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author | shfil <filip.gawin@zoho.com> | 2021-01-13 02:38:50 +0100 |
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committer | GitHub <noreply@github.com> | 2021-01-13 02:38:50 +0100 |
commit | 29172e9ee2b0b21ec47a2d9344ec82b53e89c715 (patch) | |
tree | 0f05948abb492b54c3602fd8f8c0792b990d27f9 | |
parent | Update README.md (diff) | |
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-rw-r--r-- | README.md | 9 |
1 files changed, 7 insertions, 2 deletions
@@ -19,7 +19,9 @@ such that we have a working game at all times. ## Building from Source <details><summary>Linux Premake</summary> -- For Linux using premake, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux) + +For Linux using premake, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux) + </details> <details><summary>Linux Conan</summary> @@ -42,10 +44,13 @@ conan build .. </details> <details><summary>FreeBSD</summary> -- For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD) + +For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD) + </details> <details><summary>Windows</summary> + You may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if you want executable to be moved there via post-build script. - For Windows, assuming you have Visual Studio: |