo = *(LimbMovementInfo*)0x5F9FA4;
+LimbMovementInfo &CPedIK::ms_lowerArmInfo = *(LimbMovementInfo*)0x5F9FBC;
CPedIK::CPedIK(CPed *ped)
{
diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h
index 080cd103..c1600ebb 100644
--- a/src/peds/PedIK.h
+++ b/src/peds/PedIK.h
@@ -31,7 +31,7 @@ class CPedIK
public:
enum {
FLAG_1 = 1,
- LOOKING = 2,
+ LOOKING = 2, // looking while in car?
AIMS_WITH_ARM = 4,
};
@@ -44,6 +44,8 @@ public:
static LimbMovementInfo &ms_torsoInfo;
static LimbMovementInfo &ms_headInfo;
+ static LimbMovementInfo &ms_upperArmInfo;
+ static LimbMovementInfo &ms_lowerArmInfo;
CPedIK(CPed *ped);
bool PointGunInDirection(float phi, float theta);