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authorNikolay Korolev <nickvnuk@gmail.com>2021-01-11 18:51:18 +0100
committerNikolay Korolev <nickvnuk@gmail.com>2021-01-11 18:53:03 +0100
commit31dd13507549dc0a4a8c763654f1c55725048a25 (patch)
tree7206737268c1b388ee59fe5aa0f75cc4a5ce5c29
parentfixes (diff)
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-rw-r--r--src/control/CarCtrl.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index cb4229eb..edf367b8 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -2415,7 +2415,7 @@ void CCarCtrl::SteerAICarWithPhysicsHeadingForTarget(CVehicle* pVehicle, CPhysic
*pHandbrake = true;
float maxAngle = FindMaxSteerAngle(pVehicle);
steerAngle = Min(maxAngle, Max(-maxAngle, steerAngle));
- float speedMultiplier = FindSpeedMultiplier(angleToTarget - angleForward,
+ float speedMultiplier = FindSpeedMultiplier(CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y) - angleForward,
MIN_ANGLE_FOR_SPEED_LIMITING, MAX_ANGLE_FOR_SPEED_LIMITING, MIN_LOWERING_SPEED_COEFFICIENT);
float speedTarget = pVehicle->AutoPilot.m_nCruiseSpeed * speedMultiplier;
float currentSpeed = pVehicle->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_CARAI_SPEED;