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authorerorcun <erorcunerorcun@hotmail.com.tr>2021-01-04 14:28:30 +0100
committererorcun <erorcunerorcun@hotmail.com.tr>2021-01-04 14:28:30 +0100
commit3b1400eaed86f2a89f85f6d9802505a0e2e88985 (patch)
treed4301151335e2ac6d346274499e17bf61e2ac44a
parentcfo fix (diff)
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-rw-r--r--src/entities/Entity.cpp8
-rw-r--r--src/entities/Physical.cpp24
-rw-r--r--src/fakerw/fake.cpp2
-rw-r--r--src/fakerw/rwplcore.h4
4 files changed, 20 insertions, 18 deletions
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index db004af3..4ef9e8e6 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -228,12 +228,8 @@ CEntity::GetBoundRadius(void)
void
CEntity::UpdateRwFrame(void)
{
- if(m_rwObject){
- if(RwObjectGetType(m_rwObject) == rpATOMIC)
- RwFrameUpdateObjects(RpAtomicGetFrame((RpAtomic*)m_rwObject));
- else if(RwObjectGetType(m_rwObject) == rpCLUMP)
- RwFrameUpdateObjects(RpClumpGetFrame((RpClump*)m_rwObject));
- }
+ if(m_rwObject)
+ RwFrameUpdateObjects(rwObjectGetParent(m_rwObject));
}
#ifdef PED_SKIN
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index 4fc53039..0bd87dbc 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -303,14 +303,15 @@ CPhysical::GetHasCollidedWith(CEntity *ent)
void
CPhysical::RemoveRefsToEntity(CEntity *ent)
{
- int i, j;
+ int i = 0, j;
- for(i = 0; i < m_nCollisionRecords; i++){
+ while(i < m_nCollisionRecords) {
if(m_aCollisionRecords[i] == ent){
for(j = i; j < m_nCollisionRecords-1; j++)
m_aCollisionRecords[j] = m_aCollisionRecords[j+1];
m_nCollisionRecords--;
- }
+ } else
+ i++;
}
}
@@ -518,13 +519,12 @@ CPhysical::ApplyAirResistance(void)
m_vecMoveSpeed *= f;
m_vecTurnSpeed *= f;
}else{
- float f = Pow(1.0f/(m_fAirResistance*0.5f*m_vecMoveSpeed.MagnitudeSqr() + 1.0f), CTimer::GetTimeStep());
+ float f = Pow(1.0f/Abs(m_fAirResistance*0.5f*m_vecMoveSpeed.MagnitudeSqr() + 1.0f), CTimer::GetTimeStep());
m_vecMoveSpeed *= f;
m_vecTurnSpeed *= 0.99f;
}
}
-
bool
CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, float &impulseB)
{
@@ -888,7 +888,11 @@ CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint)
impulseB = (speedSum - fOtherSpeedB) * B->m_fMass;
impulseLimit = adhesiveLimit*CTimer::GetTimeStep();
if(impulseA < -impulseLimit) impulseA = -impulseLimit;
- if(impulseB > impulseLimit) impulseB = impulseLimit; // BUG: game has A's clamp again here, but this can't be right
+#ifdef FIX_BUGS
+ if(impulseB > impulseLimit) impulseB = impulseLimit;
+#else
+ if(impulseA < -impulseLimit) impulseA = -impulseLimit; // duplicate
+#endif
A->ApplyFrictionMoveForce(frictionDir*impulseA);
B->ApplyFrictionMoveForce(frictionDir*impulseB);
return true;
@@ -1020,7 +1024,7 @@ CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint)
if(fOtherSpeed > 0.0f){
frictionDir = vOtherSpeed * (1.0f/fOtherSpeed);
fImpulse = -fOtherSpeed * m_fMass;
- impulseLimit = adhesiveLimit*CTimer::GetTimeStep() * 1.5f;
+ impulseLimit = adhesiveLimit*CTimer::GetTimeStep() * 1.5;
if(fImpulse < -impulseLimit) fImpulse = -impulseLimit;
ApplyFrictionMoveForce(frictionDir*fImpulse);
ApplyFrictionTurnForce(frictionDir*fImpulse, pointpos);
@@ -1111,7 +1115,8 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
skipShift = true;
Aobj->m_pCollidingEntity = B;
}
- }
+ } else
+ skipShift = true;
}else if(B->IsObject() && A->IsVehicle()){
CObject *Bobj = (CObject*)B;
if(Bobj->ObjectCreatedBy != TEMP_OBJECT &&
@@ -1126,7 +1131,8 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
if(size.z < A->GetPosition().z ||
(Invert(A->GetMatrix(), inv) * size).z < 0.0f)
skipShift = true;
- }
+ } else
+ skipShift = true;
}else if(IsBodyPart(A->GetModelIndex()) && B->IsPed())
skipShift = true;
else if(A->IsPed() && IsBodyPart(B->GetModelIndex()))
diff --git a/src/fakerw/fake.cpp b/src/fakerw/fake.cpp
index a3b9258b..6585032b 100644
--- a/src/fakerw/fake.cpp
+++ b/src/fakerw/fake.cpp
@@ -14,7 +14,7 @@
using namespace rw;
RwUInt8 RwObjectGetType(const RwObject *obj) { return obj->type; }
-
+RwFrame* rwObjectGetParent(const RwObject *obj) { return (RwFrame*)obj->parent; }
void *RwMalloc(size_t size) { return engine->memfuncs.rwmalloc(size, 0); }
void *RwCalloc(size_t numObj, size_t sizeObj) {
diff --git a/src/fakerw/rwplcore.h b/src/fakerw/rwplcore.h
index 511f7678..69c921cc 100644
--- a/src/fakerw/rwplcore.h
+++ b/src/fakerw/rwplcore.h
@@ -108,12 +108,12 @@ enum RwCorePluginID
//struct RwObject;
typedef rw::Object RwObject;
+typedef rw::Frame RwFrame;
typedef RwObject *(*RwObjectCallBack)(RwObject *object, void *data);
RwUInt8 RwObjectGetType(const RwObject *obj);
-
-
+RwFrame* rwObjectGetParent(const RwObject *obj);
#define rwsprintf sprintf
#define rwvsprintf vsprintf