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author | Sergeanur <s.anureev@yandex.ua> | 2021-08-18 16:31:34 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-08-18 16:31:34 +0200 |
commit | 296e7ed9ad28a681ed22c2afaa518fee79eec1f1 (patch) | |
tree | b979e049c13b35c0989af94e64bfa81c0936d620 | |
parent | Port audio changes from master (diff) | |
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-rw-r--r-- | src/audio/AudioLogic.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 699dec79..10382a77 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -3341,7 +3341,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) int32 frequency; CPed *pPed = params.m_pVehicle->pDriver; if(!pPed) - break; + continue; if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN) || (params.m_pVehicle->GetModelIndex() == MI_PREDATOR && !pPed->IsPedDoingDriveByShooting())) { sampleIndex = SFX_UZI_LEFT; frequency = SampleManager.GetSampleBaseFrequency(sampleIndex); |