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authorSergeanur <s.anureev@yandex.ua>2020-04-17 17:08:26 +0200
committerGitHub <noreply@github.com>2020-04-17 17:08:26 +0200
commit1c74d111e8cafa4ad70837725c71f6d478390f01 (patch)
tree818918190bf4403c32137d7348a77e23b643a669
parentimplemented CVector2D::NormaliseSafe for SkidMarks (diff)
parentappveyor setup (diff)
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-rw-r--r--.appveyor.yml37
-rw-r--r--premake5.lua58
-rw-r--r--src/animation/AnimBlendAssocGroup.cpp14
-rw-r--r--src/animation/AnimBlendAssociation.cpp32
-rw-r--r--src/animation/AnimBlendClumpData.cpp19
-rw-r--r--src/animation/AnimBlendHierarchy.cpp12
-rw-r--r--src/animation/AnimBlendNode.cpp12
-rw-r--r--src/animation/AnimBlendSequence.cpp8
-rw-r--r--src/animation/AnimManager.cpp22
-rw-r--r--src/animation/CutsceneMgr.cpp18
-rw-r--r--src/animation/CutsceneMgr.h1
-rw-r--r--src/animation/FrameUpdate.cpp8
-rw-r--r--src/animation/RpAnimBlend.cpp27
-rw-r--r--src/animation/RpAnimBlend.h2
-rw-r--r--src/audio/AudioCollision.cpp13
-rw-r--r--src/audio/AudioManager.cpp240
-rw-r--r--src/audio/AudioScriptObject.cpp9
-rw-r--r--src/audio/DMAudio.cpp58
-rw-r--r--src/audio/DMAudio.h2
-rw-r--r--src/audio/MusicManager.cpp33
-rw-r--r--src/audio/PoliceRadio.cpp32
-rw-r--r--src/audio/sampman.cpp65
-rw-r--r--src/control/AutoPilot.cpp2
-rw-r--r--src/control/Bridge.cpp10
-rw-r--r--src/control/CarAI.cpp6
-rw-r--r--src/control/CarCtrl.cpp57
-rw-r--r--src/control/CarCtrl.h36
-rw-r--r--src/control/Curves.cpp2
-rw-r--r--src/control/Darkel.cpp18
-rw-r--r--src/control/GameLogic.cpp12
-rw-r--r--src/control/Garages.cpp9
-rw-r--r--src/control/OnscreenTimer.cpp17
-rw-r--r--src/control/PathFind.cpp57
-rw-r--r--src/control/PathFind.h6
-rw-r--r--src/control/Phones.cpp31
-rw-r--r--src/control/Phones.h12
-rw-r--r--src/control/Pickups.cpp62
-rw-r--r--src/control/Pickups.h10
-rw-r--r--src/control/Record.cpp30
-rw-r--r--src/control/Record.h30
-rw-r--r--src/control/Remote.cpp7
-rw-r--r--src/control/Replay.cpp151
-rw-r--r--src/control/Replay.h124
-rw-r--r--src/control/Restart.cpp41
-rw-r--r--src/control/Restart.h32
-rw-r--r--src/control/RoadBlocks.cpp14
-rw-r--r--src/control/RoadBlocks.h6
-rw-r--r--src/control/SceneEdit.cpp2
-rw-r--r--src/control/Script.cpp98
-rw-r--r--src/control/Script.h80
-rw-r--r--src/control/TrafficLights.cpp8
-rw-r--r--src/core/Accident.cpp14
-rw-r--r--src/core/Accident.h2
-rw-r--r--src/core/AnimViewer.cpp2
-rw-r--r--src/core/Cam.cpp56
-rw-r--r--src/core/Camera.cpp63
-rw-r--r--src/core/Camera.h6
-rw-r--r--src/core/CdStream.cpp23
-rw-r--r--src/core/Clock.cpp33
-rw-r--r--src/core/Clock.h18
-rw-r--r--src/core/Collision.cpp69
-rw-r--r--src/core/ControllerConfig.cpp58
-rw-r--r--src/core/ControllerConfig.h2
-rw-r--r--src/core/Directory.cpp9
-rw-r--r--src/core/EventList.cpp14
-rw-r--r--src/core/FileLoader.cpp42
-rw-r--r--src/core/FileMgr.cpp22
-rw-r--r--src/core/FileMgr.h4
-rw-r--r--src/core/Fire.cpp22
-rw-r--r--src/core/Fire.h2
-rw-r--r--src/core/Frontend.cpp22
-rw-r--r--src/core/Game.cpp41
-rw-r--r--src/core/Game.h16
-rw-r--r--src/core/IniFile.cpp6
-rw-r--r--src/core/Pad.cpp144
-rw-r--r--src/core/Pad.h22
-rw-r--r--src/core/Placeable.cpp20
-rw-r--r--src/core/PlayerInfo.cpp19
-rw-r--r--src/core/Pools.cpp36
-rw-r--r--src/core/Pools.h18
-rw-r--r--src/core/Radar.cpp94
-rw-r--r--src/core/References.cpp12
-rw-r--r--src/core/References.h4
-rw-r--r--src/core/Stats.cpp116
-rw-r--r--src/core/Stats.h106
-rw-r--r--src/core/Streaming.cpp165
-rw-r--r--src/core/Streaming.h56
-rw-r--r--src/core/SurfaceTable.cpp11
-rw-r--r--src/core/SurfaceTable.h3
-rw-r--r--src/core/TempColModels.cpp32
-rw-r--r--src/core/TempColModels.h26
-rw-r--r--src/core/TimeStep.cpp6
-rw-r--r--src/core/TimeStep.h6
-rw-r--r--src/core/Timer.cpp55
-rw-r--r--src/core/Timer.h20
-rw-r--r--src/core/User.cpp23
-rw-r--r--src/core/User.h8
-rw-r--r--src/core/Wanted.cpp28
-rw-r--r--src/core/Wanted.h4
-rw-r--r--src/core/World.cpp2011
-rw-r--r--src/core/World.h62
-rw-r--r--src/core/ZoneCull.cpp44
-rw-r--r--src/core/ZoneCull.h28
-rw-r--r--src/core/Zones.cpp57
-rw-r--r--src/core/Zones.h22
-rw-r--r--src/core/config.h1
-rw-r--r--src/core/main.cpp44
-rw-r--r--src/core/main.h16
-rw-r--r--src/core/re3.cpp44
-rw-r--r--src/entities/Building.cpp17
-rw-r--r--src/entities/Dummy.cpp16
-rw-r--r--src/entities/Entity.cpp61
-rw-r--r--src/entities/Entity.h3
-rw-r--r--src/entities/Physical.cpp57
-rw-r--r--src/entities/Treadable.cpp12
-rw-r--r--src/math/math.cpp7
-rw-r--r--src/modelinfo/BaseModelInfo.cpp24
-rw-r--r--src/modelinfo/ClumpModelInfo.cpp29
-rw-r--r--src/modelinfo/MloModelInfo.cpp2
-rw-r--r--src/modelinfo/ModelIndices.cpp9
-rw-r--r--src/modelinfo/ModelIndices.h9
-rw-r--r--src/modelinfo/ModelInfo.cpp19
-rw-r--r--src/modelinfo/ModelInfo.h2
-rw-r--r--src/modelinfo/PedModelInfo.cpp16
-rw-r--r--src/modelinfo/SimpleModelInfo.cpp27
-rw-r--r--src/modelinfo/TimeModelInfo.cpp6
-rw-r--r--src/modelinfo/VehicleModelInfo.cpp78
-rw-r--r--src/modelinfo/VehicleModelInfo.h10
-rw-r--r--src/objects/CutsceneHead.cpp19
-rw-r--r--src/objects/CutsceneObject.cpp24
-rw-r--r--src/objects/DummyObject.cpp18
-rw-r--r--src/objects/Object.cpp42
-rw-r--r--src/objects/Object.h6
-rw-r--r--src/objects/ObjectData.cpp7
-rw-r--r--src/objects/ParticleObject.cpp46
-rw-r--r--src/objects/ParticleObject.h8
-rw-r--r--src/objects/Projectile.cpp16
-rw-r--r--src/peds/CivilianPed.cpp20
-rw-r--r--src/peds/CopPed.cpp24
-rw-r--r--src/peds/EmergencyPed.cpp19
-rw-r--r--src/peds/Gangs.cpp12
-rw-r--r--src/peds/Ped.cpp239
-rw-r--r--src/peds/PedIK.cpp18
-rw-r--r--src/peds/PedPlacement.cpp7
-rw-r--r--src/peds/PedRoutes.cpp2
-rw-r--r--src/peds/PedStats.cpp9
-rw-r--r--src/peds/PedType.cpp11
-rw-r--r--src/peds/PlayerPed.cpp40
-rw-r--r--src/peds/Population.cpp15
-rw-r--r--src/render/Antennas.cpp16
-rw-r--r--src/render/Clouds.cpp11
-rw-r--r--src/render/Console.cpp2
-rw-r--r--src/render/Coronas.cpp16
-rw-r--r--src/render/Credits.cpp16
-rw-r--r--src/render/Credits.h4
-rw-r--r--src/render/Draw.cpp25
-rw-r--r--src/render/Draw.h16
-rw-r--r--src/render/Fluff.cpp30
-rw-r--r--src/render/Font.cpp57
-rw-r--r--src/render/Font.h11
-rw-r--r--src/render/Glass.cpp25
-rw-r--r--src/render/Hud.cpp95
-rw-r--r--src/render/Instance.cpp13
-rw-r--r--src/render/Lines.cpp2
-rw-r--r--src/render/MBlur.cpp16
-rw-r--r--src/render/MBlur.h6
-rw-r--r--src/render/Particle.cpp33
-rw-r--r--src/render/Particle.h7
-rw-r--r--src/render/ParticleMgr.cpp8
-rw-r--r--src/render/PlayerSkin.cpp11
-rw-r--r--src/render/PointLights.cpp15
-rw-r--r--src/render/PointLights.h4
-rw-r--r--src/render/RenderBuffer.cpp21
-rw-r--r--src/render/RenderBuffer.h12
-rw-r--r--src/render/Renderer.cpp39
-rw-r--r--src/render/Rubbish.cpp2
-rw-r--r--src/render/Shadows.cpp81
-rw-r--r--src/render/Shadows.h30
-rw-r--r--src/render/Skidmarks.cpp2
-rw-r--r--src/render/SpecialFX.cpp31
-rw-r--r--src/render/Sprite.cpp32
-rw-r--r--src/render/Sprite.h8
-rw-r--r--src/render/Sprite2d.cpp36
-rw-r--r--src/render/Timecycle.cpp197
-rw-r--r--src/render/Timecycle.h184
-rw-r--r--src/render/WaterCannon.cpp16
-rw-r--r--src/render/WaterLevel.cpp25
-rw-r--r--src/render/WaterLevel.h2
-rw-r--r--src/render/Weather.cpp60
-rw-r--r--src/render/Weather.h50
-rw-r--r--src/rw/ClumpRead.cpp8
-rw-r--r--src/rw/Lights.cpp41
-rw-r--r--src/rw/NodeName.cpp4
-rw-r--r--src/rw/RwHelper.cpp12
-rw-r--r--src/rw/RwMatFX.cpp9
-rw-r--r--src/rw/TexRead.cpp20
-rw-r--r--src/rw/TxdStore.cpp28
-rw-r--r--src/rw/VisibilityPlugins.cpp94
-rw-r--r--src/rw/rw.cpp808
-rw-r--r--src/save/GenericGameStorage.cpp49
-rw-r--r--src/save/PCSave.cpp12
-rw-r--r--src/skel/events.cpp13
-rw-r--r--src/skel/skeleton.cpp28
-rw-r--r--src/skel/skeleton.h2
-rw-r--r--src/skel/win/win.cpp89
-rw-r--r--src/skel/win/win.h6
-rw-r--r--src/text/Messages.cpp38
-rw-r--r--src/text/Pager.cpp14
-rw-r--r--src/text/Text.cpp22
-rw-r--r--src/vehicles/Automobile.cpp89
-rw-r--r--src/vehicles/Boat.cpp33
-rw-r--r--src/vehicles/CarGen.cpp9
-rw-r--r--src/vehicles/Cranes.cpp2
-rw-r--r--src/vehicles/DamageManager.cpp23
-rw-r--r--src/vehicles/Door.cpp18
-rw-r--r--src/vehicles/Floater.cpp15
-rw-r--r--src/vehicles/HandlingMgr.cpp12
-rw-r--r--src/vehicles/Heli.cpp35
-rw-r--r--src/vehicles/Plane.cpp93
-rw-r--r--src/vehicles/Train.cpp31
-rw-r--r--src/vehicles/Transmission.cpp7
-rw-r--r--src/vehicles/Vehicle.cpp49
-rw-r--r--src/weapons/BulletInfo.cpp2
-rw-r--r--src/weapons/Explosion.cpp17
-rw-r--r--src/weapons/ProjectileInfo.cpp15
-rw-r--r--src/weapons/ShotInfo.cpp13
-rw-r--r--src/weapons/Weapon.cpp38
-rw-r--r--src/weapons/WeaponEffects.cpp14
-rw-r--r--src/weapons/WeaponInfo.cpp14
229 files changed, 3091 insertions, 6609 deletions
diff --git a/.appveyor.yml b/.appveyor.yml
index 41ada399..a1b526be 100644
--- a/.appveyor.yml
+++ b/.appveyor.yml
@@ -10,38 +10,17 @@ install:
- cmd: >-
git submodule update --init --recursive
- premake-vs2019.cmd
-build:
- project: build/re3.sln
- verbosity: minimal
-after_build:
-# downloading latest release of UAL to make release with UAL and ASI.
-- ps: >-
- $releases = "https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases"
-
- $name = "Ultimate-ASI-Loader.zip"
-
- $latestRelease = Invoke-WebRequest $releases/latest -Headers @{"Accept"="application/json"}
-
- $json = $latestRelease.Content | ConvertFrom-Json
-
- $latestVersion = $json.tag_name
+ copy premake5.exe "librw/premake5.exe"
- $url = "$releases/download/$latestVersion/$name"
+ cd "librw" && premake5 vs2019 && msbuild "build/librw.sln" /property:Configuration=%CONFIGURATION% /property:Platform="win-x86-d3d9"
- Start-FileDownload $url -FileName 'C:\Ultimate-ASI-Loader.zip'
+ cd "%APPVEYOR_BUILD_FOLDER%" && premake5 vs2019
- 7z e c:\Ultimate-ASI-Loader.zip -oc:\Projects\re3\bin\${env:CONFIGURATION}
-
- cd "bin\${env:CONFIGURATION}"
-
- copy re3.dll re3.asi
-
- 7z u "RE3_${env:CONFIGURATION}+UAL.zip" re3.asi dinput8.dll
-
- Get-ChildItem .\*.zip | % { Push-AppveyorArtifact $_.FullName -FileName $_.Name }
+build:
+ project: build/re3.sln
+ verbosity: minimal
artifacts:
-- path: bin/%CONFIGURATION%/re3.dll
- name: re3.dll
+- path: bin/%CONFIGURATION%/re3.exe
+ name: re3.exe
- path: bin/%CONFIGURATION%/re3.pdb
name: re3.pdb
diff --git a/premake5.lua b/premake5.lua
index cebc8ee9..586996f8 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -1,7 +1,7 @@
Librw = os.getenv("LIBRW")
workspace "re3"
- configurations { "Debug", "Release", "ReleaseFH", "DebugRW", "ReleaseRW", "DebugLIBRW" }
+ configurations { "Debug", "Release", "ReleaseFH", "DebugRW", "ReleaseRW" }
location "build"
files { "src/*.*" }
@@ -51,20 +51,20 @@ workspace "re3"
libdirs { "dxsdk/lib" }
libdirs { "milessdk/lib" }
- filter "configurations:*LIBRW"
- files { "src/fakerw/*.*" }
- includedirs { "src/fakerw" }
- includedirs { Librw }
- libdirs { path.join(Librw, "lib/win-x86-d3d9/Debug") }
- links { "rw", "d3d9" }
-
- filter "configurations:not *LIBRW"
- includedirs { "rwsdk/include/d3d8" }
-
- filter "configurations:DebugRW or configurations:ReleaseRW"
- defines { "RWLIBS" }
- libdirs { "rwsdk/lib/d3d8/release" }
- links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp" }
+ filter "configurations:Debug or Release"
+ files { "src/fakerw/*.*" }
+ includedirs { "src/fakerw" }
+ includedirs { "librw" }
+ includedirs { "librw/src" }
+ libdirs { path.join("librw", "lib/win-x86-d3d9/%{cfg.buildcfg}") }
+ links { "rw", "d3d9" }
+ filter {}
+
+ filter "configurations:DebugRW or ReleaseRW"
+ defines { "RWLIBS" }
+ includedirs { "rwsdk/include/d3d8" }
+ libdirs { "rwsdk/lib/d3d8/release" }
+ links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp" }
filter {}
@@ -95,49 +95,43 @@ workspace "re3"
end
project "re3"
- kind "SharedLib"
+ kind "WindowedApp"
language "C++"
targetname "re3"
targetdir "bin/%{cfg.buildcfg}"
- targetextension ".dll"
+ targetextension ".exe"
characterset ("MBCS")
linkoptions "/SAFESEH:NO"
filter "configurations:Debug"
- defines { "DEBUG" }
- staticruntime "on"
+ defines { "DEBUG", "LIBRW", "RW_D3D9" }
+ staticruntime "off"
symbols "Full"
- setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "plugins/")
+ setpaths("$(GTA_III_RE_DIR)/", "re3.exe", "")
filter "configurations:Release"
- defines { "NDEBUG" }
+ defines { "NDEBUG", "LIBRW", "RW_D3D9" }
optimize "On"
- staticruntime "on"
+ staticruntime "off"
symbols "Full"
- setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "plugins/")
+ setpaths("$(GTA_III_RE_DIR)/", "re3.exe", "")
filter "configurations:ReleaseFH"
defines { "NDEBUG" }
symbols "Full"
optimize "off"
staticruntime "on"
- targetextension ".asi"
- setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "scripts/")
+ setpaths("$(GTA_III_RE_DIR)/", "re3.exe", "")
filter "configurations:DebugRW"
defines { "DEBUG" }
staticruntime "on"
symbols "On"
- setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "plugins/")
+ setpaths("$(GTA_III_RE_DIR)/", "re3.exe", "")
filter "configurations:ReleaseRW"
defines { "NDEBUG" }
optimize "On"
staticruntime "on"
- setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "plugins/")
-
- filter "configurations:DebugLIBRW"
- defines { "DEBUG", "LIBRW", "RW_D3D9" }
- symbols "On"
- setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "plugins/")
+ setpaths("$(GTA_III_RE_DIR)/", "re3.exe", "")
diff --git a/src/animation/AnimBlendAssocGroup.cpp b/src/animation/AnimBlendAssocGroup.cpp
index ecdebd29..e65bdf8d 100644
--- a/src/animation/AnimBlendAssocGroup.cpp
+++ b/src/animation/AnimBlendAssocGroup.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "General.h"
#include "ModelInfo.h"
#include "AnimManager.h"
@@ -148,15 +148,3 @@ CAnimBlendAssocGroup::CreateAssociations(const char *blockName, RpClump *clump,
}
numAssociations = numAssocs;
}
-
-
-
-STARTPATCHES
- InjectHook(0x4012D0, &CAnimBlendAssocGroup::DestroyAssociations, PATCH_JUMP);
- InjectHook(0x4013D0, (CAnimBlendAssociation *(CAnimBlendAssocGroup::*)(uint32))&CAnimBlendAssocGroup::GetAnimation, PATCH_JUMP);
- InjectHook(0x401300, (CAnimBlendAssociation *(CAnimBlendAssocGroup::*)(const char*))&CAnimBlendAssocGroup::GetAnimation, PATCH_JUMP);
- InjectHook(0x401420, (CAnimBlendAssociation *(CAnimBlendAssocGroup::*)(uint32))&CAnimBlendAssocGroup::CopyAnimation, PATCH_JUMP);
- InjectHook(0x4013E0, (CAnimBlendAssociation *(CAnimBlendAssocGroup::*)(const char*))&CAnimBlendAssocGroup::CopyAnimation, PATCH_JUMP);
- InjectHook(0x401130, (void (CAnimBlendAssocGroup::*)(const char*))&CAnimBlendAssocGroup::CreateAssociations, PATCH_JUMP);
- InjectHook(0x401220, (void (CAnimBlendAssocGroup::*)(const char*, RpClump*, const char**, int))&CAnimBlendAssocGroup::CreateAssociations, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/animation/AnimBlendAssociation.cpp b/src/animation/AnimBlendAssociation.cpp
index 246322ba..fb8c16d7 100644
--- a/src/animation/AnimBlendAssociation.cpp
+++ b/src/animation/AnimBlendAssociation.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "AnimBlendHierarchy.h"
#include "AnimBlendClumpData.h"
#include "RpAnimBlend.h"
@@ -202,33 +202,3 @@ CAnimBlendAssociation::UpdateBlend(float timeDelta)
return true;
}
-
-#include <new>
-
-class CAnimBlendAssociation_ : public CAnimBlendAssociation
-{
-public:
- CAnimBlendAssociation *ctor1(void) { return ::new (this) CAnimBlendAssociation(); }
- CAnimBlendAssociation *ctor2(CAnimBlendAssociation &other) { return ::new (this) CAnimBlendAssociation(other); }
- void dtor(void) { this->CAnimBlendAssociation::~CAnimBlendAssociation(); }
-};
-
-STARTPATCHES
- InjectHook(0x4016A0, &CAnimBlendAssociation::AllocateAnimBlendNodeArray, PATCH_JUMP);
- InjectHook(0x4016F0, &CAnimBlendAssociation::FreeAnimBlendNodeArray, PATCH_JUMP);
- InjectHook(0x4017B0, &CAnimBlendAssociation::GetNode, PATCH_JUMP);
- InjectHook(0x401560, (void (CAnimBlendAssociation::*)(RpClump*, CAnimBlendHierarchy*))&CAnimBlendAssociation::Init, PATCH_JUMP);
- InjectHook(0x401620, (void (CAnimBlendAssociation::*)(CAnimBlendAssociation&))&CAnimBlendAssociation::Init, PATCH_JUMP);
- InjectHook(0x4017E0, &CAnimBlendAssociation::SetBlend, PATCH_JUMP);
- InjectHook(0x401820, &CAnimBlendAssociation::SetFinishCallback, PATCH_JUMP);
- InjectHook(0x401800, &CAnimBlendAssociation::SetDeleteCallback, PATCH_JUMP);
- InjectHook(0x401700, &CAnimBlendAssociation::SetCurrentTime, PATCH_JUMP);
- InjectHook(0x401780, &CAnimBlendAssociation::SyncAnimation, PATCH_JUMP);
- InjectHook(0x4017D0, &CAnimBlendAssociation::Start, PATCH_JUMP);
- InjectHook(0x4031F0, &CAnimBlendAssociation::UpdateTime, PATCH_JUMP);
- InjectHook(0x4032B0, &CAnimBlendAssociation::UpdateBlend, PATCH_JUMP);
-
- InjectHook(0x401460, &CAnimBlendAssociation_::ctor1, PATCH_JUMP);
- InjectHook(0x4014C0, &CAnimBlendAssociation_::ctor2, PATCH_JUMP);
- InjectHook(0x401520, &CAnimBlendAssociation_::dtor, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/animation/AnimBlendClumpData.cpp b/src/animation/AnimBlendClumpData.cpp
index cc4281d6..d40e8357 100644
--- a/src/animation/AnimBlendClumpData.cpp
+++ b/src/animation/AnimBlendClumpData.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "AnimBlendClumpData.h"
#include "RwHelper.h"
@@ -35,20 +35,3 @@ CAnimBlendClumpData::ForAllFrames(void (*cb)(AnimBlendFrameData*, void*), void *
for(i = 0; i < numFrames; i++)
cb(&frames[i], arg);
}
-
-#include <new>
-
-class CAnimBlendClumpData_ : public CAnimBlendClumpData
-{
-public:
- CAnimBlendClumpData *ctor(void) { return ::new (this) CAnimBlendClumpData(); }
- void dtor(void) { this->CAnimBlendClumpData::~CAnimBlendClumpData(); }
-};
-
-
-STARTPATCHES
- InjectHook(0x401880, &CAnimBlendClumpData_::ctor, PATCH_JUMP);
- InjectHook(0x4018B0, &CAnimBlendClumpData_::dtor, PATCH_JUMP);
- InjectHook(0x4018F0, &CAnimBlendClumpData::SetNumberOfFrames, PATCH_JUMP);
- InjectHook(0x401930, &CAnimBlendClumpData::ForAllFrames, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/animation/AnimBlendHierarchy.cpp b/src/animation/AnimBlendHierarchy.cpp
index e4bcdc69..7f39d37a 100644
--- a/src/animation/AnimBlendHierarchy.cpp
+++ b/src/animation/AnimBlendHierarchy.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "AnimBlendSequence.h"
#include "AnimBlendHierarchy.h"
@@ -72,13 +72,3 @@ CAnimBlendHierarchy::RemoveUncompressedData(void)
// useless
compressed = 1;
}
-
-STARTPATCHES
- InjectHook(0x4019A0, &CAnimBlendHierarchy::Shutdown, PATCH_JUMP);
- InjectHook(0x4019C0, &CAnimBlendHierarchy::SetName, PATCH_JUMP);
- InjectHook(0x4019E0, &CAnimBlendHierarchy::CalcTotalTime, PATCH_JUMP);
- InjectHook(0x401A80, &CAnimBlendHierarchy::RemoveQuaternionFlips, PATCH_JUMP);
- InjectHook(0x401AB0, &CAnimBlendHierarchy::RemoveAnimSequences, PATCH_JUMP);
- InjectHook(0x401AD0, &CAnimBlendHierarchy::Uncompress, PATCH_JUMP);
- InjectHook(0x401B00, &CAnimBlendHierarchy::RemoveUncompressedData, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/animation/AnimBlendNode.cpp b/src/animation/AnimBlendNode.cpp
index be5fcc9c..193e9176 100644
--- a/src/animation/AnimBlendNode.cpp
+++ b/src/animation/AnimBlendNode.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "AnimBlendAssociation.h"
#include "AnimBlendNode.h"
@@ -158,13 +158,3 @@ CAnimBlendNode::GetEndTranslation(CVector &trans, float weight)
trans = kf->translation * blend;
}
}
-
-STARTPATCHES
- InjectHook(0x401B10, &CAnimBlendNode::Init, PATCH_JUMP);
- InjectHook(0x401B30, &CAnimBlendNode::Update, PATCH_JUMP);
- InjectHook(0x401DC0, &CAnimBlendNode::NextKeyFrame, PATCH_JUMP);
- InjectHook(0x4021B0, &CAnimBlendNode::FindKeyFrame, PATCH_JUMP);
- InjectHook(0x401E70, &CAnimBlendNode::CalcDeltas, PATCH_JUMP);
- InjectHook(0x401FE0, &CAnimBlendNode::GetCurrentTranslation, PATCH_JUMP);
- InjectHook(0x402110, &CAnimBlendNode::GetEndTranslation, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/animation/AnimBlendSequence.cpp b/src/animation/AnimBlendSequence.cpp
index 4b675774..4578ec50 100644
--- a/src/animation/AnimBlendSequence.cpp
+++ b/src/animation/AnimBlendSequence.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "AnimBlendSequence.h"
CAnimBlendSequence::CAnimBlendSequence(void)
@@ -60,9 +60,3 @@ CAnimBlendSequence::RemoveQuaternionFlips(void)
last = frame->rotation;
}
}
-
-STARTPATCHES
- InjectHook(0x402330, &CAnimBlendSequence::SetName, PATCH_JUMP);
- InjectHook(0x402350, &CAnimBlendSequence::SetNumFrames, PATCH_JUMP);
- InjectHook(0x4023A0, &CAnimBlendSequence::RemoveQuaternionFlips, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp
index 82343e93..7c09b0dd 100644
--- a/src/animation/AnimManager.cpp
+++ b/src/animation/AnimManager.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "General.h"
#include "ModelInfo.h"
#include "ModelIndices.h"
@@ -909,23 +909,3 @@ CAnimManager::RemoveLastAnimFile(void)
for(i = 0; i < ms_aAnimBlocks[ms_numAnimBlocks].numAnims; i++)
ms_aAnimations[ms_aAnimBlocks[ms_numAnimBlocks].firstIndex + i].RemoveAnimSequences();
}
-
-
-STARTPATCHES
- InjectHook(0x403380, CAnimManager::Initialise, PATCH_JUMP);
- InjectHook(0x4033B0, CAnimManager::Shutdown, PATCH_JUMP);
- InjectHook(0x403410, CAnimManager::UncompressAnimation, PATCH_JUMP);
- InjectHook(0x4034A0, CAnimManager::GetAnimationBlock, PATCH_JUMP);
- InjectHook(0x4034F0, (CAnimBlendHierarchy *(*)(const char*, CAnimBlock*))CAnimManager::GetAnimation, PATCH_JUMP);
- InjectHook(0x4035B0, CAnimManager::GetAnimGroupName, PATCH_JUMP);
- InjectHook(0x4035C0, CAnimManager::CreateAnimAssociation, PATCH_JUMP);
- InjectHook(0x4035E0, (CAnimBlendAssociation *(*)(AssocGroupId, AnimationId))CAnimManager::GetAnimAssociation, PATCH_JUMP);
- InjectHook(0x403600, (CAnimBlendAssociation *(*)(AssocGroupId, const char*))CAnimManager::GetAnimAssociation, PATCH_JUMP);
- InjectHook(0x403620, CAnimManager::AddAnimation, PATCH_JUMP);
- InjectHook(0x4036A0, CAnimManager::AddAnimationAndSync, PATCH_JUMP);
- InjectHook(0x403710, CAnimManager::BlendAnimation, PATCH_JUMP);
- InjectHook(0x4038F0, CAnimManager::LoadAnimFiles, PATCH_JUMP);
- InjectHook(0x403A10, (void (*)(const char *))CAnimManager::LoadAnimFile, PATCH_JUMP);
- InjectHook(0x403A40, (void (*)(int, bool))CAnimManager::LoadAnimFile, PATCH_JUMP);
- InjectHook(0x404320, CAnimManager::RemoveLastAnimFile, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/animation/CutsceneMgr.cpp b/src/animation/CutsceneMgr.cpp
index 5c0daaf0..6d9b9755 100644
--- a/src/animation/CutsceneMgr.cpp
+++ b/src/animation/CutsceneMgr.cpp
@@ -1,6 +1,6 @@
#define WITHWINDOWS // just for VK_SPACE
#include "common.h"
-#include "patcher.h"
+
#include "General.h"
#include "CutsceneMgr.h"
#include "Directory.h"
@@ -423,19 +423,3 @@ CCutsceneMgr::Update(void)
bool CCutsceneMgr::HasCutsceneFinished(void) { return TheCamera.GetPositionAlongSpline() == 1.0f; }
-STARTPATCHES
- InjectHook(0x4045D0, &CCutsceneMgr::Initialise, PATCH_JUMP);
- InjectHook(0x404630, &CCutsceneMgr::Shutdown, PATCH_JUMP);
- InjectHook(0x404650, &CCutsceneMgr::LoadCutsceneData, PATCH_JUMP);
- InjectHook(0x405140, &CCutsceneMgr::FinishCutscene, PATCH_JUMP);
- InjectHook(0x404D80, &CCutsceneMgr::SetHeadAnim, PATCH_JUMP);
- InjectHook(0x404DC0, &CCutsceneMgr::SetupCutsceneToStart, PATCH_JUMP);
- InjectHook(0x404D20, &CCutsceneMgr::SetCutsceneAnim, PATCH_JUMP);
- InjectHook(0x404CD0, &CCutsceneMgr::AddCutsceneHead, PATCH_JUMP);
- InjectHook(0x404BE0, &CCutsceneMgr::CreateCutsceneObject, PATCH_JUMP);
- InjectHook(0x4048E0, &CCutsceneMgr::DeleteCutsceneData, PATCH_JUMP);
- InjectHook(0x404EE0, &CCutsceneMgr::Update, PATCH_JUMP);
- InjectHook(0x4051B0, &CCutsceneMgr::GetCutsceneTimeInMilleseconds, PATCH_JUMP);
- InjectHook(0x4051F0, &CCutsceneMgr::HasCutsceneFinished, PATCH_JUMP);
- InjectHook(0x404B40, &CalculateBoundingSphereRadiusCB, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/animation/CutsceneMgr.h b/src/animation/CutsceneMgr.h
index b025816b..bfdcdb57 100644
--- a/src/animation/CutsceneMgr.h
+++ b/src/animation/CutsceneMgr.h
@@ -28,6 +28,7 @@ public:
static void StartCutsceneProcessing() { ms_cutsceneProcessing = true; }
static bool IsRunning(void) { return ms_running; }
+ static bool HasLoaded(void) { return ms_loaded; }
static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
static bool UseLodMultiplier(void) { return ms_useLodMultiplier; }
static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; }
diff --git a/src/animation/FrameUpdate.cpp b/src/animation/FrameUpdate.cpp
index 393d22a8..df45bfb5 100644
--- a/src/animation/FrameUpdate.cpp
+++ b/src/animation/FrameUpdate.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "NodeName.h"
#include "VisibilityPlugins.h"
#include "AnimBlendClumpData.h"
@@ -220,9 +220,3 @@ FrameUpdateCallBackWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg
}
RwMatrixUpdate(mat);
}
-
-STARTPATCHES
- InjectHook(0x4025F0, FrameUpdateCallBack, PATCH_JUMP);
- InjectHook(0x4028B0, FrameUpdateCallBackWithVelocityExtraction, PATCH_JUMP);
- InjectHook(0x402D40, FrameUpdateCallBackWith3dVelocityExtraction, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/animation/RpAnimBlend.cpp b/src/animation/RpAnimBlend.cpp
index 9c847139..20290666 100644
--- a/src/animation/RpAnimBlend.cpp
+++ b/src/animation/RpAnimBlend.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "General.h"
#include "NodeName.h"
#include "VisibilityPlugins.h"
@@ -8,7 +8,7 @@
#include "AnimBlendAssociation.h"
#include "RpAnimBlend.h"
-RwInt32 &ClumpOffset = *(RwInt32*)0x8F1B84;
+RwInt32 ClumpOffset;
enum
{
@@ -378,26 +378,3 @@ RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta)
}
RwFrameUpdateObjects(RpClumpGetFrame(clump));
}
-
-
-STARTPATCHES
- InjectHook(0x4052D0, RpAnimBlendPluginAttach, PATCH_JUMP);
- InjectHook(0x4052A0, RpAnimBlendAllocateData, PATCH_JUMP);
- InjectHook(0x405780, (CAnimBlendAssociation *(*)(CAnimBlendAssociation*))RpAnimBlendGetNextAssociation, PATCH_JUMP);
- InjectHook(0x4057A0, (CAnimBlendAssociation *(*)(CAnimBlendAssociation*,uint32))RpAnimBlendGetNextAssociation, PATCH_JUMP);
-
- InjectHook(0x405520, RpAnimBlendClumpSetBlendDeltas, PATCH_JUMP);
- InjectHook(0x405560, RpAnimBlendClumpRemoveAllAssociations, PATCH_JUMP);
- InjectHook(0x405570, RpAnimBlendClumpRemoveAssociations, PATCH_JUMP);
- InjectHook(0x405480, RpAnimBlendClumpInit, PATCH_JUMP);
- InjectHook(0x405500, RpAnimBlendClumpIsInitialized, PATCH_JUMP);
- InjectHook(0x4055C0, RpAnimBlendClumpGetAssociation, PATCH_JUMP);
- InjectHook(0x4055F0, RpAnimBlendClumpGetMainAssociation, PATCH_JUMP);
- InjectHook(0x405680, RpAnimBlendClumpGetMainPartialAssociation, PATCH_JUMP);
- InjectHook(0x4056D0, RpAnimBlendClumpGetMainAssociation_N, PATCH_JUMP);
- InjectHook(0x405710, RpAnimBlendClumpGetMainPartialAssociation_N, PATCH_JUMP);
- InjectHook(0x405750, (CAnimBlendAssociation *(*)(RpClump*, uint32))RpAnimBlendClumpGetFirstAssociation, PATCH_JUMP);
- InjectHook(0x4031B0, (CAnimBlendAssociation *(*)(RpClump*))RpAnimBlendClumpGetFirstAssociation, PATCH_JUMP);
- InjectHook(0x405460, RpAnimBlendClumpFillFrameArray, PATCH_JUMP);
- InjectHook(0x4024B0, RpAnimBlendClumpUpdateAnimations, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/animation/RpAnimBlend.h b/src/animation/RpAnimBlend.h
index f9e14c42..ccfa5872 100644
--- a/src/animation/RpAnimBlend.h
+++ b/src/animation/RpAnimBlend.h
@@ -11,7 +11,7 @@ struct AnimBlendFrameUpdateData
CAnimBlendNode *nodes[16];
};
-extern RwInt32 &ClumpOffset;
+extern RwInt32 ClumpOffset;
#define RPANIMBLENDCLUMPDATA(o) (RWPLUGINOFFSET(CAnimBlendClumpData*, o, ClumpOffset))
bool RpAnimBlendPluginAttach(void);
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
index fecd079e..ac8e04c3 100644
--- a/src/audio/AudioCollision.cpp
+++ b/src/audio/AudioCollision.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "DMAudio.h"
#include "Entity.h"
#include "AudioCollision.h"
@@ -406,14 +406,3 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface
m_sCollisionManager.AddCollisionToRequestedQueue();
}
}
-
-STARTPATCHES
-InjectHook(0x5685E0, &cAudioCollisionManager::AddCollisionToRequestedQueue, PATCH_JUMP);
-InjectHook(0x569060, &cAudioManager::GetCollisionOneShotRatio, PATCH_JUMP);
-InjectHook(0x5693B0, &cAudioManager::GetCollisionRatio, PATCH_JUMP);
-InjectHook(0x568410, &cAudioManager::ReportCollision, PATCH_JUMP);
-InjectHook(0x5686D0, &cAudioManager::ServiceCollisions, PATCH_JUMP);
-InjectHook(0x568E20, &cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol, PATCH_JUMP);
-InjectHook(0x568D30, &cAudioManager::SetUpLoopingCollisionSound, PATCH_JUMP);
-InjectHook(0x5689D0, &cAudioManager::SetUpOneShotCollisionSound, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 8a9a81f9..4d5f8474 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "audio_enums.h"
#include "AudioManager.h"
@@ -40,18 +40,18 @@
#include "sampman.h"
cAudioManager AudioManager;
-uint32 gPornNextTime; // = *(uint32*)0x6508A0;
-uint32 gSawMillNextTime; // = *(uint32*)0x6508A4;
-uint32 gShopNextTime; // = *(uint32*)0x6508A8;
-uint32 gAirportNextTime; // = *(uint32*)0x6508AC;
-uint32 gCinemaNextTime; //= *(uint32*)0x6508B0;
-uint32 gDocksNextTime; // = *(uint32*)0x6508B4;
-uint32 gHomeNextTime; // = *(uint32*)0x6508B8;
-uint32 gCellNextTime; // = *(uint32*)0x6508BC;
-uint32 gNextCryTime; // = *(uint32*)0x6508C0;
-uint8 gJumboVolOffsetPercentage; // = *(uint8 *)0x6508ED;
-bool bPlayerJustEnteredCar; // = *(bool *)0x6508C4;
-bool g_bMissionAudioLoadFailed; // = *(bool *)0x95CD8E;
+uint32 gPornNextTime;
+uint32 gSawMillNextTime;
+uint32 gShopNextTime;
+uint32 gAirportNextTime;
+uint32 gCinemaNextTime;
+uint32 gDocksNextTime;
+uint32 gHomeNextTime;
+uint32 gCellNextTime;
+uint32 gNextCryTime;
+uint8 gJumboVolOffsetPercentage;
+bool bPlayerJustEnteredCar;
+bool g_bMissionAudioLoadFailed;
const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
const int policeChannel = channels + 1;
@@ -10147,217 +10147,3 @@ cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float intensity, floa
quatIntensity;
return emittingVolume;
}
-
-// STARTPATCHES
-// InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP);
-// InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP);
-// InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP);
-// InjectHook(0x57B8D0, &cAudioManager::AddReleasingSounds, PATCH_JUMP);
-// InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP);
-// InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP);
-// InjectHook(0x57AA10, &cAudioManager::CheckForAnAudioFileOnCD, PATCH_JUMP);
-// InjectHook(0x57C160, &cAudioManager::ClearActiveSamples, PATCH_JUMP);
-// InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP);
-// InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP);
-// InjectHook(0x57AE00, &cAudioManager::ComputeDopplerEffectedFrequency, PATCH_JUMP);
-// InjectHook(0x57AD20, &cAudioManager::ComputePan, PATCH_JUMP);
-// InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP);
-// InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP);
-// InjectHook(0x57A830, &cAudioManager::DestroyAllGameCreatedEntities, PATCH_JUMP);
-// InjectHook(0x57A400, &cAudioManager::DestroyEntity, PATCH_JUMP);
-// InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP);
-// InjectHook(0x57A8C0, &cAudioManager::Get3DProviderName, PATCH_JUMP);
-// InjectHook(0x571110, &cAudioManager::GetArmyTalkSfx, PATCH_JUMP);
-// InjectHook(0x573AB0, &cAudioManager::GetBlackBusinessFemaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x572050, &cAudioManager::GetBlackCasualFemaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x574380, &cAudioManager::GetBlackConstructionWorkerTalkSfx, PATCH_JUMP);
-// InjectHook(0x571D80, &cAudioManager::GetBlackCriminalTalkSfx, PATCH_JUMP);
-// InjectHook(0x5735E0, &cAudioManager::GetBlackDockerMaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x5724D0, &cAudioManager::GetBlackFatFemaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x5726C0, &cAudioManager::GetBlackFatMaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x5728B0, &cAudioManager::GetBlackFemaleProstituteTalkSfx, PATCH_JUMP);
-// InjectHook(0x572C20, &cAudioManager::GetBlackProjectFemaleOldTalkSfx, PATCH_JUMP);
-// InjectHook(0x572D20, &cAudioManager::GetBlackProjectFemaleYoungTalkSfx, PATCH_JUMP);
-// InjectHook(0x572AF0, &cAudioManager::GetBlackProjectMaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x5739C0, &cAudioManager::GetBlackWorkerMaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x574FF0, &cAudioManager::GetBomberTalkSfx, PATCH_JUMP);
-// InjectHook(0x5712C0, &cAudioManager::GetBusinessMaleOldTalkSfx, PATCH_JUMP);
-// InjectHook(0x5713E0, &cAudioManager::GetBusinessMaleYoungTalkSfx, PATCH_JUMP);
-// InjectHook(0x572040, &cAudioManager::GetCasualMaleOldTalkSfx, PATCH_JUMP);
-// InjectHook(0x574FE0, &cAudioManager::GetCatatalinaTalkSfx, PATCH_JUMP);
-// InjectHook(0x57AA30, &cAudioManager::GetCDAudioDriveLetter, PATCH_JUMP);
-// InjectHook(0x573010, &cAudioManager::GetChinatownFemaleOldTalkSfx, PATCH_JUMP);
-// InjectHook(0x5730F0, &cAudioManager::GetChinatownFemaleYoungTalkSfx, PATCH_JUMP);
-// InjectHook(0x572E10, &cAudioManager::GetChinatownMaleOldTalkSfx, PATCH_JUMP);
-// InjectHook(0x572F10, &cAudioManager::GetChinatownMaleYoungTalkSfx, PATCH_JUMP);
-// InjectHook(0x575120, &cAudioManager::GetChunkyTalkSfx, PATCH_JUMP);
-// InjectHook(0x571B00, &cAudioManager::GetColumbianTalkSfx, PATCH_JUMP);
-// InjectHook(0x570EA0, &cAudioManager::GetCopTalkSfx, PATCH_JUMP);
-// InjectHook(0x57A8F0, &cAudioManager::GetCurrent3DProviderIndex, PATCH_JUMP);
-// InjectHook(0x571770, &cAudioManager::GetDiabloTalkSfx, PATCH_JUMP);
-// InjectHook(0x569750, &cAudioManager::GetDistanceSquared, PATCH_JUMP);
-// InjectHook(0x574DA0, &cAudioManager::GetEightTalkSfx, PATCH_JUMP);
-// InjectHook(0x574040, &cAudioManager::GetFanFemaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x573F60, &cAudioManager::GetFanMaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x571040, &cAudioManager::GetFBITalkSfx, PATCH_JUMP);
-// InjectHook(0x572280, &cAudioManager::GetFemaleNo3TalkSfx, PATCH_JUMP);
-// InjectHook(0x5712B0, &cAudioManager::GetFiremanTalkSfx, PATCH_JUMP);
-// InjectHook(0x574E50, &cAudioManager::GetFrankieTalkSfx, PATCH_JUMP);
-// InjectHook(0x575510, &cAudioManager::GetGenericFemaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x575460, &cAudioManager::GetGenericMaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x571C30, &cAudioManager::GetHoodTalkSfx, PATCH_JUMP);
-// InjectHook(0x5741F0, &cAudioManager::GetHospitalFemaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x574120, &cAudioManager::GetHospitalMaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x56F410, &cAudioManager::GetJumboTaxiFreq, PATCH_JUMP);
-// InjectHook(0x573310, &cAudioManager::GetLittleItalyFemaleOldTalkSfx, PATCH_JUMP);
-// InjectHook(0x573400, &cAudioManager::GetLittleItalyFemaleYoungTalkSfx, PATCH_JUMP);
-// InjectHook(0x5731E0, &cAudioManager::GetLittleItalyMaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x571510, &cAudioManager::GetMafiaTalkSfx, PATCH_JUMP);
-// InjectHook(0x571F40, &cAudioManager::GetMaleNo2TalkSfx, PATCH_JUMP);
-// InjectHook(0x5711C0, &cAudioManager::GetMedicTalkSfx, PATCH_JUMP);
-// InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP);
-// InjectHook(0x574F00, &cAudioManager::GetMistyTalkSfx, PATCH_JUMP);
-// InjectHook(0x575340, &cAudioManager::GetNormalMaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x57A8A0, &cAudioManager::GetNum3DProvidersAvailable, PATCH_JUMP);
-// InjectHook(0x574FD0, &cAudioManager::GetOJGTalkSfx, PATCH_JUMP);
-// InjectHook(0x570960, &cAudioManager::GetPedCommentSfx, PATCH_JUMP);
-// InjectHook(0x570DB0, &cAudioManager::GetPhrase, PATCH_JUMP);
-// InjectHook(0x56BF80, &cAudioManager::GetVehicleDriveWheelSkidValue, PATCH_JUMP);
-// InjectHook(0x56C120, &cAudioManager::GetVehicleNonDriveWheelSkidValue, PATCH_JUMP);
-// InjectHook(0x575240, &cAudioManager::GetPimpTalkSfx, PATCH_JUMP);
-// InjectHook(0x570E00, &cAudioManager::GetPlayerTalkSfx, PATCH_JUMP);
-// InjectHook(0x5737E0, &cAudioManager::GetScumFemaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x5736D0, &cAudioManager::GetScumMaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x575060, &cAudioManager::GetSecurityGuardTalkSfx, PATCH_JUMP);
-// InjectHook(0x574480, &cAudioManager::GetShopperFemaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x574790, &cAudioManager::GetSpecialCharacterTalkSfx, PATCH_JUMP);
-// InjectHook(0x573E90, &cAudioManager::GetStewardFemaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x573DC0, &cAudioManager::GetStewardMaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x574690, &cAudioManager::GetStudentFemaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x574590, &cAudioManager::GetStudentMaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x573CD0, &cAudioManager::GetSupermodelFemaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x573BD0, &cAudioManager::GetSupermodelMaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x570F80, &cAudioManager::GetSwatTalkSfx, PATCH_JUMP);
-// InjectHook(0x575190, &cAudioManager::GetTaxiDriverTalkSfx, PATCH_JUMP);
-// InjectHook(0x571650, &cAudioManager::GetTriadTalkSfx, PATCH_JUMP);
-// InjectHook(0x5723A0, &cAudioManager::GetWhiteBusinessFemaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x572170, &cAudioManager::GetWhiteCasualFemaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x574290, &cAudioManager::GetWhiteConstructionWorkerTalkSfx, PATCH_JUMP);
-// InjectHook(0x571E60, &cAudioManager::GetWhiteCriminalTalkSfx, PATCH_JUMP);
-// InjectHook(0x5734F0, &cAudioManager::GetWhiteDockerMaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x5727B0, &cAudioManager::GetWhiteFatFemaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x5725D0, &cAudioManager::GetWhiteFatMaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x5729D0, &cAudioManager::GetWhiteFemaleProstituteTalkSfx, PATCH_JUMP);
-// InjectHook(0x5738D0, &cAudioManager::GetWhiteWorkerMaleTalkSfx, PATCH_JUMP);
-// InjectHook(0x5718D0, &cAudioManager::GetYakuzaTalkSfx, PATCH_JUMP);
-// InjectHook(0x5719E0, &cAudioManager::GetYardieTalkSfx, PATCH_JUMP);
-// InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP);
-// InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP);
-// InjectHook(0x57B030, &cAudioManager::InterrogateAudioEntities, PATCH_JUMP);
-// InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP);
-// InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP);
-// InjectHook(0x57A9C0, &cAudioManager::IsMP3RadioChannelAvailable, PATCH_JUMP);
-// InjectHook(0x579520, &cAudioManager::MissionScriptAudioUsesPoliceChannel, PATCH_JUMP);
-// InjectHook(0x56AD10, &cAudioManager::PlayerJustGotInCar, PATCH_JUMP);
-// InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP);
-// InjectHook(0x579620, &cAudioManager::PlayLoadedMissionAudio, PATCH_JUMP);
-// InjectHook(0x57A500, &cAudioManager::PlayOneShot, PATCH_JUMP);
-// InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP);
-// InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP);
-// InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP);
-// InjectHook(0x579550, &cAudioManager::PreloadMissionAudio, PATCH_JUMP);
-// InjectHook(0x569570, &cAudioManager::PreTerminateGameSpecificShutdown, PATCH_JUMP);
-// InjectHook(0x57BA60, &cAudioManager::ProcessActiveQueues, PATCH_JUMP);
-// InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP);
-// InjectHook(0x577B30, &cAudioManager::ProcessAirportScriptObject, PATCH_JUMP);
-// InjectHook(0x56DE80, &cAudioManager::ProcessBoatEngine, PATCH_JUMP);
-// InjectHook(0x56E500, &cAudioManager::ProcessBoatMovingOverWater, PATCH_JUMP);
-// InjectHook(0x5790D0, &cAudioManager::ProcessBridge, PATCH_JUMP);
-// InjectHook(0x579250, &cAudioManager::ProcessBridgeMotor, PATCH_JUMP);
-// InjectHook(0x579310, &cAudioManager::ProcessBridgeOneShots, PATCH_JUMP);
-// InjectHook(0x579170, &cAudioManager::ProcessBridgeWarning, PATCH_JUMP);
-// InjectHook(0x56CC20, &cAudioManager::ProcessCarBombTick, PATCH_JUMP);
-// InjectHook(0x577CA0, &cAudioManager::ProcessCinemaScriptObject, PATCH_JUMP);
-// InjectHook(0x577E50, &cAudioManager::ProcessDocksScriptObject, PATCH_JUMP);
-// InjectHook(0x56CAF0, &cAudioManager::ProcessEngineDamage, PATCH_JUMP);
-// InjectHook(0x569870, &cAudioManager::ProcessEntity, PATCH_JUMP);
-// InjectHook(0x575AC0, &cAudioManager::ProcessExplosions, PATCH_JUMP);
-// InjectHook(0x578FD0, &cAudioManager::ProcessFireHydrant, PATCH_JUMP);
-// InjectHook(0x5785E0, &cAudioManager::ProcessFrontEnd, PATCH_JUMP);
-// InjectHook(0x56E6A0, &cAudioManager::ProcessHelicopter, PATCH_JUMP);
-// InjectHook(0x577FE0, &cAudioManager::ProcessHomeScriptObject, PATCH_JUMP);
-// InjectHook(0x56E8F0, &cAudioManager::ProcessJumbo, PATCH_JUMP);
-// InjectHook(0x56EA40, &cAudioManager::ProcessJumboAccel, PATCH_JUMP);
-// InjectHook(0x56EE40, &cAudioManager::ProcessJumboDecel, PATCH_JUMP);
-// InjectHook(0x56ECF0, &cAudioManager::ProcessJumboFlying, PATCH_JUMP);
-// InjectHook(0x56ED10, &cAudioManager::ProcessJumboLanding, PATCH_JUMP);
-// InjectHook(0x56EC00, &cAudioManager::ProcessJumboTakeOff, PATCH_JUMP);
-// InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP);
-// InjectHook(0x5777E0, &cAudioManager::ProcessLaunderetteScriptObject, PATCH_JUMP);
-// InjectHook(0x576770, &cAudioManager::ProcessLoopingScriptObject, PATCH_JUMP);
-// InjectHook(0x5796E0, &cAudioManager::ProcessMissionAudio, PATCH_JUMP);
-// InjectHook(0x56A050, &cAudioManager::ProcessModelCarEngine, PATCH_JUMP);
-// InjectHook(0x5760C0, &cAudioManager::ProcessOneShotScriptObject, PATCH_JUMP);
-// InjectHook(0x56F450, &cAudioManager::ProcessPed, PATCH_JUMP);
-// InjectHook(0x56F4D0, &cAudioManager::ProcessPedHeadphones, PATCH_JUMP);
-// InjectHook(0x56F650, &cAudioManager::ProcessPedOneShots, PATCH_JUMP);
-// InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP);
-// InjectHook(0x56E860, &cAudioManager::ProcessPlane, PATCH_JUMP);
-// InjectHook(0x56B0D0, &cAudioManager::ProcessPlayersVehicleEngine, PATCH_JUMP);
-// InjectHook(0x578190, &cAudioManager::ProcessPoliceCellBeatingScriptObject, PATCH_JUMP);
-// InjectHook(0x577280, &cAudioManager::ProcessPornCinema, PATCH_JUMP);
-// InjectHook(0x578A80, &cAudioManager::ProcessProjectiles, PATCH_JUMP);
-// InjectHook(0x569CC0, &cAudioManager::ProcessRainOnVehicle, PATCH_JUMP);
-// InjectHook(0x569700, &cAudioManager::ProcessReverb, PATCH_JUMP);
-// InjectHook(0x569E50, &cAudioManager::ProcessReverseGear, PATCH_JUMP);
-// InjectHook(0x577630, &cAudioManager::ProcessSawMillScriptObject, PATCH_JUMP);
-// InjectHook(0x576070, &cAudioManager::ProcessScriptObject, PATCH_JUMP);
-// InjectHook(0x577970, &cAudioManager::ProcessShopScriptObject, PATCH_JUMP);
-// InjectHook(0x5697D0, &cAudioManager::ProcessSpecial, PATCH_JUMP);
-// InjectHook(0x56DBF0, &cAudioManager::ProcessTrainNoise, PATCH_JUMP);
-// InjectHook(0x569A00, &cAudioManager::ProcessVehicle, PATCH_JUMP);
-// InjectHook(0x56C770, &cAudioManager::ProcessVehicleDoors, PATCH_JUMP);
-// InjectHook(0x56C200, &cAudioManager::ProcessVehicleHorn, PATCH_JUMP);
-// InjectHook(0x56C640, &cAudioManager::ProcessVehicleReverseWarning, PATCH_JUMP);
-// InjectHook(0x56A230, &cAudioManager::ProcessVehicleRoadNoise, PATCH_JUMP);
-// InjectHook(0x56C420, &cAudioManager::ProcessVehicleSirenOrAlarm, PATCH_JUMP);
-// InjectHook(0x56BCB0, &cAudioManager::ProcessVehicleSkidding, PATCH_JUMP);
-// InjectHook(0x575F30, &cAudioManager::ProcessWaterCannon, PATCH_JUMP);
-// InjectHook(0x578370, &cAudioManager::ProcessWeather, PATCH_JUMP);
-// InjectHook(0x56A440, &cAudioManager::ProcessWetRoadNoise, PATCH_JUMP);
-// InjectHook(0x577530, &cAudioManager::ProcessWorkShopScriptObject, PATCH_JUMP);
-// InjectHook(0x57AF90, &cAudioManager::RandomDisplacement, PATCH_JUMP);
-// InjectHook(0x57A9F0, &cAudioManager::ReacquireDigitalHandle, PATCH_JUMP);
-// InjectHook(0x57A9E0, &cAudioManager::ReleaseDigitalHandle, PATCH_JUMP);
-// InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP);
-// InjectHook(0x57A7B0, &cAudioManager::ResetTimers, PATCH_JUMP);
-// InjectHook(0x57A2A0, &cAudioManager::Service, PATCH_JUMP);
-// InjectHook(0x57AA60, &cAudioManager::ServiceSoundEffects, PATCH_JUMP);
-// InjectHook(0x57A910, &cAudioManager::SetCurrent3DProvider, PATCH_JUMP);
-// InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUMP);
-// InjectHook(0x57A770, &cAudioManager::SetEffectsFadeVolume, PATCH_JUMP);
-// InjectHook(0x57A730, &cAudioManager::SetEffectsMasterVolume, PATCH_JUMP);
-// InjectHook(0x57A4C0, &cAudioManager::SetEntityStatus, PATCH_JUMP);
-// InjectHook(0x5795F0, &cAudioManager::SetMissionAudioLocation, PATCH_JUMP);
-// InjectHook(0x57A790, &cAudioManager::SetMusicFadeVolume, PATCH_JUMP);
-// InjectHook(0x57A750, &cAudioManager::SetMusicMasterVolume, PATCH_JUMP);
-// InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP);
-// InjectHook(0x56F230, &cAudioManager::SetupJumboFlySound, PATCH_JUMP);
-// InjectHook(0x56F310, &cAudioManager::SetupJumboRumbleSound, PATCH_JUMP);
-// InjectHook(0x56EF20, &cAudioManager::SetupJumboTaxiSound, PATCH_JUMP);
-// InjectHook(0x56F070, &cAudioManager::SetupJumboWhineSound, PATCH_JUMP);
-// InjectHook(0x570690, &cAudioManager::SetupPedComments, PATCH_JUMP);
-// InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP);
-// InjectHook(0x57AC60, &cAudioManager::TranslateEntity, PATCH_JUMP);
-// InjectHook(0x56AC80, &cAudioManager::UpdateGasPedalAudio, PATCH_JUMP);
-// InjectHook(0x57B470, &cAudioManager::UpdateReflections, PATCH_JUMP);
-// InjectHook(0x56C600, &cAudioManager::UsesReverseWarning, PATCH_JUMP);
-// InjectHook(0x56C3C0, &cAudioManager::UsesSiren, PATCH_JUMP);
-// InjectHook(0x56C3F0, &cAudioManager::UsesSirenSwitching, PATCH_JUMP);
-
-// InjectHook(0x57C2B0, &cAudioManager::AdjustSamplesVolume, PATCH_JUMP);
-// InjectHook(0x57C320, &cAudioManager::ComputeEmittingVolume, PATCH_JUMP);
-
-// InjectHook(0x5755C0, &cPedComments::Add, PATCH_JUMP);
-// InjectHook(0x575730, &cPedComments::Process, PATCH_JUMP);
-// ENDPATCHES
diff --git a/src/audio/AudioScriptObject.cpp b/src/audio/AudioScriptObject.cpp
index da9e1d2e..3d84006d 100644
--- a/src/audio/AudioScriptObject.cpp
+++ b/src/audio/AudioScriptObject.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "AudioScriptObject.h"
#include "Pools.h"
#include "DMAudio.h"
@@ -86,10 +86,3 @@ PlayOneShotScriptObject(uint8 id, CVector const &pos)
audioScriptObject->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(audioScriptObject);
}
-
-STARTPATCHES
-InjectHook(0x57C430, &cAudioScriptObject::Reset, PATCH_JUMP);
-InjectHook(0x57C5F0, &PlayOneShotScriptObject, PATCH_JUMP);
-InjectHook(0x57C560, &cAudioScriptObject::LoadAllAudioScriptObjects, PATCH_JUMP);
-InjectHook(0x57c460, &cAudioScriptObject::SaveAllAudioScriptObjects, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp
index a01c85ae..11c85dbd 100644
--- a/src/audio/DMAudio.cpp
+++ b/src/audio/DMAudio.cpp
@@ -1,12 +1,12 @@
#include "common.h"
-#include "patcher.h"
+
#include "DMAudio.h"
#include "MusicManager.h"
#include "AudioManager.h"
#include "AudioScriptObject.h"
#include "sampman.h"
-cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE;
+cDMAudio DMAudio;
void
cDMAudio::Initialise(void)
@@ -318,57 +318,3 @@ cDMAudio::SetRadioChannel(int8 radio, int32 pos)
{
MusicManager.SetRadioChannelByScript(radio, pos);
}
-
-STARTPATCHES
- InjectHook(0x57C760, &cDMAudio::Initialise, PATCH_JUMP);
- InjectHook(0x57C780, &cDMAudio::Terminate, PATCH_JUMP);
- InjectHook(0x57C7A0, &cDMAudio::Service, PATCH_JUMP);
- InjectHook(0x57C7C0, &cDMAudio::CreateEntity, PATCH_JUMP);
- InjectHook(0x57C7F0, &cDMAudio::DestroyEntity, PATCH_JUMP);
- InjectHook(0x57C810, &cDMAudio::SetEntityStatus, PATCH_JUMP);
- InjectHook(0x57C840, &cDMAudio::PlayOneShot, PATCH_JUMP);
- InjectHook(0x57C870, &cDMAudio::DestroyAllGameCreatedEntities, PATCH_JUMP);
- InjectHook(0x57C890, &cDMAudio::SetEffectsMasterVolume, PATCH_JUMP);
- InjectHook(0x57C8C0, &cDMAudio::SetMusicMasterVolume, PATCH_JUMP);
- InjectHook(0x57C8F0, &cDMAudio::SetEffectsFadeVol, PATCH_JUMP);
- InjectHook(0x57C920, &cDMAudio::SetMusicFadeVol, PATCH_JUMP);
- InjectHook(0x57C950, &cDMAudio::GetNum3DProvidersAvailable, PATCH_JUMP);
- InjectHook(0x57C970, &cDMAudio::Get3DProviderName, PATCH_JUMP);
- InjectHook(0x57C990, &cDMAudio::GetCurrent3DProviderIndex, PATCH_JUMP);
- InjectHook(0x57C9B0, &cDMAudio::SetCurrent3DProvider, PATCH_JUMP);
- InjectHook(0x57C9D0, &cDMAudio::SetSpeakerConfig, PATCH_JUMP);
- InjectHook(0x57C9F0, &cDMAudio::IsMP3RadioChannelAvailable, PATCH_JUMP);
- InjectHook(0x57CA10, &cDMAudio::ReleaseDigitalHandle, PATCH_JUMP);
- InjectHook(0x57CA30, &cDMAudio::ReacquireDigitalHandle, PATCH_JUMP);
- InjectHook(0x57CA50, &cDMAudio::SetDynamicAcousticModelingStatus, PATCH_JUMP);
- InjectHook(0x57CA70, &cDMAudio::CheckForAnAudioFileOnCD, PATCH_JUMP);
- InjectHook(0x57CA90, &cDMAudio::GetCDAudioDriveLetter, PATCH_JUMP);
- InjectHook(0x57CAB0, &cDMAudio::IsAudioInitialised, PATCH_JUMP);
- InjectHook(0x57CAD0, &cDMAudio::ReportCrime, PATCH_JUMP);
- InjectHook(0x57CB00, &cDMAudio::CreateLoopingScriptObject, PATCH_JUMP);
- InjectHook(0x57CB40, &cDMAudio::DestroyLoopingScriptObject, PATCH_JUMP);
- InjectHook(0x57CB60, &cDMAudio::CreateOneShotScriptObject, PATCH_JUMP);
- InjectHook(0x57CBB0, &cDMAudio::PlaySuspectLastSeen, PATCH_JUMP);
- InjectHook(0x57CBE0, &cDMAudio::ReportCollision, PATCH_JUMP);
- InjectHook(0x57CC20, &cDMAudio::PlayFrontEndSound, PATCH_JUMP);
- InjectHook(0x57CC60, &cDMAudio::PlayRadioAnnouncement, PATCH_JUMP);
- InjectHook(0x57CC80, &cDMAudio::PlayFrontEndTrack, PATCH_JUMP);
- InjectHook(0x57CCB0, &cDMAudio::StopFrontEndTrack, PATCH_JUMP);
- InjectHook(0x57CCD0, &cDMAudio::ResetTimers, PATCH_JUMP);
- InjectHook(0x57CCF0, &cDMAudio::ChangeMusicMode, PATCH_JUMP);
- InjectHook(0x57CD10, &cDMAudio::PreloadCutSceneMusic, PATCH_JUMP);
- InjectHook(0x57CD30, &cDMAudio::PlayPreloadedCutSceneMusic, PATCH_JUMP);
- InjectHook(0x57CD50, &cDMAudio::StopCutSceneMusic, PATCH_JUMP);
- InjectHook(0x57CD70, &cDMAudio::PreloadMissionAudio, PATCH_JUMP);
- InjectHook(0x57CD90, &cDMAudio::GetMissionAudioLoadingStatus, PATCH_JUMP);
- InjectHook(0x57CDB0, &cDMAudio::SetMissionAudioLocation, PATCH_JUMP);
- InjectHook(0x57CDE0, &cDMAudio::PlayLoadedMissionAudio, PATCH_JUMP);
- InjectHook(0x57CE00, &cDMAudio::IsMissionAudioSampleFinished, PATCH_JUMP);
- InjectHook(0x57CE20, &cDMAudio::ClearMissionAudio, PATCH_JUMP);
- InjectHook(0x57CE40, &cDMAudio::GetRadioInCar, PATCH_JUMP);
- InjectHook(0x57CE60, &cDMAudio::SetRadioInCar, PATCH_JUMP);
- InjectHook(0x57CE80, &cDMAudio::SetRadioChannel, PATCH_JUMP);
-
- //InjectHook(0x57CEB0, `global constructor keyed to'dmaudio.cpp, PATCH_JUMP);
- //InjectHook(0x57CED0, cDMAudio::~cDMAudio, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h
index d2cdf466..9ce073b4 100644
--- a/src/audio/DMAudio.h
+++ b/src/audio/DMAudio.h
@@ -256,4 +256,4 @@ public:
void SetRadioInCar(uint32 radio);
void SetRadioChannel(int8 radio, int32 pos);
};
-extern cDMAudio &DMAudio;
+extern cDMAudio DMAudio;
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index d4b60d9b..2cc1d929 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -13,7 +13,7 @@
#include "Timer.h"
#include "World.h"
#include "sampman.h"
-#include "patcher.h"
+
cMusicManager MusicManager;
int32 gNumRetunePresses;
@@ -904,34 +904,3 @@ cMusicManager::ChangeRadioChannel()
}
return true;
}
-
-STARTPATCHES
-InjectHook(0x57E4B0, &cMusicManager::PlayerInCar, PATCH_JUMP);
-InjectHook(0x57E6D0, &cMusicManager::DisplayRadioStationName, PATCH_JUMP);
-InjectHook(0x57CF70, &cMusicManager::Initialise, PATCH_JUMP);
-InjectHook(0x57D140, &cMusicManager::Terminate, PATCH_JUMP);
-InjectHook(0x57D1D0, &cMusicManager::GetRadioInCar, PATCH_JUMP);
-InjectHook(0x57D2C0, &cMusicManager::SetRadioInCar, PATCH_JUMP);
-InjectHook(0x57D180, &cMusicManager::SetRadioChannelByScript, PATCH_JUMP);
-InjectHook(0x57CF30, &cMusicManager::ResetMusicAfterReload, PATCH_JUMP);
-InjectHook(0x57E6A0, &cMusicManager::UsesPoliceRadio, PATCH_JUMP);
-InjectHook(0x57D310, &cMusicManager::ChangeMusicMode, PATCH_JUMP);
-InjectHook(0x57D420, &cMusicManager::ResetTimers, PATCH_JUMP);
-InjectHook(0x57D440, &cMusicManager::Service, PATCH_JUMP);
-InjectHook(0x57D530, &cMusicManager::ServiceFrontEndMode, PATCH_JUMP);
-InjectHook(0x57E3D0, &cMusicManager::StopFrontEndTrack, PATCH_JUMP);
-InjectHook(0x57E430, &cMusicManager::PlayAnnouncement, PATCH_JUMP);
-InjectHook(0x57E2E0, &cMusicManager::PlayFrontEndTrack, PATCH_JUMP);
-InjectHook(0x57E210, &cMusicManager::PreloadCutSceneMusic, PATCH_JUMP);
-InjectHook(0x57E290, &cMusicManager::PlayPreloadedCutSceneMusic, PATCH_JUMP);
-InjectHook(0x57E2B0, &cMusicManager::StopCutSceneMusic, PATCH_JUMP);
-InjectHook(0x57E450, &cMusicManager::GetTrackStartPos, PATCH_JUMP);
-InjectHook(0x57D690, &cMusicManager::ServiceGameMode, PATCH_JUMP);
-InjectHook(0x57DCB0, &cMusicManager::ServiceAmbience, PATCH_JUMP);
-InjectHook(0x57DEA0, &cMusicManager::ComputeAmbienceVol, PATCH_JUMP);
-InjectHook(0x57E100, &cMusicManager::ServiceTrack, PATCH_JUMP);
-InjectHook(0x57DFC0, &cMusicManager::ServiceAnnouncement, PATCH_JUMP);
-InjectHook(0x57E530, &cMusicManager::GetCarTuning, PATCH_JUMP);
-InjectHook(0x57E5A0, &cMusicManager::GetNextCarTuning, PATCH_JUMP);
-InjectHook(0x57E130, &cMusicManager::ChangeRadioChannel, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp
index 255d7026..d9c6bfd7 100644
--- a/src/audio/PoliceRadio.cpp
+++ b/src/audio/PoliceRadio.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "DMAudio.h"
#include "AudioManager.h"
#include "AudioSamples.h"
@@ -21,14 +21,14 @@ struct tPoliceRadioZone {
int32 field_12;
};
-tPoliceRadioZone (&ZoneSfx)[NUMAUDIOZONES] = *(tPoliceRadioZone(*)[NUMAUDIOZONES])*(uintptr*)0x880240;
-char *SubZo2Label = (char*)0x6E9918;
-char *SubZo3Label = (char*)0x6E9870;
+tPoliceRadioZone ZoneSfx[NUMAUDIOZONES];
+char SubZo2Label[8];
+char SubZo3Label[8];
-int32 &g_nMissionAudioSfx = *(int32*)0x60ED84;
-int8 &g_nMissionAudioPlayingStatus = *(int8*)0x60ED88;
-uint8 &gSpecialSuspectLastSeenReport = *(uint8*)0x95CD4D;
-uint32 (&gMinTimeToNextReport)[NUM_CRIME_TYPES] = *(uint32(*)[NUM_CRIME_TYPES])*(uintptr*)0x8E2828;
+int32 g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES;
+int8 g_nMissionAudioPlayingStatus = 2;
+uint8 gSpecialSuspectLastSeenReport;
+uint32 gMinTimeToNextReport[NUM_CRIME_TYPES];
void
cAudioManager::InitialisePoliceRadioZones()
@@ -774,19 +774,3 @@ cAudioManager::AgeCrimes()
}
}
}
-
-STARTPATCHES
-InjectHook(0x580AF0, &cAudioManager::AgeCrimes, PATCH_JUMP);
-InjectHook(0x57F060, &cAudioManager::DoPoliceRadioCrackle, PATCH_JUMP);
-InjectHook(0x57F050, &cAudioManager::GetMissionScriptPoliceAudioPlayingStatus, PATCH_JUMP);
-InjectHook(0x57EEC0, &cAudioManager::InitialisePoliceRadio, PATCH_JUMP);
-InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP);
-InjectHook(0x580500, &cAudioManager::PlaySuspectLastSeen, PATCH_JUMP);
-InjectHook(0x5803D0, &cAudioManager::ReportCrime, PATCH_JUMP);
-InjectHook(0x57EFF0, &cAudioManager::ResetPoliceRadio, PATCH_JUMP);
-InjectHook(0x57F110, &cAudioManager::ServicePoliceRadio, PATCH_JUMP);
-InjectHook(0x57F1B0, &cAudioManager::ServicePoliceRadioChannel, PATCH_JUMP);
-InjectHook(0x57F020, &cAudioManager::SetMissionScriptPoliceAudio, PATCH_JUMP);
-InjectHook(0x57F5B0, &cAudioManager::SetupCrimeReport, PATCH_JUMP);
-InjectHook(0x57FCC0, &cAudioManager::SetupSuspectLastSeenReport, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/audio/sampman.cpp b/src/audio/sampman.cpp
index 7887c363..d24de27f 100644
--- a/src/audio/sampman.cpp
+++ b/src/audio/sampman.cpp
@@ -13,7 +13,7 @@
#include "MusicManager.h"
#include "Frontend.h"
#include "Timer.h"
-#include "patcher.h"
+
#pragma comment( lib, "mss32.lib" )
@@ -2236,66 +2236,3 @@ cSampleManager::InitialiseSampleBanks(void)
return true;
}
-
-STARTPATCHES
- //InjectHook(0x565500, cSampleManager::cSampleManager, PATCH_JUMP);
- //InjectHook(0x565510, cSampleManager::~cSampleManager, PATCH_JUMP);
- InjectHook(0x565520, comp, PATCH_JUMP);
- InjectHook(0x565540, add_providers, PATCH_JUMP);
- InjectHook(0x565680, release_existing, PATCH_JUMP);
- InjectHook(0x5656F0, set_new_provider, PATCH_JUMP);
- InjectHook(0x565900, &cSampleManager::SetSpeakerConfig, PATCH_JUMP);
- InjectHook(0x565970, &cSampleManager::GetMaximumSupportedChannels, PATCH_JUMP);
- InjectHook(0x565990, &cSampleManager::GetCurrent3DProviderIndex, PATCH_JUMP);
- InjectHook(0x5659A0, &cSampleManager::SetCurrent3DProvider, PATCH_JUMP);
- InjectHook(0x565A10, _ResolveLink, PATCH_JUMP);
- InjectHook(0x565B40, _FindMP3s, PATCH_JUMP);
- InjectHook(0x566380, _DeleteMP3Entries, PATCH_JUMP);
- InjectHook(0x566400, _GetMP3EntryByIndex, PATCH_JUMP);
- InjectHook(0x566490, &cSampleManager::IsMP3RadioChannelAvailable, PATCH_JUMP);
- InjectHook(0x5664B0, &cSampleManager::ReleaseDigitalHandle, PATCH_JUMP);
- InjectHook(0x5664F0, &cSampleManager::ReacquireDigitalHandle, PATCH_JUMP);
- InjectHook(0x566530, &cSampleManager::Initialise, PATCH_JUMP);
- InjectHook(0x566DC0, &cSampleManager::Terminate, PATCH_JUMP);
- InjectHook(0x566EA0, &cSampleManager::CheckForAnAudioFileOnCD, PATCH_JUMP);
- InjectHook(0x566F20, &cSampleManager::GetCDAudioDriveLetter, PATCH_JUMP);
- InjectHook(0x566F50, &cSampleManager::UpdateEffectsVolume, PATCH_JUMP);
- InjectHook(0x567010, &cSampleManager::SetEffectsMasterVolume, PATCH_JUMP);
- InjectHook(0x567020, &cSampleManager::SetMusicMasterVolume, PATCH_JUMP);
- InjectHook(0x567030, &cSampleManager::SetEffectsFadeVolume, PATCH_JUMP);
- InjectHook(0x567040, &cSampleManager::SetMusicFadeVolume, PATCH_JUMP);
- InjectHook(0x567050, &cSampleManager::LoadSampleBank, PATCH_JUMP);
- InjectHook(0x567110, &cSampleManager::UnloadSampleBank, PATCH_JUMP);
- InjectHook(0x567130, &cSampleManager::IsSampleBankLoaded, PATCH_JUMP);
- InjectHook(0x567150, &cSampleManager::IsPedCommentLoaded, PATCH_JUMP);
- InjectHook(0x5671A0, &cSampleManager::LoadPedComment, PATCH_JUMP);
- InjectHook(0x5672A0, &cSampleManager::GetSampleBaseFrequency, PATCH_JUMP);
- InjectHook(0x5672C0, &cSampleManager::GetSampleLoopStartOffset, PATCH_JUMP);
- InjectHook(0x5672E0, &cSampleManager::GetSampleLoopEndOffset, PATCH_JUMP);
- InjectHook(0x567300, &cSampleManager::GetSampleLength, PATCH_JUMP);
- InjectHook(0x567320, &cSampleManager::UpdateReverb, PATCH_JUMP);
- InjectHook(0x567630, &cSampleManager::SetChannelReverbFlag, PATCH_JUMP);
- InjectHook(0x5676A0, &cSampleManager::InitialiseChannel, PATCH_JUMP);
- InjectHook(0x567820, &cSampleManager::SetChannelEmittingVolume, PATCH_JUMP);
- InjectHook(0x567890, &cSampleManager::SetChannel3DPosition, PATCH_JUMP);
- InjectHook(0x5678D0, &cSampleManager::SetChannel3DDistances, PATCH_JUMP);
- InjectHook(0x567900, &cSampleManager::SetChannelVolume, PATCH_JUMP);
- InjectHook(0x567980, &cSampleManager::SetChannelPan, PATCH_JUMP);
- InjectHook(0x5679D0, &cSampleManager::SetChannelFrequency, PATCH_JUMP);
- InjectHook(0x567A30, &cSampleManager::SetChannelLoopPoints, PATCH_JUMP);
- InjectHook(0x567AA0, &cSampleManager::SetChannelLoopCount, PATCH_JUMP);
- InjectHook(0x567B00, &cSampleManager::GetChannelUsedFlag, PATCH_JUMP);
- InjectHook(0x567B80, &cSampleManager::StartChannel, PATCH_JUMP);
- InjectHook(0x567BE0, &cSampleManager::StopChannel, PATCH_JUMP);
- InjectHook(0x567C50, &cSampleManager::PreloadStreamedFile, PATCH_JUMP);
- InjectHook(0x567D30, &cSampleManager::PauseStream, PATCH_JUMP);
- InjectHook(0x567D60, &cSampleManager::StartPreloadedStreamedFile, PATCH_JUMP);
- InjectHook(0x567D80, &cSampleManager::StartStreamedFile, PATCH_JUMP);
- InjectHook(0x5680E0, &cSampleManager::StopStreamedFile, PATCH_JUMP);
- InjectHook(0x568130, &cSampleManager::GetStreamedFilePosition, PATCH_JUMP);
- InjectHook(0x5681D0, &cSampleManager::SetStreamedVolumeAndPan, PATCH_JUMP);
- InjectHook(0x568270, &cSampleManager::GetStreamedFileLength, PATCH_JUMP);
- InjectHook(0x568290, &cSampleManager::IsStreamPlaying, PATCH_JUMP);
- InjectHook(0x5682D0, &cSampleManager::InitialiseSampleBanks, PATCH_JUMP);
- //InjectHook(0x5683F0, `global constructor keyed to'sampman.cpp, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp
index 65e73e5d..3fc9b154 100644
--- a/src/control/AutoPilot.cpp
+++ b/src/control/AutoPilot.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "AutoPilot.h"
#include "CarCtrl.h"
diff --git a/src/control/Bridge.cpp b/src/control/Bridge.cpp
index 53cf6af2..8514ef9e 100644
--- a/src/control/Bridge.cpp
+++ b/src/control/Bridge.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Bridge.h"
#include "Pools.h"
#include "ModelIndices.h"
@@ -144,11 +144,3 @@ bool CBridge::ThisIsABridgeObjectMovingUp(int index)
return State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP || State == STATE_LIFT_PART_MOVING_UP;
}
-
-STARTPATCHES
- InjectHook(0x413A30, &CBridge::Init, PATCH_JUMP);
- InjectHook(0x413AC0, &CBridge::Update, PATCH_JUMP);
- InjectHook(0x413D10, &CBridge::ShouldLightsBeFlashing, PATCH_JUMP);
- InjectHook(0x413D20, &CBridge::FindBridgeEntities, PATCH_JUMP);
- InjectHook(0x413DE0, &CBridge::ThisIsABridgeObjectMovingUp, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp
index e47e3d5e..7c9a1ad4 100644
--- a/src/control/CarAI.cpp
+++ b/src/control/CarAI.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "CarAI.h"
#include "Accident.h"
@@ -33,7 +33,6 @@ float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
void CCarAI::UpdateCarAI(CVehicle* pVehicle)
{
- //((void(*)(CVehicle*))(0x413E50))(pVehicle);
//return;
if (pVehicle->bIsLawEnforcer){
if (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_FARAWAY ||
@@ -637,6 +636,3 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
}
}
}
-
-STARTPATCHES
-ENDPATCHES
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 197fca63..827c97e7 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "CarCtrl.h"
#include "Accident.h"
@@ -67,25 +67,25 @@
#define MIN_ANGLE_TO_APPLY_HANDBRAKE 0.7f
#define MIN_SPEED_TO_APPLY_HANDBRAKE 0.3f
-int &CCarCtrl::NumLawEnforcerCars = *(int*)0x8F1B38;
-int &CCarCtrl::NumAmbulancesOnDuty = *(int*)0x885BB0;
-int &CCarCtrl::NumFiretrucksOnDuty = *(int*)0x9411F0;
-bool &CCarCtrl::bCarsGeneratedAroundCamera = *(bool*)0x95CD8A;
-float& CCarCtrl::CarDensityMultiplier = *(float*)0x5EC8B4;
-int32 &CCarCtrl::NumMissionCars = *(int32*)0x8F1B54;
-int32 &CCarCtrl::NumRandomCars = *(int32*)0x943118;
-int32 &CCarCtrl::NumParkedCars = *(int32*)0x8F29E0;
-int32 &CCarCtrl::NumPermanentCars = *(int32*)0x8F29F0;
-int8 &CCarCtrl::CountDownToCarsAtStart = *(int8*)0x95CD63;
-int32 &CCarCtrl::MaxNumberOfCarsInUse = *(int32*)0x5EC8B8;
-uint32 &CCarCtrl::LastTimeLawEnforcerCreated = *(uint32*)0x8F5FF0;
-uint32 &CCarCtrl::LastTimeFireTruckCreated = *(uint32*)0x880F5C;
-uint32 &CCarCtrl::LastTimeAmbulanceCreated = *(uint32*)0x941450;
-int32 (&CCarCtrl::TotalNumOfCarsOfRating)[TOTAL_CUSTOM_CLASSES] = *(int32(*)[TOTAL_CUSTOM_CLASSES])*(uintptr*)0x8F1A60;
-int32 (&CCarCtrl::NextCarOfRating)[TOTAL_CUSTOM_CLASSES] = *(int32(*)[TOTAL_CUSTOM_CLASSES])*(uintptr*)0x9412AC;
-int32 (&CCarCtrl::CarArrays)[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY] = *(int32(*)[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY])*(uintptr*)0x6EB860;
-CVehicle* (&apCarsToKeep)[MAX_CARS_TO_KEEP] = *(CVehicle*(*)[MAX_CARS_TO_KEEP])*(uintptr*)0x70D830;
-uint32 (&aCarsToKeepTime)[MAX_CARS_TO_KEEP] = *(uint32(*)[MAX_CARS_TO_KEEP])*(uintptr*)0x87F9A8;
+int CCarCtrl::NumLawEnforcerCars;
+int CCarCtrl::NumAmbulancesOnDuty;
+int CCarCtrl::NumFiretrucksOnDuty;
+bool CCarCtrl::bCarsGeneratedAroundCamera;
+float CCarCtrl::CarDensityMultiplier = 1.0f;
+int32 CCarCtrl::NumMissionCars;
+int32 CCarCtrl::NumRandomCars;
+int32 CCarCtrl::NumParkedCars;
+int32 CCarCtrl::NumPermanentCars;
+int8 CCarCtrl::CountDownToCarsAtStart;
+int32 CCarCtrl::MaxNumberOfCarsInUse = 12;
+uint32 CCarCtrl::LastTimeLawEnforcerCreated;
+uint32 CCarCtrl::LastTimeFireTruckCreated;
+uint32 CCarCtrl::LastTimeAmbulanceCreated;
+int32 CCarCtrl::TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES];
+int32 CCarCtrl::NextCarOfRating[TOTAL_CUSTOM_CLASSES];
+int32 CCarCtrl::CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
+CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP];
+uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP];
void
CCarCtrl::GenerateRandomCars()
@@ -2736,20 +2736,3 @@ bool CCarCtrl::MapCouldMoveInThisArea(float x, float y)
return x > -342.0f && x < -219.0f &&
y > -677.0f && y < -580.0f;
}
-
-STARTPATCHES
-InjectHook(0x416580, &CCarCtrl::GenerateRandomCars, PATCH_JUMP);
-InjectHook(0x417EC0, &CCarCtrl::ChooseModel, PATCH_JUMP);
-InjectHook(0x418320, &CCarCtrl::RemoveDistantCars, PATCH_JUMP);
-InjectHook(0x418430, &CCarCtrl::PossiblyRemoveVehicle, PATCH_JUMP);
-InjectHook(0x41D280, &CCarCtrl::Init, PATCH_JUMP);
-InjectHook(0x41D3B0, &CCarCtrl::ReInit, PATCH_JUMP);
-InjectHook(0x41E250, &CCarCtrl::SteerAIBoatWithPhysics, PATCH_JUMP);
-InjectHook(0x41F6E0, &CCarCtrl::RegisterVehicleOfInterest, PATCH_JUMP);
-InjectHook(0x41F780, &CCarCtrl::IsThisVehicleInteresting, PATCH_JUMP);
-InjectHook(0x41F7A0, &CCarCtrl::RemoveFromInterestingVehicleList, PATCH_JUMP);
-InjectHook(0x41F7D0, &CCarCtrl::ClearInterestingVehicleList, PATCH_JUMP);
-InjectHook(0x41F7F0, &CCarCtrl::SwitchVehicleToRealPhysics, PATCH_JUMP);
-InjectHook(0x41F820, &CCarCtrl::JoinCarWithRoadSystem, PATCH_JUMP);
-InjectHook(0x41FA00, &CCarCtrl::JoinCarWithRoadSystemGotoCoors, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h
index 925552b5..44ef9ab6 100644
--- a/src/control/CarCtrl.h
+++ b/src/control/CarCtrl.h
@@ -120,23 +120,23 @@ public:
return angle;
}
- static int32 &NumLawEnforcerCars;
- static int32 &NumAmbulancesOnDuty;
- static int32 &NumFiretrucksOnDuty;
- static int32 &NumRandomCars;
- static int32 &NumMissionCars;
- static int32 &NumParkedCars;
- static int32 &NumPermanentCars;
- static bool &bCarsGeneratedAroundCamera;
- static float &CarDensityMultiplier;
- static int8 &CountDownToCarsAtStart;
- static int32 &MaxNumberOfCarsInUse;
- static uint32 &LastTimeLawEnforcerCreated;
- static uint32 &LastTimeFireTruckCreated;
- static uint32 &LastTimeAmbulanceCreated;
- static int32 (&TotalNumOfCarsOfRating)[TOTAL_CUSTOM_CLASSES];
- static int32 (&NextCarOfRating)[TOTAL_CUSTOM_CLASSES];
- static int32 (&CarArrays)[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
+ static int32 NumLawEnforcerCars;
+ static int32 NumAmbulancesOnDuty;
+ static int32 NumFiretrucksOnDuty;
+ static int32 NumRandomCars;
+ static int32 NumMissionCars;
+ static int32 NumParkedCars;
+ static int32 NumPermanentCars;
+ static bool bCarsGeneratedAroundCamera;
+ static float CarDensityMultiplier;
+ static int8 CountDownToCarsAtStart;
+ static int32 MaxNumberOfCarsInUse;
+ static uint32 LastTimeLawEnforcerCreated;
+ static uint32 LastTimeFireTruckCreated;
+ static uint32 LastTimeAmbulanceCreated;
+ static int32 TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES];
+ static int32 NextCarOfRating[TOTAL_CUSTOM_CLASSES];
+ static int32 CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
};
-extern CVehicle* (&apCarsToKeep)[MAX_CARS_TO_KEEP]; \ No newline at end of file
+extern CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP]; \ No newline at end of file
diff --git a/src/control/Curves.cpp b/src/control/Curves.cpp
index 5c6ef06d..623ab040 100644
--- a/src/control/Curves.cpp
+++ b/src/control/Curves.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Curves.h"
float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float dir1X, float dir1Y, float dir2X, float dir2Y)
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp
index 3265d1c2..e81d4112 100644
--- a/src/control/Darkel.cpp
+++ b/src/control/Darkel.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "main.h"
#include "Darkel.h"
#include "PlayerPed.h"
@@ -371,19 +371,3 @@ CDarkel::Update()
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_PASSED, 0);
}
}
-
-STARTPATCHES
- InjectHook(0x421380, CDarkel::CalcFade, PATCH_JUMP);
- InjectHook(0x420650, CDarkel::Init, PATCH_JUMP);
- InjectHook(0x420660, CDarkel::Update, PATCH_JUMP);
- InjectHook(0x420E60, CDarkel::FrenzyOnGoing, PATCH_JUMP);
- InjectHook(0x420E50, CDarkel::ReadStatus, PATCH_JUMP);
- InjectHook(0x420E70, CDarkel::ResetOnPlayerDeath, PATCH_JUMP);
- InjectHook(0x4210E0, CDarkel::StartFrenzy, PATCH_JUMP);
- InjectHook(0x421370, CDarkel::QueryModelsKilledByPlayer, PATCH_JUMP);
- InjectHook(0x421060, CDarkel::RegisterKillNotByPlayer, PATCH_JUMP);
- InjectHook(0x421310, CDarkel::ResetModelsKilledByPlayer, PATCH_JUMP);
- InjectHook(0x420920, CDarkel::DrawMessages, PATCH_JUMP);
- InjectHook(0x421070, CDarkel::RegisterCarBlownUpByPlayer, PATCH_JUMP);
- InjectHook(0x420F60, CDarkel::RegisterKillByPlayer, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index 8e0ea02d..e7f642fe 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "GameLogic.h"
#include "Clock.h"
#include "Stats.h"
@@ -20,7 +20,7 @@
#include "Script.h"
#include "Garages.h"
-uint8 CGameLogic::ActivePlayers; // 0x95CD5E
+uint8 CGameLogic::ActivePlayers;
void
CGameLogic::InitAtStartOfGame()
@@ -284,11 +284,3 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector
CWorld::Remove(pPlayerPed);
CWorld::Add(pPlayerPed);
}
-
-STARTPATCHES
- InjectHook(0x4213F0, &CGameLogic::InitAtStartOfGame, PATCH_JUMP);
- InjectHook(0x421C00, &CGameLogic::PassTime, PATCH_JUMP);
- InjectHook(0x421A20, &CGameLogic::SortOutStreamingAndMemory, PATCH_JUMP);
- InjectHook(0x421400, &CGameLogic::Update, PATCH_JUMP);
- InjectHook(0x421A60, &CGameLogic::RestorePlayerStuffDuringResurrection, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index cca8c3b8..1ee8f99c 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Garages.h"
#include "main.h"
@@ -2357,10 +2357,3 @@ CGarages::IsModelIndexADoor(uint32 id)
id == MI_CRUSHERBODY ||
id == MI_CRUSHERLID;
}
-
-
-STARTPATCHES
- InjectHook(0x427AB0, CGarages::IsPointInAGarageCameraZone, PATCH_JUMP); // CCamera::CamControl
- InjectHook(0x427BC0, CGarages::CameraShouldBeOutside, PATCH_JUMP); // CCamera::CamControl
- InjectHook(0x428940, CGarages::Load, PATCH_JUMP); // GenericLoad
-ENDPATCHES
diff --git a/src/control/OnscreenTimer.cpp b/src/control/OnscreenTimer.cpp
index 5406522c..d128efeb 100644
--- a/src/control/OnscreenTimer.cpp
+++ b/src/control/OnscreenTimer.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "DMAudio.h"
#include "Hud.h"
@@ -153,18 +153,3 @@ void COnscreenTimerEntry::ProcessForDisplayCounter() {
uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset);
sprintf(m_bCounterBuffer, "%d", counter);
}
-
-STARTPATCHES
- InjectHook(0x429160, &COnscreenTimerEntry::Process, PATCH_JUMP);
- InjectHook(0x429110, &COnscreenTimerEntry::ProcessForDisplay, PATCH_JUMP);
- InjectHook(0x429080, &COnscreenTimerEntry::ProcessForDisplayClock, PATCH_JUMP);
- InjectHook(0x4290F0, &COnscreenTimerEntry::ProcessForDisplayCounter, PATCH_JUMP);
-
- InjectHook(0x429220, &COnscreenTimer::Init, PATCH_JUMP);
- InjectHook(0x429320, &COnscreenTimer::Process, PATCH_JUMP);
- InjectHook(0x4292E0, &COnscreenTimer::ProcessForDisplay, PATCH_JUMP);
- InjectHook(0x429450, &COnscreenTimer::ClearCounter, PATCH_JUMP);
- InjectHook(0x429410, &COnscreenTimer::ClearClock, PATCH_JUMP);
- InjectHook(0x4293B0, &COnscreenTimer::AddCounter, PATCH_JUMP);
- InjectHook(0x429350, &COnscreenTimer::AddClock, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index 9f45c454..9d0959a8 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "General.h"
#include "FileMgr.h" // only needed for empty function
#include "Camera.h"
@@ -12,7 +12,7 @@ bool gbShowPedPaths;
bool gbShowCarPaths;
bool gbShowCarPathsLinks;
-CPathFind &ThePaths = *(CPathFind*)0x8F6754;
+CPathFind ThePaths;
#define MAX_DIST INT16_MAX-1
#define MIN_PED_ROUTE_DISTANCE 23.8f
@@ -21,11 +21,11 @@ CPathFind &ThePaths = *(CPathFind*)0x8F6754;
// 1 UseInRoadBlock
// 2 east/west road(?)
-CPathInfoForObject *&InfoForTileCars = *(CPathInfoForObject**)0x8F1A8C;
-CPathInfoForObject *&InfoForTilePeds = *(CPathInfoForObject**)0x8F1AE4;
+CPathInfoForObject *InfoForTileCars;
+CPathInfoForObject *InfoForTilePeds;
// unused
-CTempDetachedNode *&DetachedNodesCars = *(CTempDetachedNode**)0x8E2824;
-CTempDetachedNode *&DetachedNodesPeds = *(CTempDetachedNode**)0x8E28A0;
+CTempDetachedNode *DetachedNodesCars;
+CTempDetachedNode *DetachedNodesPeds;
bool
CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints)
@@ -1766,48 +1766,3 @@ CPathFind::DisplayPathData(void)
}
}
}
-
-STARTPATCHES
- InjectHook(0x42E680, &CPedPath::CalcPedRoute, PATCH_JUMP);
- InjectHook(0x42F100, &CPedPath::AddNodeToPathList, PATCH_JUMP);
- InjectHook(0x42F140, &CPedPath::RemoveNodeFromList, PATCH_JUMP);
- InjectHook(0x42F160, &CPedPath::AddNodeToList, PATCH_JUMP);
- InjectHook(0x42F1A0, &CPedPath::AddBlockade, PATCH_JUMP);
- InjectHook(0x42F420, &CPedPath::AddBlockadeSectorList, PATCH_JUMP);
-
- InjectHook(0x4294A0, &CPathFind::Init, PATCH_JUMP);
- InjectHook(0x42D580, &CPathFind::AllocatePathFindInfoMem, PATCH_JUMP);
- InjectHook(0x429540, &CPathFind::RegisterMapObject, PATCH_JUMP);
- InjectHook(0x42D7E0, &CPathFind::StoreNodeInfoPed, PATCH_JUMP);
- InjectHook(0x42D690, &CPathFind::StoreNodeInfoCar, PATCH_JUMP);
- InjectHook(0x429610, &CPathFind::PreparePathData, PATCH_JUMP);
- InjectHook(0x42B810, &CPathFind::CountFloodFillGroups, PATCH_JUMP);
- InjectHook(0x429C20, &CPathFind::PreparePathDataForType, PATCH_JUMP);
-
- InjectHook(0x42C990, &CPathFind::CalcRoadDensity, PATCH_JUMP);
- InjectHook(0x42E1B0, &CPathFind::TestForPedTrafficLight, PATCH_JUMP);
- InjectHook(0x42E340, &CPathFind::TestCrossesRoad, PATCH_JUMP);
- InjectHook(0x42CBE0, &CPathFind::AddNodeToList, PATCH_JUMP);
- InjectHook(0x42CBB0, &CPathFind::RemoveNodeFromList, PATCH_JUMP);
- InjectHook(0x42B790, &CPathFind::RemoveBadStartNode, PATCH_JUMP);
- InjectHook(0x42E3B0, &CPathFind::SetLinksBridgeLights, PATCH_JUMP);
- InjectHook(0x42DED0, &CPathFind::SwitchOffNodeAndNeighbours, PATCH_JUMP);
- InjectHook(0x42D960, &CPathFind::SwitchRoadsOffInArea, PATCH_JUMP);
- InjectHook(0x42DA50, &CPathFind::SwitchPedRoadsOffInArea, PATCH_JUMP);
- InjectHook(0x42DB50, &CPathFind::SwitchRoadsInAngledArea, PATCH_JUMP);
- InjectHook(0x42E140, &CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours, PATCH_JUMP);
- InjectHook(0x42DF50, &CPathFind::MarkRoadsBetweenLevelsInArea, PATCH_JUMP);
- InjectHook(0x42E040, &CPathFind::PedMarkRoadsBetweenLevelsInArea, PATCH_JUMP);
- InjectHook(0x42CC30, &CPathFind::FindNodeClosestToCoors, PATCH_JUMP);
- InjectHook(0x42CDC0, &CPathFind::FindNodeClosestToCoorsFavourDirection, PATCH_JUMP);
- InjectHook(0x42CFC0, &CPathFind::FindNodeOrientationForCarPlacement, PATCH_JUMP);
- InjectHook(0x42D060, &CPathFind::FindNodeOrientationForCarPlacementFacingDestination, PATCH_JUMP);
- InjectHook(0x42BF10, &CPathFind::NewGenerateCarCreationCoors, PATCH_JUMP);
- InjectHook(0x42C1E0, &CPathFind::GeneratePedCreationCoors, PATCH_JUMP);
- InjectHook(0x42D2A0, &CPathFind::FindRoadObjectClosestToCoors, PATCH_JUMP);
- InjectHook(0x42B9F0, &CPathFind::FindNextNodeWandering, PATCH_JUMP);
- InjectHook(0x42B040, &CPathFind::DoPathSearch, PATCH_JUMP);
- InjectHook(0x42C8C0, &CPathFind::TestCoorsCloseness, PATCH_JUMP);
- InjectHook(0x42E450, &CPathFind::Save, PATCH_JUMP);
- InjectHook(0x42E550, &CPathFind::Load, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/control/PathFind.h b/src/control/PathFind.h
index ea88ade6..64c12d5b 100644
--- a/src/control/PathFind.h
+++ b/src/control/PathFind.h
@@ -138,8 +138,8 @@ struct CPathInfoForObject
int8 numRightLanes;
uint8 crossing : 1;
};
-extern CPathInfoForObject *&InfoForTileCars;
-extern CPathInfoForObject *&InfoForTilePeds;
+extern CPathInfoForObject *InfoForTileCars;
+extern CPathInfoForObject *InfoForTilePeds;
struct CTempNode
{
@@ -234,7 +234,7 @@ public:
};
static_assert(sizeof(CPathFind) == 0x49bf4, "CPathFind: error");
-extern CPathFind &ThePaths;
+extern CPathFind ThePaths;
extern bool gbShowPedPaths;
extern bool gbShowCarPaths;
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp
index 276f02b9..7fdc81c5 100644
--- a/src/control/Phones.cpp
+++ b/src/control/Phones.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Phones.h"
#include "Pools.h"
#include "ModelIndices.h"
@@ -13,13 +13,13 @@
#include "RpAnimBlend.h"
#include "AnimBlendAssociation.h"
-CPhoneInfo &gPhoneInfo = *(CPhoneInfo*)0x732A20;
+CPhoneInfo gPhoneInfo;
-bool &CPhoneInfo::bDisplayingPhoneMessage = *(bool*)0x6283AC; // is phone picked up
-uint32 &CPhoneInfo::PhoneEnableControlsTimer = *(uint32*)0x6283A8;
-CPhone *&CPhoneInfo::pPhoneDisplayingMessages = *(CPhone**)0x6283B0;
-bool &CPhoneInfo::bPickingUpPhone = *(bool*)0x6283B4;
-CPed *&CPhoneInfo::pCallBackPed = *(CPed**)0x6283B8; // ped who picking up the phone (reset after pickup cb)
+bool CPhoneInfo::bDisplayingPhoneMessage; // is phone picked up
+uint32 CPhoneInfo::PhoneEnableControlsTimer;
+CPhone *CPhoneInfo::pPhoneDisplayingMessages;
+bool CPhoneInfo::bPickingUpPhone;
+CPed *CPhoneInfo::pCallBackPed; // ped who picking up the phone (reset after pickup cb)
/*
Entering phonebooth cutscene, showing messages and triggering these things
@@ -377,20 +377,3 @@ PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg)
CPhoneInfo::pCallBackPed = nil;
}
-
-STARTPATCHES
- InjectHook(0x42F720, &CPhoneInfo::FindNearestFreePhone, PATCH_JUMP);
- InjectHook(0x42FD50, &CPhoneInfo::PhoneAtThisPosition, PATCH_JUMP);
- InjectHook(0x42FFF0, &CPhoneInfo::HasMessageBeenDisplayed, PATCH_JUMP);
- InjectHook(0x430030, &CPhoneInfo::IsMessageBeingDisplayed, PATCH_JUMP);
- InjectHook(0x430120, &CPhoneInfo::Load, PATCH_JUMP);
- InjectHook(0x42FF90, &CPhoneInfo::SetPhoneMessage_JustOnce, PATCH_JUMP);
- InjectHook(0x42FF30, &CPhoneInfo::SetPhoneMessage_Repeatedly, PATCH_JUMP);
- InjectHook(0x430060, &CPhoneInfo::Save, PATCH_JUMP);
- InjectHook(0x42F710, &CPhoneInfo::Shutdown, PATCH_JUMP);
- InjectHook(0x42F640, &CPhoneInfo::Initialise, PATCH_JUMP);
- InjectHook(0x42FDB0, &CPhoneInfo::GrabPhone, PATCH_JUMP);
- InjectHook(0x42F7A0, &CPhoneInfo::Update, PATCH_JUMP);
- InjectHook(0x42F570, &PhonePutDownCB, PATCH_JUMP);
- InjectHook(0x42F470, &PhonePickUpCB, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/control/Phones.h b/src/control/Phones.h
index e7e3c9a7..7fbf403f 100644
--- a/src/control/Phones.h
+++ b/src/control/Phones.h
@@ -36,11 +36,11 @@ static_assert(sizeof(CPhone) == 0x34, "CPhone: error");
class CPhoneInfo {
public:
- static bool &bDisplayingPhoneMessage;
- static uint32 &PhoneEnableControlsTimer;
- static CPhone *&pPhoneDisplayingMessages;
- static bool &bPickingUpPhone;
- static CPed *&pCallBackPed;
+ static bool bDisplayingPhoneMessage;
+ static uint32 PhoneEnableControlsTimer;
+ static CPhone *pPhoneDisplayingMessages;
+ static bool bPickingUpPhone;
+ static CPed *pCallBackPed;
int32 m_nMax;
int32 m_nScriptPhonesMax;
@@ -63,7 +63,7 @@ public:
void Update(void);
};
-extern CPhoneInfo &gPhoneInfo;
+extern CPhoneInfo gPhoneInfo;
void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg);
void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg);
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index eb561670..9836c9c2 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "main.h"
#include "Camera.h"
@@ -31,16 +31,16 @@
#include "WaterLevel.h"
#include "World.h"
-CPickup(&CPickups::aPickUps)[NUMPICKUPS] = *(CPickup(*)[NUMPICKUPS])*(uintptr*)0x878C98;
-int16 CPickups::NumMessages;// = *(int16*)0x95CC98;
-int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS];// = *(int32(*)[NUMCOLLECTEDPICKUPS])*(uintptr*)0x87C538;
-int16 CPickups::CollectedPickUpIndex;// = *(int16*)0x95CC8A;
+CPickup CPickups::aPickUps[NUMPICKUPS];
+int16 CPickups::NumMessages;
+int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS];
+int16 CPickups::CollectedPickUpIndex;
// unused
-bool &CPickups::bPickUpcamActivated = *(bool*)0x95CD71;
-CVehicle *&CPickups::pPlayerVehicle = *(CVehicle**)0x8F29E8;
-CVector &CPickups::StaticCamCoors = *(CVector*)0x9404C8;
-uint32 &CPickups::StaticCamStartTime = *(uint32*)0x8E289C;
+bool CPickups::bPickUpcamActivated;
+CVehicle *CPickups::pPlayerVehicle;
+CVector CPickups::StaticCamCoors;
+uint32 CPickups::StaticCamStartTime;
tPickupMessage CPickups::aMessages[NUMPICKUPMESSAGES];
@@ -1406,47 +1406,3 @@ CPacManPickups::ResetPowerPillsCarriedByPlayer()
FindPlayerVehicle()->m_fForceMultiplier = 1.0f;
}
}
-
-STARTPATCHES
- InjectHook(0x430220, CPickups::Init, PATCH_JUMP);
- InjectHook(0x4303D0, CPickups::Update, PATCH_JUMP);
- InjectHook(0x432440, CPickups::RenderPickUpText, PATCH_JUMP);
- InjectHook(0x431C30, CPickups::DoCollectableEffects, PATCH_JUMP);
- InjectHook(0x431F40, CPickups::DoMoneyEffects, PATCH_JUMP);
- InjectHook(0x4321C0, CPickups::DoMineEffects, PATCH_JUMP);
- InjectHook(0x431520, CPickups::DoPickUpEffects, PATCH_JUMP);
- InjectHook(0x4304B0, CPickups::GenerateNewOne, PATCH_JUMP);
- InjectHook(0x430660, CPickups::GenerateNewOne_WeaponType, PATCH_JUMP);
- InjectHook(0x4307A0, CPickups::RemovePickUp, PATCH_JUMP);
- InjectHook(0x430800, CPickups::RemoveAllFloatingPickups, PATCH_JUMP);
- InjectHook(0x433D60, CPickups::AddToCollectedPickupsArray, PATCH_JUMP);
- InjectHook(0x430770, CPickups::IsPickUpPickedUp, PATCH_JUMP);
- InjectHook(0x430690, CPickups::ModelForWeapon, PATCH_JUMP);
- InjectHook(0x4306F0, CPickups::WeaponForModel, PATCH_JUMP);
- InjectHook(0x431510, CPickups::FindColourIndexForWeaponMI, PATCH_JUMP);/**/
- InjectHook(0x433DF0, CPickups::GetActualPickupIndex, PATCH_JUMP);
- InjectHook(0x433DB0, CPickups::GetNewUniquePickupIndex, PATCH_JUMP);
- InjectHook(0x433B60, CPickups::PassTime, PATCH_JUMP);
- InjectHook(0x4339F0, CPickups::GivePlayerGoodiesWithPickUpMI, PATCH_JUMP);
- InjectHook(0x433F60, CPickups::Load, PATCH_JUMP);
- InjectHook(0x433E40, CPickups::Save, PATCH_JUMP);
- InjectHook(0x433BA0, &CPickup::GiveUsAPickUpObject, PATCH_JUMP);
- InjectHook(0x430860, &CPickup::Update, PATCH_JUMP);
- InjectHook(0x4331B0, &CPacManPickup::Update, PATCH_JUMP);
- InjectHook(0x432760, CPacManPickups::Init, PATCH_JUMP);
- InjectHook(0x432800, CPacManPickups::Update, PATCH_JUMP);
- InjectHook(0x432AE0, CPacManPickups::GeneratePMPickUps, PATCH_JUMP);
- InjectHook(0x432D50, CPacManPickups::GeneratePMPickUpsForRace, PATCH_JUMP);
- InjectHook(0x432F20, CPacManPickups::GenerateOnePMPickUp, PATCH_JUMP);
- InjectHook(0x432F60, CPacManPickups::Render, PATCH_JUMP);
- InjectHook(0x433150, CPacManPickups::ClearPMPickUps, PATCH_JUMP);
- InjectHook(0x433340, CPacManPickups::StartPacManRace, PATCH_JUMP);
- InjectHook(0x433360, CPacManPickups::StartPacManRecord, PATCH_JUMP);
- InjectHook(0x4333A0, CPacManPickups::QueryPowerPillsEatenInRace, PATCH_JUMP);
- InjectHook(0x4333B0, CPacManPickups::ResetPowerPillsEatenInRace, PATCH_JUMP);
- InjectHook(0x4333C0, CPacManPickups::CleanUpPacManStuff, PATCH_JUMP);
- InjectHook(0x4333D0, CPacManPickups::StartPacManScramble, PATCH_JUMP);
- InjectHook(0x4333F0, CPacManPickups::QueryPowerPillsCarriedByPlayer, PATCH_JUMP);
- InjectHook(0x433410, CPacManPickups::ResetPowerPillsCarriedByPlayer, PATCH_JUMP);
-
-ENDPATCHES
diff --git a/src/control/Pickups.h b/src/control/Pickups.h
index b5b4f396..11da5f54 100644
--- a/src/control/Pickups.h
+++ b/src/control/Pickups.h
@@ -89,13 +89,13 @@ public:
static void Load(uint8 *buf, uint32 size);
static void Save(uint8 *buf, uint32 *size);
- static CPickup(&aPickUps)[NUMPICKUPS];
+ static CPickup aPickUps[NUMPICKUPS];
// unused
- static bool &bPickUpcamActivated;
- static CVehicle *&pPlayerVehicle;
- static CVector &StaticCamCoors;
- static uint32 &StaticCamStartTime;
+ static bool bPickUpcamActivated;
+ static CVehicle *pPlayerVehicle;
+ static CVector StaticCamCoors;
+ static uint32 StaticCamStartTime;
};
extern uint16 AmmoForWeapon[20];
diff --git a/src/control/Record.cpp b/src/control/Record.cpp
index ca4128e3..6687cbff 100644
--- a/src/control/Record.cpp
+++ b/src/control/Record.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Record.h"
#include "FileMgr.h"
@@ -10,11 +10,11 @@
#include "VehicleModelInfo.h"
#include "World.h"
-uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24;
-uint8*& CRecordDataForGame::pDataBuffer = *(uint8**)0x8F1B70;
-uint8*& CRecordDataForGame::pDataBufferPointer = *(uint8**)0x8F1AB0;
-int& CRecordDataForGame::FId = *(int*)0x885BA4;
-tGameBuffer& CRecordDataForGame::pDataBufferForFrame = *(tGameBuffer*)0x72CED0;
+uint16 CRecordDataForGame::RecordingState;
+uint8* CRecordDataForGame::pDataBuffer;
+uint8* CRecordDataForGame::pDataBufferPointer;
+int CRecordDataForGame::FId;
+tGameBuffer CRecordDataForGame::pDataBufferForFrame;
#define MEMORY_FOR_GAME_RECORD (150000)
@@ -176,15 +176,15 @@ uint16 CRecordDataForGame::CalcGameChecksum(void)
return checksum ^ checksum >> 16;
}
-uint8& CRecordDataForChase::Status = *(uint8*)0x95CDCE;
-int& CRecordDataForChase::PositionChanges = *(int*)0x8F59C8;
-uint8& CRecordDataForChase::CurrentCar = *(uint8*)0x95CDC9;
-CAutomobile* (&CRecordDataForChase::pChaseCars)[NUM_CHASE_CARS] = *(CAutomobile * (*)[NUM_CHASE_CARS])*(uintptr*)0x6F46A8;
-uint32& CRecordDataForChase::AnimStartTime = *(uint32*)0x8F1AEC;
-float& CRecordDataForChase::AnimTime = *(float*)0x880F88;
-CCarStateEachFrame* (&CRecordDataForChase::pBaseMemForCar)[NUM_CHASE_CARS] = *(CCarStateEachFrame * (*)[NUM_CHASE_CARS])*(uintptr*)0x70EA18;
-float& CRecordDataForChase::TimeMultiplier = *(float*)0x8E2A94;
-int& CRecordDataForChase::FId2 = *(int*)0x8E2C18;
+uint8 CRecordDataForChase::Status;
+int CRecordDataForChase::PositionChanges;
+uint8 CRecordDataForChase::CurrentCar;
+CAutomobile* CRecordDataForChase::pChaseCars[NUM_CHASE_CARS];
+uint32 CRecordDataForChase::AnimStartTime;
+float CRecordDataForChase::AnimTime;
+CCarStateEachFrame* CRecordDataForChase::pBaseMemForCar[NUM_CHASE_CARS];
+float CRecordDataForChase::TimeMultiplier;
+int CRecordDataForChase::FId2;
#define CHASE_SCENE_LENGTH_IN_SECONDS (80)
#define CHASE_SCENE_FRAMES_PER_SECOND (15) // skipping every second frame
diff --git a/src/control/Record.h b/src/control/Record.h
index 4abeb68a..7af733ba 100644
--- a/src/control/Record.h
+++ b/src/control/Record.h
@@ -23,7 +23,7 @@ public:
CVector pos;
};
-extern char* gString;
+extern char gString[256];;
class CRecordDataForChase
{
@@ -37,15 +37,15 @@ class CRecordDataForChase
STATE_PLAYBACK = 3,
STATE_PLAYBACK_BEFORE_RECORDING = 4
};
- static uint8 &Status;
- static int &PositionChanges;
- static uint8 &CurrentCar;
- static CAutomobile*(&pChaseCars)[NUM_CHASE_CARS];
- static float &AnimTime;
- static uint32 &AnimStartTime;
- static CCarStateEachFrame* (&pBaseMemForCar)[NUM_CHASE_CARS];
- static float &TimeMultiplier;
- static int &FId2;
+ static uint8 Status;
+ static int PositionChanges;
+ static uint8 CurrentCar;
+ static CAutomobile*pChaseCars[NUM_CHASE_CARS];
+ static float AnimTime;
+ static uint32 AnimStartTime;
+ static CCarStateEachFrame* pBaseMemForCar[NUM_CHASE_CARS];
+ static float TimeMultiplier;
+ static int FId2;
public:
static bool IsRecording(void) { return Status == STATE_RECORD; }
@@ -86,11 +86,11 @@ class CRecordDataForGame
STATE_RECORD = 1,
STATE_PLAYBACK = 2,
};
- static uint16& RecordingState;
- static uint8* &pDataBuffer;
- static uint8* &pDataBufferPointer;
- static int &FId;
- static tGameBuffer &pDataBufferForFrame;
+ static uint16 RecordingState;
+ static uint8* pDataBuffer;
+ static uint8* pDataBufferPointer;
+ static int FId;
+ static tGameBuffer pDataBufferForFrame;
public:
static bool IsRecording() { return RecordingState == STATE_RECORD; }
diff --git a/src/control/Remote.cpp b/src/control/Remote.cpp
index f7d12702..9c749bd9 100644
--- a/src/control/Remote.cpp
+++ b/src/control/Remote.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Automobile.h"
#include "CarCtrl.h"
#include "Camera.h"
@@ -49,8 +49,3 @@ CRemote::TakeRemoteControlledCarFromPlayer(void)
CWorld::Players[CWorld::PlayerInFocus].m_bInRemoteMode = true;
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bRemoveFromWorld = true;
}
-
-STARTPATCHES
- InjectHook(0x435C30, &CRemote::GivePlayerRemoteControlledCar, PATCH_JUMP);
- InjectHook(0x435DA0, &CRemote::TakeRemoteControlledCarFromPlayer, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 9e0bed66..c67e7cbf 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "AnimBlendAssociation.h"
#include "Boat.h"
#include "SpecialFX.h"
@@ -39,71 +39,70 @@
#include "Camera.h"
#include "Radar.h"
-uint8 &CReplay::Mode = *(uint8*)0x95CD5B;
-CAddressInReplayBuffer &CReplay::Record = *(CAddressInReplayBuffer*)0x942F7C;
-CAddressInReplayBuffer &CReplay::Playback = *(CAddressInReplayBuffer*)0x8F5F48;
-uint8 *&CReplay::pBuf0 = *(uint8**)0x8E2C64;
-CAutomobile *&CReplay::pBuf1 = *(CAutomobile**)0x8E2C68;
-uint8 *&CReplay::pBuf2 = *(uint8**)0x8E2C6C;
-CPlayerPed *&CReplay::pBuf3 = *(CPlayerPed**)0x8E2C70;
-uint8 *&CReplay::pBuf4 = *(uint8**)0x8E2C74;
-CCutsceneHead *&CReplay::pBuf5 = *(CCutsceneHead**)0x8E2C78;
-uint8 *&CReplay::pBuf6 = *(uint8**)0x8E2C80;
-CPtrNode *&CReplay::pBuf7 = *(CPtrNode**)0x8E2C84;
-uint8 *&CReplay::pBuf8 = *(uint8**)0x8E2C54;
-CEntryInfoNode *&CReplay::pBuf9 = *(CEntryInfoNode**)0x8E2C58;
-uint8 *&CReplay::pBuf10 = *(uint8**)0x8F2C28;
-CDummyPed *&CReplay::pBuf11 = *(CDummyPed**)0x8F2C2C;
-uint8 *&CReplay::pRadarBlips = *(uint8**)0x8F29F8;
-uint8 *&CReplay::pStoredCam = *(uint8**)0x8F2C34;
-uint8 *&CReplay::pWorld1 = *(uint8**)0x8E29C4;
-CReference *&CReplay::pEmptyReferences = *(CReference**)0x8F256C;
-CStoredDetailedAnimationState *&CReplay::pPedAnims = *(CStoredDetailedAnimationState**)0x8F6260;
-uint8 *&CReplay::pPickups = *(uint8**)0x8F1A48;
-uint8 *&CReplay::pReferences = *(uint8**)0x880FAC;
-uint8(&CReplay::BufferStatus)[NUM_REPLAYBUFFERS] = *(uint8(*)[NUM_REPLAYBUFFERS])*(uintptr*)0x8804D8;
-uint8(&CReplay::Buffers)[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE] = *(uint8(*)[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE])*(uintptr*)0x779958;
-bool &CReplay::bPlayingBackFromFile = *(bool*)0x95CD58;
-bool &CReplay::bReplayEnabled = *(bool*)0x617CAC;
-uint32 &CReplay::SlowMotion = *(uint32*)0x9414D4;
-uint32 &CReplay::FramesActiveLookAroundCam = *(uint32*)0x880F84;
-bool &CReplay::bDoLoadSceneWhenDone = *(bool*)0x95CD76;
-CPtrList &CReplay::WorldPtrList = *(CPtrList*)0x880F90;
-CPtrList &CReplay::BigBuildingPtrList = *(CPtrList*)0x941284;
-CWanted &CReplay::PlayerWanted = *(CWanted*)0x8F6278;
-CPlayerInfo &CReplay::PlayerInfo = *(CPlayerInfo*)0x8F5840;
-uint32 &CReplay::Time1 = *(uint32*)0x8F29DC;
-uint32 &CReplay::Time2 = *(uint32*)0x8F29D0;
-uint32 &CReplay::Time3 = *(uint32*)0x8F29D4;
-uint32 &CReplay::Time4 = *(uint32*)0x8F29C8;
-uint32 &CReplay::Frame = *(uint32*)0x8F2554;
-uint8 &CReplay::ClockHours = *(uint8*)0x95CDC5;
-uint8 &CReplay::ClockMinutes = *(uint8*)0x95CDA2;
-uint16 &CReplay::OldWeatherType = *(uint16*)0x95CCEA;
-uint16 &CReplay::NewWeatherType = *(uint16*)0x95CC6E;
-float &CReplay::WeatherInterpolationValue = *(float*)0x8F1A28;
-float &CReplay::TimeStepNonClipped = *(float*)0x8F5FF4;
-float &CReplay::TimeStep = *(float*)0x8F2C24;
-float &CReplay::TimeScale = *(float*)0x880E20;
-float &CReplay::CameraFixedX = *(float*)0x943054;
-float &CReplay::CameraFixedY = *(float*)0x943058;
-float &CReplay::CameraFixedZ = *(float*)0x94305C;
-int32 &CReplay::OldRadioStation = *(int32*)0x94151C;
-int8 &CReplay::CameraMode = *(int8*)0x95CD5F;
-bool &CReplay::bAllowLookAroundCam = *(bool*)0x95CDCD;
-float &CReplay::LoadSceneX = *(float*)0x880F9C;
-float &CReplay::LoadSceneY = *(float*)0x880F98;
-float &CReplay::LoadSceneZ = *(float*)0x880F94;
-float &CReplay::CameraFocusX = *(float*)0x942F5C;
-float &CReplay::CameraFocusY = *(float*)0x942F74;
-float &CReplay::CameraFocusZ = *(float*)0x942F58;
-bool &CReplay::bPlayerInRCBuggy = *(bool*)0x95CDC3;
-float &CReplay::fDistanceLookAroundCam = *(float*)0x885B44;
-float &CReplay::fBetaAngleLookAroundCam = *(float*)0x94072C;
-float &CReplay::fAlphaAngleLookAroundCam = *(float*)0x8F2A0C;
+uint8 CReplay::Mode;
+CAddressInReplayBuffer CReplay::Record;
+CAddressInReplayBuffer CReplay::Playback;
+uint8 *CReplay::pBuf0;
+CAutomobile *CReplay::pBuf1;
+uint8 *CReplay::pBuf2;
+CPlayerPed *CReplay::pBuf3;
+uint8 *CReplay::pBuf4;
+CCutsceneHead *CReplay::pBuf5;
+uint8 *CReplay::pBuf6;
+CPtrNode *CReplay::pBuf7;
+uint8 *CReplay::pBuf8;
+CEntryInfoNode *CReplay::pBuf9;
+uint8 *CReplay::pBuf10;
+CDummyPed *CReplay::pBuf11;
+uint8 *CReplay::pRadarBlips;
+uint8 *CReplay::pStoredCam;
+uint8 *CReplay::pWorld1;
+CReference *CReplay::pEmptyReferences;
+CStoredDetailedAnimationState *CReplay::pPedAnims;
+uint8 *CReplay::pPickups;
+uint8 *CReplay::pReferences;
+uint8 CReplay::BufferStatus[NUM_REPLAYBUFFERS];
+uint8 CReplay::Buffers[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE];
+bool CReplay::bPlayingBackFromFile;
+bool CReplay::bReplayEnabled = true;
+uint32 CReplay::SlowMotion;
+uint32 CReplay::FramesActiveLookAroundCam;
+bool CReplay::bDoLoadSceneWhenDone;
+CPtrList CReplay::WorldPtrList;
+CPtrList CReplay::BigBuildingPtrList;
+CWanted CReplay::PlayerWanted;
+CPlayerInfo CReplay::PlayerInfo;
+uint32 CReplay::Time1;
+uint32 CReplay::Time2;
+uint32 CReplay::Time3;
+uint32 CReplay::Time4;
+uint32 CReplay::Frame;
+uint8 CReplay::ClockHours;
+uint8 CReplay::ClockMinutes;
+uint16 CReplay::OldWeatherType;
+uint16 CReplay::NewWeatherType;
+float CReplay::WeatherInterpolationValue;
+float CReplay::TimeStepNonClipped;
+float CReplay::TimeStep;
+float CReplay::TimeScale;
+float CReplay::CameraFixedX;
+float CReplay::CameraFixedY;
+float CReplay::CameraFixedZ;
+int32 CReplay::OldRadioStation;
+int8 CReplay::CameraMode;
+bool CReplay::bAllowLookAroundCam;
+float CReplay::LoadSceneX;
+float CReplay::LoadSceneY;
+float CReplay::LoadSceneZ;
+float CReplay::CameraFocusX;
+float CReplay::CameraFocusY;
+float CReplay::CameraFocusZ;
+bool CReplay::bPlayerInRCBuggy;
+float CReplay::fDistanceLookAroundCam;
+float CReplay::fBetaAngleLookAroundCam;
+float CReplay::fAlphaAngleLookAroundCam;
-static void(*(&CBArray)[30])(CAnimBlendAssociation*, void*) = *(void(*(*)[30])(CAnimBlendAssociation*, void*))*(uintptr*)0x61052C;
-static void(*CBArray_RE3[])(CAnimBlendAssociation*, void*) =
+static void(*CBArray[])(CAnimBlendAssociation*, void*) =
{
nil, &CPed::PedGetupCB, &CPed::PedStaggerCB, &CPed::PedEvadeCB, &CPed::FinishDieAnimCB,
&CPed::FinishedWaitCB, &CPed::FinishLaunchCB, &CPed::FinishHitHeadCB, &CPed::PedAnimGetInCB, &CPed::PedAnimDoorOpenCB,
@@ -119,16 +118,13 @@ static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*))
if (CBArray[i] == f)
return i;
}
- for (int i = 0; i < sizeof(CBArray_RE3) / sizeof(*CBArray_RE3); i++) {
- if (CBArray_RE3[i] == f)
- return i;
- }
+
return 0;
}
static void(*FindCBFunction(uint8 id))(CAnimBlendAssociation*, void*)
{
- return CBArray_RE3[id];
+ return CBArray[id];
}
static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying)
@@ -1087,7 +1083,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
Playback.m_bSlot = first;
Playback.m_nOffset = 0;
Playback.m_pBase = Buffers[first];
- CObject::DeleteAllTempObjectInArea(CVector(0.0f, 0.0f, 0.0f), 1000000.0f);
+ CObject::DeleteAllTempObjectsInArea(CVector(0.0f, 0.0f, 0.0f), 1000000.0f);
StoreStuffInMem();
EmptyPedsAndVehiclePools();
SlowMotion = 1;
@@ -1574,16 +1570,3 @@ void CReplay::Display()
if (Mode == MODE_PLAYBACK)
CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY"));
}
-
-STARTPATCHES
-InjectHook(0x592FE0, &CReplay::Init, PATCH_JUMP);
-InjectHook(0x593150, &CReplay::DisableReplays, PATCH_JUMP);
-InjectHook(0x593160, &CReplay::EnableReplays, PATCH_JUMP);
-InjectHook(0x593170, &CReplay::Update, PATCH_JUMP);
-InjectHook(0x595B20, &CReplay::FinishPlayback, PATCH_JUMP);
-InjectHook(0x595BD0, &CReplay::EmptyReplayBuffer, PATCH_JUMP);
-InjectHook(0x595EE0, &CReplay::Display, PATCH_JUMP);
-InjectHook(0x596030, &CReplay::TriggerPlayback, PATCH_JUMP);
-InjectHook(0x597560, &CReplay::StreamAllNecessaryCarsAndPeds, PATCH_JUMP);
-InjectHook(0x597680, &CReplay::ShouldStandardCameraBeProcessed, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/control/Replay.h b/src/control/Replay.h
index 56de52a3..6f6c2a91 100644
--- a/src/control/Replay.h
+++ b/src/control/Replay.h
@@ -205,68 +205,68 @@ class CReplay
static_assert(sizeof(tVehicleUpdatePacket) == 48, "tVehicleUpdatePacket: error");
private:
- static uint8 &Mode;
- static CAddressInReplayBuffer &Record;
- static CAddressInReplayBuffer &Playback;
- static uint8 *&pBuf0;
- static CAutomobile *&pBuf1;
- static uint8 *&pBuf2;
- static CPlayerPed *&pBuf3;
- static uint8 *&pBuf4;
- static CCutsceneHead *&pBuf5;
- static uint8 *&pBuf6;
- static CPtrNode *&pBuf7;
- static uint8 *&pBuf8;
- static CEntryInfoNode *&pBuf9;
- static uint8 *&pBuf10;
- static CDummyPed *&pBuf11;
- static uint8 *&pRadarBlips;
- static uint8 *&pStoredCam;
- static uint8 *&pWorld1;
- static CReference *&pEmptyReferences;
- static CStoredDetailedAnimationState *&pPedAnims;
- static uint8 *&pPickups;
- static uint8 *&pReferences;
- static uint8 (&BufferStatus)[NUM_REPLAYBUFFERS];
- static uint8 (&Buffers)[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE];
- static bool &bPlayingBackFromFile;
- static bool &bReplayEnabled;
- static uint32 &SlowMotion;
- static uint32 &FramesActiveLookAroundCam;
- static bool &bDoLoadSceneWhenDone;
- static CPtrList &WorldPtrList;
- static CPtrList &BigBuildingPtrList;
- static CWanted &PlayerWanted;
- static CPlayerInfo &PlayerInfo;
- static uint32 &Time1;
- static uint32 &Time2;
- static uint32 &Time3;
- static uint32 &Time4;
- static uint32 &Frame;
- static uint8 &ClockHours;
- static uint8 &ClockMinutes;
- static uint16 &OldWeatherType;
- static uint16 &NewWeatherType;
- static float &WeatherInterpolationValue;
- static float &TimeStepNonClipped;
- static float &TimeStep;
- static float &TimeScale;
- static float &CameraFixedX;
- static float &CameraFixedY;
- static float &CameraFixedZ;
- static int32 &OldRadioStation;
- static int8 &CameraMode;
- static bool &bAllowLookAroundCam;
- static float &LoadSceneX;
- static float &LoadSceneY;
- static float &LoadSceneZ;
- static float &CameraFocusX;
- static float &CameraFocusY;
- static float &CameraFocusZ;
- static bool &bPlayerInRCBuggy;
- static float &fDistanceLookAroundCam;
- static float &fAlphaAngleLookAroundCam;
- static float &fBetaAngleLookAroundCam;
+ static uint8 Mode;
+ static CAddressInReplayBuffer Record;
+ static CAddressInReplayBuffer Playback;
+ static uint8 *pBuf0;
+ static CAutomobile *pBuf1;
+ static uint8 *pBuf2;
+ static CPlayerPed *pBuf3;
+ static uint8 *pBuf4;
+ static CCutsceneHead *pBuf5;
+ static uint8 *pBuf6;
+ static CPtrNode *pBuf7;
+ static uint8 *pBuf8;
+ static CEntryInfoNode *pBuf9;
+ static uint8 *pBuf10;
+ static CDummyPed *pBuf11;
+ static uint8 *pRadarBlips;
+ static uint8 *pStoredCam;
+ static uint8 *pWorld1;
+ static CReference *pEmptyReferences;
+ static CStoredDetailedAnimationState *pPedAnims;
+ static uint8 *pPickups;
+ static uint8 *pReferences;
+ static uint8 BufferStatus[NUM_REPLAYBUFFERS];
+ static uint8 Buffers[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE];
+ static bool bPlayingBackFromFile;
+ static bool bReplayEnabled;
+ static uint32 SlowMotion;
+ static uint32 FramesActiveLookAroundCam;
+ static bool bDoLoadSceneWhenDone;
+ static CPtrList WorldPtrList;
+ static CPtrList BigBuildingPtrList;
+ static CWanted PlayerWanted;
+ static CPlayerInfo PlayerInfo;
+ static uint32 Time1;
+ static uint32 Time2;
+ static uint32 Time3;
+ static uint32 Time4;
+ static uint32 Frame;
+ static uint8 ClockHours;
+ static uint8 ClockMinutes;
+ static uint16 OldWeatherType;
+ static uint16 NewWeatherType;
+ static float WeatherInterpolationValue;
+ static float TimeStepNonClipped;
+ static float TimeStep;
+ static float TimeScale;
+ static float CameraFixedX;
+ static float CameraFixedY;
+ static float CameraFixedZ;
+ static int32 OldRadioStation;
+ static int8 CameraMode;
+ static bool bAllowLookAroundCam;
+ static float LoadSceneX;
+ static float LoadSceneY;
+ static float LoadSceneZ;
+ static float CameraFocusX;
+ static float CameraFocusY;
+ static float CameraFocusZ;
+ static bool bPlayerInRCBuggy;
+ static float fDistanceLookAroundCam;
+ static float fAlphaAngleLookAroundCam;
+ static float fBetaAngleLookAroundCam;
public:
static void Init(void);
diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp
index 788a054a..2a31f8f1 100644
--- a/src/control/Restart.cpp
+++ b/src/control/Restart.cpp
@@ -1,25 +1,25 @@
#include "common.h"
-#include "patcher.h"
+
#include "Restart.h"
#include "Zones.h"
#include "PathFind.h"
-uint8 &CRestart::OverrideHospitalLevel = *(uint8*)0x95CD4C;
-uint8 &CRestart::OverridePoliceStationLevel = *(uint8*)0x95CD50;
-bool &CRestart::bFadeInAfterNextArrest = *(bool*)0x95CD69;
-bool &CRestart::bFadeInAfterNextDeath = *(bool*)0x95CD9D;
+uint8 CRestart::OverrideHospitalLevel;
+uint8 CRestart::OverridePoliceStationLevel;
+bool CRestart::bFadeInAfterNextArrest;
+bool CRestart::bFadeInAfterNextDeath;
-bool &CRestart::bOverrideRestart = *(bool*)0x95CD5D;
-CVector &CRestart::OverridePosition = *(CVector*)0x8E2C00;
-float &CRestart::OverrideHeading = *(float*)0x8F2A18;
+bool CRestart::bOverrideRestart;
+CVector CRestart::OverridePosition;
+float CRestart::OverrideHeading;
-CVector(&CRestart::HospitalRestartPoints)[NUM_RESTART_POINTS] = *(CVector(*)[NUM_RESTART_POINTS])*(uintptr*)0x87F9B0;
-float(&CRestart::HospitalRestartHeadings)[NUM_RESTART_POINTS] = *(float(*)[NUM_RESTART_POINTS])*(uintptr*)0x6F1D40;
-uint16 &CRestart::NumberOfHospitalRestarts = *(uint16*)0x95CC46;
+CVector CRestart::HospitalRestartPoints[NUM_RESTART_POINTS];
+float CRestart::HospitalRestartHeadings[NUM_RESTART_POINTS];
+uint16 CRestart::NumberOfHospitalRestarts;
-CVector(&CRestart::PoliceRestartPoints)[NUM_RESTART_POINTS] = *(CVector(*)[NUM_RESTART_POINTS])*(uintptr*)0x846228;
-float(&CRestart::PoliceRestartHeadings)[NUM_RESTART_POINTS] = *(float(*)[NUM_RESTART_POINTS])*(uintptr*)0x6F1D20;
-uint16 &CRestart::NumberOfPoliceRestarts = *(uint16*)0x95CC44;
+CVector CRestart::PoliceRestartPoints[NUM_RESTART_POINTS];
+float CRestart::PoliceRestartHeadings[NUM_RESTART_POINTS];
+uint16 CRestart::NumberOfPoliceRestarts;
void
CRestart::Initialise()
@@ -247,16 +247,3 @@ INITSAVEBUF
WriteSaveBuf(buf, OverridePoliceStationLevel);
VALIDATESAVEBUF(*size);
}
-
-
-STARTPATCHES
- InjectHook(0x435E20, &CRestart::Initialise, PATCH_JUMP);
- InjectHook(0x436100, &CRestart::AddHospitalRestartPoint, PATCH_JUMP);
- InjectHook(0x436150, &CRestart::AddPoliceRestartPoint, PATCH_JUMP);
- InjectHook(0x4366C0, &CRestart::OverrideNextRestart, PATCH_JUMP);
- InjectHook(0x4366F0, &CRestart::CancelOverrideRestart, PATCH_JUMP);
- InjectHook(0x4361A0, &CRestart::FindClosestHospitalRestartPoint, PATCH_JUMP);
- InjectHook(0x436450, &CRestart::FindClosestPoliceRestartPoint, PATCH_JUMP);
- InjectHook(0x436B20, &CRestart::LoadAllRestartPoints, PATCH_JUMP);
- InjectHook(0x436700, &CRestart::SaveAllRestartPoints, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/control/Restart.h b/src/control/Restart.h
index fb7806db..5d84c723 100644
--- a/src/control/Restart.h
+++ b/src/control/Restart.h
@@ -17,20 +17,20 @@ public:
static void LoadAllRestartPoints(uint8 *buf, uint32 size);
static void SaveAllRestartPoints(uint8 *buf, uint32 *size);
- static uint8 &OverrideHospitalLevel;
- static uint8 &OverridePoliceStationLevel;
- static bool &bFadeInAfterNextArrest;
- static bool &bFadeInAfterNextDeath;
-
- static bool &bOverrideRestart;
- static CVector &OverridePosition;
- static float &OverrideHeading;
-
- static CVector(&HospitalRestartPoints)[NUM_RESTART_POINTS];
- static float (&HospitalRestartHeadings)[NUM_RESTART_POINTS];
- static uint16 &NumberOfHospitalRestarts;
-
- static CVector (&PoliceRestartPoints)[NUM_RESTART_POINTS];
- static float (&PoliceRestartHeadings)[NUM_RESTART_POINTS];
- static uint16 &NumberOfPoliceRestarts;
+ static uint8 OverrideHospitalLevel;
+ static uint8 OverridePoliceStationLevel;
+ static bool bFadeInAfterNextArrest;
+ static bool bFadeInAfterNextDeath;
+
+ static bool bOverrideRestart;
+ static CVector OverridePosition;
+ static float OverrideHeading;
+
+ static CVector HospitalRestartPoints[NUM_RESTART_POINTS];
+ static float HospitalRestartHeadings[NUM_RESTART_POINTS];
+ static uint16 NumberOfHospitalRestarts;
+
+ static CVector PoliceRestartPoints[NUM_RESTART_POINTS];
+ static float PoliceRestartHeadings[NUM_RESTART_POINTS];
+ static uint16 NumberOfPoliceRestarts;
};
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index 9548bc0a..7fb0c211 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "RoadBlocks.h"
#include "PathFind.h"
#include "ModelIndices.h"
@@ -15,9 +15,9 @@
#include "CarCtrl.h"
#include "General.h"
-int16 &CRoadBlocks::NumRoadBlocks = *(int16*)0x95CC34;
-int16 (&CRoadBlocks::RoadBlockObjects)[NUMROADBLOCKS] = *(int16(*)[NUMROADBLOCKS]) * (uintptr*)0x72B3A8;
-bool (&CRoadBlocks::InOrOut)[NUMROADBLOCKS] = *(bool(*)[NUMROADBLOCKS]) * (uintptr*)0x733810;
+int16 CRoadBlocks::NumRoadBlocks;
+int16 CRoadBlocks::RoadBlockObjects[NUMROADBLOCKS];
+bool CRoadBlocks::InOrOut[NUMROADBLOCKS];
void
CRoadBlocks::Init(void)
@@ -195,9 +195,3 @@ CRoadBlocks::GenerateRoadBlocks(void)
}
}
}
-
-STARTPATCHES
- InjectHook(0x436F50, &CRoadBlocks::Init, PATCH_JUMP);
- InjectHook(0x4376A0, &CRoadBlocks::GenerateRoadBlockCopsForCar, PATCH_JUMP);
- InjectHook(0x436FA0, &CRoadBlocks::GenerateRoadBlocks, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/control/RoadBlocks.h b/src/control/RoadBlocks.h
index 16e3a362..0f0c1882 100644
--- a/src/control/RoadBlocks.h
+++ b/src/control/RoadBlocks.h
@@ -6,9 +6,9 @@ class CVehicle;
class CRoadBlocks
{
public:
- static int16 (&NumRoadBlocks);
- static int16 (&RoadBlockObjects)[NUMROADBLOCKS];
- static bool (&InOrOut)[NUMROADBLOCKS];
+ static int16 NumRoadBlocks;
+ static int16 RoadBlockObjects[NUMROADBLOCKS];
+ static bool InOrOut[NUMROADBLOCKS];
static void Init(void);
static void GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode);
diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp
index 8d804e4d..571b526a 100644
--- a/src/control/SceneEdit.cpp
+++ b/src/control/SceneEdit.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "SceneEdit.h"
#include "Automobile.h"
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 428ac66a..6a8028a2 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -1,6 +1,6 @@
#define WITHWINDOWS // for our script loading hack
#include "common.h"
-#include "patcher.h"
+
#include "Script.h"
#include "ScriptCommands.h"
@@ -87,47 +87,47 @@
#define FEET_IN_METER 3.33f
#endif
-uint8 (&CTheScripts::ScriptSpace)[SIZE_SCRIPT_SPACE] = *(uint8(*)[SIZE_SCRIPT_SPACE])*(uintptr*)0x74B248;
-CRunningScript(&CTheScripts::ScriptsArray)[MAX_NUM_SCRIPTS] = *(CRunningScript(*)[MAX_NUM_SCRIPTS])*(uintptr*)0x6F5C08;
-int32(&CTheScripts::BaseBriefIdForContact)[MAX_NUM_CONTACTS] = *(int32(*)[MAX_NUM_CONTACTS])*(uintptr*)0x880200;
-int32(&CTheScripts::OnAMissionForContactFlag)[MAX_NUM_CONTACTS] = *(int32(*)[MAX_NUM_CONTACTS])*(uintptr*)0x8622F0;
-intro_text_line (&CTheScripts::IntroTextLines)[MAX_NUM_INTRO_TEXT_LINES] = *(intro_text_line (*)[MAX_NUM_INTRO_TEXT_LINES])*(uintptr*)0x70EA68;
-intro_script_rectangle (&CTheScripts::IntroRectangles)[MAX_NUM_INTRO_RECTANGLES] = *(intro_script_rectangle (*)[MAX_NUM_INTRO_RECTANGLES])*(uintptr*)0x72D108;
-CSprite2d (&CTheScripts::ScriptSprites)[MAX_NUM_SCRIPT_SRPITES] = *(CSprite2d(*)[MAX_NUM_SCRIPT_SRPITES])*(uintptr*)0x72B090;
-script_sphere_struct(&CTheScripts::ScriptSphereArray)[MAX_NUM_SCRIPT_SPHERES] = *(script_sphere_struct(*)[MAX_NUM_SCRIPT_SPHERES])*(uintptr*)0x727D60;
-tCollectiveData(&CTheScripts::CollectiveArray)[MAX_NUM_COLLECTIVES] = *(tCollectiveData(*)[MAX_NUM_COLLECTIVES])*(uintptr*)0x6FA008;
-tUsedObject(&CTheScripts::UsedObjectArray)[MAX_NUM_USED_OBJECTS] = *(tUsedObject(*)[MAX_NUM_USED_OBJECTS])*(uintptr*)0x6E69C8;
-int32(&CTheScripts::MultiScriptArray)[MAX_NUM_MISSION_SCRIPTS] = *(int32(*)[MAX_NUM_MISSION_SCRIPTS])*(uintptr*)0x6F0558;
-tBuildingSwap(&CTheScripts::BuildingSwapArray)[MAX_NUM_BUILDING_SWAPS] = *(tBuildingSwap(*)[MAX_NUM_BUILDING_SWAPS])*(uintptr*)0x880E30;
-CEntity*(&CTheScripts::InvisibilitySettingArray)[MAX_NUM_INVISIBILITY_SETTINGS] = *(CEntity*(*)[MAX_NUM_INVISIBILITY_SETTINGS])*(uintptr*)0x8620F0;
-CStoredLine (&CTheScripts::aStoredLines)[MAX_NUM_STORED_LINES] = *(CStoredLine(*)[MAX_NUM_STORED_LINES])*(uintptr*)0x743018;
-bool &CTheScripts::DbgFlag = *(bool*)0x95CD87;
-uint32 &CTheScripts::OnAMissionFlag = *(uint32*)0x8F1B64;
-int32 &CTheScripts::StoreVehicleIndex = *(int32*)0x8F5F3C;
-bool &CTheScripts::StoreVehicleWasRandom = *(bool*)0x95CDBC;
-CRunningScript *&CTheScripts::pIdleScripts = *(CRunningScript**)0x9430D4;
-CRunningScript *&CTheScripts::pActiveScripts = *(CRunningScript**)0x8E2BF4;
-uint32 &CTheScripts::NextFreeCollectiveIndex = *(uint32*)0x942F98;
-int32 &CTheScripts::LastRandomPedId = *(int32*)0x8F251C;
-uint16 &CTheScripts::NumberOfUsedObjects = *(uint16*)0x95CC72;
-bool &CTheScripts::bAlreadyRunningAMissionScript = *(bool*)0x95CDB3;
-bool &CTheScripts::bUsingAMultiScriptFile = *(bool*)0x95CD55;
-uint16 &CTheScripts::NumberOfMissionScripts = *(uint16*)0x95CC9A;
-uint32 &CTheScripts::LargestMissionScriptSize = *(uint32*)0x9414C8;
-uint32 &CTheScripts::MainScriptSize = *(uint32*)0x9405A4;
-uint8 &CTheScripts::FailCurrentMission = *(uint8*)0x95CD41;
-uint8 &CTheScripts::CountdownToMakePlayerUnsafe = *(uint8*)0x95CD51;
-uint8 &CTheScripts::DelayMakingPlayerUnsafeThisTime = *(uint8*)0x95CD88;
-uint16 &CTheScripts::NumScriptDebugLines = *(uint16*)0x95CC42;
-uint16 &CTheScripts::NumberOfIntroRectanglesThisFrame = *(uint16*)0x95CC88;
-uint16 &CTheScripts::NumberOfIntroTextLinesThisFrame = *(uint16*)0x95CC32;
-uint8 &CTheScripts::UseTextCommands = *(uint8*)0x95CD57;
-CMissionCleanup (&CTheScripts::MissionCleanup) = *(CMissionCleanup*)0x8F2A24;
-CUpsideDownCarCheck (&CTheScripts::UpsideDownCars) = *(CUpsideDownCarCheck*)0x6EE450;
-CStuckCarCheck (&CTheScripts::StuckCars) = *(CStuckCarCheck*)0x87C588;
-uint16 &CTheScripts::CommandsExecuted = *(uint16*)0x95CCA6;
-uint16 &CTheScripts::ScriptsUpdated = *(uint16*)0x95CC5E;
-int32(&ScriptParams)[32] = *(int32(*)[32])*(uintptr*)0x6ED460;
+uint8 CTheScripts::ScriptSpace[SIZE_SCRIPT_SPACE];
+CRunningScript CTheScripts::ScriptsArray[MAX_NUM_SCRIPTS];
+int32 CTheScripts::BaseBriefIdForContact[MAX_NUM_CONTACTS];
+int32 CTheScripts::OnAMissionForContactFlag[MAX_NUM_CONTACTS];
+intro_text_line CTheScripts::IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
+intro_script_rectangle CTheScripts::IntroRectangles[MAX_NUM_INTRO_RECTANGLES];
+CSprite2d CTheScripts::ScriptSprites[MAX_NUM_SCRIPT_SRPITES];
+script_sphere_struct CTheScripts::ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES];
+tCollectiveData CTheScripts::CollectiveArray[MAX_NUM_COLLECTIVES];
+tUsedObject CTheScripts::UsedObjectArray[MAX_NUM_USED_OBJECTS];
+int32 CTheScripts::MultiScriptArray[MAX_NUM_MISSION_SCRIPTS];
+tBuildingSwap CTheScripts::BuildingSwapArray[MAX_NUM_BUILDING_SWAPS];
+CEntity* CTheScripts::InvisibilitySettingArray[MAX_NUM_INVISIBILITY_SETTINGS];
+CStoredLine CTheScripts::aStoredLines[MAX_NUM_STORED_LINES];
+bool CTheScripts::DbgFlag;
+uint32 CTheScripts::OnAMissionFlag;
+int32 CTheScripts::StoreVehicleIndex;
+bool CTheScripts::StoreVehicleWasRandom;
+CRunningScript *CTheScripts::pIdleScripts;
+CRunningScript *CTheScripts::pActiveScripts;
+uint32 CTheScripts::NextFreeCollectiveIndex;
+int32 CTheScripts::LastRandomPedId;
+uint16 CTheScripts::NumberOfUsedObjects;
+bool CTheScripts::bAlreadyRunningAMissionScript;
+bool CTheScripts::bUsingAMultiScriptFile;
+uint16 CTheScripts::NumberOfMissionScripts;
+uint32 CTheScripts::LargestMissionScriptSize;
+uint32 CTheScripts::MainScriptSize;
+uint8 CTheScripts::FailCurrentMission;
+uint8 CTheScripts::CountdownToMakePlayerUnsafe;
+uint8 CTheScripts::DelayMakingPlayerUnsafeThisTime;
+uint16 CTheScripts::NumScriptDebugLines;
+uint16 CTheScripts::NumberOfIntroRectanglesThisFrame;
+uint16 CTheScripts::NumberOfIntroTextLinesThisFrame;
+uint8 CTheScripts::UseTextCommands;
+CMissionCleanup CTheScripts::MissionCleanup;
+CUpsideDownCarCheck CTheScripts::UpsideDownCars;
+CStuckCarCheck CTheScripts::StuckCars;
+uint16 CTheScripts::CommandsExecuted;
+uint16 CTheScripts::ScriptsUpdated;
+int32 ScriptParams[32];
CMissionCleanup::CMissionCleanup()
{
@@ -11626,17 +11626,3 @@ void CTheScripts::ReadMultiScriptFileOffsetsFromScript()
MultiScriptArray[i] = Read4BytesFromScript(&ip);
}
}
-
-STARTPATCHES
-InjectHook(0x438790, &CTheScripts::Init, PATCH_JUMP);
-InjectHook(0x439040, &CTheScripts::Process, PATCH_JUMP);
-InjectHook(0x439400, &CTheScripts::StartTestScript, PATCH_JUMP);
-InjectHook(0x439410, &CTheScripts::IsPlayerOnAMission, PATCH_JUMP);
-InjectHook(0x44FD10, &CTheScripts::UndoBuildingSwaps, PATCH_JUMP);
-InjectHook(0x44FD60, &CTheScripts::UndoEntityInvisibilitySettings, PATCH_JUMP);
-InjectHook(0x4534E0, &CTheScripts::ScriptDebugLine3D, PATCH_JUMP);
-InjectHook(0x453550, &CTheScripts::RenderTheScriptDebugLines, PATCH_JUMP);
-InjectHook(0x4535E0, &CTheScripts::SaveAllScripts, PATCH_JUMP);
-InjectHook(0x453B30, &CTheScripts::LoadAllScripts, PATCH_JUMP);
-InjectHook(0x454060, &CTheScripts::ClearSpaceForMissionEntity, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/control/Script.h b/src/control/Script.h
index 4338bd18..2eed29fe 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -240,46 +240,46 @@ enum {
class CTheScripts
{
- static uint8(&ScriptSpace)[SIZE_SCRIPT_SPACE];
- static CRunningScript(&ScriptsArray)[MAX_NUM_SCRIPTS];
- static int32(&BaseBriefIdForContact)[MAX_NUM_CONTACTS];
- static int32(&OnAMissionForContactFlag)[MAX_NUM_CONTACTS];
- static intro_text_line(&IntroTextLines)[MAX_NUM_INTRO_TEXT_LINES];
- static intro_script_rectangle(&IntroRectangles)[MAX_NUM_INTRO_RECTANGLES];
- static CSprite2d(&ScriptSprites)[MAX_NUM_SCRIPT_SRPITES];
- static script_sphere_struct(&ScriptSphereArray)[MAX_NUM_SCRIPT_SPHERES];
- static tCollectiveData(&CollectiveArray)[MAX_NUM_COLLECTIVES];
- static tUsedObject(&UsedObjectArray)[MAX_NUM_USED_OBJECTS];
- static int32(&MultiScriptArray)[MAX_NUM_MISSION_SCRIPTS];
- static tBuildingSwap(&BuildingSwapArray)[MAX_NUM_BUILDING_SWAPS];
- static CEntity*(&InvisibilitySettingArray)[MAX_NUM_INVISIBILITY_SETTINGS];
- static CStoredLine(&aStoredLines)[MAX_NUM_STORED_LINES];
- static bool &DbgFlag;
- static uint32 &OnAMissionFlag;
- static CMissionCleanup &MissionCleanup;
- static CStuckCarCheck &StuckCars;
- static CUpsideDownCarCheck &UpsideDownCars;
- static int32 &StoreVehicleIndex;
- static bool &StoreVehicleWasRandom;
- static CRunningScript *&pIdleScripts;
- static CRunningScript *&pActiveScripts;
- static uint32 &NextFreeCollectiveIndex;
- static int32 &LastRandomPedId;
- static uint16 &NumberOfUsedObjects;
- static bool &bAlreadyRunningAMissionScript;
- static bool &bUsingAMultiScriptFile;
- static uint16 &NumberOfMissionScripts;
- static uint32 &LargestMissionScriptSize;
- static uint32 &MainScriptSize;
- static uint8 &FailCurrentMission;
- static uint8 &CountdownToMakePlayerUnsafe;
- static uint8 &DelayMakingPlayerUnsafeThisTime;
- static uint16 &NumScriptDebugLines;
- static uint16 &NumberOfIntroRectanglesThisFrame;
- static uint16 &NumberOfIntroTextLinesThisFrame;
- static uint8 &UseTextCommands;
- static uint16 &CommandsExecuted;
- static uint16 &ScriptsUpdated;
+ static uint8 ScriptSpace[SIZE_SCRIPT_SPACE];
+ static CRunningScript ScriptsArray[MAX_NUM_SCRIPTS];
+ static int32 BaseBriefIdForContact[MAX_NUM_CONTACTS];
+ static int32 OnAMissionForContactFlag[MAX_NUM_CONTACTS];
+ static intro_text_line IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
+ static intro_script_rectangle IntroRectangles[MAX_NUM_INTRO_RECTANGLES];
+ static CSprite2d ScriptSprites[MAX_NUM_SCRIPT_SRPITES];
+ static script_sphere_struct ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES];
+ static tCollectiveData CollectiveArray[MAX_NUM_COLLECTIVES];
+ static tUsedObject UsedObjectArray[MAX_NUM_USED_OBJECTS];
+ static int32 MultiScriptArray[MAX_NUM_MISSION_SCRIPTS];
+ static tBuildingSwap BuildingSwapArray[MAX_NUM_BUILDING_SWAPS];
+ static CEntity* InvisibilitySettingArray[MAX_NUM_INVISIBILITY_SETTINGS];
+ static CStoredLine aStoredLines[MAX_NUM_STORED_LINES];
+ static bool DbgFlag;
+ static uint32 OnAMissionFlag;
+ static CMissionCleanup MissionCleanup;
+ static CStuckCarCheck StuckCars;
+ static CUpsideDownCarCheck UpsideDownCars;
+ static int32 StoreVehicleIndex;
+ static bool StoreVehicleWasRandom;
+ static CRunningScript *pIdleScripts;
+ static CRunningScript *pActiveScripts;
+ static uint32 NextFreeCollectiveIndex;
+ static int32 LastRandomPedId;
+ static uint16 NumberOfUsedObjects;
+ static bool bAlreadyRunningAMissionScript;
+ static bool bUsingAMultiScriptFile;
+ static uint16 NumberOfMissionScripts;
+ static uint32 LargestMissionScriptSize;
+ static uint32 MainScriptSize;
+ static uint8 FailCurrentMission;
+ static uint8 CountdownToMakePlayerUnsafe;
+ static uint8 DelayMakingPlayerUnsafeThisTime;
+ static uint16 NumScriptDebugLines;
+ static uint16 NumberOfIntroRectanglesThisFrame;
+ static uint16 NumberOfIntroTextLinesThisFrame;
+ static uint8 UseTextCommands;
+ static uint16 CommandsExecuted;
+ static uint16 ScriptsUpdated;
public:
static void Init();
diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp
index ab9cd92d..096bb484 100644
--- a/src/control/TrafficLights.cpp
+++ b/src/control/TrafficLights.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "General.h"
#include "Camera.h"
#include "World.h"
@@ -327,9 +327,3 @@ CTrafficLights::LightForCars2(void)
else
return CAR_LIGHTS_RED;
}
-
-STARTPATCHES
- InjectHook(0x455760, &CTrafficLights::LightForCars1, PATCH_JUMP);
- InjectHook(0x455790, &CTrafficLights::LightForCars2, PATCH_JUMP);
- InjectHook(0x4557D0, &CTrafficLights::LightForPeds, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/core/Accident.cpp b/src/core/Accident.cpp
index d8313ddc..1fd6c123 100644
--- a/src/core/Accident.cpp
+++ b/src/core/Accident.cpp
@@ -1,12 +1,12 @@
#include "common.h"
-#include "patcher.h"
+
#include "Accident.h"
#include "Ped.h"
#include "Pools.h"
#include "World.h"
-CAccidentManager& gAccidentManager = *(CAccidentManager*)0x87FD10;
+CAccidentManager gAccidentManager;
CAccident*
CAccidentManager::GetNextFreeAccident()
@@ -122,13 +122,3 @@ CAccidentManager::UnattendedAccidents()
}
return false;
}
-
-STARTPATCHES
- InjectHook(0x4565A0, &CAccidentManager::GetNextFreeAccident, PATCH_JUMP);
- InjectHook(0x4565D0, &CAccidentManager::ReportAccident, PATCH_JUMP);
- InjectHook(0x456710, &CAccidentManager::Update, PATCH_JUMP);
- InjectHook(0x456760, &CAccidentManager::FindNearestAccident, PATCH_JUMP);
- InjectHook(0x456880, &CAccidentManager::CountActiveAccidents, PATCH_JUMP);
- InjectHook(0x4568A0, &CAccidentManager::WorkToDoForMedics, PATCH_JUMP);
- InjectHook(0x4568D0, &CAccidentManager::UnattendedAccidents, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/core/Accident.h b/src/core/Accident.h
index 69889645..949d5fb9 100644
--- a/src/core/Accident.h
+++ b/src/core/Accident.h
@@ -29,4 +29,4 @@ public:
bool WorkToDoForMedics();
};
-extern CAccidentManager& gAccidentManager; \ No newline at end of file
+extern CAccidentManager gAccidentManager; \ No newline at end of file
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp
index 1086db20..20e94bf4 100644
--- a/src/core/AnimViewer.cpp
+++ b/src/core/AnimViewer.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Font.h"
#include "Pad.h"
#include "Text.h"
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index cfdea46a..07dc2051 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "main.h"
#include "Draw.h"
#include "World.h"
@@ -28,7 +28,7 @@
const float DefaultFOV = 70.0f; // beta: 80.0f
bool PrintDebugCode = false;
-int16 &DebugCamMode = *(int16*)0x95CCF2;
+int16 DebugCamMode;
#ifdef FREE_CAM
bool CCamera::bFreeCam = false;
@@ -5236,55 +5236,3 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
}
}
#endif
-
-STARTPATCHES
- InjectHook(0x456F40, WellBufferMe, PATCH_JUMP);
- InjectHook(0x458410, &CCam::Init, PATCH_JUMP);
- InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP);
- InjectHook(0x457710, &CCam::DoAverageOnVector, PATCH_JUMP);
- InjectHook(0x458060, &CCam::GetPedBetaAngleForClearView, PATCH_JUMP);
- InjectHook(0x457210, &CCam::Cam_On_A_String_Unobscured, PATCH_JUMP);
- InjectHook(0x457A80, &CCam::FixCamWhenObscuredByVehicle, PATCH_JUMP);
- InjectHook(0x457B90, &CCam::FixCamIfObscured, PATCH_JUMP);
- InjectHook(0x465DA0, &CCam::RotCamIfInFrontCar, PATCH_JUMP);
- InjectHook(0x4662D0, &CCam::WorkOutCamHeightWeeCar, PATCH_JUMP);
- InjectHook(0x466650, &CCam::WorkOutCamHeight, PATCH_JUMP);
- InjectHook(0x458600, &CCam::LookBehind, PATCH_JUMP);
- InjectHook(0x458C40, &CCam::LookLeft, PATCH_JUMP);
- InjectHook(0x458FB0, &CCam::LookRight, PATCH_JUMP);
- InjectHook(0x4574C0, &CCam::ClipIfPedInFrontOfPlayer, PATCH_JUMP);
- InjectHook(0x459300, &CCam::KeepTrackOfTheSpeed, PATCH_JUMP);
- InjectHook(0x458580, &CCam::IsTargetInWater, PATCH_JUMP);
- InjectHook(0x4570C0, &CCam::AvoidWallsTopDownPed, PATCH_JUMP);
- InjectHook(0x4595B0, &CCam::PrintMode, PATCH_JUMP);
-
- InjectHook(0x467400, &CCam::ProcessSpecialHeightRoutines, PATCH_JUMP);
- InjectHook(0x4596A0, &CCam::Process, PATCH_JUMP);
- InjectHook(0x45E3A0, &CCam::Process_FollowPed, PATCH_JUMP);
- InjectHook(0x45FF70, &CCam::Process_FollowPedWithMouse, PATCH_JUMP);
- InjectHook(0x45BE60, &CCam::Process_BehindCar, PATCH_JUMP);
- InjectHook(0x45C090, &CCam::Process_Cam_On_A_String, PATCH_JUMP);
- InjectHook(0x463EB0, &CCam::Process_TopDown, PATCH_JUMP);
- InjectHook(0x464390, &CCam::Process_TopDownPed, PATCH_JUMP);
- InjectHook(0x461AF0, &CCam::Process_Rocket, PATCH_JUMP);
- InjectHook(0x460E00, &CCam::Process_M16_1stPerson, PATCH_JUMP);
- InjectHook(0x459FA0, &CCam::Process_1stPerson, PATCH_JUMP);
- InjectHook(0x462420, &CCam::Process_Sniper, PATCH_JUMP);
- InjectHook(0x463130, &CCam::Process_Syphon, PATCH_JUMP);
- InjectHook(0x463A70, &CCam::Process_Syphon_Crim_In_Front, PATCH_JUMP);
- InjectHook(0x45B470, &CCam::Process_BehindBoat, PATCH_JUMP);
- InjectHook(0x45D2F0, &CCam::Process_Fight_Cam, PATCH_JUMP);
- InjectHook(0x45DC20, &CCam::Process_FlyBy, PATCH_JUMP);
- InjectHook(0x464D10, &CCam::Process_WheelCam, PATCH_JUMP);
- InjectHook(0x45DA20, &CCam::Process_Fixed, PATCH_JUMP);
- InjectHook(0x461940, &CCam::Process_Player_Fallen_Water, PATCH_JUMP);
- InjectHook(0x45C400, &CCam::Process_Circle, PATCH_JUMP);
- InjectHook(0x462FC0, &CCam::Process_SpecialFixedForSyphon, PATCH_JUMP);
- InjectHook(0x45CCC0, &CCam::Process_Debug, PATCH_JUMP);
- InjectHook(0x4656C0, &CCam::ProcessPedsDeadBaby, PATCH_JUMP);
- InjectHook(0x465000, &CCam::ProcessArrestCamOne, PATCH_JUMP);
- InjectHook(0x4653C0, &CCam::ProcessArrestCamTwo, PATCH_JUMP);
-
- InjectHook(0x456CE0, &FindSplinePathPositionFloat, PATCH_JUMP);
- InjectHook(0x4569A0, &FindSplinePathPositionVector, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index c2392d3b..f1445d2e 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "main.h"
#include "Draw.h"
#include "World.h"
@@ -58,9 +58,9 @@ enum
#define PLAYER (CWorld::Players[CWorld::PlayerInFocus].m_pPed)
// NB: removed explicit TheCamera from all functions
-CCamera &TheCamera = *(CCamera*)0x6FACF8;
-bool &CCamera::m_bUseMouse3rdPerson = *(bool *)0x5F03D8;
-bool &bDidWeProcessAnyCinemaCam = *(bool*)0x95CD46;
+CCamera TheCamera;
+bool CCamera::m_bUseMouse3rdPerson = true;
+bool bDidWeProcessAnyCinemaCam;
#ifdef IMPROVED_CAMERA
#define KEYJUSTDOWN(k) ControlsManager.GetIsKeyboardKeyJustDown((RsKeyCodes)k)
@@ -3386,58 +3386,3 @@ CCamPathSplines::CCamPathSplines(void)
for(i = 0; i < MAXPATHLENGTH; i++)
m_arr_PathData[i] = 0.0f;
}
-
-
-STARTPATCHES
- InjectHook(0x42C760, (bool (CCamera::*)(const CVector &center, float radius, const CMatrix *mat))&CCamera::IsSphereVisible, PATCH_JUMP);
- InjectHook(0x46FD00, &CCamera::SetFadeColour, PATCH_JUMP);
-
- InjectHook(0x46FD40, &CCamera::SetMotionBlur, PATCH_JUMP);
- InjectHook(0x46FD80, &CCamera::SetMotionBlurAlpha, PATCH_JUMP);
- InjectHook(0x46F940, &CCamera::RenderMotionBlur, PATCH_JUMP);
-
- InjectHook(0x46FC90, &CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString, PATCH_JUMP);
-
- InjectHook(0x46FF00, &CCamera::SetWideScreenOn, PATCH_JUMP);
- InjectHook(0x46FF10, &CCamera::SetWideScreenOff, PATCH_JUMP);
-
- InjectHook(0x46FCC0, &CCamera::SetCamPositionForFixedMode, PATCH_JUMP);
- InjectHook(0x46FEC0, &CCamera::SetRwCamera, PATCH_JUMP);
- InjectHook(0x46B920, &CCamera::GetCutSceneFinishTime, PATCH_JUMP);
- InjectHook(0x46B560, &CCamera::FinishCutscene, PATCH_JUMP);
- InjectHook(0x46FF30, &CCamera::SetZoomValueFollowPedScript, PATCH_JUMP);
- InjectHook(0x46FF90, &CCamera::SetZoomValueCamStringScript, PATCH_JUMP);
-
-
- InjectHook(0x46F8E0, &CCamera::ProcessWideScreenOn, PATCH_JUMP);
- InjectHook(0x46FDE0, &CCamera::SetParametersForScriptInterpolation, PATCH_JUMP);
- InjectHook(0x46BA20, &CCamera::GetLookingLRBFirstPerson, PATCH_JUMP);
- InjectHook(0x470D80, &CCamera::StartTransitionWhenNotFinishedInter, PATCH_JUMP);
- InjectHook(0x46FFF0, &CCamera::StartTransition, PATCH_JUMP);
- InjectHook(0x46BEB0, &CCamera::InitialiseCameraForDebugMode, PATCH_JUMP);
- InjectHook(0x471500, &CCamera::TakeControl, PATCH_JUMP);
- InjectHook(0x4715B0, &CCamera::TakeControlNoEntity, PATCH_JUMP);
- InjectHook(0x46B3A0, &CCamera::Fade, PATCH_JUMP);
- InjectHook(0x46FE20, &CCamera::SetPercentAlongCutScene, PATCH_JUMP);
- InjectHook(0x46B100, &CamShakeNoPos, PATCH_JUMP);
- InjectHook(0x46B200, &CCamera::CamShake, PATCH_JUMP);
- InjectHook(0x46F520, &CCamera::ProcessObbeCinemaCameraPed, PATCH_JUMP);
- InjectHook(0x46F3E0, &CCamera::ProcessObbeCinemaCameraCar, PATCH_JUMP);
- InjectHook(0x470DA0, &CCamera::StoreValuesDuringInterPol, PATCH_JUMP);
- InjectHook(0x46B430, &CCamera::DrawBordersForWideScreen, PATCH_JUMP);
- InjectHook(0x46F990, &CCamera::Restore, PATCH_JUMP);
- InjectHook(0x46FAE0, &CCamera::RestoreWithJumpCut, PATCH_JUMP);
- InjectHook(0x46F080, &CCamera::ProcessFade, PATCH_JUMP);
- InjectHook(0x46EEA0, &CCamera::CalculateDerivedValues, PATCH_JUMP);
- InjectHook(0x46F1E0, &CCamera::ProcessMusicFade, PATCH_JUMP);
- InjectHook(0x46D1D0, &CCamera::LoadPathSplines, PATCH_JUMP);
- InjectHook(0x4712A0, &CCamera::UpdateTargetEntity, PATCH_JUMP);
- InjectHook(0x46B580, &CCamera::Find3rdPersonCamTargetVector, PATCH_JUMP);
- InjectHook(0x46BAD0, &CCamera::Init, PATCH_JUMP);
- InjectHook(0x46C9E0, &CCamera::LoadTrainCamNodes, PATCH_JUMP);
- InjectHook(0x46F600, &CCamera::Process_Train_Camera_Control, PATCH_JUMP);
- InjectHook(0x470EA0, &CCamera::UpdateSoundDistances, PATCH_JUMP);
- InjectHook(0x46BF10, &CCamera::IsItTimeForNewcam, PATCH_JUMP);
- InjectHook(0x471650, &CCamera::TryToStartNewCamMode, PATCH_JUMP);
-// InjectHook(0x46D3F0, &CCamera::Process, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/core/Camera.h b/src/core/Camera.h
index 09a8d603..d1c8ec03 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -6,7 +6,7 @@ class CPed;
class CAutomobile;
class CGarage;
-extern int16 &DebugCamMode;
+extern int16 DebugCamMode;
enum
{
@@ -540,7 +540,7 @@ uint32 unknown; // some counter having to do with music
uint32 m_uiFadeTimeStarted;
uint32 m_uiFadeTimeStartedMusic;
- static bool &m_bUseMouse3rdPerson;
+ static bool m_bUseMouse3rdPerson;
#ifdef FREE_CAM
static bool bFreeCam;
#endif
@@ -647,7 +647,7 @@ static_assert(offsetof(CCamera, m_vecCutSceneOffset) == 0x6F8, "CCamera: error")
static_assert(offsetof(CCamera, m_arrPathArray) == 0x7a8, "CCamera: error");
static_assert(sizeof(CCamera) == 0xE9D8, "CCamera: wrong size");
-extern CCamera &TheCamera;
+extern CCamera TheCamera;
void CamShakeNoPos(CCamera*, float);
void MakeAngleLessThan180(float &Angle);
diff --git a/src/core/CdStream.cpp b/src/core/CdStream.cpp
index a400c039..1ab1c8b0 100644
--- a/src/core/CdStream.cpp
+++ b/src/core/CdStream.cpp
@@ -1,6 +1,6 @@
#include <windows.h>
#include "common.h"
-#include "patcher.h"
+
#include "CdStream.h"
#include "rwcore.h"
#include "RwHelper.h"
@@ -507,24 +507,3 @@ CdStreamGetNumImages(void)
{
return gNumImages;
}
-
-
-STARTPATCHES
- InjectHook(0x405B50, CdStreamInitThread, PATCH_JUMP);
- InjectHook(0x405C80, CdStreamInit, PATCH_JUMP);
- //InjectHook(0x405DB0, debug, PATCH_JUMP);
- InjectHook(0x405DC0, GetGTA3ImgSize, PATCH_JUMP);
- InjectHook(0x405DD0, CdStreamShutdown, PATCH_JUMP);
- InjectHook(0x405E40, CdStreamRead, PATCH_JUMP);
- InjectHook(0x405F90, CdStreamGetStatus, PATCH_JUMP);
- InjectHook(0x406000, CdStreamGetLastPosn, PATCH_JUMP);
- InjectHook(0x406010, CdStreamSync, PATCH_JUMP);
- InjectHook(0x4060B0, AddToQueue, PATCH_JUMP);
- InjectHook(0x4060F0, GetFirstInQueue, PATCH_JUMP);
- InjectHook(0x406110, RemoveFirstInQueue, PATCH_JUMP);
- InjectHook(0x406140, CdStreamThread, PATCH_JUMP);
- InjectHook(0x406270, CdStreamAddImage, PATCH_JUMP);
- InjectHook(0x4062E0, CdStreamGetImageName, PATCH_JUMP);
- InjectHook(0x406300, CdStreamRemoveImages, PATCH_JUMP);
- InjectHook(0x406370, CdStreamGetNumImages, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/core/Clock.cpp b/src/core/Clock.cpp
index a97dcb5f..e4b908e0 100644
--- a/src/core/Clock.cpp
+++ b/src/core/Clock.cpp
@@ -1,22 +1,22 @@
#include "common.h"
-#include "patcher.h"
+
#include "Timer.h"
#include "Pad.h"
#include "Clock.h"
#include "Stats.h"
_TODO("gbFastTime");
-bool &gbFastTime = *(bool*)0x95CDBB;
+bool gbFastTime;
-uint8 &CClock::ms_nGameClockHours = *(uint8*)0x95CDA6;
-uint8 &CClock::ms_nGameClockMinutes = *(uint8*)0x95CDC8;
-uint16 &CClock::ms_nGameClockSeconds = *(uint16*)0x95CC7C;
-uint8 &CClock::ms_Stored_nGameClockHours = *(uint8*)0x95CD7B;
-uint8 &CClock::ms_Stored_nGameClockMinutes = *(uint8*)0x95CD9B;
-uint16 &CClock::ms_Stored_nGameClockSeconds = *(uint16*)0x95CC9C;
-uint32 &CClock::ms_nMillisecondsPerGameMinute = *(uint32*)0x8F2C64;
-uint32 &CClock::ms_nLastClockTick = *(uint32*)0x9430E4;
-bool &CClock::ms_bClockHasBeenStored = *(bool*)0x95CD82;
+uint8 CClock::ms_nGameClockHours;
+uint8 CClock::ms_nGameClockMinutes;
+uint16 CClock::ms_nGameClockSeconds;
+uint8 CClock::ms_Stored_nGameClockHours;
+uint8 CClock::ms_Stored_nGameClockMinutes;
+uint16 CClock::ms_Stored_nGameClockSeconds;
+uint32 CClock::ms_nMillisecondsPerGameMinute;
+uint32 CClock::ms_nLastClockTick;
+bool CClock::ms_bClockHasBeenStored;
void
CClock::Initialise(uint32 scale)
@@ -115,14 +115,3 @@ CClock::RestoreClock(void)
ms_nGameClockMinutes = ms_Stored_nGameClockMinutes;
ms_nGameClockSeconds = ms_Stored_nGameClockSeconds;
}
-
-
-STARTPATCHES
- InjectHook(0x473370, CClock::Initialise, PATCH_JUMP);
- InjectHook(0x473460, CClock::Update, PATCH_JUMP);
- InjectHook(0x4733C0, CClock::SetGameClock, PATCH_JUMP);
- InjectHook(0x4733F0, CClock::GetGameClockMinutesUntil, PATCH_JUMP);
- InjectHook(0x473420, CClock::GetIsTimeInRange, PATCH_JUMP);
- InjectHook(0x473540, CClock::StoreClock, PATCH_JUMP);
- InjectHook(0x473570, CClock::RestoreClock, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/core/Clock.h b/src/core/Clock.h
index 6b9908ba..a611cd50 100644
--- a/src/core/Clock.h
+++ b/src/core/Clock.h
@@ -3,15 +3,15 @@
class CClock
{
public:
- static uint8 &ms_nGameClockHours;
- static uint8 &ms_nGameClockMinutes;
- static uint16 &ms_nGameClockSeconds;
- static uint8 &ms_Stored_nGameClockHours;
- static uint8 &ms_Stored_nGameClockMinutes;
- static uint16 &ms_Stored_nGameClockSeconds;
- static uint32 &ms_nMillisecondsPerGameMinute;
- static uint32 &ms_nLastClockTick;
- static bool &ms_bClockHasBeenStored;
+ static uint8 ms_nGameClockHours;
+ static uint8 ms_nGameClockMinutes;
+ static uint16 ms_nGameClockSeconds;
+ static uint8 ms_Stored_nGameClockHours;
+ static uint8 ms_Stored_nGameClockMinutes;
+ static uint16 ms_Stored_nGameClockSeconds;
+ static uint32 ms_nMillisecondsPerGameMinute;
+ static uint32 ms_nLastClockTick;
+ static bool ms_bClockHasBeenStored;
static void Initialise(uint32 scale);
static void Update(void);
diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp
index 85145e86..5bdb32dc 100644
--- a/src/core/Collision.cpp
+++ b/src/core/Collision.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "main.h"
#include "Lists.h"
#include "Game.h"
@@ -2140,70 +2140,3 @@ CColModel::operator=(const CColModel &other)
}
return *this;
}
-
-#include <new>
-struct CColLine_ : public CColLine
-{
- CColLine *ctor(CVector *p0, CVector *p1) { return ::new (this) CColLine(*p0, *p1); }
-};
-
-struct CColModel_ : public CColModel
-{
- CColModel *ctor(void) { return ::new (this) CColModel(); }
- void dtor(void) { this->CColModel::~CColModel(); }
-};
-
-
-STARTPATCHES
- InjectHook(0x4B9C30, (CMatrix& (*)(const CMatrix &src, CMatrix &dst))Invert, PATCH_JUMP);
-
- InjectHook(0x40B380, CCollision::Init, PATCH_JUMP);
- InjectHook(0x40B3A0, CCollision::Shutdown, PATCH_JUMP);
- InjectHook(0x40B3B0, CCollision::Update, PATCH_JUMP);
- InjectHook(0x40B5B0, CCollision::LoadCollisionWhenINeedIt, PATCH_JUMP);
- InjectHook(0x40B900, CCollision::SortOutCollisionAfterLoad, PATCH_JUMP);
-
- InjectHook(0x40BB70, CCollision::TestSphereBox, PATCH_JUMP);
- InjectHook(0x40E130, CCollision::TestLineBox, PATCH_JUMP);
- InjectHook(0x40E5C0, CCollision::TestVerticalLineBox, PATCH_JUMP);
- InjectHook(0x40EC10, CCollision::TestLineTriangle, PATCH_JUMP);
- InjectHook(0x40DAA0, CCollision::TestLineSphere, PATCH_JUMP);
- InjectHook(0x40C580, CCollision::TestSphereTriangle, PATCH_JUMP);
- InjectHook(0x40F720, CCollision::TestLineOfSight, PATCH_JUMP);
-
- InjectHook(0x40B9F0, CCollision::ProcessSphereSphere, PATCH_JUMP);
- InjectHook(0x40BC00, CCollision::ProcessSphereBox, PATCH_JUMP);
- InjectHook(0x40E670, CCollision::ProcessLineBox, PATCH_JUMP);
- InjectHook(0x40DE80, CCollision::ProcessLineSphere, PATCH_JUMP);
- InjectHook(0x40FB50, CCollision::ProcessVerticalLineTriangle, PATCH_JUMP);
- InjectHook(0x40F140, CCollision::ProcessLineTriangle, PATCH_JUMP);
- InjectHook(0x40CE30, CCollision::ProcessSphereTriangle, PATCH_JUMP);
-
- InjectHook(0x40F910, CCollision::ProcessLineOfSight, PATCH_JUMP);
- InjectHook(0x410120, CCollision::ProcessVerticalLine, PATCH_JUMP);
- InjectHook(0x410BE0, CCollision::ProcessColModels, PATCH_JUMP);
-
- InjectHook(0x40B960, CCollision::CalculateTrianglePlanes, PATCH_JUMP);
- InjectHook(0x411640, &CLink<CColModel*>::Remove, PATCH_JUMP);
- InjectHook(0x411620, &CLink<CColModel*>::Insert, PATCH_JUMP);
- InjectHook(0x4115C0, &CLinkList<CColModel*>::Insert, PATCH_JUMP);
- InjectHook(0x411600, &CLinkList<CColModel*>::Remove, PATCH_JUMP);
-// InjectHook(0x411530, &CLinkList<CColModel*>::Init, PATCH_JUMP);
-
- InjectHook(0x411E40, (void (CColSphere::*)(float, const CVector&, uint8, uint8))&CColSphere::Set, PATCH_JUMP);
- InjectHook(0x40B2A0, &CColBox::Set, PATCH_JUMP);
- InjectHook(0x40B320, &CColLine_::ctor, PATCH_JUMP);
- InjectHook(0x40B350, &CColLine::Set, PATCH_JUMP);
- InjectHook(0x411E70, &CColTriangle::Set, PATCH_JUMP);
-
- InjectHook(0x411EA0, &CColTrianglePlane::Set, PATCH_JUMP);
- InjectHook(0x412140, &CColTrianglePlane::GetNormal, PATCH_JUMP);
-
- InjectHook(0x411680, &CColModel_::ctor, PATCH_JUMP);
- InjectHook(0x4116E0, &CColModel_::dtor, PATCH_JUMP);
- InjectHook(0x411D80, &CColModel::RemoveCollisionVolumes, PATCH_JUMP);
- InjectHook(0x411CB0, &CColModel::CalculateTrianglePlanes, PATCH_JUMP);
- InjectHook(0x411D10, &CColModel::RemoveTrianglePlanes, PATCH_JUMP);
- InjectHook(0x411D40, &CColModel::SetLinkPtr, PATCH_JUMP);
- InjectHook(0x411D60, &CColModel::GetLinkPtr, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp
index 541257c6..a2382c12 100644
--- a/src/core/ControllerConfig.cpp
+++ b/src/core/ControllerConfig.cpp
@@ -1,7 +1,7 @@
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
#include "common.h"
-#include "patcher.h"
+
#include "ControllerConfig.h"
#include "Pad.h"
#include "FileMgr.h"
@@ -18,7 +18,7 @@
#include "win.h"
#include "GenericGameStorage.h"
-CControllerConfigManager &ControlsManager = *(CControllerConfigManager*)0x8F43A4;
+CControllerConfigManager ControlsManager;
CControllerConfigManager::CControllerConfigManager()
{
@@ -2362,57 +2362,3 @@ void CControllerConfigManager::ResetSettingOrder(e_ControllerAction action)
}
}
}
-
-
-STARTPATCHES
- InjectHook(0x58B7A0, &CControllerConfigManager::MakeControllerActionsBlank, PATCH_JUMP);
- InjectHook(0x58B7D0, &CControllerConfigManager::GetJoyButtonJustDown, PATCH_JUMP);
- InjectHook(0x58B800, &CControllerConfigManager::SaveSettings, PATCH_JUMP);
- InjectHook(0x58B870, &CControllerConfigManager::LoadSettings, PATCH_JUMP);
- InjectHook(0x58B930, &CControllerConfigManager::InitDefaultControlConfiguration, PATCH_JUMP);
- InjectHook(0x58BD00, &CControllerConfigManager::InitDefaultControlConfigMouse, PATCH_JUMP);
- InjectHook(0x58BD90, &CControllerConfigManager::InitDefaultControlConfigJoyPad, PATCH_JUMP);
- InjectHook(0x58C060, &CControllerConfigManager::InitialiseControllerActionNameArray, PATCH_JUMP);
- InjectHook(0x58C5E0, &CControllerConfigManager::UpdateJoyInConfigMenus_ButtonDown, PATCH_JUMP);
- InjectHook(0x58C730, &CControllerConfigManager::AffectControllerStateOn_ButtonDown, PATCH_JUMP);
- InjectHook(0x58C880, &CControllerConfigManager::AffectControllerStateOn_ButtonDown_Driving, PATCH_JUMP);
- InjectHook(0x58CAD0, &CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstPersonOnly, PATCH_JUMP);
- InjectHook(0x58CB10, &CControllerConfigManager::AffectControllerStateOn_ButtonDown_ThirdPersonOnly, PATCH_JUMP);
- InjectHook(0x58CBD0, &CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstAndThirdPersonOnly, PATCH_JUMP);
- InjectHook(0x58CD70, &CControllerConfigManager::AffectControllerStateOn_ButtonDown_AllStates, PATCH_JUMP);
- InjectHook(0x58CE50, &CControllerConfigManager::AffectControllerStateOn_ButtonDown_VehicleAndThirdPersonOnly, PATCH_JUMP);
- InjectHook(0x58CE80, &CControllerConfigManager::UpdateJoyInConfigMenus_ButtonUp, PATCH_JUMP);
- InjectHook(0x58CFD0, &CControllerConfigManager::AffectControllerStateOn_ButtonUp, PATCH_JUMP);
- InjectHook(0x58D090, &CControllerConfigManager::AffectControllerStateOn_ButtonUp_All_Player_States, PATCH_JUMP);
- InjectHook(0x58D0C0, &CControllerConfigManager::AffectPadFromKeyBoard, PATCH_JUMP);
- InjectHook(0x58D1A0, &CControllerConfigManager::AffectPadFromMouse, PATCH_JUMP);
- InjectHook(0x58D220, &CControllerConfigManager::ClearSimButtonPressCheckers, PATCH_JUMP);
- InjectHook(0x58D2A0, &CControllerConfigManager::GetIsKeyboardKeyDown, PATCH_JUMP);
- InjectHook(0x58D8A0, &CControllerConfigManager::GetIsKeyboardKeyJustDown, PATCH_JUMP);
- InjectHook(0x58E280, &CControllerConfigManager::GetIsMouseButtonDown, PATCH_JUMP);
- InjectHook(0x58E360, &CControllerConfigManager::GetIsMouseButtonUp, PATCH_JUMP);
- InjectHook(0x58E440, &CControllerConfigManager::DeleteMatchingCommonControls, PATCH_JUMP);
- InjectHook(0x58E540, &CControllerConfigManager::DeleteMatching3rdPersonControls, PATCH_JUMP);
- InjectHook(0x58E630, &CControllerConfigManager::DeleteMatching1rst3rdPersonControls, PATCH_JUMP);
- InjectHook(0x58E710, &CControllerConfigManager::DeleteMatchingVehicleControls, PATCH_JUMP);
- InjectHook(0x58E890, &CControllerConfigManager::DeleteMatchingVehicle_3rdPersonControls, PATCH_JUMP);
- InjectHook(0x58E8D0, &CControllerConfigManager::DeleteMatching1rstPersonControls, PATCH_JUMP);
- InjectHook(0x58E920, &CControllerConfigManager::DeleteMatchingActionInitiators, PATCH_JUMP);
- InjectHook(0x58EA70, &CControllerConfigManager::GetIsKeyBlank, PATCH_JUMP);
- InjectHook(0x58EAD0, &CControllerConfigManager::GetActionType, PATCH_JUMP);
- InjectHook(0x58EB40, &CControllerConfigManager::ClearSettingsAssociatedWithAction, PATCH_JUMP);
- InjectHook(0x58EBF0, &CControllerConfigManager::GetControllerSettingTextWithOrderNumber, PATCH_JUMP);
- InjectHook(0x58EC50, &CControllerConfigManager::GetControllerSettingTextKeyBoard, PATCH_JUMP);
- InjectHook(0x58F320, &CControllerConfigManager::GetControllerSettingTextMouse, PATCH_JUMP);
- InjectHook(0x58F3D0, &CControllerConfigManager::GetControllerSettingTextJoystick, PATCH_JUMP);
- InjectHook(0x58F420, &CControllerConfigManager::GetNumOfSettingsForAction, PATCH_JUMP);
- InjectHook(0x58F460, &CControllerConfigManager::GetWideStringOfCommandKeys, PATCH_JUMP);
- InjectHook(0x58F590, &CControllerConfigManager::GetControllerKeyAssociatedWithAction, PATCH_JUMP);
- InjectHook(0x58F5B0, &CControllerConfigManager::UpdateJoyButtonState, PATCH_JUMP);
- InjectHook(0x58F660, &CControllerConfigManager::GetIsActionAButtonCombo, PATCH_JUMP);
- InjectHook(0x58F690, &CControllerConfigManager::GetButtonComboText, PATCH_JUMP);
- InjectHook(0x58F700, &CControllerConfigManager::SetControllerKeyAssociatedWithAction, PATCH_JUMP);
- InjectHook(0x58F740, &CControllerConfigManager::GetMouseButtonAssociatedWithAction, PATCH_JUMP);
- InjectHook(0x58F760, &CControllerConfigManager::SetMouseButtonAssociatedWithAction, PATCH_JUMP);
- InjectHook(0x58F790, &CControllerConfigManager::ResetSettingOrder, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/core/ControllerConfig.h b/src/core/ControllerConfig.h
index 458e457c..c328594e 100644
--- a/src/core/ControllerConfig.h
+++ b/src/core/ControllerConfig.h
@@ -198,4 +198,4 @@ public:
VALIDATE_SIZE(CControllerConfigManager, 0x143C);
-extern CControllerConfigManager &ControlsManager; \ No newline at end of file
+extern CControllerConfigManager ControlsManager; \ No newline at end of file
diff --git a/src/core/Directory.cpp b/src/core/Directory.cpp
index d4b4279d..27539824 100644
--- a/src/core/Directory.cpp
+++ b/src/core/Directory.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "General.h"
#include "FileMgr.h"
#include "Directory.h"
@@ -57,10 +57,3 @@ CDirectory::FindItem(const char *name, uint32 &offset, uint32 &size)
}
return false;
}
-
-STARTPATCHES
- InjectHook(0x473630, &CDirectory::ReadDirFile, PATCH_JUMP);
- InjectHook(0x473690, &CDirectory::WriteDirFile, PATCH_JUMP);
- InjectHook(0x473600, &CDirectory::AddItem, PATCH_JUMP);
- InjectHook(0x4736E0, &CDirectory::FindItem, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp
index d1c76f33..675040ea 100644
--- a/src/core/EventList.cpp
+++ b/src/core/EventList.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Pools.h"
#include "ModelIndices.h"
#include "World.h"
@@ -11,7 +11,6 @@
int32 CEventList::ms_nFirstFreeSlotIndex;
CEvent gaEvent[NUMEVENTS];
-//CEvent *gaEvent = (CEvent*)0x6EF830;
enum
{
@@ -228,14 +227,3 @@ CEventList::ReportCrimeForEvent(eEventType type, int32 crimeId, bool copsDontCar
FindPlayerPed()->SetWantedLevelNoDrop(2);
}
-
-STARTPATCHES
- InjectHook(0x475B60, CEventList::Initialise, PATCH_JUMP);
- InjectHook(0x475BE0, CEventList::Update, PATCH_JUMP);
- InjectHook(0x475C50, (void (*)(eEventType,eEventEntity,CEntity *,CPed *,int32))CEventList::RegisterEvent, PATCH_JUMP);
- InjectHook(0x475E10, (void (*)(eEventType,CVector,int32))CEventList::RegisterEvent, PATCH_JUMP);
- InjectHook(0x475F40, CEventList::GetEvent, PATCH_JUMP);
- InjectHook(0x475F70, CEventList::ClearEvent, PATCH_JUMP);
- InjectHook(0x475F90, CEventList::FindClosestEvent, PATCH_JUMP);
- InjectHook(0x476070, CEventList::ReportCrimeForEvent, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index e0a0fafc..b7d82089 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -1,6 +1,6 @@
#include "common.h"
#include "main.h"
-#include "patcher.h"
+
#include "Quaternion.h"
#include "ModelInfo.h"
#include "ModelIndices.h"
@@ -1355,43 +1355,3 @@ CFileLoader::ReLoadScene(const char *filename)
}
CFileMgr::CloseFile(fd);
}
-
-STARTPATCHES
- InjectHook(0x476290, CFileLoader::LoadLevel, PATCH_JUMP);
-
- InjectHook(0x476520, CFileLoader::LoadCollisionFromDatFile, PATCH_JUMP);
- InjectHook(0x4761D0, CFileLoader::LoadLine, PATCH_JUMP);
- InjectHook(0x4765B0, CFileLoader::LoadTexDictionary, PATCH_JUMP);
- InjectHook(0x478B20, CFileLoader::LoadCollisionFile, PATCH_JUMP);
- InjectHook(0x478C20, CFileLoader::LoadCollisionModel, PATCH_JUMP);
- InjectHook(0x476750, CFileLoader::LoadModelFile, PATCH_JUMP);
- InjectHook(0x476810, (void (*)(const char*))CFileLoader::LoadClumpFile, PATCH_JUMP);
- InjectHook(0x476990, (bool (*)(RwStream*,uint32))CFileLoader::LoadClumpFile, PATCH_JUMP);
- InjectHook(0x476A20, CFileLoader::StartLoadClumpFile, PATCH_JUMP);
- InjectHook(0x476A70, CFileLoader::FinishLoadClumpFile, PATCH_JUMP);
- InjectHook(0x476930, CFileLoader::LoadAtomicFile, PATCH_JUMP);
- InjectHook(0x4767C0, CFileLoader::LoadAtomicFile2Return, PATCH_JUMP);
- InjectHook(0x476630, CFileLoader::AddTexDictionaries, PATCH_JUMP);
-
- InjectHook(0x476AC0, CFileLoader::LoadObjectTypes, PATCH_JUMP);
- InjectHook(0x477040, CFileLoader::LoadObject, PATCH_JUMP);
- InjectHook(0x4774B0, CFileLoader::LoadTimeObject, PATCH_JUMP);
- InjectHook(0x477920, CFileLoader::LoadClumpObject, PATCH_JUMP);
- InjectHook(0x477990, CFileLoader::LoadVehicleObject, PATCH_JUMP);
- InjectHook(0x477DE0, CFileLoader::LoadPedObject, PATCH_JUMP);
- InjectHook(0x477ED0, CFileLoader::LoadPathHeader, PATCH_JUMP);
- InjectHook(0x477FF0, CFileLoader::LoadCarPathNode, PATCH_JUMP);
- InjectHook(0x477F00, CFileLoader::LoadPedPathNode, PATCH_JUMP);
- InjectHook(0x4780E0, CFileLoader::Load2dEffect, PATCH_JUMP);
-
- InjectHook(0x478370, CFileLoader::LoadScene, PATCH_JUMP);
- InjectHook(0x4786B0, CFileLoader::LoadObjectInstance, PATCH_JUMP);
- InjectHook(0x478A00, CFileLoader::LoadZone, PATCH_JUMP);
- InjectHook(0x478A90, CFileLoader::LoadCullZone, PATCH_JUMP);
-
- InjectHook(0x478550, CFileLoader::LoadMapZones, PATCH_JUMP);
-
- InjectHook(0x476DB0, CFileLoader::ReloadPaths, PATCH_JUMP);
- InjectHook(0x476F30, CFileLoader::ReloadObjectTypes, PATCH_JUMP);
- InjectHook(0x4772B0, CFileLoader::ReloadObject, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/core/FileMgr.cpp b/src/core/FileMgr.cpp
index 2a8628b0..46d725cd 100644
--- a/src/core/FileMgr.cpp
+++ b/src/core/FileMgr.cpp
@@ -2,7 +2,7 @@
#include <fcntl.h>
#include <direct.h>
#include "common.h"
-#include "patcher.h"
+
#include "FileMgr.h"
const char *_psGetUserFilesFolder();
@@ -168,8 +168,8 @@ myfeof(int fd)
}
-char *CFileMgr::ms_rootDirName = (char*)0x5F18F8;
-char *CFileMgr::ms_dirName = (char*)0x713CA8;
+char CFileMgr::ms_rootDirName[128] = {'\0'};
+char CFileMgr::ms_dirName[128];
void
CFileMgr::Initialise(void)
@@ -282,19 +282,3 @@ CFileMgr::GetErrorReadWrite(int fd)
{
return myfeof(fd);
}
-
-STARTPATCHES
- InjectHook(0x478F80, CFileMgr::Initialise, PATCH_JUMP);
- InjectHook(0x478FB0, CFileMgr::ChangeDir, PATCH_JUMP);
- InjectHook(0x479020, CFileMgr::SetDir, PATCH_JUMP);
- InjectHook(0x479080, CFileMgr::SetDirMyDocuments, PATCH_JUMP);
- InjectHook(0x479090, CFileMgr::LoadFile, PATCH_JUMP);
- InjectHook(0x479100, CFileMgr::OpenFile, PATCH_JUMP);
- InjectHook(0x479120, CFileMgr::OpenFileForWriting, PATCH_JUMP);
- InjectHook(0x479140, CFileMgr::Read, PATCH_JUMP);
- InjectHook(0x479160, CFileMgr::Write, PATCH_JUMP);
- InjectHook(0x479180, CFileMgr::Seek, PATCH_JUMP);
- InjectHook(0x4791D0, CFileMgr::ReadLine, PATCH_JUMP);
- InjectHook(0x479200, CFileMgr::CloseFile, PATCH_JUMP);
- InjectHook(0x479210, CFileMgr::GetErrorReadWrite, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/core/FileMgr.h b/src/core/FileMgr.h
index 3df0c7d8..a6e4b6e5 100644
--- a/src/core/FileMgr.h
+++ b/src/core/FileMgr.h
@@ -2,8 +2,8 @@
class CFileMgr
{
- static char *ms_rootDirName; //[128];
- static char *ms_dirName; //[128];
+ static char ms_rootDirName[128];
+ static char ms_dirName[128];
public:
static void Initialise(void);
static void ChangeDir(const char *dir);
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
index cfa849e9..65b6deb2 100644
--- a/src/core/Fire.cpp
+++ b/src/core/Fire.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Vector.h"
#include "PlayerPed.h"
#include "Entity.h"
@@ -16,7 +16,7 @@
#include "Ped.h"
#include "Fire.h"
-CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
+CFireManager gFireManager;
CFire::CFire()
{
@@ -438,21 +438,3 @@ CFireManager::SetScriptFireAudio(int16 index, bool state)
{
m_aFires[index].m_bAudioSet = state;
}
-
-STARTPATCHES
- InjectHook(0x4798D0, &CFire::ProcessFire, PATCH_JUMP);
- InjectHook(0x4798B0, &CFire::ReportThisFire, PATCH_JUMP);
- InjectHook(0x479D40, &CFire::Extinguish, PATCH_JUMP);
- InjectHook(0x479500, (void(CFireManager::*)(CVector pos, float size, bool propagation))&CFireManager::StartFire, PATCH_JUMP);
- InjectHook(0x479590, (CFire *(CFireManager::*)(CEntity *, CEntity *, float, bool))&CFireManager::StartFire, PATCH_JUMP);
- InjectHook(0x479310, &CFireManager::Update, PATCH_JUMP);
- InjectHook(0x479430, &CFireManager::FindFurthestFire_NeverMindFireMen, PATCH_JUMP);
- InjectHook(0x479340, &CFireManager::FindNearestFire, PATCH_JUMP);
- InjectHook(0x4792E0, &CFireManager::GetNextFreeFire, PATCH_JUMP);
- InjectHook(0x479DB0, &CFireManager::ExtinguishPoint, PATCH_JUMP);
- InjectHook(0x479E60, &CFireManager::StartScriptFire, PATCH_JUMP);
- InjectHook(0x479FC0, &CFireManager::IsScriptFireExtinguish, PATCH_JUMP);
- InjectHook(0x47A000, &CFireManager::RemoveAllScriptFires, PATCH_JUMP);
- InjectHook(0x479FE0, &CFireManager::RemoveScriptFire, PATCH_JUMP);
- InjectHook(0x47A040, &CFireManager::SetScriptFireAudio, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/core/Fire.h b/src/core/Fire.h
index a4599d11..85e53f61 100644
--- a/src/core/Fire.h
+++ b/src/core/Fire.h
@@ -48,4 +48,4 @@ public:
void RemoveScriptFire(int16 index);
void SetScriptFireAudio(int16 index, bool state);
};
-extern CFireManager &gFireManager;
+extern CFireManager gFireManager;
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index a01689e4..790de046 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -1,7 +1,7 @@
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
#include "common.h"
-#include "patcher.h"
+
#include "win.h"
#include "Frontend.h"
#include "Font.h"
@@ -93,7 +93,7 @@ int8 CMenuManager::m_PrefsSpeakers;
int32 CMenuManager::m_ControlMethod;
int8 CMenuManager::m_PrefsDMA = 1;
int32 CMenuManager::m_PrefsLanguage;
-uint8 CMenuManager::m_PrefsStereoMono; // *(bool*)0x95CDB5; // unused except restore settings
+uint8 CMenuManager::m_PrefsStereoMono; // unused except restore settings
bool CMenuManager::m_PrefsAllowNastyGame = true;
bool CMenuManager::m_bStartUpFrontEndRequested;
@@ -5624,21 +5624,3 @@ uint8 CMenuManager::GetNumberOfMenuOptions()
#undef GetBackJustUp
#undef GetBackJustDown
-
-STARTPATCHES
- for (int i = 1; i < ARRAY_SIZE(aScreens); i++)
- Patch(0x611930 + sizeof(CMenuScreen) * i, aScreens[i]);
- InjectHook(0x4856F0, &CMenuManager::ProcessButtonPresses, PATCH_JUMP);
- InjectHook(0x485100, &CMenuManager::Process, PATCH_JUMP);
- InjectHook(0x47A230, &CMenuManager::LoadAllTextures, PATCH_JUMP);
- InjectHook(0x47A540, &CMenuManager::DrawFrontEnd, PATCH_JUMP);
-
- InjectHook(0x48ABE0, &CMenuManager::StretchX, PATCH_JUMP);
- InjectHook(0x48AC20, &CMenuManager::StretchY, PATCH_JUMP);
- InjectHook(0x488EE0, &CMenuManager::LoadSettings, PATCH_JUMP);
- InjectHook(0x488CC0, &CMenuManager::SaveSettings, PATCH_JUMP);
- InjectHook(0x47A440, &CMenuManager::UnloadTextures, PATCH_JUMP);
- InjectHook(0x48AB40, &CMenuManager::DoSettingsBeforeStartingAGame, PATCH_JUMP);
- InjectHook(0x48AE60, &CMenuManager::ProcessOnOffMenuOptions, PATCH_JUMP);
- InjectHook(0x489710, &CMenuManager::DrawControllerBound, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 8699ffeb..7ccf78d0 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -5,7 +5,7 @@
#pragma warning( pop )
#include "common.h"
#include "win.h"
-#include "patcher.h"
+
#include "Game.h"
#include "main.h"
#include "RwHelper.h"
@@ -89,19 +89,19 @@
-eLevelName &CGame::currLevel = *(eLevelName*)0x941514;
-bool &CGame::bDemoMode = *(bool*)0x5F4DD0;
-bool &CGame::nastyGame = *(bool*)0x5F4DD4;
-bool &CGame::frenchGame = *(bool*)0x95CDCB;
-bool &CGame::germanGame = *(bool*)0x95CD1E;
-bool &CGame::noProstitutes = *(bool*)0x95CDCF;
-bool &CGame::playingIntro = *(bool*)0x95CDC2;
-char *CGame::aDatFile = (char*)0x773A48;
+eLevelName CGame::currLevel;
+bool CGame::bDemoMode = true;
+bool CGame::nastyGame = true;
+bool CGame::frenchGame;
+bool CGame::germanGame;
+bool CGame::noProstitutes;
+bool CGame::playingIntro;
+char CGame::aDatFile[32];
#ifdef MORE_LANGUAGES
bool CGame::russianGame = false;
#endif
-int &gameTxdSlot = *(int*)0x628D88;
+int gameTxdSlot;
bool
CGame::InitialiseOnceBeforeRW(void)
@@ -115,7 +115,9 @@ CGame::InitialiseOnceBeforeRW(void)
bool
CGame::InitialiseRenderWare(void)
{
+#ifdef USE_TEXTURE_POOL
_TexturePoolsInitialise();
+#endif
CTxdStore::Initialise();
CVisibilityPlugins::Initialise();
@@ -188,7 +190,9 @@ void CGame::ShutdownRenderWare(void)
CVisibilityPlugins::Shutdown();
+#ifdef USE_TEXTURE_POOL
_TexturePoolsShutdown();
+#endif
}
bool CGame::InitialiseOnceAfterRW(void)
@@ -706,20 +710,3 @@ void CGame::ProcessTidyUpMemory(void)
// meow
#endif
}
-
-STARTPATCHES
- InjectHook(0x48BB80, CGame::InitialiseOnceBeforeRW, PATCH_JUMP);
- InjectHook(0x48BBA0, CGame::InitialiseRenderWare, PATCH_JUMP);
- InjectHook(0x48BCB0, CGame::ShutdownRenderWare, PATCH_JUMP);
- InjectHook(0x48BD50, CGame::InitialiseOnceAfterRW, PATCH_JUMP);
- InjectHook(0x48BEC0, CGame::FinalShutdown, PATCH_JUMP);
- InjectHook(0x48BED0, CGame::Initialise, PATCH_JUMP);
- InjectHook(0x48C3A0, CGame::ShutDown, PATCH_JUMP);
- InjectHook(0x48C4B0, CGame::ReInitGameObjectVariables, PATCH_JUMP);
- InjectHook(0x48C620, CGame::ReloadIPLs, PATCH_JUMP);
- InjectHook(0x48C6B0, CGame::ShutDownForRestart, PATCH_JUMP);
- InjectHook(0x48C740, CGame::InitialiseWhenRestarting, PATCH_JUMP);
- InjectHook(0x48C850, CGame::Process, PATCH_JUMP);
- InjectHook(0x48CA10, CGame::DrasticTidyUpMemory, PATCH_JUMP);
- InjectHook(0x48CA20, CGame::TidyUpMemory, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/core/Game.h b/src/core/Game.h
index 30581893..8dc73e8a 100644
--- a/src/core/Game.h
+++ b/src/core/Game.h
@@ -11,17 +11,17 @@ enum eLevelName
class CGame
{
public:
- static eLevelName &currLevel;
- static bool &bDemoMode;
- static bool &nastyGame;
- static bool &frenchGame;
- static bool &germanGame;
+ static eLevelName currLevel;
+ static bool bDemoMode;
+ static bool nastyGame;
+ static bool frenchGame;
+ static bool germanGame;
#ifdef MORE_LANGUAGES
static bool russianGame;
#endif
- static bool &noProstitutes;
- static bool &playingIntro;
- static char *aDatFile; //[32];
+ static bool noProstitutes;
+ static bool playingIntro;
+ static char aDatFile[32];
static bool InitialiseOnceBeforeRW(void);
static bool InitialiseRenderWare(void);
diff --git a/src/core/IniFile.cpp b/src/core/IniFile.cpp
index 744f4bd0..16e35633 100644
--- a/src/core/IniFile.cpp
+++ b/src/core/IniFile.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "IniFile.h"
#include "CarCtrl.h"
@@ -7,8 +7,8 @@
#include "main.h"
#include "Population.h"
-float CIniFile::PedNumberMultiplier = 1.0f;// = *(float*)0x6182F4;
-float CIniFile::CarNumberMultiplier = 1.0f;// = *(float*)0x6182F8;
+float CIniFile::PedNumberMultiplier = 1.0f;
+float CIniFile::CarNumberMultiplier = 1.0f;
void CIniFile::LoadIniFile()
{
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 201dc5b6..86aff05e 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -9,7 +9,7 @@
#include <Xinput.h>
#pragma comment( lib, "Xinput9_1_0.lib" )
#endif
-#include "patcher.h"
+
#include "Pad.h"
#include "ControllerConfig.h"
#include "Timer.h"
@@ -35,26 +35,26 @@
#include "Wanted.h"
#include "General.h"
-CPad *Pads = (CPad*)0x6F0360; // [2]
-CMousePointerStateHelper &MousePointerStateHelper = *(CMousePointerStateHelper*)0x95CC8C;
+CPad Pads[MAX_PADS];
+CMousePointerStateHelper MousePointerStateHelper;
-bool &CPad::bDisplayNoControllerMessage = *(bool *)0x95CD52;
-bool &CPad::bObsoleteControllerMessage = *(bool *)0x95CDB8;
+bool CPad::bDisplayNoControllerMessage;
+bool CPad::bObsoleteControllerMessage;
bool CPad::bOldDisplayNoControllerMessage;
-bool &CPad::m_bMapPadOneToPadTwo = *(bool *)0x95CD48;
+bool CPad::m_bMapPadOneToPadTwo;
-CKeyboardState &CPad::OldKeyState = *(CKeyboardState*)0x6F1E70;
-CKeyboardState &CPad::NewKeyState = *(CKeyboardState*)0x6E60D0;
-CKeyboardState &CPad::TempKeyState = *(CKeyboardState*)0x774DE8;
+CKeyboardState CPad::OldKeyState;
+CKeyboardState CPad::NewKeyState;
+CKeyboardState CPad::TempKeyState;
char CPad::KeyBoardCheatString[20];
-CMouseControllerState &CPad::OldMouseControllerState = *(CMouseControllerState*)0x8472A0;
-CMouseControllerState &CPad::NewMouseControllerState = *(CMouseControllerState*)0x8809F0;
-CMouseControllerState &CPad::PCTempMouseControllerState = *(CMouseControllerState*)0x6F1E60;
+CMouseControllerState CPad::OldMouseControllerState;
+CMouseControllerState CPad::NewMouseControllerState;
+CMouseControllerState CPad::PCTempMouseControllerState;
_TODO("gbFastTime");
-extern bool &gbFastTime;
+extern bool gbFastTime;
void WeaponCheat()
{
@@ -1285,7 +1285,7 @@ bool CPad::GetLookRight(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
+
return !!(NewState.RightShoulder2 && !NewState.LeftShoulder2);
}
@@ -1294,7 +1294,7 @@ bool CPad::GetLookBehindForCar(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
+
return !!(NewState.RightShoulder2 && NewState.LeftShoulder2);
}
@@ -1768,7 +1768,7 @@ bool CPad::CycleWeaponRightJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
+
return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
}
@@ -1865,7 +1865,7 @@ bool CPad::ShiftTargetLeftJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
+
return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
}
@@ -1873,7 +1873,7 @@ bool CPad::ShiftTargetRightJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
+
return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
}
@@ -2404,111 +2404,3 @@ int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize)
return pRsKeys;
}
-
-STARTPATCHES
- InjectHook(0x490D90, &WeaponCheat, PATCH_JUMP);
- InjectHook(0x490E70, &HealthCheat, PATCH_JUMP);
- InjectHook(0x490EE0, &TankCheat, PATCH_JUMP);
- InjectHook(0x491040, &BlowUpCarsCheat, PATCH_JUMP);
- InjectHook(0x4910B0, &ChangePlayerCheat, PATCH_JUMP);
- InjectHook(0x4911C0, &MayhemCheat, PATCH_JUMP);
- InjectHook(0x491270, &EverybodyAttacksPlayerCheat, PATCH_JUMP);
- InjectHook(0x491370, &WeaponsForAllCheat, PATCH_JUMP);
- InjectHook(0x4913A0, &FastTimeCheat, PATCH_JUMP);
- InjectHook(0x4913F0, &SlowTimeCheat, PATCH_JUMP);
- InjectHook(0x491430, &MoneyCheat, PATCH_JUMP);
- InjectHook(0x491460, &ArmourCheat, PATCH_JUMP);
- InjectHook(0x491490, &WantedLevelUpCheat, PATCH_JUMP);
- InjectHook(0x4914F0, &WantedLevelDownCheat, PATCH_JUMP);
- InjectHook(0x491520, &SunnyWeatherCheat, PATCH_JUMP);
- InjectHook(0x491550, &CloudyWeatherCheat, PATCH_JUMP);
- InjectHook(0x491580, &RainyWeatherCheat, PATCH_JUMP);
- InjectHook(0x4915B0, &FoggyWeatherCheat, PATCH_JUMP);
- InjectHook(0x4915E0, &FastWeatherCheat, PATCH_JUMP);
- InjectHook(0x491610, &OnlyRenderWheelsCheat, PATCH_JUMP);
- InjectHook(0x491640, &ChittyChittyBangBangCheat, PATCH_JUMP);
- InjectHook(0x491670, &StrongGripCheat, PATCH_JUMP);
- InjectHook(0x4916A0, &NastyLimbsCheat, PATCH_JUMP);
-
- InjectHook(0x4916C0, &CControllerState::Clear, PATCH_JUMP);
- InjectHook(0x491760, &CKeyboardState::Clear, PATCH_JUMP);
- InjectHook(0x491A10, &CPad::Clear, PATCH_JUMP);
- InjectHook(0x491B50, &CPad::ClearMouseHistory, PATCH_JUMP);
- //InjectHook(0x491B80, &CMouseControllerState::CMouseControllerState, PATCH_JUMP);
- InjectHook(0x491BB0, &CMouseControllerState::Clear, PATCH_JUMP);
- InjectHook(0x491BD0, &CMousePointerStateHelper::GetMouseSetUp, PATCH_JUMP);
- InjectHook(0x491CA0, &CPad::UpdateMouse, PATCH_JUMP);
- InjectHook(0x491E60, &CPad::ReconcileTwoControllersInput, PATCH_JUMP);
- InjectHook(0x492230, &CPad::StartShake, PATCH_JUMP);
- InjectHook(0x492290, &CPad::StartShake_Distance, PATCH_JUMP);
- InjectHook(0x492360, &CPad::StartShake_Train, PATCH_JUMP);
- InjectHook(0x492450, &CPad::AddToPCCheatString, PATCH_JUMP);
- InjectHook(0x492720, CPad::UpdatePads, PATCH_JUMP);
- InjectHook(0x492C60, &CPad::ProcessPCSpecificStuff, PATCH_JUMP);
- InjectHook(0x492C70, &CPad::Update, PATCH_JUMP);
-#pragma warning( push )
-#pragma warning( disable : 4573)
- InjectHook(0x492F00, (void (*)())CPad::DoCheats, PATCH_JUMP);
-#pragma warning( pop )
- InjectHook(0x492F20, (void (CPad::*)(int16))&CPad::DoCheats, PATCH_JUMP);
- InjectHook(0x492F30, CPad::StopPadsShaking, PATCH_JUMP);
- InjectHook(0x492F50, &CPad::StopShaking, PATCH_JUMP);
- InjectHook(0x492F60, CPad::GetPad, PATCH_JUMP);
- InjectHook(0x492F70, &CPad::GetSteeringLeftRight, PATCH_JUMP);
- InjectHook(0x492FF0, &CPad::GetSteeringUpDown, PATCH_JUMP);
- InjectHook(0x493070, &CPad::GetCarGunUpDown, PATCH_JUMP);
- InjectHook(0x4930C0, &CPad::GetCarGunLeftRight, PATCH_JUMP);
- InjectHook(0x493110, &CPad::GetPedWalkLeftRight, PATCH_JUMP);
- InjectHook(0x493190, &CPad::GetPedWalkUpDown, PATCH_JUMP);
- InjectHook(0x493210, &CPad::GetAnalogueUpDown, PATCH_JUMP);
- InjectHook(0x493290, &CPad::GetLookLeft, PATCH_JUMP);
- InjectHook(0x4932C0, &CPad::GetLookRight, PATCH_JUMP);
- InjectHook(0x4932F0, &CPad::GetLookBehindForCar, PATCH_JUMP);
- InjectHook(0x493320, &CPad::GetLookBehindForPed, PATCH_JUMP);
- InjectHook(0x493350, &CPad::GetHorn, PATCH_JUMP);
- InjectHook(0x4933F0, &CPad::HornJustDown, PATCH_JUMP);
- InjectHook(0x493490, &CPad::GetCarGunFired, PATCH_JUMP);
- InjectHook(0x4934F0, &CPad::CarGunJustDown, PATCH_JUMP);
- InjectHook(0x493560, &CPad::GetHandBrake, PATCH_JUMP);
- InjectHook(0x4935A0, &CPad::GetBrake, PATCH_JUMP);
- InjectHook(0x4935F0, &CPad::GetExitVehicle, PATCH_JUMP);
- InjectHook(0x493650, &CPad::ExitVehicleJustDown, PATCH_JUMP);
- InjectHook(0x4936C0, &CPad::GetWeapon, PATCH_JUMP);
- InjectHook(0x493700, &CPad::WeaponJustDown, PATCH_JUMP);
- InjectHook(0x493780, &CPad::GetAccelerate, PATCH_JUMP);
- InjectHook(0x4937D0, &CPad::CycleCameraModeUpJustDown, PATCH_JUMP);
- InjectHook(0x493830, &CPad::CycleCameraModeDownJustDown, PATCH_JUMP);
- InjectHook(0x493870, &CPad::ChangeStationJustDown, PATCH_JUMP);
- InjectHook(0x493910, &CPad::CycleWeaponLeftJustDown, PATCH_JUMP);
- InjectHook(0x493940, &CPad::CycleWeaponRightJustDown, PATCH_JUMP);
- InjectHook(0x493970, &CPad::GetTarget, PATCH_JUMP);
- InjectHook(0x4939D0, &CPad::TargetJustDown, PATCH_JUMP);
- InjectHook(0x493A40, &CPad::JumpJustDown, PATCH_JUMP);
- InjectHook(0x493A70, &CPad::GetSprint, PATCH_JUMP);
- InjectHook(0x493AE0, &CPad::ShiftTargetLeftJustDown, PATCH_JUMP);
- InjectHook(0x493B10, &CPad::ShiftTargetRightJustDown, PATCH_JUMP);
- InjectHook(0x493B40, &CPad::GetAnaloguePadUp, PATCH_JUMP);
- InjectHook(0x493BA0, &CPad::GetAnaloguePadDown, PATCH_JUMP);
- InjectHook(0x493C00, &CPad::GetAnaloguePadLeft, PATCH_JUMP);
- InjectHook(0x493C60, &CPad::GetAnaloguePadRight, PATCH_JUMP);
- InjectHook(0x493CC0, &CPad::GetAnaloguePadLeftJustUp, PATCH_JUMP);
- InjectHook(0x493D20, &CPad::GetAnaloguePadRightJustUp, PATCH_JUMP);
- InjectHook(0x493D80, &CPad::ForceCameraBehindPlayer, PATCH_JUMP);
- InjectHook(0x493E00, &CPad::SniperZoomIn, PATCH_JUMP);
- InjectHook(0x493E70, &CPad::SniperZoomOut, PATCH_JUMP);
- InjectHook(0x493EE0, &CPad::SniperModeLookLeftRight, PATCH_JUMP);
- InjectHook(0x493F30, &CPad::SniperModeLookUpDown, PATCH_JUMP);
- InjectHook(0x493F80, &CPad::LookAroundLeftRight, PATCH_JUMP);
- InjectHook(0x494130, &CPad::LookAroundUpDown, PATCH_JUMP);
- InjectHook(0x494290, &CPad::ResetAverageWeapon, PATCH_JUMP);
- InjectHook(0x4942B0, CPad::PrintErrorMessage, PATCH_JUMP);
- InjectHook(0x494420, LittleTest, PATCH_JUMP);
- InjectHook(0x494450, CPad::ResetCheats, PATCH_JUMP);
- InjectHook(0x4944B0, CPad::EditString, PATCH_JUMP);
- InjectHook(0x494690, CPad::EditCodesForControls, PATCH_JUMP);
-
- //InjectHook(0x494E50, `global constructor keyed to'Pad.cpp, PATCH_JUMP);
- //InjectHook(0x494EB0, sub_494EB0, PATCH_JUMP);
- //InjectHook(0x494ED0, &CPad::~CPad, PATCH_JUMP);
- //InjectHook(0x494EE0, &CPad::CPad, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/core/Pad.h b/src/core/Pad.h
index cb705c6b..9ebd6396 100644
--- a/src/core/Pad.h
+++ b/src/core/Pad.h
@@ -66,7 +66,7 @@ public:
VALIDATE_SIZE(CMousePointerStateHelper, 0x2);
-extern CMousePointerStateHelper &MousePointerStateHelper;
+extern CMousePointerStateHelper MousePointerStateHelper;
class CKeyboardState
@@ -163,18 +163,18 @@ public:
CPad() { }
~CPad() { }
- static bool &bDisplayNoControllerMessage;
- static bool &bObsoleteControllerMessage;
+ static bool bDisplayNoControllerMessage;
+ static bool bObsoleteControllerMessage;
static bool bOldDisplayNoControllerMessage;
- static bool &m_bMapPadOneToPadTwo;
+ static bool m_bMapPadOneToPadTwo;
- static CKeyboardState &OldKeyState;
- static CKeyboardState &NewKeyState;
- static CKeyboardState &TempKeyState;
+ static CKeyboardState OldKeyState;
+ static CKeyboardState NewKeyState;
+ static CKeyboardState TempKeyState;
static char KeyBoardCheatString[20];
- static CMouseControllerState &OldMouseControllerState;
- static CMouseControllerState &NewMouseControllerState;
- static CMouseControllerState &PCTempMouseControllerState;
+ static CMouseControllerState OldMouseControllerState;
+ static CMouseControllerState NewMouseControllerState;
+ static CMouseControllerState PCTempMouseControllerState;
#ifdef GTA_PS2_STUFF
@@ -450,4 +450,4 @@ public:
};
VALIDATE_SIZE(CPad, 0xFC);
-extern CPad *Pads; //[2]
+extern CPad Pads[MAX_PADS];
diff --git a/src/core/Placeable.cpp b/src/core/Placeable.cpp
index c882fc27..99ca5659 100644
--- a/src/core/Placeable.cpp
+++ b/src/core/Placeable.cpp
@@ -1,6 +1,6 @@
#include "common.h"
#include "Placeable.h"
-#include "patcher.h"
+
CPlaceable::CPlaceable(void)
{
@@ -62,21 +62,3 @@ CPlaceable::IsWithinArea(float x1, float y1, float z1, float x2, float y2, float
y1 <= GetPosition().y && GetPosition().y <= y2 &&
z1 <= GetPosition().z && GetPosition().z <= z2;
}
-
-#include <new>
-
-class CPlaceable_ : public CPlaceable
-{
-public:
- CPlaceable *ctor(void) { return ::new (this) CPlaceable(); }
- void dtor(void) { CPlaceable::~CPlaceable(); }
-};
-
-STARTPATCHES
- InjectHook(0x49F9A0, &CPlaceable_::ctor, PATCH_JUMP);
- InjectHook(0x49F9E0, &CPlaceable_::dtor, PATCH_JUMP);
-
- InjectHook(0x49FA00, &CPlaceable::SetHeading, PATCH_JUMP);
- InjectHook(0x49FA50, (bool (CPlaceable::*)(float, float, float, float))&CPlaceable::IsWithinArea, PATCH_JUMP);
- InjectHook(0x49FAF0, (bool (CPlaceable::*)(float, float, float, float, float, float))&CPlaceable::IsWithinArea, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index 0043c2f4..cfa0cea4 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "main.h"
#include "PlayerPed.h"
#include "Wanted.h"
@@ -558,20 +558,3 @@ CPlayerInfo::Process(void)
CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled;
}
}
-
-STARTPATCHES
- InjectHook(0x4B5DC0, &CPlayerInfo::dtor, PATCH_JUMP);
- InjectHook(0x4A1700, &CPlayerInfo::LoadPlayerSkin, PATCH_JUMP);
- InjectHook(0x4A1750, &CPlayerInfo::DeletePlayerSkin, PATCH_JUMP);
- InjectHook(0x4A12E0, &CPlayerInfo::KillPlayer, PATCH_JUMP);
- InjectHook(0x4A1330, &CPlayerInfo::ArrestPlayer, PATCH_JUMP);
- InjectHook(0x49FC10, &CPlayerInfo::Clear, PATCH_JUMP);
- InjectHook(0x4A15C0, &CPlayerInfo::BlowUpRCBuggy, PATCH_JUMP);
- InjectHook(0x4A13B0, &CPlayerInfo::CancelPlayerEnteringCars, PATCH_JUMP);
- InjectHook(0x4A1400, &CPlayerInfo::MakePlayerSafe, PATCH_JUMP);
- InjectHook(0x4A0EC0, &CPlayerInfo::EvaluateCarPosition, PATCH_JUMP);
- InjectHook(0x4A15F0, &CPlayerInfo::AwardMoneyForExplosion, PATCH_JUMP);
- InjectHook(0x4A0B20, &CPlayerInfo::LoadPlayerInfo, PATCH_JUMP);
- InjectHook(0x4A0960, &CPlayerInfo::SavePlayerInfo, PATCH_JUMP);
- InjectHook(0x49FD30, &CPlayerInfo::Process, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index 6add9e0c..dfc6974a 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Pools.h"
#include "Boat.h"
@@ -10,15 +10,15 @@
#include "Wanted.h"
#include "World.h"
-CCPtrNodePool *&CPools::ms_pPtrNodePool = *(CCPtrNodePool**)0x943044;
-CEntryInfoNodePool *&CPools::ms_pEntryInfoNodePool = *(CEntryInfoNodePool**)0x941448;
-CPedPool *&CPools::ms_pPedPool = *(CPedPool**)0x8F2C60;
-CVehiclePool *&CPools::ms_pVehiclePool = *(CVehiclePool**)0x9430DC;
-CBuildingPool *&CPools::ms_pBuildingPool = *(CBuildingPool**)0x8F2C04;
-CTreadablePool *&CPools::ms_pTreadablePool = *(CTreadablePool**)0x8F2568;
-CObjectPool *&CPools::ms_pObjectPool = *(CObjectPool**)0x880E28;
-CDummyPool *&CPools::ms_pDummyPool = *(CDummyPool**)0x8F2C18;
-CAudioScriptObjectPool *&CPools::ms_pAudioScriptObjectPool = *(CAudioScriptObjectPool**)0x8F1B6C;
+CCPtrNodePool *CPools::ms_pPtrNodePool;
+CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool;
+CPedPool *CPools::ms_pPedPool;
+CVehiclePool *CPools::ms_pVehiclePool;
+CBuildingPool *CPools::ms_pBuildingPool;
+CTreadablePool *CPools::ms_pTreadablePool;
+CObjectPool *CPools::ms_pObjectPool;
+CDummyPool *CPools::ms_pDummyPool;
+CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool;
void
CPools::Initialise(void)
@@ -425,19 +425,3 @@ INITSAVEBUF
}
VALIDATESAVEBUF(size)
}
-
-STARTPATCHES
- InjectHook(0x4A1770, CPools::Initialise, PATCH_JUMP);
- InjectHook(0x4A1880, CPools::ShutDown, PATCH_JUMP);
- InjectHook(0x4A1A50, CPools::CheckPoolsEmpty, PATCH_JUMP);
- InjectHook(0x4A1A80, CPools::GetPedRef, PATCH_JUMP);
- InjectHook(0x4A1AA0, CPools::GetPed, PATCH_JUMP);
- InjectHook(0x4A1AC0, CPools::GetVehicleRef, PATCH_JUMP);
- InjectHook(0x4A1AE0, CPools::GetVehicle, PATCH_JUMP);
- InjectHook(0x4A1B00, CPools::GetObjectRef, PATCH_JUMP);
- InjectHook(0x4A1B20, CPools::GetObject, PATCH_JUMP);
- InjectHook(0x4A2DB0, CPools::MakeSureSlotInObjectPoolIsEmpty, PATCH_JUMP);
- InjectHook(0x4A1B40, CPools::LoadVehiclePool, PATCH_JUMP);
- InjectHook(0x4A2550, CPools::LoadObjectPool, PATCH_JUMP);
- InjectHook(0x4A2B50, CPools::LoadPedPool, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/core/Pools.h b/src/core/Pools.h
index 74b87585..b0ba6598 100644
--- a/src/core/Pools.h
+++ b/src/core/Pools.h
@@ -22,15 +22,15 @@ typedef CPool<cAudioScriptObject> CAudioScriptObjectPool;
class CPools
{
- static CCPtrNodePool *&ms_pPtrNodePool;
- static CEntryInfoNodePool *&ms_pEntryInfoNodePool;
- static CPedPool *&ms_pPedPool;
- static CVehiclePool *&ms_pVehiclePool;
- static CBuildingPool *&ms_pBuildingPool;
- static CTreadablePool *&ms_pTreadablePool;
- static CObjectPool *&ms_pObjectPool;
- static CDummyPool *&ms_pDummyPool;
- static CAudioScriptObjectPool *&ms_pAudioScriptObjectPool;
+ static CCPtrNodePool *ms_pPtrNodePool;
+ static CEntryInfoNodePool *ms_pEntryInfoNodePool;
+ static CPedPool *ms_pPedPool;
+ static CVehiclePool *ms_pVehiclePool;
+ static CBuildingPool *ms_pBuildingPool;
+ static CTreadablePool *ms_pTreadablePool;
+ static CObjectPool *ms_pObjectPool;
+ static CDummyPool *ms_pDummyPool;
+ static CAudioScriptObjectPool *ms_pAudioScriptObjectPool;
public:
static CCPtrNodePool *GetPtrNodePool(void) { return ms_pPtrNodePool; }
static CEntryInfoNodePool *GetEntryInfoNodePool(void) { return ms_pEntryInfoNodePool; }
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index ed24814d..2b3e6f1e 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -1,6 +1,6 @@
#include "config.h"
#include "common.h"
-#include "patcher.h"
+
#include "RwHelper.h"
#include "Radar.h"
#include "Camera.h"
@@ -19,28 +19,28 @@
float CRadar::m_radarRange;
sRadarTrace CRadar::ms_RadarTrace[NUMRADARBLIPS];
CVector2D vec2DRadarOrigin;
-int32 gRadarTxdIds[64];// = (int*)0x6299C0;
-
-CSprite2d CRadar::AsukaSprite;// = *(CSprite2d*)0x8F1A40;
-CSprite2d CRadar::BombSprite;// = (CSprite2d*)0x8F5FB4;
-CSprite2d CRadar::CatSprite;// = (CSprite2d*)0x885B24;
-CSprite2d CRadar::CentreSprite;// = (CSprite2d*)0x8F6268;
-CSprite2d CRadar::CopcarSprite;// = (CSprite2d*)0x8F1A2C;
-CSprite2d CRadar::DonSprite;// = (CSprite2d*)0x8F2BE0;
-CSprite2d CRadar::EightSprite;// = (CSprite2d*)0x8F2BCC;
-CSprite2d CRadar::ElSprite;// = (CSprite2d*)0x8F1B80;
-CSprite2d CRadar::IceSprite;// = (CSprite2d*)0x9415FC;
-CSprite2d CRadar::JoeySprite;// = (CSprite2d*)0x8F2C00;
-CSprite2d CRadar::KenjiSprite;// = (CSprite2d*)0x8F2C68;
-CSprite2d CRadar::LizSprite;// = (CSprite2d*)0x8F5830;
-CSprite2d CRadar::LuigiSprite;// = (CSprite2d*)0x8F1A3C;
-CSprite2d CRadar::NorthSprite;// = (CSprite2d*)0x8F6274;
-CSprite2d CRadar::RaySprite;// = (CSprite2d*)0x8E2A7C;
-CSprite2d CRadar::SalSprite;// = (CSprite2d*)0x8F29EC;
-CSprite2d CRadar::SaveSprite;// = (CSprite2d*)0x8F5F74;
-CSprite2d CRadar::SpraySprite;// = (CSprite2d*)0x94307C;
-CSprite2d CRadar::TonySprite;// = (CSprite2d*)0x885B58;
-CSprite2d CRadar::WeaponSprite;// = (CSprite2d*)0x941534;
+int32 gRadarTxdIds[64];
+
+CSprite2d CRadar::AsukaSprite;
+CSprite2d CRadar::BombSprite;
+CSprite2d CRadar::CatSprite;
+CSprite2d CRadar::CentreSprite;
+CSprite2d CRadar::CopcarSprite;
+CSprite2d CRadar::DonSprite;
+CSprite2d CRadar::EightSprite;
+CSprite2d CRadar::ElSprite;
+CSprite2d CRadar::IceSprite;
+CSprite2d CRadar::JoeySprite;
+CSprite2d CRadar::KenjiSprite;
+CSprite2d CRadar::LizSprite;
+CSprite2d CRadar::LuigiSprite;
+CSprite2d CRadar::NorthSprite;
+CSprite2d CRadar::RaySprite;
+CSprite2d CRadar::SalSprite;
+CSprite2d CRadar::SaveSprite;
+CSprite2d CRadar::SpraySprite;
+CSprite2d CRadar::TonySprite;
+CSprite2d CRadar::WeaponSprite;
CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
nil,
@@ -1458,51 +1458,3 @@ CRadar::ToggleTargetMarker(float x, float y)
}
#endif
-STARTPATCHES
- InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP);
- InjectHook(0x4A3F60, CRadar::Shutdown, PATCH_JUMP);
- InjectHook(0x4A4030, CRadar::LoadTextures, PATCH_JUMP);
- InjectHook(0x4A4180, CRadar::GetNewUniqueBlipIndex, PATCH_JUMP);
- InjectHook(0x4A41C0, CRadar::GetActualBlipArrayIndex, PATCH_JUMP);
- InjectHook(0x4A4200, CRadar::DrawMap, PATCH_JUMP);
- InjectHook(0x4A42F0, CRadar::DrawBlips, PATCH_JUMP);
- InjectHook(0x4A4C70, CRadar::Draw3dMarkers, PATCH_JUMP);
- InjectHook(0x4A4F30, CRadar::LimitRadarPoint, PATCH_JUMP);
- InjectHook(0x4A4F90, CRadar::CalculateBlipAlpha, PATCH_JUMP);
- InjectHook(0x4A5040, CRadar::TransformRadarPointToScreenSpace, PATCH_JUMP);
- InjectHook(0x4A50D0, CRadar::TransformRealWorldPointToRadarSpace, PATCH_JUMP);
- InjectHook(0x4A5300, CRadar::TransformRadarPointToRealWorldSpace, PATCH_JUMP);
- InjectHook(0x4A5530, CRadar::TransformRealWorldToTexCoordSpace, PATCH_JUMP);
- InjectHook(0x4A5590, CRadar::SetCoordBlip, PATCH_JUMP);
- InjectHook(0x4A5640, CRadar::SetEntityBlip, PATCH_JUMP);
- InjectHook(0x4A56C0, CRadar::ClearBlipForEntity, PATCH_JUMP);
- InjectHook(0x4A5720, CRadar::ClearBlip, PATCH_JUMP);
- InjectHook(0x4A5770, CRadar::ChangeBlipColour, PATCH_JUMP);
- InjectHook(0x4A57A0, CRadar::ChangeBlipBrightness, PATCH_JUMP);
- InjectHook(0x4A57E0, CRadar::ChangeBlipScale, PATCH_JUMP);
- InjectHook(0x4A5810, CRadar::ChangeBlipDisplay, PATCH_JUMP);
- InjectHook(0x4A5840, CRadar::SetBlipSprite, PATCH_JUMP);
- InjectHook(0x4A5870, CRadar::ShowRadarTrace, PATCH_JUMP);
- InjectHook(0x4A59C0, CRadar::ShowRadarMarker, PATCH_JUMP);
- InjectHook(0x4A5BB0, CRadar::GetRadarTraceColour, PATCH_JUMP);
- InjectHook(0x4A5C60, CRadar::SetRadarMarkerState, PATCH_JUMP);
- InjectHook(0x4A5D10, CRadar::DrawRotatingRadarSprite, PATCH_JUMP);
- InjectHook(0x4A5EF0, CRadar::DrawRadarSprite, PATCH_JUMP);
- InjectHook(0x4A6020, ClipRadarTileCoords, PATCH_JUMP);
- InjectHook(0x4A6060, RequestMapSection, PATCH_JUMP);
- InjectHook(0x4A60A0, RemoveMapSection, PATCH_JUMP);
- InjectHook(0x4A60E0, CRadar::RemoveRadarSections, PATCH_JUMP);
- InjectHook(0x4A6100, (void (*)(int32, int32))&CRadar::StreamRadarSections, PATCH_JUMP);
- InjectHook(0x4A6160, IsPointInsideRadar, PATCH_JUMP);
- InjectHook(0x4A61C0, GetTextureCorners, PATCH_JUMP);
- InjectHook(0x4A6250, LineRadarBoxCollision, PATCH_JUMP);
- InjectHook(0x4A64A0, CRadar::ClipRadarPoly, PATCH_JUMP);
- InjectHook(0x4A67E0, CRadar::DrawRadarSection, PATCH_JUMP);
- InjectHook(0x4A69C0, CRadar::DrawRadarMask, PATCH_JUMP);
- InjectHook(0x4A6B60, (void (*)(const CVector&))&CRadar::StreamRadarSections, PATCH_JUMP);
- InjectHook(0x4A6C20, CRadar::DrawRadarMap, PATCH_JUMP);
- InjectHook(0x4A6E30, CRadar::SaveAllRadarBlips, PATCH_JUMP);
- InjectHook(0x4A6F30, CRadar::LoadAllRadarBlips, PATCH_JUMP);
- //InjectHook(0x4A7000, `global constructor keyed to'Radar.cpp, PATCH_JUMP);
- //InjectHook(0x4A7260, sRadarTrace::sRadarTrace, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/core/References.cpp b/src/core/References.cpp
index e87f0fd5..3eb2eaf3 100644
--- a/src/core/References.cpp
+++ b/src/core/References.cpp
@@ -1,13 +1,13 @@
#include "common.h"
-#include "patcher.h"
+
#include "World.h"
#include "Vehicle.h"
#include "PlayerPed.h"
#include "Pools.h"
#include "References.h"
-CReference *CReferences::aRefs = (CReference*)0x70BBE0; //[NUMREFERENCES];
-CReference *&CReferences::pEmptyList = *(CReference**)0x8F1AF8;
+CReference CReferences::aRefs[NUMREFERENCES];
+CReference *CReferences::pEmptyList;
void
CReferences::Init(void)
@@ -57,9 +57,3 @@ CReferences::PruneAllReferencesInWorld(void)
e->PruneReferences();
}
}
-
-STARTPATCHES
- InjectHook(0x4A7350, CReferences::Init, PATCH_JUMP);
- InjectHook(0x4A7570, CReferences::RemoveReferencesToPlayer, PATCH_JUMP);
- InjectHook(0x4A75A0, CReferences::PruneAllReferencesInWorld, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/core/References.h b/src/core/References.h
index 6476e243..e7a64de7 100644
--- a/src/core/References.h
+++ b/src/core/References.h
@@ -11,8 +11,8 @@ struct CReference
class CReferences
{
public:
- static CReference *aRefs; //[NUMREFERENCES];
- static CReference *&pEmptyList;
+ static CReference aRefs[NUMREFERENCES];
+ static CReference *pEmptyList;
static void Init(void);
static void RemoveReferencesToPlayer(void);
diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp
index 02092a30..ef3c0ab6 100644
--- a/src/core/Stats.cpp
+++ b/src/core/Stats.cpp
@@ -1,62 +1,62 @@
#include "common.h"
-#include "patcher.h"
+
#include "Stats.h"
#include "Text.h"
#include "World.h"
-int32 &CStats::DaysPassed = *(int32*)0x8F2BB8;
-int32 &CStats::HeadsPopped = *(int32*)0x8F647C;
-int32& CStats::CommercialPassed = *(int32*)0x8F4334;
-int32& CStats::IndustrialPassed = *(int32*)0x8E2A68;
-int32& CStats::SuburbanPassed = *(int32*)0x8F2740;
-int32 &CStats::NumberKillFrenziesPassed = *(int32*)0x8E287C;
-int32 &CStats::PeopleKilledByOthers = *(int32*)0x8E2C50;
-int32 &CStats::HelisDestroyed = *(int32*)0x8E2A64;
-int32(&CStats::PedsKilledOfThisType)[NUM_PEDTYPES] = *(int32(*)[NUM_PEDTYPES]) * (uintptr*)0x880DBC;
-int32 &CStats::TimesDied = *(int32*)0x8E2BDC;
-int32 &CStats::TimesArrested = *(int32*)0x8E2BEC;
-int32 &CStats::KillsSinceLastCheckpoint = *(int32*)0x8F2C8C;
-int32& CStats::DistanceTravelledInVehicle = *(int32*)0x940574;
-int32& CStats::DistanceTravelledOnFoot = *(int32*)0x941518;
-int32 &CStats::ProgressMade = *(int32*)0x8F6224;
-int32 &CStats::TotalProgressInGame = *(int32*)0x885B2C;
-int32& CStats::CarsExploded = *(int32*)0x941288;
-int32& CStats::PeopleKilledByPlayer = *(int32*)0x8F1B7C;
-float &CStats::MaximumJumpDistance = *(float*)0x8F2BDC;
-float &CStats::MaximumJumpHeight = *(float*)0x940564;
-int32 &CStats::MaximumJumpFlips = *(int32*)0x8F2524;
-int32 &CStats::MaximumJumpSpins = *(int32*)0x8F29B0;
-int32 &CStats::BestStuntJump = *(int32*)0x885B50;
-int32 &CStats::NumberOfUniqueJumpsFound = *(int32*)0x885B74;
-int32 &CStats::TotalNumberOfUniqueJumps = *(int32*)0x8E2DC0;
-int32 &CStats::PassengersDroppedOffWithTaxi = *(int32*)0x940724;
-int32 &CStats::MoneyMadeWithTaxi = *(int32*)0x941544;
-int32 &CStats::MissionsGiven = *(int32*)0x9430E8;
-int32 &CStats::MissionsPassed = *(int32*)0x940768;
-char(&CStats::LastMissionPassedName)[8] = *(char(*)[8])*(uintptr*)0x70D828;
-int32 &CStats::TotalLegitimateKills = *(int32*)0x8F6004;
-int32 &CStats::ElBurroTime = *(int32*)0x8E2A6C;
-int32& CStats::Record4x4One = *(int32*)0x940570;
-int32& CStats::Record4x4Two = *(int32*)0x94058C;
-int32& CStats::Record4x4Three = *(int32*)0x880FA8;
-int32& CStats::Record4x4Mayhem = *(int32*)0x885B70;
-int32& CStats::LivesSavedWithAmbulance = *(int32*)0x8F57E0;
-int32& CStats::CriminalsCaught = *(int32*)0x8F2518;
-int32& CStats::HighestLevelAmbulanceMission = *(int32*)0x8F2A04;
-int32& CStats::FiresExtinguished = *(int32*)0x8F5FEC;
-int32& CStats::LongestFlightInDodo = *(int32*)0x8F5FE4;
-int32& CStats::TimeTakenDefuseMission = *(int32*)0x880E24;
-int32& CStats::TotalNumberKillFrenzies = *(int32*)0x8E2884;
-int32& CStats::TotalNumberMissions = *(int32*)0x8E2820;
-int32& CStats::RoundsFiredByPlayer = *(int32*)0x8E2BE8;
-int32& CStats::KgsOfExplosivesUsed = *(int32*)0x8F2510;
-int32& CStats::InstantHitsFiredByPlayer = *(int32*)0x943070;
-int32& CStats::InstantHitsHitByPlayer = *(int32*)0x95CB8C;
-int32& CStats::BestTimeBombDefusal = *(int32*)0x880E24;
-int32& CStats::mmRain = *(int32*)0x8F2C98;
-int32& CStats::CarsCrushed = *(int32*)0x943050;
-int32(&CStats::FastestTimes)[CStats::TOTAL_FASTEST_TIMES] = *(int32(*)[CStats::TOTAL_FASTEST_TIMES])*(uintptr*)0x6E9128;
-int32(&CStats::HighestScores)[CStats::TOTAL_HIGHEST_SCORES] = *(int32(*)[CStats::TOTAL_HIGHEST_SCORES]) * (uintptr*)0x8622B0;
+int32 CStats::DaysPassed;
+int32 CStats::HeadsPopped;
+int32 CStats::CommercialPassed;
+int32 CStats::IndustrialPassed;
+int32 CStats::SuburbanPassed;
+int32 CStats::NumberKillFrenziesPassed;
+int32 CStats::PeopleKilledByOthers;
+int32 CStats::HelisDestroyed;
+int32 CStats::PedsKilledOfThisType[NUM_PEDTYPES];
+int32 CStats::TimesDied;
+int32 CStats::TimesArrested;
+int32 CStats::KillsSinceLastCheckpoint;
+int32 CStats::DistanceTravelledInVehicle;
+int32 CStats::DistanceTravelledOnFoot;
+int32 CStats::ProgressMade;
+int32 CStats::TotalProgressInGame;
+int32 CStats::CarsExploded;
+int32 CStats::PeopleKilledByPlayer;
+float CStats::MaximumJumpDistance;
+float CStats::MaximumJumpHeight;
+int32 CStats::MaximumJumpFlips;
+int32 CStats::MaximumJumpSpins;
+int32 CStats::BestStuntJump;
+int32 CStats::NumberOfUniqueJumpsFound;
+int32 CStats::TotalNumberOfUniqueJumps;
+int32 CStats::PassengersDroppedOffWithTaxi;
+int32 CStats::MoneyMadeWithTaxi;
+int32 CStats::MissionsGiven;
+int32 CStats::MissionsPassed;
+char CStats::LastMissionPassedName[8];
+int32 CStats::TotalLegitimateKills;
+int32 CStats::ElBurroTime;
+int32 CStats::Record4x4One;
+int32 CStats::Record4x4Two;
+int32 CStats::Record4x4Three;
+int32 CStats::Record4x4Mayhem;
+int32 CStats::LivesSavedWithAmbulance;
+int32 CStats::CriminalsCaught;
+int32 CStats::HighestLevelAmbulanceMission;
+int32 CStats::FiresExtinguished;
+int32 CStats::LongestFlightInDodo;
+int32 CStats::TimeTakenDefuseMission;
+int32 CStats::TotalNumberKillFrenzies;
+int32 CStats::TotalNumberMissions;
+int32 CStats::RoundsFiredByPlayer;
+int32 CStats::KgsOfExplosivesUsed;
+int32 CStats::InstantHitsFiredByPlayer;
+int32 CStats::InstantHitsHitByPlayer;
+int32 CStats::BestTimeBombDefusal;
+int32 CStats::mmRain;
+int32 CStats::CarsCrushed;
+int32 CStats::FastestTimes[CStats::TOTAL_FASTEST_TIMES];
+int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES];
void CStats::Init()
{
@@ -418,11 +418,3 @@ void CStats::LoadStats(uint8 *buf, uint32 size)
assert(buf - buf_start == size);
#undef CopyFromBuf
}
-
-STARTPATCHES
- InjectHook(0x48C5A3, CStats::Init, PATCH_JUMP); // CGame::ReInitGameObjectVariables
- InjectHook(0x4AB3E0, CStats::SaveStats, PATCH_JUMP);
- InjectHook(0x4AB670, CStats::LoadStats, PATCH_JUMP);
- InjectHook(0x4AB090, CStats::FindCriminalRatingString, PATCH_JUMP);
- InjectHook(0x4AB2A0, CStats::FindCriminalRatingNumber, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/core/Stats.h b/src/core/Stats.h
index ac3259f9..4445ecf4 100644
--- a/src/core/Stats.h
+++ b/src/core/Stats.h
@@ -9,59 +9,59 @@ public:
TOTAL_FASTEST_TIMES = 16,
TOTAL_HIGHEST_SCORES = 16
};
- static int32 &DaysPassed;
- static int32 &HeadsPopped;
- static int32& CommercialPassed;
- static int32& IndustrialPassed;
- static int32& SuburbanPassed;
- static int32 &NumberKillFrenziesPassed;
- static int32 &PeopleKilledByOthers;
- static int32 &HelisDestroyed;
- static int32(&PedsKilledOfThisType)[ePedType::NUM_PEDTYPES];
- static int32 &TimesDied;
- static int32 &TimesArrested;
- static int32 &KillsSinceLastCheckpoint;
- static int32 &DistanceTravelledInVehicle;
- static int32 &DistanceTravelledOnFoot;
- static int32 &CarsExploded;
- static int32 &PeopleKilledByPlayer;
- static int32 &ProgressMade;
- static int32 &TotalProgressInGame;
- static float &MaximumJumpDistance;
- static float &MaximumJumpHeight;
- static int32 &MaximumJumpFlips;
- static int32 &MaximumJumpSpins;
- static int32 &BestStuntJump;
- static int32 &NumberOfUniqueJumpsFound;
- static int32 &TotalNumberOfUniqueJumps;
- static int32 &PassengersDroppedOffWithTaxi;
- static int32 &MoneyMadeWithTaxi;
- static int32 &MissionsGiven;
- static int32 &MissionsPassed;
- static char (&LastMissionPassedName)[8];
- static int32 &TotalLegitimateKills;
- static int32 &ElBurroTime;
- static int32 &Record4x4One;
- static int32 &Record4x4Two;
- static int32 &Record4x4Three;
- static int32 &Record4x4Mayhem;
- static int32 &LivesSavedWithAmbulance;
- static int32 &CriminalsCaught;
- static int32 &HighestLevelAmbulanceMission;
- static int32 &FiresExtinguished;
- static int32 &LongestFlightInDodo;
- static int32 &TimeTakenDefuseMission;
- static int32 &TotalNumberKillFrenzies;
- static int32 &TotalNumberMissions;
- static int32 &RoundsFiredByPlayer;
- static int32 &KgsOfExplosivesUsed;
- static int32 &InstantHitsFiredByPlayer;
- static int32 &InstantHitsHitByPlayer;
- static int32 &BestTimeBombDefusal;
- static int32 &mmRain;
- static int32 &CarsCrushed;
- static int32(&FastestTimes)[TOTAL_FASTEST_TIMES];
- static int32(&HighestScores)[TOTAL_HIGHEST_SCORES];
+ static int32 DaysPassed;
+ static int32 HeadsPopped;
+ static int32 CommercialPassed;
+ static int32 IndustrialPassed;
+ static int32 SuburbanPassed;
+ static int32 NumberKillFrenziesPassed;
+ static int32 PeopleKilledByOthers;
+ static int32 HelisDestroyed;
+ static int32 PedsKilledOfThisType[ePedType::NUM_PEDTYPES];
+ static int32 TimesDied;
+ static int32 TimesArrested;
+ static int32 KillsSinceLastCheckpoint;
+ static int32 DistanceTravelledInVehicle;
+ static int32 DistanceTravelledOnFoot;
+ static int32 CarsExploded;
+ static int32 PeopleKilledByPlayer;
+ static int32 ProgressMade;
+ static int32 TotalProgressInGame;
+ static float MaximumJumpDistance;
+ static float MaximumJumpHeight;
+ static int32 MaximumJumpFlips;
+ static int32 MaximumJumpSpins;
+ static int32 BestStuntJump;
+ static int32 NumberOfUniqueJumpsFound;
+ static int32 TotalNumberOfUniqueJumps;
+ static int32 PassengersDroppedOffWithTaxi;
+ static int32 MoneyMadeWithTaxi;
+ static int32 MissionsGiven;
+ static int32 MissionsPassed;
+ static char LastMissionPassedName[8];
+ static int32 TotalLegitimateKills;
+ static int32 ElBurroTime;
+ static int32 Record4x4One;
+ static int32 Record4x4Two;
+ static int32 Record4x4Three;
+ static int32 Record4x4Mayhem;
+ static int32 LivesSavedWithAmbulance;
+ static int32 CriminalsCaught;
+ static int32 HighestLevelAmbulanceMission;
+ static int32 FiresExtinguished;
+ static int32 LongestFlightInDodo;
+ static int32 TimeTakenDefuseMission;
+ static int32 TotalNumberKillFrenzies;
+ static int32 TotalNumberMissions;
+ static int32 RoundsFiredByPlayer;
+ static int32 KgsOfExplosivesUsed;
+ static int32 InstantHitsFiredByPlayer;
+ static int32 InstantHitsHitByPlayer;
+ static int32 BestTimeBombDefusal;
+ static int32 mmRain;
+ static int32 CarsCrushed;
+ static int32 FastestTimes[TOTAL_FASTEST_TIMES];
+ static int32 HighestScores[TOTAL_HIGHEST_SCORES];
public:
static void Init(void);
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index d00edf51..039377f4 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "General.h"
#include "Pad.h"
#include "Hud.h"
@@ -30,49 +30,49 @@
#include "Streaming.h"
#include "main.h"
-bool &CStreaming::ms_disableStreaming = *(bool*)0x95CD6E;
-bool &CStreaming::ms_bLoadingBigModel = *(bool*)0x95CDB0;
-int32 &CStreaming::ms_numModelsRequested = *(int32*)0x8E2C10;
-CStreamingInfo *CStreaming::ms_aInfoForModel = (CStreamingInfo*)0x6C7088;
-CStreamingInfo &CStreaming::ms_startLoadedList = *(CStreamingInfo*)0x942F60;
-CStreamingInfo &CStreaming::ms_endLoadedList = *(CStreamingInfo*)0x8F1AC0;
-CStreamingInfo &CStreaming::ms_startRequestedList = *(CStreamingInfo*)0x8F1B3C;
-CStreamingInfo &CStreaming::ms_endRequestedList = *(CStreamingInfo*)0x940738;
-int32 &CStreaming::ms_oldSectorX = *(int32*)0x8F2C84;
-int32 &CStreaming::ms_oldSectorY = *(int32*)0x8F2C88;
-int32 &CStreaming::ms_streamingBufferSize = *(int32*)0x942FB0;
-int8 **CStreaming::ms_pStreamingBuffer = (int8**)0x87F818;
-int32 &CStreaming::ms_memoryUsed = *(int32*)0x940568;
-CStreamingChannel *CStreaming::ms_channel = (CStreamingChannel*)0x727EE0;
-int32 &CStreaming::ms_channelError = *(int32*)0x880DB8;
-int32 &CStreaming::ms_numVehiclesLoaded = *(int32*)0x8F2C80;
-int32 *CStreaming::ms_vehiclesLoaded = (int32*)0x773560;
-int32 &CStreaming::ms_lastVehicleDeleted = *(int32*)0x95CBF8;
-CDirectory *&CStreaming::ms_pExtraObjectsDir = *(CDirectory**)0x95CB90;
-int32 &CStreaming::ms_numPriorityRequests = *(int32*)0x8F31C4;
-bool &CStreaming::ms_hasLoadedLODs = *(bool*)0x95CD47;
-int32 &CStreaming::ms_currentPedGrp = *(int32*)0x8F2BBC;
+bool CStreaming::ms_disableStreaming;
+bool CStreaming::ms_bLoadingBigModel;
+int32 CStreaming::ms_numModelsRequested;
+CStreamingInfo CStreaming::ms_aInfoForModel[NUMSTREAMINFO];
+CStreamingInfo CStreaming::ms_startLoadedList;
+CStreamingInfo CStreaming::ms_endLoadedList;
+CStreamingInfo CStreaming::ms_startRequestedList;
+CStreamingInfo CStreaming::ms_endRequestedList;
+int32 CStreaming::ms_oldSectorX;
+int32 CStreaming::ms_oldSectorY;
+int32 CStreaming::ms_streamingBufferSize;
+int8 *CStreaming::ms_pStreamingBuffer[2];
+int32 CStreaming::ms_memoryUsed;
+CStreamingChannel CStreaming::ms_channel[2];
+int32 CStreaming::ms_channelError;
+int32 CStreaming::ms_numVehiclesLoaded;
+int32 CStreaming::ms_vehiclesLoaded[MAXVEHICLESLOADED];
+int32 CStreaming::ms_lastVehicleDeleted;
+CDirectory *CStreaming::ms_pExtraObjectsDir;
+int32 CStreaming::ms_numPriorityRequests;
+bool CStreaming::ms_hasLoadedLODs;
+int32 CStreaming::ms_currentPedGrp;
int32 CStreaming::ms_currentPedLoading;
int32 CStreaming::ms_lastCullZone;
-uint16 &CStreaming::ms_loadedGangs = *(uint16*)0x95CC60;
-uint16 &CStreaming::ms_loadedGangCars = *(uint16*)0x95CC2E;
-int32 *CStreaming::ms_imageOffsets = (int32*)0x6E60A0;
-int32 &CStreaming::ms_lastImageRead = *(int32*)0x880E2C;
-int32 &CStreaming::ms_imageSize = *(int32*)0x8F1A34;
-uint32 &CStreaming::ms_memoryAvailable = *(uint32*)0x880F8C;
-
-int32 &desiredNumVehiclesLoaded = *(int32*)0x5EC194;
-
-CEntity *&pIslandLODindustEntity = *(CEntity**)0x6212DC;
-CEntity *&pIslandLODcomIndEntity = *(CEntity**)0x6212E0;
-CEntity *&pIslandLODcomSubEntity = *(CEntity**)0x6212E4;
-CEntity *&pIslandLODsubIndEntity = *(CEntity**)0x6212E8;
-CEntity *&pIslandLODsubComEntity = *(CEntity**)0x6212EC;
-int32 &islandLODindust = *(int32*)0x6212C8;
-int32 &islandLODcomInd = *(int32*)0x6212CC;
-int32 &islandLODcomSub = *(int32*)0x6212D0;
-int32 &islandLODsubInd = *(int32*)0x6212D4;
-int32 &islandLODsubCom = *(int32*)0x6212D8;
+uint16 CStreaming::ms_loadedGangs;
+uint16 CStreaming::ms_loadedGangCars;
+int32 CStreaming::ms_imageOffsets[NUMCDIMAGES];
+int32 CStreaming::ms_lastImageRead;
+int32 CStreaming::ms_imageSize;
+uint32 CStreaming::ms_memoryAvailable;
+
+int32 desiredNumVehiclesLoaded = 12;
+
+CEntity *pIslandLODindustEntity;
+CEntity *pIslandLODcomIndEntity;
+CEntity *pIslandLODcomSubEntity;
+CEntity *pIslandLODsubIndEntity;
+CEntity *pIslandLODsubComEntity;
+int32 islandLODindust;
+int32 islandLODcomInd;
+int32 islandLODcomSub;
+int32 islandLODsubInd;
+int32 islandLODsubCom;
bool
CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size)
@@ -199,7 +199,7 @@ CStreaming::Init(void)
// PC only, figure out how much memory we got
#ifdef GTA_PC
#define MB (1024*1024)
- extern unsigned long &_dwMemAvailPhys;
+ extern unsigned long _dwMemAvailPhys;
ms_memoryAvailable = (_dwMemAvailPhys - 10*MB)/2;
if(ms_memoryAvailable < 50*MB)
ms_memoryAvailable = 50*MB;
@@ -2439,82 +2439,3 @@ CStreaming::UpdateForAnimViewer(void)
CStreaming::RetryLoadFile(CStreaming::ms_channelError);
}
}
-
-STARTPATCHES
- InjectHook(0x406430, CStreaming::Init, PATCH_JUMP);
- InjectHook(0x406C80, CStreaming::Shutdown, PATCH_JUMP);
- InjectHook(0x4076C0, CStreaming::Update, PATCH_JUMP);
- InjectHook(0x406CC0, (void (*)(void))CStreaming::LoadCdDirectory, PATCH_JUMP);
- InjectHook(0x406DA0, (void (*)(const char*, int))CStreaming::LoadCdDirectory, PATCH_JUMP);
- InjectHook(0x409740, CStreaming::ConvertBufferToObject, PATCH_JUMP);
- InjectHook(0x409580, CStreaming::FinishLoadingLargeFile, PATCH_JUMP);
- InjectHook(0x407EA0, CStreaming::RequestModel, PATCH_JUMP);
- InjectHook(0x407FD0, CStreaming::RequestSubway, PATCH_JUMP);
- InjectHook(0x408190, CStreaming::RequestBigBuildings, PATCH_JUMP);
- InjectHook(0x408210, CStreaming::RequestIslands, PATCH_JUMP);
- InjectHook(0x40A890, CStreaming::RequestSpecialModel, PATCH_JUMP);
- InjectHook(0x40ADA0, CStreaming::RequestSpecialChar, PATCH_JUMP);
- InjectHook(0x54A5F0, CStreaming::HasModelLoaded, PATCH_JUMP);
- InjectHook(0x40ADC0, CStreaming::HasSpecialCharLoaded, PATCH_JUMP);
- InjectHook(0x40ADE0, CStreaming::SetMissionDoesntRequireSpecialChar, PATCH_JUMP);
-
- InjectHook(0x408830, CStreaming::RemoveModel, PATCH_JUMP);
- InjectHook(0x4083A0, CStreaming::RemoveUnusedBuildings, PATCH_JUMP);
- InjectHook(0x4083D0, CStreaming::RemoveBuildings, PATCH_JUMP);
- InjectHook(0x408640, CStreaming::RemoveUnusedBigBuildings, PATCH_JUMP);
- InjectHook(0x408680, CStreaming::RemoveBigBuildings, PATCH_JUMP);
- InjectHook(0x408780, CStreaming::RemoveIslandsNotUsed, PATCH_JUMP);
- InjectHook(0x40B180, CStreaming::RemoveLoadedVehicle, PATCH_JUMP);
- InjectHook(0x4089B0, CStreaming::RemoveLeastUsedModel, PATCH_JUMP);
- InjectHook(0x408940, CStreaming::RemoveAllUnusedModels, PATCH_JUMP);
- InjectHook(0x409450, CStreaming::RemoveReferencedTxds, PATCH_JUMP);
-
- InjectHook(0x40B160, CStreaming::GetAvailableVehicleSlot, PATCH_JUMP);
- InjectHook(0x40B060, CStreaming::AddToLoadedVehiclesList, PATCH_JUMP);
- InjectHook(0x4094C0, CStreaming::IsTxdUsedByRequestedModels, PATCH_JUMP);
- InjectHook(0x407E70, CStreaming::IsObjectInCdImage, PATCH_JUMP);
- InjectHook(0x408280, CStreaming::HaveAllBigBuildingsLoaded, PATCH_JUMP);
- InjectHook(0x40A790, CStreaming::SetModelIsDeletable, PATCH_JUMP);
- InjectHook(0x40A800, CStreaming::SetModelTxdIsDeletable, PATCH_JUMP);
- InjectHook(0x40A820, CStreaming::SetMissionDoesntRequireModel, PATCH_JUMP);
-
- InjectHook(0x40AA00, CStreaming::LoadInitialPeds, PATCH_JUMP);
- InjectHook(0x40ADF0, CStreaming::LoadInitialVehicles, PATCH_JUMP);
- InjectHook(0x40AE60, CStreaming::StreamVehiclesAndPeds, PATCH_JUMP);
- InjectHook(0x40AA30, CStreaming::StreamZoneModels, PATCH_JUMP);
- InjectHook(0x40AD00, CStreaming::RemoveCurrentZonesModels, PATCH_JUMP);
-
- InjectHook(0x409BE0, CStreaming::ProcessLoadingChannel, PATCH_JUMP);
- InjectHook(0x40A610, CStreaming::FlushChannels, PATCH_JUMP);
- InjectHook(0x40A680, CStreaming::FlushRequestList, PATCH_JUMP);
- InjectHook(0x409FF0, CStreaming::GetCdImageOffset, PATCH_JUMP);
- InjectHook(0x409E50, CStreaming::GetNextFileOnCd, PATCH_JUMP);
- InjectHook(0x40A060, CStreaming::RequestModelStream, PATCH_JUMP);
- InjectHook(0x4077F0, CStreaming::RetryLoadFile, PATCH_JUMP);
- InjectHook(0x40A390, CStreaming::LoadRequestedModels, PATCH_JUMP);
- InjectHook(0x40A440, CStreaming::LoadAllRequestedModels, PATCH_JUMP);
-
- InjectHook(0x4078F0, CStreaming::AddModelsToRequestList, PATCH_JUMP);
- InjectHook(0x407C50, (void (*)(CPtrList&,float,float,float,float,float,float))CStreaming::ProcessEntitiesInSectorList, PATCH_JUMP);
- InjectHook(0x407DD0, (void (*)(CPtrList&))CStreaming::ProcessEntitiesInSectorList, PATCH_JUMP);
-
- InjectHook(0x407070, CStreaming::DeleteFarAwayRwObjects, PATCH_JUMP);
- InjectHook(0x407390, CStreaming::DeleteAllRwObjects, PATCH_JUMP);
- InjectHook(0x407400, CStreaming::DeleteRwObjectsAfterDeath, PATCH_JUMP);
- InjectHook(0x408A60, CStreaming::DeleteRwObjectsBehindCamera, PATCH_JUMP);
- InjectHook(0x407560, CStreaming::DeleteRwObjectsInSectorList, PATCH_JUMP);
- InjectHook(0x4075A0, CStreaming::DeleteRwObjectsInOverlapSectorList, PATCH_JUMP);
- InjectHook(0x409340, CStreaming::DeleteRwObjectsBehindCameraInSectorList, PATCH_JUMP);
- InjectHook(0x4093C0, CStreaming::DeleteRwObjectsNotInFrustumInSectorList, PATCH_JUMP);
- InjectHook(0x409B70, CStreaming::MakeSpaceFor, PATCH_JUMP);
- InjectHook(0x40A6D0, CStreaming::LoadScene, PATCH_JUMP);
-
- InjectHook(0x40B210, CStreaming::MemoryCardSave, PATCH_JUMP);
- InjectHook(0x40B250, CStreaming::MemoryCardLoad, PATCH_JUMP);
-
- InjectHook(0x4063E0, &CStreamingInfo::GetCdPosnAndSize, PATCH_JUMP);
- InjectHook(0x406410, &CStreamingInfo::SetCdPosnAndSize, PATCH_JUMP);
- InjectHook(0x4063D0, &CStreamingInfo::GetCdSize, PATCH_JUMP);
- InjectHook(0x406380, &CStreamingInfo::AddToList, PATCH_JUMP);
- InjectHook(0x4063A0, &CStreamingInfo::RemoveFromList, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/core/Streaming.h b/src/core/Streaming.h
index 1100fd1b..c910c068 100644
--- a/src/core/Streaming.h
+++ b/src/core/Streaming.h
@@ -77,36 +77,36 @@ class CPtrList;
class CStreaming
{
public:
- static bool &ms_disableStreaming;
- static bool &ms_bLoadingBigModel;
- static int32 &ms_numModelsRequested;
- static CStreamingInfo *ms_aInfoForModel; //[NUMSTREAMINFO]
- static CStreamingInfo &ms_startLoadedList;
- static CStreamingInfo &ms_endLoadedList;
- static CStreamingInfo &ms_startRequestedList;
- static CStreamingInfo &ms_endRequestedList;
- static int32 &ms_oldSectorX;
- static int32 &ms_oldSectorY;
- static int32 &ms_streamingBufferSize;
- static int8 **ms_pStreamingBuffer; //[2]
- static int32 &ms_memoryUsed;
- static CStreamingChannel *ms_channel; //[2]
- static int32 &ms_channelError;
- static int32 &ms_numVehiclesLoaded;
- static int32 *ms_vehiclesLoaded; //[MAXVEHICLESLOADED]
- static int32 &ms_lastVehicleDeleted;
- static CDirectory *&ms_pExtraObjectsDir;
- static int32 &ms_numPriorityRequests;
- static bool &ms_hasLoadedLODs;
- static int32 &ms_currentPedGrp;
+ static bool ms_disableStreaming;
+ static bool ms_bLoadingBigModel;
+ static int32 ms_numModelsRequested;
+ static CStreamingInfo ms_aInfoForModel[NUMSTREAMINFO];
+ static CStreamingInfo ms_startLoadedList;
+ static CStreamingInfo ms_endLoadedList;
+ static CStreamingInfo ms_startRequestedList;
+ static CStreamingInfo ms_endRequestedList;
+ static int32 ms_oldSectorX;
+ static int32 ms_oldSectorY;
+ static int32 ms_streamingBufferSize;
+ static int8 *ms_pStreamingBuffer[2];
+ static int32 ms_memoryUsed;
+ static CStreamingChannel ms_channel[2];
+ static int32 ms_channelError;
+ static int32 ms_numVehiclesLoaded;
+ static int32 ms_vehiclesLoaded[MAXVEHICLESLOADED];
+ static int32 ms_lastVehicleDeleted;
+ static CDirectory *ms_pExtraObjectsDir;
+ static int32 ms_numPriorityRequests;
+ static bool ms_hasLoadedLODs;
+ static int32 ms_currentPedGrp;
static int32 ms_lastCullZone;
- static uint16 &ms_loadedGangs;
- static uint16 &ms_loadedGangCars;
+ static uint16 ms_loadedGangs;
+ static uint16 ms_loadedGangCars;
static int32 ms_currentPedLoading;
- static int32 *ms_imageOffsets; //[NUMCDIMAGES]
- static int32 &ms_lastImageRead;
- static int32 &ms_imageSize;
- static uint32 &ms_memoryAvailable;
+ static int32 ms_imageOffsets[NUMCDIMAGES];
+ static int32 ms_lastImageRead;
+ static int32 ms_imageSize;
+ static uint32 ms_memoryAvailable;
static void Init(void);
static void Shutdown(void);
diff --git a/src/core/SurfaceTable.cpp b/src/core/SurfaceTable.cpp
index 2ba884b1..7212fc65 100644
--- a/src/core/SurfaceTable.cpp
+++ b/src/core/SurfaceTable.cpp
@@ -1,12 +1,12 @@
#include "common.h"
-#include "patcher.h"
+
#include "main.h"
#include "FileMgr.h"
#include "Weather.h"
#include "Collision.h"
#include "SurfaceTable.h"
-float (*CSurfaceTable::ms_aAdhesiveLimitTable)[NUMADHESIVEGROUPS] = (float (*)[NUMADHESIVEGROUPS])0x8E29D4;
+float CSurfaceTable::ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS];
void
CSurfaceTable::Initialise(char *filename)
@@ -141,10 +141,3 @@ CSurfaceTable::GetAdhesiveLimit(CColPoint &colpoint)
{
return ms_aAdhesiveLimitTable[GetAdhesionGroup(colpoint.surfaceB)][GetAdhesionGroup(colpoint.surfaceA)];
}
-
-STARTPATCHES
- InjectHook(0x4AB8F0, CSurfaceTable::Initialise, PATCH_JUMP);
- InjectHook(0x4ABA60, CSurfaceTable::GetAdhesionGroup, PATCH_JUMP);
- InjectHook(0x4ABAA0, CSurfaceTable::GetWetMultiplier, PATCH_JUMP);
- InjectHook(0x4ABA30, CSurfaceTable::GetAdhesiveLimit, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/core/SurfaceTable.h b/src/core/SurfaceTable.h
index 27f4ecca..4af6a265 100644
--- a/src/core/SurfaceTable.h
+++ b/src/core/SurfaceTable.h
@@ -98,8 +98,7 @@ struct CColPoint;
class CSurfaceTable
{
-// static float ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS];
- static float (*ms_aAdhesiveLimitTable)[NUMADHESIVEGROUPS];
+ static float ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS];
public:
static void Initialise(char *filename);
static int GetAdhesionGroup(uint8 surfaceType);
diff --git a/src/core/TempColModels.cpp b/src/core/TempColModels.cpp
index 22ef31bd..79d6252b 100644
--- a/src/core/TempColModels.cpp
+++ b/src/core/TempColModels.cpp
@@ -1,21 +1,21 @@
#include "common.h"
-#include "patcher.h"
+
#include "TempColModels.h"
#include "SurfaceTable.h"
-CColModel &CTempColModels::ms_colModelPed1 = *(CColModel*)0x726CB0;
-CColModel &CTempColModels::ms_colModelPed2 = *(CColModel*)0x726D08;
-CColModel &CTempColModels::ms_colModelBBox = *(CColModel*)0x727FE0;
-CColModel &CTempColModels::ms_colModelBumper1 = *(CColModel*)0x86BE88;
-CColModel &CTempColModels::ms_colModelWheel1 = *(CColModel*)0x878C40;
-CColModel &CTempColModels::ms_colModelPanel1 = *(CColModel*)0x87BDD8;
-CColModel &CTempColModels::ms_colModelBodyPart2 = *(CColModel*)0x87BE30;
-CColModel &CTempColModels::ms_colModelBodyPart1 = *(CColModel*)0x87BE88;
-CColModel (&CTempColModels::ms_colModelCutObj)[5] = *(CColModel(*)[5]) *(uintptr*)0x87C960;
-CColModel &CTempColModels::ms_colModelPedGroundHit = *(CColModel*)0x880480;
-CColModel &CTempColModels::ms_colModelBoot1 = *(CColModel*)0x880670;
-CColModel &CTempColModels::ms_colModelDoor1 = *(CColModel*)0x880850;
-CColModel &CTempColModels::ms_colModelBonnet1 = *(CColModel*)0x8808A8;
+CColModel CTempColModels::ms_colModelPed1;
+CColModel CTempColModels::ms_colModelPed2;
+CColModel CTempColModels::ms_colModelBBox;
+CColModel CTempColModels::ms_colModelBumper1;
+CColModel CTempColModels::ms_colModelWheel1;
+CColModel CTempColModels::ms_colModelPanel1;
+CColModel CTempColModels::ms_colModelBodyPart2;
+CColModel CTempColModels::ms_colModelBodyPart1;
+CColModel CTempColModels::ms_colModelCutObj[5];
+CColModel CTempColModels::ms_colModelPedGroundHit;
+CColModel CTempColModels::ms_colModelBoot1;
+CColModel CTempColModels::ms_colModelDoor1;
+CColModel CTempColModels::ms_colModelBonnet1;
CColSphere s_aPedSpheres[3];
@@ -287,7 +287,3 @@ CTempColModels::Initialise(void)
#undef SET_COLMODEL_SPHERES
}
-
-STARTPATCHES
- InjectHook(0x412160, CTempColModels::Initialise, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/core/TempColModels.h b/src/core/TempColModels.h
index 263904d3..3e1dd5e1 100644
--- a/src/core/TempColModels.h
+++ b/src/core/TempColModels.h
@@ -5,19 +5,19 @@
class CTempColModels
{
public:
- static CColModel &ms_colModelPed1;
- static CColModel &ms_colModelPed2;
- static CColModel &ms_colModelBBox;
- static CColModel &ms_colModelBumper1;
- static CColModel &ms_colModelWheel1;
- static CColModel &ms_colModelPanel1;
- static CColModel &ms_colModelBodyPart2;
- static CColModel &ms_colModelBodyPart1;
- static CColModel (&ms_colModelCutObj)[5];
- static CColModel &ms_colModelPedGroundHit;
- static CColModel &ms_colModelBoot1;
- static CColModel &ms_colModelDoor1;
- static CColModel &ms_colModelBonnet1;
+ static CColModel ms_colModelPed1;
+ static CColModel ms_colModelPed2;
+ static CColModel ms_colModelBBox;
+ static CColModel ms_colModelBumper1;
+ static CColModel ms_colModelWheel1;
+ static CColModel ms_colModelPanel1;
+ static CColModel ms_colModelBodyPart2;
+ static CColModel ms_colModelBodyPart1;
+ static CColModel ms_colModelCutObj[5];
+ static CColModel ms_colModelPedGroundHit;
+ static CColModel ms_colModelBoot1;
+ static CColModel ms_colModelDoor1;
+ static CColModel ms_colModelBonnet1;
static void Initialise(void);
};
diff --git a/src/core/TimeStep.cpp b/src/core/TimeStep.cpp
index 9ccf7200..09dae911 100644
--- a/src/core/TimeStep.cpp
+++ b/src/core/TimeStep.cpp
@@ -1,5 +1,5 @@
#include "TimeStep.h"
-float &CTimeStep::ms_fTimeScale = *(float*)0x5F76C8;
-float &CTimeStep::ms_fFramesPerUpdate = *(float*)0x5F76CC;
-float &CTimeStep::ms_fTimeStep = *(float*)0x5F76D0;
+float CTimeStep::ms_fTimeScale = 1.0f;
+float CTimeStep::ms_fFramesPerUpdate = 1.0f;
+float CTimeStep::ms_fTimeStep = 1.0f;
diff --git a/src/core/TimeStep.h b/src/core/TimeStep.h
index c74df02a..6101b4c2 100644
--- a/src/core/TimeStep.h
+++ b/src/core/TimeStep.h
@@ -4,7 +4,7 @@
class CTimeStep
{
public:
- static float &ms_fTimeScale;
- static float &ms_fFramesPerUpdate;
- static float &ms_fTimeStep;
+ static float ms_fTimeScale;
+ static float ms_fFramesPerUpdate;
+ static float ms_fTimeStep;
};
diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp
index fda862f1..ebd79695 100644
--- a/src/core/Timer.cpp
+++ b/src/core/Timer.cpp
@@ -1,38 +1,32 @@
#include <windows.h>
#include "common.h"
-#include "patcher.h"
+
#include "DMAudio.h"
#include "Record.h"
#include "Timer.h"
-uint32 &CTimer::m_snTimeInMilliseconds = *(uint32*)0x885B48;
-uint32 &CTimer::m_snTimeInMillisecondsPauseMode = *(uint32*)0x5F7614;
-uint32 &CTimer::m_snTimeInMillisecondsNonClipped = *(uint32*)0x9412E8;
-uint32 &CTimer::m_snPreviousTimeInMilliseconds = *(uint32*)0x8F29E4;
-uint32 &CTimer::m_FrameCounter = *(uint32*)0x9412EC;
-float &CTimer::ms_fTimeScale = *(float*)0x8F2C20;
-float &CTimer::ms_fTimeStep = *(float*)0x8E2CB4;
-float &CTimer::ms_fTimeStepNonClipped = *(float*)0x8E2C4C;
-bool &CTimer::m_UserPause = *(bool*)0x95CD7C;
-bool &CTimer::m_CodePause = *(bool*)0x95CDB1;
+uint32 CTimer::m_snTimeInMilliseconds;
+uint32 CTimer::m_snTimeInMillisecondsPauseMode = 1;
+uint32 CTimer::m_snTimeInMillisecondsNonClipped;
+uint32 CTimer::m_snPreviousTimeInMilliseconds;
+uint32 CTimer::m_FrameCounter;
+float CTimer::ms_fTimeScale;
+float CTimer::ms_fTimeStep;
+float CTimer::ms_fTimeStepNonClipped;
+bool CTimer::m_UserPause;
+bool CTimer::m_CodePause;
-//UInt32 oldPcTimer;
-uint32 &oldPcTimer = *(uint32*)0x9434F4;
+uint32 oldPcTimer;
-//UInt32 suspendPcTimer;
-uint32 &suspendPcTimer = *(uint32*)0x62A308;
+uint32 suspendPcTimer;
-//UInt32 _nCyclesPerMS = 1;
-uint32 &_nCyclesPerMS = *(uint32*)0x5F7610;
+uint32 _nCyclesPerMS = 1;
-//LARGE_INTEGER _oldPerfCounter;
-LARGE_INTEGER &_oldPerfCounter = *(LARGE_INTEGER*)0x62A310;
+LARGE_INTEGER _oldPerfCounter;
-//LARGE_INTEGER perfSuspendCounter;
-LARGE_INTEGER &perfSuspendCounter = *(LARGE_INTEGER*)0x62A318;
+LARGE_INTEGER perfSuspendCounter;
-//UInt32 suspendDepth;
-uint32 &suspendDepth = *(uint32*)0x62A320;
+uint32 suspendDepth;
#ifdef FIX_BUGS
double frameTime;
@@ -231,18 +225,3 @@ uint32 CTimer::GetCyclesPerFrame()
return 20;
}
-#if 1
-STARTPATCHES
- InjectHook(0x4ACE60, CTimer::Initialise, PATCH_JUMP);
- InjectHook(0x4ACF60, CTimer::Shutdown, PATCH_JUMP);
- InjectHook(0x4ACF70, CTimer::Update, PATCH_JUMP);
- InjectHook(0x4AD310, CTimer::Suspend, PATCH_JUMP);
- InjectHook(0x4AD370, CTimer::Resume, PATCH_JUMP);
- InjectHook(0x4AD3F0, CTimer::GetCyclesPerMillisecond, PATCH_JUMP);
- InjectHook(0x4AD410, CTimer::GetCurrentTimeInCycles, PATCH_JUMP);
- InjectHook(0x4AD450, CTimer::GetIsSlowMotionActive, PATCH_JUMP);
- InjectHook(0x4AD480, CTimer::Stop, PATCH_JUMP);
- InjectHook(0x4AD490, CTimer::StartUserPause, PATCH_JUMP);
- InjectHook(0x4AD4A0, CTimer::EndUserPause, PATCH_JUMP);
-ENDPATCHES
-#endif
diff --git a/src/core/Timer.h b/src/core/Timer.h
index a4d674da..00a11409 100644
--- a/src/core/Timer.h
+++ b/src/core/Timer.h
@@ -3,17 +3,17 @@
class CTimer
{
- static uint32 &m_snTimeInMilliseconds;
- static uint32 &m_snTimeInMillisecondsPauseMode;
- static uint32 &m_snTimeInMillisecondsNonClipped;
- static uint32 &m_snPreviousTimeInMilliseconds;
- static uint32 &m_FrameCounter;
- static float &ms_fTimeScale;
- static float &ms_fTimeStep;
- static float &ms_fTimeStepNonClipped;
+ static uint32 m_snTimeInMilliseconds;
+ static uint32 m_snTimeInMillisecondsPauseMode;
+ static uint32 m_snTimeInMillisecondsNonClipped;
+ static uint32 m_snPreviousTimeInMilliseconds;
+ static uint32 m_FrameCounter;
+ static float ms_fTimeScale;
+ static float ms_fTimeStep;
+ static float ms_fTimeStepNonClipped;
public:
- static bool &m_UserPause;
- static bool &m_CodePause;
+ static bool m_UserPause;
+ static bool m_CodePause;
static const float &GetTimeStep(void) { return ms_fTimeStep; }
static void SetTimeStep(float ts) { ms_fTimeStep = ts; }
diff --git a/src/core/User.cpp b/src/core/User.cpp
index d89d1cec..36f07cbd 100644
--- a/src/core/User.cpp
+++ b/src/core/User.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Hud.h"
#include "PlayerPed.h"
@@ -9,10 +9,10 @@
#include "World.h"
#include "Zones.h"
-CPlaceName& CUserDisplay::PlaceName = *(CPlaceName*)0x8F29BC;
-COnscreenTimer& CUserDisplay::OnscnTimer = *(COnscreenTimer*)0x862238;
-CPager& CUserDisplay::Pager = *(CPager*)0x8F2744;
-CCurrentVehicle& CUserDisplay::CurrentVehicle = *(CCurrentVehicle*)0x8F5FE8;
+CPlaceName CUserDisplay::PlaceName;
+COnscreenTimer CUserDisplay::OnscnTimer;
+CPager CUserDisplay::Pager;
+CCurrentVehicle CUserDisplay::CurrentVehicle;
CPlaceName::CPlaceName()
{
@@ -120,16 +120,3 @@ CUserDisplay::Process()
Pager.Process();
CurrentVehicle.Process();
}
-
-STARTPATCHES
- InjectHook(0x4AD4C0, &CPlaceName::Init, PATCH_JUMP);
- InjectHook(0x4AD4E0, &CPlaceName::Process, PATCH_JUMP);
- InjectHook(0x4AD5B0, &CPlaceName::Display, PATCH_JUMP);
-
- InjectHook(0x4AD5F0, &CCurrentVehicle::Init, PATCH_JUMP);
- InjectHook(0x4AD600, &CCurrentVehicle::Process, PATCH_JUMP);
- InjectHook(0x4AD630, &CCurrentVehicle::Display, PATCH_JUMP);
-
- InjectHook(0x4AD660, &CUserDisplay::Init, PATCH_JUMP);
- InjectHook(0x4AD690, &CUserDisplay::Process, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/core/User.h b/src/core/User.h
index 02d5f613..153ef57b 100644
--- a/src/core/User.h
+++ b/src/core/User.h
@@ -31,10 +31,10 @@ public:
class CUserDisplay
{
public:
- static CPlaceName &PlaceName;
- static COnscreenTimer &OnscnTimer;
- static CPager &Pager;
- static CCurrentVehicle &CurrentVehicle;
+ static CPlaceName PlaceName;
+ static COnscreenTimer OnscnTimer;
+ static CPager Pager;
+ static CCurrentVehicle CurrentVehicle;
static void Init();
static void Process();
diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp
index 29294a2b..ce7d217e 100644
--- a/src/core/Wanted.cpp
+++ b/src/core/Wanted.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Pools.h"
#include "ModelIndices.h"
#include "Timer.h"
@@ -11,8 +11,8 @@
#include "Wanted.h"
#include "General.h"
-int32 &CWanted::MaximumWantedLevel = *(int32*)0x5F7714; // 6
-int32 &CWanted::nMaximumWantedLevel = *(int32*)0x5F7718; // 6400
+int32 CWanted::MaximumWantedLevel = 6;
+int32 CWanted::nMaximumWantedLevel = 6400;
void
CWanted::Initialise()
@@ -456,25 +456,3 @@ CWanted::UpdateCrimesQ(void)
}
}
}
-
-STARTPATCHES
- InjectHook(0x4AD6E0, &CWanted::Initialise, PATCH_JUMP);
- InjectHook(0x4AD790, &CWanted::Reset, PATCH_JUMP);
- InjectHook(0x4AD7B0, &CWanted::Update, PATCH_JUMP);
- InjectHook(0x4AD900, &CWanted::UpdateWantedLevel, PATCH_JUMP);
- InjectHook(0x4AD9F0, &CWanted::RegisterCrime, PATCH_JUMP);
- InjectHook(0x4ADA10, &CWanted::RegisterCrime_Immediately, PATCH_JUMP);
- InjectHook(0x4ADA50, &CWanted::SetWantedLevel, PATCH_JUMP);
- InjectHook(0x4ADAC0, &CWanted::SetWantedLevelNoDrop, PATCH_JUMP);
- InjectHook(0x4ADAE0, &CWanted::SetMaximumWantedLevel, PATCH_JUMP);
- InjectHook(0x4ADBA0, &CWanted::AreSwatRequired, PATCH_JUMP);
- InjectHook(0x4ADBC0, &CWanted::AreFbiRequired, PATCH_JUMP);
- InjectHook(0x4ADBE0, &CWanted::AreArmyRequired, PATCH_JUMP);
- InjectHook(0x4ADC00, &CWanted::NumOfHelisRequired, PATCH_JUMP);
- InjectHook(0x4ADC40, &CWanted::ResetPolicePursuit, PATCH_JUMP);
- InjectHook(0x4ADD00, &CWanted::WorkOutPolicePresence, PATCH_JUMP);
- InjectHook(0x4ADF20, &CWanted::ClearQdCrimes, PATCH_JUMP);
- InjectHook(0x4ADFD0, &CWanted::AddCrimeToQ, PATCH_JUMP);
- InjectHook(0x4AE090, &CWanted::UpdateCrimesQ, PATCH_JUMP);
- InjectHook(0x4AE110, &CWanted::ReportCrimeNow, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/core/Wanted.h b/src/core/Wanted.h
index 9823529c..afeec8b0 100644
--- a/src/core/Wanted.h
+++ b/src/core/Wanted.h
@@ -60,8 +60,8 @@ public:
CCrimeBeingQd m_aCrimes[16];
CCopPed *m_pCops[10];
- static int32 &MaximumWantedLevel;
- static int32 &nMaximumWantedLevel;
+ static int32 MaximumWantedLevel;
+ static int32 nMaximumWantedLevel;
public:
void Initialise();
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 313b958a..eacb3404 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -1,64 +1,54 @@
-#include "common.h"
-#include "patcher.h"
-#include "Entity.h"
-#include "Ped.h"
-#include "PlayerPed.h"
-#include "Vehicle.h"
-#include "Object.h"
+#include "World.h"
#include "Camera.h"
-#include "DMAudio.h"
#include "CarCtrl.h"
+#include "CopPed.h"
+#include "CutsceneMgr.h"
+#include "DMAudio.h"
+#include "Entity.h"
+#include "EventList.h"
+#include "Explosion.h"
+#include "Fire.h"
#include "Garages.h"
-#include "TempColModels.h"
-#include "World.h"
+#include "Glass.h"
+#include "Messages.h"
#include "ModelIndices.h"
-#include "References.h"
-#include "CutsceneMgr.h"
+#include "Object.h"
+#include "ParticleObject.h"
+#include "Ped.h"
+#include "PlayerPed.h"
+#include "Population.h"
+#include "ProjectileInfo.h"
#include "Record.h"
-#include "RpAnimBlend.h"
-#include "Messages.h"
+#include "References.h"
#include "Replay.h"
-#include "Population.h"
-#include "Fire.h"
+#include "RpAnimBlend.h"
+#include "Shadows.h"
+#include "TempColModels.h"
+#include "Vehicle.h"
+#include "WaterLevel.h"
+#include "common.h"
+
+
+#define OBJECT_REPOSITION_OFFSET_Z 2.0f
CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
-CPtrList *CWorld::ms_bigBuildingsList = (CPtrList*)0x6FAB60;
-CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C;
-CSector (*CWorld::ms_aSectors)[NUMSECTORS_X] = (CSector (*)[NUMSECTORS_Y])0x665608;
-uint16 &CWorld::ms_nCurrentScanCode = *(uint16*)0x95CC64;
+CPtrList CWorld::ms_bigBuildingsList[4];// = (CPtrList*)0x6FAB60;
+CPtrList CWorld::ms_listMovingEntityPtrs;// = *(CPtrList*)0x8F433C;
+CSector CWorld::ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];// = (CSector (*)[NUMSECTORS_Y])0x665608;
+uint16 CWorld::ms_nCurrentScanCode;// = *(uint16*)0x95CC64;
-uint8 &CWorld::PlayerInFocus = *(uint8 *)0x95CD61;
+uint8 CWorld::PlayerInFocus;// = *(uint8 *)0x95CD61;
CPlayerInfo CWorld::Players[NUMPLAYERS];
-bool &CWorld::bNoMoreCollisionTorque = *(bool*)0x95CDCC;
-CEntity *&CWorld::pIgnoreEntity = *(CEntity**)0x8F6494;
-bool &CWorld::bIncludeDeadPeds = *(bool*)0x95CD8F;
-bool &CWorld::bSecondShift = *(bool*)0x95CD54;
-bool &CWorld::bForceProcessControl = *(bool*)0x95CD6C;
-bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B;
-
-bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C;
-bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA;
-
-WRAPPER void CWorld::ClearForRestart(void) { EAXJMP(0x4AE850); }
-WRAPPER void CWorld::AddParticles(void) { EAXJMP(0x4B4010); }
-WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); }
-WRAPPER void CWorld::RepositionCertainDynamicObjects() { EAXJMP(0x4B42B0); }
-WRAPPER void CWorld::RemoveStaticObjects() { EAXJMP(0x4B4D50); }
-WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); }
-WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); }
-WRAPPER void CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, uint8) { EAXJMP(0x4B4E70) };
-WRAPPER void CWorld::FindObjectsIntersectingCube(const CVector &, const CVector &, int16*, int16, CEntity **, bool, bool, bool, bool, bool) { EAXJMP(0x4B2E70); }
-WRAPPER void CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool) { EAXJMP(0x4B3280); }
-WRAPPER void CWorld::FindObjectsOfTypeInRange(uint32, CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool) { EAXJMP(0x4B2600); }
-WRAPPER void CWorld::FindObjectsOfTypeInRangeSectorList(uint32, CPtrList&, CVector&, float, bool, short*, short, CEntity**) { EAXJMP(0x4B2960); }
-WRAPPER void CWorld::FindMissionEntitiesIntersectingCube(const CVector&, const CVector&, int16*, int16, CEntity**, bool, bool, bool) { EAXJMP(0x4B3680); }
-WRAPPER void CWorld::ClearCarsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B50E0); }
-WRAPPER void CWorld::ClearPedsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B52B0); }
-WRAPPER void CWorld::CallOffChaseForArea(float, float, float, float) { EAXJMP(0x4B5530); }
-WRAPPER void CWorld::TriggerExplosion(const CVector& a1, float a2, float a3, CEntity *a4, bool a5) { EAXJMP(0x4B1140); }
-WRAPPER void CWorld::SetPedsOnFire(float, float, float, float, CEntity*) { EAXJMP(0x4B3D30); }
-WRAPPER void CWorld::UseDetonator(CEntity *) { EAXJMP(0x4B4650); }
+bool CWorld::bNoMoreCollisionTorque;// = *(bool*)0x95CDCC;
+CEntity *CWorld::pIgnoreEntity;// = *(CEntity**)0x8F6494;
+bool CWorld::bIncludeDeadPeds;// = *(bool*)0x95CD8F;
+bool CWorld::bSecondShift;// = *(bool*)0x95CD54;
+bool CWorld::bForceProcessControl;// = *(bool*)0x95CD6C;
+bool CWorld::bProcessCutsceneOnly;// = *(bool*)0x95CD8B;
+
+bool CWorld::bDoingCarCollisions;// = *(bool*)0x95CD8C;
+bool CWorld::bIncludeCarTyres;// = *(bool*)0x95CDAA;
void
CWorld::Initialise()
@@ -76,37 +66,31 @@ CWorld::Initialise()
void
CWorld::Add(CEntity *ent)
{
- if(ent->IsVehicle() || ent->IsPed())
- DMAudio.SetEntityStatus(((CPhysical*)ent)->m_audioEntityId, true);
+ if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, true);
if(ent->bIsBIGBuilding)
ms_bigBuildingsList[ent->m_level].InsertItem(ent);
else
ent->Add();
- if(ent->IsBuilding() || ent->IsDummy())
- return;
+ if(ent->IsBuilding() || ent->IsDummy()) return;
- if(!ent->bIsStatic)
- ((CPhysical*)ent)->AddToMovingList();
+ if(!ent->bIsStatic) ((CPhysical *)ent)->AddToMovingList();
}
void
CWorld::Remove(CEntity *ent)
{
- if(ent->IsVehicle() || ent->IsPed())
- DMAudio.SetEntityStatus(((CPhysical*)ent)->m_audioEntityId, false);
+ if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, false);
if(ent->bIsBIGBuilding)
ms_bigBuildingsList[ent->m_level].RemoveItem(ent);
else
ent->Remove();
- if(ent->IsBuilding() || ent->IsDummy())
- return;
+ if(ent->IsBuilding() || ent->IsDummy()) return;
- if(!ent->bIsStatic)
- ((CPhysical*)ent)->RemoveFromMovingList();
+ if(!ent->bIsStatic) ((CPhysical *)ent)->RemoveFromMovingList();
}
void
@@ -114,31 +98,74 @@ CWorld::ClearScanCodes(void)
{
CPtrNode *node;
for(int i = 0; i < NUMSECTORS_Y; i++)
- for(int j = 0; j < NUMSECTORS_X; j++){
- CSector *s = &ms_aSectors[i][j];
- for(node = s->m_lists[ENTITYLIST_BUILDINGS].first; node; node = node->next)
- ((CEntity*)node->item)->m_scanCode = 0;
- for(node = s->m_lists[ENTITYLIST_VEHICLES].first; node; node = node->next)
- ((CEntity*)node->item)->m_scanCode = 0;
- for(node = s->m_lists[ENTITYLIST_PEDS].first; node; node = node->next)
- ((CEntity*)node->item)->m_scanCode = 0;
- for(node = s->m_lists[ENTITYLIST_OBJECTS].first; node; node = node->next)
- ((CEntity*)node->item)->m_scanCode = 0;
- for(node = s->m_lists[ENTITYLIST_DUMMIES].first; node; node = node->next)
- ((CEntity*)node->item)->m_scanCode = 0;
+ for(int j = 0; j < NUMSECTORS_X; j++) {
+ CSector *s = &ms_aSectors[i][j];
+ for(node = s->m_lists[ENTITYLIST_BUILDINGS].first; node; node = node->next)
+ ((CEntity *)node->item)->m_scanCode = 0;
+ for(node = s->m_lists[ENTITYLIST_VEHICLES].first; node; node = node->next)
+ ((CEntity *)node->item)->m_scanCode = 0;
+ for(node = s->m_lists[ENTITYLIST_PEDS].first; node; node = node->next)
+ ((CEntity *)node->item)->m_scanCode = 0;
+ for(node = s->m_lists[ENTITYLIST_OBJECTS].first; node; node = node->next)
+ ((CEntity *)node->item)->m_scanCode = 0;
+ for(node = s->m_lists[ENTITYLIST_DUMMIES].first; node; node = node->next)
+ ((CEntity *)node->item)->m_scanCode = 0;
+ }
+}
+
+void
+CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, bool bRemoveProjectilesAndTidyUpShadows)
+{
+ CPedPool *pedPool = CPools::GetPedPool();
+ for(int32 i = 0; i < pedPool->GetSize(); i++) {
+ CPed *pPed = pedPool->GetSlot(i);
+ if(pPed && !pPed->IsPlayer() && pPed->CanBeDeleted() &&
+ CVector2D(pPed->GetPosition() - pos).MagnitudeSqr() < radius) {
+ CPopulation::RemovePed(pPed);
+ }
+ }
+ CVehiclePool *VehiclePool = CPools::GetVehiclePool();
+ for(int32 i = 0; i < VehiclePool->GetSize(); i++) {
+ CVehicle *pVehicle = VehiclePool->GetSlot(i);
+ if(pVehicle && CVector2D(pVehicle->GetPosition() - pos).MagnitudeSqr() < radius &&
+ !pVehicle->bIsLocked && pVehicle->CanBeDeleted()) {
+ if(pVehicle->pDriver) {
+ CPopulation::RemovePed(pVehicle->pDriver);
+ pVehicle->pDriver = nil;
+ }
+ for(int32 j = 0; j < pVehicle->m_nNumMaxPassengers; ++j) {
+ if(pVehicle->pPassengers[j]) {
+ CPopulation::RemovePed(pVehicle->pPassengers[j]);
+ pVehicle->pPassengers[j] = nil;
+ --pVehicle->m_nNumPassengers;
+ }
+ }
+ CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ }
+ }
+ CObject::DeleteAllTempObjectsInArea(pos, radius);
+ gFireManager.ExtinguishPoint(pos, radius);
+ CWorld::ExtinguishAllCarFiresInArea(pos, radius);
+ CExplosion::RemoveAllExplosionsInArea(pos, radius);
+ if(bRemoveProjectilesAndTidyUpShadows) {
+ CProjectileInfo::RemoveAllProjectiles();
+ CShadows::TidyUpShadows();
}
}
bool
CWorld::CameraToIgnoreThisObject(CEntity *ent)
{
- if(CGarages::IsModelIndexADoor(ent->GetModelIndex()))
- return false;
- return ((CObject*)ent)->m_bCameraToAvoidThisObject != 1;
+ if(CGarages::IsModelIndexADoor(ent->GetModelIndex())) return false;
+ return ((CObject *)ent)->m_bCameraToAvoidThisObject != 1;
}
bool
-CWorld::ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects)
+CWorld::ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoint &point, CEntity *&entity,
+ bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects,
+ bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects)
{
int x, xstart, xend;
int y, ystart, yend;
@@ -155,94 +182,80 @@ CWorld::ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoi
xend = GetSectorIndexX(point2.x);
yend = GetSectorIndexY(point2.y);
-#define LOSARGS CColLine(point1, point2), point, dist, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, ignoreSomeObjects
+#define LOSARGS \
+ CColLine(point1, point2), point, dist, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, \
+ checkDummies, ignoreSeeThrough, ignoreSomeObjects
- if(xstart == xend && ystart == yend){
+ if(xstart == xend && ystart == yend) {
// Only one sector
return ProcessLineOfSightSector(*GetSector(xstart, ystart), LOSARGS);
- }else if(xstart == xend){
+ } else if(xstart == xend) {
// Only step in y
if(ystart < yend)
- for(y = ystart; y <= yend; y++)
- ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS);
+ for(y = ystart; y <= yend; y++) ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS);
else
- for(y = ystart; y >= yend; y--)
- ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS);
+ for(y = ystart; y >= yend; y--) ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS);
return dist < 1.0f;
- }else if(ystart == yend){
+ } else if(ystart == yend) {
// Only step in x
if(xstart < xend)
- for(x = xstart; x <= xend; x++)
- ProcessLineOfSightSector(*GetSector(x, ystart), LOSARGS);
+ for(x = xstart; x <= xend; x++) ProcessLineOfSightSector(*GetSector(x, ystart), LOSARGS);
else
- for(x = xstart; x >= xend; x--)
- ProcessLineOfSightSector(*GetSector(x, ystart), LOSARGS);
+ for(x = xstart; x >= xend; x--) ProcessLineOfSightSector(*GetSector(x, ystart), LOSARGS);
return dist < 1.0f;
- }else{
- if(point1.x < point2.x){
+ } else {
+ if(point1.x < point2.x) {
// Step from left to right
float m = (point2.y - point1.y) / (point2.x - point1.x);
y1 = ystart;
- y2 = GetSectorIndexY((GetWorldX(xstart+1) - point1.x)*m + point1.y);
+ y2 = GetSectorIndexY((GetWorldX(xstart + 1) - point1.x) * m + point1.y);
if(y1 < y2)
- for(y = y1; y <= y2; y++)
- ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS);
+ for(y = y1; y <= y2; y++) ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS);
else
- for(y = y1; y >= y2; y--)
- ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS);
+ for(y = y1; y >= y2; y--) ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS);
- for(x = xstart+1; x < xend; x++){
+ for(x = xstart + 1; x < xend; x++) {
y1 = y2;
- y2 = GetSectorIndexY((GetWorldX(x+1) - point1.x)*m + point1.y);
+ y2 = GetSectorIndexY((GetWorldX(x + 1) - point1.x) * m + point1.y);
if(y1 < y2)
- for(y = y1; y <= y2; y++)
- ProcessLineOfSightSector(*GetSector(x, y), LOSARGS);
+ for(y = y1; y <= y2; y++) ProcessLineOfSightSector(*GetSector(x, y), LOSARGS);
else
- for(y = y1; y >= y2; y--)
- ProcessLineOfSightSector(*GetSector(x, y), LOSARGS);
+ for(y = y1; y >= y2; y--) ProcessLineOfSightSector(*GetSector(x, y), LOSARGS);
}
y1 = y2;
y2 = yend;
if(y1 < y2)
- for(y = y1; y <= y2; y++)
- ProcessLineOfSightSector(*GetSector(xend, y), LOSARGS);
+ for(y = y1; y <= y2; y++) ProcessLineOfSightSector(*GetSector(xend, y), LOSARGS);
else
- for(y = y1; y >= y2; y--)
- ProcessLineOfSightSector(*GetSector(xend, y), LOSARGS);
- }else{
+ for(y = y1; y >= y2; y--) ProcessLineOfSightSector(*GetSector(xend, y), LOSARGS);
+ } else {
// Step from right to left
float m = (point2.y - point1.y) / (point2.x - point1.x);
y1 = ystart;
- y2 = GetSectorIndexY((GetWorldX(xstart) - point1.x)*m + point1.y);
+ y2 = GetSectorIndexY((GetWorldX(xstart) - point1.x) * m + point1.y);
if(y1 < y2)
- for(y = y1; y <= y2; y++)
- ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS);
+ for(y = y1; y <= y2; y++) ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS);
else
- for(y = y1; y >= y2; y--)
- ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS);
+ for(y = y1; y >= y2; y--) ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS);
- for(x = xstart-1; x > xend; x--){
+ for(x = xstart - 1; x > xend; x--) {
y1 = y2;
- y2 = GetSectorIndexY((GetWorldX(x) - point1.x)*m + point1.y);
+ y2 = GetSectorIndexY((GetWorldX(x) - point1.x) * m + point1.y);
if(y1 < y2)
- for(y = y1; y <= y2; y++)
- ProcessLineOfSightSector(*GetSector(x, y), LOSARGS);
+ for(y = y1; y <= y2; y++) ProcessLineOfSightSector(*GetSector(x, y), LOSARGS);
else
- for(y = y1; y >= y2; y--)
- ProcessLineOfSightSector(*GetSector(x, y), LOSARGS);
+ for(y = y1; y >= y2; y--) ProcessLineOfSightSector(*GetSector(x, y), LOSARGS);
}
y1 = y2;
y2 = yend;
if(y1 < y2)
- for(y = y1; y <= y2; y++)
- ProcessLineOfSightSector(*GetSector(xend, y), LOSARGS);
+ for(y = y1; y <= y2; y++) ProcessLineOfSightSector(*GetSector(xend, y), LOSARGS);
else
- for(y = y1; y >= y2; y--)
- ProcessLineOfSightSector(*GetSector(xend, y), LOSARGS);
+ for(y = y1; y >= y2; y--) ProcessLineOfSightSector(*GetSector(xend, y), LOSARGS);
}
return dist < 1.0f;
}
@@ -251,51 +264,63 @@ CWorld::ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoi
}
bool
-CWorld::ProcessLineOfSightSector(CSector &sector, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects)
+CWorld::ProcessLineOfSightSector(CSector &sector, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity,
+ bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects,
+ bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects)
{
float mindist = dist;
bool deadPeds = !!bIncludeDeadPeds;
bIncludeDeadPeds = false;
- if(checkBuildings){
- ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_BUILDINGS], line, point, mindist, entity, ignoreSeeThrough);
- ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_BUILDINGS_OVERLAP], line, point, mindist, entity, ignoreSeeThrough);
+ if(checkBuildings) {
+ ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_BUILDINGS], line, point, mindist, entity,
+ ignoreSeeThrough);
+ ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_BUILDINGS_OVERLAP], line, point, mindist, entity,
+ ignoreSeeThrough);
}
- if(checkVehicles){
- ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_VEHICLES], line, point, mindist, entity, ignoreSeeThrough);
- ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_VEHICLES_OVERLAP], line, point, mindist, entity, ignoreSeeThrough);
+ if(checkVehicles) {
+ ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_VEHICLES], line, point, mindist, entity,
+ ignoreSeeThrough);
+ ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_VEHICLES_OVERLAP], line, point, mindist, entity,
+ ignoreSeeThrough);
}
- if(checkPeds){
- if(deadPeds)
- bIncludeDeadPeds = true;
- ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_PEDS], line, point, mindist, entity, ignoreSeeThrough);
- ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_PEDS_OVERLAP], line, point, mindist, entity, ignoreSeeThrough);
+ if(checkPeds) {
+ if(deadPeds) bIncludeDeadPeds = true;
+ ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_PEDS], line, point, mindist, entity,
+ ignoreSeeThrough);
+ ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_PEDS_OVERLAP], line, point, mindist, entity,
+ ignoreSeeThrough);
bIncludeDeadPeds = false;
}
- if(checkObjects){
- ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_OBJECTS], line, point, mindist, entity, ignoreSeeThrough, ignoreSomeObjects);
- ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_OBJECTS_OVERLAP], line, point, mindist, entity, ignoreSeeThrough, ignoreSomeObjects);
+ if(checkObjects) {
+ ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_OBJECTS], line, point, mindist, entity,
+ ignoreSeeThrough, ignoreSomeObjects);
+ ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_OBJECTS_OVERLAP], line, point, mindist, entity,
+ ignoreSeeThrough, ignoreSomeObjects);
}
- if(checkDummies){
- ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_DUMMIES], line, point, mindist, entity, ignoreSeeThrough);
- ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_DUMMIES_OVERLAP], line, point, mindist, entity, ignoreSeeThrough);
+ if(checkDummies) {
+ ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_DUMMIES], line, point, mindist, entity,
+ ignoreSeeThrough);
+ ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_DUMMIES_OVERLAP], line, point, mindist, entity,
+ ignoreSeeThrough);
}
bIncludeDeadPeds = deadPeds;
- if(mindist < dist){
+ if(mindist < dist) {
dist = mindist;
return true;
- }else
+ } else
return false;
}
bool
-CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects)
+CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist,
+ CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects)
{
bool deadPeds = false;
float mindist = dist;
@@ -303,119 +328,137 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
CEntity *e;
CColModel *colmodel;
- if(list.first && bIncludeDeadPeds && ((CEntity*)list.first->item)->IsPed())
- deadPeds = true;
+ if(list.first && bIncludeDeadPeds && ((CEntity *)list.first->item)->IsPed()) deadPeds = true;
- for(node = list.first; node; node = node->next){
- e = (CEntity*)node->item;
- if(e->m_scanCode != GetCurrentScanCode() &&
- e != pIgnoreEntity &&
- (e->bUsesCollision || deadPeds) &&
- !(ignoreSomeObjects && CameraToIgnoreThisObject(e))){
+ for(node = list.first; node; node = node->next) {
+ e = (CEntity *)node->item;
+ if(e->m_scanCode != GetCurrentScanCode() && e != pIgnoreEntity && (e->bUsesCollision || deadPeds) &&
+ !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) {
colmodel = nil;
e->m_scanCode = GetCurrentScanCode();
- if(e->IsPed()){
- if(e->bUsesCollision ||
- deadPeds && ((CPed*)e)->m_nPedState == PED_DEAD){
- if (((CPed*)e)->UseGroundColModel())
+ if(e->IsPed()) {
+ if(e->bUsesCollision || deadPeds && ((CPed *)e)->m_nPedState == PED_DEAD) {
+ if(((CPed *)e)->UseGroundColModel())
colmodel = &CTempColModels::ms_colModelPedGroundHit;
else
#ifdef ANIMATE_PED_COL_MODEL
- colmodel = CPedModelInfo::AnimatePedColModel(((CPedModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()))->GetHitColModel(), RpClumpGetFrame(e->GetClump()));
+ colmodel = CPedModelInfo::AnimatePedColModel(
+ ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))
+ ->GetHitColModel(),
+ RpClumpGetFrame(e->GetClump()));
#else
- colmodel = ((CPedModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()))->GetHitColModel();
+ colmodel =
+ ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))
+ ->GetHitColModel();
#endif
- }else
+ } else
colmodel = nil;
- }else if(e->bUsesCollision)
+ } else if(e->bUsesCollision)
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
- if(colmodel &&
- CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, dist, ignoreSeeThrough))
+ if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, dist,
+ ignoreSeeThrough))
entity = e;
}
}
- if(mindist < dist){
+ if(mindist < dist) {
dist = mindist;
return true;
- }else
+ } else
return false;
}
-bool
-CWorld::ProcessVerticalLine(const CVector &point1, float z2, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, CStoredCollPoly *poly)
+bool
+CWorld::ProcessVerticalLine(const CVector &point1, float z2, CColPoint &point, CEntity *&entity, bool checkBuildings,
+ bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies,
+ bool ignoreSeeThrough, CStoredCollPoly *poly)
{
AdvanceCurrentScanCode();
CVector point2(point1.x, point1.y, z2);
return ProcessVerticalLineSector(*GetSector(GetSectorIndexX(point1.x), GetSectorIndexX(point1.y)),
- CColLine(point1, point2), point, entity,
- checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, poly);
+ CColLine(point1, point2), point, entity, checkBuildings, checkVehicles,
+ checkPeds, checkObjects, checkDummies, ignoreSeeThrough, poly);
}
bool
-CWorld::ProcessVerticalLineSector(CSector &sector, const CColLine &line, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, CStoredCollPoly *poly)
+CWorld::ProcessVerticalLineSector(CSector &sector, const CColLine &line, CColPoint &point, CEntity *&entity,
+ bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects,
+ bool checkDummies, bool ignoreSeeThrough, CStoredCollPoly *poly)
{
float mindist = 1.0f;
- if(checkBuildings){
- ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_BUILDINGS], line, point, mindist, entity, ignoreSeeThrough, poly);
- ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_BUILDINGS_OVERLAP], line, point, mindist, entity, ignoreSeeThrough, poly);
+ if(checkBuildings) {
+ ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_BUILDINGS], line, point, mindist, entity,
+ ignoreSeeThrough, poly);
+ ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_BUILDINGS_OVERLAP], line, point, mindist,
+ entity, ignoreSeeThrough, poly);
}
- if(checkVehicles){
- ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_VEHICLES], line, point, mindist, entity, ignoreSeeThrough, poly);
- ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_VEHICLES_OVERLAP], line, point, mindist, entity, ignoreSeeThrough, poly);
+ if(checkVehicles) {
+ ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_VEHICLES], line, point, mindist, entity,
+ ignoreSeeThrough, poly);
+ ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_VEHICLES_OVERLAP], line, point, mindist, entity,
+ ignoreSeeThrough, poly);
}
- if(checkPeds){
- ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_PEDS], line, point, mindist, entity, ignoreSeeThrough, poly);
- ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_PEDS_OVERLAP], line, point, mindist, entity, ignoreSeeThrough, poly);
+ if(checkPeds) {
+ ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_PEDS], line, point, mindist, entity,
+ ignoreSeeThrough, poly);
+ ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_PEDS_OVERLAP], line, point, mindist, entity,
+ ignoreSeeThrough, poly);
}
- if(checkObjects){
- ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_OBJECTS], line, point, mindist, entity, ignoreSeeThrough, poly);
- ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_OBJECTS_OVERLAP], line, point, mindist, entity, ignoreSeeThrough, poly);
+ if(checkObjects) {
+ ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_OBJECTS], line, point, mindist, entity,
+ ignoreSeeThrough, poly);
+ ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_OBJECTS_OVERLAP], line, point, mindist, entity,
+ ignoreSeeThrough, poly);
}
- if(checkDummies){
- ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_DUMMIES], line, point, mindist, entity, ignoreSeeThrough, poly);
- ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_DUMMIES_OVERLAP], line, point, mindist, entity, ignoreSeeThrough, poly);
+ if(checkDummies) {
+ ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_DUMMIES], line, point, mindist, entity,
+ ignoreSeeThrough, poly);
+ ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_DUMMIES_OVERLAP], line, point, mindist, entity,
+ ignoreSeeThrough, poly);
}
return mindist < 1.0f;
}
bool
-CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool ignoreSeeThrough, CStoredCollPoly *poly)
+CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist,
+ CEntity *&entity, bool ignoreSeeThrough, CStoredCollPoly *poly)
{
float mindist = dist;
CPtrNode *node;
CEntity *e;
CColModel *colmodel;
- for(node = list.first; node; node = node->next){
- e = (CEntity*)node->item;
- if(e->m_scanCode != GetCurrentScanCode() &&
- e->bUsesCollision){
+ for(node = list.first; node; node = node->next) {
+ e = (CEntity *)node->item;
+ if(e->m_scanCode != GetCurrentScanCode() && e->bUsesCollision) {
e->m_scanCode = GetCurrentScanCode();
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
- if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, dist, ignoreSeeThrough, poly))
+ if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, dist,
+ ignoreSeeThrough, poly))
entity = e;
}
}
- if(mindist < dist){
+ if(mindist < dist) {
dist = mindist;
return true;
- }else
+ } else
return false;
}
bool
-CWorld::GetIsLineOfSightClear(const CVector &point1, const CVector &point2, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects)
+CWorld::GetIsLineOfSightClear(const CVector &point1, const CVector &point2, bool checkBuildings, bool checkVehicles,
+ bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough,
+ bool ignoreSomeObjects)
{
int x, xstart, xend;
int y, ystart, yend;
@@ -428,58 +471,54 @@ CWorld::GetIsLineOfSightClear(const CVector &point1, const CVector &point2, bool
xend = GetSectorIndexX(point2.x);
yend = GetSectorIndexY(point2.y);
-#define LOSARGS CColLine(point1, point2), checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, ignoreSomeObjects
+#define LOSARGS \
+ CColLine(point1, point2), checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, \
+ ignoreSeeThrough, ignoreSomeObjects
- if(xstart == xend && ystart == yend){
+ if(xstart == xend && ystart == yend) {
// Only one sector
return GetIsLineOfSightSectorClear(*GetSector(xstart, ystart), LOSARGS);
- }else if(xstart == xend){
+ } else if(xstart == xend) {
// Only step in y
- if(ystart < yend){
+ if(ystart < yend) {
for(y = ystart; y <= yend; y++)
- if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS))
- return false;
- }else{
+ if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS)) return false;
+ } else {
for(y = ystart; y >= yend; y--)
- if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS))
- return false;
+ if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS)) return false;
}
- }else if(ystart == yend){
+ } else if(ystart == yend) {
// Only step in x
- if(xstart < xend){
+ if(xstart < xend) {
for(x = xstart; x <= xend; x++)
- if(!GetIsLineOfSightSectorClear(*GetSector(x, ystart), LOSARGS))
- return false;
- }else{
+ if(!GetIsLineOfSightSectorClear(*GetSector(x, ystart), LOSARGS)) return false;
+ } else {
for(x = xstart; x >= xend; x--)
- if(!GetIsLineOfSightSectorClear(*GetSector(x, ystart), LOSARGS))
- return false;
+ if(!GetIsLineOfSightSectorClear(*GetSector(x, ystart), LOSARGS)) return false;
}
- }else{
- if(point1.x < point2.x){
+ } else {
+ if(point1.x < point2.x) {
// Step from left to right
float m = (point2.y - point1.y) / (point2.x - point1.x);
y1 = ystart;
- y2 = GetSectorIndexY((GetWorldX(xstart+1) - point1.x)*m + point1.y);
- if(y1 < y2){
+ y2 = GetSectorIndexY((GetWorldX(xstart + 1) - point1.x) * m + point1.y);
+ if(y1 < y2) {
for(y = y1; y <= y2; y++)
- if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS))
- return false;
- }else{
+ if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS)) return false;
+ } else {
for(y = y1; y >= y2; y--)
- if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS))
- return false;
+ if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS)) return false;
}
- for(x = xstart+1; x < xend; x++){
+ for(x = xstart + 1; x < xend; x++) {
y1 = y2;
- y2 = GetSectorIndexY((GetWorldX(x+1) - point1.x)*m + point1.y);
- if(y1 < y2){
+ y2 = GetSectorIndexY((GetWorldX(x + 1) - point1.x) * m + point1.y);
+ if(y1 < y2) {
for(y = y1; y <= y2; y++)
if(!GetIsLineOfSightSectorClear(*GetSector(x, y), LOSARGS))
return false;
- }else{
+ } else {
for(y = y1; y >= y2; y--)
if(!GetIsLineOfSightSectorClear(*GetSector(x, y), LOSARGS))
return false;
@@ -488,39 +527,35 @@ CWorld::GetIsLineOfSightClear(const CVector &point1, const CVector &point2, bool
y1 = y2;
y2 = yend;
- if(y1 < y2){
+ if(y1 < y2) {
for(y = y1; y <= y2; y++)
- if(!GetIsLineOfSightSectorClear(*GetSector(xend, y), LOSARGS))
- return false;
- }else{
+ if(!GetIsLineOfSightSectorClear(*GetSector(xend, y), LOSARGS)) return false;
+ } else {
for(y = y1; y >= y2; y--)
- if(!GetIsLineOfSightSectorClear(*GetSector(xend, y), LOSARGS))
- return false;
+ if(!GetIsLineOfSightSectorClear(*GetSector(xend, y), LOSARGS)) return false;
}
- }else{
+ } else {
// Step from right to left
float m = (point2.y - point1.y) / (point2.x - point1.x);
y1 = ystart;
- y2 = GetSectorIndexY((GetWorldX(xstart) - point1.x)*m + point1.y);
- if(y1 < y2){
+ y2 = GetSectorIndexY((GetWorldX(xstart) - point1.x) * m + point1.y);
+ if(y1 < y2) {
for(y = y1; y <= y2; y++)
- if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS))
- return false;
- }else{
+ if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS)) return false;
+ } else {
for(y = y1; y >= y2; y--)
- if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS))
- return false;
+ if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS)) return false;
}
- for(x = xstart-1; x > xend; x--){
+ for(x = xstart - 1; x > xend; x--) {
y1 = y2;
- y2 = GetSectorIndexY((GetWorldX(x) - point1.x)*m + point1.y);
- if(y1 < y2){
+ y2 = GetSectorIndexY((GetWorldX(x) - point1.x) * m + point1.y);
+ if(y1 < y2) {
for(y = y1; y <= y2; y++)
if(!GetIsLineOfSightSectorClear(*GetSector(x, y), LOSARGS))
return false;
- }else{
+ } else {
for(y = y1; y >= y2; y--)
if(!GetIsLineOfSightSectorClear(*GetSector(x, y), LOSARGS))
return false;
@@ -529,14 +564,12 @@ CWorld::GetIsLineOfSightClear(const CVector &point1, const CVector &point2, bool
y1 = y2;
y2 = yend;
- if(y1 < y2){
+ if(y1 < y2) {
for(y = y1; y <= y2; y++)
- if(!GetIsLineOfSightSectorClear(*GetSector(xend, y), LOSARGS))
- return false;
- }else{
+ if(!GetIsLineOfSightSectorClear(*GetSector(xend, y), LOSARGS)) return false;
+ } else {
for(y = y1; y >= y2; y--)
- if(!GetIsLineOfSightSectorClear(*GetSector(xend, y), LOSARGS))
- return false;
+ if(!GetIsLineOfSightSectorClear(*GetSector(xend, y), LOSARGS)) return false;
}
}
}
@@ -547,37 +580,43 @@ CWorld::GetIsLineOfSightClear(const CVector &point1, const CVector &point2, bool
}
bool
-CWorld::GetIsLineOfSightSectorClear(CSector &sector, const CColLine &line, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects)
+CWorld::GetIsLineOfSightSectorClear(CSector &sector, const CColLine &line, bool checkBuildings, bool checkVehicles,
+ bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough,
+ bool ignoreSomeObjects)
{
- if(checkBuildings){
+ if(checkBuildings) {
if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_BUILDINGS], line, ignoreSeeThrough))
return false;
- if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_BUILDINGS_OVERLAP], line, ignoreSeeThrough))
+ if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_BUILDINGS_OVERLAP], line,
+ ignoreSeeThrough))
return false;
}
- if(checkVehicles){
+ if(checkVehicles) {
if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_VEHICLES], line, ignoreSeeThrough))
return false;
- if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_VEHICLES_OVERLAP], line, ignoreSeeThrough))
+ if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_VEHICLES_OVERLAP], line,
+ ignoreSeeThrough))
return false;
}
- if(checkPeds){
+ if(checkPeds) {
if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_PEDS], line, ignoreSeeThrough))
return false;
if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_PEDS_OVERLAP], line, ignoreSeeThrough))
return false;
}
- if(checkObjects){
- if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_OBJECTS], line, ignoreSeeThrough, ignoreSomeObjects))
+ if(checkObjects) {
+ if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_OBJECTS], line, ignoreSeeThrough,
+ ignoreSomeObjects))
return false;
- if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_OBJECTS_OVERLAP], line, ignoreSeeThrough, ignoreSomeObjects))
+ if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_OBJECTS_OVERLAP], line, ignoreSeeThrough,
+ ignoreSomeObjects))
return false;
}
- if(checkDummies){
+ if(checkDummies) {
if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_DUMMIES], line, ignoreSeeThrough))
return false;
if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_DUMMIES_OVERLAP], line, ignoreSeeThrough))
@@ -588,21 +627,20 @@ CWorld::GetIsLineOfSightSectorClear(CSector &sector, const CColLine &line, bool
}
bool
-CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bool ignoreSeeThrough, bool ignoreSomeObjects)
+CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bool ignoreSeeThrough,
+ bool ignoreSomeObjects)
{
CPtrNode *node;
CEntity *e;
CColModel *colmodel;
- for(node = list.first; node; node = node->next){
- e = (CEntity*)node->item;
- if(e->m_scanCode != GetCurrentScanCode() &&
- e->bUsesCollision){
+ for(node = list.first; node; node = node->next) {
+ e = (CEntity *)node->item;
+ if(e->m_scanCode != GetCurrentScanCode() && e->bUsesCollision) {
e->m_scanCode = GetCurrentScanCode();
- if(e != pIgnoreEntity &&
- !(ignoreSomeObjects && CameraToIgnoreThisObject(e))){
+ if(e != pIgnoreEntity && !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) {
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
@@ -616,26 +654,25 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo
}
void
-CWorld::FindObjectsInRangeSectorList(CPtrList &list, CVector &centre, float radius, bool ignoreZ, short *nextObject, short lastObject, CEntity **objects)
+CWorld::FindObjectsInRangeSectorList(CPtrList &list, CVector &centre, float radius, bool ignoreZ, short *nextObject,
+ short lastObject, CEntity **objects)
{
float radiusSqr = radius * radius;
float objDistSqr;
- for (CPtrNode *node = list.first; node; node = node->next) {
- CEntity *object = (CEntity*)node->item;
- if (object->m_scanCode != GetCurrentScanCode()) {
+ for(CPtrNode *node = list.first; node; node = node->next) {
+ CEntity *object = (CEntity *)node->item;
+ if(object->m_scanCode != GetCurrentScanCode()) {
object->m_scanCode = GetCurrentScanCode();
CVector diff = centre - object->GetPosition();
- if (ignoreZ)
+ if(ignoreZ)
objDistSqr = diff.MagnitudeSqr2D();
else
objDistSqr = diff.MagnitudeSqr();
- if (objDistSqr < radiusSqr && *nextObject < lastObject) {
- if (objects) {
- objects[*nextObject] = object;
- }
+ if(objDistSqr < radiusSqr && *nextObject < lastObject) {
+ if(objects) { objects[*nextObject] = object; }
(*nextObject)++;
}
}
@@ -643,140 +680,239 @@ CWorld::FindObjectsInRangeSectorList(CPtrList &list, CVector &centre, float radi
}
void
-CWorld::FindObjectsInRange(CVector &centre, float radius, bool ignoreZ, short *nextObject, short lastObject, CEntity **objects, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies)
+CWorld::FindObjectsInRange(CVector &centre, float radius, bool ignoreZ, short *nextObject, short lastObject,
+ CEntity **objects, bool checkBuildings, bool checkVehicles, bool checkPeds,
+ bool checkObjects, bool checkDummies)
{
int minX = GetSectorIndexX(centre.x - radius);
- if (minX <= 0) minX = 0;
+ if(minX <= 0) minX = 0;
int minY = GetSectorIndexY(centre.y - radius);
- if (minY <= 0) minY = 0;
+ if(minY <= 0) minY = 0;
int maxX = GetSectorIndexX(centre.x + radius);
#ifdef FIX_BUGS
- if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1;
+ if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1;
#else
- if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X;
+ if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X;
#endif
int maxY = GetSectorIndexY(centre.y + radius);
#ifdef FIX_BUGS
- if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1;
+ if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1;
#else
- if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y;
+ if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y;
#endif
-
+
AdvanceCurrentScanCode();
*nextObject = 0;
for(int curY = minY; curY <= maxY; curY++) {
for(int curX = minX; curX <= maxX; curX++) {
CSector *sector = GetSector(curX, curY);
- if (checkBuildings) {
- FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, radius, ignoreZ, nextObject, lastObject, objects);
- FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, radius, ignoreZ, nextObject, lastObject, objects);
+ if(checkBuildings) {
+ FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, radius,
+ ignoreZ, nextObject, lastObject, objects);
+ FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre,
+ radius, ignoreZ, nextObject, lastObject, objects);
+ }
+ if(checkVehicles) {
+ FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, radius,
+ ignoreZ, nextObject, lastObject, objects);
+ FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre,
+ radius, ignoreZ, nextObject, lastObject, objects);
+ }
+ if(checkPeds) {
+ FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, radius, ignoreZ,
+ nextObject, lastObject, objects);
+ FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, radius,
+ ignoreZ, nextObject, lastObject, objects);
+ }
+ if(checkObjects) {
+ FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, radius,
+ ignoreZ, nextObject, lastObject, objects);
+ FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre,
+ radius, ignoreZ, nextObject, lastObject, objects);
+ }
+ if(checkDummies) {
+ FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, radius,
+ ignoreZ, nextObject, lastObject, objects);
+ FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre,
+ radius, ignoreZ, nextObject, lastObject, objects);
+ }
+ }
+ }
+}
+
+void
+CWorld::FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList &list, const CVector &position, float radius,
+ bool bCheck2DOnly, int16 *nEntitiesFound, int16 maxEntitiesToFind,
+ CEntity **aEntities)
+{
+ for(CPtrNode *pNode = list.first; pNode; pNode = pNode->next) {
+ CEntity *pEntity = (CEntity *)pNode->item;
+ if(pEntity->m_scanCode != GetCurrentScanCode()) {
+ pEntity->m_scanCode = GetCurrentScanCode();
+ if(modelId == pEntity->m_modelIndex) {
+ float fMagnitude = 0.0f;
+ if(bCheck2DOnly)
+ fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr2D();
+ else
+ fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr();
+ if(fMagnitude < radius * radius && *nEntitiesFound < maxEntitiesToFind) {
+ if(aEntities) aEntities[*nEntitiesFound] = pEntity;
+ ++*nEntitiesFound;
+ }
+ }
+ }
+ }
+}
+
+void
+CWorld::FindObjectsOfTypeInRange(uint32 modelId, const CVector &position, float radius, bool bCheck2DOnly,
+ int16 *nEntitiesFound, int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings,
+ bool bVehicles, bool bPeds, bool bObjects, bool bDummies)
+{
+ CWorld::AdvanceCurrentScanCode();
+ *nEntitiesFound = 0;
+ const CVector2D vecSectorStartPos(position.x - radius, position.y - radius);
+ const CVector2D vecSectorEndPos(position.x + radius, position.y + radius);
+ const int32 nStartX = max(CWorld::GetSectorIndexX(vecSectorStartPos.x), 0);
+ const int32 nStartY = max(CWorld::GetSectorIndexY(vecSectorStartPos.y), 0);
+ const int32 nEndX = min(CWorld::GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1);
+ for(int32 y = nStartY; y <= nEndY; y++) {
+ for(int32 x = nStartX; x <= nEndX; x++) {
+ CSector *pSector = CWorld::GetSector(x, y);
+ if(bBuildings) {
+ CWorld::FindObjectsOfTypeInRangeSectorList(
+ modelId, pSector->m_lists[ENTITYLIST_BUILDINGS], position, radius, bCheck2DOnly,
+ nEntitiesFound, maxEntitiesToFind, aEntities);
+ CWorld::FindObjectsOfTypeInRangeSectorList(
+ modelId, pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], position, radius,
+ bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities);
}
- if (checkVehicles) {
- FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, radius, ignoreZ, nextObject, lastObject, objects);
- FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, radius, ignoreZ, nextObject, lastObject, objects);
+ if(bVehicles) {
+ CWorld::FindObjectsOfTypeInRangeSectorList(
+ modelId, pSector->m_lists[ENTITYLIST_VEHICLES], position, radius, bCheck2DOnly,
+ nEntitiesFound, maxEntitiesToFind, aEntities);
+ CWorld::FindObjectsOfTypeInRangeSectorList(
+ modelId, pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], position, radius,
+ bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities);
}
- if (checkPeds) {
- FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, radius, ignoreZ, nextObject, lastObject, objects);
- FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, radius, ignoreZ, nextObject, lastObject, objects);
+ if(bPeds) {
+ CWorld::FindObjectsOfTypeInRangeSectorList(
+ modelId, pSector->m_lists[ENTITYLIST_PEDS], position, radius, bCheck2DOnly,
+ nEntitiesFound, maxEntitiesToFind, aEntities);
+ CWorld::FindObjectsOfTypeInRangeSectorList(
+ modelId, pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], position, radius, bCheck2DOnly,
+ nEntitiesFound, maxEntitiesToFind, aEntities);
}
- if (checkObjects) {
- FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, radius, ignoreZ, nextObject, lastObject, objects);
- FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, radius, ignoreZ, nextObject, lastObject, objects);
+ if(bObjects) {
+ CWorld::FindObjectsOfTypeInRangeSectorList(
+ modelId, pSector->m_lists[ENTITYLIST_OBJECTS], position, radius, bCheck2DOnly,
+ nEntitiesFound, maxEntitiesToFind, aEntities);
+ CWorld::FindObjectsOfTypeInRangeSectorList(
+ modelId, pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], position, radius,
+ bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities);
}
- if (checkDummies) {
- FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, radius, ignoreZ, nextObject, lastObject, objects);
- FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, radius, ignoreZ, nextObject, lastObject, objects);
+ if(bDummies) {
+ CWorld::FindObjectsOfTypeInRangeSectorList(
+ modelId, pSector->m_lists[ENTITYLIST_DUMMIES], position, radius, bCheck2DOnly,
+ nEntitiesFound, maxEntitiesToFind, aEntities);
+ CWorld::FindObjectsOfTypeInRangeSectorList(
+ modelId, pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], position, radius,
+ bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities);
}
}
}
}
-CEntity*
-CWorld::TestSphereAgainstWorld(CVector centre, float radius, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects)
+CEntity *
+CWorld::TestSphereAgainstWorld(CVector centre, float radius, CEntity *entityToIgnore, bool checkBuildings,
+ bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies,
+ bool ignoreSomeObjects)
{
- CEntity* foundE = nil;
+ CEntity *foundE = nil;
int minX = GetSectorIndexX(centre.x - radius);
- if (minX <= 0) minX = 0;
+ if(minX <= 0) minX = 0;
int minY = GetSectorIndexY(centre.y - radius);
- if (minY <= 0) minY = 0;
+ if(minY <= 0) minY = 0;
int maxX = GetSectorIndexX(centre.x + radius);
#ifdef FIX_BUGS
- if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1;
+ if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1;
#else
- if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X;
+ if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X;
#endif
int maxY = GetSectorIndexY(centre.y + radius);
#ifdef FIX_BUGS
- if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1;
+ if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1;
#else
- if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y;
+ if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y;
#endif
AdvanceCurrentScanCode();
- for (int curY = minY; curY <= maxY; curY++) {
- for (int curX = minX; curX <= maxX; curX++) {
- CSector* sector = GetSector(curX, curY);
- if (checkBuildings) {
- foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, radius, entityToIgnore, false);
- if (foundE)
- return foundE;
-
- foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, radius, entityToIgnore, false);
- if (foundE)
- return foundE;
+ for(int curY = minY; curY <= maxY; curY++) {
+ for(int curX = minX; curX <= maxX; curX++) {
+ CSector *sector = GetSector(curX, curY);
+ if(checkBuildings) {
+ foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre,
+ radius, entityToIgnore, false);
+ if(foundE) return foundE;
+
+ foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP],
+ centre, radius, entityToIgnore, false);
+ if(foundE) return foundE;
}
- if (checkVehicles) {
- foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, radius, entityToIgnore, false);
- if (foundE)
- return foundE;
-
- foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, radius, entityToIgnore, false);
- if (foundE)
- return foundE;
+ if(checkVehicles) {
+ foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre,
+ radius, entityToIgnore, false);
+ if(foundE) return foundE;
+
+ foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP],
+ centre, radius, entityToIgnore, false);
+ if(foundE) return foundE;
}
- if (checkPeds) {
- foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, radius, entityToIgnore, false);
- if (foundE)
- return foundE;
-
- foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, radius, entityToIgnore, false);
- if (foundE)
- return foundE;
+ if(checkPeds) {
+ foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, radius,
+ entityToIgnore, false);
+ if(foundE) return foundE;
+
+ foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre,
+ radius, entityToIgnore, false);
+ if(foundE) return foundE;
}
- if (checkObjects) {
- foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, radius, entityToIgnore, ignoreSomeObjects);
- if (foundE)
- return foundE;
-
- foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, radius, entityToIgnore, ignoreSomeObjects);
- if (foundE)
- return foundE;
+ if(checkObjects) {
+ foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre,
+ radius, entityToIgnore, ignoreSomeObjects);
+ if(foundE) return foundE;
+
+ foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP],
+ centre, radius, entityToIgnore, ignoreSomeObjects);
+ if(foundE) return foundE;
}
- if (checkDummies) {
- foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, radius, entityToIgnore, false);
- if (foundE)
- return foundE;
-
- foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, radius, entityToIgnore, false);
- if (foundE)
- return foundE;
+ if(checkDummies) {
+ foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre,
+ radius, entityToIgnore, false);
+ if(foundE) return foundE;
+
+ foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP],
+ centre, radius, entityToIgnore, false);
+ if(foundE) return foundE;
}
}
}
return foundE;
}
-CEntity*
-CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float radius, CEntity *entityToIgnore, bool ignoreSomeObjects)
+CEntity *
+CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float radius, CEntity *entityToIgnore,
+ bool ignoreSomeObjects)
{
static CColModel sphereCol;
@@ -800,24 +936,27 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
CMatrix sphereMat;
sphereMat.SetTranslate(spherePos);
- for(CPtrNode *node=list.first; node; node = node->next) {
- CEntity *e = (CEntity*)node->item;
+ for(CPtrNode *node = list.first; node; node = node->next) {
+ CEntity *e = (CEntity *)node->item;
- if (e->m_scanCode != GetCurrentScanCode()) {
+ if(e->m_scanCode != GetCurrentScanCode()) {
e->m_scanCode = GetCurrentScanCode();
- if (e != entityToIgnore && e->bUsesCollision && !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) {
+ if(e != entityToIgnore && e->bUsesCollision &&
+ !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) {
CVector diff = spherePos - e->GetPosition();
float distance = diff.Magnitude();
- if (e->GetBoundRadius() + radius > distance) {
+ if(e->GetBoundRadius() + radius > distance) {
CColModel *eCol = CModelInfo::GetModelInfo(e->m_modelIndex)->GetColModel();
- int collidedSpheres = CCollision::ProcessColModels(sphereMat, sphereCol, e->GetMatrix(),
- *eCol, gaTempSphereColPoints, nil, nil);
-
- if (collidedSpheres != 0 ||
- (e->IsVehicle() && ((CVehicle*)e)->m_vehType == VEHICLE_TYPE_CAR &&
- e->m_modelIndex != MI_DODO && radius + eCol->boundingBox.max.x > distance)) {
+ int collidedSpheres =
+ CCollision::ProcessColModels(sphereMat, sphereCol, e->GetMatrix(), *eCol,
+ gaTempSphereColPoints, nil, nil);
+
+ if(collidedSpheres != 0 ||
+ (e->IsVehicle() && ((CVehicle *)e)->m_vehType == VEHICLE_TYPE_CAR &&
+ e->m_modelIndex != MI_DODO &&
+ radius + eCol->boundingBox.max.x > distance)) {
return e;
}
}
@@ -833,7 +972,8 @@ CWorld::FindGroundZForCoord(float x, float y)
{
CColPoint point;
CEntity *ent;
- if(ProcessVerticalLine(CVector(x, y, 1000.0f), -1000.0f, point, ent, true, false, false, false, true, false, nil))
+ if(ProcessVerticalLine(CVector(x, y, 1000.0f), -1000.0f, point, ent, true, false, false, false, true, false,
+ nil))
return point.point.z;
else
return 20.0f;
@@ -844,13 +984,11 @@ CWorld::FindGroundZFor3DCoord(float x, float y, float z, bool *found)
{
CColPoint point;
CEntity *ent;
- if(ProcessVerticalLine(CVector(x, y, z), -1000.0f, point, ent, true, false, false, false, false, false, nil)){
- if(found)
- *found = true;
+ if(ProcessVerticalLine(CVector(x, y, z), -1000.0f, point, ent, true, false, false, false, false, false, nil)) {
+ if(found) *found = true;
return point.point.z;
- }else{
- if(found)
- *found = false;
+ } else {
+ if(found) *found = false;
return 0.0f;
}
}
@@ -860,35 +998,373 @@ CWorld::FindRoofZFor3DCoord(float x, float y, float z, bool *found)
{
CColPoint point;
CEntity *ent;
- if(ProcessVerticalLine(CVector(x, y, z), 1000.0f, point, ent, true, false, false, false, true, false, nil)){
- if(found)
- *found = true;
+ if(ProcessVerticalLine(CVector(x, y, z), 1000.0f, point, ent, true, false, false, false, true, false, nil)) {
+ if(found) *found = true;
return point.point.z;
- }else{
+ } else {
if(found == nil)
- printf("THERE IS NO MAP BELOW THE FOLLOWING COORS:%f %f %f. (FindGroundZFor3DCoord)\n", x, y, z);
- if(found)
- *found = false;
+ printf("THERE IS NO MAP BELOW THE FOLLOWING COORS:%f %f %f. (FindGroundZFor3DCoord)\n", x, y,
+ z);
+ if(found) *found = false;
return 20.0f;
}
}
-CPlayerPed*
+void
+CWorld::RemoveReferencesToDeletedObject(CEntity *pDeletedObject)
+{
+ int32 i = CPools::GetPedPool()->GetSize();
+ while(--i >= 0) {
+ CPed *pPed = CPools::GetPedPool()->GetSlot(i);
+ if(pPed && pPed != pDeletedObject) {
+ pPed->RemoveRefsToEntity(pDeletedObject);
+ if(pPed->m_pCurrentPhysSurface == pDeletedObject) pPed->m_pCurrentPhysSurface = nil;
+ }
+ }
+ i = CPools::GetVehiclePool()->GetSize();
+ while(--i >= 0) {
+ CVehicle *pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if(pVehicle && pVehicle != pDeletedObject) {
+ pVehicle->RemoveRefsToEntity(pDeletedObject);
+ pVehicle->RemoveRefsToVehicle(pDeletedObject);
+ }
+ }
+ i = CPools::GetObjectPool()->GetSize();
+ while(--i >= 0) {
+ CObject *pObject = CPools::GetObjectPool()->GetSlot(i);
+ if(pObject && pObject != pDeletedObject) { pObject->RemoveRefsToEntity(pDeletedObject); }
+ }
+}
+
+void
+CWorld::FindObjectsKindaColliding(const CVector &position, float radius, bool bCheck2DOnly, int16 *nCollidingEntities,
+ int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings, bool bVehicles,
+ bool bPeds, bool bObjects, bool bDummies)
+{
+ CWorld::AdvanceCurrentScanCode();
+ *nCollidingEntities = 0;
+ const CVector2D vecSectorStartPos(position.x - radius, position.y - radius);
+ const CVector2D vecSectorEndPos(position.x + radius, position.y + radius);
+ const int32 nStartX = max(CWorld::GetSectorIndexX(vecSectorStartPos.x), 0);
+ const int32 nStartY = max(CWorld::GetSectorIndexY(vecSectorStartPos.y), 0);
+ const int32 nEndX = min(CWorld::GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1);
+ for(int32 y = nStartY; y <= nEndY; y++) {
+ for(int32 x = nStartX; x <= nEndX; x++) {
+ CSector *pSector = CWorld::GetSector(x, y);
+ if(bBuildings) {
+ CWorld::FindObjectsKindaCollidingSectorList(
+ pSector->m_lists[ENTITYLIST_BUILDINGS], position, radius, bCheck2DOnly,
+ nCollidingEntities, maxEntitiesToFind, aEntities);
+ CWorld::FindObjectsKindaCollidingSectorList(
+ pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], position, radius, bCheck2DOnly,
+ nCollidingEntities, maxEntitiesToFind, aEntities);
+ }
+ if(bVehicles) {
+ CWorld::FindObjectsKindaCollidingSectorList(
+ pSector->m_lists[ENTITYLIST_VEHICLES], position, radius, bCheck2DOnly,
+ nCollidingEntities, maxEntitiesToFind, aEntities);
+ CWorld::FindObjectsKindaCollidingSectorList(
+ pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], position, radius, bCheck2DOnly,
+ nCollidingEntities, maxEntitiesToFind, aEntities);
+ }
+ if(bPeds) {
+ CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_PEDS], position,
+ radius, bCheck2DOnly, nCollidingEntities,
+ maxEntitiesToFind, aEntities);
+ CWorld::FindObjectsKindaCollidingSectorList(
+ pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], position, radius, bCheck2DOnly,
+ nCollidingEntities, maxEntitiesToFind, aEntities);
+ }
+ if(bObjects) {
+ CWorld::FindObjectsKindaCollidingSectorList(
+ pSector->m_lists[ENTITYLIST_OBJECTS], position, radius, bCheck2DOnly,
+ nCollidingEntities, maxEntitiesToFind, aEntities);
+ CWorld::FindObjectsKindaCollidingSectorList(
+ pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], position, radius, bCheck2DOnly,
+ nCollidingEntities, maxEntitiesToFind, aEntities);
+ }
+ if(bDummies) {
+ CWorld::FindObjectsKindaCollidingSectorList(
+ pSector->m_lists[ENTITYLIST_DUMMIES], position, radius, bCheck2DOnly,
+ nCollidingEntities, maxEntitiesToFind, aEntities);
+ CWorld::FindObjectsKindaCollidingSectorList(
+ pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], position, radius, bCheck2DOnly,
+ nCollidingEntities, maxEntitiesToFind, aEntities);
+ }
+ }
+ }
+}
+
+void
+CWorld::FindObjectsKindaCollidingSectorList(CPtrList &list, const CVector &position, float radius, bool bCheck2DOnly,
+ int16 *nCollidingEntities, int16 maxEntitiesToFind, CEntity **aEntities)
+{
+ for(CPtrNode *pNode = list.first; pNode; pNode = pNode->next) {
+ CEntity *pEntity = (CEntity *)pNode->item;
+ if(pEntity->m_scanCode != GetCurrentScanCode()) {
+ pEntity->m_scanCode = GetCurrentScanCode();
+ float fMagnitude = 0.0f;
+ if(bCheck2DOnly)
+ fMagnitude = (position - pEntity->GetPosition()).Magnitude2D();
+ else
+ fMagnitude = (position - pEntity->GetPosition()).Magnitude();
+ if(pEntity->GetBoundRadius() + radius > fMagnitude && *nCollidingEntities < maxEntitiesToFind) {
+ if(aEntities) aEntities[*nCollidingEntities] = pEntity;
+ ++*nCollidingEntities;
+ }
+ }
+ }
+}
+
+void
+CWorld::FindObjectsIntersectingCube(const CVector &vecStartPos, const CVector &vecEndPos, int16 *nIntersecting,
+ int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings, bool bVehicles,
+ bool bPeds, bool bObjects, bool bDummies)
+{
+ CWorld::AdvanceCurrentScanCode();
+ *nIntersecting = 0;
+ const int32 nStartX = max(CWorld::GetSectorIndexX(vecStartPos.x), 0);
+ const int32 nStartY = max(CWorld::GetSectorIndexY(vecStartPos.y), 0);
+ const int32 nEndX = min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1);
+ for(int32 y = nStartY; y <= nEndY; y++) {
+ for(int32 x = nStartX; x <= nEndX; x++) {
+ CSector *pSector = CWorld::GetSector(x, y);
+ if(bBuildings) {
+ CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_BUILDINGS],
+ vecStartPos, vecEndPos, nIntersecting,
+ maxEntitiesToFind, aEntities);
+ CWorld::FindObjectsIntersectingCubeSectorList(
+ pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], vecStartPos, vecEndPos,
+ nIntersecting, maxEntitiesToFind, aEntities);
+ }
+ if(bVehicles) {
+ CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES],
+ vecStartPos, vecEndPos, nIntersecting,
+ maxEntitiesToFind, aEntities);
+ CWorld::FindObjectsIntersectingCubeSectorList(
+ pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], vecStartPos, vecEndPos,
+ nIntersecting, maxEntitiesToFind, aEntities);
+ }
+ if(bPeds) {
+ CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS],
+ vecStartPos, vecEndPos, nIntersecting,
+ maxEntitiesToFind, aEntities);
+ CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP],
+ vecStartPos, vecEndPos, nIntersecting,
+ maxEntitiesToFind, aEntities);
+ }
+ if(bObjects) {
+ CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS],
+ vecStartPos, vecEndPos, nIntersecting,
+ maxEntitiesToFind, aEntities);
+ CWorld::FindObjectsIntersectingCubeSectorList(
+ pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], vecStartPos, vecEndPos, nIntersecting,
+ maxEntitiesToFind, aEntities);
+ }
+ if(bDummies) {
+ CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_DUMMIES],
+ vecStartPos, vecEndPos, nIntersecting,
+ maxEntitiesToFind, aEntities);
+ CWorld::FindObjectsIntersectingCubeSectorList(
+ pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], vecStartPos, vecEndPos, nIntersecting,
+ maxEntitiesToFind, aEntities);
+ }
+ }
+ }
+}
+
+void
+CWorld::FindObjectsIntersectingCubeSectorList(CPtrList &list, const CVector &vecStartPos, const CVector &vecEndPos,
+ int16 *nIntersecting, int16 maxEntitiesToFind, CEntity **aEntities)
+{
+ for(CPtrNode *pNode = list.first; pNode; pNode = pNode->next) {
+ CEntity *pEntity = (CEntity *)pNode->item;
+ if(pEntity->m_scanCode != GetCurrentScanCode()) {
+ pEntity->m_scanCode = GetCurrentScanCode();
+ float fRadius = pEntity->GetBoundRadius();
+ const CVector &entityPos = pEntity->GetPosition();
+ if(fRadius + entityPos.x >= vecStartPos.x && entityPos.x - fRadius <= vecEndPos.x &&
+ fRadius + entityPos.y >= vecStartPos.y && entityPos.y - fRadius <= vecEndPos.y &&
+ fRadius + entityPos.z >= vecStartPos.z && entityPos.z - fRadius <= vecEndPos.z &&
+ *nIntersecting < maxEntitiesToFind) {
+ if(aEntities) aEntities[*nIntersecting] = pEntity;
+ ++*nIntersecting;
+ }
+ }
+ }
+}
+
+void
+CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &boundingBox, const CMatrix &matrix,
+ const CVector &position, float fStartX, float fStartY, float fEndX,
+ float fEndY, int16 *nEntitiesFound, int16 maxEntitiesToFind,
+ CEntity **aEntities, bool bBuildings, bool bVehicles, bool bPeds,
+ bool bObjects, bool bDummies)
+{
+ CWorld::AdvanceCurrentScanCode();
+ *nEntitiesFound = 0;
+ const int32 nStartX = max(CWorld::GetSectorIndexX(fStartX), 0);
+ const int32 nStartY = max(CWorld::GetSectorIndexY(fStartY), 0);
+ const int32 nEndX = min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X - 1);
+ const int32 nEndY = min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y - 1);
+ for(int32 y = nStartY; y <= nEndY; y++) {
+ for(int32 x = nStartX; x <= nEndX; x++) {
+ CSector *pSector = CWorld::GetSector(x, y);
+ if(bBuildings) {
+ CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ pSector->m_lists[ENTITYLIST_BUILDINGS], boundingBox, matrix, position,
+ nEntitiesFound, maxEntitiesToFind, aEntities);
+ CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], boundingBox, matrix, position,
+ nEntitiesFound, maxEntitiesToFind, aEntities);
+ }
+ if(bVehicles) {
+ CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ pSector->m_lists[ENTITYLIST_VEHICLES], boundingBox, matrix, position,
+ nEntitiesFound, maxEntitiesToFind, aEntities);
+ CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], boundingBox, matrix, position,
+ nEntitiesFound, maxEntitiesToFind, aEntities);
+ }
+ if(bPeds) {
+ CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ pSector->m_lists[ENTITYLIST_PEDS], boundingBox, matrix, position, nEntitiesFound,
+ maxEntitiesToFind, aEntities);
+ CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], boundingBox, matrix, position,
+ nEntitiesFound, maxEntitiesToFind, aEntities);
+ }
+ if(bObjects) {
+ CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ pSector->m_lists[ENTITYLIST_OBJECTS], boundingBox, matrix, position, nEntitiesFound,
+ maxEntitiesToFind, aEntities);
+ CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], boundingBox, matrix, position,
+ nEntitiesFound, maxEntitiesToFind, aEntities);
+ }
+ if(bDummies) {
+ CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ pSector->m_lists[ENTITYLIST_DUMMIES], boundingBox, matrix, position, nEntitiesFound,
+ maxEntitiesToFind, aEntities);
+ CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], boundingBox, matrix, position,
+ nEntitiesFound, maxEntitiesToFind, aEntities);
+ }
+ }
+ }
+}
+
+void
+CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList &list, const CColBox &boundingBox,
+ const CMatrix &matrix, const CVector &position,
+ int16 *nEntitiesFound, int16 maxEntitiesToFind,
+ CEntity **aEntities)
+{
+ for(CPtrNode *pNode = list.first; pNode; pNode = pNode->next) {
+ CEntity *pEntity = (CEntity *)pNode->item;
+ if(pEntity->m_scanCode != GetCurrentScanCode()) {
+ pEntity->m_scanCode = GetCurrentScanCode();
+ CColSphere sphere;
+ CVector vecDistance = pEntity->GetPosition() - position;
+ sphere.radius = pEntity->GetBoundRadius();
+ sphere.center = Multiply3x3(vecDistance, matrix);
+ if(CCollision::TestSphereBox(sphere, boundingBox) && *nEntitiesFound < maxEntitiesToFind) {
+ if(aEntities) aEntities[*nEntitiesFound] = pEntity;
+ ++*nEntitiesFound;
+ }
+ }
+ }
+}
+
+void
+CWorld::FindMissionEntitiesIntersectingCube(const CVector &vecStartPos, const CVector &vecEndPos, int16 *nIntersecting,
+ int16 maxEntitiesToFind, CEntity **aEntities, bool bVehicles, bool bPeds,
+ bool bObjects)
+{
+ CWorld::AdvanceCurrentScanCode();
+ *nIntersecting = 0;
+ const int32 nStartX = max(CWorld::GetSectorIndexX(vecStartPos.x), 0);
+ const int32 nStartY = max(CWorld::GetSectorIndexY(vecStartPos.y), 0);
+ const int32 nEndX = min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1);
+ for(int32 y = nStartY; y <= nEndY; y++) {
+ for(int32 x = nStartX; x <= nEndX; x++) {
+ CSector *pSector = CWorld::GetSector(x, y);
+ if(bVehicles) {
+ CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ pSector->m_lists[ENTITYLIST_VEHICLES], vecStartPos, vecEndPos, nIntersecting,
+ maxEntitiesToFind, aEntities, true, false);
+ CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], vecStartPos, vecEndPos,
+ nIntersecting, maxEntitiesToFind, aEntities, true, false);
+ }
+ if(bPeds) {
+ CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ pSector->m_lists[ENTITYLIST_PEDS], vecStartPos, vecEndPos, nIntersecting,
+ maxEntitiesToFind, aEntities, false, true);
+ CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], vecStartPos, vecEndPos, nIntersecting,
+ maxEntitiesToFind, aEntities, false, true);
+ }
+ if(bObjects) {
+ CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ pSector->m_lists[ENTITYLIST_OBJECTS], vecStartPos, vecEndPos, nIntersecting,
+ maxEntitiesToFind, aEntities, false, false);
+ CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], vecStartPos, vecEndPos, nIntersecting,
+ maxEntitiesToFind, aEntities, false, false);
+ }
+ }
+ }
+}
+
+void
+CWorld::FindMissionEntitiesIntersectingCubeSectorList(CPtrList &list, const CVector &vecStartPos,
+ const CVector &vecEndPos, int16 *nIntersecting,
+ int16 maxEntitiesToFind, CEntity **aEntities, bool bIsVehicleList,
+ bool bIsPedList)
+{
+ for(CPtrNode *pNode = list.first; pNode; pNode = pNode->next) {
+ CEntity *pEntity = (CEntity *)pNode->item;
+ if(pEntity->m_scanCode != GetCurrentScanCode()) {
+ pEntity->m_scanCode = GetCurrentScanCode();
+ bool bIsMissionEntity = false;
+ if(bIsVehicleList)
+ bIsMissionEntity = ((CVehicle *)pEntity)->VehicleCreatedBy == MISSION_VEHICLE;
+ else if(bIsPedList)
+ bIsMissionEntity = ((CPed *)pEntity)->CharCreatedBy == MISSION_CHAR;
+ else
+ bIsMissionEntity = ((CObject *)pEntity)->ObjectCreatedBy == MISSION_OBJECT;
+ float fRadius = pEntity->GetBoundRadius();
+ const CVector &entityPos = pEntity->GetPosition();
+ if(bIsMissionEntity && fRadius + entityPos.x >= vecStartPos.x &&
+ entityPos.x - fRadius <= vecEndPos.x && fRadius + entityPos.y >= vecStartPos.y &&
+ entityPos.y - fRadius <= vecEndPos.y && fRadius + entityPos.z >= vecStartPos.z &&
+ entityPos.z - fRadius <= vecEndPos.z && *nIntersecting < maxEntitiesToFind) {
+ if(aEntities) aEntities[*nIntersecting] = pEntity;
+ ++*nIntersecting;
+ }
+ }
+ }
+}
+
+CPlayerPed *
FindPlayerPed(void)
{
return CWorld::Players[CWorld::PlayerInFocus].m_pPed;
}
-CVehicle*
+CVehicle *
FindPlayerVehicle(void)
{
CPlayerPed *ped = FindPlayerPed();
- if(ped && ped->InVehicle())
- return ped->m_pMyVehicle;
+ if(ped && ped->InVehicle()) return ped->m_pMyVehicle;
return nil;
}
-CVehicle*
+CVehicle *
FindPlayerTrain(void)
{
if(FindPlayerVehicle() && FindPlayerVehicle()->IsTrain())
@@ -897,7 +1373,7 @@ FindPlayerTrain(void)
return nil;
}
-CEntity*
+CEntity *
FindPlayerEntity(void)
{
CPlayerPed *ped = FindPlayerPed();
@@ -917,7 +1393,7 @@ FindPlayerCoors(void)
return ped->GetPosition();
}
-CVector&
+CVector &
FindPlayerSpeed(void)
{
CPlayerPed *ped = FindPlayerPed();
@@ -927,27 +1403,22 @@ FindPlayerSpeed(void)
return ped->m_vecMoveSpeed;
}
-CVector&
+CVector &
FindPlayerCentreOfWorld(int32 player)
{
- if(CCarCtrl::bCarsGeneratedAroundCamera)
- return TheCamera.GetPosition();
- if(CWorld::Players[player].m_pRemoteVehicle)
- return CWorld::Players[player].m_pRemoteVehicle->GetPosition();
- if(FindPlayerVehicle())
- return FindPlayerVehicle()->GetPosition();
+ if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
+ if(CWorld::Players[player].m_pRemoteVehicle) return CWorld::Players[player].m_pRemoteVehicle->GetPosition();
+ if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
return CWorld::Players[player].m_pPed->GetPosition();
}
-CVector&
+CVector &
FindPlayerCentreOfWorld_NoSniperShift(void)
{
- if(CCarCtrl::bCarsGeneratedAroundCamera)
- return TheCamera.GetPosition();
+ if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition();
- if(FindPlayerVehicle())
- return FindPlayerVehicle()->GetPosition();
+ if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
return FindPlayerPed()->GetPosition();
}
@@ -956,19 +1427,160 @@ FindPlayerHeading(void)
{
if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetForward().Heading();
- if(FindPlayerVehicle())
- return FindPlayerVehicle()->GetForward().Heading();
+ if(FindPlayerVehicle()) return FindPlayerVehicle()->GetForward().Heading();
return FindPlayerPed()->GetForward().Heading();
}
void
-CWorld::RemoveEntityInsteadOfProcessingIt(CEntity* ent)
+CWorld::ClearCarsFromArea(float x1, float y1, float z1, float x2, float y2, float z2)
+{
+ CVehiclePool *pVehiclePool = CPools::GetVehiclePool();
+ for(int32 i = 0; i < pVehiclePool->GetSize(); i++) {
+ CVehicle *pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if(pVehicle) {
+ const CVector &position = pVehicle->GetPosition();
+ if(position.x >= x1 && position.x <= x2 && position.y >= y1 && position.y <= y2 &&
+ position.z >= z1 && position.z <= z2 && !pVehicle->bIsLocked && pVehicle->CanBeDeleted()) {
+ if(pVehicle->pDriver) {
+ CPopulation::RemovePed(pVehicle->pDriver);
+ pVehicle->pDriver = nil;
+ }
+ for(int32 j = 0; j < pVehicle->m_nNumMaxPassengers; ++j) {
+ if(pVehicle->pPassengers[j]) {
+ CPopulation::RemovePed(pVehicle->pPassengers[j]);
+ pVehicle->pPassengers[j] = nil;
+ --pVehicle->m_nNumPassengers;
+ }
+ }
+ CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ }
+ }
+ }
+}
+
+void
+CWorld::ClearPedsFromArea(float x1, float y1, float z1, float x2, float y2, float z2)
+{
+ CPedPool *pPedPool = CPools::GetPedPool();
+ for(int32 i = 0; i < pPedPool->GetSize(); i++) {
+ CPed *pPed = CPools::GetPedPool()->GetSlot(i);
+ if(pPed) {
+ const CVector &position = pPed->GetPosition();
+ if(!pPed->IsPlayer() && pPed->CanBeDeleted() && position.x >= x1 && position.x <= x2 &&
+ position.y >= y1 && position.y <= y2 && position.z >= z1 && position.z <= z2) {
+ CPopulation::RemovePed(pPed);
+ }
+ }
+ }
+}
+
+void
+CWorld::CallOffChaseForArea(float x1, float y1, float x2, float y2)
+{
+ CWorld::AdvanceCurrentScanCode();
+ float fStartX = x1 - 10.0f;
+ float fStartY = y1 - 10.0f;
+ float fEndX = x2 + 10.0f;
+ float fEndY = y2 + 10.0f;
+ const int32 nStartX = max(CWorld::GetSectorIndexX(fStartX), 0);
+ const int32 nStartY = max(CWorld::GetSectorIndexY(fStartY), 0);
+ const int32 nEndX = min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X - 1);
+ const int32 nEndY = min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y - 1);
+ for(int32 y = nStartY; y <= nEndY; y++) {
+ for(int32 x = nStartX; x <= nEndX; x++) {
+ CSector *pSector = CWorld::GetSector(x, y);
+ CWorld::CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES], x1, y1, x2,
+ y2, fStartX, fStartY, fEndX, fEndY);
+ CWorld::CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], x1,
+ y1, x2, y2, fStartX, fStartY, fEndX, fEndY);
+ CWorld::CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS], x1, y1, x2, y2);
+ CWorld::CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], x1, y1, x2,
+ y2);
+ }
+ }
+}
+
+void
+CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList &list, float x1, float y1, float x2, float y2, float fStartX,
+ float fStartY, float fEndX, float fEndY)
+{
+ for(CPtrNode *pNode = list.first; pNode; pNode = pNode->next) {
+ CVehicle *pVehicle = (CVehicle *)pNode->item;
+ if(pVehicle->m_scanCode != GetCurrentScanCode()) {
+ pVehicle->m_scanCode = GetCurrentScanCode();
+ const CVector &vehiclePos = pVehicle->GetPosition();
+ eCarMission carMission = pVehicle->AutoPilot.m_nCarMission;
+ if(pVehicle != FindPlayerVehicle() && vehiclePos.x > fStartX && vehiclePos.x < fEndX &&
+ vehiclePos.y > fStartY && vehiclePos.y < fEndY && pVehicle->bIsLawEnforcer &&
+ (carMission == MISSION_RAMPLAYER_FARAWAY || carMission == MISSION_RAMPLAYER_CLOSE ||
+ carMission == MISSION_BLOCKPLAYER_FARAWAY || carMission == MISSION_BLOCKPLAYER_CLOSE)) {
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000;
+ CColModel *pColModel = pVehicle->GetColModel();
+ bool bInsideSphere = false;
+ for(int32 i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pVehicle->m_matrix * pColModel->spheres[i].center;
+ float fRadius = pColModel->spheres[i].radius;
+ if(pos.x + fRadius > x1 && pos.x - fRadius < x2 && pos.y + fRadius > y1 &&
+ pos.y - fRadius < y2)
+ bInsideSphere = true;
+ // Maybe break the loop when bInsideSphere is set to true?
+ }
+ if(bInsideSphere) {
+ if(pVehicle->GetPosition().x <= (x1 + x2) * 0.5f)
+ pVehicle->m_vecMoveSpeed.x = min(pVehicle->m_vecMoveSpeed.x, 0.0f);
+ else
+ pVehicle->m_vecMoveSpeed.x = max(pVehicle->m_vecMoveSpeed.x, 0.0f);
+ if(pVehicle->GetPosition().y <= (y1 + y2) * 0.5f)
+ pVehicle->m_vecMoveSpeed.y = min(pVehicle->m_vecMoveSpeed.y, 0.0f);
+ else
+ pVehicle->m_vecMoveSpeed.y = max(pVehicle->m_vecMoveSpeed.y, 0.0f);
+ }
+ }
+ }
+ }
+}
+
+void
+CWorld::CallOffChaseForAreaSectorListPeds(CPtrList &list, float x1, float y1, float x2, float y2)
{
- if (ent->IsPed()) {
- if (FindPlayerPed() == ent)
+ for(CPtrNode *pNode = list.first; pNode; pNode = pNode->next) {
+ CPed *pPed = (CPed *)pNode->item;
+ const CVector &pedPos = pPed->GetPosition();
+ if(pPed->m_scanCode != GetCurrentScanCode()) {
+ pPed->m_scanCode = GetCurrentScanCode();
+ if(pPed != FindPlayerPed() && pPed->m_leader != FindPlayerPed() && pedPos.x > x1 &&
+ pedPos.x < x2 && pedPos.y > y1 && pedPos.y < y2 &&
+ (pPed->m_pedInObjective == FindPlayerPed() ||
+ pPed->m_carInObjective && pPed->m_carInObjective == FindPlayerVehicle()) &&
+ pPed->m_nPedState != PED_DEAD && pPed->m_nPedState != PED_DIE &&
+ (pPed->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT ||
+ pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER ||
+ pPed->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS)) {
+ if(pPed->IsPedInControl()) {
+ if(pPed->m_nPedType == PEDTYPE_COP)
+ ((CCopPed *)pPed)->ClearPursuit();
+ else
+ pPed->SetIdle();
+ pPed->SetObjective(OBJECTIVE_NONE);
+ } else {
+ pPed->m_prevObjective = OBJECTIVE_NONE;
+ pPed->m_nLastPedState = PED_IDLE;
+ }
+ }
+ }
+ }
+}
+
+void
+CWorld::RemoveEntityInsteadOfProcessingIt(CEntity *ent)
+{
+ if(ent->IsPed()) {
+ if(FindPlayerPed() == ent)
Remove(ent);
else
- CPopulation::RemovePed((CPed*)ent);
+ CPopulation::RemovePed((CPed *)ent);
} else {
Remove(ent);
delete ent;
@@ -979,12 +1591,13 @@ void
CWorld::RemoveFallenPeds(void)
{
int poolSize = CPools::GetPedPool()->GetSize();
- for(int poolIndex = poolSize-1; poolIndex >= 0; poolIndex--) {
+ for(int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex);
- if (ped) {
- if (ped->GetPosition().z < MAP_Z_LOW_LIMIT) {
- if (ped->CharCreatedBy != RANDOM_CHAR || ped->IsPlayer()) {
- int closestNode = ThePaths.FindNodeClosestToCoors(ped->GetPosition(), PATH_PED, 999999.9f, false, false);
+ if(ped) {
+ if(ped->GetPosition().z < MAP_Z_LOW_LIMIT) {
+ if(ped->CharCreatedBy != RANDOM_CHAR || ped->IsPlayer()) {
+ int closestNode = ThePaths.FindNodeClosestToCoors(ped->GetPosition(), PATH_PED,
+ 999999.9f, false, false);
CVector newPos = ThePaths.m_pathNodes[closestNode].pos;
newPos.z += 2.0f;
ped->Teleport(newPos);
@@ -1001,17 +1614,20 @@ void
CWorld::RemoveFallenCars(void)
{
int poolSize = CPools::GetVehiclePool()->GetSize();
- for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
- CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
- if (veh) {
- if (veh->GetPosition().z < MAP_Z_LOW_LIMIT) {
- if (veh->VehicleCreatedBy == MISSION_VEHICLE || veh == FindPlayerVehicle() || (veh->pDriver && veh->pDriver->IsPlayer())) {
- int closestNode = ThePaths.FindNodeClosestToCoors(veh->GetPosition(), PATH_CAR, 999999.9f, false, false);
+ for(int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
+ CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
+ if(veh) {
+ if(veh->GetPosition().z < MAP_Z_LOW_LIMIT) {
+ if(veh->VehicleCreatedBy == MISSION_VEHICLE || veh == FindPlayerVehicle() ||
+ (veh->pDriver && veh->pDriver->IsPlayer())) {
+ int closestNode = ThePaths.FindNodeClosestToCoors(veh->GetPosition(), PATH_CAR,
+ 999999.9f, false, false);
CVector newPos = ThePaths.m_pathNodes[closestNode].pos;
newPos.z += 3.0f;
veh->Teleport(newPos);
veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- } else if (veh->VehicleCreatedBy == RANDOM_VEHICLE || veh->VehicleCreatedBy == PARKED_VEHICLE) {
+ } else if(veh->VehicleCreatedBy == RANDOM_VEHICLE ||
+ veh->VehicleCreatedBy == PARKED_VEHICLE) {
Remove(veh);
delete veh;
}
@@ -1024,11 +1640,10 @@ void
CWorld::StopAllLawEnforcersInTheirTracks(void)
{
int poolSize = CPools::GetVehiclePool()->GetSize();
- for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
- CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
- if (veh) {
- if (veh->bIsLawEnforcer)
- veh->SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ for(int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
+ CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
+ if(veh) {
+ if(veh->bIsLawEnforcer) veh->SetMoveSpeed(0.0f, 0.0f, 0.0f);
}
}
}
@@ -1037,10 +1652,9 @@ void
CWorld::SetAllCarsCanBeDamaged(bool toggle)
{
int poolSize = CPools::GetVehiclePool()->GetSize();
- for (int poolIndex = 0; poolIndex < poolSize; poolIndex++) {
+ for(int poolIndex = 0; poolIndex < poolSize; poolIndex++) {
CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
- if (veh)
- veh->bCanBeDamaged = toggle;
+ if(veh) veh->bCanBeDamaged = toggle;
}
}
@@ -1048,11 +1662,181 @@ void
CWorld::ExtinguishAllCarFiresInArea(CVector point, float range)
{
int poolSize = CPools::GetVehiclePool()->GetSize();
- for (int poolIndex = 0; poolIndex < poolSize; poolIndex++) {
- CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
- if (veh) {
- if ((point - veh->GetPosition()).MagnitudeSqr() < sq(range))
- veh->ExtinguishCarFire();
+ for(int poolIndex = 0; poolIndex < poolSize; poolIndex++) {
+ CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
+ if(veh) {
+ if((point - veh->GetPosition()).MagnitudeSqr() < sq(range)) veh->ExtinguishCarFire();
+ }
+ }
+}
+
+void
+CWorld::AddParticles(void)
+{
+ for(int32 y = 0; y < NUMSECTORS_Y; y++) {
+ for(int32 x = 0; x < NUMSECTORS_X; x++) {
+ CSector *pSector = GetSector(x, y);
+ CEntity::AddSteamsFromGround(pSector->m_lists[ENTITYLIST_BUILDINGS]);
+ CEntity::AddSteamsFromGround(pSector->m_lists[ENTITYLIST_DUMMIES]);
+ }
+ }
+}
+
+void
+CWorld::ShutDown(void)
+{
+ for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) {
+ CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
+ for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) {
+ CEntity *pEntity = (CEntity *)pNode->item;
+ CWorld::Remove(pEntity);
+ delete pEntity;
+ }
+ for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_VEHICLES].first; pNode; pNode = pNode->next) {
+ CEntity *pEntity = (CEntity *)pNode->item;
+ CWorld::Remove(pEntity);
+ delete pEntity;
+ }
+ for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_PEDS].first; pNode; pNode = pNode->next) {
+ CEntity *pEntity = (CEntity *)pNode->item;
+ CWorld::Remove(pEntity);
+ delete pEntity;
+ }
+ for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_OBJECTS].first; pNode; pNode = pNode->next) {
+ CEntity *pEntity = (CEntity *)pNode->item;
+ CWorld::Remove(pEntity);
+ delete pEntity;
+ }
+ for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_DUMMIES].first; pNode; pNode = pNode->next) {
+ CEntity *pEntity = (CEntity *)pNode->item;
+ CWorld::Remove(pEntity);
+ delete pEntity;
+ }
+ pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
+ pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush();
+ pSector->m_lists[ENTITYLIST_DUMMIES].Flush();
+ pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush();
+ }
+ for(int32 i = 0; i < 4; i++) {
+ for(CPtrNode *pNode = GetBigBuildingList((eLevelName)i).first; pNode; pNode = pNode->next) {
+ CEntity *pEntity = (CEntity *)pNode->item;
+ // Maybe remove from world here?
+ delete pEntity;
+ }
+ GetBigBuildingList((eLevelName)i).Flush();
+ }
+ for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) {
+ CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
+ if(pSector->m_lists[ENTITYLIST_BUILDINGS].first) {
+ sprintf(gString, "Building list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y);
+ pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
+ }
+ if(pSector->m_lists[ENTITYLIST_DUMMIES].first) {
+ sprintf(gString, "Dummy list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y);
+ pSector->m_lists[ENTITYLIST_DUMMIES].Flush();
+ }
+ if(pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].first) {
+ sprintf(gString, "Building overlap list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y);
+ pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush();
+ }
+ if(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP].first) {
+ sprintf(gString, "Vehicle overlap list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y);
+ pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP].Flush();
+ }
+ if(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP].first) {
+ sprintf(gString, "Ped overlap list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y);
+ pSector->m_lists[ENTITYLIST_PEDS_OVERLAP].Flush();
+ }
+ if(pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP].first) {
+ sprintf(gString, "Object overlap list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y);
+ pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP].Flush();
+ }
+ if(pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].first) {
+ sprintf(gString, "Dummy overlap list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y);
+ pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush();
+ }
+ }
+ ms_listMovingEntityPtrs.Flush();
+}
+
+void
+CWorld::ClearForRestart(void)
+{
+ if(CCutsceneMgr::HasLoaded()) CCutsceneMgr::DeleteCutsceneData();
+ CProjectileInfo::RemoveAllProjectiles();
+ CObject::DeleteAllTempObjects();
+ CObject::DeleteAllMissionObjects();
+ CPopulation::ConvertAllObjectsToDummyObjects();
+ for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) {
+ CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
+ for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_PEDS].first; pNode; pNode = pNode->next) {
+ CEntity *pEntity = (CEntity *)pNode->item;
+ CWorld::Remove(pEntity);
+ delete pEntity;
+ }
+ for(CPtrNode *pNode = GetBigBuildingList(LEVEL_NONE).first; pNode; pNode = pNode->next) {
+ CVehicle *pVehicle = (CVehicle *)pNode->item;
+ if(pVehicle && pVehicle->IsVehicle() && pVehicle->IsPlane()) {
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ }
+ }
+ for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_VEHICLES].first; pNode; pNode = pNode->next) {
+ CEntity *pEntity = (CEntity *)pNode->item;
+ CWorld::Remove(pEntity);
+ delete pEntity;
+ }
+ }
+ CPools::CheckPoolsEmpty();
+}
+
+void
+CWorld::RepositionCertainDynamicObjects()
+{
+ int32 i = CPools::GetDummyPool()->GetSize();
+ while(--i >= 0) {
+ CDummy *dummy = CPools::GetDummyPool()->GetSlot(i);
+ if(dummy) { RepositionOneObject(dummy); }
+ }
+}
+
+void
+CWorld::RepositionOneObject(CEntity *pEntity)
+{
+ int16 modelId = pEntity->m_modelIndex;
+ if(modelId == MI_SINGLESTREETLIGHTS1 || modelId == MI_SINGLESTREETLIGHTS2 ||
+ modelId == MI_SINGLESTREETLIGHTS3 || modelId == MI_DOUBLESTREETLIGHTS || modelId == MI_TREE1 ||
+ modelId == MI_TREE2 || modelId == MI_TREE3 || modelId == MI_TREE4 || modelId == MI_TREE5 ||
+ modelId == MI_TREE6 || modelId == MI_TREE7 || modelId == MI_TREE8 || modelId == MI_TREE9 ||
+ modelId == MI_TREE10 || modelId == MI_TREE11 || modelId == MI_TREE12 || modelId == MI_TREE13 ||
+ modelId == MI_TREE14 || modelId == MI_TRAFFICLIGHTS || modelId == MI_PARKINGMETER ||
+ modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN || modelId == MI_BIN || modelId == MI_POSTBOX1 ||
+ modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE || modelId == MI_DUMP1 ||
+ modelId == MI_ROADWORKBARRIER1 || modelId == MI_BUSSIGN1 || modelId == MI_NOPARKINGSIGN1 ||
+ modelId == MI_PHONESIGN || modelId == MI_TAXISIGN || modelId == MI_FISHSTALL01 ||
+ modelId == MI_FISHSTALL02 || modelId == MI_FISHSTALL03 || modelId == MI_FISHSTALL04 ||
+ modelId == MI_BAGELSTAND2 || modelId == MI_FIRE_HYDRANT || modelId == MI_BOLLARDLIGHT ||
+ modelId == MI_PARKTABLE) {
+ CVector &position = pEntity->GetPosition();
+ float fBoundingBoxMinZ = pEntity->GetColModel()->boundingBox.min.z;
+ position.z = CWorld::FindGroundZFor3DCoord(position.x, position.y,
+ position.z + OBJECT_REPOSITION_OFFSET_Z, nil) -
+ fBoundingBoxMinZ;
+ pEntity->m_matrix.UpdateRW();
+ pEntity->UpdateRwFrame();
+ } else if(modelId == MI_BUOY) {
+ float fWaterLevel = 0.0f;
+ bool bFound = true;
+ const CVector &position = pEntity->GetPosition();
+ float fGroundZ = CWorld::FindGroundZFor3DCoord(position.x, position.y,
+ position.z + OBJECT_REPOSITION_OFFSET_Z, &bFound);
+ if(CWaterLevel::GetWaterLevelNoWaves(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z,
+ &fWaterLevel)) {
+ if(!bFound || fWaterLevel > fGroundZ) {
+ CColModel *pColModel = pEntity->GetColModel();
+ float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z;
+ pEntity->GetPosition().z = 0.2f * fHeight + fWaterLevel - 0.5f * fHeight;
+ }
}
}
}
@@ -1061,28 +1845,72 @@ void
CWorld::SetCarsOnFire(float x, float y, float z, float radius, CEntity *reason)
{
int poolSize = CPools::GetVehiclePool()->GetSize();
- for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
+ for(int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
- if (veh && veh->m_status != STATUS_WRECKED && !veh->m_pCarFire && !veh->bFireProof) {
- if (Abs(veh->GetPosition().z - z) < 5.0f && Abs(veh->GetPosition().x - x) < radius && Abs(veh->GetPosition().y - y) < radius)
- gFireManager.StartFire(veh, reason, 0.8f, true);
+ if(veh && veh->m_status != STATUS_WRECKED && !veh->m_pCarFire && !veh->bFireProof) {
+ if(Abs(veh->GetPosition().z - z) < 5.0f && Abs(veh->GetPosition().x - x) < radius &&
+ Abs(veh->GetPosition().y - y) < radius)
+ gFireManager.StartFire(veh, reason, 0.8f, true);
}
}
}
void
+CWorld::SetPedsOnFire(float x, float y, float z, float radius, CEntity *reason)
+{
+ int32 poolSize = CPools::GetPedPool()->GetSize();
+ for(int32 i = poolSize - 1; i >= 0; i--) {
+ CPed *pPed = CPools::GetPedPool()->GetSlot(i);
+ if(pPed && pPed->m_nPedState != PED_DEAD && !pPed->bInVehicle && !pPed->m_pFire && !pPed->bFireProof) {
+ if(Abs(pPed->GetPosition().z - z) < 5.0f && Abs(pPed->GetPosition().x - x) < radius &&
+ Abs(pPed->GetPosition().y - y) < radius)
+ gFireManager.StartFire(pPed, reason, 0.8f, true);
+ }
+ }
+}
+
+void
+CWorld::RemoveStaticObjects()
+{
+ for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) {
+ CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
+ for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) {
+ CEntity *pEntity = (CEntity *)pNode->item;
+ CWorld::Remove(pEntity);
+ delete pEntity;
+ }
+ for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_OBJECTS].first; pNode; pNode = pNode->next) {
+ CEntity *pEntity = (CEntity *)pNode->item;
+ CWorld::Remove(pEntity);
+ delete pEntity;
+ }
+ for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_DUMMIES].first; pNode; pNode = pNode->next) {
+ CEntity *pEntity = (CEntity *)pNode->item;
+ CWorld::Remove(pEntity);
+ delete pEntity;
+ }
+ pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
+ pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush();
+ pSector->m_lists[ENTITYLIST_DUMMIES].Flush();
+ pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush();
+ }
+}
+
+void
CWorld::Process(void)
{
- if (!(CTimer::GetFrameCounter() & 63))
- CReferences::PruneAllReferencesInWorld();
+ if(!(CTimer::GetFrameCounter() & 63)) CReferences::PruneAllReferencesInWorld();
- if (bProcessCutsceneOnly) {
- for (int i = 0; i < NUMCUTSCENEOBJECTS; i++) {
+ if(bProcessCutsceneOnly) {
+ for(int i = 0; i < NUMCUTSCENEOBJECTS; i++) {
CCutsceneObject *csObj = CCutsceneMgr::GetCutsceneObject(i);
- if (csObj && csObj->m_entryInfoList.first) {
- if (csObj->m_rwObject && RwObjectGetType(csObj->m_rwObject) == rpCLUMP
- && RpAnimBlendClumpGetFirstAssociation(csObj->GetClump())) {
- RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), 0.02f * (csObj->m_type == ENTITY_TYPE_OBJECT ? CTimer::GetTimeStepNonClipped() : CTimer::GetTimeStep()));
+ if(csObj && csObj->m_entryInfoList.first) {
+ if(csObj->m_rwObject && RwObjectGetType(csObj->m_rwObject) == rpCLUMP &&
+ RpAnimBlendClumpGetFirstAssociation(csObj->GetClump())) {
+ RpAnimBlendClumpUpdateAnimations(csObj->GetClump(),
+ 0.02f * (csObj->m_type == ENTITY_TYPE_OBJECT
+ ? CTimer::GetTimeStepNonClipped()
+ : CTimer::GetTimeStep()));
}
csObj->ProcessControl();
csObj->ProcessCollision();
@@ -1093,102 +1921,98 @@ CWorld::Process(void)
CRecordDataForChase::ProcessControlCars();
CRecordDataForChase::SaveOrRetrieveCarPositions();
} else {
- for (CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
- CEntity *movingEnt = (CEntity*)node->item;
- if (movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP
- && RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) {
- RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), 0.02f * (movingEnt->m_type == ENTITY_TYPE_OBJECT ? CTimer::GetTimeStepNonClipped() : CTimer::GetTimeStep()));
+ for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
+ CEntity *movingEnt = (CEntity *)node->item;
+ if(movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP &&
+ RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) {
+ RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(),
+ 0.02f * (movingEnt->m_type == ENTITY_TYPE_OBJECT
+ ? CTimer::GetTimeStepNonClipped()
+ : CTimer::GetTimeStep()));
}
}
- for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
- CPhysical* movingEnt = (CPhysical*)node->item;
- if (movingEnt->bRemoveFromWorld) {
+ for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
+ CPhysical *movingEnt = (CPhysical *)node->item;
+ if(movingEnt->bRemoveFromWorld) {
RemoveEntityInsteadOfProcessingIt(movingEnt);
} else {
movingEnt->ProcessControl();
- if (movingEnt->bIsStatic) {
- movingEnt->RemoveFromMovingList();
- }
+ if(movingEnt->bIsStatic) { movingEnt->RemoveFromMovingList(); }
}
}
bForceProcessControl = true;
- for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
- CPhysical* movingEnt = (CPhysical*)node->item;
- if (movingEnt->bWasPostponed) {
- if (movingEnt->bRemoveFromWorld) {
+ for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
+ CPhysical *movingEnt = (CPhysical *)node->item;
+ if(movingEnt->bWasPostponed) {
+ if(movingEnt->bRemoveFromWorld) {
RemoveEntityInsteadOfProcessingIt(movingEnt);
} else {
movingEnt->ProcessControl();
- if (movingEnt->bIsStatic) {
- movingEnt->RemoveFromMovingList();
- }
+ if(movingEnt->bIsStatic) { movingEnt->RemoveFromMovingList(); }
}
}
}
bForceProcessControl = false;
- if (CReplay::IsPlayingBack()) {
- for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
- CEntity* movingEnt = (CEntity*)node->item;
+ if(CReplay::IsPlayingBack()) {
+ for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
+ CEntity *movingEnt = (CEntity *)node->item;
movingEnt->bIsInSafePosition = true;
movingEnt->GetMatrix().UpdateRW();
movingEnt->UpdateRwFrame();
}
} else {
bNoMoreCollisionTorque = false;
- for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
- CEntity* movingEnt = (CEntity*)node->item;
- if (!movingEnt->bIsInSafePosition) {
+ for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
+ CEntity *movingEnt = (CEntity *)node->item;
+ if(!movingEnt->bIsInSafePosition) {
movingEnt->ProcessCollision();
movingEnt->GetMatrix().UpdateRW();
movingEnt->UpdateRwFrame();
}
}
bNoMoreCollisionTorque = true;
- for (int i = 0; i < 4; i++) {
- for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
- CEntity* movingEnt = (CEntity*)node->item;
- if (!movingEnt->bIsInSafePosition) {
+ for(int i = 0; i < 4; i++) {
+ for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
+ CEntity *movingEnt = (CEntity *)node->item;
+ if(!movingEnt->bIsInSafePosition) {
movingEnt->ProcessCollision();
movingEnt->GetMatrix().UpdateRW();
movingEnt->UpdateRwFrame();
}
}
}
- for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
- CEntity* movingEnt = (CEntity*)node->item;
- if (!movingEnt->bIsInSafePosition) {
+ for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
+ CEntity *movingEnt = (CEntity *)node->item;
+ if(!movingEnt->bIsInSafePosition) {
movingEnt->bIsStuck = true;
movingEnt->ProcessCollision();
movingEnt->GetMatrix().UpdateRW();
movingEnt->UpdateRwFrame();
- if (!movingEnt->bIsInSafePosition) {
- movingEnt->bIsStuck = true;
- }
+ if(!movingEnt->bIsInSafePosition) { movingEnt->bIsStuck = true; }
}
}
bSecondShift = false;
- for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
- CEntity* movingEnt = (CEntity*)node->item;
- if (!movingEnt->bIsInSafePosition) {
+ for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
+ CEntity *movingEnt = (CEntity *)node->item;
+ if(!movingEnt->bIsInSafePosition) {
movingEnt->ProcessShift();
movingEnt->GetMatrix().UpdateRW();
movingEnt->UpdateRwFrame();
- if (!movingEnt->bIsInSafePosition) {
- movingEnt->bIsStuck = true;
- }
+ if(!movingEnt->bIsInSafePosition) { movingEnt->bIsStuck = true; }
}
}
bSecondShift = true;
- for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
- CPhysical* movingEnt = (CPhysical*)node->item;
- if (!movingEnt->bIsInSafePosition) {
+ for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
+ CPhysical *movingEnt = (CPhysical *)node->item;
+ if(!movingEnt->bIsInSafePosition) {
movingEnt->ProcessShift();
movingEnt->GetMatrix().UpdateRW();
movingEnt->UpdateRwFrame();
- if (!movingEnt->bIsInSafePosition) {
+ if(!movingEnt->bIsInSafePosition) {
movingEnt->bIsStuck = true;
- if (movingEnt->m_status == STATUS_PLAYER) {
- printf("STUCK: Final Step: Player Entity %d Is Stuck\n", movingEnt->m_modelIndex);
+ if(movingEnt->m_status == STATUS_PLAYER) {
+ printf("STUCK: Final Step: Player Entity %d Is Stuck\n",
+ movingEnt->m_modelIndex);
movingEnt->m_vecMoveSpeed *= 0.3f;
movingEnt->ApplyMoveSpeed();
movingEnt->ApplyTurnSpeed();
@@ -1197,35 +2021,28 @@ CWorld::Process(void)
}
}
}
- for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
- CPed* movingPed = (CPed*)node->item;
- if (movingPed->IsPed()) {
- if (movingPed->bInVehicle && movingPed->m_nPedState != PED_EXIT_TRAIN || movingPed->EnteringCar()) {
+ for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
+ CPed *movingPed = (CPed *)node->item;
+ if(movingPed->IsPed()) {
+ if(movingPed->bInVehicle && movingPed->m_nPedState != PED_EXIT_TRAIN ||
+ movingPed->EnteringCar()) {
CVehicle *movingCar = movingPed->m_pMyVehicle;
- if (movingCar) {
- if (movingCar->IsTrain()) {
+ if(movingCar) {
+ if(movingCar->IsTrain()) {
movingPed->SetPedPositionInTrain();
} else {
- switch (movingPed->m_nPedState) {
- case PED_ENTER_CAR:
- case PED_CARJACK:
- movingPed->EnterCar();
- break;
- case PED_DRAG_FROM_CAR:
+ switch(movingPed->m_nPedState) {
+ case PED_ENTER_CAR:
+ case PED_CARJACK: movingPed->EnterCar(); break;
+ case PED_DRAG_FROM_CAR: movingPed->BeingDraggedFromCar(); break;
+ case PED_EXIT_CAR: movingPed->ExitCar(); break;
+ case PED_ARRESTED:
+ if(movingPed->m_nLastPedState == PED_DRAG_FROM_CAR) {
movingPed->BeingDraggedFromCar();
break;
- case PED_EXIT_CAR:
- movingPed->ExitCar();
- break;
- case PED_ARRESTED:
- if (movingPed->m_nLastPedState == PED_DRAG_FROM_CAR) {
- movingPed->BeingDraggedFromCar();
- break;
- }
- // fall through
- default:
- movingPed->SetPedPositionInCar();
- break;
+ }
+ // fall through
+ default: movingPed->SetPedPositionInCar(); break;
}
}
movingPed->GetMatrix().UpdateRW();
@@ -1240,39 +2057,161 @@ CWorld::Process(void)
CMessages::Process();
Players[PlayerInFocus].Process();
CRecordDataForChase::SaveOrRetrieveCarPositions();
- if ((CTimer::GetFrameCounter() & 7) == 1) {
+ if((CTimer::GetFrameCounter() & 7) == 1) {
RemoveFallenPeds();
- } else if ((CTimer::GetFrameCounter() & 7) == 5) {
+ } else if((CTimer::GetFrameCounter() & 7) == 5) {
RemoveFallenCars();
}
}
}
-STARTPATCHES
- InjectHook(0x4AE930, CWorld::Add, PATCH_JUMP);
- InjectHook(0x4AE9D0, CWorld::Remove, PATCH_JUMP);
- InjectHook(0x4B1F60, CWorld::ClearScanCodes, PATCH_JUMP);
- InjectHook(0x4AF970, CWorld::ProcessLineOfSight, PATCH_JUMP);
- InjectHook(0x4B0A80, CWorld::ProcessLineOfSightSector, PATCH_JUMP);
- InjectHook(0x4B0C70, CWorld::ProcessLineOfSightSectorList, PATCH_JUMP);
- InjectHook(0x4B0DE0, CWorld::ProcessVerticalLine, PATCH_JUMP);
- InjectHook(0x4B0EF0, CWorld::ProcessVerticalLineSector, PATCH_JUMP);
- InjectHook(0x4B1090, CWorld::ProcessVerticalLineSectorList, PATCH_JUMP);
- InjectHook(0x4AEAA0, CWorld::GetIsLineOfSightClear, PATCH_JUMP);
- InjectHook(0x4B2000, CWorld::GetIsLineOfSightSectorClear, PATCH_JUMP);
- InjectHook(0x4B2160, CWorld::GetIsLineOfSightSectorListClear, PATCH_JUMP);
-
- InjectHook(0x4B2200, CWorld::FindObjectsInRange, PATCH_JUMP);
- InjectHook(0x4B2540, CWorld::FindObjectsInRangeSectorList, PATCH_JUMP);
- InjectHook(0x4B4AC0, CWorld::TestSphereAgainstSectorList, PATCH_JUMP);
- InjectHook(0x4B4710, CWorld::TestSphereAgainstWorld, PATCH_JUMP);
- InjectHook(0x4B3A80, CWorld::FindGroundZForCoord, PATCH_JUMP);
- InjectHook(0x4B3AE0, CWorld::FindGroundZFor3DCoord, PATCH_JUMP);
- InjectHook(0x4B3B50, CWorld::FindRoofZFor3DCoord, PATCH_JUMP);
-
- InjectHook(0x4B5BC0, CWorld::StopAllLawEnforcersInTheirTracks, PATCH_JUMP);
- InjectHook(0x4B53F0, CWorld::SetAllCarsCanBeDamaged, PATCH_JUMP);
- InjectHook(0x4B5460, CWorld::ExtinguishAllCarFiresInArea, PATCH_JUMP);
-
- InjectHook(0x4B1A60, CWorld::Process, PATCH_JUMP);
-ENDPATCHES
+void
+CWorld::TriggerExplosion(const CVector &position, float fRadius, float fPower, CEntity *pCreator,
+ bool bProcessVehicleBombTimer)
+{
+ CVector2D vecStartPos(position.x - fRadius, position.y - fRadius);
+ CVector2D vecEndPos(position.x + fRadius, position.y + fRadius);
+ const int32 nStartX = max(CWorld::GetSectorIndexX(vecStartPos.x), 0);
+ const int32 nStartY = max(CWorld::GetSectorIndexY(vecStartPos.y), 0);
+ const int32 nEndX = min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1);
+ for(int32 y = nStartY; y <= nEndY; y++) {
+ for(int32 x = nStartX; x <= nEndX; x++) {
+ CSector *pSector = CWorld::GetSector(x, y);
+ CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], position, fRadius,
+ fPower, pCreator, bProcessVehicleBombTimer);
+ CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_PEDS], position, fRadius, fPower,
+ pCreator, bProcessVehicleBombTimer);
+ CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], position, fRadius,
+ fPower, pCreator, bProcessVehicleBombTimer);
+ }
+ }
+}
+
+void
+CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, float fRadius, float fPower,
+ CEntity *pCreator, bool bProcessVehicleBombTimer)
+{
+ for(CPtrNode *pNode = list.first; pNode; pNode = pNode->next) {
+ CPhysical *pEntity = (CPhysical *)pNode->item;
+ CVector vecDistance = pEntity->GetPosition() - position;
+ float fMagnitude = vecDistance.Magnitude();
+ if(fRadius > fMagnitude) {
+ CWeapon::BlowUpExplosiveThings(pEntity);
+ CPed *pPed = (CPed *)pEntity;
+ CObject *pObject = (CObject *)pEntity;
+ CVehicle *pVehicle = (CVehicle *)pEntity;
+ if(!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) {
+ if(pEntity->bIsStatic) {
+ if(pEntity->IsObject()) {
+ if(fPower > pObject->m_fUprootLimit || IsFence(pObject->m_modelIndex)) {
+ if(IsGlass(pObject->m_modelIndex)) {
+ CGlass::WindowRespondsToExplosion(pObject, position);
+ } else {
+ pObject->bIsStatic = false;
+ pObject->AddToMovingList();
+ int16 modelId = pEntity->m_modelIndex;
+ if(modelId != MI_FIRE_HYDRANT ||
+ pObject->bHasBeenDamaged) {
+ if(pEntity->IsObject() &&
+ modelId != MI_EXPLODINGBARREL &&
+ modelId != MI_PETROLPUMP)
+ pObject->bHasBeenDamaged = true;
+ } else {
+ CVector pos = pEntity->GetPosition();
+ pos.z -= 0.5f;
+ CParticleObject::AddObject(POBJECT_FIRE_HYDRANT,
+ pos, true);
+ pObject->bHasBeenDamaged = true;
+ }
+ }
+ }
+ if(pEntity->bIsStatic) {
+ float fDamageMultiplier =
+ (fRadius - fMagnitude) * 2.0f / fRadius;
+ float fDamage = 300.0f * min(fDamageMultiplier, 1.0f);
+ pObject->ObjectDamage(fDamage);
+ }
+ } else {
+ pEntity->bIsStatic = false;
+ pEntity->AddToMovingList();
+ }
+ }
+ if(!pEntity->bIsStatic) {
+ float fDamageMultiplier = min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f);
+ CVector vecForceDir =
+ vecDistance * (fPower * pEntity->m_fMass * 0.00071429f * fDamageMultiplier /
+ max(fMagnitude, 0.01f));
+ vecForceDir.z = max(vecForceDir.z, 0.0f);
+ if(pEntity == FindPlayerPed()) vecForceDir.z = min(vecForceDir.z, 1.0f);
+ pEntity->ApplyMoveForce(vecForceDir);
+ if(!pEntity->bPedPhysics) {
+ float fBoundRadius = pEntity->GetBoundRadius();
+ float fDistanceZ = position.z - pEntity->GetPosition().z;
+ float fPointZ = fBoundRadius;
+ if(max(fDistanceZ, -fBoundRadius) < fBoundRadius) {
+ if(fDistanceZ <= -fBoundRadius)
+ fPointZ = -fBoundRadius;
+ else
+ fPointZ = fDistanceZ;
+ }
+ pEntity->ApplyTurnForce(vecForceDir.x, vecForceDir.y, vecForceDir.z,
+ 0.0f, 0.0f, fPointZ);
+ }
+ switch(pEntity->m_type) {
+ case ENTITY_TYPE_VEHICLE:
+ if(pEntity->m_status == STATUS_SIMPLE) {
+ pEntity->m_status = STATUS_PHYSICS;
+ CCarCtrl::SwitchVehicleToRealPhysics(pVehicle);
+ }
+ pVehicle->InflictDamage(pCreator, WEAPONTYPE_EXPLOSION,
+ 1100.0f * fDamageMultiplier);
+ if(bProcessVehicleBombTimer) {
+ if(pVehicle->m_nBombTimer) pVehicle->m_nBombTimer /= 10;
+ }
+ break;
+ case ENTITY_TYPE_PED: {
+ int8 direction = pPed->GetLocalDirection(-vecForceDir);
+ pPed->bIsStanding = false;
+ pPed->ApplyMoveForce(0.0, 0.0, 2.0f);
+ float fDamage = 250.0f * fDamageMultiplier;
+ pPed->InflictDamage(pCreator, WEAPONTYPE_EXPLOSION, fDamage,
+ PEDPIECE_TORSO, direction);
+ if(pPed->m_nPedState != PED_DIE)
+ pPed->SetFall(2000,
+ (AnimationId)(direction + ANIM_KO_SKID_FRONT), 0);
+ if(pCreator && pCreator->IsPed()) {
+ eEventType eventType = EVENT_SHOOT_PED;
+ if(pPed->m_nPedType == PEDTYPE_COP) eventType = EVENT_SHOOT_COP;
+ CEventList::RegisterEvent(eventType, EVENT_ENTITY_PED, pEntity,
+ (CPed *)pCreator, 10000);
+ pPed->RegisterThreatWithGangPeds(pCreator);
+ }
+ break;
+ }
+ case ENTITY_TYPE_OBJECT:
+ pObject->ObjectDamage(300.0f * fDamageMultiplier);
+ break;
+ }
+ }
+ }
+ }
+ }
+}
+
+void
+CWorld::UseDetonator(CEntity *pEntity)
+{
+ int32 i = CPools::GetVehiclePool()->GetSize();
+ while(--i >= 0) {
+ CAutomobile *pVehicle = (CAutomobile *)CPools::GetVehiclePool()->GetSlot(i);
+ if(pVehicle && !pVehicle->m_vehType && pVehicle->m_bombType == CARBOMB_REMOTE &&
+ pVehicle->m_pBombRigger == pEntity) {
+ pVehicle->m_bombType = CARBOMB_NONE;
+ pVehicle->m_nBombTimer = 500;
+ pVehicle->m_pBlowUpEntity = pVehicle->m_pBombRigger;
+ if(pVehicle->m_pBlowUpEntity)
+ pVehicle->m_pBlowUpEntity->RegisterReference(&pVehicle->m_pBlowUpEntity);
+ }
+ }
+}
diff --git a/src/core/World.h b/src/core/World.h
index d3f1e2d5..25c76531 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -54,22 +54,22 @@ struct CStoredCollPoly;
class CWorld
{
- static CPtrList *ms_bigBuildingsList; // [4];
- static CPtrList &ms_listMovingEntityPtrs;
- static CSector (*ms_aSectors)[NUMSECTORS_X]; // [NUMSECTORS_Y][NUMSECTORS_X];
- static uint16 &ms_nCurrentScanCode;
+ static CPtrList ms_bigBuildingsList[4];
+ static CPtrList ms_listMovingEntityPtrs;
+ static CSector ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];
+ static uint16 ms_nCurrentScanCode;
public:
- static uint8 &PlayerInFocus;
+ static uint8 PlayerInFocus;
static CPlayerInfo Players[NUMPLAYERS];
- static CEntity *&pIgnoreEntity;
- static bool &bIncludeDeadPeds;
- static bool &bNoMoreCollisionTorque;
- static bool &bSecondShift;
- static bool &bForceProcessControl;
- static bool &bProcessCutsceneOnly;
- static bool &bDoingCarCollisions;
- static bool &bIncludeCarTyres;
+ static CEntity *pIgnoreEntity;
+ static bool bIncludeDeadPeds;
+ static bool bNoMoreCollisionTorque;
+ static bool bSecondShift;
+ static bool bForceProcessControl;
+ static bool bProcessCutsceneOnly;
+ static bool bDoingCarCollisions;
+ static bool bIncludeCarTyres;
static void Remove(CEntity *entity);
static void Add(CEntity *entity);
@@ -85,7 +85,7 @@ public:
}
}
static void ClearScanCodes(void);
- static void ClearExcitingStuffFromArea(const CVector &pos, float radius, uint8);
+ static void ClearExcitingStuffFromArea(const CVector &pos, float radius, bool bRemoveProjectilesAndTidyUpShadows);
static bool CameraToIgnoreThisObject(CEntity *ent);
@@ -103,19 +103,26 @@ public:
static CEntity *TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool);
static void FindObjectsInRangeSectorList(CPtrList&, CVector&, float, bool, short*, short, CEntity**);
static void FindObjectsInRange(CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool);
- static void FindObjectsOfTypeInRangeSectorList(uint32, CPtrList&, CVector&, float, bool, short*, short, CEntity**);
- static void FindObjectsOfTypeInRange(uint32, CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool);
+ static void FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList& list, const CVector& position, float radius, bool bCheck2DOnly, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities);
+ static void FindObjectsOfTypeInRange(uint32 modelId, const CVector& position, float radius, bool bCheck2DOnly, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies);
static float FindGroundZForCoord(float x, float y);
static float FindGroundZFor3DCoord(float x, float y, float z, bool *found);
static float FindRoofZFor3DCoord(float x, float y, float z, bool *found);
static void RemoveReferencesToDeletedObject(CEntity*);
- static void FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool);
- static void FindObjectsIntersectingCube(const CVector &, const CVector &, int16*, int16, CEntity **, bool, bool, bool, bool, bool);
+ static void FindObjectsKindaColliding(const CVector& position, float radius, bool bCheck2DOnly, int16* nCollidingEntities, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies);
+ static void FindObjectsKindaCollidingSectorList(CPtrList& list, const CVector& position, float radius, bool bCheck2DOnly, int16* nCollidingEntities, int16 maxEntitiesToFind, CEntity** aEntities);
+ static void FindObjectsIntersectingCube(const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies);
+ static void FindObjectsIntersectingCubeSectorList(CPtrList& list, const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities);
static void FindObjectsIntersectingAngledCollisionBox(const CColBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool);
- static void FindMissionEntitiesIntersectingCube(const CVector&, const CVector&, int16*, int16, CEntity**, bool, bool, bool);
- static void ClearCarsFromArea(float, float, float, float, float, float);
- static void ClearPedsFromArea(float, float, float, float, float, float);
- static void CallOffChaseForArea(float, float, float, float);
+ static void FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList& list, const CColBox& boundingBox, const CMatrix& matrix, const CVector& position, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities);
+ static void FindMissionEntitiesIntersectingCube(const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bVehicles, bool bPeds, bool bObjects);
+ static void FindMissionEntitiesIntersectingCubeSectorList(CPtrList& list, const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bIsVehicleList, bool bIsPedList);
+
+ static void ClearCarsFromArea(float x1, float y1, float z1, float x2, float y2, float z2);
+ static void ClearPedsFromArea(float x1, float y1, float z1, float x2, float y2, float z2);
+ static void CallOffChaseForArea(float x1, float y1, float x2, float y2);
+ static void CallOffChaseForAreaSectorListVehicles(CPtrList& list, float x1, float y1, float x2, float y2, float fStartX, float fStartY, float fEndX, float fEndY);
+ static void CallOffChaseForAreaSectorListPeds(CPtrList& list, float x1, float y1, float x2, float y2);
static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); }
static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); }
@@ -131,19 +138,20 @@ public:
static void StopAllLawEnforcersInTheirTracks();
static void SetAllCarsCanBeDamaged(bool);
static void ExtinguishAllCarFiresInArea(CVector, float);
- static void SetCarsOnFire(float, float, float, float, CEntity*);
- static void SetPedsOnFire(float, float, float, float, CEntity*);
+ static void SetCarsOnFire(float x, float y, float z, float radius, CEntity* reason);
+ static void SetPedsOnFire(float x, float y, float z, float radius, CEntity* reason);
static void Initialise();
static void AddParticles();
static void ShutDown();
static void ClearForRestart(void);
static void RepositionCertainDynamicObjects();
+ static void RepositionOneObject(CEntity* pEntity);
static void RemoveStaticObjects();
static void Process();
- static void TriggerExplosion(const CVector &, float, float, CEntity*, bool);
-
- static void UseDetonator(CEntity *);
+ static void TriggerExplosion(const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer);
+ static void TriggerExplosionSectorList(CPtrList& list, const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer);
+ static void UseDetonator(CEntity *pEntity);
};
extern CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp
index 4a2bea4f..d17a33d4 100644
--- a/src/core/ZoneCull.cpp
+++ b/src/core/ZoneCull.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Building.h"
#include "Treadable.h"
#include "Train.h"
@@ -11,21 +11,21 @@
#include "ZoneCull.h"
#include "Zones.h"
-int32 &CCullZones::NumCullZones = *(int*)0x8F2564;
-CCullZone(&CCullZones::aZones)[NUMCULLZONES] = *(CCullZone(*)[NUMCULLZONES])*(uintptr*)0x864750;
-int32 &CCullZones::NumAttributeZones = *(int*)0x8E29D0;
-CAttributeZone (&CCullZones::aAttributeZones)[NUMATTRIBZONES] = *(CAttributeZone(*)[NUMATTRIBZONES])*(uintptr*)0x709C60;
-uint16 (&CCullZones::aIndices)[NUMZONEINDICES] = *(uint16(*)[NUMZONEINDICES])*(uintptr*)0x847330;
-int16 (&CCullZones::aPointersToBigBuildingsForBuildings)[NUMBUILDINGS] = *(int16(*)[NUMBUILDINGS])*(uintptr*)0x86C9D0;
-int16 (&CCullZones::aPointersToBigBuildingsForTreadables)[NUMTREADABLES] = *(int16(*)[NUMTREADABLES])*(uintptr*)0x8F1B8C;
+int32 CCullZones::NumCullZones;
+CCullZone CCullZones::aZones[NUMCULLZONES];
+int32 CCullZones::NumAttributeZones;
+CAttributeZone CCullZones::aAttributeZones[NUMATTRIBZONES];
+uint16 CCullZones::aIndices[NUMZONEINDICES];
+int16 CCullZones::aPointersToBigBuildingsForBuildings[NUMBUILDINGS];
+int16 CCullZones::aPointersToBigBuildingsForTreadables[NUMTREADABLES];
-int32 &CCullZones::CurrentWantedLevelDrop_Player = *(int32*)0x880DA8;
-int32 &CCullZones::CurrentFlags_Camera = *(int32*)0x940718;
-int32 &CCullZones::CurrentFlags_Player = *(int32*)0x9415F0;
-int32 &CCullZones::OldCullZone = *(int32*)0x8E2C90;
-int32 &CCullZones::EntityIndicesUsed = *(int32*)0x8F2508;
-bool &CCullZones::bCurrentSubwayIsInvisible = *(bool*)0x95CDA5;
-bool &CCullZones::bCullZonesDisabled = *(bool*)0x95CD4A;
+int32 CCullZones::CurrentWantedLevelDrop_Player;
+int32 CCullZones::CurrentFlags_Camera;
+int32 CCullZones::CurrentFlags_Player;
+int32 CCullZones::OldCullZone;
+int32 CCullZones::EntityIndicesUsed;
+bool CCullZones::bCurrentSubwayIsInvisible;
+bool CCullZones::bCullZonesDisabled;
void
@@ -562,17 +562,3 @@ CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set)
}
return false;
}
-
-STARTPATCHES
- InjectHook(0x524BC0, &CCullZones::Init, PATCH_JUMP);
- InjectHook(0x524EC0, &CCullZones::ResolveVisibilities, PATCH_JUMP);
- InjectHook(0x524F80, &CCullZones::Update, PATCH_JUMP);
- InjectHook(0x525370, &CCullZones::AddCullZone, PATCH_JUMP);
- InjectHook(0x5250D0, &CCullZones::ForceCullZoneCoors, PATCH_JUMP);
- InjectHook(0x525130, &CCullZones::FindCullZoneForCoors, PATCH_JUMP);
- InjectHook(0x5251C0, &CCullZones::FindAttributesForCoors, PATCH_JUMP);
- InjectHook(0x525290, &CCullZones::FindZoneWithStairsAttributeForPlayer, PATCH_JUMP);
-
- InjectHook(0x525610, &CCullZone::DoStuffLeavingZone, PATCH_JUMP);
- InjectHook(0x525810, &CCullZone::DoStuffEnteringZone, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/core/ZoneCull.h b/src/core/ZoneCull.h
index edaa7c4b..9bc07b8c 100644
--- a/src/core/ZoneCull.h
+++ b/src/core/ZoneCull.h
@@ -79,21 +79,21 @@ struct CAttributeZone
class CCullZones
{
public:
- static int32 &NumCullZones;
- static CCullZone (&aZones)[NUMCULLZONES];
- static int32 &NumAttributeZones;
- static CAttributeZone(&aAttributeZones)[NUMATTRIBZONES];
- static uint16 (&aIndices)[NUMZONEINDICES];
- static int16 (&aPointersToBigBuildingsForBuildings)[NUMBUILDINGS];
- static int16 (&aPointersToBigBuildingsForTreadables)[NUMTREADABLES];
+ static int32 NumCullZones;
+ static CCullZone aZones[NUMCULLZONES];
+ static int32 NumAttributeZones;
+ static CAttributeZone aAttributeZones[NUMATTRIBZONES];
+ static uint16 aIndices[NUMZONEINDICES];
+ static int16 aPointersToBigBuildingsForBuildings[NUMBUILDINGS];
+ static int16 aPointersToBigBuildingsForTreadables[NUMTREADABLES];
- static int32 &CurrentWantedLevelDrop_Player;
- static int32 &CurrentFlags_Camera;
- static int32 &CurrentFlags_Player;
- static int32 &OldCullZone;
- static int32 &EntityIndicesUsed;
- static bool &bCurrentSubwayIsInvisible;
- static bool &bCullZonesDisabled;
+ static int32 CurrentWantedLevelDrop_Player;
+ static int32 CurrentFlags_Camera;
+ static int32 CurrentFlags_Player;
+ static int32 OldCullZone;
+ static int32 EntityIndicesUsed;
+ static bool bCurrentSubwayIsInvisible;
+ static bool bCullZonesDisabled;
static void Init(void);
static void ResolveVisibilities(void);
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index 4bce3e79..6375de1c 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include <ctype.h>
#include "Zones.h"
@@ -8,18 +8,18 @@
#include "Text.h"
#include "World.h"
-eLevelName &CTheZones::m_CurrLevel = *(eLevelName*)0x8F2BC8;
-CZone *&CTheZones::m_pPlayersZone = *(CZone**)0x8F254C;
-int16 &CTheZones::FindIndex = *(int16*)0x95CC40;
+eLevelName CTheZones::m_CurrLevel;
+CZone *CTheZones::m_pPlayersZone;
+int16 CTheZones::FindIndex;
-uint16 &CTheZones::NumberOfAudioZones = *(uint16*)0x95CC84;
-int16 *CTheZones::AudioZoneArray = (int16*)0x713BC0;
-uint16 &CTheZones::TotalNumberOfMapZones = *(uint16*)0x95CC74;
-uint16 &CTheZones::TotalNumberOfZones = *(uint16*)0x95CC36;
-CZone *CTheZones::ZoneArray = (CZone*)0x86BEE0;
-CZone *CTheZones::MapZoneArray = (CZone*)0x663EC0;
-uint16 &CTheZones::TotalNumberOfZoneInfos = *(uint16*)0x95CC3C;
-CZoneInfo *CTheZones::ZoneInfoArray = (CZoneInfo*)0x714400;
+uint16 CTheZones::NumberOfAudioZones;
+int16 CTheZones::AudioZoneArray[NUMAUDIOZONES];
+uint16 CTheZones::TotalNumberOfMapZones;
+uint16 CTheZones::TotalNumberOfZones;
+CZone CTheZones::ZoneArray[NUMZONES];
+CZone CTheZones::MapZoneArray[NUMMAPZONES];
+uint16 CTheZones::TotalNumberOfZoneInfos;
+CZoneInfo CTheZones::ZoneInfoArray[2*NUMZONES];
#define SWAPF(a, b) { float t; t = a; a = b; b = t; }
@@ -840,36 +840,3 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 length)
TotalNumberOfMapZones = *(uint16*)(buffer);
NumberOfAudioZones = *(uint16*)(buffer+2);
}
-
-
-STARTPATCHES
- InjectHook(0x4B5DD0, &CZone::GetTranslatedName, PATCH_JUMP);
- InjectHook(0x4B5DE0, CTheZones::Init, PATCH_JUMP);
- InjectHook(0x4B61D0, CTheZones::Update, PATCH_JUMP);
- InjectHook(0x4B6210, CTheZones::CreateZone, PATCH_JUMP);
- InjectHook(0x4B6380, CTheZones::CreateMapZone, PATCH_JUMP);
- InjectHook(0x4B64C0, CTheZones::PostZoneCreation, PATCH_JUMP);
- InjectHook(0x4B6500, CTheZones::InsertZoneIntoZoneHierarchy, PATCH_JUMP);
- InjectHook(0x4B6530, CTheZones::InsertZoneIntoZoneHierRecursive, PATCH_JUMP);
- InjectHook(0x4B65F0, CTheZones::ZoneIsEntirelyContainedWithinOtherZone, PATCH_JUMP);
- InjectHook(0x4B6710, CTheZones::PointLiesWithinZone, PATCH_JUMP);
- InjectHook(0x4B6910, CTheZones::GetLevelFromPosition, PATCH_JUMP);
- InjectHook(0x4B69B0, CTheZones::FindSmallestZonePosition, PATCH_JUMP);
- InjectHook(0x4B6790, CTheZones::FindSmallestZonePositionType, PATCH_JUMP);
- InjectHook(0x4B6890, CTheZones::FindSmallestZonePositionILN, PATCH_JUMP);
- InjectHook(0x4B6800, CTheZones::FindZoneByLabelAndReturnIndex, PATCH_JUMP);
- InjectHook(0x4B6FA0, CTheZones::GetZone, PATCH_JUMP);
- InjectHook(0x4B84F0, CTheZones::GetPointerForZoneIndex, PATCH_JUMP);
- InjectHook(0x4B6A10, CTheZones::GetZoneInfo, PATCH_JUMP);
- InjectHook(0x4B6FB0, CTheZones::GetZoneInfoForTimeOfDay, PATCH_JUMP);
- InjectHook(0x4B6A50, CTheZones::SetZoneCarInfo, PATCH_JUMP);
- InjectHook(0x4B6DC0, CTheZones::SetZonePedInfo, PATCH_JUMP);
- InjectHook(0x4B6EB0, CTheZones::SetCarDensity, PATCH_JUMP);
- InjectHook(0x4B6F00, CTheZones::SetPedDensity, PATCH_JUMP);
- InjectHook(0x4B6F50, CTheZones::SetPedGroup, PATCH_JUMP);
- InjectHook(0x4B83E0, CTheZones::FindAudioZone, PATCH_JUMP);
- InjectHook(0x4B8430, CTheZones::FindZoneForPoint, PATCH_JUMP);
- InjectHook(0x4B8340, CTheZones::AddZoneToAudioZoneArray, PATCH_JUMP);
- InjectHook(0x4B8510, CTheZones::SaveAllZones, PATCH_JUMP);
- InjectHook(0x4B8950, CTheZones::LoadAllZones, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/core/Zones.h b/src/core/Zones.h
index 76855e8b..bb1585dc 100644
--- a/src/core/Zones.h
+++ b/src/core/Zones.h
@@ -52,18 +52,18 @@ public:
class CTheZones
{
public:
- static eLevelName &m_CurrLevel;
- static CZone *&m_pPlayersZone;
- static int16 &FindIndex;
+ static eLevelName m_CurrLevel;
+ static CZone *m_pPlayersZone;
+ static int16 FindIndex;
- static uint16 &NumberOfAudioZones;
- static int16 *AudioZoneArray; //[NUMAUDIOZONES];
- static uint16 &TotalNumberOfMapZones;
- static uint16 &TotalNumberOfZones;
- static CZone *ZoneArray; //[NUMZONES];
- static CZone *MapZoneArray; //[NUMMAPZONES];
- static uint16 &TotalNumberOfZoneInfos;
- static CZoneInfo *ZoneInfoArray; //[2*NUMZONES];
+ static uint16 NumberOfAudioZones;
+ static int16 AudioZoneArray[NUMAUDIOZONES];
+ static uint16 TotalNumberOfMapZones;
+ static uint16 TotalNumberOfZones;
+ static CZone ZoneArray[NUMZONES];
+ static CZone MapZoneArray[NUMMAPZONES];
+ static uint16 TotalNumberOfZoneInfos;
+ static CZoneInfo ZoneInfoArray[2*NUMZONES];
static void Init(void);
static void Update(void);
diff --git a/src/core/config.h b/src/core/config.h
index f9edb74a..ba684092 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -192,6 +192,7 @@ enum Config {
#define MORE_LANGUAGES // Add more translations to the game
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
//#define USE_TXD_CDIMAGE // generate and load textures from txd.img
+//#define USE_TEXTURE_POOL
// Pad
#define XINPUT
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 08463df9..d5d4065d 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -2,7 +2,7 @@
#include "rpmatfx.h"
#include "rphanim.h"
#include "rpskin.h"
-#include "patcher.h"
+
#include "main.h"
#include "CdStream.h"
#include "General.h"
@@ -60,23 +60,18 @@
#include "GenericGameStorage.h"
#include "SceneEdit.h"
-GlobalScene &Scene = *(GlobalScene*)0x726768;
+GlobalScene Scene;
uint8 work_buff[55000];
-//char gString[256];
-//char gString2[512];
-//wchar gUString[256];
-//wchar gUString2[256];
-char *gString = (char*)0x711B40;
-char *gString2 = (char*)0x878A40;
-wchar *gUString = (wchar*)0x74B018;
-wchar *gUString2 = (wchar*)0x6EDD70;
-
+char gString[256];
+char gString2[512];
+wchar gUString[256];
+wchar gUString2[256];
float FramesPerSecond = 30.0f;
bool gbPrintShite = false;
-bool &gbModelViewer = *(bool*)0x95CD93;
+bool gbModelViewer;
int32 frameCount;
@@ -1843,28 +1838,3 @@ main(int argc, char *argv[])
return 0;
}
-
-STARTPATCHES
- InjectHook(0x48E480, Idle, PATCH_JUMP);
- InjectHook(0x48E700, FrontendIdle, PATCH_JUMP);
-
- InjectHook(0x48CF10, DoRWStuffStartOfFrame, PATCH_JUMP);
- InjectHook(0x48D040, DoRWStuffStartOfFrame_Horizon, PATCH_JUMP);
- InjectHook(0x48E030, RenderScene, PATCH_JUMP);
- InjectHook(0x48E080, RenderDebugShit, PATCH_JUMP);
- InjectHook(0x48E090, RenderEffects, PATCH_JUMP);
- InjectHook(0x48E0E0, Render2dStuff, PATCH_JUMP);
- InjectHook(0x48E450, RenderMenus, PATCH_JUMP);
- InjectHook(0x48D120, DoFade, PATCH_JUMP);
- InjectHook(0x48E470, Render2dStuffAfterFade, PATCH_JUMP);
-
- InjectHook(0x48D550, LoadSplash, PATCH_JUMP);
- InjectHook(0x48D670, DestroySplashScreen, PATCH_JUMP);
- InjectHook(0x48D770, LoadingScreen, PATCH_JUMP);
- InjectHook(0x48D760, ResetLoadingScreenBar, PATCH_JUMP);
-
- InjectHook(0x48D470, PluginAttach, PATCH_JUMP);
- InjectHook(0x48D520, Initialise3D, PATCH_JUMP);
- InjectHook(0x48D540, Terminate3D, PATCH_JUMP);
- InjectHook(0x48E800, AppEventHandler, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/core/main.h b/src/core/main.h
index 5ee758a4..90b13fbb 100644
--- a/src/core/main.h
+++ b/src/core/main.h
@@ -5,19 +5,15 @@ struct GlobalScene
RpWorld *world;
RwCamera *camera;
};
-extern GlobalScene &Scene;
+extern GlobalScene Scene;
extern uint8 work_buff[55000];
-//extern char gString[256];
-//extern char gString2[512];
-//extern wchar gUString[256];
-//extern wchar gUString2[256];
-extern char *gString;
-extern char *gString2;
-extern wchar *gUString;
-extern wchar *gUString2;
+extern char gString[256];
+extern char gString2[512];
+extern wchar gUString[256];
+extern wchar gUString2[256];
extern bool gbPrintShite;
-extern bool &gbModelViewer;
+extern bool gbModelViewer;
class CSprite2d;
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 2046a7f9..e5f42696 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -29,18 +29,12 @@
#include <list>
-#ifndef RWLIBS
-void **rwengine = *(void***)0x5A10E1;
-#else
+#ifdef RWLIBS
extern "C" int vsprintf(char* const _Buffer, char const* const _Format, va_list _ArgList);
#endif
DebugMenuAPI gDebugMenuAPI;
-STARTPATCHES
- InjectHook(0x5A07E0, (void (*)(void*)) &operator delete, PATCH_JUMP);
- InjectHook(0x5A0690, (void* (*)(size_t)) &operator new, PATCH_JUMP);
-ENDPATCHES
#ifdef USE_PS2_RAND
unsigned __int64 myrand_seed = 1;
@@ -387,7 +381,7 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
extern bool PrintDebugCode;
- extern int16 &DebugCamMode;
+ extern int16 DebugCamMode;
DebugMenuAddVarBool8("Cam", "Use mouse Cam", (int8*)&CCamera::m_bUseMouse3rdPerson, nil);
#ifdef FREE_CAM
DebugMenuAddVarBool8("Cam", "Free Cam", (int8*)&CCamera::bFreeCam, nil);
@@ -494,37 +488,3 @@ void re3_trace(const char *filename, unsigned int lineno, const char *func, cons
#ifdef VALIDATE_SAVE_SIZE
int32 _saveBufCount;
#endif
-
-void
-patch()
-{
- StaticPatcher::Apply();
-
-// Patch<float>(0x46BC61+6, 1.0f); // car distance
- InjectHook(0x59E460, printf, PATCH_JUMP);
- InjectHook(0x475E00, printf, PATCH_JUMP); // _Error
-
-
-// InterceptCall(&open_script_orig, open_script, 0x438869);
-
-// InterceptCall(&RsEventHandler_orig, delayedPatches10, 0x58275E);
-}
-
-BOOL WINAPI
-DllMain(HINSTANCE hInst, DWORD reason, LPVOID)
-{
- if(reason == DLL_PROCESS_ATTACH){
-
- AllocConsole();
- freopen("CONIN$", "r", stdin);
- freopen("CONOUT$", "w", stdout);
- freopen("CONOUT$", "w", stderr);
-
- if (*(DWORD*)0x5C1E75 == 0xB85548EC) // 1.0
- patch();
- else
- return FALSE;
- }
-
- return TRUE;
-}
diff --git a/src/entities/Building.cpp b/src/entities/Building.cpp
index 7813c87f..aad2d402 100644
--- a/src/entities/Building.cpp
+++ b/src/entities/Building.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Building.h"
#include "Streaming.h"
#include "Pools.h"
@@ -20,18 +20,3 @@ CBuilding::ReplaceWithNewModel(int32 id)
if(m_level == LEVEL_NONE || m_level == CGame::currLevel)
CStreaming::RequestModel(id, STREAMFLAGS_DONT_REMOVE);
}
-
-#include <new>
-
-class CBuilding_ : public CBuilding
-{
-public:
- CBuilding *ctor(void) { return ::new (this) CBuilding(); }
- void dtor(void) { CBuilding::~CBuilding(); }
-};
-
-STARTPATCHES
- InjectHook(0x4057D0, &CBuilding_::ctor, PATCH_JUMP);
- InjectHook(0x405800, &CBuilding_::dtor, PATCH_JUMP);
- InjectHook(0x405850, &CBuilding::ReplaceWithNewModel, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/entities/Dummy.cpp b/src/entities/Dummy.cpp
index 176e5682..8a4bfd5f 100644
--- a/src/entities/Dummy.cpp
+++ b/src/entities/Dummy.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Pools.h"
#include "World.h"
#include "Dummy.h"
@@ -50,17 +50,3 @@ CDummy::Remove(void)
m_entryInfoList.DeleteNode(node);
}
}
-
-class CDummy_ : public CDummy
-{
-public:
- void Add_(void) { CDummy::Add(); }
- void Remove_(void) { CDummy::Remove(); }
- void dtor(void) { CDummy::~CDummy(); }
-};
-
-STARTPATCHES
- InjectHook(0x473810, &CDummy_::dtor, PATCH_JUMP);
- InjectHook(0x473860, &CDummy_::Add_, PATCH_JUMP);
- InjectHook(0x473AD0, &CDummy_::Remove_, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 25e5db48..3dce53da 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "General.h"
#include "ModelIndices.h"
#include "Timer.h"
@@ -865,55 +865,12 @@ CEntity::ModifyMatrixForBannerInWind(void)
UpdateRwFrame();
}
-#include <new>
-
-class CEntity_ : public CEntity
+void
+CEntity::AddSteamsFromGround(CPtrList& list)
{
-public:
- CEntity *ctor(void) { return ::new (this) CEntity(); }
- void dtor(void) { this->CEntity::~CEntity(); }
- void Add_(void) { CEntity::Add(); }
- void Remove_(void) { CEntity::Remove(); }
- void SetModelIndex_(uint32 i) { CEntity::SetModelIndex(i); }
- void CreateRwObject_(void) { CEntity::CreateRwObject(); }
- void DeleteRwObject_(void) { CEntity::DeleteRwObject(); }
- CRect GetBoundRect_(void) { return CEntity::GetBoundRect(); }
- void PreRender_(void) { CEntity::PreRender(); }
- void Render_(void) { CEntity::Render(); }
- bool SetupLighting_(void) { return CEntity::SetupLighting(); }
-};
-
-STARTPATCHES
- InjectHook(0x473C30, &CEntity_::ctor, PATCH_JUMP);
- InjectHook(0x473E40, &CEntity_::dtor, PATCH_JUMP);
- InjectHook(0x473E70, &CEntity_::SetModelIndex_, PATCH_JUMP);
- InjectHook(0x475080, &CEntity_::Add_, PATCH_JUMP);
- InjectHook(0x475310, &CEntity_::Remove_, PATCH_JUMP);
- InjectHook(0x473EA0, &CEntity_::CreateRwObject_, PATCH_JUMP);
- InjectHook(0x473F90, &CEntity_::DeleteRwObject_, PATCH_JUMP);
- InjectHook(0x474000, &CEntity_::GetBoundRect_, PATCH_JUMP);
- InjectHook(0x474350, &CEntity_::PreRender_, PATCH_JUMP);
- InjectHook(0x474BD0, &CEntity_::Render_, PATCH_JUMP);
- InjectHook(0x4A7C60, &CEntity_::SetupLighting_, PATCH_JUMP);
-
- InjectHook(0x4742C0, (void (CEntity::*)(CVector&))&CEntity::GetBoundCentre, PATCH_JUMP);
- InjectHook(0x474310, &CEntity::GetBoundRadius, PATCH_JUMP);
- InjectHook(0x474C10, &CEntity::GetIsTouching, PATCH_JUMP);
- InjectHook(0x474CC0, &CEntity::GetIsOnScreen, PATCH_JUMP);
- InjectHook(0x474D20, &CEntity::GetIsOnScreenComplex, PATCH_JUMP);
- InjectHook(0x474CA0, &CEntity::IsVisible, PATCH_JUMP);
- InjectHook(0x474330, &CEntity::UpdateRwFrame, PATCH_JUMP);
- InjectHook(0x4755E0, &CEntity::SetupBigBuilding, PATCH_JUMP);
- InjectHook(0x4A7480, &CEntity::RegisterReference, PATCH_JUMP);
- InjectHook(0x4A74E0, &CEntity::ResolveReferences, PATCH_JUMP);
- InjectHook(0x4A7530, &CEntity::PruneReferences, PATCH_JUMP);
-
- InjectHook(0x473F10, &CEntity::AttachToRwObject, PATCH_JUMP);
- InjectHook(0x473F60, &CEntity::DetachFromRwObject, PATCH_JUMP);
-
- InjectHook(0x475A20, &CEntity::PreRenderForGlassWindow, PATCH_JUMP);
- InjectHook(0x50CE40, &CEntity::AddSteamsFromGround, PATCH_JUMP);
- InjectHook(0x475670, &CEntity::ModifyMatrixForTreeInWind, PATCH_JUMP);
- InjectHook(0x475830, &CEntity::ModifyMatrixForBannerInWind, PATCH_JUMP);
- InjectHook(0x4FA530, &CEntity::ProcessLightsForEntity, PATCH_JUMP);
-ENDPATCHES
+ CPtrNode *pNode = list.first;
+ while (pNode) {
+ ((CEntity*)pNode->item)->AddSteamsFromGround(nil);
+ pNode = pNode->next;
+ }
+}
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index ca501ba4..dadeee54 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -4,6 +4,7 @@
#include "Placeable.h"
struct CReference;
+class CPtrList;
enum eEntityType
{
@@ -152,5 +153,7 @@ public:
void ModifyMatrixForTreeInWind(void);
void ModifyMatrixForBannerInWind(void);
void ProcessLightsForEntity(void);
+
+ static void AddSteamsFromGround(CPtrList& list);
};
static_assert(sizeof(CEntity) == 0x64, "CEntity: error");
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index bbdf68f5..445cd83f 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "World.h"
#include "Timer.h"
#include "ModelIndices.h"
@@ -1933,58 +1933,3 @@ CPhysical::ProcessCollision(void)
bIsInSafePosition = true;
RemoveAndAdd();
}
-
-class CPhysical_ : public CPhysical
-{
-public:
- void dtor(void) { CPhysical::~CPhysical(); }
- void Add_(void) { CPhysical::Add(); }
- void Remove_(void) { CPhysical::Remove(); }
- CRect GetBoundRect_(void) { return CPhysical::GetBoundRect(); }
- void ProcessControl_(void) { CPhysical::ProcessControl(); }
- void ProcessShift_(void) { CPhysical::ProcessShift(); }
- void ProcessCollision_(void) { CPhysical::ProcessCollision(); }
- int32 ProcessEntityCollision_(CEntity *ent, CColPoint *point) { return CPhysical::ProcessEntityCollision(ent, point); }
-};
-
-STARTPATCHES
- InjectHook(0x495130, &CPhysical_::dtor, PATCH_JUMP);
- InjectHook(0x4951F0, &CPhysical_::Add_, PATCH_JUMP);
- InjectHook(0x4954B0, &CPhysical_::Remove_, PATCH_JUMP);
- InjectHook(0x495540, &CPhysical_::RemoveAndAdd, PATCH_JUMP);
- InjectHook(0x495F10, &CPhysical_::ProcessControl_, PATCH_JUMP);
- InjectHook(0x496F10, &CPhysical_::ProcessShift_, PATCH_JUMP);
- InjectHook(0x4961A0, &CPhysical_::ProcessCollision_, PATCH_JUMP);
- InjectHook(0x49F790, &CPhysical_::ProcessEntityCollision_, PATCH_JUMP);
- InjectHook(0x4958F0, &CPhysical::AddToMovingList, PATCH_JUMP);
- InjectHook(0x495940, &CPhysical::RemoveFromMovingList, PATCH_JUMP);
- InjectHook(0x497180, &CPhysical::AddCollisionRecord, PATCH_JUMP);
- InjectHook(0x4970C0, &CPhysical::AddCollisionRecord_Treadable, PATCH_JUMP);
- InjectHook(0x497240, &CPhysical::GetHasCollidedWith, PATCH_JUMP);
- InjectHook(0x49F820, &CPhysical::RemoveRefsToEntity, PATCH_JUMP);
- InjectHook(0x49F890, &CPhysical::PlacePhysicalRelativeToOtherPhysical, PATCH_JUMP);
-
-#define F3 float, float, float
- InjectHook(0x495B10, &CPhysical::ApplyMoveSpeed, PATCH_JUMP);
- InjectHook(0x497280, &CPhysical::ApplyTurnSpeed, PATCH_JUMP);
- InjectHook(0x4959A0, (void (CPhysical::*)(F3))&CPhysical::ApplyMoveForce, PATCH_JUMP);
- InjectHook(0x495A10, (void (CPhysical::*)(F3, F3))&CPhysical::ApplyTurnForce, PATCH_JUMP);
- InjectHook(0x495D90, (void (CPhysical::*)(F3))&CPhysical::ApplyFrictionMoveForce, PATCH_JUMP);
- InjectHook(0x495E10, (void (CPhysical::*)(F3, F3))&CPhysical::ApplyFrictionTurnForce, PATCH_JUMP);
- InjectHook(0x499890, &CPhysical::ApplySpringCollision, PATCH_JUMP);
- InjectHook(0x499990, &CPhysical::ApplySpringDampening, PATCH_JUMP);
- InjectHook(0x495B50, &CPhysical::ApplyGravity, PATCH_JUMP);
- InjectHook(0x495B80, (void (CPhysical::*)(void))&CPhysical::ApplyFriction, PATCH_JUMP);
- InjectHook(0x495C20, &CPhysical::ApplyAirResistance, PATCH_JUMP);
-
- InjectHook(0x4973A0, &CPhysical::ApplyCollision, PATCH_JUMP);
- InjectHook(0x4992A0, &CPhysical::ApplyCollisionAlt, PATCH_JUMP);
- InjectHook(0x499BE0, (bool (CPhysical::*)(float, CColPoint&))&CPhysical::ApplyFriction, PATCH_JUMP);
- InjectHook(0x49A180, (bool (CPhysical::*)(CPhysical*, float, CColPoint&))&CPhysical::ApplyFriction, PATCH_JUMP);
-
- InjectHook(0x49DA10, &CPhysical::ProcessShiftSectorList, PATCH_JUMP);
- InjectHook(0x49E790, &CPhysical::ProcessCollisionSectorList_SimpleCar, PATCH_JUMP);
- InjectHook(0x49B620, &CPhysical::ProcessCollisionSectorList, PATCH_JUMP);
- InjectHook(0x496E50, &CPhysical::CheckCollision, PATCH_JUMP);
- InjectHook(0x496EB0, &CPhysical::CheckCollision_SimpleCar, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/entities/Treadable.cpp b/src/entities/Treadable.cpp
index ea949f00..00abbe13 100644
--- a/src/entities/Treadable.cpp
+++ b/src/entities/Treadable.cpp
@@ -1,18 +1,8 @@
#include "common.h"
-#include "patcher.h"
+
#include "rpworld.h"
#include "Treadable.h"
#include "Pools.h"
void *CTreadable::operator new(size_t sz) { return CPools::GetTreadablePool()->New(); }
void CTreadable::operator delete(void *p, size_t sz) { CPools::GetTreadablePool()->Delete((CTreadable*)p); }
-
-class CTreadable_ : public CTreadable
-{
-public:
- void dtor(void) { CTreadable::~CTreadable(); }
-};
-
-STARTPATCHES
- InjectHook(0x405A10, &CTreadable_::dtor, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/math/math.cpp b/src/math/math.cpp
index 04fab797..eeb9d3fa 100644
--- a/src/math/math.cpp
+++ b/src/math/math.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Quaternion.h"
// TODO: move more stuff into here
@@ -204,8 +204,3 @@ CQuaternion::Get(RwMatrix *matrix)
matrix->up.z = y_2z + w_2x;
matrix->at.z = 1.0f - (x_2x + y_2y);
}
-
-STARTPATCHES
- InjectHook(0x4BA1C0, &CQuaternion::Slerp, PATCH_JUMP);
- InjectHook(0x4BA0D0, &CQuaternion::Get, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/modelinfo/BaseModelInfo.cpp b/src/modelinfo/BaseModelInfo.cpp
index 830ead51..e8d2601f 100644
--- a/src/modelinfo/BaseModelInfo.cpp
+++ b/src/modelinfo/BaseModelInfo.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "templates.h"
#include "TxdStore.h"
#include "2dEffect.h"
@@ -99,25 +99,3 @@ CBaseModelInfo::Get2dEffect(int n)
else
return nil;
}
-
-
-class CBaseModelInfo_ : public CBaseModelInfo
-{
-public:
- void Shutdown_(void) { CBaseModelInfo::Shutdown(); }
-};
-STARTPATCHES
- // can't easily replace ctor at 4F6A50
- InjectHook(0x4F6A90, &CBaseModelInfo_::Shutdown_, PATCH_JUMP);
-
- InjectHook(0x4F6AC0, &CBaseModelInfo::DeleteCollisionModel, PATCH_JUMP);
- InjectHook(0x4F6B70, &CBaseModelInfo::ClearTexDictionary, PATCH_JUMP);
- InjectHook(0x4F6BA0, &CBaseModelInfo::AddRef, PATCH_JUMP);
- InjectHook(0x4F6BB0, &CBaseModelInfo::RemoveRef, PATCH_JUMP);
- InjectHook(0x4F6B40, &CBaseModelInfo::SetTexDictionary, PATCH_JUMP);
- InjectHook(0x4F6B80, &CBaseModelInfo::AddTexDictionaryRef, PATCH_JUMP);
- InjectHook(0x4F6B90, &CBaseModelInfo::RemoveTexDictionaryRef, PATCH_JUMP);
- InjectHook(0x4F6B20, &CBaseModelInfo::Add2dEffect, PATCH_JUMP);
- InjectHook(0x4F6AF0, &CBaseModelInfo::Init2dEffects, PATCH_JUMP);
- InjectHook(0x4F6B00, &CBaseModelInfo::Get2dEffect, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/modelinfo/ClumpModelInfo.cpp b/src/modelinfo/ClumpModelInfo.cpp
index c6a6d5d0..464bda61 100644
--- a/src/modelinfo/ClumpModelInfo.cpp
+++ b/src/modelinfo/ClumpModelInfo.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "General.h"
#include "NodeName.h"
#include "VisibilityPlugins.h"
@@ -138,30 +138,3 @@ CClumpModelInfo::GetFrameFromId(RpClump *clump, int32 id)
RwFrameForAllChildren(RpClumpGetFrame(clump), FindFrameFromIdCB, &assoc);
return assoc.frame;
}
-
-
-class CClumpModelInfo_ : public CClumpModelInfo
-{
-public:
- void DeleteRwObject_(void) { this->CClumpModelInfo::DeleteRwObject(); }
- RwObject *CreateInstance_1(void) { return CClumpModelInfo::CreateInstance(); }
- RwObject *CreateInstance_2(RwMatrix *m) { return CClumpModelInfo::CreateInstance(m); }
- RwObject *GetRwObject_(void) { return CClumpModelInfo::GetRwObject(); }
- void SetClump_(RpClump *clump) { CClumpModelInfo::SetClump(clump); }
-};
-
-STARTPATCHES
- InjectHook(0x4F8800, &CClumpModelInfo_::DeleteRwObject_, PATCH_JUMP);
- InjectHook(0x4F8920, &CClumpModelInfo_::CreateInstance_1, PATCH_JUMP);
- InjectHook(0x4F88A0, &CClumpModelInfo_::CreateInstance_2, PATCH_JUMP);
- InjectHook(0x50C1C0, &CClumpModelInfo_::GetRwObject_, PATCH_JUMP);
- InjectHook(0x4F8830, &CClumpModelInfo_::SetClump_, PATCH_JUMP);
- InjectHook(0x4F8940, &CClumpModelInfo::SetAtomicRendererCB, PATCH_JUMP);
- InjectHook(0x4F8960, &CClumpModelInfo::FindFrameFromNameCB, PATCH_JUMP);
- InjectHook(0x4F8A10, &CClumpModelInfo::FindFrameFromNameWithoutIdCB, PATCH_JUMP);
- InjectHook(0x4F8AD0, &CClumpModelInfo::FindFrameFromIdCB, PATCH_JUMP);
- InjectHook(0x4F8BB0, &CClumpModelInfo::SetFrameIds, PATCH_JUMP);
- InjectHook(0x4F8B20, &CClumpModelInfo::FillFrameArrayCB, PATCH_JUMP);
- InjectHook(0x4F8B90, &CClumpModelInfo::FillFrameArray, PATCH_JUMP);
- InjectHook(0x4F8B50, &CClumpModelInfo::GetFrameFromId, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/modelinfo/MloModelInfo.cpp b/src/modelinfo/MloModelInfo.cpp
index 746d9db4..7535e6c5 100644
--- a/src/modelinfo/MloModelInfo.cpp
+++ b/src/modelinfo/MloModelInfo.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "VisibilityPlugins.h"
#include "ModelInfo.h"
diff --git a/src/modelinfo/ModelIndices.cpp b/src/modelinfo/ModelIndices.cpp
index ec039a0b..9a6a74d0 100644
--- a/src/modelinfo/ModelIndices.cpp
+++ b/src/modelinfo/ModelIndices.cpp
@@ -1,9 +1,9 @@
#include "common.h"
-#include "patcher.h"
+
#include "General.h"
#include "ModelIndices.h"
-#define X(name, var, addr) int16 &var = *(int16*)addr;
+#define X(name, var, addr) int16 var;
MODELINDICES
#undef X
@@ -32,8 +32,3 @@ TestModelIndices(void)
{
;
}
-
-STARTPATCHES
- InjectHook(0x48EB60, InitModelIndices, PATCH_JUMP);
- InjectHook(0x48F030, MatchModelString, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h
index 309fa1bb..8e117882 100644
--- a/src/modelinfo/ModelIndices.h
+++ b/src/modelinfo/ModelIndices.h
@@ -158,7 +158,7 @@
X("subplatform_sub", MI_SUBPLATFORM_SUB2, 0x5F5BC0) \
X("files", MI_FILES, 0x5F5BC4)
-#define X(name, var, addr) extern int16 &var;
+#define X(name, var, addr) extern int16 var;
MODELINDICES
#undef X
@@ -496,4 +496,11 @@ IsExplosiveThingModel(int16 id)
{
return id == MI_EXPLODINGBARREL ||
id == MI_PETROLPUMP;
+}
+
+inline bool
+IsFence(int16 id)
+{
+ return id == MI_FENCE ||
+ id == MI_FENCE2;
} \ No newline at end of file
diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp
index b6a95992..c1ae692f 100644
--- a/src/modelinfo/ModelInfo.cpp
+++ b/src/modelinfo/ModelInfo.cpp
@@ -1,15 +1,12 @@
#include "common.h"
-#include "patcher.h"
+
#include "General.h"
#include "TempColModels.h"
#include "ModelIndices.h"
#include "ModelInfo.h"
-CBaseModelInfo **CModelInfo::ms_modelInfoPtrs = (CBaseModelInfo**)0x83D408;
+CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE];
-//CStore<CSimpleModelInfo, SIMPLEMODELSIZE> &CModelInfo::ms_simpleModelStore = *(CStore<CSimpleModelInfo, SIMPLEMODELSIZE>*)0x885BB4;
-//CStore<CTimeModelInfo, TIMEMODELSIZE> &CModelInfo::ms_timeModelStore = *(CStore<CTimeModelInfo, TIMEMODELSIZE>*)0x94076C;
-//CStore<C2dEffect, TWODFXSIZE> &CModelInfo::ms_2dEffectStore = *(CStore<C2dEffect, TWODFXSIZE>*)0x9434F8;
CStore<CSimpleModelInfo, SIMPLEMODELSIZE> CModelInfo::ms_simpleModelStore;
CStore<CMloModelInfo, MLOMODELSIZE> CModelInfo::ms_mloModelStore;
CStore<CInstance, MLOINSTANCESIZE> CModelInfo::ms_mloInstanceStore;
@@ -251,15 +248,3 @@ CModelInfo::ReInit2dEffects()
ms_modelInfoPtrs[i]->Init2dEffects();
}
}
-
-STARTPATCHES
- InjectHook(0x50B310, CModelInfo::Initialise, PATCH_JUMP);
- InjectHook(0x50B5B0, CModelInfo::ShutDown, PATCH_JUMP);
- InjectHook(0x50B920, CModelInfo::AddSimpleModel, PATCH_JUMP);
- InjectHook(0x50B9C0, CModelInfo::AddTimeModel, PATCH_JUMP);
- InjectHook(0x50BA10, CModelInfo::AddClumpModel, PATCH_JUMP);
- InjectHook(0x50BAD0, CModelInfo::AddPedModel, PATCH_JUMP);
- InjectHook(0x50BA60, CModelInfo::AddVehicleModel, PATCH_JUMP);
- InjectHook(0x50B860, (CBaseModelInfo *(*)(const char*, int*))CModelInfo::GetModelInfo, PATCH_JUMP);
- InjectHook(0x50BBC0, CModelInfo::RemoveColModelsFromOtherLevels, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/modelinfo/ModelInfo.h b/src/modelinfo/ModelInfo.h
index e6dec1d8..65cfa4e7 100644
--- a/src/modelinfo/ModelInfo.h
+++ b/src/modelinfo/ModelInfo.h
@@ -13,7 +13,7 @@
class CModelInfo
{
- static CBaseModelInfo **ms_modelInfoPtrs; //[MODELINFOSIZE];
+ static CBaseModelInfo *ms_modelInfoPtrs[MODELINFOSIZE];
static CStore<CSimpleModelInfo, SIMPLEMODELSIZE> ms_simpleModelStore;
static CStore<CMloModelInfo, MLOMODELSIZE> ms_mloModelStore;
static CStore<CInstance, MLOINSTANCESIZE> ms_mloInstanceStore;
diff --git a/src/modelinfo/PedModelInfo.cpp b/src/modelinfo/PedModelInfo.cpp
index 015c6949..5c801a2b 100644
--- a/src/modelinfo/PedModelInfo.cpp
+++ b/src/modelinfo/PedModelInfo.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "General.h"
#include "Ped.h"
#include "NodeName.h"
@@ -229,17 +229,3 @@ CPedModelInfo::AnimatePedColModel(CColModel* colmodel, RwFrame* frame)
return colmodel;
}
-
-class CPedModelInfo_ : public CPedModelInfo
-{
-public:
- void DeleteRwObject_(void) { CPedModelInfo::DeleteRwObject(); }
- void SetClump_(RpClump *clump) { CPedModelInfo::SetClump(clump); }
-};
-
-STARTPATCHES
- InjectHook(0x510210, &CPedModelInfo_::SetClump_, PATCH_JUMP);
- InjectHook(0x510280, &CPedModelInfo_::DeleteRwObject_, PATCH_JUMP);
- InjectHook(0x510390, &CPedModelInfo::SetLowDetailClump, PATCH_JUMP);
- InjectHook(0x5104D0, &CPedModelInfo::CreateHitColModel, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/modelinfo/SimpleModelInfo.cpp b/src/modelinfo/SimpleModelInfo.cpp
index f8742f1e..2fb2adeb 100644
--- a/src/modelinfo/SimpleModelInfo.cpp
+++ b/src/modelinfo/SimpleModelInfo.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "General.h"
#include "Camera.h"
#include "ModelInfo.h"
@@ -154,28 +154,3 @@ CSimpleModelInfo::SetupBigBuilding(void)
m_lodDistances[2] = 100.0f;
}
}
-
-class CSimpleModelInfo_ : public CSimpleModelInfo
-{
-public:
- void DeleteRwObject_(void) { CSimpleModelInfo::DeleteRwObject(); }
- RwObject *CreateInstance_1(void) { return CSimpleModelInfo::CreateInstance(); }
- RwObject *CreateInstance_2(RwMatrix *m) { return CSimpleModelInfo::CreateInstance(m); }
- RwObject *GetRwObject_(void) { return CSimpleModelInfo::GetRwObject(); }
-};
-
-STARTPATCHES
- InjectHook(0x5179B0, &CSimpleModelInfo_::DeleteRwObject_, PATCH_JUMP);
- InjectHook(0x517B60, &CSimpleModelInfo_::CreateInstance_1, PATCH_JUMP);
- InjectHook(0x517AC0, &CSimpleModelInfo_::CreateInstance_2, PATCH_JUMP);
- InjectHook(0x4A9BA0, &CSimpleModelInfo_::GetRwObject_, PATCH_JUMP);
- InjectHook(0x517990, &CSimpleModelInfo::Init, PATCH_JUMP);
- InjectHook(0x517C60, &CSimpleModelInfo::IncreaseAlpha, PATCH_JUMP);
- InjectHook(0x517950, &CSimpleModelInfo::SetAtomic, PATCH_JUMP);
- InjectHook(0x517AA0, &CSimpleModelInfo::SetLodDistances, PATCH_JUMP);
- InjectHook(0x517A90, &CSimpleModelInfo::GetNearDistance, PATCH_JUMP);
- InjectHook(0x517A60, &CSimpleModelInfo::GetLargestLodDistance, PATCH_JUMP);
- InjectHook(0x517A00, &CSimpleModelInfo::GetAtomicFromDistance, PATCH_JUMP);
- InjectHook(0x517C00, &CSimpleModelInfo::FindRelatedModel, PATCH_JUMP);
- InjectHook(0x517B90, &CSimpleModelInfo::SetupBigBuilding, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/modelinfo/TimeModelInfo.cpp b/src/modelinfo/TimeModelInfo.cpp
index 3ab3e13a..fec3f6e5 100644
--- a/src/modelinfo/TimeModelInfo.cpp
+++ b/src/modelinfo/TimeModelInfo.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Camera.h"
#include "ModelInfo.h"
@@ -30,7 +30,3 @@ CTimeModelInfo::FindOtherTimeModel(void)
}
return nil;
}
-
-STARTPATCHES
- InjectHook(0x517C80, &CTimeModelInfo::FindOtherTimeModel, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp
index 0c45aa12..0c3a7720 100644
--- a/src/modelinfo/VehicleModelInfo.cpp
+++ b/src/modelinfo/VehicleModelInfo.cpp
@@ -1,6 +1,6 @@
#include "common.h"
#include <rpmatfx.h>
-#include "patcher.h"
+
#include "RwHelper.h"
#include "General.h"
#include "NodeName.h"
@@ -19,14 +19,14 @@
#include "ModelIndices.h"
#include "ModelInfo.h"
-int8 *CVehicleModelInfo::ms_compsToUse = (int8*)0x5FF2EC; // -2, -2
-int8 *CVehicleModelInfo::ms_compsUsed = (int8*)0x95CCB2;
-RwTexture **CVehicleModelInfo::ms_pEnvironmentMaps = (RwTexture **)0x8F1A30;
-RwRGBA *CVehicleModelInfo::ms_vehicleColourTable = (RwRGBA*)0x86BA88;
-RwTexture **CVehicleModelInfo::ms_colourTextureTable = (RwTexture**)0x711C40;
+int8 CVehicleModelInfo::ms_compsToUse[2] = { -2, -2 };
+int8 CVehicleModelInfo::ms_compsUsed[2];
+RwTexture *CVehicleModelInfo::ms_pEnvironmentMaps[NUM_VEHICLE_ENVMAPS];
+RwRGBA CVehicleModelInfo::ms_vehicleColourTable[256];
+RwTexture *CVehicleModelInfo::ms_colourTextureTable[256];
-RwTexture *&gpWhiteTexture = *(RwTexture**)0x64C4F8;
-RwFrame *&pMatFxIdentityFrame = *(RwFrame**)0x64C510;
+RwTexture *gpWhiteTexture;
+RwFrame *pMatFxIdentityFrame;
enum {
VEHICLE_FLAG_COLLAPSE = 0x2,
@@ -1104,65 +1104,3 @@ CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(int id)
return n - 1;
}
-
-class CVehicleModelInfo_ : public CVehicleModelInfo
-{
-public:
- void DeleteRwObject_(void) { CVehicleModelInfo::DeleteRwObject(); }
- RwObject *CreateInstance_(void) { return CVehicleModelInfo::CreateInstance(); }
- void SetClump_(RpClump *clump) { CVehicleModelInfo::SetClump(clump); }
-};
-
-STARTPATCHES
- InjectHook(0x427820, &CVehicleModelInfo::SetComponentsToUse, PATCH_JUMP);
-
- InjectHook(0x51FDC0, &CVehicleModelInfo_::DeleteRwObject_, PATCH_JUMP);
- InjectHook(0x51FCB0, &CVehicleModelInfo_::CreateInstance_, PATCH_JUMP);
- InjectHook(0x51FC60, &CVehicleModelInfo_::SetClump_, PATCH_JUMP);
-
- InjectHook(0x51FE10, &CVehicleModelInfo::CollapseFramesCB, PATCH_JUMP);
- InjectHook(0x51FE50, &CVehicleModelInfo::MoveObjectsCB, PATCH_JUMP);
- InjectHook(0x51FE70, &CVehicleModelInfo::HideDamagedAtomicCB, PATCH_JUMP);
- InjectHook(0x51FED0, &CVehicleModelInfo::HideAllComponentsAtomicCB, PATCH_JUMP);
- InjectHook(0x51FEF0, &CVehicleModelInfo::HasAlphaMaterialCB, PATCH_JUMP);
-
- InjectHook(0x51FF10, &CVehicleModelInfo::SetAtomicRendererCB, PATCH_JUMP);
- InjectHook(0x520030, &CVehicleModelInfo::SetAtomicRendererCB_BigVehicle, PATCH_JUMP);
- InjectHook(0x520230, &CVehicleModelInfo::SetAtomicRendererCB_Train, PATCH_JUMP);
- InjectHook(0x520120, &CVehicleModelInfo::SetAtomicRendererCB_Boat, PATCH_JUMP);
- InjectHook(0x520210, &CVehicleModelInfo::SetAtomicRendererCB_Heli, PATCH_JUMP);
- InjectHook(0x5202C0, &CVehicleModelInfo::SetAtomicRenderCallbacks, PATCH_JUMP);
-
- InjectHook(0x520340, &CVehicleModelInfo::SetAtomicFlagCB, PATCH_JUMP);
- InjectHook(0x520360, &CVehicleModelInfo::ClearAtomicFlagCB, PATCH_JUMP);
-
- InjectHook(0x5204D0, &CVehicleModelInfo::PreprocessHierarchy, PATCH_JUMP);
- InjectHook(0x5203C0, &CVehicleModelInfo::SetVehicleComponentFlags, PATCH_JUMP);
-
- InjectHook(0x520840, &CVehicleModelInfo::GetWheelPosn, PATCH_JUMP);
-
- InjectHook(0x520880, IsValidCompRule, PATCH_JUMP);
- InjectHook(0x520990, CountCompsInRule, PATCH_JUMP);
- InjectHook(0x5209C0, ChooseComponent, PATCH_JUMP);
- InjectHook(0x5208C0, GetListOfComponentsNotUsedByRules, PATCH_JUMP);
- InjectHook(0x520AB0, &CVehicleModelInfo::ChooseComponent, PATCH_JUMP);
- InjectHook(0x520BE0, &CVehicleModelInfo::ChooseSecondComponent, PATCH_JUMP);
-
- InjectHook(0x520DC0, (RpAtomic *(*)(RpAtomic*, void*))CVehicleModelInfo::GetEditableMaterialListCB, PATCH_JUMP);
- InjectHook(0x520D30, (RpMaterial *(*)(RpMaterial*, void*))CVehicleModelInfo::GetEditableMaterialListCB, PATCH_JUMP);
- InjectHook(0x520DE0, &CVehicleModelInfo::FindEditableMaterialList, PATCH_JUMP);
- InjectHook(0x520E70, &CVehicleModelInfo::SetVehicleColour, PATCH_JUMP);
- InjectHook(0x520FD0, &CVehicleModelInfo::ChooseVehicleColour, PATCH_JUMP);
- InjectHook(0x5210A0, &CVehicleModelInfo::AvoidSameVehicleColour, PATCH_JUMP);
- InjectHook(0x521260, &CVehicleModelInfo::LoadVehicleColours, PATCH_JUMP);
- InjectHook(0x521650, &CVehicleModelInfo::DeleteVehicleColourTextures, PATCH_JUMP);
-
- InjectHook(0x5219D0, &CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors, PATCH_JUMP);
-
- InjectHook(0x521820, (RpAtomic *(*)(RpAtomic*, void*))CVehicleModelInfo::SetEnvironmentMapCB, PATCH_JUMP);
- InjectHook(0x5217A0, (RpMaterial *(*)(RpMaterial*, void*))CVehicleModelInfo::SetEnvironmentMapCB, PATCH_JUMP);
- InjectHook(0x521770, CVehicleModelInfo::HasSpecularMaterialCB, PATCH_JUMP);
- InjectHook(0x521890, &CVehicleModelInfo::SetEnvironmentMap, PATCH_JUMP);
- InjectHook(0x521680, CVehicleModelInfo::LoadEnvironmentMaps, PATCH_JUMP);
- InjectHook(0x521720, CVehicleModelInfo::ShutdownEnvironmentMaps, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/modelinfo/VehicleModelInfo.h b/src/modelinfo/VehicleModelInfo.h
index 5969c4ca..9992ab98 100644
--- a/src/modelinfo/VehicleModelInfo.h
+++ b/src/modelinfo/VehicleModelInfo.h
@@ -81,11 +81,11 @@ public:
RpAtomic *m_comps[6];
int32 m_numComps;
- static int8 *ms_compsToUse; // [2];
- static int8 *ms_compsUsed; // [2];
- static RwTexture **ms_pEnvironmentMaps; // [NUM_VEHICLE_ENVMAPS]
- static RwRGBA *ms_vehicleColourTable; // [256]
- static RwTexture **ms_colourTextureTable; // [256]
+ static int8 ms_compsToUse[2];
+ static int8 ms_compsUsed[2];
+ static RwTexture *ms_pEnvironmentMaps[NUM_VEHICLE_ENVMAPS];
+ static RwRGBA ms_vehicleColourTable[256];
+ static RwTexture *ms_colourTextureTable[256];
static RwObjectNameIdAssocation *ms_vehicleDescs[NUM_VEHICLE_TYPES];
CVehicleModelInfo(void);
diff --git a/src/objects/CutsceneHead.cpp b/src/objects/CutsceneHead.cpp
index a7722b8a..b716e17e 100644
--- a/src/objects/CutsceneHead.cpp
+++ b/src/objects/CutsceneHead.cpp
@@ -1,6 +1,6 @@
#include "common.h"
#include <rpskin.h>
-#include "patcher.h"
+
#include "main.h"
#include "RwHelper.h"
#include "RpAnimBlend.h"
@@ -109,20 +109,3 @@ CCutsceneHead::PlayAnimation(const char *animName)
RwStreamClose(stream, nil);
}
}
-
-class CCutsceneHead_ : public CCutsceneHead
-{
-public:
- void CreateRwObject_(void) { CCutsceneHead::CreateRwObject(); }
- void DeleteRwObject_(void) { CCutsceneHead::DeleteRwObject(); }
- void ProcessControl_(void) { CCutsceneHead::ProcessControl(); }
- void Render_(void) { CCutsceneHead::Render(); }
-};
-
-STARTPATCHES
- InjectHook(0x4BA650, &CCutsceneHead_::CreateRwObject_, PATCH_JUMP);
- InjectHook(0x4BA690, &CCutsceneHead_::DeleteRwObject_, PATCH_JUMP);
- InjectHook(0x4BA760, &CCutsceneHead_::ProcessControl_, PATCH_JUMP);
- InjectHook(0x4BA800, &CCutsceneHead_::Render_, PATCH_JUMP);
- InjectHook(0x4BA6A0, &CCutsceneHead::PlayAnimation, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/objects/CutsceneObject.cpp b/src/objects/CutsceneObject.cpp
index 2f667a5d..cee83848 100644
--- a/src/objects/CutsceneObject.cpp
+++ b/src/objects/CutsceneObject.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "main.h"
#include "Lights.h"
#include "PointLights.h"
@@ -88,25 +88,3 @@ CCutsceneObject::RemoveLighting(bool reset)
{
CRenderer::RemoveVehiclePedLights(this, reset);
}
-
-class CCutsceneObject_ : public CCutsceneObject
-{
-public:
- void dtor(void) { this->CCutsceneObject::~CCutsceneObject(); }
- void SetModelIndex_(uint32 id) { CCutsceneObject::SetModelIndex(id); }
- void ProcessControl_(void) { CCutsceneObject::ProcessControl(); }
- void PreRender_(void) { CCutsceneObject::PreRender(); }
- void Render_(void) { CCutsceneObject::Render(); }
- bool SetupLighting_(void) { return CCutsceneObject::SetupLighting(); }
- void RemoveLighting_(bool reset) { CCutsceneObject::RemoveLighting(reset); }
-};
-
-STARTPATCHES
- InjectHook(0x4BA960, &CCutsceneObject_::dtor, PATCH_JUMP);
- InjectHook(0x4BA980, &CCutsceneObject_::SetModelIndex_, PATCH_JUMP);
- InjectHook(0x4BA9C0, &CCutsceneObject_::ProcessControl_, PATCH_JUMP);
- InjectHook(0x4BAA40, &CCutsceneObject_::PreRender_, PATCH_JUMP);
- InjectHook(0x4BAAA0, &CCutsceneObject_::Render_, PATCH_JUMP);
- InjectHook(0x4A7E70, &CCutsceneObject_::SetupLighting_, PATCH_JUMP);
- InjectHook(0x4A7F00, &CCutsceneObject_::RemoveLighting_, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/objects/DummyObject.cpp b/src/objects/DummyObject.cpp
index ba09ac3e..d5805073 100644
--- a/src/objects/DummyObject.cpp
+++ b/src/objects/DummyObject.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "DummyObject.h"
#include "Pools.h"
@@ -11,19 +11,3 @@ CDummyObject::CDummyObject(CObject *obj)
obj->DetachFromRwObject();
m_level = obj->m_level;
}
-
-#include <new>
-
-class CDummyObject_ : public CDummyObject
-{
-public:
- void dtor(void) { CDummyObject::~CDummyObject(); }
- CDummyObject *ctor(void) { return ::new (this) CDummyObject(); }
- CDummyObject *ctor(CObject *obj) { return ::new (this) CDummyObject(obj); }
-};
-
-STARTPATCHES
- InjectHook(0x4BAAF0, (CDummyObject* (CDummyObject::*)(void)) &CDummyObject_::ctor, PATCH_JUMP);
- InjectHook(0x4BAB10, (CDummyObject* (CDummyObject::*)(CObject*)) &CDummyObject_::ctor, PATCH_JUMP);
- InjectHook(0x4BAB70, &CDummyObject_::dtor, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index 867624c7..8968c117 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "main.h"
#include "Lights.h"
#include "Pools.h"
@@ -12,8 +12,8 @@
#include "World.h"
#include "Floater.h"
-int16 &CObject::nNoTempObjects = *(int16*)0x95CCA2;
-int16 &CObject::nBodyCastHealth = *(int16*)0x5F7D4C; // 1000
+int16 CObject::nNoTempObjects;
+int16 CObject::nBodyCastHealth = 1000;
void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
void *CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle);};
@@ -383,7 +383,7 @@ CObject::DeleteAllTempObjects()
}
void
-CObject::DeleteAllTempObjectInArea(CVector point, float fRadius)
+CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
{
CObjectPool *objectPool = CPools::GetObjectPool();
for (int32 i = 0; i < objectPool->GetSize(); i++) {
@@ -394,37 +394,3 @@ CObject::DeleteAllTempObjectInArea(CVector point, float fRadius)
}
}
}
-
-#include <new>
-
-class CObject_ : public CObject
-{
-public:
- CObject *ctor(void) { return ::new (this) CObject(); }
- CObject *ctor(int32 mi, bool createRW) { return ::new (this) CObject(mi, createRW); }
- CObject *ctor(CDummyObject *dummy) { return ::new (this) CObject(dummy); }
- void dtor(void) { CObject::~CObject(); }
- void Render_(void) { CObject::Render(); }
- void ProcessControl_(void) { CObject::ProcessControl(); }
- bool SetupLighting_(void) { return CObject::SetupLighting(); }
- void RemoveLighting_(bool reset) { CObject::RemoveLighting(reset); }
-};
-
-STARTPATCHES
- InjectHook(0x4BABD0, (CObject* (CObject::*)(void)) &CObject_::ctor, PATCH_JUMP);
- InjectHook(0x4BACE0, (CObject* (CObject::*)(int32, bool)) &CObject_::ctor, PATCH_JUMP);
- InjectHook(0x4BAD50, (CObject* (CObject::*)(CDummyObject*)) &CObject_::ctor, PATCH_JUMP);
- InjectHook(0x4BAE00, &CObject_::dtor, PATCH_JUMP);
- InjectHook(0x4BB040, &CObject_::ProcessControl_, PATCH_JUMP);
- InjectHook(0x4BBDA0, &CObject::Teleport, PATCH_JUMP);
- InjectHook(0x4BB1E0, &CObject_::Render_, PATCH_JUMP);
- InjectHook(0x4A7C90, &CObject_::SetupLighting_, PATCH_JUMP);
- InjectHook(0x4A7CD0, &CObject_::RemoveLighting_, PATCH_JUMP);
- InjectHook(0x4BB240, &CObject::ObjectDamage, PATCH_JUMP);
- InjectHook(0x4BBD80, &CObject::RefModelInfo, PATCH_JUMP);
- InjectHook(0x4BAEC0, &CObject::Init, PATCH_JUMP);
- InjectHook(0x4BB010, &CObject::CanBeDeleted, PATCH_JUMP);
- InjectHook(0x4BBE60, &CObject::DeleteAllMissionObjects, PATCH_JUMP);
- InjectHook(0x4BBDF0, &CObject::DeleteAllTempObjects, PATCH_JUMP);
- InjectHook(0x4BBED0, &CObject::DeleteAllTempObjectInArea, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/objects/Object.h b/src/objects/Object.h
index 6d04c78a..0c00f441 100644
--- a/src/objects/Object.h
+++ b/src/objects/Object.h
@@ -73,8 +73,8 @@ public:
CEntity *m_pCollidingEntity;
int8 m_colour1, m_colour2;
- static int16 &nNoTempObjects;
- static int16 &nBodyCastHealth;
+ static int16 nNoTempObjects;
+ static int16 nBodyCastHealth;
static void *operator new(size_t);
static void *operator new(size_t, int);
@@ -99,6 +99,6 @@ public:
static void DeleteAllMissionObjects();
static void DeleteAllTempObjects();
- static void DeleteAllTempObjectInArea(CVector point, float fRadius);
+ static void DeleteAllTempObjectsInArea(CVector point, float fRadius);
};
static_assert(sizeof(CObject) == 0x198, "CObject: error");
diff --git a/src/objects/ObjectData.cpp b/src/objects/ObjectData.cpp
index aa58a845..589cc3f7 100644
--- a/src/objects/ObjectData.cpp
+++ b/src/objects/ObjectData.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "main.h"
#include "ModelInfo.h"
#include "Object.h"
@@ -96,8 +96,3 @@ CObjectData::SetObjectData(int32 modelId, CObject &object)
object.bExplosionProof = true;
}
}
-
-STARTPATCHES
- InjectHook(0x4BC0E0, CObjectData::Initialise, PATCH_JUMP);
- InjectHook(0x4BC270, CObjectData::SetObjectData, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/objects/ParticleObject.cpp b/src/objects/ParticleObject.cpp
index 60827411..fe448966 100644
--- a/src/objects/ParticleObject.cpp
+++ b/src/objects/ParticleObject.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "ParticleObject.h"
#include "Timer.h"
#include "General.h"
@@ -9,11 +9,11 @@
#include "Game.h"
-CParticleObject (&gPObjectArray)[MAX_PARTICLEOBJECTS] = *(CParticleObject(*)[MAX_PARTICLEOBJECTS])*(uintptr*)0x62A58C;
+CParticleObject gPObjectArray[MAX_PARTICLEOBJECTS];
-CParticleObject *&CParticleObject::pCloseListHead = *(CParticleObject **)int(0x8F4340);
-CParticleObject *&CParticleObject::pFarListHead = *(CParticleObject **)int(0x942F78);
-CParticleObject *&CParticleObject::pUnusedListHead = *(CParticleObject **)int(0x94128C);
+CParticleObject *CParticleObject::pCloseListHead;
+CParticleObject *CParticleObject::pFarListHead;
+CParticleObject *CParticleObject::pUnusedListHead;
CAudioHydrant List[MAX_AUDIOHYDRANTS];
@@ -1099,39 +1099,3 @@ CParticleObject::MoveToList(CParticleObject **from, CParticleObject **to, CParti
if ( obj->m_pNext )
obj->m_pNext->m_pPrev = obj;
}
-
-class CParticleObject_ : public CParticleObject
-{
-public:
- void ctor() { CParticleObject::CParticleObject(); }
- void dtor() { CParticleObject::~CParticleObject(); }
-};
-
-STARTPATCHES
- InjectHook(0x4BC330, CAudioHydrant::Add, PATCH_JUMP);
- InjectHook(0x4BC390, CAudioHydrant::Remove, PATCH_JUMP);
-
- InjectHook(0x4BC3E0, &CParticleObject_::ctor, PATCH_JUMP);
- InjectHook(0x4BC420, &CParticleObject_::dtor, PATCH_JUMP);
- InjectHook(0x4BC440, CParticleObject::Initialise, PATCH_JUMP);
-
- InjectHook(0x4BC4D0, (CParticleObject *(*)(uint16, CVector const &, uint8))CParticleObject::AddObject, PATCH_JUMP);
- InjectHook(0x4BC520, (CParticleObject *(*)(uint16, CVector const &, float, uint8))CParticleObject::AddObject, PATCH_JUMP);
- InjectHook(0x4BC570, (CParticleObject *(*)(uint16, CVector const &, CVector const &, float, uint8))CParticleObject::AddObject, PATCH_JUMP);
- InjectHook(0x4BC5B0, (CParticleObject *(*)(uint16, CVector const &, CVector const &, float, uint32, RwRGBA const &, uint8))CParticleObject::AddObject, PATCH_JUMP);
-
- InjectHook(0x4BC9F0, &CParticleObject::RemoveObject, PATCH_JUMP);
- InjectHook(0x4BCA30, CParticleObject::UpdateAll, PATCH_JUMP);
- InjectHook(0x4BCA80, &CParticleObject::UpdateClose, PATCH_JUMP);
- InjectHook(0x4BF9F0, &CParticleObject::UpdateFar, PATCH_JUMP);
- InjectHook(0x4BFA80, CParticleObject::SaveParticle, PATCH_JUMP);
- InjectHook(0x4BFB30, CParticleObject::LoadParticle, PATCH_JUMP);
- InjectHook(0x4BFC80, CParticleObject::RemoveAllParticleObjects, PATCH_JUMP);
- InjectHook(0x4BFD10, CParticleObject::MoveToList, PATCH_JUMP);
- //InjectHook(0x4BFD70, CParticleObject::~CParticleObject, PATCH_JUMP); // virtual
- //InjectHook(0x4BFDB0, `global constructor keyed to'ParticleObject.cpp, PATCH_JUMP);
- //InjectHook(0x4BFE00, CAudioHydrant::CAudioHydrant, PATCH_JUMP);
- //InjectHook(0x4BFE10, sub_4BFE10, PATCH_JUMP); // destroy gPObjectArray array
-
-
-ENDPATCHES
diff --git a/src/objects/ParticleObject.h b/src/objects/ParticleObject.h
index 45a3fa30..cfa5936d 100644
--- a/src/objects/ParticleObject.h
+++ b/src/objects/ParticleObject.h
@@ -62,9 +62,9 @@ public:
int8 m_nCreationChance;
char _pad1[2];
- static CParticleObject *&pCloseListHead;
- static CParticleObject *&pFarListHead;
- static CParticleObject *&pUnusedListHead;
+ static CParticleObject *pCloseListHead;
+ static CParticleObject *pFarListHead;
+ static CParticleObject *pUnusedListHead;
CParticleObject();
~CParticleObject();
@@ -89,7 +89,7 @@ public:
static void MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj);
};
-extern CParticleObject (&gPObjectArray)[MAX_PARTICLEOBJECTS];
+extern CParticleObject gPObjectArray[MAX_PARTICLEOBJECTS];
class CAudioHydrant
{
diff --git a/src/objects/Projectile.cpp b/src/objects/Projectile.cpp
index 32bc6bdb..fe8b0c68 100644
--- a/src/objects/Projectile.cpp
+++ b/src/objects/Projectile.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Projectile.h"
CProjectile::CProjectile(int32 model) : CObject()
@@ -13,17 +13,3 @@ CProjectile::CProjectile(int32 model) : CObject()
SetModelIndex(model);
ObjectCreatedBy = MISSION_OBJECT;
}
-
-#include <new>
-
-class CProjectile_ : public CProjectile
-{
-public:
- CProjectile* ctor(int32 model) { return ::new (this) CProjectile(model); }
- void dtor(void) { CProjectile::~CProjectile(); }
-};
-
-STARTPATCHES
- InjectHook(0x4BFE30, &CProjectile_::ctor, PATCH_JUMP);
- InjectHook(0x4BFED0, &CProjectile_::dtor, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index a9e0580e..f38f5a73 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "CivilianPed.h"
#include "Phones.h"
#include "General.h"
@@ -376,21 +376,3 @@ CCivilianPed::ProcessControl(void)
if (m_moved.Magnitude() > 0.0f)
Avoid();
}
-
-#include <new>
-
-class CCivilianPed_ : public CCivilianPed
-{
-public:
- CCivilianPed *ctor(ePedType pedtype, uint32 mi) { return ::new (this) CCivilianPed(pedtype, mi); };
- void dtor(void) { CCivilianPed::~CCivilianPed(); }
- void ProcessControl_(void) { CCivilianPed::ProcessControl(); }
-};
-
-STARTPATCHES
- InjectHook(0x4BFF30, &CCivilianPed_::ctor, PATCH_JUMP);
- InjectHook(0x4BFFC0, &CCivilianPed_::dtor, PATCH_JUMP);
- InjectHook(0x4BFFE0, &CCivilianPed_::ProcessControl_, PATCH_JUMP);
-
- InjectHook(0x4C07A0, &CCivilianPed::CivilianAI, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp
index b5812136..e62743de 100644
--- a/src/peds/CopPed.cpp
+++ b/src/peds/CopPed.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "World.h"
#include "PlayerPed.h"
#include "CopPed.h"
@@ -736,25 +736,3 @@ CCopPed::ProcessControl(void)
SetAttack(m_pedInObjective);
}
}
-
-#include <new>
-
-class CCopPed_ : public CCopPed
-{
-public:
- CCopPed *ctor(eCopType type) { return ::new (this) CCopPed(type); };
- void dtor(void) { CCopPed::~CCopPed(); }
- void ProcessControl_(void) { CCopPed::ProcessControl(); }
-};
-
-STARTPATCHES
- InjectHook(0x4C11B0, &CCopPed_::ctor, PATCH_JUMP);
- InjectHook(0x4C13E0, &CCopPed_::dtor, PATCH_JUMP);
- InjectHook(0x4C1400, &CCopPed_::ProcessControl_, PATCH_JUMP);
- InjectHook(0x4C28C0, &CCopPed::ClearPursuit, PATCH_JUMP);
- InjectHook(0x4C2B00, &CCopPed::SetArrestPlayer, PATCH_JUMP);
- InjectHook(0x4C27D0, &CCopPed::SetPursuit, PATCH_JUMP);
- InjectHook(0x4C2C90, &CCopPed::ArrestPlayer, PATCH_JUMP);
- InjectHook(0x4C26A0, &CCopPed::ScanForCrimes, PATCH_JUMP);
- InjectHook(0x4C1B50, &CCopPed::CopAI, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp
index 3a5067e7..7229ed3f 100644
--- a/src/peds/EmergencyPed.cpp
+++ b/src/peds/EmergencyPed.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "EmergencyPed.h"
#include "DMAudio.h"
#include "ModelIndices.h"
@@ -413,20 +413,3 @@ CEmergencyPed::MedicAI(void)
}
}
}
-
-#include <new>
-
-class CEmergencyPed_ : public CEmergencyPed
-{
-public:
- CEmergencyPed* ctor(int pedtype) { return ::new (this) CEmergencyPed(pedtype); };
- void dtor(void) { CEmergencyPed::~CEmergencyPed(); }
- void ProcessControl_(void) { CEmergencyPed::ProcessControl(); }
-};
-
-STARTPATCHES
- InjectHook(0x4C2E40, &CEmergencyPed_::ctor, PATCH_JUMP);
- InjectHook(0x4C2EF0, &CEmergencyPed_::dtor, PATCH_JUMP);
- InjectHook(0x4C2F10, &CEmergencyPed_::ProcessControl_, PATCH_JUMP);
- InjectHook(0x4C3EC0, &CEmergencyPed::InRange, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/peds/Gangs.cpp b/src/peds/Gangs.cpp
index c67fe599..8859e61e 100644
--- a/src/peds/Gangs.cpp
+++ b/src/peds/Gangs.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "ModelIndices.h"
#include "Gangs.h"
#include "Weapon.h"
@@ -75,13 +75,3 @@ INITSAVEBUF
Gang[i] = ReadSaveBuf<CGangInfo>(buf);
VALIDATESAVEBUF(size);
}
-
-STARTPATCHES
- InjectHook(0x4C3FB0, CGangs::Initialise, PATCH_JUMP);
- InjectHook(0x4C4010, CGangs::SetGangVehicleModel, PATCH_JUMP);
- InjectHook(0x4C4030, CGangs::SetGangWeapons, PATCH_JUMP);
- InjectHook(0x4C4050, CGangs::SetGangPedModelOverride, PATCH_JUMP);
- InjectHook(0x4C4070, CGangs::GetGangPedModelOverride, PATCH_JUMP);
- InjectHook(0x4C4080, CGangs::SaveAllGangData, PATCH_JUMP);
- InjectHook(0x4C4100, CGangs::LoadAllGangData, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 8ea41230..4737051e 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "main.h"
#include "Pools.h"
#include "Particle.h"
@@ -17502,240 +17502,3 @@ CPed::SetExitBoat(CVehicle *boat)
// Not there in VC.
CWaterLevel::FreeBoatWakeArray();
}
-
-#include <new>
-
-class CPed_ : public CPed
-{
-public:
- CPed *ctor(uint32 pedType) { return ::new (this) CPed(pedType); }
- void dtor(void) { CPed::~CPed(); }
-
- void SetModelIndex_(uint32 mi) { CPed::SetModelIndex(mi); }
- void FlagToDestroyWhenNextProcessed_(void) { CPed::FlagToDestroyWhenNextProcessed(); }
- bool SetupLighting_(void) { return CPed::SetupLighting(); }
- void RemoveLighting_(bool reset) { CPed::RemoveLighting(reset); }
- void Teleport_(CVector pos) { CPed::Teleport(pos); }
- void ProcessControl_(void) { CPed::ProcessControl(); }
- void Render_(void) { CPed::Render(); }
- void PreRender_(void) { CPed::PreRender(); }
- int32 ProcessEntityCollision_(CEntity *collidingEnt, CColPoint *collidingPoints) { return CPed::ProcessEntityCollision(collidingEnt, collidingPoints); }
- void SetMoveAnim_(void) { CPed::SetMoveAnim(); }
-};
-
-STARTPATCHES
- InjectHook(0x4C41C0, &CPed_::ctor, PATCH_JUMP);
- InjectHook(0x4C50D0, &CPed_::dtor, PATCH_JUMP);
- InjectHook(0x4C52A0, &CPed_::SetModelIndex_, PATCH_JUMP);
- InjectHook(0x4D6570, &CPed_::FlagToDestroyWhenNextProcessed_, PATCH_JUMP);
- InjectHook(0x4A7D30, &CPed_::SetupLighting_, PATCH_JUMP);
- InjectHook(0x4A7DC0, &CPed_::RemoveLighting_, PATCH_JUMP);
- InjectHook(0x4D3E70, &CPed_::Teleport_, PATCH_JUMP);
- InjectHook(0x4C8910, &CPed_::ProcessControl_, PATCH_JUMP);
- InjectHook(0x4D03F0, &CPed_::Render_, PATCH_JUMP);
- InjectHook(0x4CBB30, &CPed_::ProcessEntityCollision_, PATCH_JUMP);
- InjectHook(0x4CFDD0, &CPed_::PreRender_, PATCH_JUMP);
- InjectHook(0x4C5A40, &CPed_::SetMoveAnim_, PATCH_JUMP);
-
- InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
- InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP);
- InjectHook(0x4EB470, &CPed::ApplyHeadShot, PATCH_JUMP);
- InjectHook(0x4EAEE0, &CPed::RemoveBodyPart, PATCH_JUMP);
- InjectHook(0x4C6460, (void (CPed::*)(CEntity*, bool)) &CPed::SetLookFlag, PATCH_JUMP);
- InjectHook(0x4C63E0, (void (CPed::*)(float, bool)) &CPed::SetLookFlag, PATCH_JUMP);
- InjectHook(0x4D12E0, &CPed::SetLookTimer, PATCH_JUMP);
- InjectHook(0x4C5700, &CPed::OurPedCanSeeThisOne, PATCH_JUMP);
- InjectHook(0x4D2BB0, &CPed::Avoid, PATCH_JUMP);
- InjectHook(0x4C6A50, &CPed::ClearAimFlag, PATCH_JUMP);
- InjectHook(0x4C64F0, &CPed::ClearLookFlag, PATCH_JUMP);
- InjectHook(0x4EB670, &CPed::IsPedHeadAbovePos, PATCH_JUMP);
- InjectHook(0x4E68A0, &CPed::FinishedAttackCB, PATCH_JUMP);
- InjectHook(0x4E5BD0, &CheckForPedsOnGroundToAttack, PATCH_JUMP);
- InjectHook(0x4E6BA0, &CPed::Attack, PATCH_JUMP);
- InjectHook(0x4CF980, &CPed::RemoveWeaponModel, PATCH_JUMP);
- InjectHook(0x4CFA60, &CPed::SetCurrentWeapon, PATCH_JUMP);
- InjectHook(0x4E4A10, &CPed::Duck, PATCH_JUMP);
- InjectHook(0x4E4A30, &CPed::ClearDuck, PATCH_JUMP);
- InjectHook(0x4E6180, &CPed::ClearPointGunAt, PATCH_JUMP);
- InjectHook(0x4E07D0, &CPed::BeingDraggedFromCar, PATCH_JUMP);
- InjectHook(0x4CF000, &CPed::PedSetDraggedOutCarCB, PATCH_JUMP);
- InjectHook(0x4C5D80, &CPed::RestartNonPartialAnims, PATCH_JUMP);
- InjectHook(0x4E4730, &CPed::GetLocalPositionToOpenCarDoor, PATCH_JUMP);
- InjectHook(0x4E4660, (CVector (*)(CVehicle*, uint32, float)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP);
- InjectHook(0x4E1A30, (CVector (*)(CVehicle*, uint32)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP);
- InjectHook(0x4DF940, &CPed::LineUpPedWithCar, PATCH_JUMP);
- InjectHook(0x4CC6C0, &CPed::PlayFootSteps, PATCH_JUMP);
- InjectHook(0x4C5350, &CPed::BuildPedLists, PATCH_JUMP);
- InjectHook(0x4CF9B0, &CPed::GiveWeapon, PATCH_JUMP);
- InjectHook(0x4C7EA0, &CPed::CalculateNewOrientation, PATCH_JUMP);
- InjectHook(0x4C78F0, &CPed::WorkOutHeadingForMovingFirstPerson, PATCH_JUMP);
- InjectHook(0x4C73F0, &CPed::CalculateNewVelocity, PATCH_JUMP);
- InjectHook(0x4DD820, &CPed::CanSeeEntity, PATCH_JUMP);
- InjectHook(0x4D9460, &CPed::RestorePreviousObjective, PATCH_JUMP);
- InjectHook(0x4D82C0, (void (CPed::*)(eObjective)) &CPed::SetObjective, PATCH_JUMP);
- InjectHook(0x4D83E0, (void (CPed::*)(eObjective, void*)) &CPed::SetObjective, PATCH_JUMP);
- InjectHook(0x4D89A0, (void (CPed::*)(eObjective, int16, int16)) &CPed::SetObjective, PATCH_JUMP);
- InjectHook(0x4D8A90, (void (CPed::*)(eObjective, CVector)) &CPed::SetObjective, PATCH_JUMP);
- InjectHook(0x4D8770, (void (CPed::*)(eObjective, CVector, float)) &CPed::SetObjective, PATCH_JUMP);
- InjectHook(0x4DDEC0, &CPed::ReactToAttack, PATCH_JUMP);
- InjectHook(0x4D0600, &CPed::SetIdle, PATCH_JUMP);
- InjectHook(0x4E0E00, &CPed::QuitEnteringCar, PATCH_JUMP);
- InjectHook(0x4E4AD0, &CPed::InformMyGangOfAttack, PATCH_JUMP);
- InjectHook(0x4D3C80, &CPed::ClearChat, PATCH_JUMP);
- InjectHook(0x4D1390, &CPed::TurnBody, PATCH_JUMP);
- InjectHook(0x4D3AC0, &CPed::Chat, PATCH_JUMP);
- InjectHook(0x4D0490, &CPed::CheckAroundForPossibleCollisions, PATCH_JUMP);
- InjectHook(0x4D3E20, &CPed::MakePhonecall, PATCH_JUMP);
- InjectHook(0x4D3CC0, &CPed::FacePhone, PATCH_JUMP);
- InjectHook(0x4D4860, &CPed::CheckForDeadPeds, PATCH_JUMP);
- InjectHook(0x4D4650, &CPed::CheckForExplosions, PATCH_JUMP);
- InjectHook(0x4D47D0, &CPed::CheckForGunShots, PATCH_JUMP);
- InjectHook(0x4E6990, &CPed::CheckForPointBlankPeds, PATCH_JUMP);
- InjectHook(0x4D0BE0, &CPed::CheckIfInTheAir, PATCH_JUMP);
- InjectHook(0x4C7F20, &CPed::ClearAll, PATCH_JUMP);
- InjectHook(0x4E6790, &CPed::ClearAttack, PATCH_JUMP);
- InjectHook(0x4E67F0, &CPed::ClearAttackByRemovingAnim, PATCH_JUMP);
- InjectHook(0x4D37D0, &CPed::SetDie, PATCH_JUMP);
- InjectHook(0x4C5D50, &CPed::StopNonPartialAnims, PATCH_JUMP);
- InjectHook(0x4C5DB0, &CPed::SetStoredState, PATCH_JUMP);
- InjectHook(0x4EA420, &CPed::InflictDamage, PATCH_JUMP);
- InjectHook(0x4D1EA0, &CPed::ClearFlee, PATCH_JUMP);
- InjectHook(0x4D0BB0, &CPed::ClearFall, PATCH_JUMP);
- InjectHook(0x4D0F20, &CPed::SetGetUp, PATCH_JUMP);
- InjectHook(0x4D6550, &CPed::RestoreHeadingRateCB, PATCH_JUMP);
- InjectHook(0x4C5E30, &CPed::RestorePreviousState, PATCH_JUMP);
- InjectHook(0x4E5F70, &CPed::SetPointGunAt, PATCH_JUMP);
- InjectHook(0x4D2750, &CPed::SetWanderPath, PATCH_JUMP);
- InjectHook(0x4D30C0, &CPed::SetEvasiveStep, PATCH_JUMP);
- InjectHook(0x4EA360, &CPed::ClearInvestigateEvent, PATCH_JUMP);
- InjectHook(0x4D8E80, &CPed::ClearLeader, PATCH_JUMP);
- InjectHook(0x4D1360, &CPed::ClearLook, PATCH_JUMP);
- InjectHook(0x4D8DF0, &CPed::ClearObjective, PATCH_JUMP);
- InjectHook(0x4D0970, &CPed::ClearPause, PATCH_JUMP);
- InjectHook(0x4D1620, &CPed::ClearSeek, PATCH_JUMP);
- InjectHook(0x4CFB70, &CPed::ClearWeapons, PATCH_JUMP);
- InjectHook(0x4C6BB0, &CPed::RestoreGunPosition, PATCH_JUMP);
- InjectHook(0x4D6540, &CPed::RestoreHeadingRate, PATCH_JUMP);
- InjectHook(0x4C69E0, (void (CPed::*)(CEntity*)) &CPed::SetAimFlag, PATCH_JUMP);
- InjectHook(0x4C6960, (void (CPed::*)(float)) &CPed::SetAimFlag, PATCH_JUMP);
- InjectHook(0x4CFAD0, &CPed::GrantAmmo, PATCH_JUMP);
- InjectHook(0x4CFB20, &CPed::SetAmmo, PATCH_JUMP);
- InjectHook(0x4D33A0, &CPed::SetEvasiveDive, PATCH_JUMP);
- InjectHook(0x4D09B0, &CPed::SetFall, PATCH_JUMP);
- InjectHook(0x4E6220, &CPed::SetAttack, PATCH_JUMP);
- InjectHook(0x4E7530, &CPed::StartFightAttack, PATCH_JUMP);
- InjectHook(0x4E8EC0, &CPed::FightStrike, PATCH_JUMP);
- InjectHook(0x4CCE20, &CPed::GetLocalDirection, PATCH_JUMP);
- InjectHook(0x4E8E20, &CPed::PlayHitSound, PATCH_JUMP);
- InjectHook(0x4E5A10, &CPed::Say, PATCH_JUMP);
- InjectHook(0x4D58D0, &CPed::SetWaitState, PATCH_JUMP);
- InjectHook(0x4D1D70, (void (CPed::*)(CEntity*, int)) &CPed::SetFlee, PATCH_JUMP);
- InjectHook(0x4D1C40, (void (CPed::*)(CVector2D const &, int)) &CPed::SetFlee, PATCH_JUMP);
- InjectHook(0x4EB9A0, &CPed::CollideWithPed, PATCH_JUMP);
- InjectHook(0x433490, &CPed::CreateDeadPedMoney, PATCH_JUMP);
- InjectHook(0x433660, &CPed::CreateDeadPedWeaponPickups, PATCH_JUMP);
- InjectHook(0x4D3970, &CPed::SetDead, PATCH_JUMP);
- InjectHook(0x53CDF0, &CPed::DeadPedMakesTyresBloody, PATCH_JUMP);
- InjectHook(0x4E0640, &CPed::SetBeingDraggedFromCar, PATCH_JUMP);
- InjectHook(0x4D1300, &CPed::SetAttackTimer, PATCH_JUMP);
- InjectHook(0x4D6950, &CPed::SetBuyIceCream, PATCH_JUMP);
- InjectHook(0x4D3A60, &CPed::SetChat, PATCH_JUMP);
- InjectHook(0x4D14B0, (void (CPed::*)(CVector, float)) &CPed::SetSeek, PATCH_JUMP);
- InjectHook(0x4D15A0, (void (CPed::*)(CEntity*, float)) &CPed::SetSeek, PATCH_JUMP);
- InjectHook(0x4EB5C0, &CPed::DoesLOSBulletHitPed, PATCH_JUMP);
- InjectHook(0x4E3EC0, &CPed::DuckAndCover, PATCH_JUMP);
- InjectHook(0x4E8D30, &CPed::EndFight, PATCH_JUMP);
- InjectHook(0x4E0D30, &CPed::EnterCar, PATCH_JUMP);
- InjectHook(0x4E2E50, &CPed::GetNearestTrainPedPosition, PATCH_JUMP);
- InjectHook(0x4E2D70, &CPed::GetNearestTrainDoor, PATCH_JUMP);
- InjectHook(0x4E33D0, &CPed::LineUpPedWithTrain, PATCH_JUMP);
- InjectHook(0x4E18D0, &CPed::ExitCar, PATCH_JUMP);
- InjectHook(0x4E7EE0, &CPed::Fight, PATCH_JUMP);
- InjectHook(0x4D3950, &CPed::FinishDieAnimCB, PATCH_JUMP);
- InjectHook(0x4E9830, &CPed::FinishFightMoveCB, PATCH_JUMP);
- InjectHook(0x4D7A80, &CPed::FinishHitHeadCB, PATCH_JUMP);
- InjectHook(0x4D7A50, &CPed::FinishJumpCB, PATCH_JUMP);
- InjectHook(0x4D7490, &CPed::FinishLaunchCB, PATCH_JUMP);
- InjectHook(0x4D6520, &CPed::FinishedWaitCB, PATCH_JUMP);
- InjectHook(0x4D5D80, &CPed::Wait, PATCH_JUMP);
- InjectHook(0x4E3A90, &CPed::FindBestCoordsFromNodes, PATCH_JUMP);
- InjectHook(0x4D2E70, &CPed::SeekFollowingPath, PATCH_JUMP);
- InjectHook(0x4D1640, &CPed::Seek, PATCH_JUMP);
- InjectHook(0x4D3020, &CPed::FollowPath, PATCH_JUMP);
- InjectHook(0x4D1ED0, &CPed::Flee, PATCH_JUMP);
- InjectHook(0x4E1CF0, &CPed::GetNearestDoor, PATCH_JUMP);
- InjectHook(0x4DF420, &CPed::GetFormationPosition, PATCH_JUMP);
- InjectHook(0x4E1F30, &CPed::GetNearestPassengerDoor, PATCH_JUMP);
- InjectHook(0x4D0690, &CPed::Idle, PATCH_JUMP);
- InjectHook(0x4DD720, &CPed::GetNextPointOnRoute, PATCH_JUMP);
- InjectHook(0x4D7B50, &CPed::GetPedRadioCategory, PATCH_JUMP);
- InjectHook(0x4CFA40, &CPed::GetWeaponSlot, PATCH_JUMP);
- InjectHook(0x4E2220, &CPed::GoToNearestDoor, PATCH_JUMP);
- InjectHook(0x4DD7B0, &CPed::HaveReachedNextPointOnRoute, PATCH_JUMP);
- InjectHook(0x4D0D10, &CPed::InTheAir, PATCH_JUMP);
- InjectHook(0x4C5270, &CPed::Initialise, PATCH_JUMP);
- InjectHook(0x4D0E40, &CPed::SetLanding, PATCH_JUMP);
- InjectHook(0x4E9B50, &CPed::InvestigateEvent, PATCH_JUMP);
- InjectHook(0x564BB0, &CPed::IsPedDoingDriveByShooting, PATCH_JUMP);
- InjectHook(0x4E4D90, &CPed::IsRoomToBeCarJacked, PATCH_JUMP);
- InjectHook(0x4EC430, &CPed::KillPedWithCar, PATCH_JUMP);
- InjectHook(0x4E9A80, &CPed::SetInvestigateEvent, PATCH_JUMP);
- InjectHook(0x4D5040, &CPed::LookForInterestingNodes, PATCH_JUMP);
- InjectHook(0x4D4F50, &CPed::LookForSexyCars, PATCH_JUMP);
- InjectHook(0x4D4DF0, &CPed::LookForSexyPeds, PATCH_JUMP);
- InjectHook(0x53CFD0, &CPed::MakeTyresMuddySectorList, PATCH_JUMP);
- InjectHook(0x4C6580, &FinishFuckUCB, PATCH_JUMP);
- InjectHook(0x4D11D0, &CPed::Mug, PATCH_JUMP);
- InjectHook(0x4DE130, &CPed::PedAnimAlignCB, PATCH_JUMP);
- InjectHook(0x4D0980, &CPed::Pause, PATCH_JUMP);
- InjectHook(0x4C65B0, &CPed::MoveHeadToLook, PATCH_JUMP);
- InjectHook(0x4DF1B0, &CPed::PedAnimDoorCloseCB, PATCH_JUMP);
- InjectHook(0x4E4B90, &CPed::PedAnimDoorCloseRollingCB, PATCH_JUMP);
- InjectHook(0x4DE500, &CPed::PedAnimDoorOpenCB, PATCH_JUMP);
- InjectHook(0x4D73D0, &CPed::SetJump, PATCH_JUMP);
- InjectHook(0x4E4E20, &CPed::RemoveInCarAnims, PATCH_JUMP);
- InjectHook(0x4DEC80, &CPed::PedAnimGetInCB, PATCH_JUMP);
- InjectHook(0x4DEAF0, &CPed::PedAnimPullPedOutCB, PATCH_JUMP);
- InjectHook(0x4DF5C0, &CPed::PedAnimStepOutCarCB, PATCH_JUMP);
- InjectHook(0x4D36E0, &CPed::PedEvadeCB, PATCH_JUMP);
- InjectHook(0x4CE810, &CPed::PedGetupCB, PATCH_JUMP);
- InjectHook(0x4CE8A0, &CPed::PedLandCB, PATCH_JUMP);
- InjectHook(0x4E2920, &CPed::PedSetDraggedOutCarPositionCB, PATCH_JUMP);
- InjectHook(0x4CF220, &CPed::PedSetInCarCB, PATCH_JUMP);
- InjectHook(0x4E3290, &CPed::PedSetInTrainCB, PATCH_JUMP);
- InjectHook(0x4C10C0, &CPed::RunToReportCrime, PATCH_JUMP);
- InjectHook(0x4E3870, &CPed::RegisterThreatWithGangPeds, PATCH_JUMP);
- InjectHook(0x4DD980, &CPed::ReactToPointGun, PATCH_JUMP);
- InjectHook(0x4CE8F0, &CPed::PedSetOutCarCB, PATCH_JUMP);
- InjectHook(0x4E36E0, &CPed::PedSetOutTrainCB, PATCH_JUMP);
- InjectHook(0x4EB6E0, &CPed::PlacePedOnDryLand, PATCH_JUMP);
- InjectHook(0x4E2480, &CPed::PedSetQuickDraggedOutCarPositionCB, PATCH_JUMP);
- InjectHook(0x4E4F30, &CPed::PositionPedOutOfCollision, PATCH_JUMP);
- InjectHook(0x4D6A00, &CPed::PossiblyFindBetterPosToSeekCar, PATCH_JUMP);
- InjectHook(0x4D94E0, &CPed::ProcessObjective, PATCH_JUMP);
- InjectHook(0x4CCEB0, &CPed::SetDirectionToWalkAroundObject, PATCH_JUMP);
- InjectHook(0x4DF3E0, &CPed::SetFormation, PATCH_JUMP);
- InjectHook(0x4C7340, &CPed::WillChat, PATCH_JUMP);
- InjectHook(0x4E32D0, &CPed::SetEnterTrain, PATCH_JUMP);
- InjectHook(0x4E4920, &CPed::SetDuck, PATCH_JUMP);
- InjectHook(0x4E0920, &CPed::SetEnterCar, PATCH_JUMP);
- InjectHook(0x4D7BC0, &CPed::SetRadioStation, PATCH_JUMP);
- InjectHook(0x4C7FF0, &CPed::ProcessBuoyancy, PATCH_JUMP);
- InjectHook(0x4D6620, &CPed::SetSolicit, PATCH_JUMP);
- InjectHook(0x4D2EA0, &CPed::SetFollowPath, PATCH_JUMP);
- InjectHook(0x4E1010, &CPed::SetExitCar, PATCH_JUMP);
- InjectHook(0x4C5FE0, &CPed::ScanForThreats, PATCH_JUMP);
- InjectHook(0x4C6C10, &CPed::ScanForInterestingStuff, PATCH_JUMP);
- InjectHook(0x4D3F90, &CPed::SeekCar, PATCH_JUMP);
- InjectHook(0x4E5870, &CPed::ServiceTalking, PATCH_JUMP);
- InjectHook(0x4E7780, &CPed::StartFightDefend, PATCH_JUMP);
- InjectHook(0x4D8F30, &CPed::UpdateFromLeader, PATCH_JUMP);
- InjectHook(0x4D4970, &CPed::SetPedPositionInCar, PATCH_JUMP);
- InjectHook(0x4D7D20, &CPed::WarpPedIntoCar, PATCH_JUMP);
- InjectHook(0x4E0A40, &CPed::SetEnterCar_AllClear, PATCH_JUMP);
- InjectHook(0x4D28D0, &CPed::WanderPath, PATCH_JUMP);
- InjectHook(0x4E5570, &CPed::WarpPedToNearEntityOffScreen, PATCH_JUMP);
- InjectHook(0x4E52A0, &CPed::WarpPedToNearLeaderOffScreen, PATCH_JUMP);
- InjectHook(0x4E0220, &CPed::SetCarJack, PATCH_JUMP);
- InjectHook(0x4D6780, &CPed::Solicit, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp
index 8e450ee6..1464c4e8 100644
--- a/src/peds/PedIK.cpp
+++ b/src/peds/PedIK.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Camera.h"
#include "PedIK.h"
#include "Ped.h"
@@ -362,19 +362,3 @@ CPedIK::ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch)
*pitch = Acos(f);
if (mat->up.x > 0.0f) *pitch = -*pitch;
}
-
-STARTPATCHES
- InjectHook(0x4ED0F0, &CPedIK::GetComponentPosition, PATCH_JUMP);
- InjectHook(0x4ED060, &CPedIK::GetWorldMatrix, PATCH_JUMP);
- InjectHook(0x4EDDB0, &CPedIK::RotateTorso, PATCH_JUMP);
- InjectHook(0x4ED440, &CPedIK::MoveLimb, PATCH_JUMP);
- InjectHook(0x4EDD70, &CPedIK::RestoreGunPosn, PATCH_JUMP);
- InjectHook(0x4ED620, &CPedIK::LookInDirection, PATCH_JUMP);
- InjectHook(0x4ED590, &CPedIK::LookAtPosition, PATCH_JUMP);
- InjectHook(0x4ED9B0, &CPedIK::PointGunInDirection, PATCH_JUMP);
- InjectHook(0x4EDB20, &CPedIK::PointGunInDirectionUsingArm, PATCH_JUMP);
- InjectHook(0x4ED920, &CPedIK::PointGunAtPosition, PATCH_JUMP);
- InjectHook(0x4ED810, &CPedIK::RestoreLookAt, PATCH_JUMP);
- InjectHook(0x4ED140, &CPedIK::ExtractYawAndPitchWorld, PATCH_JUMP);
- InjectHook(0x4ED2C0, &CPedIK::ExtractYawAndPitchLocal, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/peds/PedPlacement.cpp b/src/peds/PedPlacement.cpp
index e5f6a077..6038cf91 100644
--- a/src/peds/PedPlacement.cpp
+++ b/src/peds/PedPlacement.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Ped.h"
#include "PedPlacement.h"
#include "World.h"
@@ -49,8 +49,3 @@ CPedPlacement::IsPositionClearForPed(CVector* pos)
CWorld::FindObjectsKindaColliding(*pos, 0.75f, true, &count, 2, nil, false, true, true, false, false);
return count == 0;
}
-
-STARTPATCHES
- InjectHook(0x4EE340, &CPedPlacement::FindZCoorForPed, PATCH_JUMP);
- InjectHook(0x4EE310, &CPedPlacement::IsPositionClearOfCars, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/peds/PedRoutes.cpp b/src/peds/PedRoutes.cpp
index b6512edd..3ff080e6 100644
--- a/src/peds/PedRoutes.cpp
+++ b/src/peds/PedRoutes.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "main.h"
#include "PedRoutes.h"
diff --git a/src/peds/PedStats.cpp b/src/peds/PedStats.cpp
index a2ccb567..06e39039 100644
--- a/src/peds/PedStats.cpp
+++ b/src/peds/PedStats.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "General.h"
#include "FileMgr.h"
#include "PedStats.h"
@@ -116,10 +116,3 @@ CPedStats::GetPedStatType(char *name)
return NUM_PEDSTATS;
}
-
-STARTPATCHES
- InjectHook(0x4EF460, &CPedStats::Initialise, PATCH_JUMP);
- InjectHook(0x4EF540, &CPedStats::Shutdown, PATCH_JUMP);
- InjectHook(0x4EF580, &CPedStats::LoadPedStats, PATCH_JUMP);
- InjectHook(0x4EF780, &CPedStats::GetPedStatType, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/peds/PedType.cpp b/src/peds/PedType.cpp
index 30af6dcc..8bf4c6e1 100644
--- a/src/peds/PedType.cpp
+++ b/src/peds/PedType.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "FileMgr.h"
#include "PedType.h"
@@ -202,12 +202,3 @@ INITSAVEBUF
*ms_apPedType[i] = ReadSaveBuf<CPedType>(buf);
VALIDATESAVEBUF(size)
}
-
-STARTPATCHES
- InjectHook(0x4EE7E0, &CPedType::Initialise, PATCH_JUMP);
- InjectHook(0x4EE890, &CPedType::Shutdown, PATCH_JUMP);
- InjectHook(0x4EEC10, &CPedType::FindPedType, PATCH_JUMP);
- InjectHook(0x4EEF40, &CPedType::FindPedFlag, PATCH_JUMP);
- InjectHook(0x4EF320, &CPedType::Save, PATCH_JUMP);
- InjectHook(0x4EF3D0, &CPedType::Load, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index dcd9486f..0a0fe6a3 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "PlayerPed.h"
#include "Wanted.h"
#include "Fire.h"
@@ -1495,41 +1495,3 @@ CPlayerPed::ProcessControl(void)
m_bSpeedTimerFlag = false;
}
}
-
-#include <new>
-
-class CPlayerPed_ : public CPlayerPed
-{
-public:
- CPlayerPed* ctor(void) { return ::new (this) CPlayerPed(); }
- void dtor(void) { CPlayerPed::~CPlayerPed(); }
- void SetMoveAnim_(void) { CPlayerPed::SetMoveAnim(); }
- void ProcessControl_(void) { CPlayerPed::ProcessControl(); }
-};
-
-STARTPATCHES
- InjectHook(0x4EF7E0, &CPlayerPed_::ctor, PATCH_JUMP);
- InjectHook(0x4EFB30, &CPlayerPed_::dtor, PATCH_JUMP);
- InjectHook(0x4F3760, &CPlayerPed_::SetMoveAnim_, PATCH_JUMP);
- InjectHook(0x4EFD90, &CPlayerPed_::ProcessControl_, PATCH_JUMP);
- InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP);
- InjectHook(0x4F3700, &CPlayerPed::AnnoyPlayerPed, PATCH_JUMP);
- InjectHook(0x4F36C0, &CPlayerPed::GetPlayerInfoForThisPlayerPed, PATCH_JUMP);
- InjectHook(0x4F2560, &CPlayerPed::MakeChangesForNewWeapon, PATCH_JUMP);
- InjectHook(0x4F07C0, &CPlayerPed::ReApplyMoveAnims, PATCH_JUMP);
- InjectHook(0x4F0880, &CPlayerPed::SetRealMoveAnim, PATCH_JUMP);
- InjectHook(0x4F1810, &CPlayerPed::PlayerControlFighter, PATCH_JUMP);
- InjectHook(0x4F1340, &CPlayerPed::RestoreSprintEnergy, PATCH_JUMP);
- InjectHook(0x4F1380, &CPlayerPed::DoWeaponSmoothSpray, PATCH_JUMP);
- InjectHook(0x4F36E0, &CPlayerPed::DoStuffToGoOnFire, PATCH_JUMP);
- InjectHook(0x4F3350, &CPlayerPed::DoesTargetHaveToBeBroken, PATCH_JUMP);
- InjectHook(0x4F31D0, &CPlayerPed::RunningLand, PATCH_JUMP);
- InjectHook(0x4F2D00, &CPlayerPed::IsThisPedAttackingPlayer, PATCH_JUMP);
- InjectHook(0x4F1CF0, &CPlayerPed::PlayerControlSniper, PATCH_JUMP);
- InjectHook(0x4F2310, &CPlayerPed::ProcessWeaponSwitch, PATCH_JUMP);
- InjectHook(0x4F1DF0, &CPlayerPed::PlayerControlM16, PATCH_JUMP);
- InjectHook(0x4F3460, &CPlayerPed::KeepAreaAroundPlayerClear, PATCH_JUMP);
- InjectHook(0x4F1970, &CPlayerPed::PlayerControl1stPersonRunAround, PATCH_JUMP);
- InjectHook(0x4F1EF0, &CPlayerPed::ProcessPlayerWeapon, PATCH_JUMP);
- InjectHook(0x4F2640, &CPlayerPed::ProcessAnimGroups, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index d3a67a57..681c6b1a 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Game.h"
#include "General.h"
#include "World.h"
@@ -1180,16 +1180,3 @@ CPopulation::ManagePopulation(void)
}
}
}
-
-STARTPATCHES
- InjectHook(0x4F3770, &CPopulation::Initialise, PATCH_JUMP);
- InjectHook(0x4F5780, &CPopulation::ChooseGangOccupation, PATCH_JUMP);
- InjectHook(0x4F6200, &CPopulation::DealWithZoneChange, PATCH_JUMP);
- InjectHook(0x4F6010, &CPopulation::FindCollisionZoneForCoors, PATCH_JUMP);
- InjectHook(0x4F6410, &CPopulation::PedCreationDistMultiplier, PATCH_JUMP);
- InjectHook(0x4F5280, &CPopulation::AddPed, PATCH_JUMP);
- InjectHook(0x4F4470, &CPopulation::ConvertToRealObject, PATCH_JUMP);
- InjectHook(0x4F4690, &CPopulation::TestRoomForDummyObject, PATCH_JUMP);
- InjectHook(0x4F45A0, &CPopulation::ConvertToDummyObject, PATCH_JUMP);
- InjectHook(0x4F4410, &CPopulation::ConvertAllObjectsToDummyObjects, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/render/Antennas.cpp b/src/render/Antennas.cpp
index d564c196..452069a0 100644
--- a/src/render/Antennas.cpp
+++ b/src/render/Antennas.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Antennas.h"
CAntenna CAntennas::aAntennas[NUMANTENNAS];
@@ -123,17 +123,3 @@ CAntenna::Update(CVector dir, CVector basepos)
pos[i] = newpos;
}
}
-
-STARTPATCHES
- InjectHook(0x4F64D0, &CAntennas::Init, PATCH_JUMP);
- InjectHook(0x4F6550, &CAntennas::Update, PATCH_JUMP);
- InjectHook(0x4F66C0, &CAntennas::RegisterOne, PATCH_JUMP);
- InjectHook(0x4F6590, &CAntennas::Render, PATCH_JUMP);
- InjectHook(0x4F6830, &CAntenna::Update, PATCH_JUMP);
-
- // give to cheetah for testing
-// Patch<int>(0x535B50+1, 105);
-// Patch<float>(0x535B57+7, -0.84);
-// Patch<float>(0x535B74+7, 0.78);
-// Patch<float>(0x535B69+7, 0.24);
-ENDPATCHES
diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp
index 02035896..58dc3f93 100644
--- a/src/render/Clouds.cpp
+++ b/src/render/Clouds.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Sprite.h"
#include "Sprite2d.h"
#include "General.h"
@@ -430,12 +430,3 @@ CClouds::RenderHorizon(void)
CSprite2d::DrawRect(CRect(0, z1, SCREEN_WIDTH, z2),
ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop);
}
-
-STARTPATCHES
- InjectHook(0x4F6C10, CClouds::Init, PATCH_JUMP);
- InjectHook(0x4F6CA0, CClouds::Shutdown, PATCH_JUMP);
- InjectHook(0x4F6CE0, CClouds::Update, PATCH_JUMP);
- InjectHook(0x4F6D90, CClouds::Render, PATCH_JUMP);
- InjectHook(0x4F7F00, CClouds::RenderBackground, PATCH_JUMP);
- InjectHook(0x4F85F0, CClouds::RenderHorizon, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/render/Console.cpp b/src/render/Console.cpp
index bfdb2701..5ae5d763 100644
--- a/src/render/Console.cpp
+++ b/src/render/Console.cpp
@@ -1,6 +1,6 @@
#include "common.h"
#include <stdarg.h>
-#include "patcher.h"
+
#include "Console.h"
#include "Font.h"
#include "Timer.h"
diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp
index d70f70d6..b21e087b 100644
--- a/src/render/Coronas.cpp
+++ b/src/render/Coronas.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "main.h"
#include "General.h"
#include "TxdStore.h"
@@ -572,17 +572,3 @@ CRegisteredCorona::Update(void)
firstUpdate = false;
registeredThisFrame = false;
}
-
-STARTPATCHES
- InjectHook(0x4F9F90, CCoronas::Init, PATCH_JUMP);
- InjectHook(0x4FA050, CCoronas::Shutdown, PATCH_JUMP);
- InjectHook(0x4F8EC0, CCoronas::Update, PATCH_JUMP);
- InjectHook(0x4FA0E0, (void (*)(uint32, uint8, uint8, uint8, uint8, const CVector&, float, float, RwTexture*, int8, uint8, uint8, uint8, float))CCoronas::RegisterCorona, PATCH_JUMP);
- InjectHook(0x4FA080, (void (*)(uint32, uint8, uint8, uint8, uint8, const CVector&, float, float, uint8, int8, uint8, uint8, uint8, float))CCoronas::RegisterCorona, PATCH_JUMP);
- InjectHook(0x4FA2D0, CCoronas::UpdateCoronaCoors, PATCH_JUMP);
- InjectHook(0x4F8FB0, CCoronas::Render, PATCH_JUMP);
- InjectHook(0x4F9B40, CCoronas::RenderReflections, PATCH_JUMP);
- InjectHook(0x4FA380, CCoronas::DoSunAndMoon, PATCH_JUMP);
-
- InjectHook(0x4F8C40, &CRegisteredCorona::Update, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/render/Credits.cpp b/src/render/Credits.cpp
index b423fcc0..dc0b0252 100644
--- a/src/render/Credits.cpp
+++ b/src/render/Credits.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Timer.h"
#include "Font.h"
#include "Frontend.h"
@@ -8,8 +8,8 @@
#include "Text.h"
#include "Credits.h"
-bool &CCredits::bCreditsGoing = *(bool*)0x95CDD3;
-uint32 &CCredits::CreditsStartTime = *(uint32*)0x8F2528;
+bool CCredits::bCreditsGoing;
+uint32 CCredits::CreditsStartTime;
void
CCredits::Init(void)
@@ -497,13 +497,3 @@ bool CCredits::AreCreditsDone(void)
{
return !bCreditsGoing;
}
-
-STARTPATCHES
- InjectHook(0x4FE7A0, CCredits::Init, PATCH_JUMP);
- InjectHook(0x4FE760, CCredits::Start, PATCH_JUMP);
- InjectHook(0x4FE780, CCredits::Stop, PATCH_JUMP);
- InjectHook(0x4FE790, CCredits::AreCreditsDone, PATCH_JUMP);
- InjectHook(0x4FADF0, CCredits::Render, PATCH_JUMP);
- InjectHook(0x4FE710, CCredits::PrintCreditSpace, PATCH_JUMP);
- InjectHook(0x4FE620, CCredits::PrintCreditText, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/render/Credits.h b/src/render/Credits.h
index c39fb035..e049ce76 100644
--- a/src/render/Credits.h
+++ b/src/render/Credits.h
@@ -2,8 +2,8 @@
class CCredits
{
- static bool &bCreditsGoing;
- static uint32 &CreditsStartTime;
+ static bool bCreditsGoing;
+ static uint32 CreditsStartTime;
public:
static void Init(void);
static void Start(void);
diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp
index 862fc024..b31cc624 100644
--- a/src/render/Draw.cpp
+++ b/src/render/Draw.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Draw.h"
#include "Frontend.h"
#include "Camera.h"
@@ -8,15 +8,15 @@
float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO;
#endif
-float &CDraw::ms_fNearClipZ = *(float*)0x8E2DC4;
-float &CDraw::ms_fFarClipZ = *(float*)0x9434F0;
-float &CDraw::ms_fFOV = *(float*)0x5FBC6C;
-float &CDraw::ms_fLODDistance = *(float*)0x8F2C30;
+float CDraw::ms_fNearClipZ;
+float CDraw::ms_fFarClipZ;
+float CDraw::ms_fFOV = 45.0f;
+float CDraw::ms_fLODDistance;
-uint8 &CDraw::FadeValue = *(uint8*)0x95CD68;
-uint8 &CDraw::FadeRed = *(uint8*)0x95CD90;
-uint8 &CDraw::FadeGreen = *(uint8*)0x95CD71;
-uint8 &CDraw::FadeBlue = *(uint8*)0x95CD53;
+uint8 CDraw::FadeValue;
+uint8 CDraw::FadeRed;
+uint8 CDraw::FadeGreen;
+uint8 CDraw::FadeBlue;
float
CDraw::FindAspectRatio(void)
@@ -66,10 +66,3 @@ CDraw::SetFOV(float fov)
ms_fFOV = fov;
#endif
}
-
-STARTPATCHES
- InjectHook(0x4FE7B0, CDraw::SetFOV, PATCH_JUMP);
-
- Nop(0x46B618, 2);
- Patch<float>(0x5F0A64, 1.3333334f);
-ENDPATCHES
diff --git a/src/render/Draw.h b/src/render/Draw.h
index 50e1e294..55958a2a 100644
--- a/src/render/Draw.h
+++ b/src/render/Draw.h
@@ -13,11 +13,11 @@ enum eAspectRatio
class CDraw
{
private:
- static float &ms_fNearClipZ;
- static float &ms_fFarClipZ;
- static float &ms_fFOV;
+ static float ms_fNearClipZ;
+ static float ms_fFarClipZ;
+ static float ms_fFOV;
public:
- static float &ms_fLODDistance; // set but unused?
+ static float ms_fLODDistance; // set but unused?
#ifdef ASPECT_RATIO_SCALE
// we use this variable to scale a lot of 2D elements
@@ -25,10 +25,10 @@ public:
static float ms_fAspectRatio;
#endif
- static uint8 &FadeValue;
- static uint8 &FadeRed;
- static uint8 &FadeGreen;
- static uint8 &FadeBlue;
+ static uint8 FadeValue;
+ static uint8 FadeRed;
+ static uint8 FadeGreen;
+ static uint8 FadeBlue;
static void SetNearClipZ(float nearclip) { ms_fNearClipZ = nearclip; }
static float GetNearClipZ(void) { return ms_fNearClipZ; }
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index e2899532..e068747e 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -1,6 +1,6 @@
#include "common.h"
#include "main.h"
-#include "patcher.h"
+
#include "Entity.h"
#include "Fluff.h"
#include "Camera.h"
@@ -864,31 +864,3 @@ void CDigitalClock::Render()
CSprite::FlushSpriteBuffer();
}
}
-
-STARTPATCHES
-InjectHook(0x4FF290, &CMovingThing::Update, PATCH_JUMP);
-InjectHook(0x4FF320, &CMovingThing::AddToList, PATCH_JUMP);
-InjectHook(0x4FF340, &CMovingThing::RemoveFromList, PATCH_JUMP);
-
-InjectHook(0x4FE7C0, &CMovingThings::Init, PATCH_JUMP);
-InjectHook(0x4FF020, &CMovingThings::Shutdown, PATCH_JUMP);
-InjectHook(0x4FF0D0, &CMovingThings::Update, PATCH_JUMP);
-InjectHook(0x4FF210, &CMovingThings::Render, PATCH_JUMP);
-
-InjectHook(0x4FF360, &FindTunnelMessage, PATCH_JUMP);
-InjectHook(0x4FF390, &FindBridgeMessage, PATCH_JUMP);
-InjectHook(0x4FF3C0, &FindTimeMessage, PATCH_JUMP);
-InjectHook(0x4FF450, &FindDigitalClockMessage, PATCH_JUMP);
-
-InjectHook(0x4FF610, &CScrollBar::Init, PATCH_JUMP);
-InjectHook(0x4FF6E0, &CScrollBar::Update, PATCH_JUMP);
-InjectHook(0x4FFCE0, &CScrollBar::Render, PATCH_JUMP);
-
-InjectHook(0x5000D0, &CTowerClock::Init, PATCH_JUMP);
-InjectHook(0x500130, &CTowerClock::Update, PATCH_JUMP);
-InjectHook(0x5001D0, &CTowerClock::Render, PATCH_JUMP);
-
-InjectHook(0x5004F0, &CDigitalClock::Init, PATCH_JUMP);
-InjectHook(0x500550, &CDigitalClock::Update, PATCH_JUMP);
-InjectHook(0x5005F0, &CDigitalClock::Render, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index ca15cba7..14a678b8 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -1,21 +1,21 @@
#include "common.h"
-#include "patcher.h"
+
#include "Sprite2d.h"
#include "TxdStore.h"
#include "Font.h"
-CFontDetails &CFont::Details = *(CFontDetails*)0x8F317C;
-int16 &CFont::NewLine = *(int16*)0x95CC94;
-CSprite2d *CFont::Sprite = (CSprite2d*)0x95CC04;
+CFontDetails CFont::Details;
+int16 CFont::NewLine;
+CSprite2d CFont::Sprite[MAX_FONTS];
#ifdef MORE_LANGUAGES
uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS;
int32 CFont::Slot = -1;
-int16 CFont::Size[2][3][193] = {
+int16 CFont::Size[2][MAX_FONTS][193] = {
{
#else
-int16 CFont::Size[3][193] = {
+int16 CFont::Size[MAX_FONTS][193] = {
#endif
{
13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
@@ -589,48 +589,3 @@ CFont::character_code(uint8 c)
return c;
return foreign_table[c-128];
}
-
-STARTPATCHES
-
- InjectHook(0x500A40, CFont::Initialise, PATCH_JUMP);
- InjectHook(0x500BA0, CFont::Shutdown, PATCH_JUMP);
- InjectHook(0x500BE0, CFont::InitPerFrame, PATCH_JUMP);
- InjectHook(0x500C30, CFont::PrintChar, PATCH_JUMP);
- InjectHook(0x500F50, (void (*)(float, float, wchar*))CFont::PrintString, PATCH_JUMP);
- InjectHook(0x501260, CFont::GetNumberLines, PATCH_JUMP);
- InjectHook(0x5013B0, CFont::GetTextRect, PATCH_JUMP);
- InjectHook(0x501730, (void (*)(float, float, wchar*, wchar*, float))CFont::PrintString, PATCH_JUMP);
- InjectHook(0x5017E0, CFont::GetCharacterWidth, PATCH_JUMP);
- InjectHook(0x501840, CFont::GetCharacterSize, PATCH_JUMP);
- InjectHook(0x5018A0, CFont::GetStringWidth, PATCH_JUMP);
- InjectHook(0x501960, CFont::GetNextSpace, PATCH_JUMP);
- InjectHook(0x5019A0, CFont::ParseToken, PATCH_JUMP);
- InjectHook(0x501B50, CFont::DrawFonts, PATCH_JUMP);
- InjectHook(0x501E80, CFont::character_code, PATCH_JUMP);
-
- InjectHook(0x501B80, CFont::SetScale, PATCH_JUMP);
- InjectHook(0x501BA0, CFont::SetSlantRefPoint, PATCH_JUMP);
- InjectHook(0x501BC0, CFont::SetSlant, PATCH_JUMP);
- InjectHook(0x501BD0, CFont::SetColor, PATCH_JUMP);
- InjectHook(0x501C60, CFont::SetJustifyOn, PATCH_JUMP);
- InjectHook(0x501C80, CFont::SetJustifyOff, PATCH_JUMP);
- InjectHook(0x501C90, CFont::SetCentreOn, PATCH_JUMP);
- InjectHook(0x501CB0, CFont::SetCentreOff, PATCH_JUMP);
- InjectHook(0x501CC0, CFont::SetWrapx, PATCH_JUMP);
- InjectHook(0x501CD0, CFont::SetCentreSize, PATCH_JUMP);
- InjectHook(0x501CE0, CFont::SetBackgroundOn, PATCH_JUMP);
- InjectHook(0x501CF0, CFont::SetBackgroundOff, PATCH_JUMP);
- InjectHook(0x501D00, CFont::SetBackgroundColor, PATCH_JUMP);
- InjectHook(0x501D30, CFont::SetBackGroundOnlyTextOn, PATCH_JUMP);
- InjectHook(0x501D40, CFont::SetBackGroundOnlyTextOff, PATCH_JUMP);
- InjectHook(0x501D50, CFont::SetRightJustifyOn, PATCH_JUMP);
- InjectHook(0x501D70, CFont::SetRightJustifyOff, PATCH_JUMP);
- InjectHook(0x501D90, CFont::SetPropOff, PATCH_JUMP);
- InjectHook(0x501DA0, CFont::SetPropOn, PATCH_JUMP);
- InjectHook(0x501DB0, CFont::SetFontStyle, PATCH_JUMP);
- InjectHook(0x501DC0, CFont::SetRightJustifyWrap, PATCH_JUMP);
- InjectHook(0x501DD0, CFont::SetAlphaFade, PATCH_JUMP);
- InjectHook(0x501DE0, CFont::SetDropColor, PATCH_JUMP);
- InjectHook(0x501E70, CFont::SetDropShadowPosition, PATCH_JUMP);
-
-ENDPATCHES
diff --git a/src/render/Font.h b/src/render/Font.h
index 0659dda1..ebf5e292 100644
--- a/src/render/Font.h
+++ b/src/render/Font.h
@@ -31,6 +31,7 @@ enum {
FONT_BANK,
FONT_PAGER,
FONT_HEADING,
+ MAX_FONTS
};
enum {
@@ -50,16 +51,16 @@ enum
class CFont
{
#ifdef MORE_LANGUAGES
- static int16 Size[2][3][193];
+ static int16 Size[2][MAX_FONTS][193];
static uint8 LanguageSet;
static int32 Slot;
#else
- static int16 Size[3][193];
+ static int16 Size[MAX_FONTS][193];
#endif
- static int16 &NewLine;
- static CSprite2d *Sprite; //[3]
+ static int16 NewLine;
+ static CSprite2d Sprite[MAX_FONTS];
public:
- static CFontDetails& Details;
+ static CFontDetails Details;
static void Initialise(void);
static void Shutdown(void);
diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp
index ac6c1728..33e22c87 100644
--- a/src/render/Glass.cpp
+++ b/src/render/Glass.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Glass.h"
#include "Timer.h"
#include "Object.h"
@@ -708,26 +708,3 @@ CGlass::WindowRespondsToExplosion(CEntity *entity, CVector point)
object->bGlassCracked = true;
}
}
-
-STARTPATCHES
- InjectHook(0x501F20, CGlass::Init, PATCH_JUMP);
- InjectHook(0x502050, CGlass::Update, PATCH_JUMP);
- InjectHook(0x502080, &CFallingGlassPane::Update, PATCH_JUMP);
- InjectHook(0x502350, CGlass::Render, PATCH_JUMP);
- InjectHook(0x502490, CGlass::FindFreePane, PATCH_JUMP);
- InjectHook(0x5024C0, &CFallingGlassPane::Render, PATCH_JUMP);
- InjectHook(0x502AC0, CGlass::GeneratePanesForWindow, PATCH_JUMP);
- InjectHook(0x5033F0, CGlass::AskForObjectToBeRenderedInGlass, PATCH_JUMP);
- InjectHook(0x503420, CGlass::RenderEntityInGlass, PATCH_JUMP);
- InjectHook(0x503C90, CGlass::CalcAlphaWithNormal, PATCH_JUMP);
- InjectHook(0x503D60, CGlass::RenderHiLightPolys, PATCH_JUMP);
- InjectHook(0x503DE0, CGlass::RenderShatteredPolys, PATCH_JUMP);
- InjectHook(0x503E70, CGlass::RenderReflectionPolys, PATCH_JUMP);
- InjectHook(0x503F10, CGlass::WindowRespondsToCollision, PATCH_JUMP);
- InjectHook(0x504630, CGlass::WindowRespondsToSoftCollision, PATCH_JUMP);
- InjectHook(0x504670, CGlass::WasGlassHitByBullet, PATCH_JUMP);
- InjectHook(0x504790, CGlass::WindowRespondsToExplosion, PATCH_JUMP);
- //InjectHook(0x504880, `global constructor keyed to'glass.cpp, PATCH_JUMP);
- //InjectHook(0x5048D0, CFallingGlassPane::~CFallingGlassPane, PATCH_JUMP);
- //InjectHook(0x5048E0, CFallingGlassPane::CFallingGlassPane, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 9529c4c1..03ffe59a 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Camera.h"
#include "DMAudio.h"
#include "Clock.h"
@@ -21,52 +21,52 @@
#include "User.h"
#include "World.h"
-wchar CHud::m_HelpMessage[256]; // = (wchar*)0x86B888;
-wchar CHud::m_LastHelpMessage[256]; // = (wchar*)0x6E8F28;
-uint32 CHud::m_HelpMessageState; // = *(int32*)0x880E1C;
-uint32 CHud::m_HelpMessageTimer; // = *(int32*)0x880FA4;
-int32 CHud::m_HelpMessageFadeTimer; // = *(int32*)0x8F6258;
-wchar CHud::m_HelpMessageToPrint[256]; // = (wchar*)0x664480;
-float CHud::m_fHelpMessageTime; // *(float *)0x8E2C28;
-bool CHud::m_HelpMessageQuick; // = *(bool*)0x95CCF7;
-uint32 CHud::m_ZoneState; // = *(int32*)0x8F29AC;
+wchar CHud::m_HelpMessage[256];
+wchar CHud::m_LastHelpMessage[256];
+uint32 CHud::m_HelpMessageState;
+uint32 CHud::m_HelpMessageTimer;
+int32 CHud::m_HelpMessageFadeTimer;
+wchar CHud::m_HelpMessageToPrint[256];
+float CHud::m_fHelpMessageTime;
+bool CHud::m_HelpMessageQuick;
+uint32 CHud::m_ZoneState;
int32 CHud::m_ZoneFadeTimer;
-uint32 CHud::m_ZoneNameTimer; // = *(int32*)0x8F1A50;
-wchar *CHud::m_pZoneName; // = *(wchar**)0x8E2C2C;
-wchar *CHud::m_pLastZoneName; // = (wchar*)0x8F432C;
+uint32 CHud::m_ZoneNameTimer;
+wchar *CHud::m_pZoneName;
+wchar *CHud::m_pLastZoneName;
wchar *CHud::m_ZoneToPrint;
-uint32 CHud::m_VehicleState; // = *(int32*)0x940560;
+uint32 CHud::m_VehicleState;
int32 CHud::m_VehicleFadeTimer;
-uint32 CHud::m_VehicleNameTimer; // = *(int32*)0x8F2A14;
-wchar *CHud::m_VehicleName; // = *(wchar**)0x942FB4;
-wchar *CHud::m_pLastVehicleName; // = *(wchar**)0x8E2DD8;
+uint32 CHud::m_VehicleNameTimer;
+wchar *CHud::m_VehicleName;
+wchar *CHud::m_pLastVehicleName;
wchar *CHud::m_pVehicleNameToPrint;
-wchar CHud::m_Message[256];// = (wchar*)0x72E318;
-wchar CHud::m_PagerMessage[256]; // = (wchar*)0x878840;
-bool CHud::m_Wants_To_Draw_Hud; // (bool*)0x95CD89;
-bool CHud::m_Wants_To_Draw_3dMarkers; // = *(bool*)0x95CD62;
-wchar CHud::m_BigMessage[6][128]; // = *(wchar(*)[6][128]) * (uintptr*)0x664CE0;
-int16 CHud::m_ItemToFlash; // = *(int16*)0x95CC82;
+wchar CHud::m_Message[256];
+wchar CHud::m_PagerMessage[256];
+bool CHud::m_Wants_To_Draw_Hud;
+bool CHud::m_Wants_To_Draw_3dMarkers;
+wchar CHud::m_BigMessage[6][128];
+int16 CHud::m_ItemToFlash;
// These aren't really in CHud
float CHud::BigMessageInUse[6];
float CHud::BigMessageAlpha[6];
float CHud::BigMessageX[6];
-float CHud::OddJob2OffTimer; // = *(float*)0x942FA0;
-bool CHud::CounterOnLastFrame; // = *(int8*)0x95CD67;
-float CHud::OddJob2XOffset; // = *(float*)0x8F1B5C;
-uint16 CHud::CounterFlashTimer; // = *(int16*)0x95CC20;
-uint16 CHud::OddJob2Timer; // = *(int16*)0x95CC52;
-bool CHud::TimerOnLastFrame; //= *(int8*)0x95CDA7;
-int16 CHud::OddJob2On; //= *(int16*)0x95CC78;
-uint16 CHud::TimerFlashTimer; //= *(int16*)0x95CC6C;
-int16 CHud::PagerSoundPlayed; //= *(int16*)0x95CC4A;
-int32 CHud::SpriteBrightness; //= *(int32*)0x95CC54;
-float CHud::PagerXOffset; //= *(float*)0x941590;
-int16 CHud::PagerTimer; //= *(int16*)0x95CC3A;
-int16 CHud::PagerOn; //= *(int16*)0x95CCA0;
-
-CSprite2d CHud::Sprites[NUM_HUD_SPRITES]; // = (CSprite2d*)0x95CB9C;
+float CHud::OddJob2OffTimer;
+bool CHud::CounterOnLastFrame;
+float CHud::OddJob2XOffset;
+uint16 CHud::CounterFlashTimer;
+uint16 CHud::OddJob2Timer;
+bool CHud::TimerOnLastFrame;
+int16 CHud::OddJob2On;
+uint16 CHud::TimerFlashTimer;
+int16 CHud::PagerSoundPlayed;
+int32 CHud::SpriteBrightness;
+float CHud::PagerXOffset;
+int16 CHud::PagerTimer;
+int16 CHud::PagerOn;
+
+CSprite2d CHud::Sprites[NUM_HUD_SPRITES];
struct
{
@@ -98,8 +98,8 @@ struct
{"siterocket", "siterocket"}
};
-RwTexture *&gpSniperSightTex = *(RwTexture**)0x8F5834;
-RwTexture *&gpRocketSightTex = *(RwTexture**)0x8E2C20;
+RwTexture *gpSniperSightTex;
+RwTexture *gpRocketSightTex;
void CHud::Draw()
{
@@ -1483,18 +1483,3 @@ void CHud::Shutdown()
int HudTXD = CTxdStore::FindTxdSlot("hud");
CTxdStore::RemoveTxdSlot(HudTXD);
}
-
-STARTPATCHES
- InjectHook(0x5052A0, &CHud::Draw, PATCH_JUMP);
- InjectHook(0x509030, &CHud::DrawAfterFade, PATCH_JUMP);
- InjectHook(0x504F90, &CHud::GetRidOfAllHudMessages, PATCH_JUMP);
- InjectHook(0x5048F0, &CHud::Initialise, PATCH_JUMP);
- InjectHook(0x504CC0, &CHud::ReInitialise, PATCH_JUMP);
- InjectHook(0x50A250, &CHud::SetBigMessage, PATCH_JUMP);
- InjectHook(0x5051E0, &CHud::SetHelpMessage, PATCH_JUMP);
- InjectHook(0x50A210, &CHud::SetMessage, PATCH_JUMP);
- InjectHook(0x50A320, &CHud::SetPagerMessage, PATCH_JUMP);
- InjectHook(0x505290, &CHud::SetVehicleName, PATCH_JUMP);
- InjectHook(0x5051D0, &CHud::SetZoneName, PATCH_JUMP);
- InjectHook(0x504C50, &CHud::Shutdown, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/render/Instance.cpp b/src/render/Instance.cpp
index 775341be..be6d73d6 100644
--- a/src/render/Instance.cpp
+++ b/src/render/Instance.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Instance.h"
void
@@ -7,14 +7,3 @@ CInstance::Shutdown()
{
GetMatrix().Detach();
}
-
-class CInstance_ : public CInstance
-{
-public:
- void dtor() { CInstance::~CInstance(); }
-};
-
-STARTPATCHES
- InjectHook(0x50BE90, &CInstance_::dtor, PATCH_JUMP);
- InjectHook(0x50B850, &CInstance::Shutdown, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/render/Lines.cpp b/src/render/Lines.cpp
index ea433048..b5c85149 100644
--- a/src/render/Lines.cpp
+++ b/src/render/Lines.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "main.h"
#include "Lines.h"
diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp
index d28671fa..c3a25bce 100644
--- a/src/render/MBlur.cpp
+++ b/src/render/MBlur.cpp
@@ -1,14 +1,14 @@
#include "common.h"
-#include "patcher.h"
+
#include "RwHelper.h"
#include "Camera.h"
#include "MBlur.h"
// Originally taken from RW example 'mblur'
-RwRaster *&CMBlur::pFrontBuffer = *(RwRaster**)0x8E2C48;
-bool &CMBlur::ms_bJustInitialised = *(bool*)0x95CDAB;
-bool &CMBlur::BlurOn = *(bool*)0x95CDAD;
+RwRaster *CMBlur::pFrontBuffer;
+bool CMBlur::ms_bJustInitialised;
+bool CMBlur::BlurOn;
static RwIm2DVertex Vertex[4];
static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
@@ -213,11 +213,3 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type,
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}
-
-STARTPATCHES
- InjectHook(0x50AE40, CMBlur::MotionBlurOpen, PATCH_JUMP);
- InjectHook(0x50B170, CMBlur::MotionBlurClose, PATCH_JUMP);
- InjectHook(0x50A800, CMBlur::CreateImmediateModeData, PATCH_JUMP);
- InjectHook(0x50AD70, CMBlur::MotionBlurRender, PATCH_JUMP);
- InjectHook(0x50A9C0, CMBlur::OverlayRender, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/render/MBlur.h b/src/render/MBlur.h
index 42827f99..e8a5bef8 100644
--- a/src/render/MBlur.h
+++ b/src/render/MBlur.h
@@ -3,9 +3,9 @@
class CMBlur
{
public:
- static RwRaster *&pFrontBuffer;
- static bool &ms_bJustInitialised;
- static bool &BlurOn;
+ static RwRaster *pFrontBuffer;
+ static bool ms_bJustInitialised;
+ static bool BlurOn;
public:
static void MotionBlurOpen(RwCamera *cam);
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp
index 6956a887..0388e779 100644
--- a/src/render/Particle.cpp
+++ b/src/render/Particle.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "General.h"
#include "Timer.h"
#include "TxdStore.h"
@@ -204,26 +204,21 @@ RwRaster *gpGunShellRaster;
RwRaster *gpWakeOldRaster;
-//RwRaster *gpPointlightRaster; // CPointLights::RenderFogEffect
-RwRaster *&gpPointlightRaster = *(RwRaster **)0x8F5FE0;
+RwRaster *gpPointlightRaster; // CPointLights::RenderFogEffect
-//RwTexture *gpRainDropTex[MAX_RAINDROP_FILES]; // CWeather::RenderRainStreaks
-RwTexture * (&gpRainDropTex)[MAX_RAINDROP_FILES] = *(RwTexture * (*)[MAX_RAINDROP_FILES])*(int *)0x880660;
+RwTexture *gpRainDropTex[MAX_RAINDROP_FILES]; // CWeather::RenderRainStreaks
RwRaster *gpRainDropRaster[MAX_RAINDROP_FILES];
-//Float CParticle::ms_afRandTable[CParticle::RAND_TABLE_SIZE]; //
-float (&CParticle::ms_afRandTable)[CParticle::RAND_TABLE_SIZE] = *(float (*)[CParticle::RAND_TABLE_SIZE])*(int *)0x6E98C8;
+float CParticle::ms_afRandTable[CParticle::RAND_TABLE_SIZE];
CParticle *CParticle::m_pUnusedListHead;
-//Float CParticle::m_SinTable[CParticle::SIN_COS_TABLE_SIZE]; //
-//Float CParticle::m_CosTable[CParticle::SIN_COS_TABLE_SIZE]; /
-float (&CParticle::m_SinTable)[CParticle::SIN_COS_TABLE_SIZE] = *(float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x877358;
-float (&CParticle::m_CosTable)[CParticle::SIN_COS_TABLE_SIZE] = *(float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x70DA18;
+float CParticle::m_SinTable[CParticle::SIN_COS_TABLE_SIZE];
+float CParticle::m_CosTable[CParticle::SIN_COS_TABLE_SIZE];
int32 Randomizer;
@@ -1854,19 +1849,3 @@ void CParticle::AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatr
0.3f, color, 0, 0, 0, 0);
}
}
-
-STARTPATCHES
- //InjectHook(0x50C410, &CParticle::ctor, PATCH_JUMP);
- //InjectHook(0x50C420, &CParticle::dtor, PATCH_JUMP);
- InjectHook(0x50C430, CParticle::ReloadConfig, PATCH_JUMP);
- InjectHook(0x50C570, CParticle::Initialise, PATCH_JUMP);
- InjectHook(0x50CF40, CParticle::Shutdown, PATCH_JUMP);
- //InjectHook(0x50D140, CParticle::AddParticle, PATCH_JUMP);
- InjectHook(0x50D190, (CParticle *(*)(tParticleType, CVector const&, CVector const&, CEntity*, float, RwRGBA const&, int, int, int, int))CParticle::AddParticle, PATCH_JUMP);
- InjectHook(0x50DCF0, CParticle::Update, PATCH_JUMP);
- InjectHook(0x50EE20, CParticle::Render, PATCH_JUMP);
- InjectHook(0x50F6E0, CParticle::RemovePSystem, PATCH_JUMP);
- InjectHook(0x50F720, CParticle::RemoveParticle, PATCH_JUMP);
- InjectHook(0x50F760, CParticle::AddJetExplosion, PATCH_JUMP);
- InjectHook(0x50FAA0, CParticle::AddYardieDoorSmoke, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/render/Particle.h b/src/render/Particle.h
index 310ef0d4..604fbb82 100644
--- a/src/render/Particle.h
+++ b/src/render/Particle.h
@@ -49,16 +49,11 @@ public:
;
}
- //static float ms_afRandTable[RAND_TABLE_SIZE];
- static float (&ms_afRandTable)[RAND_TABLE_SIZE];
+ static float ms_afRandTable[RAND_TABLE_SIZE];
static CParticle *m_pUnusedListHead;
- /*
static float m_SinTable[SIN_COS_TABLE_SIZE];
static float m_CosTable[SIN_COS_TABLE_SIZE];
- */
- static float (&m_SinTable)[SIN_COS_TABLE_SIZE];
- static float (&m_CosTable)[SIN_COS_TABLE_SIZE];
static float Sin(int32 value) { return m_SinTable[value]; }
static float Cos(int32 value) { return m_CosTable[value]; }
diff --git a/src/render/ParticleMgr.cpp b/src/render/ParticleMgr.cpp
index 7a1804de..4bfb6380 100644
--- a/src/render/ParticleMgr.cpp
+++ b/src/render/ParticleMgr.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "main.h"
#include "FileMgr.h"
#include "ParticleMgr.h"
@@ -242,9 +242,3 @@ void cParticleSystemMgr::LoadParticleData()
lineEnd++;
}
}
-
-STARTPATCHES
- InjectHook(0x50FCB0, &cParticleSystemMgr::ctor, PATCH_JUMP);
- InjectHook(0x50FCD0, &cParticleSystemMgr::Initialise, PATCH_JUMP);
- InjectHook(0x50FDF0, &cParticleSystemMgr::LoadParticleData, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/render/PlayerSkin.cpp b/src/render/PlayerSkin.cpp
index 2cba45fe..94af1fd1 100644
--- a/src/render/PlayerSkin.cpp
+++ b/src/render/PlayerSkin.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "main.h"
#include "PlayerSkin.h"
#include "TxdStore.h"
@@ -163,12 +163,3 @@ CPlayerSkin::RenderFrontendSkinEdit(void)
SetAmbientColours(&AmbientColor);
RpClumpRender(gpPlayerClump);
}
-
-STARTPATCHES
-InjectHook(0x59B9B0, &CPlayerSkin::Initialise, PATCH_JUMP);
-InjectHook(0x59B9E0, &CPlayerSkin::Shutdown, PATCH_JUMP);
-InjectHook(0x59B9F0, &CPlayerSkin::GetSkinTexture, PATCH_JUMP);
-InjectHook(0x59BC70, &CPlayerSkin::BeginFrontendSkinEdit, PATCH_JUMP);
-InjectHook(0x59BCB0, &CPlayerSkin::EndFrontendSkinEdit, PATCH_JUMP);
-InjectHook(0x59BCE0, &CPlayerSkin::RenderFrontendSkinEdit, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/render/PointLights.cpp b/src/render/PointLights.cpp
index a015ec54..55be40b2 100644
--- a/src/render/PointLights.cpp
+++ b/src/render/PointLights.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "main.h"
#include "Lights.h"
#include "Camera.h"
@@ -10,8 +10,8 @@
#include "Timer.h"
#include "PointLights.h"
-int16 &CPointLights::NumLights = *(int16*)0x95CC3E;
-CRegisteredPointLight *CPointLights::aLights = (CRegisteredPointLight*)0x7096D0;
+int16 CPointLights::NumLights;
+CRegisteredPointLight CPointLights::aLights[NUMPOINTLIGHTS];
void
CPointLights::InitPerFrame(void)
@@ -114,7 +114,7 @@ CPointLights::GenerateLightsAffectingObject(CVector *objCoors)
return ret;
}
-extern RwRaster *&gpPointlightRaster;
+extern RwRaster *gpPointlightRaster;
void
CPointLights::RemoveLightsAffectingObject(void)
@@ -284,10 +284,3 @@ CPointLights::RenderFogEffect(void)
}
}
}
-
-STARTPATCHES
- InjectHook(0x510790, CPointLights::AddLight, PATCH_JUMP);
- InjectHook(0x510960, CPointLights::GenerateLightsAffectingObject, PATCH_JUMP);
- InjectHook(0x510C20, CPointLights::RemoveLightsAffectingObject, PATCH_JUMP);
- InjectHook(0x510C30, CPointLights::RenderFogEffect, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/render/PointLights.h b/src/render/PointLights.h
index c1dad87f..215e1dc9 100644
--- a/src/render/PointLights.h
+++ b/src/render/PointLights.h
@@ -18,8 +18,8 @@ static_assert(sizeof(CRegisteredPointLight) == 0x2C, "CRegisteredPointLight: err
class CPointLights
{
public:
- static int16 &NumLights;
- static CRegisteredPointLight *aLights; //[NUMPOINTLIGHTS]
+ static int16 NumLights;
+ static CRegisteredPointLight aLights[NUMPOINTLIGHTS];
enum {
LIGHT_POINT,
diff --git a/src/render/RenderBuffer.cpp b/src/render/RenderBuffer.cpp
index f6499451..6120dfe2 100644
--- a/src/render/RenderBuffer.cpp
+++ b/src/render/RenderBuffer.cpp
@@ -1,15 +1,15 @@
#include "common.h"
-#include "patcher.h"
+
#include "RenderBuffer.h"
-int32 &TempBufferVerticesStored = *(int32*)0x8F5F78;
-int32 &TempBufferIndicesStored = *(int32*)0x8F1A4C;
+int32 TempBufferVerticesStored;
+int32 TempBufferIndicesStored;
-RwIm3DVertex *TempBufferRenderVertices = (RwIm3DVertex*)0x862330;
-RwImVertexIndex *TempBufferRenderIndexList = (RwImVertexIndex*)0x846288;
+RwIm3DVertex TempBufferRenderVertices[TEMPBUFFERVERTSIZE];
+RwImVertexIndex TempBufferRenderIndexList[TEMPBUFFERINDEXSIZE];
-int &RenderBuffer::VerticesToBeStored = *(int*)0x8F59C4;
-int &RenderBuffer::IndicesToBeStored = *(int*)0x8E28B0;
+int RenderBuffer::VerticesToBeStored;
+int RenderBuffer::IndicesToBeStored;
void
RenderBuffer::ClearRenderBuffer(void)
@@ -50,10 +50,3 @@ RenderBuffer::RenderStuffInBuffer(void)
}
ClearRenderBuffer();
}
-
-STARTPATCHES
- InjectHook(0x517620, RenderBuffer::ClearRenderBuffer, PATCH_JUMP);
- InjectHook(0x517640, RenderBuffer::StartStoring, PATCH_JUMP);
- InjectHook(0x5176B0, RenderBuffer::StopStoring, PATCH_JUMP);
- InjectHook(0x5177C0, RenderBuffer::RenderStuffInBuffer, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/render/RenderBuffer.h b/src/render/RenderBuffer.h
index 2b8a9f86..485d24e3 100644
--- a/src/render/RenderBuffer.h
+++ b/src/render/RenderBuffer.h
@@ -1,8 +1,8 @@
class RenderBuffer
{
public:
- static int &VerticesToBeStored;
- static int &IndicesToBeStored;
+ static int VerticesToBeStored;
+ static int IndicesToBeStored;
static void ClearRenderBuffer(void);
static void StartStoring(int numIndices, int numVertices, RwImVertexIndex **indexStart, RwIm3DVertex **vertexStart);
static void StopStoring(void);
@@ -12,7 +12,7 @@ public:
#define TEMPBUFFERVERTSIZE 256
#define TEMPBUFFERINDEXSIZE 1024
-extern int32 &TempBufferVerticesStored;
-extern int32 &TempBufferIndicesStored;
-extern RwIm3DVertex *TempBufferRenderVertices;
-extern RwImVertexIndex *TempBufferRenderIndexList; \ No newline at end of file
+extern int32 TempBufferVerticesStored;
+extern int32 TempBufferIndicesStored;
+extern RwIm3DVertex TempBufferRenderVertices[TEMPBUFFERVERTSIZE];
+extern RwImVertexIndex TempBufferRenderIndexList[TEMPBUFFERINDEXSIZE]; \ No newline at end of file
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 7b2f90e8..9c78853f 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "main.h"
#include "Lights.h"
#include "ModelInfo.h"
@@ -1207,40 +1207,3 @@ CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset)
if(reset)
ReSetAmbientAndDirectionalColours();
}
-
-STARTPATCHES
- InjectHook(0x4A7680, CRenderer::Init, PATCH_JUMP);
- InjectHook(0x4A76A0, CRenderer::Shutdown, PATCH_JUMP);
-
- InjectHook(0x4A7B90, CRenderer::RenderOneRoad, PATCH_JUMP);
- InjectHook(0x4A7BA0, CRenderer::RenderOneNonRoad, PATCH_JUMP);
- InjectHook(0x4A7B20, CRenderer::RenderFirstPersonVehicle, PATCH_JUMP);
- InjectHook(0x4A78B0, CRenderer::RenderRoads, PATCH_JUMP);
- InjectHook(0x4A7930, CRenderer::RenderEverythingBarRoads, PATCH_JUMP);
- InjectHook(0x4A7AA0, CRenderer::RenderVehiclesButNotBoats, PATCH_JUMP);
- InjectHook(0x4A7AE0, CRenderer::RenderBoats, PATCH_JUMP);
- InjectHook(0x4A7910, CRenderer::RenderFadingInEntities, PATCH_JUMP);
-
- InjectHook(0x4A9350, CRenderer::SetupEntityVisibility, PATCH_JUMP);
- InjectHook(0x4A9920, CRenderer::SetupBigBuildingVisibility, PATCH_JUMP);
-
- InjectHook(0x4A76B0, CRenderer::ConstructRenderList, PATCH_JUMP);
- InjectHook(0x4A7840, CRenderer::PreRender, PATCH_JUMP);
- InjectHook(0x4A8970, CRenderer::ScanWorld, PATCH_JUMP);
- InjectHook(0x4AA240, CRenderer::RequestObjectsInFrustum, PATCH_JUMP);
- InjectHook(0x4A7F30, CRenderer::ScanSectorPoly, PATCH_JUMP);
- InjectHook(0x4A9300, CRenderer::ScanBigBuildingList, PATCH_JUMP);
- InjectHook(0x4A9BB0, CRenderer::ScanSectorList, PATCH_JUMP);
- InjectHook(0x4A9E30, CRenderer::ScanSectorList_Priority, PATCH_JUMP);
- InjectHook(0x4AA0A0, CRenderer::ScanSectorList_Subway, PATCH_JUMP);
- InjectHook(0x4AA1D0, CRenderer::ScanSectorList_RequestModels, PATCH_JUMP);
-
- InjectHook(0x4AA940, CRenderer::SortBIGBuildings, PATCH_JUMP);
- InjectHook(0x4AA990, CRenderer::SortBIGBuildingsForSectorList, PATCH_JUMP);
-
- InjectHook(0x4A9840, CRenderer::ShouldModelBeStreamed, PATCH_JUMP);
- InjectHook(0x4AAA00, CRenderer::IsEntityCullZoneVisible, PATCH_JUMP);
- InjectHook(0x4AAAA0, CRenderer::IsVehicleCullZoneVisible, PATCH_JUMP);
-
- InjectHook(0x4A7CF0, CRenderer::RemoveVehiclePedLights, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/render/Rubbish.cpp b/src/render/Rubbish.cpp
index 65d8b2dd..31110046 100644
--- a/src/render/Rubbish.cpp
+++ b/src/render/Rubbish.cpp
@@ -1,6 +1,6 @@
#include "common.h"
#include "main.h"
-#include "patcher.h"
+
#include "General.h"
#include "Timer.h"
#include "Weather.h"
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index e14b0453..8685b93a 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "main.h"
#include "TxdStore.h"
#include "Timer.h"
@@ -20,43 +20,31 @@
SETTWEAKPATH("Shadows");
TWEAKBOOL(gbPrintShite);
-#if 1
RwImVertexIndex ShadowIndexList[24];
-#else
-RwImVertexIndex (&ShadowIndexList)[24] = *(RwImVertexIndex (*)[24])*(int *)0x649188;
-#endif
-RwTexture *&gpShadowCarTex = *(RwTexture **)0x8F2C90;
-RwTexture *&gpShadowPedTex = *(RwTexture **)0x8F59D0;
-RwTexture *&gpShadowHeliTex = *(RwTexture **)0x8E2A90;
-RwTexture *&gpShadowExplosionTex = *(RwTexture **)0x8F2A00;
-RwTexture *&gpShadowHeadLightsTex = *(RwTexture **)0x95CB98;
-RwTexture *&gpOutline1Tex = *(RwTexture **)0x8F1B24;
-RwTexture *&gpOutline2Tex = *(RwTexture **)0x8F1B04;
-RwTexture *&gpOutline3Tex = *(RwTexture **)0x8F1B08;
-RwTexture *&gpBloodPoolTex = *(RwTexture **)0x9415F8;
-RwTexture *&gpReflectionTex = *(RwTexture **)0x8F582C;
-RwTexture *&gpGoalMarkerTex = *(RwTexture **)0x94142C;
-RwTexture *&gpWalkDontTex = *(RwTexture **)0x95CB4C;
-RwTexture *&gpCrackedGlassTex = *(RwTexture **)0x95CB94;
-RwTexture *&gpPostShadowTex = *(RwTexture **)0x8F59D4;
-RwTexture *&gpGoalTex = *(RwTexture**)0x94142C;
-
-#if 1
+RwTexture *gpShadowCarTex;
+RwTexture *gpShadowPedTex;
+RwTexture *gpShadowHeliTex;
+RwTexture *gpShadowExplosionTex;
+RwTexture *gpShadowHeadLightsTex;
+RwTexture *gpOutline1Tex;
+RwTexture *gpOutline2Tex;
+RwTexture *gpOutline3Tex;
+RwTexture *gpBloodPoolTex;
+RwTexture *gpReflectionTex;
+RwTexture *gpGoalMarkerTex;
+RwTexture *gpWalkDontTex;
+RwTexture *gpCrackedGlassTex;
+RwTexture *gpPostShadowTex;
+RwTexture *gpGoalTex;
+
int16 CShadows::ShadowsStoredToBeRendered;
CStoredShadow CShadows::asShadowsStored [MAX_STOREDSHADOWS];
CPolyBunch CShadows::aPolyBunches [MAX_POLYBUNCHES];
CStaticShadow CShadows::aStaticShadows [MAX_STATICSHADOWS];
CPolyBunch *CShadows::pEmptyBunchList;
CPermanentShadow CShadows::aPermanentShadows[MAX_PERMAMENTSHADOWS];
-#else
-int16 &CShadows::ShadowsStoredToBeRendered = *(int16*)0x95CCEE;
-CStoredShadow (&CShadows::asShadowsStored)[MAX_STOREDSHADOWS] = *(CStoredShadow (*)[MAX_STOREDSHADOWS])*(int *)0x779058;
-CPolyBunch (&CShadows::aPolyBunches)[MAX_POLYBUNCHES] = *(CPolyBunch (*)[MAX_POLYBUNCHES])*(int *)0x86F4C8;
-CStaticShadow (&CShadows::aStaticShadows)[MAX_STATICSHADOWS] = *(CStaticShadow (*)[MAX_STATICSHADOWS])*(int *)0x773BE8;
-CPolyBunch *&CShadows::pEmptyBunchList = *(CPolyBunch**)0x8F435C;
-CPermanentShadow (&CShadows::aPermanentShadows)[MAX_PERMAMENTSHADOWS] = *(CPermanentShadow (*)[MAX_PERMAMENTSHADOWS])*(int *)0x712040;
-#endif
+
void
CShadows::Init(void)
@@ -1772,36 +1760,3 @@ CShadows::RenderIndicatorShadow(uint32 nID, uint8 ShadowType, RwTexture *pTextur
0, 128, 255, 128,
2048, 0.2f, 0);
}
-
-
-STARTPATCHES
- InjectHook(0x512AB0, CShadows::Init, PATCH_JUMP);
- InjectHook(0x512F20, CShadows::Shutdown, PATCH_JUMP);
- InjectHook(0x512FD0, CShadows::AddPermanentShadow, PATCH_JUMP);
- InjectHook(0x5130A0, CShadows::StoreStaticShadow, PATCH_JUMP);
- InjectHook(0x513550, (void(*)(uint8, CVector *, float, float, float, float, int16, uint8, uint8, uint8))CShadows::StoreShadowToBeRendered, PATCH_JUMP);
- InjectHook(0x513750, (void(*)(uint8, RwTexture *, CVector *, float, float, float, float, int16, uint8, uint8, uint8, float, bool, float))CShadows::StoreShadowToBeRendered, PATCH_JUMP);
- InjectHook(0x513830, CShadows::StoreShadowForCar, PATCH_JUMP);
- InjectHook(0x513A70, CShadows::StoreCarLightShadow, PATCH_JUMP);
- InjectHook(0x513C50, CShadows::StoreShadowForPed, PATCH_JUMP);
- InjectHook(0x513CB0, CShadows::StoreShadowForPedObject, PATCH_JUMP);
- InjectHook(0x513E00, CShadows::StoreShadowForTree, PATCH_JUMP);
- InjectHook(0x513E10, CShadows::StoreShadowForPole, PATCH_JUMP);
- InjectHook(0x513FC0, CShadows::SetRenderModeForShadowType, PATCH_JUMP);
- InjectHook(0x514010, CShadows::RenderStoredShadows, PATCH_JUMP);
- InjectHook(0x5145F0, CShadows::RenderStaticShadows, PATCH_JUMP);
- InjectHook(0x514910, CShadows::GeneratePolysForStaticShadow, PATCH_JUMP);
- InjectHook(0x514C90, CShadows::CastShadowSectorList, PATCH_JUMP);
- InjectHook(0x514E30, CShadows::CastShadowEntity, PATCH_JUMP);
- InjectHook(0x516BE0, CShadows::UpdateStaticShadows, PATCH_JUMP);
- InjectHook(0x516C40, CShadows::UpdatePermanentShadows, PATCH_JUMP);
- InjectHook(0x516E70, &CStaticShadow::Free, PATCH_JUMP);
- InjectHook(0x516EB0, CShadows::CalcPedShadowValues, PATCH_JUMP);
- InjectHook(0x516F90, CShadows::RenderExtraPlayerShadows, PATCH_JUMP);
- InjectHook(0x517570, CShadows::TidyUpShadows, PATCH_JUMP);
- InjectHook(0x517810, CShadows::RenderIndicatorShadow, PATCH_JUMP);
- //InjectHook(0x517900, &CPermanentShadow::CPermanentShadow, PATCH_JUMP);
- //InjectHook(0x517910, &CStaticShadow::CStaticShadow, PATCH_JUMP);
- //InjectHook(0x517920, &CPolyBunch::CPolyBunch, PATCH_JUMP);
- //InjectHook(0x517940, &CStoredShadow::CStoredShadow, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/render/Shadows.h b/src/render/Shadows.h
index ced9f11b..d209fe90 100644
--- a/src/render/Shadows.h
+++ b/src/render/Shadows.h
@@ -174,18 +174,18 @@ public:
static void RenderIndicatorShadow (uint32 nID, uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity);
};
-extern RwTexture *&gpShadowCarTex;
-extern RwTexture *&gpShadowPedTex;
-extern RwTexture *&gpShadowHeliTex;
-extern RwTexture *&gpShadowExplosionTex;
-extern RwTexture *&gpShadowHeadLightsTex;
-extern RwTexture *&gpOutline1Tex;
-extern RwTexture *&gpOutline2Tex;
-extern RwTexture *&gpOutline3Tex;
-extern RwTexture *&gpBloodPoolTex;
-extern RwTexture *&gpReflectionTex;
-extern RwTexture *&gpGoalMarkerTex;
-extern RwTexture *&gpWalkDontTex;
-extern RwTexture *&gpCrackedGlassTex;
-extern RwTexture *&gpPostShadowTex;
-extern RwTexture *&gpGoalTex;
+extern RwTexture *gpShadowCarTex;
+extern RwTexture *gpShadowPedTex;
+extern RwTexture *gpShadowHeliTex;
+extern RwTexture *gpShadowExplosionTex;
+extern RwTexture *gpShadowHeadLightsTex;
+extern RwTexture *gpOutline1Tex;
+extern RwTexture *gpOutline2Tex;
+extern RwTexture *gpOutline3Tex;
+extern RwTexture *gpBloodPoolTex;
+extern RwTexture *gpReflectionTex;
+extern RwTexture *gpGoalMarkerTex;
+extern RwTexture *gpWalkDontTex;
+extern RwTexture *gpCrackedGlassTex;
+extern RwTexture *gpPostShadowTex;
+extern RwTexture *gpGoalTex;
diff --git a/src/render/Skidmarks.cpp b/src/render/Skidmarks.cpp
index e003079e..f3479536 100644
--- a/src/render/Skidmarks.cpp
+++ b/src/render/Skidmarks.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "main.h"
#include "TxdStore.h"
#include "Timer.h"
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp
index 9189a7c2..16057420 100644
--- a/src/render/SpecialFX.cpp
+++ b/src/render/SpecialFX.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "SpecialFX.h"
#include "RenderBuffer.h"
#include "Timer.h"
@@ -1151,32 +1151,3 @@ CSpecialParticleStuff::UpdateBoatFoamAnimation(CMatrix* pMatrix)
dZ = 2.0f;
}
}
-
-STARTPATCHES
- InjectHook(0x518DE0, &CBulletTraces::Init, PATCH_JUMP);
- InjectHook(0x518E90, &CBulletTraces::AddTrace, PATCH_JUMP);
- InjectHook(0x518F20, &CBulletTraces::Render, PATCH_JUMP);
- InjectHook(0x519240, &CBulletTraces::Update, PATCH_JUMP);
-
- InjectHook(0x51B070, &C3dMarker::AddMarker, PATCH_JUMP);
- InjectHook(0x51B170, &C3dMarker::DeleteMarkerObject, PATCH_JUMP);
- InjectHook(0x51B1B0, &C3dMarker::Render, PATCH_JUMP);
- InjectHook(0x51B2B0, C3dMarkers::Init, PATCH_JUMP);
- InjectHook(0x51B480, C3dMarkers::PlaceMarker, PATCH_JUMP);
- InjectHook(0x51BB80, C3dMarkers::PlaceMarkerSet, PATCH_JUMP);
- InjectHook(0x51B400, C3dMarkers::Render, PATCH_JUMP);
- InjectHook(0x51B3B0, C3dMarkers::Shutdown, PATCH_JUMP);
-
- InjectHook(0x5197A0, CBrightLights::Init, PATCH_JUMP);
- InjectHook(0x51A410, CBrightLights::RegisterOne, PATCH_JUMP);
- InjectHook(0x5197B0, CBrightLights::Render, PATCH_JUMP);
- InjectHook(0x51A3B0, CBrightLights::RenderOutGeometryBuffer, PATCH_JUMP);
-
- InjectHook(0x51A5A0, CShinyTexts::Init, PATCH_JUMP);
- InjectHook(0x51AAB0, CShinyTexts::RegisterOne, PATCH_JUMP);
- InjectHook(0x51A5B0, CShinyTexts::Render, PATCH_JUMP);
- InjectHook(0x51AA50, CShinyTexts::RenderOutGeometryBuffer, PATCH_JUMP);
-
- InjectHook(0x51AF70, CMoneyMessages::Init, PATCH_JUMP);
- InjectHook(0x51B030, CMoneyMessages::Render, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp
index 82754121..30eaf840 100644
--- a/src/render/Sprite.cpp
+++ b/src/render/Sprite.cpp
@@ -1,14 +1,14 @@
#include "common.h"
-#include "patcher.h"
+
#include "main.h"
#include "Draw.h"
#include "Camera.h"
#include "Sprite.h"
-float &CSprite::m_f2DNearScreenZ = *(float*)0x8F1ABC;
-float &CSprite::m_f2DFarScreenZ = *(float*)0x8F2C94;
-float &CSprite::m_fRecipNearClipPlane = *(float*)0x8F5FFC;
-int32 &CSprite::m_bFlushSpriteBufferSwitchZTest = *(int32*)0x8F5FB0;
+float CSprite::m_f2DNearScreenZ;
+float CSprite::m_f2DFarScreenZ;
+float CSprite::m_fRecipNearClipPlane;
+int32 CSprite::m_bFlushSpriteBufferSwitchZTest;
float
CSprite::CalcHorizonCoors(void)
@@ -40,9 +40,9 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh,
}
#define SPRITEBUFFERSIZE 64
-static int32 &nSpriteBufferIndex = *(int32*)0x649A80;
-static RwIm2DVertex *SpriteBufferVerts = (RwIm2DVertex*)0x649A84; //[SPRITEBUFFERSIZE*6];
-static RwIm2DVertex *verts = (RwIm2DVertex*)0x64C484; //[4];
+static int32 nSpriteBufferIndex;
+static RwIm2DVertex SpriteBufferVerts[SPRITEBUFFERSIZE*6];
+static RwIm2DVertex verts[4];
void
CSprite::InitSpriteBuffer(void)
@@ -593,19 +593,3 @@ CSprite::RenderBufferedOneXLUSprite2D_Rotate_Dimension(float x, float y, float w
if(nSpriteBufferIndex >= SPRITEBUFFERSIZE)
FlushSpriteBuffer();
}
-
-STARTPATCHES
- InjectHook(0x51C4A0, CSprite::CalcHorizonCoors, PATCH_JUMP);
- InjectHook(0x51C3A0, CSprite::CalcScreenCoors, PATCH_JUMP);
- InjectHook(0x51C590, CSprite::InitSpriteBuffer, PATCH_JUMP);
- InjectHook(0x51C5B0, CSprite::InitSpriteBuffer2D, PATCH_JUMP);
- InjectHook(0x51C520, CSprite::FlushSpriteBuffer, PATCH_JUMP);
- InjectHook(0x51C960, CSprite::RenderOneXLUSprite, PATCH_JUMP);
- InjectHook(0x51D110, CSprite::RenderOneXLUSprite_Rotate_Aspect, PATCH_JUMP);
- InjectHook(0x51C5D0, CSprite::RenderBufferedOneXLUSprite, PATCH_JUMP);
- InjectHook(0x51D5B0, CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension, PATCH_JUMP);
- InjectHook(0x51CCD0, CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect, PATCH_JUMP);
- InjectHook(0x51D9E0, CSprite::RenderBufferedOneXLUSprite_Rotate_2Colours, PATCH_JUMP);
- InjectHook(0x51E3C0, CSprite::RenderBufferedOneXLUSprite2D, PATCH_JUMP);
- InjectHook(0x51E490, CSprite::RenderBufferedOneXLUSprite2D_Rotate_Dimension, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/render/Sprite.h b/src/render/Sprite.h
index 33953ff3..ec4c1d1b 100644
--- a/src/render/Sprite.h
+++ b/src/render/Sprite.h
@@ -2,10 +2,10 @@
class CSprite
{
- static float &m_f2DNearScreenZ;
- static float &m_f2DFarScreenZ;
- static float &m_fRecipNearClipPlane;
- static int32 &m_bFlushSpriteBufferSwitchZTest;
+ static float m_f2DNearScreenZ;
+ static float m_f2DFarScreenZ;
+ static float m_fRecipNearClipPlane;
+ static int32 m_bFlushSpriteBufferSwitchZTest;
public:
static float CalcHorizonCoors(void);
static bool CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh, bool farclip);
diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp
index 655fd841..52b85018 100644
--- a/src/render/Sprite2d.cpp
+++ b/src/render/Sprite2d.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "main.h"
#include "Draw.h"
#include "Camera.h"
@@ -474,37 +474,3 @@ void CSprite2d::Draw2DPolygon(float x1, float y1, float x2, float y2, float x3,
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD);
}
-
-STARTPATCHES
-#define C4 const CRGBA&, const CRGBA&, const CRGBA&, const CRGBA&
-#define F8 float, float, float, float, float, float, float, float
-
- InjectHook(0x51EA20, CSprite2d::SetRecipNearClip, PATCH_JUMP);
- InjectHook(0x51EAE0, CSprite2d::InitPerFrame, PATCH_JUMP);
- InjectHook(0x51EB70, CSprite2d::GetBank, PATCH_JUMP);
- InjectHook(0x51EBC0, CSprite2d::AddSpriteToBank, PATCH_JUMP);
- InjectHook(0x51EC50, CSprite2d::DrawBank, PATCH_JUMP);
-
- InjectHook(0x51EA00, &CSprite2d::Delete, PATCH_JUMP);
- InjectHook(0x51F950, &CSprite2d::SetRenderState, PATCH_JUMP);
- InjectHook(0x51EA40, (void (CSprite2d::*)(const char*))&CSprite2d::SetTexture, PATCH_JUMP);
- InjectHook(0x51EA70, (void (CSprite2d::*)(const char*,const char*))&CSprite2d::SetTexture, PATCH_JUMP);
- InjectHook(0x51EAA0, &CSprite2d::SetAddressing, PATCH_JUMP);
-
- InjectHook(0x51EE90, (void (*)(const CRect&, C4, uint32))CSprite2d::SetVertices, PATCH_JUMP);
- InjectHook(0x51F220, (void (*)(const CRect&, C4, F8))CSprite2d::SetVertices, PATCH_JUMP);
- InjectHook(0x51F070, (void (*)(F8, C4))CSprite2d::SetVertices, PATCH_JUMP);
- InjectHook(0x51F3E0, (void (*)(int, float*, float*, const CRGBA&))CSprite2d::SetVertices, PATCH_JUMP);
- InjectHook(0x51F490, CSprite2d::SetMaskVertices, PATCH_JUMP);
- InjectHook(0x51F720, (void (*)(RwIm2DVertex*, const CRect&, C4, F8))CSprite2d::SetVertices, PATCH_JUMP);
-
- InjectHook(0x51ECE0, (void (CSprite2d::*)(float, float, float, float, const CRGBA &))&CSprite2d::Draw, PATCH_JUMP);
- InjectHook(0x51ED50, (void (CSprite2d::*)(const CRect &, const CRGBA &))&CSprite2d::Draw, PATCH_JUMP);
- InjectHook(0x51ED90, (void (CSprite2d::*)(const CRect &, const CRGBA &, F8))&CSprite2d::Draw, PATCH_JUMP);
- InjectHook(0x51EDF0, (void (CSprite2d::*)(const CRect &, C4))&CSprite2d::Draw, PATCH_JUMP);
- InjectHook(0x51EE40, (void (CSprite2d::*)(F8, const CRGBA &))&CSprite2d::Draw, PATCH_JUMP);
-
- InjectHook(0x51F970, (void (*)(const CRect&, const CRGBA&))CSprite2d::DrawRect, PATCH_JUMP);
- InjectHook(0x51FA00, (void (*)(const CRect&, C4))CSprite2d::DrawRect, PATCH_JUMP);
- InjectHook(0x51FA80, CSprite2d::DrawRectXLU, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/render/Timecycle.cpp b/src/render/Timecycle.cpp
index 7ab3e91e..e47015a0 100644
--- a/src/render/Timecycle.cpp
+++ b/src/render/Timecycle.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "main.h"
#include "Clock.h"
#include "Weather.h"
@@ -10,101 +10,101 @@
#include "FileMgr.h"
#include "Timecycle.h"
-int (*CTimeCycle::m_nAmbientRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x86AF78;
-int (*CTimeCycle::m_nAmbientGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x665308;
-int (*CTimeCycle::m_nAmbientBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x72CF88;
-int (*CTimeCycle::m_nDirectionalRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6FAB78;
-int (*CTimeCycle::m_nDirectionalGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6F4528;
-int (*CTimeCycle::m_nDirectionalBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x83CE58;
-int (*CTimeCycle::m_nSkyTopRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x87FB90;
-int (*CTimeCycle::m_nSkyTopGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x8460A8;
-int (*CTimeCycle::m_nSkyTopBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x87B158;
-int (*CTimeCycle::m_nSkyBottomRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6FA960;
-int (*CTimeCycle::m_nSkyBottomGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x70D6A8;
-int (*CTimeCycle::m_nSkyBottomBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x83D288;
-int (*CTimeCycle::m_nSunCoreRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x878360;
-int (*CTimeCycle::m_nSunCoreGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6EE088;
-int (*CTimeCycle::m_nSunCoreBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x773A68;
-int (*CTimeCycle::m_nSunCoronaRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x664B60;
-int (*CTimeCycle::m_nSunCoronaGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6F01E0;
-int (*CTimeCycle::m_nSunCoronaBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6E6340;
-float (*CTimeCycle::m_fSunSize)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x733510;
-float (*CTimeCycle::m_fSpriteSize)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x87F820;
-float (*CTimeCycle::m_fSpriteBrightness)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x6E96F0;
-short (*CTimeCycle::m_nShadowStrength)[NUMWEATHERS] = (short(*)[NUMWEATHERS])0x83CFD8;
-short (*CTimeCycle::m_nLightShadowStrength)[NUMWEATHERS] = (short(*)[NUMWEATHERS])0x72B0F8;
-short (*CTimeCycle::m_nTreeShadowStrength)[NUMWEATHERS] = (short(*)[NUMWEATHERS])0x733450;
-float (*CTimeCycle::m_fFogStart)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x8806C8;
-float (*CTimeCycle::m_fFarClip)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x8804E0;
-float (*CTimeCycle::m_fLightsOnGroundBrightness)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x83D108;
-int (*CTimeCycle::m_nLowCloudsRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x726770;
-int (*CTimeCycle::m_nLowCloudsGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x87BF08;
-int (*CTimeCycle::m_nLowCloudsBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x87FA10;
-int (*CTimeCycle::m_nFluffyCloudsTopRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x70F2B0;
-int (*CTimeCycle::m_nFluffyCloudsTopGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x72D288;
-int (*CTimeCycle::m_nFluffyCloudsTopBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x86B108;
-int (*CTimeCycle::m_nFluffyCloudsBottomRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6E8DA8;
-int (*CTimeCycle::m_nFluffyCloudsBottomGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x715AA8;
-int (*CTimeCycle::m_nFluffyCloudsBottomBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6EE2D0;
-float (*CTimeCycle::m_fBlurRed)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x87C7E0;
-float (*CTimeCycle::m_fBlurGreen)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x774C10;
-float (*CTimeCycle::m_fBlurBlue)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x8784E0;
-float (*CTimeCycle::m_fBlurAlpha)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x733690;
-
-float &CTimeCycle::m_fCurrentAmbientRed = *(float*)0x8F29B4;
-float &CTimeCycle::m_fCurrentAmbientGreen = *(float*)0x94144C;
-float &CTimeCycle::m_fCurrentAmbientBlue = *(float*)0x942FC0;
-float &CTimeCycle::m_fCurrentDirectionalRed = *(float*)0x8F29D8;
-float &CTimeCycle::m_fCurrentDirectionalGreen = *(float*)0x940594;
-float &CTimeCycle::m_fCurrentDirectionalBlue = *(float*)0x942FAC;
-int &CTimeCycle::m_nCurrentSkyTopRed = *(int*)0x9403C0;
-int &CTimeCycle::m_nCurrentSkyTopGreen = *(int*)0x943074;
-int &CTimeCycle::m_nCurrentSkyTopBlue = *(int*)0x8F29B8;
-int &CTimeCycle::m_nCurrentSkyBottomRed = *(int*)0x9414D0;
-int &CTimeCycle::m_nCurrentSkyBottomGreen = *(int*)0x8F2BD0;
-int &CTimeCycle::m_nCurrentSkyBottomBlue = *(int*)0x8F625C;
-int &CTimeCycle::m_nCurrentSunCoreRed = *(int*)0x8F2534;
-int &CTimeCycle::m_nCurrentSunCoreGreen = *(int*)0x8F6264;
-int &CTimeCycle::m_nCurrentSunCoreBlue = *(int*)0x94149C;
-int &CTimeCycle::m_nCurrentSunCoronaRed = *(int*)0x8F2C1C;
-int &CTimeCycle::m_nCurrentSunCoronaGreen = *(int*)0x885B54;
-int &CTimeCycle::m_nCurrentSunCoronaBlue = *(int*)0x880F60;
-float &CTimeCycle::m_fCurrentSunSize = *(float*)0x940588;
-float &CTimeCycle::m_fCurrentSpriteSize = *(float*)0x8F1AA8;
-float &CTimeCycle::m_fCurrentSpriteBrightness = *(float*)0x8F5FDC;
-int &CTimeCycle::m_nCurrentShadowStrength = *(int*)0x95CC76;
-int &CTimeCycle::m_nCurrentLightShadowStrength = *(int*)0x95CC66;
-int &CTimeCycle::m_nCurrentTreeShadowStrength = *(int*)0x95CC86;
-float &CTimeCycle::m_fCurrentFogStart = *(float*)0x8F1AE0;
-float &CTimeCycle::m_fCurrentFarClip = *(float*)0x8F5FD8;
-float &CTimeCycle::m_fCurrentLightsOnGroundBrightness = *(float*)0x8F1B60;
-int &CTimeCycle::m_nCurrentLowCloudsRed = *(int*)0x95CB54;
-int &CTimeCycle::m_nCurrentLowCloudsGreen = *(int*)0x95CB48;
-int &CTimeCycle::m_nCurrentLowCloudsBlue = *(int*)0x95CC1C;
-int &CTimeCycle::m_nCurrentFluffyCloudsTopRed = *(int*)0x8F2550;
-int &CTimeCycle::m_nCurrentFluffyCloudsTopGreen = *(int*)0x8F59CC;
-int &CTimeCycle::m_nCurrentFluffyCloudsTopBlue = *(int*)0x941434;
-int &CTimeCycle::m_nCurrentFluffyCloudsBottomRed = *(int*)0x8F1A38;
-int &CTimeCycle::m_nCurrentFluffyCloudsBottomGreen = *(int*)0x8E28B8;
-int &CTimeCycle::m_nCurrentFluffyCloudsBottomBlue = *(int*)0x8F3960;
-float &CTimeCycle::m_fCurrentBlurRed = *(float*)0x8F6000;
-float &CTimeCycle::m_fCurrentBlurGreen = *(float*)0x9405A0;
-float &CTimeCycle::m_fCurrentBlurBlue = *(float*)0x8F250C;
-float &CTimeCycle::m_fCurrentBlurAlpha = *(float*)0x940728;
-int &CTimeCycle::m_nCurrentFogColourRed = *(int*)0x940714;
-int &CTimeCycle::m_nCurrentFogColourGreen = *(int*)0x8E2A60;
-int &CTimeCycle::m_nCurrentFogColourBlue = *(int*)0x8F57EC;
-
-int &CTimeCycle::m_FogReduction = *(int*)0x880FB8;
-
-int &CTimeCycle::m_CurrentStoredValue = *(int*)0x94057C;
-CVector *CTimeCycle::m_VectorToSun = (CVector*)0x665548; // [16]
-float *CTimeCycle::m_fShadowFrontX = (float*)0x72CE90;
-float *CTimeCycle::m_fShadowFrontY = (float*)0x72CE50;
-float *CTimeCycle::m_fShadowSideX = (float*)0x87C708;
-float *CTimeCycle::m_fShadowSideY = (float*)0x87C6C8;
-float *CTimeCycle::m_fShadowDisplacementX = (float*)0x6F0748;
-float *CTimeCycle::m_fShadowDisplacementY = (float*)0x6F0788;
+int CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
+float CTimeCycle::m_fSunSize[NUMHOURS][NUMWEATHERS];
+float CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS];
+float CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
+short CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS];
+short CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
+short CTimeCycle::m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS];
+float CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS];
+float CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS];
+float CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
+float CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS];
+float CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS];
+float CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS];
+float CTimeCycle::m_fBlurAlpha[NUMHOURS][NUMWEATHERS];
+
+float CTimeCycle::m_fCurrentAmbientRed;
+float CTimeCycle::m_fCurrentAmbientGreen;
+float CTimeCycle::m_fCurrentAmbientBlue;
+float CTimeCycle::m_fCurrentDirectionalRed;
+float CTimeCycle::m_fCurrentDirectionalGreen;
+float CTimeCycle::m_fCurrentDirectionalBlue;
+int CTimeCycle::m_nCurrentSkyTopRed;
+int CTimeCycle::m_nCurrentSkyTopGreen;
+int CTimeCycle::m_nCurrentSkyTopBlue;
+int CTimeCycle::m_nCurrentSkyBottomRed;
+int CTimeCycle::m_nCurrentSkyBottomGreen;
+int CTimeCycle::m_nCurrentSkyBottomBlue;
+int CTimeCycle::m_nCurrentSunCoreRed;
+int CTimeCycle::m_nCurrentSunCoreGreen;
+int CTimeCycle::m_nCurrentSunCoreBlue;
+int CTimeCycle::m_nCurrentSunCoronaRed;
+int CTimeCycle::m_nCurrentSunCoronaGreen;
+int CTimeCycle::m_nCurrentSunCoronaBlue;
+float CTimeCycle::m_fCurrentSunSize;
+float CTimeCycle::m_fCurrentSpriteSize;
+float CTimeCycle::m_fCurrentSpriteBrightness;
+int CTimeCycle::m_nCurrentShadowStrength;
+int CTimeCycle::m_nCurrentLightShadowStrength;
+int CTimeCycle::m_nCurrentTreeShadowStrength;
+float CTimeCycle::m_fCurrentFogStart;
+float CTimeCycle::m_fCurrentFarClip;
+float CTimeCycle::m_fCurrentLightsOnGroundBrightness;
+int CTimeCycle::m_nCurrentLowCloudsRed;
+int CTimeCycle::m_nCurrentLowCloudsGreen;
+int CTimeCycle::m_nCurrentLowCloudsBlue;
+int CTimeCycle::m_nCurrentFluffyCloudsTopRed;
+int CTimeCycle::m_nCurrentFluffyCloudsTopGreen;
+int CTimeCycle::m_nCurrentFluffyCloudsTopBlue;
+int CTimeCycle::m_nCurrentFluffyCloudsBottomRed;
+int CTimeCycle::m_nCurrentFluffyCloudsBottomGreen;
+int CTimeCycle::m_nCurrentFluffyCloudsBottomBlue;
+float CTimeCycle::m_fCurrentBlurRed;
+float CTimeCycle::m_fCurrentBlurGreen;
+float CTimeCycle::m_fCurrentBlurBlue;
+float CTimeCycle::m_fCurrentBlurAlpha;
+int CTimeCycle::m_nCurrentFogColourRed;
+int CTimeCycle::m_nCurrentFogColourGreen;
+int CTimeCycle::m_nCurrentFogColourBlue;
+
+int CTimeCycle::m_FogReduction;
+
+int CTimeCycle::m_CurrentStoredValue;
+CVector CTimeCycle::m_VectorToSun[16];
+float CTimeCycle::m_fShadowFrontX[16];
+float CTimeCycle::m_fShadowFrontY[16];
+float CTimeCycle::m_fShadowSideX[16];
+float CTimeCycle::m_fShadowSideY[16];
+float CTimeCycle::m_fShadowDisplacementX[16];
+float CTimeCycle::m_fShadowDisplacementY[16];
void
@@ -315,8 +315,3 @@ CTimeCycle::Update(void)
else
m_FogReduction = max(m_FogReduction-1, 0);
}
-
-STARTPATCHES
- InjectHook(0x4ABAE0, CTimeCycle::Initialise, PATCH_JUMP);
- InjectHook(0x4ABF40, CTimeCycle::Update, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/render/Timecycle.h b/src/render/Timecycle.h
index ed4a026b..28a0b7dd 100644
--- a/src/render/Timecycle.h
+++ b/src/render/Timecycle.h
@@ -2,102 +2,102 @@
class CTimeCycle
{
- static int (*m_nAmbientRed)[NUMWEATHERS];
- static int (*m_nAmbientGreen)[NUMWEATHERS];
- static int (*m_nAmbientBlue)[NUMWEATHERS];
- static int (*m_nDirectionalRed)[NUMWEATHERS];
- static int (*m_nDirectionalGreen)[NUMWEATHERS];
- static int (*m_nDirectionalBlue)[NUMWEATHERS];
- static int (*m_nSkyTopRed)[NUMWEATHERS];
- static int (*m_nSkyTopGreen)[NUMWEATHERS];
- static int (*m_nSkyTopBlue)[NUMWEATHERS];
- static int (*m_nSkyBottomRed)[NUMWEATHERS];
- static int (*m_nSkyBottomGreen)[NUMWEATHERS];
- static int (*m_nSkyBottomBlue)[NUMWEATHERS];
- static int (*m_nSunCoreRed)[NUMWEATHERS];
- static int (*m_nSunCoreGreen)[NUMWEATHERS];
- static int (*m_nSunCoreBlue)[NUMWEATHERS];
- static int (*m_nSunCoronaRed)[NUMWEATHERS];
- static int (*m_nSunCoronaGreen)[NUMWEATHERS];
- static int (*m_nSunCoronaBlue)[NUMWEATHERS];
- static float (*m_fSunSize)[NUMWEATHERS];
- static float (*m_fSpriteSize)[NUMWEATHERS];
- static float (*m_fSpriteBrightness)[NUMWEATHERS];
- static short (*m_nShadowStrength)[NUMWEATHERS];
- static short (*m_nLightShadowStrength)[NUMWEATHERS];
- static short (*m_nTreeShadowStrength)[NUMWEATHERS];
- static float (*m_fFogStart)[NUMWEATHERS];
- static float (*m_fFarClip)[NUMWEATHERS];
- static float (*m_fLightsOnGroundBrightness)[NUMWEATHERS];
- static int (*m_nLowCloudsRed)[NUMWEATHERS];
- static int (*m_nLowCloudsGreen)[NUMWEATHERS];
- static int (*m_nLowCloudsBlue)[NUMWEATHERS];
- static int (*m_nFluffyCloudsTopRed)[NUMWEATHERS];
- static int (*m_nFluffyCloudsTopGreen)[NUMWEATHERS];
- static int (*m_nFluffyCloudsTopBlue)[NUMWEATHERS];
- static int (*m_nFluffyCloudsBottomRed)[NUMWEATHERS];
- static int (*m_nFluffyCloudsBottomGreen)[NUMWEATHERS];
- static int (*m_nFluffyCloudsBottomBlue)[NUMWEATHERS];
- static float (*m_fBlurRed)[NUMWEATHERS];
- static float (*m_fBlurGreen)[NUMWEATHERS];
- static float (*m_fBlurBlue)[NUMWEATHERS];
- static float (*m_fBlurAlpha)[NUMWEATHERS];
+ static int m_nAmbientRed[NUMHOURS][NUMWEATHERS];
+ static int m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
+ static int m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
+ static int m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
+ static int m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
+ static int m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
+ static int m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
+ static int m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
+ static int m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
+ static int m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
+ static int m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
+ static int m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
+ static int m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
+ static int m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
+ static int m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
+ static int m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
+ static int m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
+ static int m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
+ static float m_fSunSize[NUMHOURS][NUMWEATHERS];
+ static float m_fSpriteSize[NUMHOURS][NUMWEATHERS];
+ static float m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
+ static short m_nShadowStrength[NUMHOURS][NUMWEATHERS];
+ static short m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
+ static short m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS];
+ static float m_fFogStart[NUMHOURS][NUMWEATHERS];
+ static float m_fFarClip[NUMHOURS][NUMWEATHERS];
+ static float m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
+ static int m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
+ static int m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
+ static int m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
+ static int m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
+ static int m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
+ static int m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
+ static int m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
+ static int m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
+ static int m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
+ static float m_fBlurRed[NUMHOURS][NUMWEATHERS];
+ static float m_fBlurGreen[NUMHOURS][NUMWEATHERS];
+ static float m_fBlurBlue[NUMHOURS][NUMWEATHERS];
+ static float m_fBlurAlpha[NUMHOURS][NUMWEATHERS];
- static float &m_fCurrentAmbientRed;
- static float &m_fCurrentAmbientGreen;
- static float &m_fCurrentAmbientBlue;
- static float &m_fCurrentDirectionalRed;
- static float &m_fCurrentDirectionalGreen;
- static float &m_fCurrentDirectionalBlue;
- static int &m_nCurrentSkyTopRed;
- static int &m_nCurrentSkyTopGreen;
- static int &m_nCurrentSkyTopBlue;
- static int &m_nCurrentSkyBottomRed;
- static int &m_nCurrentSkyBottomGreen;
- static int &m_nCurrentSkyBottomBlue;
- static int &m_nCurrentSunCoreRed;
- static int &m_nCurrentSunCoreGreen;
- static int &m_nCurrentSunCoreBlue;
- static int &m_nCurrentSunCoronaRed;
- static int &m_nCurrentSunCoronaGreen;
- static int &m_nCurrentSunCoronaBlue;
- static float &m_fCurrentSunSize;
- static float &m_fCurrentSpriteSize;
- static float &m_fCurrentSpriteBrightness;
- static int &m_nCurrentShadowStrength;
- static int &m_nCurrentLightShadowStrength;
- static int &m_nCurrentTreeShadowStrength;
- static float &m_fCurrentFogStart;
- static float &m_fCurrentFarClip;
- static float &m_fCurrentLightsOnGroundBrightness;
- static int &m_nCurrentLowCloudsRed;
- static int &m_nCurrentLowCloudsGreen;
- static int &m_nCurrentLowCloudsBlue;
- static int &m_nCurrentFluffyCloudsTopRed;
- static int &m_nCurrentFluffyCloudsTopGreen;
- static int &m_nCurrentFluffyCloudsTopBlue;
- static int &m_nCurrentFluffyCloudsBottomRed;
- static int &m_nCurrentFluffyCloudsBottomGreen;
- static int &m_nCurrentFluffyCloudsBottomBlue;
- static float &m_fCurrentBlurRed;
- static float &m_fCurrentBlurGreen;
- static float &m_fCurrentBlurBlue;
- static float &m_fCurrentBlurAlpha;
- static int &m_nCurrentFogColourRed;
- static int &m_nCurrentFogColourGreen;
- static int &m_nCurrentFogColourBlue;
+ static float m_fCurrentAmbientRed;
+ static float m_fCurrentAmbientGreen;
+ static float m_fCurrentAmbientBlue;
+ static float m_fCurrentDirectionalRed;
+ static float m_fCurrentDirectionalGreen;
+ static float m_fCurrentDirectionalBlue;
+ static int m_nCurrentSkyTopRed;
+ static int m_nCurrentSkyTopGreen;
+ static int m_nCurrentSkyTopBlue;
+ static int m_nCurrentSkyBottomRed;
+ static int m_nCurrentSkyBottomGreen;
+ static int m_nCurrentSkyBottomBlue;
+ static int m_nCurrentSunCoreRed;
+ static int m_nCurrentSunCoreGreen;
+ static int m_nCurrentSunCoreBlue;
+ static int m_nCurrentSunCoronaRed;
+ static int m_nCurrentSunCoronaGreen;
+ static int m_nCurrentSunCoronaBlue;
+ static float m_fCurrentSunSize;
+ static float m_fCurrentSpriteSize;
+ static float m_fCurrentSpriteBrightness;
+ static int m_nCurrentShadowStrength;
+ static int m_nCurrentLightShadowStrength;
+ static int m_nCurrentTreeShadowStrength;
+ static float m_fCurrentFogStart;
+ static float m_fCurrentFarClip;
+ static float m_fCurrentLightsOnGroundBrightness;
+ static int m_nCurrentLowCloudsRed;
+ static int m_nCurrentLowCloudsGreen;
+ static int m_nCurrentLowCloudsBlue;
+ static int m_nCurrentFluffyCloudsTopRed;
+ static int m_nCurrentFluffyCloudsTopGreen;
+ static int m_nCurrentFluffyCloudsTopBlue;
+ static int m_nCurrentFluffyCloudsBottomRed;
+ static int m_nCurrentFluffyCloudsBottomGreen;
+ static int m_nCurrentFluffyCloudsBottomBlue;
+ static float m_fCurrentBlurRed;
+ static float m_fCurrentBlurGreen;
+ static float m_fCurrentBlurBlue;
+ static float m_fCurrentBlurAlpha;
+ static int m_nCurrentFogColourRed;
+ static int m_nCurrentFogColourGreen;
+ static int m_nCurrentFogColourBlue;
- static int &m_FogReduction;
+ static int m_FogReduction;
public:
- static int &m_CurrentStoredValue;
- static CVector *m_VectorToSun; // [16]
- static float *m_fShadowFrontX; // [16]
- static float *m_fShadowFrontY; // [16]
- static float *m_fShadowSideX; // [16]
- static float *m_fShadowSideY; // [16]
- static float *m_fShadowDisplacementX; // [16]
- static float *m_fShadowDisplacementY; // [16]
+ static int m_CurrentStoredValue;
+ static CVector m_VectorToSun[16];
+ static float m_fShadowFrontX[16];
+ static float m_fShadowFrontY[16];
+ static float m_fShadowSideX[16];
+ static float m_fShadowSideY[16];
+ static float m_fShadowDisplacementX[16];
+ static float m_fShadowDisplacementY[16];
static float GetAmbientRed(void) { return m_fCurrentAmbientRed; }
static float GetAmbientGreen(void) { return m_fCurrentAmbientGreen; }
diff --git a/src/render/WaterCannon.cpp b/src/render/WaterCannon.cpp
index e848fb43..1a9b983f 100644
--- a/src/render/WaterCannon.cpp
+++ b/src/render/WaterCannon.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "WaterCannon.h"
#include "Vector.h"
#include "General.h"
@@ -304,17 +304,3 @@ void CWaterCannons::Render(void)
aCannons[i].Render();
}
}
-
-STARTPATCHES
- InjectHook(0x521A30, &CWaterCannon::Init, PATCH_JUMP);
- InjectHook(0x521B80, &CWaterCannon::Update_OncePerFrame, PATCH_JUMP);
- InjectHook(0x521CC0, &CWaterCannon::Update_NewInput, PATCH_JUMP);
- InjectHook(0x521D30, &CWaterCannon::Render, PATCH_JUMP);
- InjectHook(0x5220B0, &CWaterCannon::PushPeds, PATCH_JUMP);
- InjectHook(0x522440, CWaterCannons::Init, PATCH_JUMP);
- InjectHook(0x522470, CWaterCannons::UpdateOne, PATCH_JUMP);
- InjectHook(0x522510, CWaterCannons::Update, PATCH_JUMP);
- InjectHook(0x522550, CWaterCannons::Render, PATCH_JUMP);
- //InjectHook(0x522B40, `global constructor keyed to'watercannon.cpp, PATCH_JUMP);
- //InjectHook(0x522B60, CWaterCannon::CWaterCannon, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index a1c2af93..ad0b3ec4 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -21,7 +21,7 @@
#include "RenderBuffer.h"
#include <rpworld.h>
#include "WaterLevel.h"
-#include "patcher.h"
+
float TEXTURE_ADDU;
float TEXTURE_ADDV;
@@ -39,8 +39,8 @@ int16 CWaterLevel::nGeomUsed;
//RwTexture *gpWaterTex;
//RwRaster *gpWaterRaster;
-RwTexture *&gpWaterTex = *(RwTexture **)0x64D070;
-RwRaster *&gpWaterRaster = *(RwRaster **)0x8F5FD4;
+RwTexture *gpWaterTex;
+RwRaster *gpWaterRaster;
const float fAdd1 = 180.0f;
@@ -1234,22 +1234,3 @@ CWaterLevel::FreeBoatWakeArray()
nGeomUsed = 0;
}
-
-STARTPATCHES
- InjectHook(0x554EA0, &CWaterLevel::Initialise, PATCH_JUMP);
- InjectHook(0x554FE0, &CWaterLevel::Shutdown, PATCH_JUMP);
- InjectHook(0x555010, &CWaterLevel::CreateWavyAtomic, PATCH_JUMP);
- InjectHook(0x5552A0, &CWaterLevel::DestroyWavyAtomic, PATCH_JUMP);
- InjectHook(0x5552C0, (bool (*)(float,float,float,float*,bool))&CWaterLevel::GetWaterLevel, PATCH_JUMP);
- InjectHook(0x555440, &CWaterLevel::GetWaterLevelNoWaves, PATCH_JUMP);
- InjectHook(0x5554E0, &CWaterLevel::RenderWater, PATCH_JUMP);
- InjectHook(0x556C30, &CWaterLevel::RenderOneFlatSmallWaterPoly, PATCH_JUMP);
- InjectHook(0x556E80, &CWaterLevel::RenderOneFlatLargeWaterPoly, PATCH_JUMP);
- InjectHook(0x5570D0, &CWaterLevel::RenderOneFlatHugeWaterPoly, PATCH_JUMP);
- InjectHook(0x557320, &CWaterLevel::RenderOneFlatExtraHugeWaterPoly, PATCH_JUMP);
- InjectHook(0x557570, &CWaterLevel::RenderOneWavySector, PATCH_JUMP);
- InjectHook(0x557C30, &CWaterLevel::CalcDistanceToWater, PATCH_JUMP);
- InjectHook(0x557EA0, &CWaterLevel::RenderAndEmptyRenderBuffer, PATCH_JUMP);
- InjectHook(0x557F00, &CWaterLevel::AllocateBoatWakeArray, PATCH_JUMP);
- InjectHook(0x5581C0, &CWaterLevel::FreeBoatWakeArray, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/render/WaterLevel.h b/src/render/WaterLevel.h
index 827e83d2..a471bc52 100644
--- a/src/render/WaterLevel.h
+++ b/src/render/WaterLevel.h
@@ -64,7 +64,7 @@
#define MAX_BOAT_WAKES 8
-extern RwRaster*& gpWaterRaster;
+extern RwRaster* gpWaterRaster;
class CWaterLevel
{
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp
index 7aa2778f..8bc544c6 100644
--- a/src/render/Weather.cpp
+++ b/src/render/Weather.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Weather.h"
#include "Camera.h"
@@ -18,35 +18,35 @@
#include "World.h"
#include "ZoneCull.h"
-int32 &CWeather::SoundHandle = *(int32*)0x5FFBC4;
-
-int32 &CWeather::WeatherTypeInList = *(int32*)0x8F626C;
-int16 &CWeather::OldWeatherType = *(int16*)0x95CCEC;
-int16 &CWeather::NewWeatherType = *(int16*)0x95CC70;
-int16 &CWeather::ForcedWeatherType = *(int16*)0x95CC80;
-
-bool &CWeather::LightningFlash = *(bool*)0x95CDA3;
-bool &CWeather::LightningBurst = *(bool*)0x95CDAC;
-uint32 &CWeather::LightningStart = *(uint32*)0x8F5F84;
-uint32 &CWeather::LightningFlashLastChange = *(uint32*)0x8E2C0C;
-uint32 &CWeather::WhenToPlayLightningSound = *(uint32*)0x8F57E4;
-uint32 &CWeather::LightningDuration = *(uint32*)0x940578;
-
-float &CWeather::Foggyness = *(float*)0x885AF4;
-float &CWeather::CloudCoverage = *(float*)0x8E2818;
-float &CWeather::Wind = *(float*)0x8E2BF8;
-float &CWeather::Rain = *(float*)0x8E2BFC;
-float &CWeather::InterpolationValue = *(float*)0x8F2520;
-float &CWeather::WetRoads = *(float*)0x8F5FF8;
-float &CWeather::Rainbow = *(float*)0x940598;
-
-bool &CWeather::bScriptsForceRain = *(bool*)0x95CD7D;
-bool &CWeather::Stored_StateStored = *(bool*)0x95CDC1;
-
-float &CWeather::Stored_InterpolationValue = *(float*)0x942F54;
-int16 &CWeather::Stored_OldWeatherType = *(int16*)0x95CC68;
-int16 &CWeather::Stored_NewWeatherType = *(int16*)0x95CCAE;
-float &CWeather::Stored_Rain = *(float*)0x885B4C;
+int32 CWeather::SoundHandle = -1;
+
+int32 CWeather::WeatherTypeInList;
+int16 CWeather::OldWeatherType;
+int16 CWeather::NewWeatherType;
+int16 CWeather::ForcedWeatherType;
+
+bool CWeather::LightningFlash;
+bool CWeather::LightningBurst;
+uint32 CWeather::LightningStart;
+uint32 CWeather::LightningFlashLastChange;
+uint32 CWeather::WhenToPlayLightningSound;
+uint32 CWeather::LightningDuration;
+
+float CWeather::Foggyness;
+float CWeather::CloudCoverage;
+float CWeather::Wind;
+float CWeather::Rain;
+float CWeather::InterpolationValue;
+float CWeather::WetRoads;
+float CWeather::Rainbow;
+
+bool CWeather::bScriptsForceRain;
+bool CWeather::Stored_StateStored;
+
+float CWeather::Stored_InterpolationValue;
+int16 CWeather::Stored_OldWeatherType;
+int16 CWeather::Stored_NewWeatherType;
+float CWeather::Stored_Rain;
tRainStreak Streaks[NUM_RAIN_STREAKS];
diff --git a/src/render/Weather.h b/src/render/Weather.h
index 9e4ea378..9c670317 100644
--- a/src/render/Weather.h
+++ b/src/render/Weather.h
@@ -16,34 +16,34 @@ public:
WEATHER_FOGGY = 3,
WEATHER_TOTAL = 4
};
- static int32 &SoundHandle;
+ static int32 SoundHandle;
- static int32 &WeatherTypeInList;
- static int16 &OldWeatherType;
- static int16 &NewWeatherType;
- static int16 &ForcedWeatherType;
+ static int32 WeatherTypeInList;
+ static int16 OldWeatherType;
+ static int16 NewWeatherType;
+ static int16 ForcedWeatherType;
- static bool &LightningFlash;
- static bool &LightningBurst;
- static uint32 &LightningStart;
- static uint32 &LightningFlashLastChange;
- static uint32 &WhenToPlayLightningSound;
- static uint32 &LightningDuration;
+ static bool LightningFlash;
+ static bool LightningBurst;
+ static uint32 LightningStart;
+ static uint32 LightningFlashLastChange;
+ static uint32 WhenToPlayLightningSound;
+ static uint32 LightningDuration;
- static float &Foggyness;
- static float &CloudCoverage;
- static float &Wind;
- static float &Rain;
- static float &InterpolationValue;
- static float &WetRoads;
- static float &Rainbow;
+ static float Foggyness;
+ static float CloudCoverage;
+ static float Wind;
+ static float Rain;
+ static float InterpolationValue;
+ static float WetRoads;
+ static float Rainbow;
- static bool &bScriptsForceRain;
- static bool &Stored_StateStored;
- static float &Stored_InterpolationValue;
- static int16 &Stored_OldWeatherType;
- static int16 &Stored_NewWeatherType;
- static float &Stored_Rain;
+ static bool bScriptsForceRain;
+ static bool Stored_StateStored;
+ static float Stored_InterpolationValue;
+ static int16 Stored_OldWeatherType;
+ static int16 Stored_NewWeatherType;
+ static float Stored_Rain;
static void RenderRainStreaks(void);
static void Update(void);
@@ -68,4 +68,4 @@ struct tRainStreak
uint32 timer;
};
-extern RwTexture* (&gpRainDropTex)[4]; \ No newline at end of file
+extern RwTexture* gpRainDropTex[4]; \ No newline at end of file
diff --git a/src/rw/ClumpRead.cpp b/src/rw/ClumpRead.cpp
index 0bf62f32..5f50f52d 100644
--- a/src/rw/ClumpRead.cpp
+++ b/src/rw/ClumpRead.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
struct rpGeometryList
{
@@ -222,9 +222,3 @@ RpClumpGtaCancelStream(void)
rwFrameListDeinitialize(&gFrameList);
gFrameList.numFrames = 0;
}
-
-STARTPATCHES
- InjectHook(0x526060, RpClumpGtaStreamRead1, PATCH_JUMP);
- InjectHook(0x526180, RpClumpGtaStreamRead2, PATCH_JUMP);
- InjectHook(0x5262D0, RpClumpGtaCancelStream, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/rw/Lights.cpp b/src/rw/Lights.cpp
index 112c8982..9c5d4f22 100644
--- a/src/rw/Lights.cpp
+++ b/src/rw/Lights.cpp
@@ -1,7 +1,7 @@
#include "common.h"
#include <rwcore.h>
#include <rpworld.h>
-#include "patcher.h"
+
#include "Lights.h"
#include "Timecycle.h"
#include "Coronas.h"
@@ -9,18 +9,18 @@
#include "ZoneCull.h"
#include "Frontend.h"
-RpLight *pAmbient;// = *(RpLight**)0x885B6C;
-RpLight *pDirect;// = *(RpLight**)0x880F7C;
-RpLight *pExtraDirectionals[] = { nil, nil, nil, nil };// = (RpLight**)0x60009C;
-int LightStrengths[4];// = (int*)0x87BEF0;
-int NumExtraDirLightsInWorld;// = *(int*)0x64C608;
+RpLight *pAmbient;
+RpLight *pDirect;
+RpLight *pExtraDirectionals[4] = { nil };
+int LightStrengths[4];
+int NumExtraDirLightsInWorld;
-RwRGBAReal AmbientLightColourForFrame;// = *(RwRGBAReal*)0x6F46F8;
-RwRGBAReal AmbientLightColourForFrame_PedsCarsAndObjects;// = *(RwRGBAReal*)0x6F1D10;
-RwRGBAReal DirectionalLightColourForFrame;// = *(RwRGBAReal*)0x87C6B8;
+RwRGBAReal AmbientLightColourForFrame;
+RwRGBAReal AmbientLightColourForFrame_PedsCarsAndObjects;
+RwRGBAReal DirectionalLightColourForFrame;
-RwRGBAReal AmbientLightColour;// = *(RwRGBAReal*)0x86B0F8;
-RwRGBAReal DirectionalLightColour;// = *(RwRGBAReal*)0x72E308;
+RwRGBAReal AmbientLightColour;
+RwRGBAReal DirectionalLightColour;
void
SetLightsWithTimeOfDayColour(RpWorld *)
@@ -312,22 +312,3 @@ SetAmbientColours(RwRGBAReal *color)
{
RpLightSetColor(pAmbient, color);
}
-
-
-STARTPATCHES
- InjectHook(0x526510, SetLightsWithTimeOfDayColour, PATCH_JUMP);
- InjectHook(0x5269A0, LightsCreate, PATCH_JUMP);
- InjectHook(0x526B40, LightsDestroy, PATCH_JUMP);
- InjectHook(0x526C10, WorldReplaceNormalLightsWithScorched, PATCH_JUMP);
- InjectHook(0x526C50, WorldReplaceScorchedLightsWithNormal, PATCH_JUMP);
- InjectHook(0x526C70, AddAnExtraDirectionalLight, PATCH_JUMP);
- InjectHook(0x526DB0, RemoveExtraDirectionalLights, PATCH_JUMP);
- InjectHook(0x526DE0, SetAmbientAndDirectionalColours, PATCH_JUMP);
- InjectHook(0x526E60, SetBrightMarkerColours, PATCH_JUMP);
- InjectHook(0x526F10, ReSetAmbientAndDirectionalColours, PATCH_JUMP);
- InjectHook(0x526F40, DeActivateDirectional, PATCH_JUMP);
- InjectHook(0x526F50, ActivateDirectional, PATCH_JUMP);
- InjectHook(0x526F60, (void (*)(void))SetAmbientColours, PATCH_JUMP);
- InjectHook(0x526F80, SetAmbientColoursForPedsCarsAndObjects, PATCH_JUMP);
- InjectHook(0x526FA0, (void (*)(RwRGBAReal*))SetAmbientColours, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/rw/NodeName.cpp b/src/rw/NodeName.cpp
index 7422a323..d62884f7 100644
--- a/src/rw/NodeName.cpp
+++ b/src/rw/NodeName.cpp
@@ -1,8 +1,8 @@
#include "common.h"
-#include "patcher.h"
+
#include "NodeName.h"
-static int32 gPluginOffset;// = *(int32*)0x64C610;
+static int32 gPluginOffset;
enum
{
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp
index cf1a6f2b..e5c4ceae 100644
--- a/src/rw/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
@@ -1,6 +1,6 @@
#define WITHD3D
#include "common.h"
-#include "patcher.h"
+
#include "Timecycle.h"
#include "skeleton.h"
#if defined(RWLIBS) && !defined(FINAL)
@@ -389,13 +389,7 @@ CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer)
return (nil);
}
+#ifdef USE_TEXTURE_POOL
WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); }
WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); }
-
-STARTPATCHES
- //InjectHook(0x526450, GetFirstObjectCallback, PATCH_JUMP);
- InjectHook(0x526460, GetFirstObject, PATCH_JUMP);
- InjectHook(0x527170, CameraSize, PATCH_JUMP);
- InjectHook(0x527340, CameraDestroy, PATCH_JUMP);
- InjectHook(0x5273B0, CameraCreate, PATCH_JUMP);
-ENDPATCHES
+#endif
diff --git a/src/rw/RwMatFX.cpp b/src/rw/RwMatFX.cpp
index c4fe0b0b..1e64c560 100644
--- a/src/rw/RwMatFX.cpp
+++ b/src/rw/RwMatFX.cpp
@@ -2,7 +2,9 @@
#define WITHD3D
#include "common.h"
+#ifdef RWLIBS
#include "patcher.h"
+#endif
struct MatFXNothing { int pad[5]; int effect; };
@@ -216,14 +218,11 @@ _rpMatFXD3D8AtomicMatFXEnvRender_ps2(RxD3D8InstanceData *inst, int flags, int se
RwD3D8SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
}
-
-STARTPATCHES
#ifdef RWLIBS
+STARTPATCHES
InjectHook((uintptr)&_rpMatFXD3D8AtomicMatFXEnvRender, _rpMatFXD3D8AtomicMatFXEnvRender_ps2, PATCH_JUMP);
-#else
- InjectHook(0x5CF6C0, _rpMatFXD3D8AtomicMatFXEnvRender_ps2, PATCH_JUMP);
-#endif
ENDPATCHES
+#endif
#endif
diff --git a/src/rw/TexRead.cpp b/src/rw/TexRead.cpp
index 1ac5a75e..258d520d 100644
--- a/src/rw/TexRead.cpp
+++ b/src/rw/TexRead.cpp
@@ -6,7 +6,7 @@
#define WITHWINDOWS
#include "common.h"
#include "win.h"
-#include "patcher.h"
+
#include "Timer.h"
#ifdef GTA_PC
#include "FileMgr.h"
@@ -22,8 +22,8 @@
#include "RwHelper.h"
#endif //GTA_PC
-float texLoadTime;// = *(float*)0x8F1B50;
-int32 texNumLoaded;// = *(int32*)0x8F252C;
+float texLoadTime;
+int32 texNumLoaded;
#ifdef LIBRW
#define READNATIVE(stream, tex, size) rwNativeTextureHackRead(stream, tex, size)
@@ -349,17 +349,3 @@ CreateTxdImageForVideoCard()
return true;
}
#endif // GTA_PC
-
-STARTPATCHES
- InjectHook(0x592380, RwTextureGtaStreamRead, PATCH_JUMP);
- InjectHook(0x5924A0, RwTexDictionaryGtaStreamRead, PATCH_JUMP);
- InjectHook(0x592550, RwTexDictionaryGtaStreamRead1, PATCH_JUMP);
- InjectHook(0x592650, RwTexDictionaryGtaStreamRead2, PATCH_JUMP);
-
- InjectHook(0x5926C0, ReadVideoCardCapsFile, PATCH_JUMP);
- InjectHook(0x592740, CheckVideoCardCaps, PATCH_JUMP);
- InjectHook(0x5927D0, WriteVideoCardCapsFile, PATCH_JUMP);
- InjectHook(0x592880, ConvertingTexturesScreen, PATCH_JUMP);
- InjectHook(0x592BF0, DealWithTxdWriteError, PATCH_JUMP);
- InjectHook(0x592C70, CreateTxdImageForVideoCard, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/rw/TxdStore.cpp b/src/rw/TxdStore.cpp
index a32755a4..51d018f6 100644
--- a/src/rw/TxdStore.cpp
+++ b/src/rw/TxdStore.cpp
@@ -1,13 +1,13 @@
#include "common.h"
-#include "patcher.h"
+
#include "templates.h"
#include "General.h"
#include "Streaming.h"
#include "RwHelper.h"
#include "TxdStore.h"
-CPool<TxdDef,TxdDef> *CTxdStore::ms_pTxdPool;// = *(CPool<TxdDef,TxdDef>**)0x8F5FB8;
-RwTexDictionary *CTxdStore::ms_pStoredTxd;// = *(RwTexDictionary**)0x9405BC;
+CPool<TxdDef,TxdDef> *CTxdStore::ms_pTxdPool;
+RwTexDictionary *CTxdStore::ms_pStoredTxd;
void
CTxdStore::Initialise(void)
@@ -185,25 +185,3 @@ CTxdStore::RemoveTxd(int slot)
RwTexDictionaryDestroy(def->texDict);
def->texDict = nil;
}
-
-STARTPATCHES
- InjectHook(0x527440, CTxdStore::Initialise, PATCH_JUMP);
- InjectHook(0x527470, CTxdStore::Shutdown, PATCH_JUMP);
- InjectHook(0x527490, CTxdStore::GameShutdown, PATCH_JUMP);
- InjectHook(0x5274E0, CTxdStore::AddTxdSlot, PATCH_JUMP);
- InjectHook(0x5275D0, CTxdStore::FindTxdSlot, PATCH_JUMP);
- InjectHook(0x527590, CTxdStore::GetTxdName, PATCH_JUMP);
- InjectHook(0x527900, CTxdStore::PushCurrentTxd, PATCH_JUMP);
- InjectHook(0x527910, CTxdStore::PopCurrentTxd, PATCH_JUMP);
- InjectHook(0x5278C0, CTxdStore::SetCurrentTxd, PATCH_JUMP);
- InjectHook(0x527830, CTxdStore::Create, PATCH_JUMP);
- InjectHook(0x527A00, CTxdStore::GetNumRefs, PATCH_JUMP);
- InjectHook(0x527930, CTxdStore::AddRef, PATCH_JUMP);
- InjectHook(0x527970, CTxdStore::RemoveRef, PATCH_JUMP);
- InjectHook(0x5279C0, CTxdStore::RemoveRefWithoutDelete, PATCH_JUMP);
- InjectHook(0x527700, (bool (*)(int, RwStream*))CTxdStore::LoadTxd, PATCH_JUMP);
- InjectHook(0x5276B0, (bool (*)(int, const char*))CTxdStore::LoadTxd, PATCH_JUMP);
- InjectHook(0x527770, CTxdStore::StartLoadTxd, PATCH_JUMP);
- InjectHook(0x5277E0, CTxdStore::FinishLoadTxd, PATCH_JUMP);
- InjectHook(0x527870, CTxdStore::RemoveTxd, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp
index 5438ed0f..89bd13a6 100644
--- a/src/rw/VisibilityPlugins.cpp
+++ b/src/rw/VisibilityPlugins.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "templates.h"
#include "Entity.h"
#include "ModelInfo.h"
@@ -11,24 +11,24 @@
#define FADE_DISTANCE 20.0f
-CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList;// = *(CLinkList<CVisibilityPlugins::AlphaObjectInfo>*)0x8F42E4;
-CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList;// = *(CLinkList<CVisibilityPlugins::AlphaObjectInfo>*)0x943084;
-
-int32 CVisibilityPlugins::ms_atomicPluginOffset = -1;// = *(int32*)0x600124;
-int32 CVisibilityPlugins::ms_framePluginOffset = -1;// = *(int32*)0x600128;
-int32 CVisibilityPlugins::ms_clumpPluginOffset = -1;// = *(int32*)0x60012C;
-
-RwCamera *CVisibilityPlugins::ms_pCamera;// = *(RwCamera**)0x8F2514;
-RwV3d *CVisibilityPlugins::ms_pCameraPosn;// = *(RwV3d**)0x8F6270;
-float CVisibilityPlugins::ms_cullCompsDist;// = *(float*)0x8F2BC4;
-float CVisibilityPlugins::ms_vehicleLod0Dist;// = *(float*)0x885B28;
-float CVisibilityPlugins::ms_vehicleLod1Dist;// = *(float*)0x885B30;
-float CVisibilityPlugins::ms_vehicleFadeDist;// = *(float*)0x8E28B4;
-float CVisibilityPlugins::ms_bigVehicleLod0Dist;// = *(float*)0x8E2A84;
-float CVisibilityPlugins::ms_bigVehicleLod1Dist;// = *(float*)0x8E2A8C;
-float CVisibilityPlugins::ms_pedLod0Dist;// = *(float*)0x8F2BD4;
-float CVisibilityPlugins::ms_pedLod1Dist;// = *(float*)0x8F2BD8;
-float CVisibilityPlugins::ms_pedFadeDist;// = *(float*)0x8E2C34;
+CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList;
+CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList;
+
+int32 CVisibilityPlugins::ms_atomicPluginOffset = -1;
+int32 CVisibilityPlugins::ms_framePluginOffset = -1;
+int32 CVisibilityPlugins::ms_clumpPluginOffset = -1;
+
+RwCamera *CVisibilityPlugins::ms_pCamera;
+RwV3d *CVisibilityPlugins::ms_pCameraPosn;
+float CVisibilityPlugins::ms_cullCompsDist;
+float CVisibilityPlugins::ms_vehicleLod0Dist;
+float CVisibilityPlugins::ms_vehicleLod1Dist;
+float CVisibilityPlugins::ms_vehicleFadeDist;
+float CVisibilityPlugins::ms_bigVehicleLod0Dist;
+float CVisibilityPlugins::ms_bigVehicleLod1Dist;
+float CVisibilityPlugins::ms_pedLod0Dist;
+float CVisibilityPlugins::ms_pedLod1Dist;
+float CVisibilityPlugins::ms_pedFadeDist;
void
CVisibilityPlugins::Initialise(void)
@@ -838,59 +838,3 @@ CVisibilityPlugins::GetClumpAlpha(RpClump *clump)
{
return CLUMPEXT(clump)->alpha;
}
-
-
-STARTPATCHES
- InjectHook(0x527E50, CVisibilityPlugins::Initialise, PATCH_JUMP);
- InjectHook(0x527EA0, CVisibilityPlugins::Shutdown, PATCH_JUMP);
- InjectHook(0x528F90, CVisibilityPlugins::InitAlphaEntityList, PATCH_JUMP);
- InjectHook(0x528FF0, CVisibilityPlugins::InsertEntityIntoSortedList, PATCH_JUMP);
- InjectHook(0x528F80, CVisibilityPlugins::InitAlphaAtomicList, PATCH_JUMP);
- InjectHook(0x528FA0, CVisibilityPlugins::InsertAtomicIntoSortedList, PATCH_JUMP);
- InjectHook(0x528C50, CVisibilityPlugins::SetRenderWareCamera, PATCH_JUMP);
-
- InjectHook(0x527F60, SetAlphaCB, PATCH_JUMP);
- InjectHook(0x529040, CVisibilityPlugins::RenderAlphaAtomics, PATCH_JUMP);
- InjectHook(0x529070, CVisibilityPlugins::RenderFadingEntities, PATCH_JUMP);
-
- InjectHook(0x527F70, CVisibilityPlugins::RenderWheelAtomicCB, PATCH_JUMP);
- InjectHook(0x528000, CVisibilityPlugins::RenderObjNormalAtomic, PATCH_JUMP);
- InjectHook(0x5280B0, CVisibilityPlugins::RenderAlphaAtomic, PATCH_JUMP);
- InjectHook(0x528100, CVisibilityPlugins::RenderFadingAtomic, PATCH_JUMP);
-
- InjectHook(0x5283E0, CVisibilityPlugins::RenderVehicleHiDetailCB, PATCH_JUMP);
- InjectHook(0x5284B0, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB, PATCH_JUMP);
- InjectHook(0x5288A0, CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle, PATCH_JUMP);
- InjectHook(0x528A10, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle, PATCH_JUMP);
- InjectHook(0x528AD0, CVisibilityPlugins::RenderVehicleHiDetailCB_Boat, PATCH_JUMP);
- InjectHook(0x5287F0, CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle, PATCH_JUMP);
- InjectHook(0x528940, CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle, PATCH_JUMP);
- InjectHook(0x528240, CVisibilityPlugins::RenderVehicleReallyLowDetailCB, PATCH_JUMP);
- InjectHook(0x5287B0, CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle, PATCH_JUMP);
- InjectHook(0x5285D0, CVisibilityPlugins::RenderTrainHiDetailCB, PATCH_JUMP);
- InjectHook(0x5286A0, CVisibilityPlugins::RenderTrainHiDetailAlphaCB, PATCH_JUMP);
-
- InjectHook(0x528BC0, CVisibilityPlugins::RenderPedHiDetailCB, PATCH_JUMP);
- InjectHook(0x528B60, CVisibilityPlugins::RenderPedLowDetailCB, PATCH_JUMP);
-
-
- InjectHook(0x527DC0, CVisibilityPlugins::PluginAttach, PATCH_JUMP);
-
- InjectHook(0x527EC0, CVisibilityPlugins::SetAtomicModelInfo, PATCH_JUMP);
- InjectHook(0x527F00, CVisibilityPlugins::GetAtomicModelInfo, PATCH_JUMP);
- InjectHook(0x527F10, CVisibilityPlugins::SetAtomicFlag, PATCH_JUMP);
- InjectHook(0x527F30, CVisibilityPlugins::ClearAtomicFlag, PATCH_JUMP);
- InjectHook(0x527F50, CVisibilityPlugins::GetAtomicId, PATCH_JUMP);
- InjectHook(0x528C20, CVisibilityPlugins::SetAtomicRenderCallback, PATCH_JUMP);
-
- InjectHook(0x528D60, CVisibilityPlugins::SetFrameHierarchyId, PATCH_JUMP);
- InjectHook(0x528D80, CVisibilityPlugins::GetFrameHierarchyId, PATCH_JUMP);
-
- InjectHook(0x528ED0, CVisibilityPlugins::SetClumpModelInfo, PATCH_JUMP);
- InjectHook(0x528F50, CVisibilityPlugins::SetClumpAlpha, PATCH_JUMP);
- InjectHook(0x528F70, CVisibilityPlugins::GetClumpAlpha, PATCH_JUMP);
-
-
- InjectHook(0x529120, CVisibilityPlugins::GetDistanceSquaredFromCamera, PATCH_JUMP);
- InjectHook(0x5282A0, CVisibilityPlugins::GetDotProductWithCameraVector, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/rw/rw.cpp b/src/rw/rw.cpp
index c525f49f..09cd246e 100644
--- a/src/rw/rw.cpp
+++ b/src/rw/rw.cpp
@@ -1,6 +1,6 @@
#ifndef LIBRW
#include "common.h"
-#include "patcher.h"
+
#include "rwcore.h"
#include "rpworld.h"
#include "rpmatfx.h"
@@ -14,409 +14,6 @@ typedef RwV3d *(*rwVectorsMultFn) (RwV3d * pointsOut,
const RwMatrix * matrix);
#ifndef RWLIBS
-
-WRAPPER void _rwObjectHasFrameSetFrame(void* object, RwFrame* frame) { EAXJMP(0x5BC950); }
-WRAPPER RpAtomic* AtomicDefaultRenderCallBack(RpAtomic* atomic) { EAXJMP(0x59E690); }
-WRAPPER void _rpAtomicResyncInterpolatedSphere(RpAtomic* atomic) { EAXJMP(0x59E6C0); }
-WRAPPER RwSphere const* RpAtomicGetWorldBoundingSphere(RpAtomic* atomic) { EAXJMP(0x59E800); }
-WRAPPER RwInt32 RpClumpGetNumAtomics(RpClump* clump) { EAXJMP(0x59ED50); }
-WRAPPER RpClump* RpClumpRender(RpClump* clump) { EAXJMP(0x59ED80); }
-WRAPPER RpClump* RpClumpForAllAtomics(RpClump* clump, RpAtomicCallBack callback, void* pData) { EAXJMP(0x59EDD0); }
-WRAPPER RpClump* RpClumpForAllCameras(RpClump* clump, RwCameraCallBack callback, void* pData) { EAXJMP(0x59EE10); }
-WRAPPER RpClump* RpClumpForAllLights(RpClump* clump, RpLightCallBack callback, void* pData) { EAXJMP(0x59EE60); }
-WRAPPER RpAtomic* RpAtomicCreate() { EAXJMP(0x59EEB0); }
-WRAPPER RpAtomic* RpAtomicSetGeometry(RpAtomic* atomic, RpGeometry* geometry, RwUInt32 flags) { EAXJMP(0x59EFA0); }
-WRAPPER RwBool RpAtomicDestroy(RpAtomic* atomic) { EAXJMP(0x59F020); }
-WRAPPER RpAtomic* RpAtomicClone(RpAtomic* atomic) { EAXJMP(0x59F0A0); }
-WRAPPER RpClump* RpClumpClone(RpClump* clump) { EAXJMP(0x59F1B0); }
-WRAPPER RpClump* RpClumpCreate() { EAXJMP(0x59F490); }
-WRAPPER RwBool RpClumpDestroy(RpClump* clump) { EAXJMP(0x59F500); }
-WRAPPER RpClump* RpClumpAddAtomic(RpClump* clump, RpAtomic* atomic) { EAXJMP(0x59F680); }
-WRAPPER RpClump* RpClumpRemoveAtomic(RpClump* clump, RpAtomic* atomic) { EAXJMP(0x59F6B0); }
-WRAPPER RpClump* RpClumpRemoveLight(RpClump* clump, RpLight* light) { EAXJMP(0x59F6E0); }
-WRAPPER RpClump* RpClumpStreamRead(RwStream* stream) { EAXJMP(0x59FC50); }
-WRAPPER RwInt32 RpAtomicRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5A0510); }
-WRAPPER RwInt32 RpClumpRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5A0540); }
-WRAPPER RwInt32 RpAtomicRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB) { EAXJMP(0x5A0570); }
-WRAPPER RwInt32 RpAtomicSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB) { EAXJMP(0x5A05A0); }
-WRAPPER RwInt32 RpAtomicSetStreamRightsCallBack(RwUInt32 pluginID, RwPluginDataChunkRightsCallBack rightsCB) { EAXJMP(0x5A05C0); }
-WRAPPER RwInt32 RpAtomicGetPluginOffset(RwUInt32 pluginID) { EAXJMP(0x5A05E0); }
-WRAPPER RpAtomic* RpAtomicSetFrame(RpAtomic* atomic, RwFrame* frame) { EAXJMP(0x5A0600); }
-WRAPPER RwInt32 RwEngineRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor initCB, RwPluginObjectDestructor termCB) { EAXJMP(0x5A0DC0); }
-WRAPPER RwInt32 RwEngineGetPluginOffset(RwUInt32 pluginID) { EAXJMP(0x5A0DF0); }
-WRAPPER RwInt32 RwEngineGetNumSubSystems() { EAXJMP(0x5A0E10); }
-WRAPPER RwSubSystemInfo* RwEngineGetSubSystemInfo(RwSubSystemInfo* subSystemInfo, RwInt32 subSystemIndex) { EAXJMP(0x5A0E40); }
-WRAPPER RwInt32 RwEngineGetCurrentSubSystem() { EAXJMP(0x5A0E70); }
-WRAPPER RwBool RwEngineSetSubSystem(RwInt32 subSystemIndex) { EAXJMP(0x5A0EA0); }
-WRAPPER RwInt32 RwEngineGetNumVideoModes() { EAXJMP(0x5A0ED0); }
-WRAPPER RwVideoMode* RwEngineGetVideoModeInfo(RwVideoMode* modeinfo, RwInt32 modeIndex) { EAXJMP(0x5A0F00); }
-WRAPPER RwInt32 RwEngineGetCurrentVideoMode() { EAXJMP(0x5A0F30); }
-WRAPPER RwBool RwEngineSetVideoMode(RwInt32 modeIndex) { EAXJMP(0x5A0F60); }
-WRAPPER RwBool RwEngineStop() { EAXJMP(0x5A0F90); }
-WRAPPER RwBool RwEngineStart() { EAXJMP(0x5A0FE0); }
-WRAPPER RwBool RwEngineClose() { EAXJMP(0x5A1070); }
-WRAPPER RwBool RwEngineOpen(RwEngineOpenParams* initParams) { EAXJMP(0x5A10E0); }
-WRAPPER RwBool RwEngineTerm() { EAXJMP(0x5A1290); }
-WRAPPER RwBool RwEngineInit(RwMemoryFunctions* memFuncs, RwUInt32 initFlags, RwUInt32 resArenaSize) { EAXJMP(0x5A12D0); }
-WRAPPER void* _rwFrameOpen(void* instance, RwInt32 offset, RwInt32 size) { EAXJMP(0x5A15E0); }
-WRAPPER void* _rwFrameClose(void* instance, RwInt32 offset, RwInt32 size) { EAXJMP(0x5A1650); }
-WRAPPER RwFrame* _rwFrameCloneAndLinkClones(RwFrame* root) { EAXJMP(0x5A1690); }
-WRAPPER RwFrame* _rwFramePurgeClone(RwFrame* root) { EAXJMP(0x5A1880); }
-WRAPPER RwBool RwFrameDirty(RwFrame const* frame) { EAXJMP(0x5A1930); }
-WRAPPER void _rwFrameInit(RwFrame* frame) { EAXJMP(0x5A1950); }
-WRAPPER RwFrame* RwFrameCreate() { EAXJMP(0x5A1A00); }
-WRAPPER RwBool RwFrameDestroy(RwFrame* frame) { EAXJMP(0x5A1A30); }
-WRAPPER RwBool RwFrameDestroyHierarchy(RwFrame* frame) { EAXJMP(0x5A1BF0); }
-WRAPPER RwFrame* RwFrameUpdateObjects(RwFrame* frame) { EAXJMP(0x5A1C60); }
-WRAPPER RwMatrix* RwFrameGetLTM(RwFrame* frame) { EAXJMP(0x5A1CE0); }
-WRAPPER RwFrame* RwFrameAddChild(RwFrame* parent, RwFrame* child) { EAXJMP(0x5A1D00); }
-WRAPPER RwFrame* RwFrameRemoveChild(RwFrame* child) { EAXJMP(0x5A1ED0); }
-WRAPPER RwFrame* RwFrameForAllChildren(RwFrame* frame, RwFrameCallBack callBack, void* data) { EAXJMP(0x5A1FC0); }
-WRAPPER RwFrame* RwFrameTranslate(RwFrame* frame, RwV3d const* v, RwOpCombineType combine) { EAXJMP(0x5A2000); }
-WRAPPER RwFrame* RwFrameScale(RwFrame* frame, RwV3d const* v, RwOpCombineType combine) { EAXJMP(0x5A20A0); }
-WRAPPER RwFrame* RwFrameTransform(RwFrame* frame, RwMatrix const* m, RwOpCombineType combine) { EAXJMP(0x5A2140); }
-WRAPPER RwFrame* RwFrameRotate(RwFrame* frame, RwV3d const* axis, RwReal angle, RwOpCombineType combine) { EAXJMP(0x5A21E0); }
-WRAPPER RwFrame* RwFrameSetIdentity(RwFrame* frame) { EAXJMP(0x5A2280); }
-WRAPPER RwFrame* RwFrameForAllObjects(RwFrame* frame, RwObjectCallBack callBack, void* data) { EAXJMP(0x5A2340); }
-WRAPPER RwInt32 RwFrameRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5A2380); }
-WRAPPER RwBool _rwMatrixSetMultFn(rwMatrixMultFn multMat) { EAXJMP(0x5A23B0); }
-WRAPPER RwReal _rwMatrixDeterminant(RwMatrix const* matrix) { EAXJMP(0x5A2520); }
-WRAPPER RwReal _rwMatrixOrthogonalError(RwMatrix const* matrix) { EAXJMP(0x5A2570); }
-WRAPPER RwReal _rwMatrixNormalError(RwMatrix const* matrix) { EAXJMP(0x5A25D0); }
-WRAPPER RwReal _rwMatrixIdentityError(RwMatrix const* matrix) { EAXJMP(0x5A2660); }
-WRAPPER void* _rwMatrixClose(void* instance, RwInt32 offset, RwInt32 size) { EAXJMP(0x5A2730); }
-WRAPPER void* _rwMatrixOpen(void* instance, RwInt32 offset, RwInt32 size) { EAXJMP(0x5A2770); }
-WRAPPER RwMatrix* RwMatrixOptimize(RwMatrix* matrix, RwMatrixTolerance const* tolerance) { EAXJMP(0x5A2820); }
-WRAPPER RwMatrix* RwMatrixUpdate(RwMatrix* matrix) { EAXJMP(0x5A28E0); }
-WRAPPER RwMatrix* RwMatrixMultiply(RwMatrix* matrixOut, RwMatrix const* MatrixIn1, RwMatrix const* matrixIn2) { EAXJMP(0x5A28F0); }
-WRAPPER RwMatrix* RwMatrixRotateOneMinusCosineSine(RwMatrix* matrix, RwV3d const* unitAxis, RwReal oneMinusCosine, RwReal sine, RwOpCombineType combineOp) { EAXJMP(0x5A2960); }
-WRAPPER RwMatrix* RwMatrixRotate(RwMatrix* matrix, RwV3d const* axis, RwReal angle, RwOpCombineType combineOp) { EAXJMP(0x5A2BF0); }
-WRAPPER RwMatrix* RwMatrixInvert(RwMatrix* matrixOut, RwMatrix const* matrixIn) { EAXJMP(0x5A2C90); }
-WRAPPER RwMatrix* RwMatrixScale(RwMatrix* matrix, RwV3d const* scale, RwOpCombineType combineOp) { EAXJMP(0x5A2EE0); }
-WRAPPER RwMatrix* RwMatrixTranslate(RwMatrix* matrix, RwV3d const* translation, RwOpCombineType combineOp) { EAXJMP(0x5A3070); }
-WRAPPER RwMatrix* RwMatrixTransform(RwMatrix* matrix, RwMatrix const* transform, RwOpCombineType combineOp) { EAXJMP(0x5A31C0); }
-WRAPPER RwBool RwMatrixDestroy(RwMatrix* mpMat) { EAXJMP(0x5A3300); }
-WRAPPER RwMatrix* RwMatrixCreate() { EAXJMP(0x5A3330); }
-WRAPPER RwBool _rwVectorSetMultFn(rwVectorMultFn multPoint, rwVectorsMultFn multPoints, rwVectorMultFn multVector, rwVectorsMultFn multVectors) { EAXJMP(0x5A3450); }
-WRAPPER RwReal _rwV3dNormalize(RwV3d* out, RwV3d const* in) { EAXJMP(0x5A3600); }
-WRAPPER RwReal RwV3dLength(RwV3d const* in) { EAXJMP(0x5A36A0); }
-WRAPPER RwReal _rwSqrt(RwReal const num) { EAXJMP(0x5A3710); }
-WRAPPER RwReal _rwInvSqrt(RwReal const num) { EAXJMP(0x5A3770); }
-WRAPPER RwV3d* RwV3dTransformPoints(RwV3d* pointsOut, RwV3d const* pointsIn, RwInt32 numPoints, RwMatrix const* matrix) { EAXJMP(0x5A37D0); }
-WRAPPER RwV3d* RwV3dTransformVectors(RwV3d* vectorsOut, RwV3d const* vectorsIn, RwInt32 numPoints, RwMatrix const* matrix) { EAXJMP(0x5A37E0); }
-WRAPPER void* _rwVectorClose(void* instance, RwInt32 offset, RwInt32 size) { EAXJMP(0x5A37F0); }
-WRAPPER void* _rwVectorOpen(void* instance, RwInt32 offset, RwInt32 size) { EAXJMP(0x5A3860); }
-WRAPPER RwUInt32 RwStreamRead(RwStream* stream, void* buffer, RwUInt32 length) { EAXJMP(0x5A3AD0); }
-WRAPPER RwStream* RwStreamWrite(RwStream* stream, void const* buffer, RwUInt32 length) { EAXJMP(0x5A3C30); }
-WRAPPER RwStream* RwStreamSkip(RwStream* stream, RwUInt32 offset) { EAXJMP(0x5A3DF0); }
-WRAPPER RwBool RwStreamClose(RwStream* stream, void* pData) { EAXJMP(0x5A3F10); }
-WRAPPER RwStream* RwStreamOpen(RwStreamType type, RwStreamAccessType accessType, void const* pData) { EAXJMP(0x5A3FE0); }
-WRAPPER RwReal RwIm2DGetNearScreenZ() { EAXJMP(0x5A43A0); }
-WRAPPER RwReal RwIm2DGetFarScreenZ() { EAXJMP(0x5A43B0); }
-WRAPPER RwBool RwRenderStateSet(RwRenderState state, void* value) { EAXJMP(0x5A43C0); }
-WRAPPER RwBool RwRenderStateGet(RwRenderState state, void* value) { EAXJMP(0x5A4410); }
-WRAPPER RwBool RwIm2DRenderLine(RwIm2DVertex* vertices, RwInt32 numVertices, RwInt32 vert1, RwInt32 vert2) { EAXJMP(0x5A4420); }
-WRAPPER RwBool RwIm2DRenderPrimitive(RwPrimitiveType primType, RwIm2DVertex* vertices, RwInt32 numVertices) { EAXJMP(0x5A4430); }
-WRAPPER RwBool RwIm2DRenderIndexedPrimitive(RwPrimitiveType primType, RwIm2DVertex* vertices, RwInt32 numVertices, RwImVertexIndex* indices, RwInt32 numIndices) { EAXJMP(0x5A4440); }
-WRAPPER RwCamera* RwCameraEndUpdate(RwCamera* camera) { EAXJMP(0x5A5020); }
-WRAPPER RwCamera* RwCameraBeginUpdate(RwCamera* camera) { EAXJMP(0x5A5030); }
-WRAPPER RwCamera* RwCameraSetViewOffset(RwCamera* camera, RwV2d const* offset) { EAXJMP(0x5A5040); }
-WRAPPER RwCamera* RwCameraSetNearClipPlane(RwCamera* camera, RwReal nearClip) { EAXJMP(0x5A5070); }
-WRAPPER RwCamera* RwCameraSetFarClipPlane(RwCamera* camera, RwReal farClip) { EAXJMP(0x5A5140); }
-WRAPPER RwFrustumTestResult RwCameraFrustumTestSphere(RwCamera const* camera, RwSphere const* sphere) { EAXJMP(0x5A5170); }
-WRAPPER RwCamera* RwCameraClear(RwCamera* camera, RwRGBA* colour, RwInt32 clearMode) { EAXJMP(0x5A51E0); }
-WRAPPER RwCamera* RwCameraShowRaster(RwCamera* camera, void* pDev, RwUInt32 flags) { EAXJMP(0x5A5210); }
-WRAPPER RwCamera* RwCameraSetProjection(RwCamera* camera, RwCameraProjection projection) { EAXJMP(0x5A5240); }
-WRAPPER RwCamera* RwCameraSetViewWindow(RwCamera* camera, RwV2d const* viewWindow) { EAXJMP(0x5A52B0); }
-WRAPPER RwInt32 RwCameraRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5A52F0); }
-WRAPPER RwBool RwCameraDestroy(RwCamera* camera) { EAXJMP(0x5A5320); }
-WRAPPER RwCamera* RwCameraCreate() { EAXJMP(0x5A5360); }
-WRAPPER RwBool RwTextureSetMipmapping(RwBool enable) { EAXJMP(0x5A7100); }
-WRAPPER RwBool RwTextureGetMipmapping() { EAXJMP(0x5A7120); }
-WRAPPER RwBool RwTextureSetAutoMipmapping(RwBool enable) { EAXJMP(0x5A7130); }
-WRAPPER RwBool RwTextureGetAutoMipmapping() { EAXJMP(0x5A7150); }
-WRAPPER RwTexDictionary* RwTexDictionaryCreate() { EAXJMP(0x5A7160); }
-WRAPPER RwBool RwTexDictionaryDestroy(RwTexDictionary* dict) { EAXJMP(0x5A7200); }
-WRAPPER RwTexDictionary const* RwTexDictionaryForAllTextures(RwTexDictionary const* dict, RwTextureCallBack fpCallBack, void* pData) { EAXJMP(0x5A7290); }
-WRAPPER RwTexture* RwTextureCreate(RwRaster* raster) { EAXJMP(0x5A72D0); }
-WRAPPER RwBool RwTextureDestroy(RwTexture* texture) { EAXJMP(0x5A7330); }
-WRAPPER RwTexture* RwTextureSetName(RwTexture* texture, RwChar const* name) { EAXJMP(0x5A73B0); }
-WRAPPER RwTexture* RwTextureSetMaskName(RwTexture* texture, RwChar const* maskName) { EAXJMP(0x5A7420); }
-WRAPPER RwTexture* RwTexDictionaryAddTexture(RwTexDictionary* dict, RwTexture* texture) { EAXJMP(0x5A7490); }
-WRAPPER RwTexture* RwTexDictionaryFindNamedTexture(RwTexDictionary* dict, RwChar const* name) { EAXJMP(0x5A74D0); }
-WRAPPER RwTexDictionary* RwTexDictionarySetCurrent(RwTexDictionary* dict) { EAXJMP(0x5A7550); }
-WRAPPER RwTexDictionary* RwTexDictionaryGetCurrent() { EAXJMP(0x5A7570); }
-WRAPPER RwTexture* RwTextureRead(RwChar const* name, RwChar const* maskName) { EAXJMP(0x5A7580); }
-WRAPPER RwBool RwTextureRasterGenerateMipmaps(RwRaster* raster, RwImage* image) { EAXJMP(0x5A7780); }
-WRAPPER RwImage* RwImageCreate(RwInt32 width, RwInt32 height, RwInt32 depth) { EAXJMP(0x5A9120); }
-WRAPPER RwBool RwImageDestroy(RwImage* image) { EAXJMP(0x5A9180); }
-WRAPPER RwImage* RwImageAllocatePixels(RwImage* image) { EAXJMP(0x5A91E0); }
-WRAPPER RwImage* RwImageFreePixels(RwImage* image) { EAXJMP(0x5A92A0); }
-WRAPPER RwImage* RwImageMakeMask(RwImage* image) { EAXJMP(0x5A92D0); }
-WRAPPER RwImage* RwImageApplyMask(RwImage* image, RwImage const* mask) { EAXJMP(0x5A93A0); }
-WRAPPER RwChar const* RwImageSetPath(RwChar const* path) { EAXJMP(0x5A9750); }
-WRAPPER RwImage* RwImageRead(RwChar const* imageName) { EAXJMP(0x5A9810); }
-WRAPPER RwChar const* RwImageFindFileType(RwChar const* imageName) { EAXJMP(0x5A9B40); }
-WRAPPER RwImage* RwImageReadMaskedImage(RwChar const* imageName, RwChar const* maskname) { EAXJMP(0x5A9C10); }
-WRAPPER RwImage* RwImageCopy(RwImage* destImage, RwImage const* sourceImage) { EAXJMP(0x5A9F50); }
-WRAPPER RwImage* RwImageGammaCorrect(RwImage* image) { EAXJMP(0x5AA130); }
-WRAPPER RwBool RwImageSetGamma(RwReal gammaValue) { EAXJMP(0x5AA2C0); }
-WRAPPER RwStream* _rwStreamWriteVersionedChunkHeader(RwStream* stream, RwInt32 type, RwInt32 size, RwUInt32 version, RwUInt32 buildNum) { EAXJMP(0x5AA4E0); }
-WRAPPER RwBool RwStreamFindChunk(RwStream* stream, RwUInt32 type, RwUInt32* lengthOut, RwUInt32* versionOut) { EAXJMP(0x5AA540); }
-WRAPPER void* RwMemLittleEndian32(void* mem, RwUInt32 size) { EAXJMP(0x5AA640); }
-WRAPPER void* RwMemNative32(void* mem, RwUInt32 size) { EAXJMP(0x5AA650); }
-WRAPPER void* RwMemFloat32ToReal(void* mem, RwUInt32 size) { EAXJMP(0x5AA660); }
-WRAPPER RwStream* RwStreamWriteReal(RwStream* stream, RwReal const* reals, RwUInt32 numBytes) { EAXJMP(0x5AA680); }
-WRAPPER RwStream* RwStreamWriteInt32(RwStream* stream, RwInt32 const* ints, RwUInt32 numBytes) { EAXJMP(0x5AA720); }
-WRAPPER RwStream* RwStreamReadReal(RwStream* stream, RwReal* reals, RwUInt32 numBytes) { EAXJMP(0x5AA740); }
-WRAPPER RwStream* RwStreamReadInt32(RwStream* stream, RwInt32* ints, RwUInt32 numBytes) { EAXJMP(0x5AA7B0); }
-WRAPPER RwUInt32 RwTextureStreamGetSize(RwTexture const* texture) { EAXJMP(0x5AA800); }
-WRAPPER RwTexture const* RwTextureStreamWrite(RwTexture const* texture, RwStream* stream) { EAXJMP(0x5AA870); }
-WRAPPER RwTexture* RwTextureStreamRead(RwStream* stream) { EAXJMP(0x5AAA40); }
-WRAPPER RwTexDictionary const* RwTexDictionaryStreamWrite(RwTexDictionary const* texDict, RwStream* stream) { EAXJMP(0x5AB020); }
-WRAPPER RpMorphTarget const* RpMorphTargetCalcBoundingSphere(RpMorphTarget const* morphTarget, RwSphere* boundingSphere) { EAXJMP(0x5AC890); }
-WRAPPER RwInt32 RpGeometryAddMorphTargets(RpGeometry* geometry, RwInt32 mtcount) { EAXJMP(0x5AC9A0); }
-WRAPPER RpGeometry const* RpGeometryTriangleSetVertexIndices(RpGeometry const* geometry, RpTriangle* triangle, RwUInt16 vert1, RwUInt16 vert2, RwUInt16 vert3) { EAXJMP(0x5ACB60); }
-WRAPPER RpGeometry* RpGeometryTriangleSetMaterial(RpGeometry* geometry, RpTriangle* triangle, RpMaterial* material) { EAXJMP(0x5ACB90); }
-WRAPPER RpGeometry* RpGeometryForAllMaterials(RpGeometry* geometry, RpMaterialCallBack fpCallBack, void* pData) { EAXJMP(0x5ACBF0); }
-WRAPPER RpGeometry* RpGeometryLock(RpGeometry* geometry, RwInt32 lockMode) { EAXJMP(0x5ACC30); }
-WRAPPER RpGeometry* RpGeometryUnlock(RpGeometry* geometry) { EAXJMP(0x5ACC60); }
-WRAPPER RpGeometry* RpGeometryCreate(RwInt32 numVert, RwInt32 numTriangles, RwUInt32 format) { EAXJMP(0x5ACD10); }
-WRAPPER RpGeometry* _rpGeometryAddRef(RpGeometry* geometry) { EAXJMP(0x5ACF40); }
-WRAPPER RwBool RpGeometryDestroy(RpGeometry* geometry) { EAXJMP(0x5ACF50); }
-WRAPPER RwInt32 RpGeometryRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5ACFF0); }
-WRAPPER RwInt32 RpGeometryRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB) { EAXJMP(0x5AD020); }
-WRAPPER RpGeometry* RpGeometryStreamRead(RwStream* stream) { EAXJMP(0x5AD050); }
-WRAPPER RwRaster* RwRasterGetCurrentContext() { EAXJMP(0x5AD6D0); }
-WRAPPER RwRaster* RwRasterUnlock(RwRaster* raster) { EAXJMP(0x5AD6F0); }
-WRAPPER RwRaster* RwRasterRenderFast(RwRaster* raster, RwInt32 x, RwInt32 y) { EAXJMP(0x5AD710); }
-WRAPPER RwRaster* RwRasterUnlockPalette(RwRaster* raster) { EAXJMP(0x5AD750); }
-WRAPPER RwBool RwRasterDestroy(RwRaster* raster) { EAXJMP(0x5AD780); }
-WRAPPER RwRaster* RwRasterPushContext(RwRaster* raster) { EAXJMP(0x5AD7C0); }
-WRAPPER RwInt32 RwRasterRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5AD810); }
-WRAPPER RwUInt8* RwRasterLockPalette(RwRaster* raster, RwInt32 lockMode) { EAXJMP(0x5AD840); }
-WRAPPER RwRaster* RwRasterPopContext() { EAXJMP(0x5AD870); }
-WRAPPER RwInt32 RwRasterGetNumLevels(RwRaster* raster) { EAXJMP(0x5AD8C0); }
-WRAPPER RwRaster* RwRasterShowRaster(RwRaster* raster, void* dev, RwUInt32 flags) { EAXJMP(0x5AD900); }
-WRAPPER RwRaster* RwRasterCreate(RwInt32 width, RwInt32 height, RwInt32 depth, RwInt32 flags) { EAXJMP(0x5AD930); }
-WRAPPER RwUInt8* RwRasterLock(RwRaster* raster, RwUInt8 level, RwInt32 lockMode) { EAXJMP(0x5AD9D0); }
-WRAPPER RpMaterial* RpMaterialCreate() { EAXJMP(0x5ADC30); }
-WRAPPER RwBool RpMaterialDestroy(RpMaterial* material) { EAXJMP(0x5ADCB0); }
-WRAPPER RpMaterial* RpMaterialSetTexture(RpMaterial* material, RwTexture* texture) { EAXJMP(0x5ADD10); }
-WRAPPER RwInt32 RpMaterialRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5ADD40); }
-WRAPPER RwInt32 RpMaterialRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB) { EAXJMP(0x5ADD70); }
-WRAPPER RpMaterial* RpMaterialStreamRead(RwStream* stream) { EAXJMP(0x5ADDA0); }
-WRAPPER RpWorldSector* _rpSectorDefaultRenderCallBack(RpWorldSector* sector) { EAXJMP(0x5AE0B0); }
-WRAPPER RwBool _rpWorldForAllGlobalLights(RpLightCallBack callBack, void* pData) { EAXJMP(0x5AE100); }
-WRAPPER RpWorldSector* _rpWorldSectorForAllLocalLights(RpWorldSector* sector, RpLightCallBack callBack, void* pData) { EAXJMP(0x5AE150); }
-WRAPPER RpWorld* RpWorldUnlock(RpWorld* world) { EAXJMP(0x5AE190); }
-WRAPPER RpWorld* RpWorldSectorGetWorld(RpWorldSector const* sector) { EAXJMP(0x5AE2B0); }
-WRAPPER RwBool RpWorldDestroy(RpWorld* world) { EAXJMP(0x5AE340); }
-WRAPPER RpWorld* RpWorldCreate(RwBBox* boundingBox) { EAXJMP(0x5AE6A0); }
-WRAPPER RwInt32 RpWorldRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5AEA40); }
-WRAPPER RwInt32 RpWorldRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB) { EAXJMP(0x5AEA70); }
-WRAPPER RwBool RpWorldPluginAttach() { EAXJMP(0x5AEAA0); }
-WRAPPER RpWorld* RpWorldAddCamera(RpWorld* world, RwCamera* camera) { EAXJMP(0x5AFB80); }
-WRAPPER RpWorld* RpWorldRemoveCamera(RpWorld* world, RwCamera* camera) { EAXJMP(0x5AFBB0); }
-WRAPPER RpWorld* RpAtomicGetWorld(RpAtomic const* atomic) { EAXJMP(0x5AFC10); }
-WRAPPER RpWorld* RpWorldAddClump(RpWorld* world, RpClump* clump) { EAXJMP(0x5AFC20); }
-WRAPPER RpWorld* RpWorldAddLight(RpWorld* world, RpLight* light) { EAXJMP(0x5AFDA0); }
-WRAPPER RpWorld* RpWorldRemoveLight(RpWorld* world, RpLight* light) { EAXJMP(0x5AFDF0); }
-WRAPPER RwImage* RtBMPImageRead(RwChar const* imageName) { EAXJMP(0x5AFE70); }
-WRAPPER RwBool RpSkinPluginAttach() { EAXJMP(0x5B07D0); }
-WRAPPER RpAtomic* RpSkinAtomicSetHAnimHierarchy(RpAtomic* atomic, RpHAnimHierarchy* hierarchy) { EAXJMP(0x5B1050); }
-WRAPPER RpHAnimHierarchy* RpSkinAtomicGetHAnimHierarchy(RpAtomic const* atomic) { EAXJMP(0x5B1070); }
-WRAPPER RpSkin* RpSkinGeometryGetSkin(RpGeometry* geometry) { EAXJMP(0x5B1080); }
-WRAPPER RpGeometry* RpSkinGeometrySetSkin(RpGeometry* geometry, RpSkin* skin) { EAXJMP(0x5B1090); }
-WRAPPER RwMatrix const* RpSkinGetSkinToBoneMatrices(RpSkin* skin) { EAXJMP(0x5B10D0); }
-WRAPPER RpHAnimHierarchy* RpHAnimHierarchyCreate(RwInt32 numNodes, RwUInt32* nodeFlags, RwInt32* nodeIDs, RpHAnimHierarchyFlag flags, RwInt32 maxKeyFrameSize) { EAXJMP(0x5B10E0); }
-WRAPPER RpHAnimHierarchy* RpHAnimFrameGetHierarchy(RwFrame* frame) { EAXJMP(0x5B11F0); }
-WRAPPER RwBool RpHAnimHierarchySetCurrentAnim(RpHAnimHierarchy* hierarchy, RpHAnimAnimation* anim) { EAXJMP(0x5B1200); }
-WRAPPER RwBool RpHAnimHierarchySubAnimTime(RpHAnimHierarchy* hierarchy, RwReal time) { EAXJMP(0x5B12B0); }
-WRAPPER RwBool RpHAnimHierarchyAddAnimTime(RpHAnimHierarchy* hierarchy, RwReal time) { EAXJMP(0x5B1480); }
-WRAPPER RwBool RpHAnimHierarchyUpdateMatrices(RpHAnimHierarchy* hierarchy) { EAXJMP(0x5B1780); }
-WRAPPER RpHAnimAnimation* RpHAnimAnimationStreamRead(RwStream* stream) { EAXJMP(0x5B1C10); }
-WRAPPER RwBool RpHAnimPluginAttach() { EAXJMP(0x5B1D50); }
-WRAPPER RwBool RpMatFXPluginAttach() { EAXJMP(0x5B2640); }
-WRAPPER RpAtomic* RpMatFXAtomicEnableEffects(RpAtomic* atomic) { EAXJMP(0x5B3750); }
-WRAPPER RpMaterial* RpMatFXMaterialSetEffects(RpMaterial* material, RpMatFXMaterialFlags flags) { EAXJMP(0x5B3780); }
-WRAPPER RpMaterial* RpMatFXMaterialSetupEnvMap(RpMaterial* material, RwTexture* texture, RwFrame* frame, RwBool useFrameBufferAlpha, RwReal coef) { EAXJMP(0x5B38D0); }
-WRAPPER RpMaterial* RpMatFXMaterialSetBumpMapTexture(RpMaterial* material, RwTexture* texture) { EAXJMP(0x5B3A40); }
-WRAPPER RwBool RwD3D8SetRenderState(RwUInt32 state, RwUInt32 value) { EAXJMP(0x5B3CF0); }
-WRAPPER void RwD3D8GetRenderState(RwUInt32 state, void* value) { EAXJMP(0x5B3D40); }
-WRAPPER RwBool RwD3D8SetTextureStageState(RwUInt32 stage, RwUInt32 type, RwUInt32 value) { EAXJMP(0x5B3D60); }
-WRAPPER RwBool RwD3D8SetTexture(RwTexture* texture, RwUInt32 stage) { EAXJMP(0x5B53A0); }
-WRAPPER void* RwIm3DTransform(RwIm3DVertex* pVerts, RwUInt32 numVerts, RwMatrix* ltm, RwUInt32 flags) { EAXJMP(0x5B6720); }
-WRAPPER RwBool RwIm3DEnd() { EAXJMP(0x5B67F0); }
-WRAPPER RwBool RwIm3DRenderIndexedPrimitive(RwPrimitiveType primType, RwImVertexIndex* indices, RwInt32 numIndices) { EAXJMP(0x5B6820); }
-WRAPPER RwBool RwIm3DRenderLine(RwInt32 vert1, RwInt32 vert2) { EAXJMP(0x5B6980); }
-WRAPPER RxPipeline* RwIm3DSetTransformPipeline(RxPipeline* pipeline) { EAXJMP(0x5B6A50); }
-WRAPPER RxPipeline* RwIm3DSetRenderPipeline(RxPipeline* pipeline, RwPrimitiveType primType) { EAXJMP(0x5B6AC0); }
-WRAPPER void RwD3D8EngineSetRefreshRate(RwUInt32 refreshRate) { EAXJMP(0x5B95D0); }
-WRAPPER RwBool RwD3D8CameraAttachWindow(void* camera, void* hwnd) { EAXJMP(0x5B9640); }
-WRAPPER RwBool RwD3D8DeviceSupportsDXTTexture() { EAXJMP(0x5BAEB0); }
-WRAPPER RwBool RwD3D8SetVertexShader(RwUInt32 handle) { EAXJMP(0x5BAF90); }
-WRAPPER RwBool RwD3D8SetPixelShader(RwUInt32 handle) { EAXJMP(0x5BAFD0); }
-WRAPPER RwBool RwD3D8SetStreamSource(RwUInt32 streamNumber, void* streamData, RwUInt32 stride) { EAXJMP(0x5BB010); }
-WRAPPER RwBool RwD3D8SetIndices(void* indexData, RwUInt32 baseVertexIndex) { EAXJMP(0x5BB060); }
-WRAPPER RwBool RwD3D8DrawIndexedPrimitive(RwUInt32 primitiveType, RwUInt32 minIndex, RwUInt32 numVertices, RwUInt32 startIndex, RwUInt32 numIndices) { EAXJMP(0x5BB0B0); }
-WRAPPER RwBool RwD3D8DrawPrimitive(RwUInt32 primitiveType, RwUInt32 startVertex, RwUInt32 numVertices) { EAXJMP(0x5BB140); }
-WRAPPER RwBool RwD3D8SetTransform(RwUInt32 state, void const* matrix) { EAXJMP(0x5BB1D0); }
-WRAPPER void RwD3D8GetTransform(RwUInt32 state, void* matrix) { EAXJMP(0x5BB310); }
-WRAPPER RwBool RwD3D8SetTransformWorld(RwMatrix const* matrix) { EAXJMP(0x5BB340); }
-WRAPPER RwBool RwD3D8SetSurfaceProperties(RwRGBA const* color, RwSurfaceProperties const* surfaceProps, RwBool modulate) { EAXJMP(0x5BB490); }
-WRAPPER RwBool RwD3D8SetLight(RwInt32 index, void const* light) { EAXJMP(0x5BB7A0); }
-WRAPPER RwBool RwD3D8EnableLight(RwInt32 index, RwBool enable) { EAXJMP(0x5BB890); }
-WRAPPER RwBool RwD3D8DynamicVertexBufferCreate(RwUInt32 fvf, RwUInt32 size, void** vertexBuffer) { EAXJMP(0x5BB9F0); }
-WRAPPER void RwD3D8DynamicVertexBufferDestroy(void* vertexBuffer) { EAXJMP(0x5BBAE0); }
-WRAPPER RwBool RwD3D8IndexBufferCreate(RwUInt32 numIndices, void** indexBuffer) { EAXJMP(0x5BBB10); }
-WRAPPER RwBool RwD3D8CreatePixelShader(RwUInt32 const* function, RwUInt32* handle) { EAXJMP(0x5BBB40); }
-WRAPPER void RwD3D8DeletePixelShader(RwUInt32 handle) { EAXJMP(0x5BBB90); }
-WRAPPER RwBool RwD3D8SetPixelShaderConstant(RwUInt32 registerAddress, void const* antData, RwUInt32 antCount) { EAXJMP(0x5BBC00); }
-WRAPPER void const* RwD3D8GetCaps() { EAXJMP(0x5BBC30); }
-WRAPPER RwBool RwD3D8CameraIsSphereFullyInsideFrustum(void const* camera, void const* sphere) { EAXJMP(0x5BBC40); }
-WRAPPER RwBool RwD3D8CameraIsBBoxFullyInsideFrustum(void const* camera, void const* boundingBox) { EAXJMP(0x5BBCA0); }
-WRAPPER RwBool RwD3D8DynamicVertexBufferLock(RwUInt32 vertexSize, RwUInt32 numVertex, void** vertexBufferOut, void** vertexDataOut, RwUInt32* baseIndexOut) { EAXJMP(0x5BBD30); }
-WRAPPER RwBool RwD3D8DynamicVertexBufferUnlock(void* vertexBuffer) { EAXJMP(0x5BBEB0); }
-WRAPPER RwBool _rwIntelSSEsupported() { EAXJMP(0x5BBED0); }
-WRAPPER RwImage* RwImageSetFromRaster(RwImage* image, RwRaster* raster) { EAXJMP(0x5BBF10); }
-WRAPPER RwRaster* RwRasterSetFromImage(RwRaster* raster, RwImage* image) { EAXJMP(0x5BBF50); }
-WRAPPER RwImage* RwImageFindRasterFormat(RwImage* ipImage, RwInt32 nRasterType, RwInt32* npWidth, RwInt32* npHeight, RwInt32* npDepth, RwInt32* npFormat) { EAXJMP(0x5BBF80); }
-WRAPPER RwInt32 RwFrameRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB) { EAXJMP(0x5BBFF0); }
-WRAPPER rwFrameList* _rwFrameListDeinitialize(rwFrameList* frameList) { EAXJMP(0x5BC020); }
-WRAPPER rwFrameList* _rwFrameListStreamRead(RwStream* stream, rwFrameList* fl) { EAXJMP(0x5BC050); }
-WRAPPER RpLight* RpLightSetRadius(RpLight* light, RwReal radius) { EAXJMP(0x5BC300); }
-WRAPPER RpLight* RpLightSetColor(RpLight* light, RwRGBAReal const* color) { EAXJMP(0x5BC320); }
-WRAPPER RwReal RpLightGetConeAngle(RpLight const* light) { EAXJMP(0x5BC370); }
-WRAPPER RwInt32 RpLightRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5BC5B0); }
-WRAPPER RpLight* RpLightStreamRead(RwStream* stream) { EAXJMP(0x5BC5E0); }
-WRAPPER RwBool RpLightDestroy(RpLight* light) { EAXJMP(0x5BC780); }
-WRAPPER RpLight* RpLightCreate(RwInt32 type) { EAXJMP(0x5BC7C0); }
-WRAPPER void _rwD3D8TexDictionaryEnableRasterFormatConversion(RwBool enable) { EAXJMP(0x5BE280); }
-WRAPPER RwFileFunctions* RwOsGetFileInterface() { EAXJMP(0x5BF110); }
-WRAPPER RwBool RwFreeListDestroy(RwFreeList* freelist) { EAXJMP(0x5C1720); }
-WRAPPER RwFreeList* RwFreeListCreate(RwInt32 entrySize, RwInt32 entriesPerBlock, RwInt32 alignment) { EAXJMP(0x5C1790); }
-WRAPPER RwInt32 RwFreeListPurge(RwFreeList* freelist) { EAXJMP(0x5C19F0); }
-WRAPPER RwInt32 RwFreeListPurgeAllFreeLists() { EAXJMP(0x5C1B90); }
-WRAPPER RwFreeList* RwFreeListForAllUsed(RwFreeList* freelist, RwFreeListCallBack fpCallBack, void* pData) { EAXJMP(0x5C1D40); }
-WRAPPER RwBool _rxPipelineClose() { EAXJMP(0x5C2780); }
-WRAPPER RwBool _rxPipelineOpen() { EAXJMP(0x5C27E0); }
-WRAPPER RxHeap* RxHeapGetGlobalHeap() { EAXJMP(0x5C2AD0); }
-WRAPPER RxPacket* RxPacketCreate(RxPipelineNode* node) { EAXJMP(0x5C2AE0); }
-WRAPPER RxCluster* RxClusterSetExternalData(RxCluster* cluster, void* data, RwInt32 stride, RwInt32 numElements) { EAXJMP(0x5C2B10); }
-WRAPPER RxCluster* RxClusterSetData(RxCluster* cluster, void* data, RwInt32 stride, RwInt32 numElements) { EAXJMP(0x5C2B70); }
-WRAPPER RxCluster* RxClusterInitializeData(RxCluster* cluster, RwUInt32 numElements, RwUInt16 stride) { EAXJMP(0x5C2BD0); }
-WRAPPER RxCluster* RxClusterResizeData(RxCluster* CurrentCluster, RwUInt32 NumElements) { EAXJMP(0x5C2C40); }
-WRAPPER RxCluster* RxClusterLockWrite(RxPacket* packet, RwUInt32 clusterIndex, RxPipelineNode* node) { EAXJMP(0x5C2C90); }
-WRAPPER RxPipeline* RxPipelineExecute(RxPipeline* pipeline, void* data, RwBool heapReset) { EAXJMP(0x5C2D60); }
-WRAPPER RxPipeline* RxPipelineCreate() { EAXJMP(0x5C2E00); }
-WRAPPER void _rxPipelineDestroy(RxPipeline* Pipeline) { EAXJMP(0x5C2E70); }
-WRAPPER RwBool RwResourcesFreeResEntry(RwResEntry* entry) { EAXJMP(0x5C3080); }
-WRAPPER void _rwResourcesPurge() { EAXJMP(0x5C30F0); }
-WRAPPER RwResEntry* RwResourcesAllocateResEntry(void* owner, RwResEntry** ownerRef, RwInt32 size, RwResEntryDestroyNotify destroyNotify) { EAXJMP(0x5C3170); }
-WRAPPER RwBool RwResourcesEmptyArena() { EAXJMP(0x5C3360); }
-WRAPPER RwBool _rwPluginRegistryOpen() { EAXJMP(0x5C3450); }
-WRAPPER RwBool _rwPluginRegistryClose() { EAXJMP(0x5C3480); }
-WRAPPER RwInt32 _rwPluginRegistryGetPluginOffset(RwPluginRegistry const* reg, RwUInt32 pluginID) { EAXJMP(0x5C3590); }
-WRAPPER RwInt32 _rwPluginRegistryAddPlugin(RwPluginRegistry* reg, RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5C35C0); }
-WRAPPER RwPluginRegistry const* _rwPluginRegistryInitObject(RwPluginRegistry const* reg, void* object) { EAXJMP(0x5C37F0); }
-WRAPPER RwPluginRegistry const* _rwPluginRegistryDeInitObject(RwPluginRegistry const* reg, void* object) { EAXJMP(0x5C3850); }
-WRAPPER RwPluginRegistry const* _rwPluginRegistryCopyObject(RwPluginRegistry const* reg, void* dstObject, void const* srcObject) { EAXJMP(0x5C3880); }
-WRAPPER RwError* RwErrorSet(RwError* code) { EAXJMP(0x5C3910); }
-WRAPPER RwInt32 _rwerror(RwInt32 code, ...) { EAXJMP(0x5C3970); }
-WRAPPER RwInt32 _rwPluginRegistryAddPluginStream(RwPluginRegistry* reg, RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB) { EAXJMP(0x5C3980); }
-WRAPPER RwInt32 _rwPluginRegistryAddPlgnStrmlwysCB(RwPluginRegistry* reg, RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB) { EAXJMP(0x5C39C0); }
-WRAPPER RwInt32 _rwPluginRegistryAddPlgnStrmRightsCB(RwPluginRegistry* reg, RwUInt32 pluginID, RwPluginDataChunkRightsCallBack rightsCB) { EAXJMP(0x5C39F0); }
-WRAPPER RwPluginRegistry const* _rwPluginRegistryReadDataChunks(RwPluginRegistry const* reg, RwStream* stream, void* object) { EAXJMP(0x5C3A20); }
-WRAPPER RwPluginRegistry const* _rwPluginRegistryInvokeRights(RwPluginRegistry const* reg, RwUInt32 id, void* obj, RwUInt32 extraData) { EAXJMP(0x5C3B50); }
-WRAPPER RwInt32 _rwPluginRegistryGetSize(RwPluginRegistry const* reg, void const* object) { EAXJMP(0x5C3BA0); }
-WRAPPER RwPluginRegistry const* _rwPluginRegistryWriteDataChunks(RwPluginRegistry const* reg, RwStream* stream, void const* object) { EAXJMP(0x5C3BE0); }
-WRAPPER RwPluginRegistry const* _rwPluginRegistrySkipDataChunks(RwPluginRegistry const* reg, RwStream* stream) { EAXJMP(0x5C3CB0); }
-WRAPPER RwCamera* RwCameraStreamRead(RwStream* stream) { EAXJMP(0x5C3D30); }
-WRAPPER RwBBox* RwBBoxCalculate(RwBBox* boundBox, RwV3d const* verts, RwInt32 numVerts) { EAXJMP(0x5C5570); }
-WRAPPER RwImage* RwImageResample(RwImage* dstImage, RwImage const* srcImage) { EAXJMP(0x5C72B0); }
-WRAPPER RwImage* RwImageCreateResample(RwImage const* srcImage, RwInt32 width, RwInt32 height) { EAXJMP(0x5C7B30); }
-WRAPPER RxRenderStateVector* RxRenderStateVectorSetDefaultRenderStateVector(RxRenderStateVector* rsvp) { EAXJMP(0x5D9240); }
-WRAPPER RxRenderStateVector* RxRenderStateVectorCreate(RwBool current) { EAXJMP(0x5D9340); }
-WRAPPER void RxRenderStateVectorDestroy(RxRenderStateVector* rsvp) { EAXJMP(0x5D9410); }
-WRAPPER RxRenderStateVector* RxRenderStateVectorLoadDriverState(RxRenderStateVector* rsvp) { EAXJMP(0x5D9460); }
-WRAPPER void _rxEmbeddedPacketBetweenPipelines(RxPipeline* fromPipeline, RxPipeline* toPipeline) { EAXJMP(0x5D95D0); }
-WRAPPER RxPipelineNode* _rxEmbeddedPacketBetweenNodes(RxPipeline* pipeline, RxPipelineNode* nodeFrom, RwUInt32 whichOutput) { EAXJMP(0x5D9740); }
-WRAPPER void _rxPacketDestroy(RxPacket* Packet) { EAXJMP(0x5D9810); }
-WRAPPER RpMaterialList* _rpMaterialListDeinitialize(RpMaterialList* matList) { EAXJMP(0x5C8B10); }
-WRAPPER RpMaterialList* _rpMaterialListInitialize(RpMaterialList* matList) { EAXJMP(0x5C8B70); }
-WRAPPER RpMaterial* _rpMaterialListGetMaterial(RpMaterialList const* matList, RwInt32 matIndex) { EAXJMP(0x5C8B80); }
-WRAPPER RwInt32 _rpMaterialListAppendMaterial(RpMaterialList* matList, RpMaterial* material) { EAXJMP(0x5C8B90); }
-WRAPPER RwInt32 _rpMaterialListFindMaterialIndex(RpMaterialList const* matList, RpMaterial const* material) { EAXJMP(0x5C8C50); }
-WRAPPER RpMaterialList* _rpMaterialListStreamRead(RwStream* stream, RpMaterialList* matList) { EAXJMP(0x5C8C80); }
-WRAPPER RpMeshHeader* _rpMeshHeaderCreate(RwUInt32 size) { EAXJMP(0x5C8FE0); }
-WRAPPER void* _rpMeshClose(void* instance, RwInt32 offset, RwInt32 size) { EAXJMP(0x5C8FF0); }
-WRAPPER void* _rpMeshOpen(void* instance, RwInt32 offset, RwInt32 size) { EAXJMP(0x5C9020); }
-WRAPPER RpBuildMesh* _rpBuildMeshCreate(RwUInt32 bufferSize) { EAXJMP(0x5C9140); }
-WRAPPER RwBool _rpBuildMeshDestroy(RpBuildMesh* mesh) { EAXJMP(0x5C9220); }
-WRAPPER RwBool _rpMeshDestroy(RpMeshHeader* mesh) { EAXJMP(0x5C9260); }
-WRAPPER RpBuildMesh* _rpBuildMeshAddTriangle(RpBuildMesh* mesh, RpMaterial* material, RwInt32 vert1, RwInt32 vert2, RwInt32 vert3) { EAXJMP(0x5C92A0); }
-WRAPPER RpMeshHeader* _rpMeshHeaderForAllMeshes(RpMeshHeader* meshHeader, RpMeshCallBack fpCallBack, void* pData) { EAXJMP(0x5C9380); }
-WRAPPER RwStream* _rpMeshWrite(RpMeshHeader const* meshHeader, void const* object, RwStream* stream, RpMaterialList const* matList) { EAXJMP(0x5C93C0); }
-WRAPPER RpMeshHeader* _rpMeshRead(RwStream* stream, void const* object, RpMaterialList const* matList) { EAXJMP(0x5C9510); }
-WRAPPER RwInt32 _rpMeshSize(RpMeshHeader const* meshHeader, void const* object) { EAXJMP(0x5C96E0); }
-WRAPPER RpMeshHeader* RpBuildMeshGenerateDefaultTriStrip(RpBuildMesh* buildmesh, void* data) { EAXJMP(0x5C9730); }
-WRAPPER RpMeshHeader* _rpTriListMeshGenerate(RpBuildMesh* buildMesh, void* data) { EAXJMP(0x5CAE10); }
-WRAPPER RpMeshHeader* _rpMeshOptimise(RpBuildMesh* buildmesh, RwUInt32 flags) { EAXJMP(0x5CB230); }
-WRAPPER RwInt32 RpWorldSectorRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5CB2B0); }
-WRAPPER RwInt32 RpWorldSectorRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB) { EAXJMP(0x5CB2E0); }
-WRAPPER RxPipeline* RpWorldSetDefaultSectorPipeline(RxPipeline* pipeline) { EAXJMP(0x5CB630); }
-WRAPPER RxPipeline* RpAtomicSetDefaultPipeline(RxPipeline* pipeline) { EAXJMP(0x5CB670); }
-WRAPPER void RpHAnimStdKeyFrameToMatrix(RwMatrix* matrix, void* voidIFrame) { EAXJMP(0x5CDEE0); }
-WRAPPER void RpHAnimStdKeyFrameInterpolate(void* voidOut, void* voidIn1, void* voidIn2, RwReal time) { EAXJMP(0x5CE000); }
-WRAPPER void RpHAnimStdKeyFrameBlend(void* voidOut, void* voidIn1, void* voidIn2, RwReal alpha) { EAXJMP(0x5CE420); }
-WRAPPER RpHAnimAnimation* RpHAnimStdKeyFrameStreamRead(RwStream* stream, RpHAnimAnimation* animation) { EAXJMP(0x5CE820); }
-WRAPPER RwBool RpHAnimStdKeyFrameStreamWrite(RpHAnimAnimation* animation, RwStream* stream) { EAXJMP(0x5CE8C0); }
-WRAPPER RwInt32 RpHAnimStdKeyFrameStreamGetSize(RpHAnimAnimation* animation) { EAXJMP(0x5CE930); }
-WRAPPER void RpHAnimStdKeyFrameMulRecip(void* voidFrame, void* voidStart) { EAXJMP(0x5CE950); }
-WRAPPER void RpHAnimStdKeyFrameAdd(void* voidOut, void* voidIn1, void* voidIn2) { EAXJMP(0x5CEAB0); }
-WRAPPER void RxHeapFree(RxHeap* heap, void* block) { EAXJMP(0x5D1070); }
-WRAPPER void* RxHeapAlloc(RxHeap* heap, RwUInt32 size) { EAXJMP(0x5D1260); }
-WRAPPER void* RxHeapRealloc(RxHeap* heap, void* block, RwUInt32 newSize, RwBool allowCopy) { EAXJMP(0x5D14D0); }
-WRAPPER RwBool _rxHeapReset(RxHeap* heap) { EAXJMP(0x5D1680); }
-WRAPPER void RxHeapDestroy(RxHeap* heap) { EAXJMP(0x5D16F0); }
-WRAPPER RxHeap* RxHeapCreate(RwUInt32 size) { EAXJMP(0x5D1750); }
-WRAPPER RxNodeOutput RxPipelineNodeFindOutputByName(RxPipelineNode* node, RwChar const* outputname) { EAXJMP(0x5D1EC0); }
-WRAPPER RxNodeInput RxPipelineNodeFindInput(RxPipelineNode* node) { EAXJMP(0x5D1F20); }
-WRAPPER RxPipeline* RxPipelineNodeRequestCluster(RxPipeline* pipeline, RxPipelineNode* node, RxClusterDefinition* clusterDef) { EAXJMP(0x5D1F30); }
-WRAPPER RxPipeline* RxLockedPipeUnlock(RxLockedPipe* pipeline) { EAXJMP(0x5D1FA0); }
-WRAPPER RxLockedPipe* RxPipelineLock(RxPipeline* pipeline) { EAXJMP(0x5D29F0); }
-WRAPPER RxPipelineNode* RxPipelineFindNodeByName(RxPipeline* pipeline, RwChar const* name, RxPipelineNode* start, RwInt32* nodeIndex) { EAXJMP(0x5D2B10); }
-WRAPPER RxLockedPipe* RxLockedPipeAddFragment(RxLockedPipe *pipeline, RwUInt32 *firstIndex, RxNodeDefinition *nodeDef0, ...) { EAXJMP(0x5D2BA0); }
-WRAPPER RxPipeline* RxLockedPipeAddPath(RxLockedPipe* pipeline, RxNodeOutput out, RxNodeInput in) { EAXJMP(0x5D2EE0); }
-WRAPPER RxNodeDefinition* RxNodeDefinitionGetImmRenderSetup() { EAXJMP(0x5D31C0); }
-WRAPPER RxNodeDefinition* RxNodeDefinitionGetImmMangleTriangleIndices() { EAXJMP(0x5D35C0); }
-WRAPPER RxNodeDefinition* RxNodeDefinitionGetCullTriangle() { EAXJMP(0x5D3C60); }
-WRAPPER RxNodeDefinition* RxNodeDefinitionGetClipTriangle() { EAXJMP(0x5D4F80); }
-WRAPPER RxNodeDefinition* RxNodeDefinitionGetSubmitTriangle() { EAXJMP(0x5D51C0); }
-WRAPPER RxNodeDefinition* RxNodeDefinitionGetImmInstance() { EAXJMP(0x5D5400); }
-WRAPPER RxNodeDefinition* RxNodeDefinitionGetTransform() { EAXJMP(0x5D6000); }
-WRAPPER RxNodeDefinition* RxNodeDefinitionGetImmStash() { EAXJMP(0x5D61C0); }
-WRAPPER RxNodeDefinition* RxNodeDefinitionGetImmMangleLineIndices() { EAXJMP(0x5D6470); }
-WRAPPER RxNodeDefinition* RxNodeDefinitionGetClipLine() { EAXJMP(0x5D7230); }
-WRAPPER RxNodeDefinition* RxNodeDefinitionGetSubmitLine() { EAXJMP(0x5D74C0); }
-WRAPPER RwBool _rwD3D8LightsOpen() { EAXJMP(0x5D9C90); }
-WRAPPER void _rwD3D8LightsClose() { EAXJMP(0x5D9EF0); }
-WRAPPER RwBool _rwD3D8LightsGlobalEnable(RpLightFlag flags) { EAXJMP(0x5D9F80); }
-WRAPPER RwBool _rwD3D8LightLocalEnable(RpLight* light) { EAXJMP(0x5DA210); }
-WRAPPER void _rwD3D8LightsEnable(RwBool enable, RwUInt32 type) { EAXJMP(0x5DA450); }
-WRAPPER RxNodeDefinition* RxNodeDefinitionGetD3D8WorldSectorAllInOne() { EAXJMP(0x5DAAC0); }
-WRAPPER RxNodeDefinition* RxNodeDefinitionGetD3D8AtomicAllInOne() { EAXJMP(0x5DC500); }
-WRAPPER RxNodeDefinition* RxNodeDefinitionGetWorldSectorInstance() { EAXJMP(0x5DCC50); }
-WRAPPER RxNodeDefinition* RxNodeDefinitionGetWorldSectorEnumerateLights() { EAXJMP(0x5DCD80); }
-WRAPPER RxNodeDefinition* RxNodeDefinitionGetAtomicInstance() { EAXJMP(0x5DD800); }
-WRAPPER RxNodeDefinition* RxNodeDefinitionGetAtomicEnumerateLights() { EAXJMP(0x5DD9B0); }
-WRAPPER RxNodeDefinition* RxNodeDefinitionGetMaterialScatter() { EAXJMP(0x5DDAA0); }
-WRAPPER RxNodeDefinition* RxNodeDefinitionGetLight() { EAXJMP(0x5DF040); }
-WRAPPER RxNodeDefinition* RxNodeDefinitionGetPostLight() { EAXJMP(0x5DF560); }
-WRAPPER void RxD3D8AllInOneSetRenderCallBack(RxPipelineNode* node, RxD3D8AllInOneRenderCallBack callback) { EAXJMP(0x5DFC60); }
-
-WRAPPER RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags) { EAXJMP(0x59A350); }
#else
@@ -439,408 +36,5 @@ extern "C"
RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags);
}
-
-STARTPATCHES
-InjectHook(0x5BC950, &_rwObjectHasFrameSetFrame, PATCH_JUMP);
-InjectHook(0x59E690, &AtomicDefaultRenderCallBack, PATCH_JUMP);
-InjectHook(0x59E6C0, &_rpAtomicResyncInterpolatedSphere, PATCH_JUMP);
-InjectHook(0x59E800, &RpAtomicGetWorldBoundingSphere, PATCH_JUMP);
-InjectHook(0x59ED50, &RpClumpGetNumAtomics, PATCH_JUMP);
-InjectHook(0x59ED80, &RpClumpRender, PATCH_JUMP);
-InjectHook(0x59EDD0, &RpClumpForAllAtomics, PATCH_JUMP);
-InjectHook(0x59EE10, &RpClumpForAllCameras, PATCH_JUMP);
-InjectHook(0x59EE60, &RpClumpForAllLights, PATCH_JUMP);
-InjectHook(0x59EEB0, &RpAtomicCreate, PATCH_JUMP);
-InjectHook(0x59EFA0, &RpAtomicSetGeometry, PATCH_JUMP);
-InjectHook(0x59F020, &RpAtomicDestroy, PATCH_JUMP);
-InjectHook(0x59F0A0, &RpAtomicClone, PATCH_JUMP);
-InjectHook(0x59F1B0, &RpClumpClone, PATCH_JUMP);
-InjectHook(0x59F490, &RpClumpCreate, PATCH_JUMP);
-InjectHook(0x59F500, &RpClumpDestroy, PATCH_JUMP);
-InjectHook(0x59F680, &RpClumpAddAtomic, PATCH_JUMP);
-InjectHook(0x59F6B0, &RpClumpRemoveAtomic, PATCH_JUMP);
-InjectHook(0x59F6E0, &RpClumpRemoveLight, PATCH_JUMP);
-InjectHook(0x59FC50, &RpClumpStreamRead, PATCH_JUMP);
-InjectHook(0x5A0510, &RpAtomicRegisterPlugin, PATCH_JUMP);
-InjectHook(0x5A0540, &RpClumpRegisterPlugin, PATCH_JUMP);
-InjectHook(0x5A0570, &RpAtomicRegisterPluginStream, PATCH_JUMP);
-InjectHook(0x5A05A0, &RpAtomicSetStreamAlwaysCallBack, PATCH_JUMP);
-InjectHook(0x5A05C0, &RpAtomicSetStreamRightsCallBack, PATCH_JUMP);
-InjectHook(0x5A05E0, &RpAtomicGetPluginOffset, PATCH_JUMP);
-InjectHook(0x5A0600, &RpAtomicSetFrame, PATCH_JUMP);
-InjectHook(0x5A0DC0, &RwEngineRegisterPlugin, PATCH_JUMP);
-InjectHook(0x5A0DF0, &RwEngineGetPluginOffset, PATCH_JUMP);
-InjectHook(0x5A0E10, &RwEngineGetNumSubSystems, PATCH_JUMP);
-InjectHook(0x5A0E40, &RwEngineGetSubSystemInfo, PATCH_JUMP);
-InjectHook(0x5A0E70, &RwEngineGetCurrentSubSystem, PATCH_JUMP);
-InjectHook(0x5A0EA0, &RwEngineSetSubSystem, PATCH_JUMP);
-InjectHook(0x5A0ED0, &RwEngineGetNumVideoModes, PATCH_JUMP);
-InjectHook(0x5A0F00, &RwEngineGetVideoModeInfo, PATCH_JUMP);
-InjectHook(0x5A0F30, &RwEngineGetCurrentVideoMode, PATCH_JUMP);
-InjectHook(0x5A0F60, &RwEngineSetVideoMode, PATCH_JUMP);
-InjectHook(0x5A0F90, &RwEngineStop, PATCH_JUMP);
-InjectHook(0x5A0FE0, &RwEngineStart, PATCH_JUMP);
-InjectHook(0x5A1070, &RwEngineClose, PATCH_JUMP);
-InjectHook(0x5A10E0, &RwEngineOpen, PATCH_JUMP);
-InjectHook(0x5A1290, &RwEngineTerm, PATCH_JUMP);
-InjectHook(0x5A12D0, &RwEngineInit, PATCH_JUMP);
-InjectHook(0x5A15E0, &_rwFrameOpen, PATCH_JUMP);
-InjectHook(0x5A1650, &_rwFrameClose, PATCH_JUMP);
-InjectHook(0x5A1690, &_rwFrameCloneAndLinkClones, PATCH_JUMP);
-InjectHook(0x5A1880, &_rwFramePurgeClone, PATCH_JUMP);
-InjectHook(0x5A1930, &RwFrameDirty, PATCH_JUMP);
-InjectHook(0x5A1950, &_rwFrameInit, PATCH_JUMP);
-InjectHook(0x5A1A00, &RwFrameCreate, PATCH_JUMP);
-InjectHook(0x5A1A30, &RwFrameDestroy, PATCH_JUMP);
-InjectHook(0x5A1BF0, &RwFrameDestroyHierarchy, PATCH_JUMP);
-InjectHook(0x5A1C60, &RwFrameUpdateObjects, PATCH_JUMP);
-InjectHook(0x5A1CE0, &RwFrameGetLTM, PATCH_JUMP);
-InjectHook(0x5A1D00, &RwFrameAddChild, PATCH_JUMP);
-InjectHook(0x5A1ED0, &RwFrameRemoveChild, PATCH_JUMP);
-InjectHook(0x5A1FC0, &RwFrameForAllChildren, PATCH_JUMP);
-InjectHook(0x5A2000, &RwFrameTranslate, PATCH_JUMP);
-InjectHook(0x5A20A0, &RwFrameScale, PATCH_JUMP);
-InjectHook(0x5A2140, &RwFrameTransform, PATCH_JUMP);
-InjectHook(0x5A21E0, &RwFrameRotate, PATCH_JUMP);
-InjectHook(0x5A2280, &RwFrameSetIdentity, PATCH_JUMP);
-InjectHook(0x5A2340, &RwFrameForAllObjects, PATCH_JUMP);
-InjectHook(0x5A2380, &RwFrameRegisterPlugin, PATCH_JUMP);
-InjectHook(0x5A23B0, &_rwMatrixSetMultFn, PATCH_JUMP);
-InjectHook(0x5A2520, &_rwMatrixDeterminant, PATCH_JUMP);
-InjectHook(0x5A2570, &_rwMatrixOrthogonalError, PATCH_JUMP);
-InjectHook(0x5A25D0, &_rwMatrixNormalError, PATCH_JUMP);
-InjectHook(0x5A2660, &_rwMatrixIdentityError, PATCH_JUMP);
-InjectHook(0x5A2730, &_rwMatrixClose, PATCH_JUMP);
-InjectHook(0x5A2770, &_rwMatrixOpen, PATCH_JUMP);
-InjectHook(0x5A2820, &RwMatrixOptimize, PATCH_JUMP);
-InjectHook(0x5A28E0, &RwMatrixUpdate, PATCH_JUMP);
-InjectHook(0x5A28F0, &RwMatrixMultiply, PATCH_JUMP);
-InjectHook(0x5A2960, &RwMatrixRotateOneMinusCosineSine, PATCH_JUMP);
-InjectHook(0x5A2BF0, &RwMatrixRotate, PATCH_JUMP);
-InjectHook(0x5A2C90, &RwMatrixInvert, PATCH_JUMP);
-InjectHook(0x5A2EE0, &RwMatrixScale, PATCH_JUMP);
-InjectHook(0x5A3070, &RwMatrixTranslate, PATCH_JUMP);
-InjectHook(0x5A31C0, &RwMatrixTransform, PATCH_JUMP);
-InjectHook(0x5A3300, &RwMatrixDestroy, PATCH_JUMP);
-InjectHook(0x5A3330, &RwMatrixCreate, PATCH_JUMP);
-InjectHook(0x5A3450, &_rwVectorSetMultFn, PATCH_JUMP);
-InjectHook(0x5A3600, &_rwV3dNormalize, PATCH_JUMP);
-InjectHook(0x5A36A0, &RwV3dLength, PATCH_JUMP);
-InjectHook(0x5A3710, &_rwSqrt, PATCH_JUMP);
-InjectHook(0x5A3770, &_rwInvSqrt, PATCH_JUMP);
-InjectHook(0x5A37D0, &RwV3dTransformPoints, PATCH_JUMP);
-InjectHook(0x5A37E0, &RwV3dTransformVectors, PATCH_JUMP);
-InjectHook(0x5A37F0, &_rwVectorClose, PATCH_JUMP);
-InjectHook(0x5A3860, &_rwVectorOpen, PATCH_JUMP);
-InjectHook(0x5A3AD0, &RwStreamRead, PATCH_JUMP);
-InjectHook(0x5A3C30, &RwStreamWrite, PATCH_JUMP);
-InjectHook(0x5A3DF0, &RwStreamSkip, PATCH_JUMP);
-InjectHook(0x5A3F10, &RwStreamClose, PATCH_JUMP);
-InjectHook(0x5A3FE0, &RwStreamOpen, PATCH_JUMP);
-InjectHook(0x5A43A0, &RwIm2DGetNearScreenZ, PATCH_JUMP);
-InjectHook(0x5A43B0, &RwIm2DGetFarScreenZ, PATCH_JUMP);
-InjectHook(0x5A43C0, &RwRenderStateSet, PATCH_JUMP);
-InjectHook(0x5A4410, &RwRenderStateGet, PATCH_JUMP);
-InjectHook(0x5A4420, &RwIm2DRenderLine, PATCH_JUMP);
-InjectHook(0x5A4430, &RwIm2DRenderPrimitive, PATCH_JUMP);
-InjectHook(0x5A4440, &RwIm2DRenderIndexedPrimitive, PATCH_JUMP);
-InjectHook(0x5A5020, &RwCameraEndUpdate, PATCH_JUMP);
-InjectHook(0x5A5030, &RwCameraBeginUpdate, PATCH_JUMP);
-InjectHook(0x5A5040, &RwCameraSetViewOffset, PATCH_JUMP);
-InjectHook(0x5A5070, &RwCameraSetNearClipPlane, PATCH_JUMP);
-InjectHook(0x5A5140, &RwCameraSetFarClipPlane, PATCH_JUMP);
-InjectHook(0x5A5170, &RwCameraFrustumTestSphere, PATCH_JUMP);
-InjectHook(0x5A51E0, &RwCameraClear, PATCH_JUMP);
-InjectHook(0x5A5210, &RwCameraShowRaster, PATCH_JUMP);
-InjectHook(0x5A5240, &RwCameraSetProjection, PATCH_JUMP);
-InjectHook(0x5A52B0, &RwCameraSetViewWindow, PATCH_JUMP);
-InjectHook(0x5A52F0, &RwCameraRegisterPlugin, PATCH_JUMP);
-InjectHook(0x5A5320, &RwCameraDestroy, PATCH_JUMP);
-InjectHook(0x5A5360, &RwCameraCreate, PATCH_JUMP);
-InjectHook(0x5A7100, &RwTextureSetMipmapping, PATCH_JUMP);
-InjectHook(0x5A7120, &RwTextureGetMipmapping, PATCH_JUMP);
-InjectHook(0x5A7130, &RwTextureSetAutoMipmapping, PATCH_JUMP);
-InjectHook(0x5A7150, &RwTextureGetAutoMipmapping, PATCH_JUMP);
-InjectHook(0x5A7160, &RwTexDictionaryCreate, PATCH_JUMP);
-InjectHook(0x5A7200, &RwTexDictionaryDestroy, PATCH_JUMP);
-InjectHook(0x5A7290, &RwTexDictionaryForAllTextures, PATCH_JUMP);
-InjectHook(0x5A72D0, &RwTextureCreate, PATCH_JUMP);
-InjectHook(0x5A7330, &RwTextureDestroy, PATCH_JUMP);
-InjectHook(0x5A73B0, &RwTextureSetName, PATCH_JUMP);
-InjectHook(0x5A7420, &RwTextureSetMaskName, PATCH_JUMP);
-InjectHook(0x5A7490, &RwTexDictionaryAddTexture, PATCH_JUMP);
-InjectHook(0x5A74D0, &RwTexDictionaryFindNamedTexture, PATCH_JUMP);
-InjectHook(0x5A7550, &RwTexDictionarySetCurrent, PATCH_JUMP);
-InjectHook(0x5A7570, &RwTexDictionaryGetCurrent, PATCH_JUMP);
-InjectHook(0x5A7580, &RwTextureRead, PATCH_JUMP);
-InjectHook(0x5A7780, &RwTextureRasterGenerateMipmaps, PATCH_JUMP);
-InjectHook(0x5A9120, &RwImageCreate, PATCH_JUMP);
-InjectHook(0x5A9180, &RwImageDestroy, PATCH_JUMP);
-InjectHook(0x5A91E0, &RwImageAllocatePixels, PATCH_JUMP);
-InjectHook(0x5A92A0, &RwImageFreePixels, PATCH_JUMP);
-InjectHook(0x5A92D0, &RwImageMakeMask, PATCH_JUMP);
-InjectHook(0x5A93A0, &RwImageApplyMask, PATCH_JUMP);
-InjectHook(0x5A9750, &RwImageSetPath, PATCH_JUMP);
-InjectHook(0x5A9810, &RwImageRead, PATCH_JUMP);
-InjectHook(0x5A9B40, &RwImageFindFileType, PATCH_JUMP);
-InjectHook(0x5A9C10, &RwImageReadMaskedImage, PATCH_JUMP);
-InjectHook(0x5A9F50, &RwImageCopy, PATCH_JUMP);
-InjectHook(0x5AA130, &RwImageGammaCorrect, PATCH_JUMP);
-InjectHook(0x5AA2C0, &RwImageSetGamma, PATCH_JUMP);
-InjectHook(0x5AA4E0, &_rwStreamWriteVersionedChunkHeader, PATCH_JUMP);
-InjectHook(0x5AA540, &RwStreamFindChunk, PATCH_JUMP);
-InjectHook(0x5AA640, &RwMemLittleEndian32, PATCH_JUMP);
-InjectHook(0x5AA650, &RwMemNative32, PATCH_JUMP);
-InjectHook(0x5AA660, &RwMemFloat32ToReal, PATCH_JUMP);
-InjectHook(0x5AA680, &RwStreamWriteReal, PATCH_JUMP);
-InjectHook(0x5AA720, &RwStreamWriteInt32, PATCH_JUMP);
-InjectHook(0x5AA740, &RwStreamReadReal, PATCH_JUMP);
-InjectHook(0x5AA7B0, &RwStreamReadInt32, PATCH_JUMP);
-InjectHook(0x5AA800, &RwTextureStreamGetSize, PATCH_JUMP);
-InjectHook(0x5AA870, &RwTextureStreamWrite, PATCH_JUMP);
-InjectHook(0x5AAA40, &RwTextureStreamRead, PATCH_JUMP);
-InjectHook(0x5AB020, &RwTexDictionaryStreamWrite, PATCH_JUMP);
-InjectHook(0x5AC890, &RpMorphTargetCalcBoundingSphere, PATCH_JUMP);
-InjectHook(0x5AC9A0, &RpGeometryAddMorphTargets, PATCH_JUMP);
-InjectHook(0x5ACB60, &RpGeometryTriangleSetVertexIndices, PATCH_JUMP);
-InjectHook(0x5ACB90, &RpGeometryTriangleSetMaterial, PATCH_JUMP);
-InjectHook(0x5ACBF0, &RpGeometryForAllMaterials, PATCH_JUMP);
-InjectHook(0x5ACC30, &RpGeometryLock, PATCH_JUMP);
-InjectHook(0x5ACC60, &RpGeometryUnlock, PATCH_JUMP);
-InjectHook(0x5ACD10, &RpGeometryCreate, PATCH_JUMP);
-InjectHook(0x5ACF40, &_rpGeometryAddRef, PATCH_JUMP);
-InjectHook(0x5ACF50, &RpGeometryDestroy, PATCH_JUMP);
-InjectHook(0x5ACFF0, &RpGeometryRegisterPlugin, PATCH_JUMP);
-InjectHook(0x5AD020, &RpGeometryRegisterPluginStream, PATCH_JUMP);
-InjectHook(0x5AD050, &RpGeometryStreamRead, PATCH_JUMP);
-InjectHook(0x5AD6D0, &RwRasterGetCurrentContext, PATCH_JUMP);
-InjectHook(0x5AD6F0, &RwRasterUnlock, PATCH_JUMP);
-InjectHook(0x5AD710, &RwRasterRenderFast, PATCH_JUMP);
-InjectHook(0x5AD750, &RwRasterUnlockPalette, PATCH_JUMP);
-InjectHook(0x5AD780, &RwRasterDestroy, PATCH_JUMP);
-InjectHook(0x5AD7C0, &RwRasterPushContext, PATCH_JUMP);
-InjectHook(0x5AD810, &RwRasterRegisterPlugin, PATCH_JUMP);
-InjectHook(0x5AD840, &RwRasterLockPalette, PATCH_JUMP);
-InjectHook(0x5AD870, &RwRasterPopContext, PATCH_JUMP);
-InjectHook(0x5AD8C0, &RwRasterGetNumLevels, PATCH_JUMP);
-InjectHook(0x5AD900, &RwRasterShowRaster, PATCH_JUMP);
-InjectHook(0x5AD930, &RwRasterCreate, PATCH_JUMP);
-InjectHook(0x5AD9D0, &RwRasterLock, PATCH_JUMP);
-InjectHook(0x5ADC30, &RpMaterialCreate, PATCH_JUMP);
-InjectHook(0x5ADCB0, &RpMaterialDestroy, PATCH_JUMP);
-InjectHook(0x5ADD10, &RpMaterialSetTexture, PATCH_JUMP);
-InjectHook(0x5ADD40, &RpMaterialRegisterPlugin, PATCH_JUMP);
-InjectHook(0x5ADD70, &RpMaterialRegisterPluginStream, PATCH_JUMP);
-InjectHook(0x5ADDA0, &RpMaterialStreamRead, PATCH_JUMP);
-InjectHook(0x5AE0B0, &_rpSectorDefaultRenderCallBack, PATCH_JUMP);
-InjectHook(0x5AE100, &_rpWorldForAllGlobalLights, PATCH_JUMP);
-InjectHook(0x5AE150, &_rpWorldSectorForAllLocalLights, PATCH_JUMP);
-InjectHook(0x5AE190, &RpWorldUnlock, PATCH_JUMP);
-InjectHook(0x5AE2B0, &RpWorldSectorGetWorld, PATCH_JUMP);
-InjectHook(0x5AE340, &RpWorldDestroy, PATCH_JUMP);
-InjectHook(0x5AE6A0, &RpWorldCreate, PATCH_JUMP);
-InjectHook(0x5AEA40, &RpWorldRegisterPlugin, PATCH_JUMP);
-InjectHook(0x5AEA70, &RpWorldRegisterPluginStream, PATCH_JUMP);
-InjectHook(0x5AEAA0, &RpWorldPluginAttach, PATCH_JUMP);
-InjectHook(0x5AFB80, &RpWorldAddCamera, PATCH_JUMP);
-InjectHook(0x5AFBB0, &RpWorldRemoveCamera, PATCH_JUMP);
-InjectHook(0x5AFC10, &RpAtomicGetWorld, PATCH_JUMP);
-InjectHook(0x5AFC20, &RpWorldAddClump, PATCH_JUMP);
-InjectHook(0x5AFDA0, &RpWorldAddLight, PATCH_JUMP);
-InjectHook(0x5AFDF0, &RpWorldRemoveLight, PATCH_JUMP);
-InjectHook(0x5AFE70, &RtBMPImageRead, PATCH_JUMP);
-InjectHook(0x5B07D0, &RpSkinPluginAttach, PATCH_JUMP);
-InjectHook(0x5B1050, &RpSkinAtomicSetHAnimHierarchy, PATCH_JUMP);
-InjectHook(0x5B1070, &RpSkinAtomicGetHAnimHierarchy, PATCH_JUMP);
-InjectHook(0x5B1080, &RpSkinGeometryGetSkin, PATCH_JUMP);
-InjectHook(0x5B1090, &RpSkinGeometrySetSkin, PATCH_JUMP);
-InjectHook(0x5B10D0, &RpSkinGetSkinToBoneMatrices, PATCH_JUMP);
-InjectHook(0x5B10E0, &RpHAnimHierarchyCreate, PATCH_JUMP);
-InjectHook(0x5B11F0, &RpHAnimFrameGetHierarchy, PATCH_JUMP);
-InjectHook(0x5B1200, &RpHAnimHierarchySetCurrentAnim, PATCH_JUMP);
-InjectHook(0x5B12B0, &RpHAnimHierarchySubAnimTime, PATCH_JUMP);
-InjectHook(0x5B1480, &RpHAnimHierarchyAddAnimTime, PATCH_JUMP);
-InjectHook(0x5B1780, &RpHAnimHierarchyUpdateMatrices, PATCH_JUMP);
-InjectHook(0x5B1C10, &RpHAnimAnimationStreamRead, PATCH_JUMP);
-InjectHook(0x5B1D50, &RpHAnimPluginAttach, PATCH_JUMP);
-InjectHook(0x5B2640, &RpMatFXPluginAttach, PATCH_JUMP);
-InjectHook(0x5B3750, &RpMatFXAtomicEnableEffects, PATCH_JUMP);
-InjectHook(0x5B3780, &RpMatFXMaterialSetEffects, PATCH_JUMP);
-InjectHook(0x5B38D0, &RpMatFXMaterialSetupEnvMap, PATCH_JUMP);
-InjectHook(0x5B3A40, &RpMatFXMaterialSetBumpMapTexture, PATCH_JUMP);
-InjectHook(0x5B3CF0, &RwD3D8SetRenderState, PATCH_JUMP);
-InjectHook(0x5B3D40, &RwD3D8GetRenderState, PATCH_JUMP);
-InjectHook(0x5B3D60, &RwD3D8SetTextureStageState, PATCH_JUMP);
-InjectHook(0x5B53A0, &RwD3D8SetTexture, PATCH_JUMP);
-InjectHook(0x5B6720, &RwIm3DTransform, PATCH_JUMP);
-InjectHook(0x5B67F0, &RwIm3DEnd, PATCH_JUMP);
-InjectHook(0x5B6820, &RwIm3DRenderIndexedPrimitive, PATCH_JUMP);
-InjectHook(0x5B6980, &RwIm3DRenderLine, PATCH_JUMP);
-InjectHook(0x5B6A50, &RwIm3DSetTransformPipeline, PATCH_JUMP);
-InjectHook(0x5B6AC0, &RwIm3DSetRenderPipeline, PATCH_JUMP);
-InjectHook(0x5B95D0, &RwD3D8EngineSetRefreshRate, PATCH_JUMP);
-InjectHook(0x5B9640, &RwD3D8CameraAttachWindow, PATCH_JUMP);
-InjectHook(0x5BAEB0, &RwD3D8DeviceSupportsDXTTexture, PATCH_JUMP);
-InjectHook(0x5BAF90, &RwD3D8SetVertexShader, PATCH_JUMP);
-InjectHook(0x5BAFD0, &RwD3D8SetPixelShader, PATCH_JUMP);
-InjectHook(0x5BB010, &RwD3D8SetStreamSource, PATCH_JUMP);
-InjectHook(0x5BB060, &RwD3D8SetIndices, PATCH_JUMP);
-InjectHook(0x5BB0B0, &RwD3D8DrawIndexedPrimitive, PATCH_JUMP);
-InjectHook(0x5BB140, &RwD3D8DrawPrimitive, PATCH_JUMP);
-InjectHook(0x5BB1D0, &RwD3D8SetTransform, PATCH_JUMP);
-InjectHook(0x5BB310, &RwD3D8GetTransform, PATCH_JUMP);
-InjectHook(0x5BB340, &RwD3D8SetTransformWorld, PATCH_JUMP);
-InjectHook(0x5BB490, &RwD3D8SetSurfaceProperties, PATCH_JUMP);
-InjectHook(0x5BB7A0, &RwD3D8SetLight, PATCH_JUMP);
-InjectHook(0x5BB890, &RwD3D8EnableLight, PATCH_JUMP);
-InjectHook(0x5BB9F0, &RwD3D8DynamicVertexBufferCreate, PATCH_JUMP);
-InjectHook(0x5BBAE0, &RwD3D8DynamicVertexBufferDestroy, PATCH_JUMP);
-InjectHook(0x5BBB10, &RwD3D8IndexBufferCreate, PATCH_JUMP);
-InjectHook(0x5BBB40, &RwD3D8CreatePixelShader, PATCH_JUMP);
-InjectHook(0x5BBB90, &RwD3D8DeletePixelShader, PATCH_JUMP);
-InjectHook(0x5BBC00, &RwD3D8SetPixelShaderConstant, PATCH_JUMP);
-InjectHook(0x5BBC30, &RwD3D8GetCaps, PATCH_JUMP);
-InjectHook(0x5BBC40, &RwD3D8CameraIsSphereFullyInsideFrustum, PATCH_JUMP);
-InjectHook(0x5BBCA0, &RwD3D8CameraIsBBoxFullyInsideFrustum, PATCH_JUMP);
-InjectHook(0x5BBD30, &RwD3D8DynamicVertexBufferLock, PATCH_JUMP);
-InjectHook(0x5BBEB0, &RwD3D8DynamicVertexBufferUnlock, PATCH_JUMP);
-InjectHook(0x5BBED0, &_rwIntelSSEsupported, PATCH_JUMP);
-InjectHook(0x5BBF10, &RwImageSetFromRaster, PATCH_JUMP);
-InjectHook(0x5BBF50, &RwRasterSetFromImage, PATCH_JUMP);
-InjectHook(0x5BBF80, &RwImageFindRasterFormat, PATCH_JUMP);
-InjectHook(0x5BBFF0, &RwFrameRegisterPluginStream, PATCH_JUMP);
-InjectHook(0x5BC020, &_rwFrameListDeinitialize, PATCH_JUMP);
-InjectHook(0x5BC050, &_rwFrameListStreamRead, PATCH_JUMP);
-InjectHook(0x5BC300, &RpLightSetRadius, PATCH_JUMP);
-InjectHook(0x5BC320, &RpLightSetColor, PATCH_JUMP);
-InjectHook(0x5BC370, &RpLightGetConeAngle, PATCH_JUMP);
-InjectHook(0x5BC5B0, &RpLightRegisterPlugin, PATCH_JUMP);
-InjectHook(0x5BC5E0, &RpLightStreamRead, PATCH_JUMP);
-InjectHook(0x5BC780, &RpLightDestroy, PATCH_JUMP);
-InjectHook(0x5BC7C0, &RpLightCreate, PATCH_JUMP);
-InjectHook(0x5BE280, &_rwD3D8TexDictionaryEnableRasterFormatConversion, PATCH_JUMP);
-InjectHook(0x5BF110, &RwOsGetFileInterface, PATCH_JUMP);
-InjectHook(0x5C1720, &RwFreeListDestroy, PATCH_JUMP);
-InjectHook(0x5C1790, &RwFreeListCreate, PATCH_JUMP);
-InjectHook(0x5C19F0, &RwFreeListPurge, PATCH_JUMP);
-InjectHook(0x5C1B90, &RwFreeListPurgeAllFreeLists, PATCH_JUMP);
-InjectHook(0x5C1D40, &RwFreeListForAllUsed, PATCH_JUMP);
-InjectHook(0x5C2780, &_rxPipelineClose, PATCH_JUMP);
-InjectHook(0x5C27E0, &_rxPipelineOpen, PATCH_JUMP);
-InjectHook(0x5C2AD0, &RxHeapGetGlobalHeap, PATCH_JUMP);
-InjectHook(0x5C2AE0, &RxPacketCreate, PATCH_JUMP);
-InjectHook(0x5C2B10, &RxClusterSetExternalData, PATCH_JUMP);
-InjectHook(0x5C2B70, &RxClusterSetData, PATCH_JUMP);
-InjectHook(0x5C2BD0, &RxClusterInitializeData, PATCH_JUMP);
-InjectHook(0x5C2C40, &RxClusterResizeData, PATCH_JUMP);
-InjectHook(0x5C2C90, &RxClusterLockWrite, PATCH_JUMP);
-InjectHook(0x5C2D60, &RxPipelineExecute, PATCH_JUMP);
-InjectHook(0x5C2E00, &RxPipelineCreate, PATCH_JUMP);
-InjectHook(0x5C2E70, &_rxPipelineDestroy, PATCH_JUMP);
-InjectHook(0x5C3080, &RwResourcesFreeResEntry, PATCH_JUMP);
-InjectHook(0x5C30F0, &_rwResourcesPurge, PATCH_JUMP);
-InjectHook(0x5C3170, &RwResourcesAllocateResEntry, PATCH_JUMP);
-InjectHook(0x5C3360, &RwResourcesEmptyArena, PATCH_JUMP);
-InjectHook(0x5C3450, &_rwPluginRegistryOpen, PATCH_JUMP);
-InjectHook(0x5C3480, &_rwPluginRegistryClose, PATCH_JUMP);
-InjectHook(0x5C3590, &_rwPluginRegistryGetPluginOffset, PATCH_JUMP);
-InjectHook(0x5C35C0, &_rwPluginRegistryAddPlugin, PATCH_JUMP);
-InjectHook(0x5C37F0, &_rwPluginRegistryInitObject, PATCH_JUMP);
-InjectHook(0x5C3850, &_rwPluginRegistryDeInitObject, PATCH_JUMP);
-InjectHook(0x5C3880, &_rwPluginRegistryCopyObject, PATCH_JUMP);
-InjectHook(0x5C3910, &RwErrorSet, PATCH_JUMP);
-InjectHook(0x5C3970, &_rwerror, PATCH_JUMP);
-InjectHook(0x5C3980, &_rwPluginRegistryAddPluginStream, PATCH_JUMP);
-InjectHook(0x5C39C0, &_rwPluginRegistryAddPlgnStrmlwysCB, PATCH_JUMP);
-InjectHook(0x5C39F0, &_rwPluginRegistryAddPlgnStrmRightsCB, PATCH_JUMP);
-InjectHook(0x5C3A20, & _rwPluginRegistryReadDataChunks, PATCH_JUMP);
-InjectHook(0x5C3B50, & _rwPluginRegistryInvokeRights, PATCH_JUMP);
-InjectHook(0x5C3BA0, &_rwPluginRegistryGetSize, PATCH_JUMP);
-InjectHook(0x5C3BE0, &_rwPluginRegistryWriteDataChunks, PATCH_JUMP);
-InjectHook(0x5C3CB0, &_rwPluginRegistrySkipDataChunks, PATCH_JUMP);
-InjectHook(0x5C3D30, &RwCameraStreamRead, PATCH_JUMP);
-InjectHook(0x5C5570, &RwBBoxCalculate, PATCH_JUMP);
-InjectHook(0x5C72B0, &RwImageResample, PATCH_JUMP);
-InjectHook(0x5C7B30, &RwImageCreateResample, PATCH_JUMP);
-InjectHook(0x5D9240, &RxRenderStateVectorSetDefaultRenderStateVector, PATCH_JUMP);
-InjectHook(0x5D9340, &RxRenderStateVectorCreate, PATCH_JUMP);
-InjectHook(0x5D9410, &RxRenderStateVectorDestroy, PATCH_JUMP);
-InjectHook(0x5D9460, &RxRenderStateVectorLoadDriverState, PATCH_JUMP);
-InjectHook(0x5D95D0, &_rxEmbeddedPacketBetweenPipelines, PATCH_JUMP);
-InjectHook(0x5D9740, &_rxEmbeddedPacketBetweenNodes, PATCH_JUMP);
-InjectHook(0x5D9810, &_rxPacketDestroy, PATCH_JUMP);
-InjectHook(0x5C8B10, &_rpMaterialListDeinitialize, PATCH_JUMP);
-InjectHook(0x5C8B70, &_rpMaterialListInitialize, PATCH_JUMP);
-InjectHook(0x5C8B80, &_rpMaterialListGetMaterial, PATCH_JUMP);
-InjectHook(0x5C8B90, &_rpMaterialListAppendMaterial, PATCH_JUMP);
-InjectHook(0x5C8C50, &_rpMaterialListFindMaterialIndex, PATCH_JUMP);
-InjectHook(0x5C8C80, &_rpMaterialListStreamRead, PATCH_JUMP);
-InjectHook(0x5C8FE0, &_rpMeshHeaderCreate, PATCH_JUMP);
-InjectHook(0x5C8FF0, &_rpMeshClose, PATCH_JUMP);
-InjectHook(0x5C9020, &_rpMeshOpen, PATCH_JUMP);
-InjectHook(0x5C9140, &_rpBuildMeshCreate, PATCH_JUMP);
-InjectHook(0x5C9220, &_rpBuildMeshDestroy, PATCH_JUMP);
-InjectHook(0x5C9260, &_rpMeshDestroy, PATCH_JUMP);
-InjectHook(0x5C92A0, &_rpBuildMeshAddTriangle, PATCH_JUMP);
-InjectHook(0x5C9380, &_rpMeshHeaderForAllMeshes, PATCH_JUMP);
-InjectHook(0x5C93C0, &_rpMeshWrite, PATCH_JUMP);
-InjectHook(0x5C9510, &_rpMeshRead, PATCH_JUMP);
-InjectHook(0x5C96E0, &_rpMeshSize, PATCH_JUMP);
-InjectHook(0x5C9730, &RpBuildMeshGenerateDefaultTriStrip, PATCH_JUMP);
-InjectHook(0x5CAE10, &_rpTriListMeshGenerate, PATCH_JUMP);
-InjectHook(0x5CB230, &_rpMeshOptimise, PATCH_JUMP);
-InjectHook(0x5CB2B0, &RpWorldSectorRegisterPlugin, PATCH_JUMP);
-InjectHook(0x5CB2E0, &RpWorldSectorRegisterPluginStream, PATCH_JUMP);
-InjectHook(0x5CB630, &RpWorldSetDefaultSectorPipeline, PATCH_JUMP);
-InjectHook(0x5CB670, &RpAtomicSetDefaultPipeline, PATCH_JUMP);
-InjectHook(0x5CDEE0, &RpHAnimStdKeyFrameToMatrix, PATCH_JUMP);
-InjectHook(0x5CE000, &RpHAnimStdKeyFrameInterpolate, PATCH_JUMP);
-InjectHook(0x5CE420, &RpHAnimStdKeyFrameBlend, PATCH_JUMP);
-InjectHook(0x5CE820, &RpHAnimStdKeyFrameStreamRead, PATCH_JUMP);
-InjectHook(0x5CE8C0, &RpHAnimStdKeyFrameStreamWrite, PATCH_JUMP);
-InjectHook(0x5CE930, &RpHAnimStdKeyFrameStreamGetSize, PATCH_JUMP);
-InjectHook(0x5CE950, &RpHAnimStdKeyFrameMulRecip, PATCH_JUMP);
-InjectHook(0x5CEAB0, &RpHAnimStdKeyFrameAdd, PATCH_JUMP);
-InjectHook(0x5D1070, &RxHeapFree, PATCH_JUMP);
-InjectHook(0x5D1260, &RxHeapAlloc, PATCH_JUMP);
-InjectHook(0x5D14D0, &RxHeapRealloc, PATCH_JUMP);
-InjectHook(0x5D1680, &_rxHeapReset, PATCH_JUMP);
-InjectHook(0x5D16F0, &RxHeapDestroy, PATCH_JUMP);
-InjectHook(0x5D1750, &RxHeapCreate, PATCH_JUMP);
-InjectHook(0x5D1EC0, &RxPipelineNodeFindOutputByName, PATCH_JUMP);
-InjectHook(0x5D1F20, &RxPipelineNodeFindInput, PATCH_JUMP);
-InjectHook(0x5D1F30, &RxPipelineNodeRequestCluster, PATCH_JUMP);
-InjectHook(0x5D1FA0, &RxLockedPipeUnlock, PATCH_JUMP);
-InjectHook(0x5D29F0, &RxPipelineLock, PATCH_JUMP);
-InjectHook(0x5D2B10, &RxPipelineFindNodeByName, PATCH_JUMP);
-InjectHook(0x5D2BA0, &RxLockedPipeAddFragment, PATCH_JUMP);
-InjectHook(0x5D2EE0, &RxLockedPipeAddPath, PATCH_JUMP);
-InjectHook(0x5D31C0, &RxNodeDefinitionGetImmRenderSetup, PATCH_JUMP);
-InjectHook(0x5D35C0, &RxNodeDefinitionGetImmMangleTriangleIndices, PATCH_JUMP);
-InjectHook(0x5D3C60, &RxNodeDefinitionGetCullTriangle, PATCH_JUMP);
-InjectHook(0x5D4F80, &RxNodeDefinitionGetClipTriangle, PATCH_JUMP);
-InjectHook(0x5D51C0, &RxNodeDefinitionGetSubmitTriangle, PATCH_JUMP);
-InjectHook(0x5D5400, &RxNodeDefinitionGetImmInstance, PATCH_JUMP);
-InjectHook(0x5D6000, &RxNodeDefinitionGetTransform, PATCH_JUMP);
-InjectHook(0x5D61C0, &RxNodeDefinitionGetImmStash, PATCH_JUMP);
-InjectHook(0x5D6470, &RxNodeDefinitionGetImmMangleLineIndices, PATCH_JUMP);
-InjectHook(0x5D7230, &RxNodeDefinitionGetClipLine, PATCH_JUMP);
-InjectHook(0x5D74C0, &RxNodeDefinitionGetSubmitLine, PATCH_JUMP);
-InjectHook(0x5D9C90, &_rwD3D8LightsOpen, PATCH_JUMP);
-InjectHook(0x5D9EF0, &_rwD3D8LightsClose, PATCH_JUMP);
-InjectHook(0x5D9F80, &_rwD3D8LightsGlobalEnable, PATCH_JUMP);
-InjectHook(0x5DA210, &_rwD3D8LightLocalEnable, PATCH_JUMP);
-InjectHook(0x5DA450, &_rwD3D8LightsEnable, PATCH_JUMP);
-InjectHook(0x5DAAC0, &RxNodeDefinitionGetD3D8WorldSectorAllInOne, PATCH_JUMP);
-InjectHook(0x5DC500, &RxNodeDefinitionGetD3D8AtomicAllInOne, PATCH_JUMP);
-InjectHook(0x5DCC50, &RxNodeDefinitionGetWorldSectorInstance, PATCH_JUMP);
-InjectHook(0x5DCD80, &RxNodeDefinitionGetWorldSectorEnumerateLights, PATCH_JUMP);
-InjectHook(0x5DD800, &RxNodeDefinitionGetAtomicInstance, PATCH_JUMP);
-InjectHook(0x5DD9B0, &RxNodeDefinitionGetAtomicEnumerateLights, PATCH_JUMP);
-InjectHook(0x5DDAA0, &RxNodeDefinitionGetMaterialScatter, PATCH_JUMP);
-InjectHook(0x5DF040, &RxNodeDefinitionGetLight, PATCH_JUMP);
-InjectHook(0x5DF560, &RxNodeDefinitionGetPostLight, PATCH_JUMP);
-InjectHook(0x5DFC60, &RxD3D8AllInOneSetRenderCallBack, PATCH_JUMP);
-ENDPATCHES
#endif
#endif \ No newline at end of file
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index 0bae979b..763f516a 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -1,7 +1,7 @@
#define WITHWINDOWS
#include "common.h"
#include "main.h"
-#include "patcher.h"
+
#include "AudioScriptObject.h"
#include "Camera.h"
#include "CarGen.h"
@@ -40,22 +40,22 @@
const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
-char DefaultPCSaveFileName[260];// = *(char(*)[260]) * (uintptr*)0x8E28C0;
-char ValidSaveName[260];// = *(char(*)[260])*(uintptr*)0x8E2CBC;
-char LoadFileName[256];// = *(char(*)[256])*(uintptr*)0x9403C4;
-wchar SlotFileName[SLOT_COUNT][260];// = *(wchar(*)[SLOT_COUNT][260])*(uintptr*)0x6F07C8;
-wchar SlotSaveDate[SLOT_COUNT][70];// = *(wchar(*)[SLOT_COUNT][70])*(uintptr*)0x72B858;
-int CheckSum;// = *(int*)0x8E2BE0;
-eLevelName m_LevelToLoad;// = *(eLevelName*)0x8E29CC;
+char DefaultPCSaveFileName[260];
+char ValidSaveName[260];
+char LoadFileName[256];
+wchar SlotFileName[SLOT_COUNT][260];
+wchar SlotSaveDate[SLOT_COUNT][70];
+int CheckSum;
+eLevelName m_LevelToLoad;
char SaveFileNameJustSaved[260];
-int Slots[SLOT_COUNT+1];// = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C;
-CDate CompileDateAndTime;// = *(CDate*)0x72BCB8;
+int Slots[SLOT_COUNT+1];
+CDate CompileDateAndTime;
-bool b_FoundRecentSavedGameWantToLoad;// = *(bool*)0x95CDA8;
-bool JustLoadedDontFadeInYet;// = *(bool*)0x95CDB4;
-bool StillToFadeOut;// = *(bool*)0x95CD99;
-uint32 TimeStartedCountingForFade;// = *(uint32*)0x9430EC;
-uint32 TimeToStayFadedBeforeFadeOut = 1750;// = *(uint32*)0x611564;
+bool b_FoundRecentSavedGameWantToLoad;
+bool JustLoadedDontFadeInYet;
+bool StillToFadeOut;
+uint32 TimeStartedCountingForFade;
+uint32 TimeToStayFadedBeforeFadeOut = 1750;
#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));
@@ -553,22 +553,3 @@ align4bytes(int32 size)
{
return (size + 3) & 0xFFFFFFFC;
}
-
-STARTPATCHES
- InjectHook(0x58F8D0, GenericSave, PATCH_JUMP);
- InjectHook(0x590A00, GenericLoad, PATCH_JUMP);
- InjectHook(0x591910, ReadInSizeofSaveFileBuffer, PATCH_JUMP);
- InjectHook(0x591990, ReadDataFromFile, PATCH_JUMP);
- InjectHook(0x591A00, CloseFile, PATCH_JUMP);
- InjectHook(0x591A20, DoGameSpecificStuffAfterSucessLoad, PATCH_JUMP);
- InjectHook(0x591A40, CheckSlotDataValid, PATCH_JUMP);
- InjectHook(0x591A80, MakeSpaceForSizeInBufferPointer, PATCH_JUMP);
- InjectHook(0x591AA0, CopySizeAndPreparePointer, PATCH_JUMP);
- InjectHook(0x591AE0, DoGameSpecificStuffBeforeSave, PATCH_JUMP);
- InjectHook(0x591B10, MakeValidSaveName, PATCH_JUMP);
- InjectHook(0x591B50, GetSavedGameDateAndTime, PATCH_JUMP);
- InjectHook(0x591B60, GetNameOfSavedGame, PATCH_JUMP);
- InjectHook(0x591B70, CheckDataNotCorrupt, PATCH_JUMP);
- InjectHook(0x591D60, RestoreForStartLoad, PATCH_JUMP);
- InjectHook(0x591E80, align4bytes, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/save/PCSave.cpp b/src/save/PCSave.cpp
index 4afcb645..3794ba88 100644
--- a/src/save/PCSave.cpp
+++ b/src/save/PCSave.cpp
@@ -1,6 +1,6 @@
#define WITHWINDOWS
#include "common.h"
-#include "patcher.h"
+
#include "FileMgr.h"
#include "GenericGameStorage.h"
#include "Messages.h"
@@ -9,7 +9,7 @@
const char* _psGetUserFilesFolder();
-C_PcSave PcSaveHelper;// = *(C_PcSave*)0x8E2C60;
+C_PcSave PcSaveHelper;
void
C_PcSave::SetSaveDirectory(const char *path)
@@ -136,11 +136,3 @@ C_PcSave::PopulateSlotInfo()
}
}
}
-
-STARTPATCHES
- InjectHook(0x591EA0, C_PcSave::SetSaveDirectory, PATCH_JUMP);
- InjectHook(0x5922F0, &C_PcSave::DeleteSlot, PATCH_JUMP);
- InjectHook(0x591EC0, &C_PcSave::SaveSlot, PATCH_JUMP);
- InjectHook(0x591F80, &C_PcSave::PcClassSaveRoutine, PATCH_JUMP);
- InjectHook(0x592090, &C_PcSave::PopulateSlotInfo, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/skel/events.cpp b/src/skel/events.cpp
index 60e1482e..5d16d5b0 100644
--- a/src/skel/events.cpp
+++ b/src/skel/events.cpp
@@ -12,7 +12,7 @@
#include "Camera.h"
-#include "patcher.h"
+
/*
*****************************************************************************
@@ -832,14 +832,3 @@ AttachInputDevices(void)
return TRUE;
}
-
-
-STARTPATCHES
- InjectHook(0x583F10, HandleKeyDown, PATCH_JUMP);
- InjectHook(0x5842F0, HandleKeyUp, PATCH_JUMP);
- InjectHook(0x5846C0, KeyboardHandler, PATCH_JUMP);
- InjectHook(0x5846F0, HandlePadButtonDown, PATCH_JUMP);
- InjectHook(0x584770, HandlePadButtonUp, PATCH_JUMP);
- InjectHook(0x584830, PadHandler, PATCH_JUMP);
- InjectHook(0x584860, AttachInputDevices, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/skel/skeleton.cpp b/src/skel/skeleton.cpp
index 73dd8bf8..f48089cb 100644
--- a/src/skel/skeleton.cpp
+++ b/src/skel/skeleton.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include <stdio.h>
#include <math.h>
@@ -17,8 +17,7 @@ static RwBool DefaultVideoMode = TRUE;
bool TurnOnAnimViewer = false;
-//RsGlobalType RsGlobal;
-RsGlobalType &RsGlobal = *(RsGlobalType*)0x8F4360;
+RsGlobalType RsGlobal;
RwUInt32
RsTimer(void)
@@ -416,26 +415,3 @@ RsInitialise(void)
return result;
}
-
-
-
-
-STARTPATCHES
- InjectHook(0x584890, RsTimer, PATCH_JUMP);
- InjectHook(0x5848A0, RsCameraShowRaster, PATCH_JUMP);
- InjectHook(0x5848B0, RsCameraBeginUpdate, PATCH_JUMP);
- InjectHook(0x5848C0, RsRegisterImageLoader, PATCH_JUMP);
- InjectHook(0x5848D0, RsSetDebug, PATCH_JUMP);
- InjectHook(0x5848E0, RsMouseSetPos, PATCH_JUMP);
- InjectHook(0x5848F0, RsSelectDevice, PATCH_JUMP);
- InjectHook(0x584900, RsInputDeviceAttach, PATCH_JUMP);
- InjectHook(0x584960, rsCommandLine, PATCH_JUMP);
- InjectHook(0x584980, rsPreInitCommandLine, PATCH_JUMP);
- InjectHook(0x5849C0, RsKeyboardEventHandler, PATCH_JUMP);
- InjectHook(0x5849F0, RsPadEventHandler, PATCH_JUMP);
- InjectHook(0x584A20, RsEventHandler, PATCH_JUMP);
- InjectHook(0x584B30, RsRwTerminate, PATCH_JUMP);
- InjectHook(0x584B40, RsRwInitialise, PATCH_JUMP);
- InjectHook(0x584C30, RsTerminate, PATCH_JUMP);
- InjectHook(0x584C40, RsInitialise, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/skel/skeleton.h b/src/skel/skeleton.h
index 6bf8d2fd..13588411 100644
--- a/src/skel/skeleton.h
+++ b/src/skel/skeleton.h
@@ -232,7 +232,7 @@ enum RsPadButtons
typedef enum RsPadButtons RsPadButtons;
-extern RsGlobalType &RsGlobal;
+extern RsGlobalType RsGlobal;
extern RsEventStatus AppEventHandler(RsEvent event, void *param);
extern RwBool AttachInputDevices(void);
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index acc9650c..a534e903 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -45,31 +45,25 @@
#define MAX_SUBSYSTEMS (16)
-//static RwBool ForegroundApp = TRUE;
-static RwBool &ForegroundApp = *(RwBool*)0x060F000;
+static RwBool ForegroundApp = TRUE;
-//static RwBool RwInitialised = FALSE;
-static RwBool &RwInitialised = *(RwBool*)0x885B88;
+static RwBool RwInitialised = FALSE;
static RwSubSystemInfo GsubSysInfo[MAX_SUBSYSTEMS];
static RwInt32 GnumSubSystems = 0;
static RwInt32 GcurSel = 0, GcurSelVM = 0;
-//static RwBool startupDeactivate;
-static RwBool &startupDeactivate = *(RwBool*)0x8E2878;
+static RwBool startupDeactivate;
-//static RwBool useDefault;
-static RwBool &useDefault = *(RwBool*)0x6510D4;
+static RwBool useDefault;
-//static RwBool defaultFullscreenRes = TRUE;
-static RwBool &defaultFullscreenRes = *(RwBool*)0x60EFFC;
+static RwBool defaultFullscreenRes = TRUE;
/* Class name for the MS Window's window class. */
static const RwChar *AppClassName = RWSTRING("Grand theft auto 3");
-//static psGlobalType PsGlobal;
-static psGlobalType &PsGlobal = *(psGlobalType*)0x72CF60;
+static psGlobalType PsGlobal;
#define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var)
@@ -107,14 +101,14 @@ IMediaSeeking *pMS = nil;
DWORD dwDXVersion;
DWORD _dwMemTotalPhys;
-DWORD &_dwMemAvailPhys = *(DWORD*)0x70F29C;
+DWORD _dwMemAvailPhys;
DWORD _dwMemTotalVirtual;
DWORD _dwMemAvailVirtual;
-DWORD &_dwMemTotalVideo = *(DWORD*)0x70F2A8;
+DWORD _dwMemTotalVideo;
DWORD _dwMemAvailVideo;
-DWORD &_dwOperatingSystemVersion = *(DWORD*)0x70F290;
+DWORD _dwOperatingSystemVersion;
-RwUInt32 &gGameState = *(RwUInt32*)0x8F5838;
+RwUInt32 gGameState;
CJoySticks AllValidWinJoys;
CJoySticks::CJoySticks()
@@ -1372,7 +1366,7 @@ psSelectDevice()
{
return FALSE;
}
-
+
if (vm.flags & rwVIDEOMODEEXCLUSIVE)
{
debug("%dx%dx%d", vm.width, vm.height, vm.depth);
@@ -1760,7 +1754,7 @@ void HandleExit()
*****************************************************************************
*/
int PASCAL
-_WinMain(HINSTANCE instance,
+WinMain(HINSTANCE instance,
HINSTANCE prevInstance __RWUNUSED__,
CMDSTR cmdLine,
int cmdShow)
@@ -1769,7 +1763,7 @@ _WinMain(HINSTANCE instance,
RwV2d pos;
RwInt32 argc, i;
RwChar **argv;
-
+ StaticPatcher::Apply();
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
/*
@@ -3031,60 +3025,3 @@ int strcasecmp(const char *str1, const char *str2)
return _strcmpi(str1, str2);
}
#endif
-
-
-STARTPATCHES
- //InjectHook(0x580B30, &CJoySticks::CJoySticks, PATCH_JUMP);
- //InjectHook(0x580B50, &CJoySticks::ClearJoyInfo, PATCH_JUMP);
- InjectHook(0x580B70, _psCreateFolder, PATCH_JUMP);
- InjectHook(0x580BB0, _psGetUserFilesFolder, PATCH_JUMP);
- InjectHook(0x580C70, psCameraBeginUpdate, PATCH_JUMP);
- InjectHook(0x580CA0, psCameraShowRaster, PATCH_JUMP);
- InjectHook(0x580CE0, psTimer, PATCH_JUMP);
- InjectHook(0x580D20, psMouseSetPos, PATCH_JUMP);
- InjectHook(0x580E10, psGetMemoryFunctions, PATCH_JUMP);
- InjectHook(0x580E20, psInstallFileSystem, PATCH_JUMP);
- InjectHook(0x580E30, psNativeTextureSupport, PATCH_JUMP);
- InjectHook(0x580E40, InitApplication, PATCH_JUMP);
- InjectHook(0x580EB0, InitInstance, PATCH_JUMP);
- InjectHook(0x580F30, _GetVideoMemInfo, PATCH_JUMP);
- InjectHook(0x580FA0, GetDXVersion, PATCH_JUMP);
- InjectHook(0x5810C0, _psGetCpuVendr, PATCH_JUMP);
- InjectHook(0x5810E0, _psGetCpuFeatures, PATCH_JUMP);
- InjectHook(0x5810F0, _psGetCpuFeaturesEx, PATCH_JUMP);
- InjectHook(0x581120, _psPrintCpuInfo, PATCH_JUMP);
- InjectHook(0x581180, psInitialise, PATCH_JUMP);
- InjectHook(0x581460, psTerminate, PATCH_JUMP);
- InjectHook(0x581470, _psGetNumVideModes, PATCH_JUMP);
- InjectHook(0x581480, _psFreeVideoModeList, PATCH_JUMP);
- InjectHook(0x5814F0, _psGetVideoModeList, PATCH_JUMP);
- InjectHook(0x581630, _psSelectScreenVM, PATCH_JUMP);
- InjectHook(0x5816B0, WaitForState, PATCH_JUMP);
- InjectHook(0x5816E0, HandleGraphEvent, PATCH_JUMP);
- InjectHook(0x581790, MainWndProc, PATCH_JUMP);
- InjectHook(0x581C90, IsForegroundApp, PATCH_JUMP);
- InjectHook(0x581CB0, GetBestRefreshRate, PATCH_JUMP);
- InjectHook(0x581D80, psSelectDevice, PATCH_JUMP);
- InjectHook(0x581F90, _psSetVideoMode, PATCH_JUMP);
- InjectHook(0x582030, CommandLineToArgv, PATCH_JUMP);
- InjectHook(0x582160, InitialiseLanguage, PATCH_JUMP);
- InjectHook(0x5822F0, CenterVideo, PATCH_JUMP);
- InjectHook(0x582380, PlayMovieInWindow, PATCH_JUMP);
- InjectHook(0x5825E0, CloseInterfaces, PATCH_JUMP);
- InjectHook(0x582680, CloseClip, PATCH_JUMP);
- InjectHook(0x5826A0, HandleExit, PATCH_JUMP);
- InjectHook(0x582710, _WinMain, PATCH_JUMP);
- InjectHook(0x5830D0, _InputInitialise, PATCH_JUMP);
- InjectHook(0x583110, _InputInitialiseMouse, PATCH_JUMP);
- InjectHook(0x583190, CapturePad, PATCH_JUMP);
- InjectHook(0x583580, _InputInitialiseJoys, PATCH_JUMP);
- InjectHook(0x583670, _InputAddJoyStick, PATCH_JUMP);
- InjectHook(0x583810, _InputAddJoys, PATCH_JUMP);
- InjectHook(0x583870, _InputGetMouseState, PATCH_JUMP);
- InjectHook(0x583910, _InputShutdown, PATCH_JUMP);
- InjectHook(0x583940, _InputEnumDevicesCallback, PATCH_JUMP);
- InjectHook(0x583A20, _InputTranslateKey, PATCH_JUMP);
- InjectHook(0x583DC0, _InputTranslateShiftKeyUpDown, PATCH_JUMP);
- InjectHook(0x583E50, _InputTranslateShiftKey, PATCH_JUMP);
- InjectHook(0x583EE0, _InputIsExtended, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/skel/win/win.h b/src/skel/win/win.h
index 242438ea..ca16c4a0 100644
--- a/src/skel/win/win.h
+++ b/src/skel/win/win.h
@@ -29,9 +29,9 @@ enum eWinVersion
OS_WINXP,
};
-extern DWORD &_dwOperatingSystemVersion;
+extern DWORD _dwOperatingSystemVersion;
-extern RwUInt32 &gGameState;
+extern RwUInt32 gGameState;
/* platform specfic global data */
typedef struct
@@ -127,5 +127,5 @@ void HandleExit();
#endif /* __cplusplus */
-extern DWORD &_dwOperatingSystemVersion;
+extern DWORD _dwOperatingSystemVersion;
#endif /* (!defined(_PLATFORM_WIN_H)) */
diff --git a/src/text/Messages.cpp b/src/text/Messages.cpp
index 4b181d67..3233ebc4 100644
--- a/src/text/Messages.cpp
+++ b/src/text/Messages.cpp
@@ -2,7 +2,7 @@
#include "dinput.h"
#include "common.h"
-#include "patcher.h"
+
#include "Messages.h"
#include "RwHelper.h"
#include "Hud.h"
@@ -12,9 +12,9 @@
#include "ControllerConfig.h"
-tMessage CMessages::BriefMessages[NUMBRIEFMESSAGES];// = *(tMessage(*)[NUMBRIEFMESSAGES]) * (uintptr*)0x8786E0;
-tPreviousBrief CMessages::PreviousBriefs[NUMPREVIOUSBRIEFS];// = *(tPreviousBrief(*)[NUMPREVIOUSBRIEFS]) * (uintptr*)0x713C08;
-tBigMessage CMessages::BIGMessages[NUMBIGMESSAGES];// = *(tBigMessage(*)[NUMBIGMESSAGES]) * (uintptr*)0x773628;
+tMessage CMessages::BriefMessages[NUMBRIEFMESSAGES];
+tPreviousBrief CMessages::PreviousBriefs[NUMPREVIOUSBRIEFS];
+tBigMessage CMessages::BIGMessages[NUMBIGMESSAGES];
char CMessages::PreviousMissionTitle[16]; // unused
void
@@ -803,33 +803,3 @@ CMessages::ClearAllMessagesDisplayedByGame()
CHud::GetRidOfAllHudMessages();
CUserDisplay::Pager.ClearMessages();
}
-
-STARTPATCHES
- InjectHook(0x529310, CMessages::Init, PATCH_JUMP);
- InjectHook(0x529490, CMessages::GetWideStringLength, PATCH_JUMP);
- InjectHook(0x5294B0, CMessages::WideStringCopy, PATCH_JUMP);
- InjectHook(0x529510, CMessages::WideStringCompare, PATCH_JUMP);
- InjectHook(0x529580, CMessages::Process, PATCH_JUMP);
- InjectHook(0x529800, CMessages::Display, PATCH_JUMP);
- InjectHook(0x529900, CMessages::AddMessage, PATCH_JUMP);
- InjectHook(0x529A10, CMessages::AddMessageJumpQ, PATCH_JUMP);
- InjectHook(0x529AF0, CMessages::AddMessageSoon, PATCH_JUMP);
- InjectHook(0x529CE0, CMessages::ClearMessages, PATCH_JUMP);
- InjectHook(0x529E00, CMessages::ClearSmallMessagesOnly, PATCH_JUMP);
- InjectHook(0x529EB0, CMessages::AddBigMessage, PATCH_JUMP);
- InjectHook(0x529F60, CMessages::AddBigMessageQ, PATCH_JUMP);
- InjectHook(0x52A040, CMessages::AddToPreviousBriefArray, PATCH_JUMP);
- InjectHook(0x52A1A0, CMessages::InsertNumberInString, PATCH_JUMP);
- InjectHook(0x52A300, CMessages::InsertStringInString, PATCH_JUMP);
- InjectHook(0x52A490, CMessages::InsertPlayerControlKeysInString, PATCH_JUMP);
- InjectHook(0x52A850, CMessages::AddMessageWithNumber, PATCH_JUMP);
- InjectHook(0x52A9A0, CMessages::AddMessageJumpQWithNumber, PATCH_JUMP);
- InjectHook(0x52AAC0, CMessages::AddMessageSoonWithNumber, PATCH_JUMP);
- InjectHook(0x52AD10, CMessages::AddBigMessageWithNumber, PATCH_JUMP);
- InjectHook(0x52AE00, CMessages::AddBigMessageWithNumberQ, PATCH_JUMP);
- InjectHook(0x52AF30, CMessages::AddMessageWithString, PATCH_JUMP);
- InjectHook(0x52B050, CMessages::AddMessageJumpQWithString, PATCH_JUMP);
- InjectHook(0x52B140, CMessages::ClearThisPrint, PATCH_JUMP);
- InjectHook(0x52B3C0, CMessages::ClearThisBigPrint, PATCH_JUMP);
- InjectHook(0x52B670, CMessages::ClearAllMessagesDisplayedByGame, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/text/Pager.cpp b/src/text/Pager.cpp
index 5c6b3ee2..565f2c20 100644
--- a/src/text/Pager.cpp
+++ b/src/text/Pager.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Pager.h"
#include "Timer.h"
#include "Messages.h"
@@ -181,14 +181,4 @@ CPager::RestartCurrentMessage()
m_messages[0].m_nCurrentPosition = -(m_nNumDisplayLetters + 10);
m_messages[0].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + m_messages[0].m_nSpeedMs;
}
-}
-
-STARTPATCHES
- InjectHook(0x52B6F0, &CPager::Init, PATCH_JUMP);
- InjectHook(0x52B740, &CPager::Process, PATCH_JUMP);
- InjectHook(0x52B890, &CPager::Display, PATCH_JUMP);
- InjectHook(0x52B940, &CPager::AddMessage, PATCH_JUMP);
- InjectHook(0x52BB50, &CPager::AddMessageWithNumber, PATCH_JUMP);
- InjectHook(0x52BE50, &CPager::RestartCurrentMessage, PATCH_JUMP);
- InjectHook(0x52BE00, &CPager::ClearMessages, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
+} \ No newline at end of file
diff --git a/src/text/Text.cpp b/src/text/Text.cpp
index b3da27e8..69025df1 100644
--- a/src/text/Text.cpp
+++ b/src/text/Text.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "FileMgr.h"
#include "Frontend.h"
#include "Messages.h"
@@ -7,7 +7,7 @@
static wchar WideErrorString[25];
-CText TheText;// = *(CText*)0x941520;
+CText TheText;
CText::CText(void)
{
@@ -304,21 +304,3 @@ TextCopy(wchar *dst, const wchar *src)
{
while((*dst++ = *src++) != '\0');
}
-
-
-STARTPATCHES
- InjectHook(0x52C3C0, &CText::Load, PATCH_JUMP);
- InjectHook(0x52C580, &CText::Unload, PATCH_JUMP);
- InjectHook(0x52C5A0, &CText::Get, PATCH_JUMP);
- InjectHook(0x52C220, &CText::GetUpperCase, PATCH_JUMP);
- InjectHook(0x52C2C0, &CText::UpperCase, PATCH_JUMP);
-
- InjectHook(0x52BE70, &CKeyArray::Load, PATCH_JUMP);
- InjectHook(0x52BF60, &CKeyArray::Unload, PATCH_JUMP);
- InjectHook(0x52BF80, &CKeyArray::Update, PATCH_JUMP);
- InjectHook(0x52C060, &CKeyArray::BinarySearch, PATCH_JUMP);
- InjectHook(0x52BFB0, &CKeyArray::Search, PATCH_JUMP);
-
- InjectHook(0x52C120, &CData::Load, PATCH_JUMP);
- InjectHook(0x52C200, &CData::Unload, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 12d4f589..c2a664a6 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -1,6 +1,6 @@
#include "common.h"
#include "main.h"
-#include "patcher.h"
+
#include "General.h"
#include "RwHelper.h"
#include "Pad.h"
@@ -49,7 +49,7 @@ bool bAllCarCheat; // unused
RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data);
-bool CAutomobile::m_sAllTaxiLights;// = *(bool*)0x95CD21;
+bool CAutomobile::m_sAllTaxiLights;
CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
: CVehicle(CreatedBy)
@@ -4492,88 +4492,3 @@ CAutomobile::SetAllTaxiLights(bool set)
{
m_sAllTaxiLights = set;
}
-
-#include <new>
-
-class CAutomobile_ : public CAutomobile
-{
-public:
- void ctor(int32 id, uint8 CreatedBy) { ::new (this) CAutomobile(id, CreatedBy); }
- void dtor() { CAutomobile::~CAutomobile(); }
- void SetModelIndex_(uint32 id) { CAutomobile::SetModelIndex(id); }
- void ProcessControl_(void) { CAutomobile::ProcessControl(); }
- void Teleport_(CVector v) { CAutomobile::Teleport(v); }
- void PreRender_(void) { CAutomobile::PreRender(); }
- void Render_(void) { CAutomobile::Render(); }
-
- int32 ProcessEntityCollision_(CEntity *ent, CColPoint *colpoints){ return CAutomobile::ProcessEntityCollision(ent, colpoints); }
-
- void ProcessControlInputs_(uint8 pad) { CAutomobile::ProcessControlInputs(pad); }
- void GetComponentWorldPosition_(int32 component, CVector &pos) { CAutomobile::GetComponentWorldPosition(component, pos); }
- bool IsComponentPresent_(int32 component) { return CAutomobile::IsComponentPresent(component); }
- void SetComponentRotation_(int32 component, CVector rotation) { CAutomobile::SetComponentRotation(component, rotation); }
- void OpenDoor_(int32 component, eDoors door, float ratio) { CAutomobile::OpenDoor(component, door, ratio); }
- void ProcessOpenDoor_(uint32 component, uint32 anim, float time) { CAutomobile::ProcessOpenDoor(component, anim, time); }
- bool IsDoorReady_(eDoors door) { return CAutomobile::IsDoorReady(door); }
- bool IsDoorFullyOpen_(eDoors door) { return CAutomobile::IsDoorFullyOpen(door); }
- bool IsDoorClosed_(eDoors door) { return CAutomobile::IsDoorClosed(door); }
- bool IsDoorMissing_(eDoors door) { return CAutomobile::IsDoorMissing(door); }
- void RemoveRefsToVehicle_(CEntity *ent) { CAutomobile::RemoveRefsToVehicle(ent); }
- void BlowUpCar_(CEntity *ent) { CAutomobile::BlowUpCar(ent); }
- bool SetUpWheelColModel_(CColModel *colModel) { return CAutomobile::SetUpWheelColModel(colModel); }
- void BurstTyre_(uint8 tyre) { CAutomobile::BurstTyre(tyre); }
- bool IsRoomForPedToLeaveCar_(uint32 door, CVector *pos) { return CAutomobile::IsRoomForPedToLeaveCar(door, pos); }
- float GetHeightAboveRoad_(void) { return CAutomobile::GetHeightAboveRoad(); }
- void PlayCarHorn_(void) { CAutomobile::PlayCarHorn(); }
-};
-
-STARTPATCHES
- InjectHook(0x52C6B0, &CAutomobile_::ctor, PATCH_JUMP);
- InjectHook(0x52D170, &CAutomobile_::dtor, PATCH_JUMP);
- InjectHook(0x52D190, &CAutomobile_::SetModelIndex_, PATCH_JUMP);
- InjectHook(0x531470, &CAutomobile_::ProcessControl_, PATCH_JUMP);
- InjectHook(0x535180, &CAutomobile_::Teleport_, PATCH_JUMP);
- InjectHook(0x539EA0, &CAutomobile_::Render_, PATCH_JUMP);
- InjectHook(0x535B40, &CAutomobile_::PreRender_, PATCH_JUMP);
- InjectHook(0x53B270, &CAutomobile_::ProcessEntityCollision_, PATCH_JUMP);
- InjectHook(0x53B660, &CAutomobile_::ProcessControlInputs_, PATCH_JUMP);
- InjectHook(0x52E5F0, &CAutomobile_::GetComponentWorldPosition_, PATCH_JUMP);
- InjectHook(0x52E660, &CAutomobile_::IsComponentPresent_, PATCH_JUMP);
- InjectHook(0x52E680, &CAutomobile_::SetComponentRotation_, PATCH_JUMP);
- InjectHook(0x52E750, &CAutomobile_::OpenDoor_, PATCH_JUMP);
- InjectHook(0x52EF10, &CAutomobile_::IsDoorReady_, PATCH_JUMP);
- InjectHook(0x52EF90, &CAutomobile_::IsDoorFullyOpen_, PATCH_JUMP);
- InjectHook(0x52EFD0, &CAutomobile_::IsDoorClosed_, PATCH_JUMP);
- InjectHook(0x52F000, &CAutomobile_::IsDoorMissing_, PATCH_JUMP);
- InjectHook(0x53BF40, &CAutomobile_::RemoveRefsToVehicle_, PATCH_JUMP);
- InjectHook(0x53BC60, &CAutomobile_::BlowUpCar_, PATCH_JUMP);
- InjectHook(0x53BF70, &CAutomobile_::SetUpWheelColModel_, PATCH_JUMP);
- InjectHook(0x53C0E0, &CAutomobile_::BurstTyre_, PATCH_JUMP);
- InjectHook(0x53C5B0, &CAutomobile_::IsRoomForPedToLeaveCar_, PATCH_JUMP);
- InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP);
- InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP);
- InjectHook(0x53E090, &CAutomobile::PlaceOnRoadProperly, PATCH_JUMP);
- InjectHook(0x52F030, &CAutomobile::dmgDrawCarCollidingParticles, PATCH_JUMP);
- InjectHook(0x535450, &CAutomobile::AddDamagedVehicleParticles, PATCH_JUMP);
- InjectHook(0x5357D0, &CAutomobile::AddWheelDirtAndWater, PATCH_JUMP);
- InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP);
- InjectHook(0x52D210, &CAutomobile::SetupSuspensionLines, PATCH_JUMP);
- InjectHook(0x53E000, &CAutomobile::BlowUpCarsInPath, PATCH_JUMP);
- InjectHook(0x42E220, &CAutomobile::HasCarStoppedBecauseOfLight, PATCH_JUMP);
- InjectHook(0x53D320, &CAutomobile::SetBusDoorTimer, PATCH_JUMP);
- InjectHook(0x53D370, &CAutomobile::ProcessAutoBusDoors, PATCH_JUMP);
- InjectHook(0x535250, &CAutomobile::ProcessSwingingDoor, PATCH_JUMP);
- InjectHook(0x53C240, &CAutomobile::Fix, PATCH_JUMP);
- InjectHook(0x53C310, &CAutomobile::SetupDamageAfterLoad, PATCH_JUMP);
- InjectHook(0x530300, &CAutomobile::SpawnFlyingComponent, PATCH_JUMP);
- InjectHook(0x535320, &CAutomobile::RemoveBonnetInPedCollision, PATCH_JUMP);
- InjectHook(0x5301A0, &CAutomobile::SetPanelDamage, PATCH_JUMP);
- InjectHook(0x530120, &CAutomobile::SetBumperDamage, PATCH_JUMP);
- InjectHook(0x530200, &CAutomobile::SetDoorDamage, PATCH_JUMP);
- InjectHook(0x5300E0, &CAutomobile::SetComponentVisibility, PATCH_JUMP);
- InjectHook(0x52D1B0, &CAutomobile::SetupModelNodes, PATCH_JUMP);
- InjectHook(0x53C420, &CAutomobile::SetTaxiLight, PATCH_JUMP);
- InjectHook(0x53BC40, &CAutomobile::GetAllWheelsOffGround, PATCH_JUMP);
- InjectHook(0x5308C0, &CAutomobile::ReduceHornCounter, PATCH_JUMP);
- InjectHook(0x53C440, &CAutomobile::SetAllTaxiLights, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index d694d8b0..ed38bafd 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "General.h"
#include "Timecycle.h"
#include "HandlingMgr.h"
@@ -21,16 +21,16 @@
#define INVALID_ORIENTATION (-9999.99f)
-float fShapeLength = 0.4f;// *(float*)0x600E78;
-float fShapeTime = 0.05f;// *(float*)0x600E7C;
-float fRangeMult = 0.75f; // = *(float*)0x600E80; //0.6f; // 0.75f gta 3
-float fTimeMult;// = *(float*)0x943008;
+float fShapeLength = 0.4f;
+float fShapeTime = 0.05f;
+float fRangeMult = 0.75f; //0.6f; // 0.75f gta 3
+float fTimeMult;
float MAX_WAKE_LENGTH = 50.0f;
float MIN_WAKE_INTERVAL = 1.0f;
float WAKE_LIFETIME = 400.0f;
-CBoat *CBoat::apFrameWakeGeneratingBoats[4];// = *(CBoat * (*)[4]) * (uintptr*)0x8620E0;
+CBoat *CBoat::apFrameWakeGeneratingBoats[4];
CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
{
@@ -850,24 +850,3 @@ CBoat::AddWakePoint(CVector point)
m_nNumWakePoints = 1;
}
}
-
-#include <new>
-
-class CBoat_ : public CBoat
-{
-public:
- CBoat* ctor(int32 id, uint8 CreatedBy) { return ::new (this) CBoat(id, CreatedBy); }
- void dtor() { CBoat::~CBoat(); };
-};
-
-STARTPATCHES
- InjectHook(0x53E3E0, &CBoat_::ctor, PATCH_JUMP);
- InjectHook(0x53E790, &CBoat_::dtor, PATCH_JUMP);
- InjectHook(0x53E7D0, &CBoat::SetupModelNodes, PATCH_JUMP);
- InjectHook(0x542370, CBoat::IsSectorAffectedByWake, PATCH_JUMP);
- InjectHook(0x5424A0, CBoat::IsVertexAffectedByWake, PATCH_JUMP);
- InjectHook(0x542250, CBoat::FillBoatList, PATCH_JUMP);
- InjectHook(0x542140, &CBoat::AddWakePoint, PATCH_JUMP);
- InjectHook(0x5420D0, &CBoat::PruneWakeTrail, PATCH_JUMP);
- InjectHook(0x541A30, &CBoat::ApplyWaterResistance, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp
index c35005a1..4156ec2a 100644
--- a/src/vehicles/CarGen.cpp
+++ b/src/vehicles/CarGen.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "CarGen.h"
#include "Automobile.h"
@@ -249,10 +249,3 @@ INITSAVEBUF
CarGeneratorArray[i] = ReadSaveBuf<CCarGenerator>(buffer);
VALIDATESAVEBUF(size)
}
-
-STARTPATCHES
-InjectHook(0x543020, CTheCarGenerators::Init, PATCH_JUMP);
-InjectHook(0x542F40, CTheCarGenerators::Process, PATCH_JUMP);
-InjectHook(0x543050, CTheCarGenerators::SaveAllCarGenerators, PATCH_JUMP);
-InjectHook(0x5431E0, CTheCarGenerators::LoadAllCarGenerators, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp
index dbc3c340..ef19873c 100644
--- a/src/vehicles/Cranes.cpp
+++ b/src/vehicles/Cranes.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Cranes.h"
#include "Camera.h"
diff --git a/src/vehicles/DamageManager.cpp b/src/vehicles/DamageManager.cpp
index 9a697b6b..03ccfe77 100644
--- a/src/vehicles/DamageManager.cpp
+++ b/src/vehicles/DamageManager.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "General.h"
#include "Vehicle.h"
#include "DamageManager.h"
@@ -228,24 +228,3 @@ CDamageManager::ProgressEngineDamage(void)
SetEngineStatus(newstatus);
return true;
}
-
-STARTPATCHES
- InjectHook(0x545850, &CDamageManager::ResetDamageStatus, PATCH_JUMP);
- InjectHook(0x545B70, &CDamageManager::FuckCarCompletely, PATCH_JUMP);
- InjectHook(0x545790, &CDamageManager::GetComponentGroup, PATCH_JUMP);
- InjectHook(0x545A80, &CDamageManager::ApplyDamage, PATCH_JUMP);
- InjectHook(0x545920, &CDamageManager::SetDoorStatus, PATCH_JUMP);
- InjectHook(0x545930, &CDamageManager::GetDoorStatus, PATCH_JUMP);
- InjectHook(0x545970, &CDamageManager::ProgressDoorDamage, PATCH_JUMP);
- InjectHook(0x5458B0, &CDamageManager::SetPanelStatus, PATCH_JUMP);
- InjectHook(0x5458E0, (int32 (CDamageManager::*)(int32))&CDamageManager::GetPanelStatus, PATCH_JUMP);
- InjectHook(0x545A00, &CDamageManager::ProgressPanelDamage, PATCH_JUMP);
- InjectHook(0x545860, &CDamageManager::SetLightStatus, PATCH_JUMP);
- InjectHook(0x545890, &CDamageManager::GetLightStatus, PATCH_JUMP);
- InjectHook(0x545900, &CDamageManager::SetWheelStatus, PATCH_JUMP);
- InjectHook(0x545910, &CDamageManager::GetWheelStatus, PATCH_JUMP);
- InjectHook(0x545A40, &CDamageManager::ProgressWheelDamage, PATCH_JUMP);
- InjectHook(0x545940, &CDamageManager::SetEngineStatus, PATCH_JUMP);
- InjectHook(0x545960, &CDamageManager::GetEngineStatus, PATCH_JUMP);
- InjectHook(0x5459B0, &CDamageManager::ProgressEngineDamage, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/vehicles/Door.cpp b/src/vehicles/Door.cpp
index c569be59..c80965aa 100644
--- a/src/vehicles/Door.cpp
+++ b/src/vehicles/Door.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Vehicle.h"
#include "Door.h"
@@ -168,19 +168,3 @@ CTrainDoor::IsClosed(void)
{
return m_fPosn == RetTranslationWhenClosed();
}
-
-STARTPATCHES
- InjectHook(0x545EF0, &CDoor::Open, PATCH_JUMP);
- InjectHook(0x545BD0, &CDoor::Process, PATCH_JUMP);
- InjectHook(0x545FE0, &CDoor::RetAngleWhenClosed, PATCH_JUMP);
- InjectHook(0x546020, &CDoor::RetAngleWhenOpen, PATCH_JUMP);
- InjectHook(0x545F80, &CDoor::GetAngleOpenRatio, PATCH_JUMP);
- InjectHook(0x546090, &CDoor::IsFullyOpen, PATCH_JUMP);
- InjectHook(0x546060, &CDoor::IsClosed, PATCH_JUMP);
-
- InjectHook(0x546200, &CTrainDoor::Open, PATCH_JUMP);
- InjectHook(0x546180, &CTrainDoor::RetTranslationWhenClosed, PATCH_JUMP);
- InjectHook(0x5461C0, &CTrainDoor::RetTranslationWhenOpen, PATCH_JUMP);
- InjectHook(0x546120, &CTrainDoor::IsFullyOpen, PATCH_JUMP);
- InjectHook(0x5460F0, &CTrainDoor::IsClosed, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/vehicles/Floater.cpp b/src/vehicles/Floater.cpp
index ee4a1191..1ae1c5c3 100644
--- a/src/vehicles/Floater.cpp
+++ b/src/vehicles/Floater.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Timer.h"
#include "WaterLevel.h"
#include "ModelIndices.h"
@@ -7,9 +7,9 @@
#include "Vehicle.h"
#include "Floater.h"
-cBuoyancy mod_Buoyancy;// = *(cBuoyancy*)0x8F2674;
+cBuoyancy mod_Buoyancy;
-static float fVolMultiplier = 1.0f; // 0x601394;
+static float fVolMultiplier = 1.0f;
// amount of boat volume in bounding box
// 1.0-volume is the empty space in the bbox
static float fBoatVolumeDistribution[9] = {
@@ -183,12 +183,3 @@ cBuoyancy::CalcBuoyancyForce(CPhysical *phys, CVector *point, CVector *impulse)
*impulse = CVector(0.0f, 0.0f, m_volumeUnderWater*m_buoyancy*CTimer::GetTimeStep());
return true;
}
-
-STARTPATCHES
- InjectHook(0x546270, &cBuoyancy::ProcessBuoyancy, PATCH_JUMP);
- InjectHook(0x546360, &cBuoyancy::PreCalcSetup, PATCH_JUMP);
- InjectHook(0x5466F0, &cBuoyancy::SimpleCalcBuoyancy, PATCH_JUMP);
- InjectHook(0x546820, &cBuoyancy::SimpleSumBuoyancyData, PATCH_JUMP);
- InjectHook(0x546620, &cBuoyancy::FindWaterLevel, PATCH_JUMP);
- InjectHook(0x5465A0, &cBuoyancy::CalcBuoyancyForce, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp
index 40715887..3ac0da38 100644
--- a/src/vehicles/HandlingMgr.cpp
+++ b/src/vehicles/HandlingMgr.cpp
@@ -1,10 +1,10 @@
#include "common.h"
-#include "patcher.h"
+
#include "main.h"
#include "FileMgr.h"
#include "HandlingMgr.h"
-cHandlingDataMgr mod_HandlingManager;// = *(cHandlingDataMgr*)0x728060;
+cHandlingDataMgr mod_HandlingManager;
const char *HandlingFilename = "HANDLING.CFG";
@@ -237,11 +237,3 @@ cHandlingDataMgr::GetHandlingId(const char *name)
break;
return i;
}
-
-STARTPATCHES
- InjectHook(0x546D80, &cHandlingDataMgr::Initialise, PATCH_JUMP);
- InjectHook(0x546DB0, &cHandlingDataMgr::LoadHandlingData, PATCH_JUMP);
- InjectHook(0x546BB0, &cHandlingDataMgr::ConvertDataToGameUnits, PATCH_JUMP);
- InjectHook(0x546AA0, &cHandlingDataMgr::FindExactWord, PATCH_JUMP);
- InjectHook(0x546B70, &cHandlingDataMgr::GetHandlingId, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp
index 61714133..1f92b678 100644
--- a/src/vehicles/Heli.cpp
+++ b/src/vehicles/Heli.cpp
@@ -1,6 +1,6 @@
#include "common.h"
#include "main.h"
-#include "patcher.h"
+
#include "General.h"
#include "Darkel.h"
#include "Stats.h"
@@ -34,13 +34,13 @@ enum
HELI_STATUS_HOVER2,
};
-CHeli *CHeli::pHelis[NUM_HELIS];// = (CHeli**)0x72CF50;
-int16 CHeli::NumRandomHelis;// = *(int16*)0x95CCAA;
-uint32 CHeli::TestForNewRandomHelisTimer;// = *(uint32*)0x8F1A7C;
+CHeli *CHeli::pHelis[NUM_HELIS];
+int16 CHeli::NumRandomHelis;
+uint32 CHeli::TestForNewRandomHelisTimer;
int16 CHeli::NumScriptHelis; // unused
-bool CHeli::CatalinaHeliOn;// = *(bool*)0x95CD85;
-bool CHeli::CatalinaHasBeenShotDown;// = *(bool*)0x95CD56;
-bool CHeli::ScriptHeliOn;// = *(bool*)0x95CD43;
+bool CHeli::CatalinaHeliOn;
+bool CHeli::CatalinaHasBeenShotDown;
+bool CHeli::ScriptHeliOn;
CHeli::CHeli(int32 id, uint8 CreatedBy)
: CVehicle(CreatedBy)
@@ -1043,24 +1043,3 @@ void CHeli::MakeCatalinaHeliFlyAway(void) { pHelis[HELI_CATALINA]->m_pathState =
bool CHeli::HasCatalinaBeenShotDown(void) { return CatalinaHasBeenShotDown; }
void CHeli::ActivateHeli(bool activate) { ScriptHeliOn = activate; }
-
-#include <new>
-
-class CHeli_ : public CHeli
-{
-public:
- void ctor(int32 id, uint8 CreatedBy) { ::new (this) CHeli(id, CreatedBy); }
- void dtor(void) { CHeli::~CHeli(); }
-};
-
-STARTPATCHES
- InjectHook(0x547220, &CHeli_::ctor, PATCH_JUMP);
- InjectHook(0x5474A0, &CHeli_::dtor, PATCH_JUMP);
- InjectHook(0x54AE50, &CHeli::SpawnFlyingComponent, PATCH_JUMP);
- InjectHook(0x549970, CHeli::InitHelis, PATCH_JUMP);
- InjectHook(0x5499F0, CHeli::UpdateHelis, PATCH_JUMP);
- InjectHook(0x54AE10, CHeli::SpecialHeliPreRender, PATCH_JUMP);
- InjectHook(0x54AA30, CHeli::TestRocketCollision, PATCH_JUMP);
- InjectHook(0x54AB30, CHeli::TestBulletCollision, PATCH_JUMP);
- InjectHook(0x54A640, GenerateHeli, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp
index 49f5d69d..273ac54a 100644
--- a/src/vehicles/Plane.cpp
+++ b/src/vehicles/Plane.cpp
@@ -1,6 +1,6 @@
#include "common.h"
#include "main.h"
-#include "patcher.h"
+
#include "General.h"
#include "ModelIndices.h"
#include "FileMgr.h"
@@ -16,35 +16,35 @@
#include "HandlingMgr.h"
#include "Plane.h"
-CPlaneNode *pPathNodes;// = *(CPlaneNode**)0x8F1B68;
-CPlaneNode *pPath2Nodes;// = *(CPlaneNode**)0x885B8C;
-CPlaneNode *pPath3Nodes;// = *(CPlaneNode**)0x885B78;
-CPlaneNode *pPath4Nodes;// = *(CPlaneNode**)0x885AD8;
-int32 NumPathNodes;// = *(int32*)0x8F2BE4;
-int32 NumPath2Nodes;// = *(int32*)0x941498;
-int32 NumPath3Nodes;// = *(int32*)0x9414D8;
-int32 NumPath4Nodes;// = *(int32*)0x9412C8;
-float TotalLengthOfFlightPath;// = *(float*)0x8F2C6C;
-float TotalLengthOfFlightPath2;// = *(float*)0x64CFBC;
-float TotalLengthOfFlightPath3;// = *(float*)0x64CFD0;
-float TotalLengthOfFlightPath4;// = *(float*)0x64CFDC;
-float TotalDurationOfFlightPath;// = *(float*)0x64CFB8;
-float TotalDurationOfFlightPath2;// = *(float*)0x64CFC0;
-float TotalDurationOfFlightPath3;// = *(float*)0x64CFD4;
-float TotalDurationOfFlightPath4;// = *(float*)0x64CFE0;
-float LandingPoint;// = *(float*)0x8F2C7C;
-float TakeOffPoint;// = *(float*)0x8E28A4;
-CPlaneInterpolationLine aPlaneLineBits[6]; // = (CPlaneInterpolationLine*)0x734168;
-
-float PlanePathPosition[3];// = (float*)0x8F5FC8; //[3]
-float OldPlanePathPosition[3];// = (float*)0x8F5FBC; //[3]
-float PlanePathSpeed[3];// = (float*)0x941538; //[3]
-float PlanePath2Position[3];// = (float*)0x64CFC4; //[3]
-float PlanePath3Position;// = *(float*)0x64CFD8;
-float PlanePath4Position;// = *(float*)0x64CFE4;
-float PlanePath2Speed[3];// = (float*)0x8F1A54; //[3]
-float PlanePath3Speed;// = *(float*)0x8F1A94;
-float PlanePath4Speed;// = *(float*)0x8F1AFC;
+CPlaneNode *pPathNodes;
+CPlaneNode *pPath2Nodes;
+CPlaneNode *pPath3Nodes;
+CPlaneNode *pPath4Nodes;
+int32 NumPathNodes;
+int32 NumPath2Nodes;
+int32 NumPath3Nodes;
+int32 NumPath4Nodes;
+float TotalLengthOfFlightPath;
+float TotalLengthOfFlightPath2;
+float TotalLengthOfFlightPath3;
+float TotalLengthOfFlightPath4;
+float TotalDurationOfFlightPath;
+float TotalDurationOfFlightPath2;
+float TotalDurationOfFlightPath3;
+float TotalDurationOfFlightPath4;
+float LandingPoint;
+float TakeOffPoint;
+CPlaneInterpolationLine aPlaneLineBits[6];
+
+float PlanePathPosition[3];
+float OldPlanePathPosition[3];
+float PlanePathSpeed[3];
+float PlanePath2Position[3];
+float PlanePath3Position;
+float PlanePath4Position;
+float PlanePath2Speed[3];
+float PlanePath3Speed;
+float PlanePath4Speed;
enum
@@ -55,12 +55,12 @@ enum
CESNA_STATUS_LANDED,
};
-int32 &CesnaMissionStatus = *(int32*)0x64CFE8;
-int32 &CesnaMissionStartTime = *(int32*)0x64CFEC;
-CPlane *&pDrugRunCesna = *(CPlane**)0x8F5F80;
-int32 &DropOffCesnaMissionStatus = *(int32*)0x64CFF0;
-int32 &DropOffCesnaMissionStartTime = *(int32*)0x64CFF4;
-CPlane *&pDropOffCesna = *(CPlane**)0x8E2A38;
+int32 CesnaMissionStatus;
+int32 CesnaMissionStartTime;
+CPlane *pDrugRunCesna;
+int32 DropOffCesnaMissionStatus;
+int32 DropOffCesnaMissionStartTime;
+CPlane *pDropOffCesna;
CPlane::CPlane(int32 id, uint8 CreatedBy)
@@ -965,24 +965,3 @@ const CVector CPlane::FindDropOffCesnaCoordinates(void) { return pDropOffCesna->
bool CPlane::HasCesnaLanded(void) { return CesnaMissionStatus == CESNA_STATUS_LANDED; }
bool CPlane::HasCesnaBeenDestroyed(void) { return CesnaMissionStatus == CESNA_STATUS_DESTROYED; }
bool CPlane::HasDropOffCesnaBeenShotDown(void) { return DropOffCesnaMissionStatus == CESNA_STATUS_DESTROYED; }
-
-#include <new>
-
-class CPlane_ : public CPlane
-{
-public:
- void ctor(int32 id, uint8 CreatedBy) { ::new (this) CPlane(id, CreatedBy); }
- void dtor(void) { CPlane::~CPlane(); }
-};
-
-STARTPATCHES
- InjectHook(0x54B170, &CPlane_::ctor, PATCH_JUMP);
- InjectHook(0x54B270, &CPlane_::dtor, PATCH_JUMP);
- InjectHook(0x54B820, CPlane::InitPlanes, PATCH_JUMP);
- InjectHook(0x54BCD0, CPlane::Shutdown, PATCH_JUMP);
- InjectHook(0x54BD50, CPlane::LoadPath, PATCH_JUMP);
- InjectHook(0x54BEC0, CPlane::UpdatePlanes, PATCH_JUMP);
- InjectHook(0x54DE90, CPlane::TestRocketCollision, PATCH_JUMP);
- InjectHook(0x54E000, CPlane::CreateIncomingCesna, PATCH_JUMP);
- InjectHook(0x54E160, CPlane::CreateDropOffCesna, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp
index 25be193c..0d1ff9b0 100644
--- a/src/vehicles/Train.cpp
+++ b/src/vehicles/Train.cpp
@@ -1,6 +1,6 @@
#include "common.h"
#include "main.h"
-#include "patcher.h"
+
#include "Timer.h"
#include "ModelIndices.h"
#include "FileMgr.h"
@@ -691,32 +691,3 @@ CTrain::UpdateTrains(void)
time += 0x40000/4;
}
}
-
-#include <new>
-
-class CTrain_ : public CTrain
-{
-public:
- void ctor(int32 id, uint8 CreatedBy) { ::new (this) CTrain(id, CreatedBy); }
- void SetModelIndex_(uint32 id) { CTrain::SetModelIndex(id); }
- void ProcessControl_(void) { CTrain::ProcessControl(); }
- void PreRender_(void) { CTrain::PreRender(); }
- void Render_(void) { CTrain::Render(); }
- void dtor(void) { CTrain::~CTrain(); }
-};
-
-STARTPATCHES
- InjectHook(0x54E470, &CTrain_::SetModelIndex_, PATCH_JUMP);
- InjectHook(0x54E4C0, &CTrain_::PreRender_, PATCH_JUMP);
- InjectHook(0x54EAA0, &CTrain_::Render_, PATCH_JUMP);
- InjectHook(0x54E450, &CTrain_::dtor, PATCH_JUMP);
- InjectHook(0x54E2A0, &CTrain_::ctor, PATCH_JUMP);
- InjectHook(0x550300, &CTrain::TrainHitStuff, PATCH_JUMP);
- InjectHook(0x5504A0, &CTrain::AddPassenger, PATCH_JUMP);
- InjectHook(0x550360, &CTrain::OpenTrainDoor, PATCH_JUMP);
-
- InjectHook(0x54F000, CTrain::InitTrains, PATCH_JUMP);
- InjectHook(0x54F360, CTrain::Shutdown, PATCH_JUMP);
- InjectHook(0x54EAB0, CTrain::ReadAndInterpretTrackFile, PATCH_JUMP);
- InjectHook(0x54F3A0, CTrain::UpdateTrains, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/vehicles/Transmission.cpp b/src/vehicles/Transmission.cpp
index d500d004..5287055d 100644
--- a/src/vehicles/Transmission.cpp
+++ b/src/vehicles/Transmission.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Timer.h"
#include "HandlingMgr.h"
#include "Transmission.h"
@@ -136,8 +136,3 @@ cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, fl
}
return fAcceleration;
}
-
-STARTPATCHES
- InjectHook(0x550A00, &cTransmission::CalculateGearForSimpleCar, PATCH_JUMP);
- InjectHook(0x5506B0, &cTransmission::CalculateDriveAcceleration, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index ed8f4221..48c836f8 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -1,6 +1,6 @@
#include "common.h"
#include "main.h"
-#include "patcher.h"
+
#include "General.h"
#include "Timer.h"
#include "Pad.h"
@@ -1015,49 +1015,4 @@ DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle)
}
CWorld::Remove(pVehicle);
delete pVehicle;
-}
-
-
-class CVehicle_ : public CVehicle
-{
-public:
- void dtor(void) { CVehicle::~CVehicle(); }
- void SetModelIndex_(uint32 id) { CVehicle::SetModelIndex(id); }
- bool SetupLighting_(void) { return CVehicle::SetupLighting(); }
- void RemoveLighting_(bool reset) { CVehicle::RemoveLighting(reset); }
- float GetHeightAboveRoad_(void) { return CVehicle::GetHeightAboveRoad(); }
-};
-
-STARTPATCHES
- InjectHook(0x551170, &CVehicle_::SetModelIndex_, PATCH_JUMP);
- InjectHook(0x4A7DD0, &CVehicle_::SetupLighting_, PATCH_JUMP);
- InjectHook(0x4A7E60, &CVehicle_::RemoveLighting_, PATCH_JUMP);
- InjectHook(0x417E60, &CVehicle_::GetHeightAboveRoad_, PATCH_JUMP);
-
- InjectHook(0x552BB0, &CVehicle::FlyingControl, PATCH_JUMP);
- InjectHook(0x5512E0, &CVehicle::ProcessWheel, PATCH_JUMP);
- InjectHook(0x551280, &CVehicle::ProcessWheelRotation, PATCH_JUMP);
- InjectHook(0x552AF0, &CVehicle::ExtinguishCarFire, PATCH_JUMP);
- InjectHook(0x551C90, &CVehicle::ProcessDelayedExplosion, PATCH_JUMP);
- InjectHook(0x552880, &CVehicle::IsLawEnforcementVehicle, PATCH_JUMP);
- InjectHook(0x552820, &CVehicle::ChangeLawEnforcerState, PATCH_JUMP);
- InjectHook(0x552200, &CVehicle::UsesSiren, PATCH_JUMP);
- InjectHook(0x5527E0, &CVehicle::IsVehicleNormal, PATCH_JUMP);
- InjectHook(0x552B70, &CVehicle::CarHasRoof, PATCH_JUMP);
- InjectHook(0x552230, &CVehicle::IsUpsideDown, PATCH_JUMP);
- InjectHook(0x552260, &CVehicle::IsOnItsSide, PATCH_JUMP);
- InjectHook(0x5511B0, &CVehicle::CanBeDeleted, PATCH_JUMP);
- InjectHook(0x5522A0, &CVehicle::CanPedOpenLocks, PATCH_JUMP);
- InjectHook(0x5522F0, &CVehicle::CanPedEnterCar, PATCH_JUMP);
- InjectHook(0x5523C0, &CVehicle::CanPedExitCar, PATCH_JUMP);
- InjectHook(0x5520C0, &CVehicle::SetUpDriver, PATCH_JUMP);
- InjectHook(0x552160, &CVehicle::SetupPassenger, PATCH_JUMP);
- InjectHook(0x551F20, &CVehicle::SetDriver, PATCH_JUMP);
- InjectHook(0x551D90, (bool (CVehicle::*)(CPed*))&CVehicle::AddPassenger, PATCH_JUMP);
- InjectHook(0x551E10, (bool (CVehicle::*)(CPed*,uint8))&CVehicle::AddPassenger, PATCH_JUMP);
- InjectHook(0x5520A0, &CVehicle::RemoveDriver, PATCH_JUMP);
- InjectHook(0x551EB0, &CVehicle::RemovePassenger, PATCH_JUMP);
- InjectHook(0x5525A0, &CVehicle::ProcessCarAlarm, PATCH_JUMP);
- InjectHook(0x552620, &CVehicle::IsSphereTouchingVehicle, PATCH_JUMP);
- InjectHook(0x551950, &CVehicle::InflictDamage, PATCH_JUMP);
-ENDPATCHES
+} \ No newline at end of file
diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp
index 9e83a4ec..abf5c061 100644
--- a/src/weapons/BulletInfo.cpp
+++ b/src/weapons/BulletInfo.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "BulletInfo.h"
#include "AnimBlendAssociation.h"
diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp
index 02243702..d0a68279 100644
--- a/src/weapons/Explosion.cpp
+++ b/src/weapons/Explosion.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Automobile.h"
#include "Bike.h"
#include "Camera.h"
@@ -457,17 +457,4 @@ CExplosion::RemoveAllExplosionsInArea(CVector pos, float radius)
gaExplosion[i].m_nIteration = 0;
}
}
-}
-
-STARTPATCHES
- InjectHook(0x559030, &CExplosion::Initialise, PATCH_JUMP);
- InjectHook(0x559100, &CExplosion::Shutdown, PATCH_JUMP);
- InjectHook(0x559140, &CExplosion::GetExplosionActiveCounter, PATCH_JUMP);
- InjectHook(0x559160, &CExplosion::ResetExplosionActiveCounter, PATCH_JUMP);
- InjectHook(0x559180, &CExplosion::GetExplosionType, PATCH_JUMP);
- InjectHook(0x5591A0, &CExplosion::GetExplosionPosition, PATCH_JUMP);
- InjectHook(0x5591C0, &CExplosion::AddExplosion, PATCH_JUMP);
- InjectHook(0x55A0C0, &CExplosion::Update, PATCH_JUMP);
- InjectHook(0x55AC80, &CExplosion::TestForExplosionInArea, PATCH_JUMP);
- InjectHook(0x55AD40, &CExplosion::RemoveAllExplosionsInArea, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
+} \ No newline at end of file
diff --git a/src/weapons/ProjectileInfo.cpp b/src/weapons/ProjectileInfo.cpp
index 8f04278c..c174305c 100644
--- a/src/weapons/ProjectileInfo.cpp
+++ b/src/weapons/ProjectileInfo.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Camera.h"
#include "General.h"
#include "Heli.h"
@@ -287,16 +287,3 @@ CProjectileInfo::RemoveIfThisIsAProjectile(CObject *object)
ms_apProjectile[i] = nil;
return true;
}
-
-STARTPATCHES
- InjectHook(0x55ADF0, CProjectileInfo::Initialise, PATCH_JUMP);
- InjectHook(0x55AFF0, CProjectileInfo::Shutdown, PATCH_JUMP);
- InjectHook(0x55B010, CProjectileInfo::GetProjectileInfo, PATCH_JUMP);
- InjectHook(0x55B030, CProjectileInfo::AddProjectile, PATCH_JUMP);
- InjectHook(0x55B700, CProjectileInfo::RemoveProjectile, PATCH_JUMP);
- InjectHook(0x55B770, CProjectileInfo::RemoveNotAdd, PATCH_JUMP);
- InjectHook(0x55B7C0, CProjectileInfo::Update, PATCH_JUMP);
- InjectHook(0x55BA50, CProjectileInfo::IsProjectileInRange, PATCH_JUMP);
- InjectHook(0x55BB80, CProjectileInfo::RemoveAllProjectiles, PATCH_JUMP);
- InjectHook(0x55BBD0, CProjectileInfo::RemoveIfThisIsAProjectile, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/weapons/ShotInfo.cpp b/src/weapons/ShotInfo.cpp
index 43d0579d..83ce2a02 100644
--- a/src/weapons/ShotInfo.cpp
+++ b/src/weapons/ShotInfo.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "ShotInfo.h"
#include "Entity.h"
#include "Weapon.h"
@@ -13,8 +13,6 @@
CShotInfo gaShotInfo[NUMSHOTINFOS];
float CShotInfo::ms_afRandTable[20];
-// CShotInfo (&gaShotInfo)[100] = *(CShotInfo(*)[100])*(uintptr*)0x64F0D0;
-// float (&CShotInfo::ms_afRandTable)[20] = *(float(*)[20])*(uintptr*)0x6E9878;
/*
Used for flamethrower. I don't know why it's name is CShotInfo.
@@ -130,11 +128,4 @@ CShotInfo::Update()
if (!((CTimer::GetFrameCounter() + slot) & 3))
CWorld::SetCarsOnFire(shot.m_startPos.x, shot.m_startPos.y, shot.m_startPos.z, 4.0f, shot.m_sourceEntity);
}
-}
-
-STARTPATCHES
- InjectHook(0x55BFF0, &CShotInfo::Update, PATCH_JUMP);
- InjectHook(0x55BD70, &CShotInfo::AddShot, PATCH_JUMP);
- InjectHook(0x55BC60, &CShotInfo::Initialise, PATCH_JUMP);
- InjectHook(0x55BD50, &CShotInfo::Shutdown, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
+} \ No newline at end of file
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 98154e93..276693e8 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Weapon.h"
#include "AnimBlendAssociation.h"
#include "AudioManager.h"
@@ -2255,38 +2255,4 @@ bool
CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects)
{
return CWorld::ProcessLineOfSight(point1, point2, point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, ignoreSomeObjects);
-}
-
-STARTPATCHES
-
- InjectHook(0x55C2D0, CWeapon::InitialiseWeapons, PATCH_JUMP);
- InjectHook(0x55C2F0, CWeapon::ShutdownWeapons, PATCH_JUMP);
- InjectHook(0x55C310, CWeapon::UpdateWeapons, PATCH_JUMP);
- InjectHook(0x55C330, &CWeapon::Initialise, PATCH_JUMP);
- InjectHook(0x55C380, &CWeapon::Fire, PATCH_JUMP);
- InjectHook(0x55C940, &CWeapon::FireFromCar, PATCH_JUMP);
- InjectHook(0x55CA20, &CWeapon::FireMelee, PATCH_JUMP);
- InjectHook(0x55D2E0, &CWeapon::FireInstantHit, PATCH_JUMP);
- InjectHook(0x55F770, &CWeapon::AddGunshell, PATCH_JUMP);
- InjectHook(0x55F950, &CWeapon::DoBulletImpact, PATCH_JUMP);
- InjectHook(0x560620, &CWeapon::FireShotgun, PATCH_JUMP);
- InjectHook(0x561900, &CWeapon::FireProjectile, PATCH_JUMP);
- InjectHook(0x561C70, CWeapon::GenerateFlameThrowerParticles, PATCH_JUMP);
- InjectHook(0x561E00, &CWeapon::FireAreaEffect, PATCH_JUMP);
- InjectHook(0x561FE0, &CWeapon::FireSniper, PATCH_JUMP);
- InjectHook(0x562180, &CWeapon::FireM16_1stPerson, PATCH_JUMP);
- InjectHook(0x5624D0, &CWeapon::FireInstantHitFromCar, PATCH_JUMP);
- InjectHook(0x562EB0, CWeapon::DoDoomAiming, PATCH_JUMP);
- InjectHook(0x563200, CWeapon::DoTankDoomAiming, PATCH_JUMP);
- InjectHook(0x563660, CWeapon::DoDriveByAutoAiming, PATCH_JUMP);
- InjectHook(0x5639D0, &CWeapon::Reload, PATCH_JUMP);
- InjectHook(0x563A10, &CWeapon::Update, PATCH_JUMP);
- InjectHook(0x563FB0, &CWeapon::IsTypeMelee, PATCH_JUMP);
- InjectHook(0x563FD0, &CWeapon::IsType2Handed, PATCH_JUMP);
- InjectHook(0x564680, CWeapon::MakePedsJumpAtShot, PATCH_JUMP);
- InjectHook(0x564890, &CWeapon::HitsGround, PATCH_JUMP);
- InjectHook(0x564A60, CWeapon::BlowUpExplosiveThings, PATCH_JUMP);
- InjectHook(0x564B80, &CWeapon::HasWeaponAmmoToBeUsed, PATCH_JUMP);
- InjectHook(0x564C00, CWeapon::ProcessLineOfSight, PATCH_JUMP);
-
-ENDPATCHES
+} \ No newline at end of file
diff --git a/src/weapons/WeaponEffects.cpp b/src/weapons/WeaponEffects.cpp
index 2ed9e662..f7e50f78 100644
--- a/src/weapons/WeaponEffects.cpp
+++ b/src/weapons/WeaponEffects.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "WeaponEffects.h"
#include "TxdStore.h"
#include "Sprite.h"
@@ -93,14 +93,4 @@ CWeaponEffects::Render(void)
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
}
-}
-
-STARTPATCHES
- //InjectHook(0x564C40, CWeaponEffects::CWeaponEffects, PATCH_JUMP);
- //InjectHook(0x564C50, CWeaponEffects::~CWeaponEffects, PATCH_JUMP);
- InjectHook(0x564C60, CWeaponEffects::Init, PATCH_JUMP);
- InjectHook(0x564CF0, CWeaponEffects::Shutdown, PATCH_JUMP);
- InjectHook(0x564D00, CWeaponEffects::MarkTarget, PATCH_JUMP);
- InjectHook(0x564D60, CWeaponEffects::ClearCrossHair, PATCH_JUMP);
- InjectHook(0x564D70, CWeaponEffects::Render, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
+} \ No newline at end of file
diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp
index a4a1a085..aec9c69a 100644
--- a/src/weapons/WeaponInfo.cpp
+++ b/src/weapons/WeaponInfo.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "main.h"
#include "FileMgr.h"
#include "WeaponInfo.h"
@@ -7,7 +7,6 @@
#include "AnimBlendAssociation.h"
#include "Weapon.h"
-//CWeaponInfo (&CWeaponInfo::ms_apWeaponInfos)[14] = * (CWeaponInfo(*)[14]) * (uintptr*)0x6503EC;
CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
static char ms_aWeaponNames[][32] = {
@@ -202,13 +201,4 @@ CWeaponInfo::Shutdown(void)
{
debug("Shutting down CWeaponInfo...\n");
debug("CWeaponInfo shut down\n");
-}
-
-STARTPATCHES
- InjectHook(0x564EA0, &CWeaponInfo::Initialise, PATCH_JUMP);
- InjectHook(0x564FD0, &CWeaponInfo::GetWeaponInfo, PATCH_JUMP);
- InjectHook(0x5653E0, &CWeaponInfo::FindWeaponType, PATCH_JUMP);
- InjectHook(0x5653B0, &CWeaponInfo::FindWeaponFireType, PATCH_JUMP);
- InjectHook(0x564FE0, &CWeaponInfo::LoadWeaponData, PATCH_JUMP);
- InjectHook(0x564FB0, &CWeaponInfo::Shutdown, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
+} \ No newline at end of file