summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authoreray orçunus <erayorcunus@gmail.com>2020-10-12 11:36:15 +0200
committereray orçunus <erayorcunus@gmail.com>2020-10-12 11:36:15 +0200
commit40020f4e1e7d34e5d357a54df42c3e7356da1082 (patch)
tree7058473f027d34299b58118b0b105ef9fda73222
parentCutscene aspect ratio fix (diff)
downloadre3-40020f4e1e7d34e5d357a54df42c3e7356da1082.tar
re3-40020f4e1e7d34e5d357a54df42c3e7356da1082.tar.gz
re3-40020f4e1e7d34e5d357a54df42c3e7356da1082.tar.bz2
re3-40020f4e1e7d34e5d357a54df42c3e7356da1082.tar.lz
re3-40020f4e1e7d34e5d357a54df42c3e7356da1082.tar.xz
re3-40020f4e1e7d34e5d357a54df42c3e7356da1082.tar.zst
re3-40020f4e1e7d34e5d357a54df42c3e7356da1082.zip
-rw-r--r--src/core/config.h1
-rw-r--r--src/render/Hud.cpp12
2 files changed, 4 insertions, 9 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 13ebef52..57545f4c 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -261,7 +261,6 @@ enum Config {
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
// Hud, frontend and radar
-#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
//#define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
#define PC_MENU
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 52e542f4..3ea756fa 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -854,11 +854,7 @@ void CHud::Draw()
break;
}
-#ifndef HUD_ENHANCEMENTS
if (!m_Message[0]) {
-#else
- if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide vehicle name if wasted/busted text is displaying
-#endif
m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds();
CFont::SetJustifyOff();
CFont::SetPropOn();
@@ -1378,16 +1374,16 @@ void CHud::Draw()
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
- CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[2]));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f - 4.0f), SCREEN_SCALE_FROM_BOTTOM(78.0f), m_BigMessage[2]);
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, BigMessageAlpha[2]));
CFont::SetColor(CRGBA(WASTEDBUSTED_COLOR.r, WASTEDBUSTED_COLOR.g, WASTEDBUSTED_COLOR.b, BigMessageAlpha[2]));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(82.0f), m_BigMessage[2]);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(90.0f), m_BigMessage[2]);
}
else {
BigMessageInUse[2] = 1.0f;
BigMessageAlpha[2] = 0.0f;
- if (m_VehicleState != 0)
+ if (m_VehicleState != 0) // Hide vehicle name if wasted/busted text is displaying
m_VehicleState = 0;
if (m_ZoneState != 0)
m_ZoneState = 0;