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author | Roman Masanin <36927roma@gmail.com> | 2020-11-08 18:50:46 +0100 |
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committer | Roman Masanin <36927roma@gmail.com> | 2020-11-08 18:50:46 +0100 |
commit | 279acfae593dae000cf7aacd27c8e21a6c60415b (patch) | |
tree | 5c653cd314227810c3c76a86faf8341017c780b0 | |
parent | Merge branch 'master' of https://github.com/GTAmodding/re3 (diff) | |
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-rw-r--r-- | src/audio/AudioLogic.cpp | 390 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 46 |
2 files changed, 218 insertions, 218 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index b0827885..95e6094f 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -599,78 +599,78 @@ cAudioManager::ProcessVehicle(CVehicle *veh) case VEHICLE_TYPE_CAR: UpdateGasPedalAudio((CAutomobile *)veh); if (params.m_nIndex == RCBANDIT) { - ProcessModelCarEngine(¶ms); - ProcessVehicleOneShots(¶ms); + ProcessModelCarEngine(params); + ProcessVehicleOneShots(params); ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; break; } if (params.m_nIndex == DODO) { - if (!ProcessVehicleRoadNoise(¶ms)) { - ProcessVehicleOneShots(¶ms); + if (!ProcessVehicleRoadNoise(params)) { + ProcessVehicleOneShots(params); ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; break; } if (CWeather::WetRoads > 0.f) - ProcessWetRoadNoise(¶ms); - ProcessVehicleSkidding(¶ms); + ProcessWetRoadNoise(params); + ProcessVehicleSkidding(params); } else { - if (!ProcessVehicleRoadNoise(¶ms)) { - ProcessVehicleOneShots(¶ms); + if (!ProcessVehicleRoadNoise(params)) { + ProcessVehicleOneShots(params); ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; break; } - ProcessReverseGear(¶ms); + ProcessReverseGear(params); if (CWeather::WetRoads > 0.f) - ProcessWetRoadNoise(¶ms); - ProcessVehicleSkidding(¶ms); - ProcessVehicleHorn(¶ms); - ProcessVehicleSirenOrAlarm(¶ms); + ProcessWetRoadNoise(params); + ProcessVehicleSkidding(params); + ProcessVehicleHorn(params); + ProcessVehicleSirenOrAlarm(params); if (UsesReverseWarning(params.m_nIndex)) - ProcessVehicleReverseWarning(¶ms); + ProcessVehicleReverseWarning(params); if (HasAirBrakes(params.m_nIndex)) - ProcessAirBrakes(¶ms); + ProcessAirBrakes(params); } - ProcessCarBombTick(¶ms); - ProcessVehicleEngine(¶ms); - ProcessEngineDamage(¶ms); - ProcessVehicleDoors(¶ms); + ProcessCarBombTick(params); + ProcessVehicleEngine(params); + ProcessEngineDamage(params); + ProcessVehicleDoors(params); - ProcessVehicleOneShots(¶ms); + ProcessVehicleOneShots(params); ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; break; case VEHICLE_TYPE_BOAT: - ProcessBoatEngine(¶ms); - ProcessBoatMovingOverWater(¶ms); - ProcessVehicleOneShots(¶ms); + ProcessBoatEngine(params); + ProcessBoatMovingOverWater(params); + ProcessVehicleOneShots(params); break; case VEHICLE_TYPE_TRAIN: - ProcessTrainNoise(¶ms); - ProcessVehicleOneShots(¶ms); + ProcessTrainNoise(params); + ProcessVehicleOneShots(params); break; case VEHICLE_TYPE_HELI: - ProcessHelicopter(¶ms); - ProcessVehicleOneShots(¶ms); + ProcessHelicopter(params); + ProcessVehicleOneShots(params); break; case VEHICLE_TYPE_PLANE: - ProcessPlane(¶ms); - ProcessVehicleOneShots(¶ms); + ProcessPlane(params); + ProcessVehicleOneShots(params); break; default: break; } - ProcessRainOnVehicle(¶ms); + ProcessRainOnVehicle(params); } void -cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) +cAudioManager::ProcessRainOnVehicle(cVehicleParams& params) { const int rainOnVehicleIntensity = 22; - if (params->m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { - CVehicle *veh = params->m_pVehicle; + if (params.m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { + CVehicle *veh = params.m_pVehicle; ++veh->m_bRainAudioCounter; if (veh->m_bRainAudioCounter >= 2) { veh->m_bRainAudioCounter = 0; - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); float emittingVol = 30.f * CWeather::Rain; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { @@ -698,7 +698,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) } bool -cAudioManager::ProcessReverseGear(cVehicleParams *params) +cAudioManager::ProcessReverseGear(cVehicleParams& params) { const int reverseGearIntensity = 30; @@ -707,14 +707,14 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) int32 emittingVol; float modificator; - if (params->m_fDistance >= SQR(reverseGearIntensity)) + if (params.m_fDistance >= SQR(reverseGearIntensity)) return false; - veh = params->m_pVehicle; + veh = params.m_pVehicle; if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || veh->m_nCurrentGear == 0)) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - automobile = (CAutomobile *)params->m_pVehicle; + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + automobile = (CAutomobile *)params.m_pVehicle; if (automobile->m_nWheelsOnGround != 0) { - modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity; + modificator = params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity; } else { if (automobile->m_nDriveWheelsOnGround != 0) automobile->m_fGasPedalAudio *= 0.4f; @@ -724,7 +724,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) emittingVol = (24.f * modificator); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { - if (params->m_pVehicle->m_fGasPedal >= 0.0f) { + if (params.m_pVehicle->m_fGasPedal >= 0.0f) { m_sQueueSample.m_nCounter = 62; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2; } else { @@ -752,7 +752,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) } void -cAudioManager::ProcessModelCarEngine(cVehicleParams *params) +cAudioManager::ProcessModelCarEngine(cVehicleParams& params) { const float SOUND_INTENSITY = 30.0f; CAutomobile *automobile; @@ -760,24 +760,24 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params) int32 emittingVol; float velocityChange; - if (params->m_fDistance < SQR(SOUND_INTENSITY)) { - automobile = (CAutomobile *)params->m_pVehicle; + if (params.m_fDistance < SQR(SOUND_INTENSITY)) { + automobile = (CAutomobile *)params.m_pVehicle; if (automobile->bEngineOn) { if (automobile->m_nWheelsOnGround == 0) { if (automobile->m_nDriveWheelsOnGround != 0) automobile->m_fGasPedalAudio *= 0.4f; - velocityChange = automobile->m_fGasPedalAudio * params->m_pTransmission->fMaxVelocity; + velocityChange = automobile->m_fGasPedalAudio * params.m_pTransmission->fMaxVelocity; } else { - velocityChange = Abs(params->m_fVelocityChange); + velocityChange = Abs(params.m_fVelocityChange); } if (velocityChange > 0.001f) { - allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity; + allowedVelocity = 0.5f * params.m_pTransmission->fMaxVelocity; if (velocityChange < allowedVelocity) emittingVol = (90.f * velocityChange / allowedVelocity); else emittingVol = 90; if (emittingVol) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 2; @@ -785,7 +785,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params) m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params->m_pTransmission->fMaxVelocity + 11025.f); + m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params.m_pTransmission->fMaxVelocity + 11025.f); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); @@ -807,7 +807,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params) bool -cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) +cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params) { const float SOUND_INTENSITY = 95.0f; @@ -817,21 +817,21 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) int sampleFreq; float velocity; - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; - if (params->m_pTransmission != nil) { - if (((CAutomobile*)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) { - velocity = Abs(params->m_fVelocityChange); + if (params.m_pTransmission != nil) { + if (((CAutomobile*)params.m_pVehicle)->m_nDriveWheelsOnGround != 0) { + velocity = Abs(params.m_fVelocityChange); if (velocity > 0.0f) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - emittingVol = 30.f * Min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity)); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + emittingVol = 30.f * Min(1.f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity)); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; - if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) { + if (params.m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) { m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; freq = 6050 * emittingVol / 30 + 16000; } else { @@ -860,7 +860,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) } bool -cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) +cAudioManager::ProcessWetRoadNoise(cVehicleParams& params) { const float SOUND_INTENSITY = 30.0f; @@ -870,14 +870,14 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) int freq; float velChange; - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; - if (params->m_pTransmission != nil) { - if (((CAutomobile *)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) { - velChange = Abs(params->m_fVelocityChange); + if (params.m_pTransmission != nil) { + if (((CAutomobile *)params.m_pVehicle)->m_nDriveWheelsOnGround != 0) { + velChange = Abs(params.m_fVelocityChange); if (velChange > 0.f) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - relativeVelocity = Min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity)); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + relativeVelocity = Min(1.0f, velChange / (0.5f * params.m_pTransmission->fMaxVelocity)); emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { @@ -912,7 +912,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) } void -cAudioManager::ProcessVehicleEngine(cVehicleParams *params) +cAudioManager::ProcessVehicleEngine(cVehicleParams& params) { const float SOUND_INTENSITY = 50.0f; @@ -929,17 +929,17 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params) float modificator; float traction = 0.f; - if (params->m_fDistance < SQR(SOUND_INTENSITY)) { + if (params.m_fDistance < SQR(SOUND_INTENSITY)) { playerVeh = FindPlayerVehicle(); - veh = params->m_pVehicle; + veh = params.m_pVehicle; if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) { SampleManager.StopChannel(m_nActiveSamples); return; } if (veh->bEngineOn) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - automobile = (CAutomobile *)params->m_pVehicle; - if (params->m_nIndex == DODO) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + automobile = (CAutomobile *)params.m_pVehicle; + if (params.m_nIndex == DODO) { ProcessCesna(params); return; } @@ -947,14 +947,14 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params) ProcessPlayersVehicleEngine(params, automobile); return; } - transmission = params->m_pTransmission; + transmission = params.m_pTransmission; if (transmission != nil) { - currentGear = params->m_pVehicle->m_nCurrentGear; + currentGear = params.m_pVehicle->m_nCurrentGear; if (automobile->m_nWheelsOnGround != 0) { if (automobile->bIsHandbrakeOn) { - if (params->m_fVelocityChange == 0.0f) + if (params.m_fVelocityChange == 0.0f) traction = 0.9f; - } else if (params->m_pVehicle->GetStatus() == STATUS_SIMPLE) { + } else if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE) { traction = 0.0f; } else { switch (transmission->nDriveType) { @@ -982,15 +982,15 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params) relativeChange = 0.f; } else if (currentGear != 0) { relativeGearChange = - Min(1.0f, (params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f); + Min(1.0f, (params.m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f); if (traction == 0.0f && automobile->GetStatus() != STATUS_SIMPLE && - params->m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity) { + params.m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity) { traction = 0.7f; } relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f + (1.0f - traction) * relativeGearChange; } else relativeChange = - Min(1.0f, 1.0f - Abs((params->m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity)); + Min(1.0f, 1.0f - Abs((params.m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity)); } else { if (automobile->m_nDriveWheelsOnGround != 0) automobile->m_fGasPedalAudio *= 0.4f; @@ -1017,20 +1017,20 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params) if (m_sQueueSample.m_nVolume != 0) { if (automobile->GetStatus() == STATUS_SIMPLE) { if (modificator < 0.02f) { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1; + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1; freq = modificator * 10000 + 22050; m_sQueueSample.m_nCounter = 52; } else { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex; + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex; m_sQueueSample.m_nCounter = 2; } } else { if (automobile->m_fGasPedal < 0.05f) { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1; + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1; freq = modificator * 10000 + 22050; m_sQueueSample.m_nCounter = 52; } else { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex; + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex; m_sQueueSample.m_nCounter = 2; } } @@ -1115,14 +1115,14 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl } void -cAudioManager::ProcessCesna(cVehicleParams *params) +cAudioManager::ProcessCesna(cVehicleParams& params) { static uint8 nAccel = 0; - //((CAutomobile *)params->m_pVehicle)->Damage.GetEngineStatus(); + //((CAutomobile *)params.m_pVehicle)->Damage.GetEngineStatus(); - if (FindPlayerVehicle() == params->m_pVehicle) { - if (params->m_nIndex == DODO) { + if (FindPlayerVehicle() == params.m_pVehicle) { + if (params.m_nIndex == DODO) { if (Pads[0].GetAccelerate() <= 0) { if (nAccel != 0) --nAccel; @@ -1132,10 +1132,10 @@ cAudioManager::ProcessCesna(cVehicleParams *params) AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, true); AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, SFX_BANK_0, 2, true); } - } else if (params->m_nIndex == DODO) { + } else if (params.m_nIndex == DODO) { AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, true); - } else if (params->m_fDistance < SQR(200)) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + } else if (params.m_fDistance < SQR(200)) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 52; @@ -1156,7 +1156,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params) m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } - if (params->m_fDistance < SQR(90)) { + if (params.m_fDistance < SQR(90)) { m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 2; @@ -1182,7 +1182,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params) } void -cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile) +cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *automobile) { static int32 GearFreqAdj[] = {6000, 6000, 3400, 1200, 0, -1000}; @@ -1234,13 +1234,13 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * accelerateState = Pads[0].GetAccelerate(); channelUsed = SampleManager.GetChannelUsedFlag(m_nActiveSamples); - transmission = params->m_pTransmission; - velocityChange = params->m_fVelocityChange; + transmission = params.m_pTransmission; + velocityChange = params.m_fVelocityChange; relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity; accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f); gasPedalAudio = accelerationMultipler; - currentGear = params->m_pVehicle->m_nCurrentGear; + currentGear = params.m_pVehicle->m_nCurrentGear; switch (transmission->nDriveType) { @@ -1265,20 +1265,20 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * } if (velocityChange != 0.0f) { - time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange; + time = params.m_pVehicle->m_vecMoveSpeed.z / velocityChange; if (time > 0.0f) freqModifier = -(Min(0.2f, time) * 3000.0f * 5.0f); else freqModifier = -(Max(-0.2f, time) * 3000.0f * 5.0f); - if (params->m_fVelocityChange < -0.001f) + if (params.m_fVelocityChange < -0.001f) freqModifier = -freqModifier; } else freqModifier = 0; - engineSoundType = aVehicleSettings[params->m_nIndex].m_nBank; + engineSoundType = aVehicleSettings[params.m_nIndex].m_nBank; soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET); if (accelerateState <= 0) { - if (params->m_fVelocityChange < -0.001f) { + if (params.m_fVelocityChange < -0.001f) { if (channelUsed) { SampleManager.StopChannel(m_nActiveSamples); bAccelSampleStopped = true; @@ -1286,7 +1286,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction) gasPedalAudio = automobile->m_fGasPedalAudio; else - gasPedalAudio = Min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity); + gasPedalAudio = Min(1.0f, params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity); gasPedalAudio = Max(0.0f, gasPedalAudio); automobile->m_fGasPedalAudio = gasPedalAudio; @@ -1297,7 +1297,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * } nCruising = 0; if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction || - params->m_fVelocityChange < 0.01f && automobile->m_fGasPedalAudio > 0.2f) { + params.m_fVelocityChange < 0.01f && automobile->m_fGasPedalAudio > 0.2f) { automobile->m_fGasPedalAudio *= 0.6f; gasPedalAudio = automobile->m_fGasPedalAudio; } @@ -1355,7 +1355,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * if (!channelUsed) { if (!processedAccelSampleStopped) { - if (CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) + if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1) ++CurrentPretendGear; else { nCruising = 1; @@ -1386,10 +1386,10 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * if (nCruising != 0) { bAccelSampleStopped = true; if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction || - currentGear < params->m_pTransmission->nNumberOfGears - 1) { + currentGear < params.m_pTransmission->nNumberOfGears - 1) { nCruising = 0; } else { - if (accelerateState >= 220 && params->m_fVelocityChange + 0.001f < automobile->m_fVelocityChangeForAudio) { + if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f < automobile->m_fVelocityChangeForAudio) { if (nCruising < 800) ++nCruising; } else if (nCruising > 3) { @@ -1409,7 +1409,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * } bool -cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) +cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) { const float SOUND_INTENSITY = 40.0f; @@ -1419,31 +1419,31 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) float newSkidVal = 0.0f; float skidVal = 0.0f; - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; - automobile = (CAutomobile *)params->m_pVehicle; + automobile = (CAutomobile *)params.m_pVehicle; if (automobile->m_nWheelsOnGround == 0) return true; - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING) continue; - transmission = params->m_pTransmission; + transmission = params.m_pTransmission; switch (transmission->nDriveType) { case '4': - newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); + newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params.m_fVelocityChange); break; case 'F': if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) - newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); + newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params.m_fVelocityChange); else - newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); + newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params.m_fVelocityChange); break; case 'R': if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) - newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); + newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params.m_fVelocityChange); else - newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); + newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params.m_fVelocityChange); break; default: break; @@ -1456,7 +1456,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 3; - switch (params->m_pVehicle->m_nSurfaceTouched) { + switch (params.m_pVehicle->m_nSurfaceTouched) { case SURFACE_GRASS: case SURFACE_HEDGE: m_sQueueSample.m_nSampleIndex = SFX_RAIN; @@ -1547,17 +1547,17 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automo } void -cAudioManager::ProcessVehicleHorn(cVehicleParams *params) +cAudioManager::ProcessVehicleHorn(cVehicleParams& params) { const float SOUND_INTENSITY = 40.0f; CAutomobile *automobile; - if (params->m_fDistance < SQR(SOUND_INTENSITY)) { - automobile = (CAutomobile *)params->m_pVehicle; - if ((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) && automobile->GetModelIndex() != MI_MRWHOOP) { + if (params.m_fDistance < SQR(SOUND_INTENSITY)) { + automobile = (CAutomobile *)params.m_pVehicle; + if ((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params.m_nIndex)) && automobile->GetModelIndex() != MI_MRWHOOP) { if (automobile->m_nCarHornTimer) { - if (params->m_pVehicle->GetStatus() != STATUS_PLAYER) { + if (params.m_pVehicle->GetStatus() != STATUS_PLAYER) { automobile->m_nCarHornTimer = Min(44, automobile->m_nCarHornTimer); if (automobile->m_nCarHornTimer == 44) automobile->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7; @@ -1565,15 +1565,15 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) return; } - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 4; - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample; + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency; + m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = 80; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); @@ -1622,36 +1622,36 @@ cAudioManager::UsesSirenSwitching(int32 model) const } bool -cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) +cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params) { const float SOUND_INTENSITY = 110.0f; - if (params->m_fDistance < SQR(SOUND_INTENSITY)) { - CVehicle *veh = params->m_pVehicle; + if (params.m_fDistance < SQR(SOUND_INTENSITY)) { + CVehicle *veh = params.m_pVehicle; if (veh->m_bSirenOrAlarm == false && !veh->IsAlarmOn()) return true; - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 5; - if (UsesSiren(params->m_nIndex)) { - if (params->m_pVehicle->GetStatus() == STATUS_ABANDONED) + if (UsesSiren(params.m_nIndex)) { + if (params.m_pVehicle->GetStatus() == STATUS_ABANDONED) return true; - if (veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) { + if (veh->m_nCarHornTimer && params.m_nIndex != FIRETRUK) { m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST; - if (params->m_nIndex == FBICAR) + if (params.m_nIndex == FBICAR) m_sQueueSample.m_nFrequency = 16113; else m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST); m_sQueueSample.m_nCounter = 60; } else { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample; - m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency; + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmSample; + m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmFrequency; } } else { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample; - m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency; + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmSample; + m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmFrequency; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; @@ -1681,17 +1681,17 @@ cAudioManager::UsesReverseWarning(int32 model) const } bool -cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) +cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params) { const float SOUND_INTENSITY = 50.0f; - CVehicle *veh = params->m_pVehicle; + CVehicle *veh = params.m_pVehicle; - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 12; @@ -1717,7 +1717,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) } bool -cAudioManager::ProcessVehicleDoors(cVehicleParams *params) +cAudioManager::ProcessVehicleDoors(cVehicleParams& params) { const float SOUND_INTENSITY = 40.0f; @@ -1726,11 +1726,11 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) int32 emittingVol; float velocity; - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; - automobile = (CAutomobile *)params->m_pVehicle; - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + automobile = (CAutomobile *)params.m_pVehicle; + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); for (int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) { if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) { doorState = automobile->Doors[i].m_nDoorState; @@ -1765,22 +1765,22 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) } bool -cAudioManager::ProcessAirBrakes(cVehicleParams *params) +cAudioManager::ProcessAirBrakes(cVehicleParams& params) { CAutomobile *automobile; uint8 rand; - if (params->m_fDistance > SQR(30)) + if (params.m_fDistance > SQR(30)) return false; - automobile = (CAutomobile *)params->m_pVehicle; + automobile = (CAutomobile *)params.m_pVehicle; if (!automobile->bEngineOn) return true; - if ((automobile->m_fVelocityChangeForAudio < 0.025f || params->m_fVelocityChange >= 0.025f) && - (automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f)) + if ((automobile->m_fVelocityChangeForAudio < 0.025f || params.m_fVelocityChange >= 0.025f) && + (automobile->m_fVelocityChangeForAudio > -0.025f || params.m_fVelocityChange <= 0.025f)) return true; - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); rand = m_anRandomTable[0] % 10 + 70; m_sQueueSample.m_nVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { @@ -1813,7 +1813,7 @@ cAudioManager::HasAirBrakes(int32 model) const } bool -cAudioManager::ProcessEngineDamage(cVehicleParams *params) +cAudioManager::ProcessEngineDamage(cVehicleParams& params) { const int engineDamageIntensity = 40; @@ -1821,9 +1821,9 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) uint8 engineStatus; uint8 emittingVolume; - if (params->m_fDistance >= SQR(engineDamageIntensity)) + if (params.m_fDistance >= SQR(engineDamageIntensity)) return false; - veh = (CAutomobile *)params->m_pVehicle; + veh = (CAutomobile *)params.m_pVehicle; if (veh->bEngineOn) { engineStatus = veh->Damage.GetEngineStatus(); if (engineStatus > 250 || engineStatus < 100) @@ -1839,7 +1839,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) m_sQueueSample.m_nReleasingVolumeModificator = 7; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); } - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 28; @@ -1862,15 +1862,15 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) } bool -cAudioManager::ProcessCarBombTick(cVehicleParams *params) +cAudioManager::ProcessCarBombTick(cVehicleParams& params) { CAutomobile *automobile; - if (params->m_fDistance >= SQR(40.f)) + if (params.m_fDistance >= SQR(40.f)) return false; - automobile = (CAutomobile *)params->m_pVehicle; + automobile = (CAutomobile *)params.m_pVehicle; if (automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 35; @@ -1896,7 +1896,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params) } void -cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) +cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) { int16 event; uint8 emittingVol; @@ -1925,7 +1925,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) const float SOUND_INTENSITY = 50.0f; maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[2] % 5 + 122; - switch (aVehicleSettings[params->m_nIndex].m_bDoorType) { + switch (aVehicleSettings[params.m_nIndex].m_bDoorType) { case OLD_DOOR: m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE; break; @@ -1961,7 +1961,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) const float SOUND_INTENSITY = 50.0f; maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[1] % 10 + 117; - switch (aVehicleSettings[params->m_nIndex].m_bDoorType) { + switch (aVehicleSettings[params.m_nIndex].m_bDoorType) { case OLD_DOOR: m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN; break; @@ -2009,7 +2009,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) iWheelIndex = 82; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - if (params->m_nIndex == RCBANDIT) { + if (params.m_nIndex == RCBANDIT) { m_sQueueSample.m_nFrequency *= 2; emittingVol /= 2; } @@ -2238,16 +2238,16 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) pedParams.m_pPed = nil; pedParams.m_bDistanceCalculated = false; pedParams.m_fDistance = 0.0f; - pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated; - pedParams.m_fDistance = params->m_fDistance; + pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; + pedParams.m_fDistance = params.m_fDistance; SetupPedComments(&pedParams, SOUND_PED_HELI_PLAYER_FOUND); continue; case SOUND_PED_BODYCAST_HIT: pedParams.m_pPed = nil; pedParams.m_bDistanceCalculated = false; pedParams.m_fDistance = 0.0f; - pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated; - pedParams.m_fDistance = params->m_fDistance; + pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; + pedParams.m_fDistance = params.m_fDistance; SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT); continue; case SOUND_WATER_FALL: { @@ -2300,8 +2300,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) default: continue; } - if (params->m_fDistance < maxDist) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + if (params.m_fDistance < maxDist) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { if (noReflections) { @@ -2323,7 +2323,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) } bool -cAudioManager::ProcessTrainNoise(cVehicleParams *params) +cAudioManager::ProcessTrainNoise(cVehicleParams& params) { const float SOUND_INTENSITY = 300.0f; @@ -2331,12 +2331,12 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) uint8 emittingVol; float speedMultipler; - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; - if (params->m_fVelocityChange > 0.0f) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - train = (CTrain *)params->m_pVehicle; + if (params.m_fVelocityChange > 0.0f) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + train = (CTrain *)params.m_pVehicle; speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f); emittingVol = (75.f * speedMultipler); if (train->m_fWagonPosition == 0.0f) { @@ -2362,7 +2362,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) } } const float SOUND_INTENSITY = 70.0f; - if (params->m_fDistance < SQR(SOUND_INTENSITY)) { + if (params.m_fDistance < SQR(SOUND_INTENSITY)) { m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 33; @@ -2389,7 +2389,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) } bool -cAudioManager::ProcessBoatEngine(cVehicleParams *params) +cAudioManager::ProcessBoatEngine(cVehicleParams& params) { CBoat *boat; float padRelativeAccerate; @@ -2403,10 +2403,10 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) static const int intensity = 50; - if (params->m_fDistance < SQR(intensity)) { - boat = (CBoat *)params->m_pVehicle; - if (params->m_nIndex == REEFER) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + if (params.m_fDistance < SQR(intensity)) { + boat = (CBoat *)params.m_pVehicle; + if (params.m_nIndex == REEFER) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 39; @@ -2428,7 +2428,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } - if (FindPlayerVehicle() == params->m_pVehicle) { + if (FindPlayerVehicle() == params.m_pVehicle) { padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake()); padRelativeAccerate = padAccelerate / 255; emittingVol = (100.f * padRelativeAccerate) + 15; @@ -2467,7 +2467,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; } else { - if (FindPlayerVehicle() == params->m_pVehicle) { + if (FindPlayerVehicle() == params.m_pVehicle) { padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake()); if (padAccelerate <= 20) { emittingVol = 45 - 45 * padAccelerate / 40; @@ -2504,7 +2504,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; } } - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); if (!m_sQueueSample.m_nVolume) return true; @@ -2530,22 +2530,22 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) } bool -cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) +cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params) { float velocityChange; int32 vol; float multiplier; - if (params->m_fDistance > SQR(50)) + if (params.m_fDistance > SQR(50)) return false; - velocityChange = Abs(params->m_fVelocityChange); - if (velocityChange <= 0.0005f && ((CBoat*)params->m_pVehicle)->bBoatInWater) + velocityChange = Abs(params.m_fVelocityChange); + if (velocityChange <= 0.0005f && ((CBoat*)params.m_pVehicle)->bBoatInWater) return true; velocityChange = Min(0.75f, velocityChange); multiplier = (velocityChange - 0.0005f) / (1499.0f / 2000.0f); - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); vol = (30.f * multiplier); m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { @@ -2578,7 +2578,7 @@ struct tHelicopterSampleData { }; bool -cAudioManager::ProcessHelicopter(cVehicleParams *params) +cAudioManager::ProcessHelicopter(cVehicleParams& params) { CHeli *heli; float MaxDist; @@ -2587,11 +2587,11 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params) int32 emittingVol; static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, MAX_VOLUME}, {60.f, 30.f, MAX_VOLUME}}; - if (SQR(gHeliSfxRanges[0].m_fMaxDistance) <= params->m_fDistance) + if (SQR(gHeliSfxRanges[0].m_fMaxDistance) <= params.m_fDistance) return false; - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - heli = (CHeli *)params->m_pVehicle; + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + heli = (CHeli *)params.m_pVehicle; for (uint32 i = 0; i < ARRAY_SIZE(gHeliSfxRanges); i++) { MaxDist = gHeliSfxRanges[i].m_fMaxDistance; dist = m_sQueueSample.m_fDistance; @@ -2628,9 +2628,9 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params) } void -cAudioManager::ProcessPlane(cVehicleParams *params) +cAudioManager::ProcessPlane(cVehicleParams& params) { - switch (params->m_nIndex) { + switch (params.m_nIndex) { case AIRTRAIN: ProcessJumbo(params); break; @@ -2638,7 +2638,7 @@ cAudioManager::ProcessPlane(cVehicleParams *params) ProcessCesna(params); break; default: - debug("Plane Model Id is %d\n, ", params->m_pVehicle->GetModelIndex()); + debug("Plane Model Id is %d\n, ", params.m_pVehicle->GetModelIndex()); break; } } @@ -2654,14 +2654,14 @@ DoJumboVolOffset() } void -cAudioManager::ProcessJumbo(cVehicleParams *params) +cAudioManager::ProcessJumbo(cVehicleParams& params) { CPlane *plane; float position; - if (params->m_fDistance < SQR(440)) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - plane = (CPlane *)params->m_pVehicle; + if (params.m_fDistance < SQR(440)) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + plane = (CPlane *)params.m_pVehicle; DoJumboVolOffset(); position = PlanePathPosition[plane->m_nPlaneId]; if (position <= TakeOffPoint) { diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index cf6363bc..2d971ac9 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -362,29 +362,29 @@ public: void PreTerminateGameSpecificShutdown(); /// processX - main logic of adding new sounds void ProcessActiveQueues(); - bool ProcessAirBrakes(cVehicleParams *params); + bool ProcessAirBrakes(cVehicleParams& params); void ProcessAirportScriptObject(uint8 sound); - bool ProcessBoatEngine(cVehicleParams *params); - bool ProcessBoatMovingOverWater(cVehicleParams *params); + bool ProcessBoatEngine(cVehicleParams& params); + bool ProcessBoatMovingOverWater(cVehicleParams& params); void ProcessBridge(); void ProcessBridgeMotor(); void ProcessBridgeOneShots(); void ProcessBridgeWarning(); - bool ProcessCarBombTick(cVehicleParams *params); - void ProcessCesna(cVehicleParams *params); + bool ProcessCarBombTick(cVehicleParams& params); + void ProcessCesna(cVehicleParams& params); void ProcessCinemaScriptObject(uint8 sound); void ProcessCrane(); void ProcessDocksScriptObject(uint8 sound); - bool ProcessEngineDamage(cVehicleParams *params); + bool ProcessEngineDamage(cVehicleParams& params); void ProcessEntity(int32 sound); void ProcessExplosions(int32 explosion); void ProcessFireHydrant(); void ProcessFires(int32 entity); void ProcessFrontEnd(); void ProcessGarages(); - bool ProcessHelicopter(cVehicleParams *params); + bool ProcessHelicopter(cVehicleParams& params); void ProcessHomeScriptObject(uint8 sound); - void ProcessJumbo(cVehicleParams *); + void ProcessJumbo(cVehicleParams& params); void ProcessJumboAccel(CPlane *plane); void ProcessJumboDecel(CPlane *plane); void ProcessJumboFlying(); @@ -394,37 +394,37 @@ public: void ProcessLaunderetteScriptObject(uint8 sound); void ProcessLoopingScriptObject(uint8 sound); void ProcessMissionAudio(); - void ProcessModelCarEngine(cVehicleParams *params); + void ProcessModelCarEngine(cVehicleParams& params); void ProcessOneShotScriptObject(uint8 sound); void ProcessPed(CPhysical *ped); void ProcessPedHeadphones(cPedParams *params); void ProcessPedOneShots(cPedParams *params); void ProcessPhysical(int32 id); - void ProcessPlane(cVehicleParams *params); - void ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile); + void ProcessPlane(cVehicleParams& params); + void ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *automobile); void ProcessPoliceCellBeatingScriptObject(uint8 sound); void ProcessPornCinema(uint8 sound); void ProcessProjectiles(); - void ProcessRainOnVehicle(cVehicleParams *params); + void ProcessRainOnVehicle(cVehicleParams& params); void ProcessReverb() const; - bool ProcessReverseGear(cVehicleParams *params); + bool ProcessReverseGear(cVehicleParams& params); void ProcessSawMillScriptObject(uint8 sound); void ProcessScriptObject(int32 id); void ProcessShopScriptObject(uint8 sound); void ProcessSpecial(); - bool ProcessTrainNoise(cVehicleParams *params); + bool ProcessTrainNoise(cVehicleParams& params); void ProcessVehicle(CVehicle *vehicle); - bool ProcessVehicleDoors(cVehicleParams *params); - void ProcessVehicleEngine(cVehicleParams *params); - void ProcessVehicleHorn(cVehicleParams *params); - void ProcessVehicleOneShots(cVehicleParams *params); - bool ProcessVehicleReverseWarning(cVehicleParams *params); - bool ProcessVehicleRoadNoise(cVehicleParams *params); - bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); - bool ProcessVehicleSkidding(cVehicleParams *params); + bool ProcessVehicleDoors(cVehicleParams& params); + void ProcessVehicleEngine(cVehicleParams& params); + void ProcessVehicleHorn(cVehicleParams& params); + void ProcessVehicleOneShots(cVehicleParams& params); + bool ProcessVehicleReverseWarning(cVehicleParams& params); + bool ProcessVehicleRoadNoise(cVehicleParams& params); + bool ProcessVehicleSirenOrAlarm(cVehicleParams& params); + bool ProcessVehicleSkidding(cVehicleParams& params); void ProcessWaterCannon(int32); void ProcessWeather(int32 id); - bool ProcessWetRoadNoise(cVehicleParams *params); + bool ProcessWetRoadNoise(cVehicleParams& params); void ProcessWorkShopScriptObject(uint8 sound); int32 RandomDisplacement(uint32 seed) const; |