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authoreray orçunus <erayorcunus@gmail.com>2020-05-11 19:10:01 +0200
committereray orçunus <erayorcunus@gmail.com>2020-05-11 19:10:01 +0200
commit36e2bc95d385c79075495d96e066d697727449d5 (patch)
treeea31257f477421dedf55decfd8bde8f478198d4a
parentLinux build support (diff)
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-rw-r--r--premake5.lua3
-rw-r--r--src/save/GenericGameStorage.cpp1
-rw-r--r--src/save/PCSave.cpp1
-rw-r--r--src/skel/crossplatform.cpp5
-rw-r--r--src/skel/crossplatform.h4
-rw-r--r--src/skel/glfw/glfw.cpp2
-rw-r--r--src/skel/win/win.cpp16
7 files changed, 20 insertions, 12 deletions
diff --git a/premake5.lua b/premake5.lua
index dc16e31e..08ace524 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -90,7 +90,8 @@ workspace "re3"
}
debugdir (gamepath)
if (exepath) then
- debugcommand (gamepath .. exepath)
+ -- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS??
+ debugcommand (gamepath .. "$(TargetFileName)")
dir, file = exepath:match'(.*/)(.*)'
debugdir (gamepath .. (dir or ""))
end
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index d0cdb358..ba7bd216 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -1,3 +1,4 @@
+#define WITHWINDOWS
#include "common.h"
#include "crossplatform.h"
#include "main.h"
diff --git a/src/save/PCSave.cpp b/src/save/PCSave.cpp
index 77d1ddce..3dc80f73 100644
--- a/src/save/PCSave.cpp
+++ b/src/save/PCSave.cpp
@@ -1,3 +1,4 @@
+#define WITHWINDOWS
#include "common.h"
#include "crossplatform.h"
diff --git a/src/skel/crossplatform.cpp b/src/skel/crossplatform.cpp
index 9971d2ae..40f4f053 100644
--- a/src/skel/crossplatform.cpp
+++ b/src/skel/crossplatform.cpp
@@ -1,6 +1,9 @@
#include "common.h"
#include "crossplatform.h"
+// Codes compatible with Windows and Linux
+#ifndef _WIN32
+
// For internal use
// wMilliseconds is not needed
void tmToSystemTime(const tm *tm, SYSTEMTIME *out) {
@@ -18,6 +21,7 @@ void GetLocalTime_CP(SYSTEMTIME *out) {
tm *localTm = localtime(&timestamp);
tmToSystemTime(localTm, out);
}
+#endif
// Compatible with Linux/POSIX and MinGW on Windows
#ifndef _WIN32
@@ -80,6 +84,7 @@ void FileTimeToSystemTime(time_t* writeTime, SYSTEMTIME* out) {
}
#endif
+// Funcs/features from Windows that we need on other platforms
#ifndef _WIN32
char *strupr(char *s) {
char* tmp = s;
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h
index f6a3408b..a21877c1 100644
--- a/src/skel/crossplatform.h
+++ b/src/skel/crossplatform.h
@@ -82,7 +82,7 @@ RwBool IsForegroundApp();
#endif
// Codes compatible with Windows and Linux
-#if !defined _WIN32
+#ifndef _WIN32
#define DeleteFile unlink
// Needed for save games
@@ -103,7 +103,7 @@ void GetLocalTime_CP(SYSTEMTIME* out);
#endif
// Compatible with Linux/POSIX and MinGW on Windows
-#if !defined _WIN32
+#ifndef _WIN32
#include <iostream>
#include <dirent.h>
#include <sys/types.h>
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index b30bda7b..4a35adcf 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -66,7 +66,7 @@ static psGlobalType PsGlobal;
#define JIF(x) if (FAILED(hr=(x))) \
{debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return;}
-long _dwMemAvailPhys;
+unsigned long _dwMemAvailPhys;
RwUInt32 gGameState;
#ifdef _WIN32
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index d20cc0bf..9a885818 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -100,10 +100,10 @@ IVideoWindow *pVW = nil;
IMediaSeeking *pMS = nil;
DWORD dwDXVersion;
-DWORD _dwMemTotalPhys;
-DWORD _dwMemAvailPhys;
-DWORD _dwMemTotalVirtual;
-DWORD _dwMemAvailVirtual;
+SIZE_T _dwMemTotalPhys;
+SIZE_T _dwMemAvailPhys;
+SIZE_T _dwMemTotalVirtual;
+SIZE_T _dwMemAvailVirtual;
DWORD _dwMemTotalVideo;
DWORD _dwMemAvailVideo;
DWORD _dwOperatingSystemVersion;
@@ -687,10 +687,10 @@ psInitialise(void)
_GetVideoMemInfo(&_dwMemTotalVideo, &_dwMemAvailVideo);
#ifdef FIX_BUGS
- debug("Physical memory size %u\n", _dwMemTotalPhys);
- debug("Available physical memory %u\n", _dwMemAvailPhys);
- debug("Video memory size %u\n", _dwMemTotalVideo);
- debug("Available video memory %u\n", _dwMemAvailVideo);
+ debug("Physical memory size %lu\n", _dwMemTotalPhys);
+ debug("Available physical memory %lu\n", _dwMemAvailPhys);
+ debug("Video memory size %lu\n", _dwMemTotalVideo);
+ debug("Available video memory %lu\n", _dwMemAvailVideo);
#else
debug("Physical memory size %d\n", _dwMemTotalPhys);
debug("Available physical memory %d\n", _dwMemAvailPhys);