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author | aap <aap@papnet.eu> | 2021-02-09 19:59:55 +0100 |
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committer | aap <aap@papnet.eu> | 2021-02-09 19:59:55 +0100 |
commit | 25703b04a2f5e299f3e2c38ccf72aaa34dba75f7 (patch) | |
tree | 15739b0369c44b66cf805126bf802a4b3f79ff8a | |
parent | Use VEHICLE_FIREWEAPON in GXTs (diff) | |
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-rw-r--r-- | src/render/Clouds.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp index b5af6619..684f5d74 100644 --- a/src/render/Clouds.cpp +++ b/src/render/Clouds.cpp @@ -273,8 +273,8 @@ CClouds::Render(void) for(i = 0; i < 37; i++){ RwV3d pos = { 2.0f*CoorsOffsetX[i], 2.0f*CoorsOffsetY[i], 40.0f*CoorsOffsetZ[i] + 40.0f }; - worldpos.x = campos.x*rot_cos + campos.y*rot_sin + pos.x; - worldpos.y = campos.x*rot_sin + campos.y*rot_cos + pos.y; + worldpos.x = pos.x*rot_cos + pos.y*rot_sin + campos.x; + worldpos.y = pos.x*rot_sin - pos.y*rot_cos + campos.y; worldpos.z = pos.z; if(bCloudOnScreen[i] && CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)){ // BUG: this is stupid....would have to do this for each cloud individually |