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authorerorcun <erorcunerorcun@hotmail.com.tr>2021-02-16 14:46:09 +0100
committerGitHub <noreply@github.com>2021-02-16 14:46:09 +0100
commit3baccc9d3e4a2c99a0cce6497b4928536f77919d (patch)
tree27f099ba3402253a280427b502c5354268df2aae
parentremoved some f suffixes from shaders (diff)
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+As long as it's not linux/cross-platform skeleton/compatibility layer, all of the code on the repo that's not behind a preprocessor condition(like FIX_BUGS) are **completely** reversed code from original binaries.
+
+We **don't** accept custom codes, as long as it's not wrapped via preprocessor conditions, or it's linux/cross-platform skeleton/compatibility layer.
+
+We accept only these kinds of PRs;
+
+- A new feature that exists in at least one of the GTAs (if it wasn't in III/VC then it doesn't have to be decompilation)
+- Game, UI or UX bug fixes (if it's a fix to R* code, it should be behind FIX_BUGS)
+- Platform-specific and/or unused code that's not been reversed yet
+- Makes reversed code more understandable/accurate, as in "which code would produce this assembly".
+- A new cross-platform skeleton/compatibility layer, or improvements to them
+- Translation fixes, for languages R* supported/outsourced
+- Code that increase maintainability