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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-07-05 19:50:18 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-05 19:50:18 +0200 |
commit | 386b113603305ed968e239e3710b62cc07f290dd (patch) | |
tree | a421cccbd8f95531e6baf7c4776aee85b0109da3 | |
parent | fix cmake workflow (diff) | |
parent | fix: add missing limits.h includes to enable bulding on musl. (diff) | |
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-rw-r--r-- | src/core/CdStreamPosix.cpp | 1 | ||||
-rw-r--r-- | src/skel/crossplatform.h | 1 |
2 files changed, 2 insertions, 0 deletions
diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp index 30fe06a0..bc9129eb 100644 --- a/src/core/CdStreamPosix.cpp +++ b/src/core/CdStreamPosix.cpp @@ -13,6 +13,7 @@ #include <fcntl.h> #include <sys/resource.h> #include <stdarg.h> +#include <limits.h> #ifdef __linux__ #include <sys/syscall.h> diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h index 6da13fb3..2dd9c162 100644 --- a/src/skel/crossplatform.h +++ b/src/skel/crossplatform.h @@ -1,4 +1,5 @@ #include <time.h> +#include <limits.h> // This is the common include for platform/renderer specific skeletons(glfw.cpp, win.cpp etc.) and using cross platform things (like Windows directories wrapper, platform specific global arrays etc.) // Functions that's different on glfw and win but have same signature, should be located on platform.h. |