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authorshfil <filip.gawin@zoho.com>2021-01-14 18:00:22 +0100
committerGitHub <noreply@github.com>2021-01-14 18:00:22 +0100
commit260591cc543c3deb7f414d201d46f0742c82e756 (patch)
treec0acd938a5aa4d9b924dd7f423c9fa2b4c99ce14
parentfix (diff)
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-rw-r--r--README.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/README.md b/README.md
index b9e447d3..7b8619e2 100644
--- a/README.md
+++ b/README.md
@@ -18,7 +18,7 @@ such that we have a working game at all times.
## Building from Source
-Before starting you may want to point GTA_III_RE_DIR environment variable to GTA3 root folder, if you want executable to be moved there via post-build script. (premake)
+If you gonna use premake, then pefore starting you may want to point GTA_III_RE_DIR environment variable to GTA3 root folder, if you want executable to be moved there via post-build script.
<details><summary>Linux Premake</summary>
@@ -41,7 +41,7 @@ conan export vendor/librw librw/master@
mkdir build
cd build
conan install .. re3/master@ -if build -o re3:audio=openal -o librw:platform=gl3 -o librw:gl3_gfxlib=glfw --build missing -s re3:build_type=RelWithDebInfo -s librw:build_type=RelWithDebInfo
-conan build ..
+conan build .. -if build -bf build -pf package
```
</details>