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author | Sergeanur <s.anureev@yandex.ua> | 2021-08-30 10:25:14 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-08-30 10:26:19 +0200 |
commit | 320624edc87778960906d28252752f2471f8a571 (patch) | |
tree | 8e0bc48caba844f6e1f72a65d65243c4244bb811 | |
parent | Fix Squalo render out poly (diff) | |
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-rw-r--r-- | src/audio/AudioManager.cpp | 14 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 4 |
2 files changed, 11 insertions, 7 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 8921ff7b..a0afe94d 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -1394,18 +1394,20 @@ cAudioManager::ClearActiveSamples() } void -cAudioManager::LoadBankIfNecessary(uint8 bank) +cAudioManager::GenerateIntegerRandomNumberTable() { - if(!SampleManager.IsSampleBankLoaded(bank)) - SampleManager.LoadSampleBank(bank); + for (uint32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) + m_anRandomTable[i] = myrand(); } +#ifdef GTA_PS2 void -cAudioManager::GenerateIntegerRandomNumberTable() +cAudioManager::LoadBankIfNecessary(uint8 bank) { - for (uint32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) - m_anRandomTable[i] = myrand(); + if(!SampleManager.IsSampleBankLoaded(bank)) + SampleManager.LoadSampleBank(bank); } +#endif #ifdef EXTERNAL_3D_SOUND void diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index b537c37e..1312826b 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -349,7 +349,9 @@ public: void ClearRequestedQueue(); // inlined in vc void ClearActiveSamples(); void GenerateIntegerRandomNumberTable(); - void LoadBankIfNecessary(uint8 bank); +#ifdef GTA_PS2 + void LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code +#endif #ifdef EXTERNAL_3D_SOUND // actually must have been && AUDIO_MSS as well void AdjustSamplesVolume(); // inlined |