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authorshfil <filip.gawin@zoho.com>2021-01-13 02:38:50 +0100
committerGitHub <noreply@github.com>2021-01-13 02:38:50 +0100
commit29172e9ee2b0b21ec47a2d9344ec82b53e89c715 (patch)
tree0f05948abb492b54c3602fd8f8c0792b990d27f9
parentUpdate README.md (diff)
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@@ -19,7 +19,9 @@ such that we have a working game at all times.
## Building from Source
<details><summary>Linux Premake</summary>
-- For Linux using premake, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux)
+
+For Linux using premake, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux)
+
</details>
<details><summary>Linux Conan</summary>
@@ -42,10 +44,13 @@ conan build ..
</details>
<details><summary>FreeBSD</summary>
-- For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD)
+
+For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD)
+
</details>
<details><summary>Windows</summary>
+
You may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if you want executable to be moved there via post-build script.
- For Windows, assuming you have Visual Studio: