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authoraap <aap@papnet.eu>2020-12-20 19:13:58 +0100
committeraap <aap@papnet.eu>2020-12-20 19:13:58 +0100
commit43b4c8dd335ecf0948d5da1218c2298d2c043cb7 (patch)
treea9b5dd2649c084338ff9557893a5d675203629e8
parentMerge branch 'master' of github.com:GTAmodding/re3 (diff)
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-rw-r--r--src/core/Game.cpp4
-rw-r--r--src/core/Game.h4
-rw-r--r--src/core/main.cpp15
3 files changed, 19 insertions, 4 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 0b9ef767..126f0341 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -371,7 +371,11 @@ CGame::FinalShutdown(void)
CdStreamShutdown();
}
+#if GTA_VERSION <= GTA3_PS2_160
+bool CGame::Initialise(void)
+#else
bool CGame::Initialise(const char* datFile)
+#endif
{
#ifdef GTA_PS2
// TODO: upload VU0 collision code here
diff --git a/src/core/Game.h b/src/core/Game.h
index b55793af..002033a0 100644
--- a/src/core/Game.h
+++ b/src/core/Game.h
@@ -30,7 +30,11 @@ public:
static void ShutdownRenderWare(void);
static bool InitialiseOnceAfterRW(void);
static void FinalShutdown(void);
+#if GTA_VERSION <= GTA3_PS2_160
+ static bool Initialise(void);
+#else
static bool Initialise(const char *datFile);
+#endif
static bool ShutDown(void);
static void ReInitGameObjectVariables(void);
static void ReloadIPLs(void);
diff --git a/src/core/main.cpp b/src/core/main.cpp
index dabb962a..3a855e20 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -1688,7 +1688,7 @@ void TheGame(void)
CTimer::Initialise();
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
CGame::Initialise();
#else
CGame::Initialise("DATA\\GTA3.DAT");
@@ -1758,7 +1758,7 @@ void TheGame(void)
PUSH_MEMID(MEMID_RENDER);
- if (!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true && TheCamera.GetScreenFadeStatus() != FADE_2 )
+ if ((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true) && TheCamera.GetScreenFadeStatus() != FADE_2 )
{
PUSH_MEMID(MEMID_RENDERLIST);
@@ -1766,14 +1766,22 @@ void TheGame(void)
CRenderer::PreRender();
POP_MEMID();
+#ifdef FIX_BUGS
+ // This has to be done BEFORE RwCameraBeginUpdate
+ RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
+ RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
+#endif
+
if (CWeather::LightningFlash && !CCullZones::CamNoRain())
DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255);
else
DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(), CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255);
DefinedState();
+#ifndef FIX_BUGS
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
+#endif
RenderScene();
RenderDebugShit();
@@ -1794,8 +1802,7 @@ void TheGame(void)
#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
- if (!RsCameraBeginUpdate(Scene.camera))
- break;
+ RsCameraBeginUpdate(Scene.camera);
}
RenderMenus();