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author | Sergeanur <s.anureev@yandex.ua> | 2020-12-26 06:53:30 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-12-26 06:53:30 +0100 |
commit | 441b3864f3485f3b63d5010c5c27e3edab79adae (patch) | |
tree | 9857311db540e9f7ba64302fb433f0ec65a9df95 | |
parent | Fix weapon pickup sound (diff) | |
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-rw-r--r-- | src/audio/AudioManager.h | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 2591d6a8..376a7f60 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -144,6 +144,13 @@ public: bool m_bDistanceCalculated; float m_fDistance; CPed *m_pPed; + + cPedParams() + { + m_bDistanceCalculated = false; + m_fDistance = 0.0f; + m_pPed = nil; + } }; class cVehicleParams @@ -162,7 +169,7 @@ public: m_VehicleType = -1; m_bDistanceCalculated = false; m_fDistance = 0.0f; - m_pVehicle = 0; + m_pVehicle = nil; m_pTransmission = nil; m_nIndex = 0; m_fVelocityChange = 0.0f; |