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authorFilip Gawin <filip.gawin@zoho.com>2019-08-02 17:43:40 +0200
committerFilip Gawin <filip.gawin@zoho.com>2019-08-27 21:14:28 +0200
commit458fc63f0196dc92362b44d5cf7ebf67bbc903e1 (patch)
treeaa190341ec4d5ee449c80c20fea3c09e4f655532
parentMore audio ped (diff)
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-rw-r--r--src/animation/AnimBlendAssociation.cpp4
-rw-r--r--src/animation/AnimBlendHierarchy.cpp2
-rw-r--r--src/audio/AudioManager.cpp1681
-rw-r--r--src/audio/AudioManager.h95
-rw-r--r--src/audio/DMAudio.cpp2
-rw-r--r--src/control/Bridge.h27
-rw-r--r--src/control/PathFind.cpp10
-rw-r--r--src/control/Replay.cpp38
-rw-r--r--src/control/Script.cpp6
-rw-r--r--src/core/Camera.cpp10
-rw-r--r--src/core/Collision.cpp8
-rw-r--r--src/core/Frontend.cpp2
-rw-r--r--src/core/Pad.cpp4
-rw-r--r--src/core/Streaming.cpp42
-rw-r--r--src/core/Wanted.cpp2
-rw-r--r--src/core/main.cpp2
-rw-r--r--src/core/re3.cpp26
-rw-r--r--src/core/re3.cpp.autosave483
-rw-r--r--src/entities/Physical.cpp40
-rw-r--r--src/peds/Ped.cpp10
-rw-r--r--src/peds/PedPlacement.cpp2
-rw-r--r--src/peds/PlayerPed.cpp8
-rw-r--r--src/peds/PlayerPed.cpp.autosave110
-rw-r--r--src/render/Clouds.cpp8
-rw-r--r--src/render/Coronas.cpp20
-rw-r--r--src/render/Lights.cpp28
-rw-r--r--src/render/ParticleMgr.cpp2
-rw-r--r--src/render/PointLights.cpp2
-rw-r--r--src/render/Shadows.cpp26
-rw-r--r--src/render/Timecycle.cpp6
-rw-r--r--src/render/WaterLevel.cpp10
-rw-r--r--src/vehicles/Automobile.cpp50
-rw-r--r--src/vehicles/Automobile.cpp.autosave4560
-rw-r--r--src/vehicles/Automobile.h2
-rw-r--r--src/vehicles/Boat.cpp2
-rw-r--r--src/vehicles/Heli.cpp8
-rw-r--r--src/vehicles/Heli.cpp.autosave1055
-rw-r--r--src/vehicles/Plane.cpp8
-rw-r--r--src/vehicles/Plane.cpp.autosave985
-rw-r--r--src/vehicles/Vehicle.cpp12
-rw-r--r--src/vehicles/Vehicle.h4
41 files changed, 1434 insertions, 7968 deletions
diff --git a/src/animation/AnimBlendAssociation.cpp b/src/animation/AnimBlendAssociation.cpp
index 7273c846..d94fe2c1 100644
--- a/src/animation/AnimBlendAssociation.cpp
+++ b/src/animation/AnimBlendAssociation.cpp
@@ -185,7 +185,7 @@ CAnimBlendAssociation::UpdateBlend(float timeDelta)
if(blendAmount <= 0.0f && blendDelta < 0.0f){
// We're faded out and are not fading in
blendAmount = 0.0f;
- blendDelta = Max(0.0, blendDelta);
+ blendDelta = max(0.0, blendDelta);
if(flags & ASSOC_DELETEFADEDOUT){
if(callbackType == CB_FINISH || callbackType == CB_DELETE)
callback(this, callbackArg);
@@ -197,7 +197,7 @@ CAnimBlendAssociation::UpdateBlend(float timeDelta)
if(blendAmount > 1.0f){
// Maximally faded in, clamp values
blendAmount = 1.0f;
- blendDelta = Min(0.0, blendDelta);
+ blendDelta = min(0.0, blendDelta);
}
return true;
diff --git a/src/animation/AnimBlendHierarchy.cpp b/src/animation/AnimBlendHierarchy.cpp
index e594e5d8..e4bcdc69 100644
--- a/src/animation/AnimBlendHierarchy.cpp
+++ b/src/animation/AnimBlendHierarchy.cpp
@@ -36,7 +36,7 @@ CAnimBlendHierarchy::CalcTotalTime(void)
float seqTime = 0.0f;
for(j = 0; j < sequences[i].numFrames; j++)
seqTime += sequences[i].GetKeyFrame(j)->deltaTime;
- totalTime = Max(totalTime, seqTime);
+ totalTime = max(totalTime, seqTime);
}
totalLength = totalTime;
}
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 76bfb793..e08efbc6 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -4,23 +4,30 @@
#include "AudioManager.h"
#include "Automobile.h"
+#include "Boat.h"
+#include "Bridge.h"
#include "Camera.h"
#include "DMAudio.h"
#include "Explosion.h"
#include "Garages.h"
+#include "Heli.h"
#include "ModelIndices.h"
#include "MusicManager.h"
+#include "Pad.h"
#include "Ped.h"
#include "Physical.h"
#include "Plane.h"
#include "PlayerPed.h"
#include "Pools.h"
-#include "sampman.h"
+#include "Replay.h"
#include "Stats.h"
#include "SurfaceTable.h"
+#include "Transmission.h"
#include "Vehicle.h"
-#include "Plane.h"
+#include "Weather.h"
#include "World.h"
+#include "ZoneCull.h"
+#include "sampman.h"
uint32 *audioLogicTimers = (uint32 *)0x6508A0;
@@ -254,70 +261,7 @@ cAudioManager::AddReleasingSounds()
EAXJMP(0x57B8D0);
}
#else
-void
-cAudioManager::AddReleasingSounds()
-{
- bool isFirstSampleQueue;
- int32 calculatedIndex;
- tActiveSample *sample;
- uint8 field_76;
- uint8 field_88;
- int sampleQueue;
- bool toProcess[44];
- isFirstSampleQueue = m_bActiveSampleQueue == 0;
-
- cAudioManager *s = (this + 2484 * isFirstSampleQueue); // wtf
-
- for(uint32 i = 0; i < m_bSampleRequestQueuesStatus[isFirstSampleQueue]; i++) {
- calculatedIndex = i + 27 * isFirstSampleQueue;
- sample = &s->m_asSamples[m_abSampleQueueIndexTable[calculatedIndex]];
- if(!s->m_asSamples[m_abSampleQueueIndexTable[calculatedIndex]].m_bLoopEnded) {
- toProcess[i] = 0;
- sampleQueue = m_bActiveSampleQueue;
- for(uint8 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
- j++) {
- if(sample->m_nEntityIndex ==
- m_asSamples[27 * sampleQueue +
- m_abSampleQueueIndexTable[27 * sampleQueue + j]]
- .m_nEntityIndex &&
- sample->field_4 ==
- m_asSamples[27 * sampleQueue +
- m_abSampleQueueIndexTable[27 * sampleQueue + j]]
- .field_4) {
- toProcess[i] = 1;
- break;
- }
- }
- if(!toProcess[i]) {
- if(sample->field_4 <= 255u || !sample->m_bLoopsRemaining) {
- field_76 = sample->field_76;
- if(!field_76) continue;
- if(!sample->m_nLoopCount) {
- uint8 &vol = sample->m_bVolume;
- if(sample->field_88 == -1) {
- sample->field_88 = vol / field_76;
- if(sample->field_88 <= 0)
- sample->field_88 = 1;
- }
- field_88 = sample->field_88;
- if(vol <= field_88) {
- sample->field_76 = 0;
- continue;
- }
- vol -= field_88;
- }
- --sample->field_76;
- if(field_2) {
- if(sample->field_16 < 20u) ++sample->field_16;
- }
- sample->field_56 = 0;
- }
- memcpy(&m_sQueueSample, sample, 92);
- AddSampleToRequestedQueue();
- }
- }
- }
-}
+
#endif
void
@@ -453,9 +397,9 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1,
float speedOfSource = (dist / field_19195) * speedMultiplier;
if(speedOfSound > fabsf(speedOfSource)) {
if(speedOfSource < 0.0f) {
- speedOfSource = Max(speedOfSource, -1.5f);
+ speedOfSource = max(speedOfSource, -1.5f);
} else {
- speedOfSource = Min(speedOfSource, 1.5f);
+ speedOfSource = min(speedOfSource, 1.5f);
}
newFreq = (oldFreq * speedOfSound) / (speedOfSource + speedOfSound);
}
@@ -3407,6 +3351,13 @@ cAudioManager::GetGenericFemaleTalkSfx(int16 sound)
return sfx;
}
+WRAPPER
+void
+cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
+{
+ EAXJMP(0x57A500);
+}
+
#if 1
WRAPPER
@@ -3417,317 +3368,7 @@ cAudioManager::ProcessActiveQueues()
}
#else
-void
-cAudioManager::ProcessActiveQueues()
-{
- int v3; // ecx
- cAudioManager *v4; // edx
- tActiveSample *v5; // ebx
- cAudioManager *v6; // edi
- tActiveSample *v7; // esi
- char v8; // al
- unsigned __int8 v9; // dl
- double v10; // st7
- double v11; // st6
- float a4; // ST08_4
- float a3; // ST04_4
- int activeSampleFreq; // ecx
- int freq; // edi
- int newFreq; // ecx
- int v17; // eax
- char v18; // al
- unsigned __int8 v19; // al
- float v20; // ST0C_4
- int v21; // edx
- unsigned __int8 v22; // bl
- cAudioManager *v23; // ebp
- int v24; // ecx
- cAudioManager *v25; // edx
- tActiveSample *v26; // ebx
- cAudioManager *v27; // ebp
- unsigned int v28; // edi
- unsigned int v29; // eax
- unsigned __int8 v30; // cl
- double v31; // st4
- double v32; // st7
- double v33; // st6
- double v34; // st5
- float v35; // ST0C_4
- float v36; // ST08_4
- float v37; // ST04_4
- float v38; // ST0C_4
- int v39; // edx
- int v40; // [esp+Ch] [ebp-58h]
- int v41; // [esp+Ch] [ebp-58h]
- unsigned int v42; // [esp+10h] [ebp-54h]
- int v43; // [esp+10h] [ebp-54h]
- char v44; // [esp+14h] [ebp-50h]
- unsigned __int8 v45; // [esp+14h] [ebp-50h]
- unsigned __int8 l; // [esp+24h] [ebp-40h]
- unsigned __int8 j; // [esp+28h] [ebp-3Ch]
- unsigned __int8 k; // [esp+34h] [ebp-30h]
- unsigned __int8 i; // [esp+38h] [ebp-2Ch]
- CVector a2; // [esp+48h] [ebp-1Ch]
-
- for(uint32 i = 0; i < m_bActiveSamples; i++) {
- m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = 0;
- m_asActiveSamples[i].m_bIsProcessed = 0;
- }
-
- for(i = 0;; ++i) {
- v21 = m_bActiveSampleQueue;
- if(i >= m_bSampleRequestQueuesStatus[v21]) break;
- v3 = i + 27 * v21;
- v4 = (this + 2484 * v21);
- v5 = &v4->m_asSamples[m_abSampleQueueIndexTable[v3]];
- if(v4->m_asSamples[m_abSampleQueueIndexTable[v3]].m_nSampleIndex != NO_SAMPLE) {
- v6 = this;
- for(j = 0;; ++j) {
- if(j >= m_bActiveSamples) goto LABEL_58;
- v7 = m_asActiveSamples;
- if(v5->m_nEntityIndex == m_asActiveSamples[0].m_nEntityIndex &&
- v5->field_4 == m_asActiveSamples[0].field_4 &&
- v5->m_nSampleIndex == m_asActiveSamples[0].m_nSampleIndex) {
- break;
- }
- LABEL_56:
- v6 = (v6 + 92);
- }
- if(v5->m_nLoopCount) {
- if(m_FrameCounter & 1) {
- if(!(j & 1)) {
- v8 = 0;
- goto LABEL_17;
- }
- LABEL_16:
- v8 = 1;
- } else {
- if(!(j & 1)) goto LABEL_16;
- v8 = 0;
- }
- LABEL_17:
- if(v8 && !SampleManager.GetChannelUsedFlag(j)) {
- v5->m_bLoopEnded = 1;
- m_asActiveSamples[0].m_bLoopEnded = 1;
- m_asActiveSamples[0].m_nSampleIndex = NO_SAMPLE;
- v7->m_nEntityIndex = -5;
- goto LABEL_56;
- }
- }
- v5->m_bIsProcessed = 1;
- m_asActiveSamples[0].m_bIsProcessed = 1;
- v5->field_88 = -1;
- if(!v5->field_56) {
- if(v5->m_bIsDistant) {
- if(field_4) {
- v9 = v5->m_bEmittingVolume;
- if(v9 >= 63u)
- v42 = 63;
- else
- v42 = v9;
- v43 = 2 * v42;
- } else {
- v43 = v5->m_bEmittingVolume;
- }
- SampleManager.SetChannelFrequency(j, v5->m_nFrequency);
- SampleManager.SetChannelEmittingVolume(j, v43);
- } else {
- v10 = m_asActiveSamples[0].m_fDistance;
- v11 = v5->m_fDistance;
- m_asActiveSamples[0].m_fDistance = v5->m_fDistance;
- a4 = v11;
- a3 = v10;
- v5->m_nFrequency = ComputeDopplerEffectedFrequency(
- v5->m_nFrequency, a3, a4, v5->field_48);
- activeSampleFreq = m_asActiveSamples[0].m_nFrequency;
- freq = v5->m_nFrequency;
- if(freq != activeSampleFreq) {
- if(freq <= activeSampleFreq) {
- if(activeSampleFreq - 6000 > freq)
- freq = activeSampleFreq - 6000;
- newFreq = freq;
- } else if(activeSampleFreq + 6000 >= freq) {
- newFreq = v5->m_nFrequency;
- } else {
- newFreq = activeSampleFreq + 6000;
- }
- v7->m_nFrequency = newFreq;
- SampleManager.SetChannelFrequency(j, newFreq);
- }
- v40 = v7->m_bEmittingVolume;
- v17 = v5->m_bEmittingVolume;
- if(v17 != v40) {
- if(v17 <= v40) {
- if(v40 - 10 > v17) v17 = v40 - 10;
- v41 = v17;
- } else if(v40 + 10 >= v17) {
- v41 = v5->m_bEmittingVolume;
- } else {
- v41 = v40 + 10;
- }
- if(field_4) {
- if(v41 >= 63)
- v18 = 63;
- else
- v18 = v41;
- v19 = 2 * v18;
- } else {
- v19 = v41;
- }
- SampleManager.SetChannelEmittingVolume(j, v19);
- v7->m_bEmittingVolume = v41;
- }
- TranslateEntity(&v5->m_vecPos, &a2);
- SampleManager.SetChannel3DPosition(j, a2.x, a2.y, a2.z);
- v20 = 0.25f * v5->m_fSoundIntensity;
- SampleManager.SetChannel3DDistances(
- j, v5->m_fSoundIntensity, v20);
- }
- SampleManager.SetChannelReverbFlag(j, v5->m_bReverbFlag);
- continue;
- }
- v5->m_bIsProcessed = 0;
- m_asActiveSamples[0].m_bIsProcessed = 0;
- goto LABEL_56;
- }
- LABEL_58:;
- }
- v22 = 0;
- v23 = this;
- for(uint32 i = 0; v22 < m_bActiveSamples; i++) {
- if(v23->m_asActiveSamples[0].m_nSampleIndex != NO_SAMPLE &&
- !v23->m_asActiveSamples[0].m_bIsProcessed) {
- SampleManager.StopChannel(i);
- v23->m_asActiveSamples[0].m_nSampleIndex = NO_SAMPLE;
- v23->m_asActiveSamples[0].m_nEntityIndex = -5;
- }
- v23 = (v23 + 92);
- }
- for(k = 0; k < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++k) {
- v24 = k + 27 * v39;
- v25 = (this + 2484 * v39);
- v26 = &v25->m_asSamples[m_abSampleQueueIndexTable[v24]];
- if(!v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bIsProcessed &&
- !v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bLoopEnded &&
- m_asAudioEntities[v26->m_nEntityIndex].m_bIsUsed &&
- v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_nSampleIndex < NO_SAMPLE) {
- if(v25->m_asSamples[m_abSampleQueueIndexTable[v24]].field_4 > 255u &&
- v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_nLoopCount &&
- v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bLoopsRemaining) {
- --v25->m_asSamples[m_abSampleQueueIndexTable[v24]]
- .m_bLoopsRemaining;
- v26->field_76 = 1;
- } else {
- v27 = this;
- for(l = 0; l < m_bActiveSamples; ++l) {
- if(!v27->m_asActiveSamples[0].m_bIsProcessed) {
- if(!v26->m_nLoopCount) goto LABEL_80;
- v28 = v26->m_nFrequency / field_19192;
- v29 = v26->m_nLoopCount *
- SampleManager.GetSampleLength(
- v26->m_nSampleIndex);
- if(v28) {
- v26->field_76 = v29 / v28 + 1;
- LABEL_80:
- memcpy(v27->m_asActiveSamples, v26, 92);
- if(!v27->m_asActiveSamples[0].m_bIsDistant)
- TranslateEntity(
- &v27->m_asActiveSamples[0]
- .m_vecPos,
- &a2);
- if(field_4) {
- if(v27->m_asActiveSamples[0]
- .m_bEmittingVolume >= 63u)
- v44 = 63;
- else
- v44 =
- v27
- ->m_asActiveSamples
- [0]
- .m_bEmittingVolume;
- v45 = 2 * v44;
- } else {
- v45 = v27->m_asActiveSamples[0]
- .m_bEmittingVolume;
- }
- if(SampleManager.InitialiseChannel(
- l,
- v27->m_asActiveSamples[0]
- .m_nSampleIndex,
- v27->m_asActiveSamples[0]
- .m_bBankIndex)) {
- SampleManager.SetChannelFrequency(
- l, v27->m_asActiveSamples[0]
- .m_nFrequency);
- cSampleManager
- .SetChannelEmittingVolume(l,
- v45);
- SampleManager.SetChannelLoopPoints(
- l,
- v27->m_asActiveSamples[0]
- .m_nLoopStart,
- v27->m_asActiveSamples[0]
- .m_nLoopEnd);
- SampleManager.SetChannelLoopCount(
- l, v27->m_asActiveSamples[0]
- .m_nLoopCount);
- SampleManager.SetChannelReverbFlag(
- l, v27->m_asActiveSamples[0]
- .m_bReverbFlag);
- if(v27->m_asActiveSamples[0]
- .m_bIsDistant) {
- v30 = v27->m_asActiveSamples
- [0]
- .m_bOffset;
- if(v30 == 63) {
- v31 = 0.0f;
- } else if(v30 >= 63u) {
- v31 = (v30 - 63) *
- 15.873f;
- } else {
- v31 = -((63 - v30) *
- 15.873f);
- }
- v32 = v31;
- v33 = 0.0f;
- v34 = 0.0f;
- v27->m_asActiveSamples[0]
- .m_fSoundIntensity =
- 100000.0f;
- } else {
- v32 = a2.x;
- v33 = a2.y;
- v34 = a2.z;
- }
- v35 = v34;
- v36 = v33;
- v37 = v32;
- SampleManager.SetChannel3DPosition(
- l, v37, v36, v35);
- v38 = 0.25f *
- v27->m_asActiveSamples[0]
- .m_fSoundIntensity;
- cSampleManager
- .SetChannel3DDistances(
- l,
- v27->m_asActiveSamples[0]
- .m_fSoundIntensity,
- v38);
- SampleManager.StartChannel(l);
- }
- v27->m_asActiveSamples[0].m_bIsProcessed =
- 1;
- v26->m_bIsProcessed = 1;
- v26->field_88 = -1;
- break;
- }
- }
- v27 = (v27 + 92);
- }
- }
- }
- }
-}
+
#endif
bool
@@ -3824,25 +3465,235 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
}
}
-WRAPPER
bool
cAudioManager::ProcessBoatEngine(cVehicleParams *params)
{
- EAXJMP(0x56DE80);
+ CBoat *boat;
+ float padRelativeAccerate;
+ float gasPedal;
+ int32 padAccelerate;
+ uint8 emittingVol;
+ float oneShotVol;
+
+ static uint16 LastAccel = 0;
+ static uint8 LastVol = 0;
+
+ if(params->m_fDistance < 2500.f) {
+ boat = (CBoat *)params->m_pVehicle;
+ if(params->m_nIndex == REEFER) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(80u, 50.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = 39;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MOTOR;
+ m_sQueueSample.m_nFrequency = 10386;
+ m_sQueueSample.m_nFrequency +=
+ (m_sQueueSample.m_nEntityIndex << 16) % 1000;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = 80;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 7;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ if(FindPlayerVehicle() == params->m_pVehicle) {
+ if(Pads[0].GetAccelerate() <= Pads[0].GetBrake())
+ padAccelerate = Pads[0].GetBrake();
+ else
+ padAccelerate = Pads[0].GetAccelerate();
+ padRelativeAccerate = padAccelerate / 255;
+ emittingVol = (100.f * padRelativeAccerate) + 15;
+ m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000;
+ if(!boat->m_bIsAnchored)
+ m_sQueueSample.m_nFrequency =
+ 11 * m_sQueueSample.m_nFrequency / 10u;
+ } else {
+ gasPedal = Abs(boat->m_fGasPedal);
+ if(gasPedal > 0.0f) {
+ m_sQueueSample.m_nFrequency = 6000;
+ emittingVol = 15;
+ } else {
+ emittingVol = (100.f * gasPedal) + 15;
+ m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000;
+ if(!boat->m_bIsAnchored)
+ m_sQueueSample.m_nFrequency =
+ 11 * m_sQueueSample.m_nFrequency / 10u;
+ }
+ }
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
+ if(!m_sQueueSample.m_bVolume) return 1;
+ m_sQueueSample.field_4 = 40;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE;
+ m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 7;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ } else {
+ if(FindPlayerVehicle() == params->m_pVehicle) {
+ if(Pads[0].GetAccelerate() <= Pads[0].GetBrake())
+ padAccelerate = Pads[0].GetBrake();
+ else
+ padAccelerate = Pads[0].GetAccelerate();
+ if(padAccelerate <= 20) {
+ emittingVol = 45 - 45 * padAccelerate / 40;
+ m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025;
+ m_sQueueSample.field_4 = 39;
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_BOAT_ENGINE_IDLE;
+ if(LastAccel > 20) {
+ oneShotVol = LastVol;
+ PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17,
+ oneShotVol);
+ }
+ } else {
+ emittingVol = 105 * padAccelerate / 255 + 15;
+ m_sQueueSample.m_nFrequency =
+ 4000 * padAccelerate / 255 + 8000;
+ if(!boat->m_bIsAnchored)
+ m_sQueueSample.m_nFrequency =
+ 11 * m_sQueueSample.m_nFrequency / 10u;
+ m_sQueueSample.field_4 = 40;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE;
+ }
+ LastVol = emittingVol;
+ LastAccel = padAccelerate;
+ } else {
+ gasPedal = Abs(boat->m_fGasPedal);
+ if(gasPedal > 0.0f) {
+ m_sQueueSample.m_nFrequency = 11025;
+ emittingVol = 45;
+ m_sQueueSample.field_4 = 39;
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_BOAT_ENGINE_IDLE;
+ } else {
+ emittingVol = (105.f * gasPedal) + 15;
+ m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000;
+ if(!boat->m_bIsAnchored)
+ m_sQueueSample.m_nFrequency =
+ 11 * m_sQueueSample.m_nFrequency / 10u;
+ m_sQueueSample.field_4 = 40;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE;
+ }
+ }
+ CalculateDistance((bool *)params, params->m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
+ if(!m_sQueueSample.m_bVolume) return 1;
+ m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 7;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ }
+ AddSampleToRequestedQueue();
+ return 1;
+ }
+ return 0;
}
-WRAPPER
bool
cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
{
- EAXJMP(0x56E500);
+ float velocityChange;
+ int32 vol;
+ float multiplier;
+
+ if(params->m_fDistance > 2500.f) return 0;
+
+ velocityChange = Abs(params->m_fVelocityChange);
+ if(velocityChange <= 0.0005f && params->m_pVehicle->GetPosition().y) return 1;
+
+ velocityChange = min(0.75f, velocityChange);
+ multiplier = (velocityChange - 0.0005f) * 1.3342f;
+ CalculateDistance((bool *)params, params->m_fDistance);
+ vol = (30.f * multiplier);
+ m_sQueueSample.m_bVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = 38;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LOOPING_WATER;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = vol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+
+ return 1;
}
-WRAPPER
void
cAudioManager::ProcessBridge()
{
- EAXJMP(0x5790D0);
+ float dist;
+ bool something = false;
+
+ if(CBridge::pLiftRoad) {
+ m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
+ dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(dist < 202500.0f) {
+ CalculateDistance(&something, dist);
+ switch(CBridge::State) {
+ case STATE_BRIDGE_LOCKED:
+ case STATE_LIFT_PART_IS_UP:
+ case STATE_LIFT_PART_ABOUT_TO_MOVE_UP: ProcessBridgeWarning(); break;
+ case STATE_LIFT_PART_MOVING_DOWN:
+ case STATE_LIFT_PART_MOVING_UP:
+ ProcessBridgeWarning();
+ ProcessBridgeMotor();
+ break;
+ default: break;
+ }
+ ProcessBridgeOneShots();
+ }
+ }
}
void
@@ -3873,11 +3724,56 @@ cAudioManager::ProcessBridgeMotor()
}
}
-WRAPPER
void
cAudioManager::ProcessBridgeOneShots()
{
- EAXJMP(0x579310);
+ float maxDist;
+
+ if(CBridge::State != STATE_LIFT_PART_IS_UP ||
+ CBridge::OldState != STATE_LIFT_PART_MOVING_UP) {
+ if(CBridge::State != STATE_LIFT_PART_IS_DOWN ||
+ CBridge::OldState != STATE_LIFT_PART_MOVING_DOWN) {
+ if(CBridge::State != STATE_LIFT_PART_MOVING_UP ||
+ CBridge::OldState != STATE_LIFT_PART_ABOUT_TO_MOVE_UP) {
+ if(CBridge::State != STATE_LIFT_PART_MOVING_DOWN ||
+ CBridge::OldState != STATE_LIFT_PART_IS_UP)
+ return;
+ maxDist = 400.f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
+ } else {
+ maxDist = 400.f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
+ }
+ } else {
+ maxDist = 400.f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
+ }
+ } else {
+ maxDist = 400.f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
+ }
+ if(m_sQueueSample.m_fDistance < maxDist) {
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(maxVolume, maxDist, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = 2;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bEmittingVolume = maxVolume;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = maxDist;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bReverbFlag = 0;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
}
void
@@ -3910,11 +3806,40 @@ cAudioManager::ProcessBridgeWarning()
}
}
-WRAPPER
bool
-cAudioManager::ProcessCarBombTick(void *)
+cAudioManager::ProcessCarBombTick(cVehicleParams *params)
{
- EAXJMP(0x56CC20);
+ CAutomobile *automobile;
+
+ if(params->m_fDistance >= 1600.f) return 0;
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if(automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(60u, 40.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = 35;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CAR_BOMB_TICK;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 0;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CAR_BOMB_TICK);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = 60;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 2.0;
+ m_sQueueSample.m_fSoundIntensity = 40.0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return 1;
}
WRAPPER
@@ -4038,6 +3963,55 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
}
}
+bool
+cAudioManager::ProcessEngineDamage(cVehicleParams *params)
+{
+ CAutomobile *veh;
+ uint8 engineStatus;
+ uint8 emittingVolume;
+
+ if(params->m_fDistance >= 1600.f) return 0;
+ veh = (CAutomobile *)params->m_pVehicle;
+ if(veh->bEngineOn) {
+ engineStatus = veh->Damage.GetEngineStatus();
+ if(engineStatus > 250u || engineStatus < 100u) return 1;
+ if(engineStatus < 225u) {
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND;
+ emittingVolume = 6;
+ m_sQueueSample.field_16 = 7;
+ m_sQueueSample.m_nFrequency = 40000;
+ } else {
+ emittingVolume = 60;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FIRE_ENTITY;
+ m_sQueueSample.field_16 = 7;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_ENTITY);
+ }
+ CalculateDistance((bool *)params, params->m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVolume, 40.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = 28;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 2.0;
+ m_sQueueSample.m_fSoundIntensity = 40.0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return 1;
+}
+
void
cAudioManager::ProcessEntity(int32 id)
{
@@ -4406,6 +4380,70 @@ cAudioManager::ProcessGarages()
EAXJMP(0x578C20);
}
+struct tHelicopterSampleData {
+ float m_fMaxDistance;
+ float m_fBaseDistance;
+ char m_bBaseVolume;
+ char gap_9[3];
+};
+
+tHelicopterSampleData *gHeliSfxRanges = (tHelicopterSampleData *)0x604784;
+
+bool
+cAudioManager::ProcessHelicopter(cVehicleParams *params)
+{
+ CHeli *heli;
+ float MaxDist;
+ float dist;
+ float baseDist;
+ int32 emittingVol;
+
+ if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <=
+ params->m_fDistance)
+ return 0;
+
+ CalculateDistance((bool *)params, params->m_fDistance);
+ heli = (CHeli *)params->m_pVehicle;
+ for(uint32 i = 0; i < 3; i++) {
+ MaxDist = gHeliSfxRanges[i].m_fMaxDistance;
+ dist = m_sQueueSample.m_fDistance;
+ if(dist >= MaxDist) return 1;
+ baseDist = gHeliSfxRanges[i].m_fBaseDistance;
+ if(dist < baseDist)
+ emittingVol = (gHeliSfxRanges[i].m_bBaseVolume *
+ ((MaxDist - dist) / (MaxDist - baseDist)));
+ else
+ emittingVol = gHeliSfxRanges[i].m_bBaseVolume;
+
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = i + 65;
+ m_sQueueSample.m_nSampleIndex = i + AUDIO_SAMPLE_HELI_FAR;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 0;
+ m_sQueueSample.m_nFrequency =
+ 1200 * heli->m_nHeliId +
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 6.0;
+ m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return 1;
+}
+
void
cAudioManager::ProcessHomeScriptObject(uint8 sound)
{
@@ -5343,6 +5381,71 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
}
void
+cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
+{
+ cAudioManager *v2;
+ CAutomobile *automobile;
+ float allowedVelocity;
+ int32 emittingVol;
+ float velocityChange;
+
+ v2 = this;
+ if(params->m_fDistance < 900.f) {
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if(automobile->bEngineOn) {
+ if(automobile->m_nWheelsOnGround) {
+ velocityChange = Abs(params->m_fVelocityChange);
+ } else {
+ if(automobile->m_nDriveWheelsOnGround)
+ automobile->m_fGasPedalAudio =
+ automobile->m_fGasPedalAudio * 0.4f;
+ velocityChange = automobile->m_fGasPedalAudio *
+ params->m_pTransmission->fMaxVelocity;
+ }
+ if(velocityChange > 0.001f) {
+ allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity;
+ if(velocityChange < allowedVelocity)
+ emittingVol = (90.f * velocityChange / allowedVelocity);
+ else
+ emittingVol = 90;
+ if(emittingVol) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVol, 30.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = 2;
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_MODEL_VEHICLE_ACCELERATING;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.m_nFrequency =
+ (11025.f * velocityChange /
+ params->m_pTransmission->fMaxVelocity +
+ 11025.f);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 3.0;
+ m_sQueueSample.m_fSoundIntensity = 30.0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+ }
+}
+
+void
cAudioManager::ProcessOneShotScriptObject(uint8 sound)
{
CPlayerPed *playerPed;
@@ -5395,7 +5498,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_anRandomTable[iSound % 5] % 3u + AUDIO_SAMPLE_BULLET_HIT_GROUND_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
- cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.field_16 = 9;
m_sQueueSample.field_48 = 0.0f;
@@ -5404,14 +5507,14 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
break;
case SCRIPT_SOUND_110:
case SCRIPT_SOUND_111:
- if(cSampleManager.IsSampleBankLoaded(0) != 1) return;
+ if(SampleManager.IsSampleBankLoaded(0) != 1) return;
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_389;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
- cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_389);
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_389);
m_sQueueSample.field_16 = 0;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bIsDistant = 0;
@@ -5423,7 +5526,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 80;
m_sQueueSample.m_nFrequency =
- cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PAYPHONE_RINGING);
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PAYPHONE_RINGING);
m_sQueueSample.field_16 = 1;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bIsDistant = 0;
@@ -5436,7 +5539,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 70;
m_sQueueSample.m_nFrequency =
- cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK);
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
@@ -5448,7 +5551,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 60;
m_sQueueSample.m_nFrequency =
- cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK);
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
@@ -5460,7 +5563,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 70;
m_sQueueSample.m_nFrequency =
- cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_WINDSHIELD_CRACK);
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_WINDSHIELD_CRACK);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
@@ -5509,7 +5612,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_anRandomTable[3] % 5u + AUDIO_SAMPLE_COLLISION_METAL;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
- cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
@@ -5523,7 +5626,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_RUBBER;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
- cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
@@ -5670,14 +5773,14 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 5;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_PED_HEADPHONES);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
- cSampleManager.GetSampleLoopStartOffset(
+ SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = cSampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 4.0f;
m_sQueueSample.m_fSoundIntensity = 7.0f;
@@ -5704,14 +5807,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
int16 sound;
char noReflection;
CWeapon *weapon;
- uint16 i;
float maxDist;
static uint8 iSound = 21;
- i = 0;
weapon = nil;
- while(i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].field_24) {
+ for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].field_24; i++) {
noReflection = 0;
processed = 0;
m_sQueueSample.m_bRequireReflection = 0;
@@ -5778,7 +5879,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_asAudioEntities[0]
.m_awAudioEvent[i + 20 * m_sQueueSample.m_nEntityIndex] -
28;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency / 17u);
@@ -5809,7 +5910,6 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
- goto LABEL_84;
}
break;
case SOUND_FALL_LAND:
@@ -5829,7 +5929,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
}
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_4 = 1;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency / 17u);
@@ -5843,55 +5943,232 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
- goto LABEL_84;
+ break;
}
break;
- case SOUND_21:
+ case SOUND_FIGHT_PUNCH_33:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_1;
m_sQueueSample.m_nFrequency = 18000;
- goto LABEL_81;
- case SOUND_22:
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_KICK_34:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_1;
m_sQueueSample.m_nFrequency = 16500;
- goto LABEL_81;
- case SOUND_23:
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_HEADBUTT_35:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_1;
- goto LABEL_80;
- case SOUND_24:
+ m_sQueueSample.m_nFrequency = 20000;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_PUNCH_36:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_2;
m_sQueueSample.m_nFrequency = 18000;
- goto LABEL_81;
- case SOUND_25:
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_PUNCH_37:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_2;
m_sQueueSample.m_nFrequency = 16500;
- goto LABEL_81;
- case SOUND_26:
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_CLOSE_PUNCH_38:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_2;
- goto LABEL_80;
- case SOUND_WEAPON_PUNCH_ATTACK:
+ m_sQueueSample.m_nFrequency = 20000;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_PUNCH_39:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_3;
m_sQueueSample.m_nFrequency = 18000;
- goto LABEL_81;
- case SOUND_28:
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_3;
m_sQueueSample.m_nFrequency = 16500;
- goto LABEL_81;
- case SOUND_29:
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_PUNCH_41:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_3;
- goto LABEL_80;
- case SOUND_2A:
+ m_sQueueSample.m_nFrequency = 20000;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_PUNCH_FROM_BEHIND_42:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_4;
m_sQueueSample.m_nFrequency = 18000;
- goto LABEL_81;
- case SOUND_2B:
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_KNEE_OR_KICK_43:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_4;
m_sQueueSample.m_nFrequency = 16500;
- goto LABEL_81;
- case SOUND_2C:
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_KICK_44:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_4;
- LABEL_80:
m_sQueueSample.m_nFrequency = 20000;
- LABEL_81:
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_4 = iSound;
processed = 1;
@@ -5908,7 +6185,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
- goto LABEL_84;
+ break;
case SOUND_WEAPON_BAT_ATTACK:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_BY_BAT;
m_sQueueSample.m_bBankIndex = 0;
@@ -5930,7 +6207,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
else
noReflection = 1;
- goto LABEL_84;
+ break;
case SOUND_WEAPON_SHOT_FIRED:
weapon = &ped->m_weapons[ped->m_currentWeapon];
switch(weapon->m_eWeaponType) {
@@ -5939,7 +6216,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_4 = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_PISTOL_SHOT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
@@ -5958,13 +6235,13 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
else
noReflection = 1;
- goto LABEL_84;
+ break;
case WEAPONTYPE_UZI:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_UZI_SHOT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_4 = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_UZI_SHOT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
@@ -5979,13 +6256,13 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
- goto LABEL_84;
+ break;
case WEAPONTYPE_SHOTGUN:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_SHOTGUN_SHOT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_4 = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_SHOTGUN_SHOT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
@@ -6004,13 +6281,13 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
else
noReflection = 1;
- goto LABEL_84;
+ break;
case WEAPONTYPE_AK47:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_CHAINGUN_SHOT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_4 = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_CHAINGUN_SHOT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
@@ -6025,13 +6302,13 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
- goto LABEL_84;
+ break;
case WEAPONTYPE_M16:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_M16_SHOT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_4 = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_M16_SHOT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
@@ -6046,13 +6323,13 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
- goto LABEL_84;
+ break;
case WEAPONTYPE_SNIPERRIFLE:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_SNIPER_SHOT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_4 = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_SNIPER_SHOT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
@@ -6071,13 +6348,13 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
else
noReflection = 1;
- goto LABEL_84;
+ break;
case WEAPONTYPE_ROCKETLAUNCHER:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_ROCKET_SHOT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_4 = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_ROCKET_SHOT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
@@ -6096,7 +6373,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
else
noReflection = 1;
- goto LABEL_84;
+ break;
case WEAPONTYPE_FLAMETHROWER:
m_sQueueSample.m_nSampleIndex =
AUDIO_SAMPLE_WEAPON_FLAMETHROWER_SHOT;
@@ -6105,7 +6382,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = 90;
m_sQueueSample.m_nFrequency =
(10 * m_sQueueSample.m_nEntityIndex & 2047) +
- cSampleManager.GetSampleBaseFrequency(
+ SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_FLAMETHROWER_SHOT);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 4.0f;
@@ -6113,9 +6390,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
maxDist = 3600.f;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nLoopStart =
- cSampleManager.GetSampleLoopStartOffset(
+ SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = cSampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bEmittingVolume = 90;
m_sQueueSample.m_bIsDistant = 0;
@@ -6125,8 +6402,8 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
else
noReflection = 1;
- goto LABEL_84;
- default: goto LABEL_100;
+ break;
+ default: continue;
}
break;
@@ -6139,57 +6416,133 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.field_4 = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency =
- cSampleManager.GetSampleBaseFrequency(
+ SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_PISTOL_RELOAD) +
RandomDisplacement(300u);
- goto LABEL_63;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = 75;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
case WEAPONTYPE_UZI:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_UZI_RELOAD;
emittingVol = 75;
m_sQueueSample.field_4 = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency = 39243;
- goto LABEL_63;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = 75;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
case WEAPONTYPE_SHOTGUN:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD;
emittingVol = 75;
m_sQueueSample.field_4 = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency = 30290;
- goto LABEL_63;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = 75;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
case WEAPONTYPE_AK47:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD;
emittingVol = 75;
m_sQueueSample.field_4 = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD);
- goto LABEL_62;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = 75;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
case WEAPONTYPE_M16:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_UZI_RELOAD;
emittingVol = 75;
m_sQueueSample.field_4 = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_UZI_RELOAD);
- goto LABEL_62;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = 75;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
case WEAPONTYPE_SNIPERRIFLE:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_SNIPER_RELOAD;
emittingVol = 75;
m_sQueueSample.field_4 = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_SNIPER_RELOAD);
- goto LABEL_62;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = 75;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
case WEAPONTYPE_ROCKETLAUNCHER:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_ROCKET_RELOAD;
emittingVol = 75;
m_sQueueSample.field_4 = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_ROCKET_RELOAD);
- LABEL_62:
- LABEL_63:
m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_16 = 5;
@@ -6203,10 +6556,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
- goto LABEL_84;
- default: goto LABEL_100;
+ break;
+ default: continue;
}
-
break;
case SOUND_WEAPON_AK47_BULLET_ECHO:
case SOUND_WEAPON_UZI_BULLET_ECHO:
@@ -6216,7 +6568,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.field_4 = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency =
- cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_75);
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_75);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.field_16 = 3;
@@ -6234,12 +6586,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
else
noReflection = 1;
- goto LABEL_84;
+ break;
case SOUND_WEAPON_FLAMETHROWER_FIRE:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_FLAMETHROWER_FIRE;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_4 = iSound++;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_FLAMETHROWER_FIRE);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
@@ -6254,14 +6606,14 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bEmittingVolume = 70;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
- goto LABEL_84;
+ break;
case SOUND_WEAPON_HIT_PED:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BULLET_HIT_PED;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_4 = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency =
- cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BULLET_HIT_PED);
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BULLET_HIT_PED);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
m_sQueueSample.field_16 = 7;
@@ -6275,7 +6627,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
- goto LABEL_84;
+ break;
case SOUND_SPLASH:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_WATER;
m_sQueueSample.m_bBankIndex = 0;
@@ -6294,7 +6646,11 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
- LABEL_84:
+ break;
+ default:
+ SetupPedComments(params, sound);
+ continue;
+
if(processed && iSound > 60u) iSound = 21;
if(params->m_fDistance < maxDist) {
CalculateDistance((bool *)params, params->m_fDistance);
@@ -6331,11 +6687,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
}
}
}
- break;
- default: SetupPedComments(params, sound); break;
}
- LABEL_100:
- ++i;
}
}
@@ -6356,11 +6708,318 @@ cAudioManager::ProcessPhysical(int32 id)
}
}
-WRAPPER
void
-cAudioManager::ProcessPlane(void *ptr)
+cAudioManager::ProcessPlane(cVehicleParams *params)
{
- EAXJMP(0x56E860);
+ switch(params->m_nIndex) {
+ case AIRTRAIN: ProcessJumbo(params); break;
+ case DEADDODO: ProcessCesna(params); break;
+ default: debug("Plane Model Id is %d\n, ", params->m_pVehicle->m_modelIndex); break;
+ }
+}
+
+struct tVehicleSampleData {
+ eAudioSamples m_nAccelerationSampleIndex;
+ char m_bEngineSoundType;
+ char gap_5[3];
+ eAudioSamples m_nHornSample;
+ int m_nHornFrequency;
+ char m_nSirenOrAlarmSample;
+ int m_nSirenOrAlarmFrequency;
+ char m_bDoorType;
+ char gap_25[3];
+};
+
+int32 *CSWTCH_554 = (int32 *)0x606A50;
+tVehicleSampleData *vehicleSampleData = (tVehicleSampleData *)0x606204;
+
+void
+cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile)
+{
+ cTransmission *transmission;
+ float velocityChange;
+ float relativeVelocityChange;
+ float accelerationMultipler;
+ uint8 wheelInUseCounter;
+ uint8 i;
+ float time;
+ uint32 freq4;
+ int baseFreq;
+ uint8 vol;
+ unsigned int freq5;
+ int gearNr;
+ int freq;
+ unsigned int freq3;
+ unsigned int freq2;
+
+ int freqModifier;
+ int soundOffset;
+ uint8 engineSoundType;
+ int32 accelerateState;
+ bool channelUsed;
+ char lostTraction;
+ bool processedAccelSampleStopped;
+ uint8 currentGear;
+ float gasPedalAudio;
+ CVector pos;
+
+ static uint16 LastAccel = 0;
+ static uint16 LastBrake = 0;
+ static uint8 CurrentPretendGear = 1;
+ static bool bLostTractionLastFrame = 0;
+ static bool bHandbrakeOnLastFrame = 0;
+ static uint32 nCruising = 0;
+ static uint8 bAccelSampleStopped = 1;
+
+ lostTraction = 0;
+ processedAccelSampleStopped = 0;
+ if(bPlayerJustEnteredCar) {
+ bAccelSampleStopped = 1;
+ bPlayerJustEnteredCar = 0;
+ nCruising = 0;
+ LastAccel = 0;
+ bLostTractionLastFrame = 0;
+ LastBrake = 0;
+ bHandbrakeOnLastFrame = 0;
+ CurrentPretendGear = 1;
+ }
+ if(CReplay::IsPlayingBack()) {
+ accelerateState = 255.f * max(0.0f, min(1.0f, automobile->m_fGasPedal));
+ } else {
+ accelerateState = Pads->GetAccelerate();
+ }
+ channelUsed = SampleManager.GetChannelUsedFlag(m_bActiveSamples);
+ transmission = params->m_pTransmission;
+ velocityChange = params->m_fVelocityChange;
+ relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity;
+
+ accelerationMultipler = 0.0f;
+
+ if(relativeVelocityChange > 1.0f) accelerationMultipler = relativeVelocityChange;
+
+ gasPedalAudio = accelerationMultipler;
+ currentGear = params->m_pVehicle->m_nCurrentGear;
+ if(transmission->nDriveType == '4') {
+ wheelInUseCounter = 0;
+ i = 0;
+ do {
+ if(automobile->m_aWheelState[i]) ++wheelInUseCounter;
+ ++i;
+ } while(i < 4u);
+ if(wheelInUseCounter > 2u) lostTraction = 1;
+ } else if(transmission->nDriveType == 'F') {
+ if((automobile->m_aWheelState[0] || automobile->m_aWheelState[2]) &&
+ (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
+ lostTraction = 1;
+ }
+ } else if(transmission->nDriveType == 'R' &&
+ (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
+ lostTraction = 1;
+ }
+ if(0.0f != velocityChange) { // ok
+ time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange;
+ if(time <= 0.0f) {
+ freqModifier = max(-0.2f, time) * -15000.f;
+ } else {
+ freqModifier = -(min(0.2f, time) * 15000.f);
+ }
+ if(params->m_fVelocityChange < -0.001f) freqModifier = -freqModifier; // ok
+ } else {
+ freqModifier = 0;
+ }
+ engineSoundType = vehicleSampleData[params->m_nIndex].m_bEngineSoundType;
+ soundOffset = 3 * (engineSoundType - 1);
+ if(accelerateState <= 0) {
+ if(params->m_fVelocityChange < -0.001f) {
+ if(channelUsed) {
+ SampleManager.StopChannel(m_bActiveSamples);
+ bAccelSampleStopped = 1;
+ }
+ if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
+ lostTraction) {
+ gasPedalAudio = automobile->m_fGasPedalAudio;
+ } else {
+ gasPedalAudio = min(
+ 1.0f, params->m_fVelocityChange /
+ params->m_pTransmission->fMaxReverseVelocity); // ok
+ }
+ gasPedalAudio = max(0.0f, gasPedalAudio); // ok
+ automobile->m_fGasPedalAudio = gasPedalAudio;
+ } else if(LastAccel > 0) {
+ if(channelUsed) {
+ SampleManager.StopChannel(m_bActiveSamples);
+ bAccelSampleStopped = 1;
+ }
+ nCruising = 0;
+ if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
+ lostTraction ||
+ params->m_fVelocityChange >= 0.01f &&
+ automobile->m_fGasPedalAudio > 0.2f) {
+ automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
+ gasPedalAudio = automobile->m_fGasPedalAudio;
+ }
+ if(gasPedalAudio > 0.05) { // ok
+ freq3 = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
+ if(engineSoundType == 6) freq3 >>= 1;
+ AddPlayerCarSample(
+ (25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq3,
+ (soundOffset + AUDIO_SAMPLE_VEHICLE_ENGINE_STOPPING_GENERIC),
+ engineSoundType, 63u, 0);
+ }
+ }
+ freq2 = (10000.f * gasPedalAudio) + 22050;
+ if(engineSoundType == 6) freq2 >>= 1;
+ AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq2,
+ (engineSoundType + AUDIO_SAMPLE_VEHICLE_ENGINE_IDLE_NONE), 0,
+ 52u, 1);
+
+ CurrentPretendGear = max(1, currentGear);
+ LastAccel = accelerateState;
+
+ bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
+ bLostTractionLastFrame = lostTraction;
+ return;
+ }
+ if(nCruising) {
+ if(accelerateState < 150 || !automobile->m_nWheelsOnGround ||
+ automobile->bIsHandbrakeOn || lostTraction ||
+ currentGear < 2u &&
+ velocityChange - automobile->m_fVelocityChangeForAudio >= 0.01f) {
+ if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
+ lostTraction) {
+ if(!automobile->m_nWheelsOnGround &&
+ automobile->m_nDriveWheelsOnGround ||
+ (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame ||
+ lostTraction && !bLostTractionLastFrame) &&
+ automobile->m_nWheelsOnGround) {
+ automobile->m_fGasPedalAudio =
+ automobile->m_fGasPedalAudio * 0.6f;
+ }
+ freqModifier = 0;
+ baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000;
+ vol = (25.0f * automobile->m_fGasPedalAudio) + 60;
+ } else {
+ baseFreq = (8000.f * accelerationMultipler) + 16000;
+ vol = (25.0f * accelerationMultipler) + 60;
+ automobile->m_fGasPedalAudio = accelerationMultipler;
+ }
+ freq5 = freqModifier + baseFreq;
+ if(engineSoundType == 6) freq5 >>= 1;
+ if(channelUsed) {
+ SampleManager.StopChannel(m_bActiveSamples);
+ bAccelSampleStopped = 1;
+ }
+ AddPlayerCarSample(vol, freq5,
+ (engineSoundType + AUDIO_SAMPLE_PAYPHONE_RINGING), 0, 2u,
+ 1);
+ LastAccel = accelerateState;
+
+ bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
+ bLostTractionLastFrame = lostTraction;
+ return;
+ }
+ TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
+ if(bAccelSampleStopped) {
+ if(CurrentPretendGear != 1 || currentGear != 2) {
+ gearNr = currentGear - 1;
+ if(gearNr < 1) gearNr = 1;
+ CurrentPretendGear = gearNr;
+ }
+ processedAccelSampleStopped = 1;
+ bAccelSampleStopped = 0;
+ }
+ if(channelUsed) {
+ SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85u);
+ SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z);
+ SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f);
+ if(engineSoundType == 6)
+ freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1;
+ else
+ freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050;
+ SampleManager.SetChannelFrequency(m_bActiveSamples, freq);
+ if(!channelUsed) {
+ SampleManager.SetChannelReverbFlag(
+ m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0);
+ SampleManager.StartChannel(m_bActiveSamples);
+ }
+ LastAccel = accelerateState;
+
+ bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
+ bLostTractionLastFrame = lostTraction;
+ return;
+ }
+ if(processedAccelSampleStopped) {
+ if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0))
+ return;
+ SampleManager.SetChannelLoopCount(m_bActiveSamples, 1);
+ SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1);
+ SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85u);
+ SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z);
+ SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f);
+ if(engineSoundType == 6)
+ freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1;
+ else
+ freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050;
+ SampleManager.SetChannelFrequency(m_bActiveSamples, freq);
+ if(!channelUsed) {
+ SampleManager.SetChannelReverbFlag(
+ m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0);
+ SampleManager.StartChannel(m_bActiveSamples);
+ }
+ LastAccel = accelerateState;
+
+ bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
+ bLostTractionLastFrame = lostTraction;
+ return;
+ }
+ if(CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) {
+ ++CurrentPretendGear;
+ if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0))
+ return;
+ SampleManager.SetChannelLoopCount(m_bActiveSamples, 1);
+ SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1);
+ SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85u);
+ SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z);
+ SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f);
+ if(engineSoundType == 6)
+ freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1;
+ else
+ freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050;
+ SampleManager.SetChannelFrequency(m_bActiveSamples, freq);
+ if(!channelUsed) {
+ SampleManager.SetChannelReverbFlag(
+ m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0);
+ SampleManager.StartChannel(m_bActiveSamples);
+ }
+ LastAccel = accelerateState;
+
+ bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
+ bLostTractionLastFrame = lostTraction;
+ return;
+ }
+ nCruising = 1;
+ }
+ bAccelSampleStopped = 1;
+ if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
+ lostTraction || currentGear < params->m_pTransmission->nNumberOfGears - 1) {
+ nCruising = 0;
+ } else {
+ if(accelerateState >= 220 &&
+ 0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) {
+ if(nCruising < 800) ++nCruising;
+ } else if(nCruising > 3) {
+ --nCruising;
+ }
+ freq4 = 27 * nCruising + freqModifier + 22050;
+ if(engineSoundType == 6) freq4 >>= 1;
+ AddPlayerCarSample(85u, freq4,
+ (soundOffset + AUDIO_SAMPLE_VEHICLE_ENGINE_CHANGE_GEAR_GENERIC),
+ engineSoundType, 64u, 1);
+ }
+ LastAccel = accelerateState;
+
+ bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
+ bLostTractionLastFrame = lostTraction;
}
WRAPPER
@@ -6491,6 +7150,47 @@ cAudioManager::ProcessProjectiles()
}
void
+cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
+{
+ float emittingVol;
+ CVehicle *veh;
+
+ if(params->m_fDistance < 484.f && CWeather::Rain > 0.01f &&
+ (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
+ ++params->m_pVehicle->m_bRainAudioCounter;
+ veh = params->m_pVehicle;
+ if(veh->m_bRainAudioCounter >= 2u) {
+ veh->m_bRainAudioCounter = 0;
+ CalculateDistance((bool *)params, params->m_fDistance);
+ emittingVol = 30.f * CWeather::Rain;
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 22.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = veh->m_bRainSamplesCounter++;
+ veh = params->m_pVehicle;
+ if(veh->m_bRainSamplesCounter > 4u) veh->m_bRainSamplesCounter = 68;
+ m_sQueueSample.m_nSampleIndex =
+ (m_anRandomTable[1] & 3) + AUDIO_SAMPLE_RAIN_ON_VEHICLE_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 9;
+ m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000u + 28000;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bEmittingVolume = (uint8)emittingVol;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.field_48 = 0.0;
+ m_sQueueSample.m_fSoundIntensity = 22.0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bReverbFlag = 0;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+}
+
+void
cAudioManager::ProcessSawMillScriptObject(uint8 sound)
{
uint32 time;
@@ -7089,14 +7789,21 @@ InjectHook(0x575510, &cAudioManager::GetGenericFemaleTalkSfx, PATCH_JUMP);
// InjectHook(0x57BA60, &cAudioManager::ProcessActiveQueues, PATCH_JUMP);
InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP);
InjectHook(0x577B30, &cAudioManager::ProcessAirportScriptObject, PATCH_JUMP);
+InjectHook(0x56DE80, &cAudioManager::ProcessBoatEngine, PATCH_JUMP);
+InjectHook(0x56E500, &cAudioManager::ProcessBoatMovingOverWater, PATCH_JUMP);
+InjectHook(0x5790D0, &cAudioManager::ProcessBridge, PATCH_JUMP);
InjectHook(0x579250, &cAudioManager::ProcessBridgeMotor, PATCH_JUMP);
+InjectHook(0x579310, &cAudioManager::ProcessBridgeOneShots, PATCH_JUMP);
InjectHook(0x579170, &cAudioManager::ProcessBridgeWarning, PATCH_JUMP);
+InjectHook(0x56CC20, &cAudioManager::ProcessCarBombTick, PATCH_JUMP);
InjectHook(0x577CA0, &cAudioManager::ProcessCinemaScriptObject, PATCH_JUMP);
InjectHook(0x577E50, &cAudioManager::ProcessDocksScriptObject, PATCH_JUMP);
+InjectHook(0x56CAF0, &cAudioManager::ProcessEngineDamage, PATCH_JUMP);
InjectHook(0x569870, &cAudioManager::ProcessEntity, PATCH_JUMP);
InjectHook(0x575AC0, &cAudioManager::ProcessExplosions, PATCH_JUMP);
InjectHook(0x578FD0, &cAudioManager::ProcessFireHydrant, PATCH_JUMP);
InjectHook(0x5785E0, &cAudioManager::ProcessFrontEnd, PATCH_JUMP);
+InjectHook(0x56E6A0, &cAudioManager::ProcessHelicopter, PATCH_JUMP);
InjectHook(0x577FE0, &cAudioManager::ProcessHomeScriptObject, PATCH_JUMP);
InjectHook(0x56E8F0, &cAudioManager::ProcessJumbo, PATCH_JUMP);
InjectHook(0x56EA40, &cAudioManager::ProcessJumboAccel, PATCH_JUMP);
@@ -7107,12 +7814,16 @@ InjectHook(0x56EC00, &cAudioManager::ProcessJumboTakeOff, PATCH_JUMP);
InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP);
InjectHook(0x5777E0, &cAudioManager::ProcessLaunderetteScriptObject, PATCH_JUMP);
InjectHook(0x576770, &cAudioManager::ProcessLoopingScriptObject, PATCH_JUMP);
+InjectHook(0x56A050, &cAudioManager::ProcessModelCarEngine, PATCH_JUMP);
InjectHook(0x5760C0, &cAudioManager::ProcessOneShotScriptObject, PATCH_JUMP);
InjectHook(0x56F450, &cAudioManager::ProcessPed, PATCH_JUMP);
InjectHook(0x56F4D0, &cAudioManager::ProcessPedHeadphones, PATCH_JUMP);
InjectHook(0x56F650, &cAudioManager::ProcessPedOneShots, PATCH_JUMP);
InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP);
+InjectHook(0x56E860, &cAudioManager::ProcessPlane, PATCH_JUMP);
+InjectHook(0x56B0D0, &cAudioManager::ProcessPlayersVehicleEngine, PATCH_JUMP);
InjectHook(0x577280, &cAudioManager::ProcessPornCinema, PATCH_JUMP);
+InjectHook(0x569CC0, &cAudioManager::ProcessRainOnVehicle, PATCH_JUMP);
InjectHook(0x577630, &cAudioManager::ProcessSawMillScriptObject, PATCH_JUMP);
InjectHook(0x576070, &cAudioManager::ProcessScriptObject, PATCH_JUMP);
InjectHook(0x577970, &cAudioManager::ProcessShopScriptObject, PATCH_JUMP);
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 5b74cc16..12e823b7 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -72,6 +72,7 @@ enum eAudioType : int32 {
};
class CPhysical;
+class CAutomobile;
class tAudioEntity
{
@@ -112,7 +113,7 @@ public:
uint8 activeBank;
uint8 gap_1163[1];
- void Add(tPedComment *com); // test
+ void Add(tPedComment *com); /// ok
};
static_assert(sizeof(cPedComments) == 1164, "cPedComments: error");
@@ -191,8 +192,7 @@ public:
static_assert(sizeof(cAudioScriptObject) == 20, "cAudioScriptObject: error");
-enum
-{
+enum {
/*
REFLECTION_YMAX = 0, top
REFLECTION_YMIN = 1, bottom
@@ -209,6 +209,7 @@ enum
MAX_REFLECTIONS,
};
+<<<<<<< HEAD
enum AudioEntityHandle
{
AEHANDLE_NONE = -5,
@@ -222,6 +223,8 @@ enum AudioEntityHandle
#define AEHANDLE_IS_OK(h) ((h)>=0)
+=======
+>>>>>>> Cleanup
class cAudioManager
{
public:
@@ -270,10 +273,15 @@ public:
uint8 m_bPreviousUserPause;
uint8 field_19195;
uint32 m_FrameCounter;
-
+
inline uint32 GetFrameCounter(void) { return m_FrameCounter; }
float GetReflectionsDistance(int32 idx) { return m_afReflectionsDistances[idx]; }
+<<<<<<< HEAD
int32 GetRandomNumber(int32 idx) { return m_anRandomTable[idx]; }
+=======
+ int32 GetRandomTabe(int32 idx) { return m_anRandomTable[idx]; }
+
+>>>>>>> Cleanup
//
void AddDetailsToRequestedOrderList(uint8 sample); /// ok
@@ -283,7 +291,7 @@ public:
void AddReleasingSounds(); // todo (difficult)
void AddSampleToRequestedQueue(); /// ok
void AgeCrimes(); // todo
- int8 GetCurrent3DProviderIndex(); /// ok
+ int8 GetCurrent3DProviderIndex(); /// ok
void CalculateDistance(bool *ptr, float dist); /// ok
bool CheckForAnAudioFileOnCD(); /// ok
@@ -461,55 +469,58 @@ public:
uint32 GetGenericMaleTalkSfx(int16 sound);
uint32 GetGenericFemaleTalkSfx(int16 sound);
+ void PlayOneShot(int32 index, int16 sound, float vol); // todo
+
void ProcessActiveQueues(); // todo
bool ProcessAirBrakes(cVehicleParams *params); /// ok
void ProcessAirportScriptObject(uint8 sound); /// ok
- bool ProcessBoatEngine(cVehicleParams *params); // todo requires CBoat
- bool ProcessBoatMovingOverWater(cVehicleParams *params); // todo requires CBoat
- void ProcessBridge(); // todo requires CBridge
+ bool ProcessBoatEngine(cVehicleParams *params); /// ok
+ bool ProcessBoatMovingOverWater(cVehicleParams *params); /// ok
+ void ProcessBridge(); /// ok
void ProcessBridgeMotor(); /// ok
- void ProcessBridgeOneShots(); // todo requires CBridge
+ void ProcessBridgeOneShots(); /// ok
void ProcessBridgeWarning(); /// ok
- bool ProcessCarBombTick(void *); // todo requires CVehicle
+ bool ProcessCarBombTick(cVehicleParams *params); /// ok
void ProcessCesna(void *); // todo requires CPlane
void ProcessCinemaScriptObject(uint8 sound); /// ok
void ProcessCrane(); // todo requires CCrane
void ProcessDocksScriptObject(uint8 sound); /// ok
- // bool ProcessEngineDamage(void *); //todo requires CVehicle
- void ProcessEntity(int32 sound); /// ok
- void ProcessExplosions(int32 explosion); // test
- void ProcessFireHydrant(); /// ok
- void ProcessFires(int32 entity); // todo requires gFireManager
- void ProcessFrontEnd(); /// ok
- void ProcessGarages(); // todo requires CGarages::aGarages
- // bool ProcessHelicopter(void *); // todo requires CVehicle
- void ProcessHomeScriptObject(uint8 sound); /// ok
- void ProcessJumbo(cVehicleParams *); /// ok
- void ProcessJumboAccel(CPlane *plane); /// ok
- void ProcessJumboDecel(CPlane *plane); /// ok
- void ProcessJumboFlying(); /// ok
- void ProcessJumboLanding(CPlane *plane); /// ok
- void ProcessJumboTakeOff(CPlane *plane); /// ok
- void ProcessJumboTaxi(); /// ok
- void ProcessLaunderetteScriptObject(uint8 sound); /// ok
- void ProcessLoopingScriptObject(uint8 sound); /// ok
+ bool ProcessEngineDamage(cVehicleParams *params); /// ok
+ void ProcessEntity(int32 sound); /// ok
+ void ProcessExplosions(int32 explosion); /// ok
+ void ProcessFireHydrant(); /// ok
+ void ProcessFires(int32 entity); // todo requires gFireManager
+ void ProcessFrontEnd(); /// ok
+ void ProcessGarages(); // todo requires CGarages::aGarages
+ bool ProcessHelicopter(cVehicleParams *params); /// ok
+ void ProcessHomeScriptObject(uint8 sound); /// ok
+ void ProcessJumbo(cVehicleParams *); /// ok
+ void ProcessJumboAccel(CPlane *plane); /// ok
+ void ProcessJumboDecel(CPlane *plane); /// ok
+ void ProcessJumboFlying(); /// ok
+ void ProcessJumboLanding(CPlane *plane); /// ok
+ void ProcessJumboTakeOff(CPlane *plane); /// ok
+ void ProcessJumboTaxi(); /// ok
+ void ProcessLaunderetteScriptObject(uint8 sound); /// ok
+ void ProcessLoopingScriptObject(uint8 sound); /// ok
// void ProcessMissionAudio();
- // void ProcessModelVehicle(void *);
- void ProcessOneShotScriptObject(uint8 sound); // test
- void ProcessPed(CPhysical *ped); // test
- void ProcessPedHeadphones(cPedParams *params); // test
- void ProcessPedOneShots(cPedParams *params); // test, remove goto
- void ProcessPhysical(int32 id); /// ok
- void ProcessPlane(void *); // todo
- // void ProcessPlayersVehicleEngine(void *, void *);
- void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo
- void ProcessPornCinema(uint8 sound); /// ok
- void ProcessProjectiles(); // todo
- // void ProcessRainOnVehicle(void *);
+ void ProcessModelCarEngine(cVehicleParams *params); /// (check float comparisons)
+ void ProcessOneShotScriptObject(uint8 sound); /// ok
+ void ProcessPed(CPhysical *ped); /// ok
+ void ProcessPedHeadphones(cPedParams *params); /// ok
+ void ProcessPedOneShots(cPedParams *params); /// ok
+ void ProcessPhysical(int32 id); /// ok
+ void ProcessPlane(cVehicleParams *params); /// ok
+ void ProcessPlayersVehicleEngine(cVehicleParams *params,
+ CAutomobile *automobile); /// ok (check float comparisons)
+ void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo
+ void ProcessPornCinema(uint8 sound); /// ok
+ void ProcessProjectiles(); // todo requires CProjectileInfo
+ void ProcessRainOnVehicle(cVehicleParams *params); /// ok
// void ProcessReverb();
// bool ProcessReverseGear(void *);
void ProcessSawMillScriptObject(uint8 sound); /// ok
- void ProcessScriptObject(int32 id); // test
+ void ProcessScriptObject(int32 id); /// ok
void ProcessShopScriptObject(uint8 sound); /// ok
void ProcessSpecial(); /// ok
// bool ProcessTrainNoise(void *);
@@ -527,7 +538,7 @@ public:
// bool ProcessWetRoadNoise(void *);
void ProcessWorkShopScriptObject(uint8 sound); /// ok
- void SetupPedComments(cPedParams *params, uint32 sound); // todo hook
+ void SetupPedComments(cPedParams *params, uint32 sound); /// ok
};
static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp
index 6fb6d1e5..076c1178 100644
--- a/src/audio/DMAudio.cpp
+++ b/src/audio/DMAudio.cpp
@@ -7,6 +7,8 @@
cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE;
+#define AEHANDLE_IS_FAILED(h) ((h)<0)
+#define AEHANDLE_IS_OK(h) ((h)>=0)
void
cDMAudio::Initialise(void)
diff --git a/src/control/Bridge.h b/src/control/Bridge.h
index 52c85322..377c8bf8 100644
--- a/src/control/Bridge.h
+++ b/src/control/Bridge.h
@@ -1,27 +1,24 @@
#pragma once
#include "Entity.h"
+enum bridgeStates {
+ STATE_BRIDGE_LOCKED,
+ STATE_LIFT_PART_IS_UP,
+ STATE_LIFT_PART_MOVING_DOWN,
+ STATE_LIFT_PART_IS_DOWN,
+ STATE_LIFT_PART_ABOUT_TO_MOVE_UP,
+ STATE_LIFT_PART_MOVING_UP
+};
+
class CBridge
{
-private:
- enum bridgeStates
- {
- STATE_BRIDGE_LOCKED,
- STATE_LIFT_PART_IS_UP,
- STATE_LIFT_PART_MOVING_DOWN,
- STATE_LIFT_PART_IS_DOWN,
- STATE_LIFT_PART_ABOUT_TO_MOVE_UP,
- STATE_LIFT_PART_MOVING_UP
- };
-
-
+public:
static CEntity *&pLiftRoad, *&pLiftPart, *&pWeight;
static int &State, &OldState;
static float &DefaultZLiftPart, &DefaultZLiftRoad, &DefaultZLiftWeight;
- static float& OldLift;
- static uint32& TimeOfBridgeBecomingOperational;
+ static float &OldLift;
+ static uint32 &TimeOfBridgeBecomingOperational;
-public:
static void Init();
static void Update();
static bool ShouldLightsBeFlashing();
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index 87ce4476..e9b33395 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -207,8 +207,8 @@ CPathFind::PreparePathData(void)
numExtern++;
if(InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes > numLanes)
numLanes = InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes;
- maxX = Max(maxX, Abs(InfoForTileCars[k].x));
- maxY = Max(maxY, Abs(InfoForTileCars[k].y));
+ maxX = max(maxX, Abs(InfoForTileCars[k].x));
+ maxY = max(maxY, Abs(InfoForTileCars[k].y));
}else if(InfoForTileCars[k].type == NodeTypeIntern)
numIntern++;
}
@@ -392,7 +392,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
if(Abs(dx) < nearestDist){
dy = tempnodes[k].pos.y - CoorsXFormed.y;
if(Abs(dy) < nearestDist){
- nearestDist = Max(Abs(dx), Abs(dy));
+ nearestDist = max(Abs(dx), Abs(dy));
nearestId = k;
}
}
@@ -501,13 +501,13 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
// Find i inside path segment
iseg = 0;
- for(j = Max(oldNumPathNodes, i-12); j < i; j++)
+ for(j = max(oldNumPathNodes, i-12); j < i; j++)
if(m_pathNodes[j].objectIndex == m_pathNodes[i].objectIndex)
iseg++;
istart = 12*m_mapObjects[m_pathNodes[i].objectIndex]->m_modelIndex;
// Add links to other internal nodes
- for(j = Max(oldNumPathNodes, i-12); j < Min(m_numPathNodes, i+12); j++){
+ for(j = max(oldNumPathNodes, i-12); j < min(m_numPathNodes, i+12); j++){
if(m_pathNodes[i].objectIndex != m_pathNodes[j].objectIndex || i == j)
continue;
// N.B.: in every path segment, the externals have to be at the end
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 207845b9..12636d32 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -366,8 +366,8 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
CAnimBlendAssociation* main = RpAnimBlendClumpGetMainAssociation((RpClump*)ped->m_rwObject, &second, &blend_amount);
if (main){
state->animId = main->animId;
- state->time = 255.0f / 4.0f * Max(0.0f, Min(4.0f, main->currentTime));
- state->speed = 255.0f / 3.0f * Max(0.0f, Min(3.0f, main->speed));
+ state->time = 255.0f / 4.0f * max(0.0f, min(4.0f, main->currentTime));
+ state->speed = 255.0f / 3.0f * max(0.0f, min(3.0f, main->speed));
}else{
state->animId = 3;
state->time = 0;
@@ -375,9 +375,9 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
}
if (second) {
state->secAnimId = second->animId;
- state->secTime = 255.0f / 4.0f * Max(0.0f, Min(4.0f, second->currentTime));
- state->secSpeed = 255.0f / 3.0f * Max(0.0f, Min(3.0f, second->speed));
- state->blendAmount = 255.0f / 2.0f * Max(0.0f, Min(2.0f, blend_amount));
+ state->secTime = 255.0f / 4.0f * max(0.0f, min(4.0f, second->currentTime));
+ state->secSpeed = 255.0f / 3.0f * max(0.0f, min(3.0f, second->speed));
+ state->blendAmount = 255.0f / 2.0f * max(0.0f, min(2.0f, blend_amount));
}else{
state->secAnimId = 0;
state->secTime = 0;
@@ -387,9 +387,9 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
CAnimBlendAssociation* partial = RpAnimBlendClumpGetMainPartialAssociation((RpClump*)ped->m_rwObject);
if (partial) {
state->partAnimId = partial->animId;
- state->partAnimTime = 255.0f / 4.0f * Max(0.0f, Min(4.0f, partial->currentTime));
- state->partAnimSpeed = 255.0f / 3.0f * Max(0.0f, Min(3.0f, partial->speed));
- state->partBlendAmount = 255.0f / 2.0f * Max(0.0f, Min(2.0f, partial->blendAmount));
+ state->partAnimTime = 255.0f / 4.0f * max(0.0f, min(4.0f, partial->currentTime));
+ state->partAnimSpeed = 255.0f / 3.0f * max(0.0f, min(3.0f, partial->speed));
+ state->partBlendAmount = 255.0f / 2.0f * max(0.0f, min(2.0f, partial->blendAmount));
}else{
state->partAnimId = 0;
state->partAnimTime = 0;
@@ -408,9 +408,9 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainAssociation_N((RpClump*)ped->m_rwObject, i);
if (assoc){
state->aAnimId[i] = assoc->animId;
- state->aCurTime[i] = 255.0f / 4.0f * Max(0.0f, Min(4.0f, assoc->currentTime));
- state->aSpeed[i] = 255.0f / 3.0f * Max(0.0f, Min(3.0f, assoc->speed));
- state->aBlendAmount[i] = 255.0f / 2.0f * Max(0.0f, Min(2.0f, assoc->blendAmount));
+ state->aCurTime[i] = 255.0f / 4.0f * max(0.0f, min(4.0f, assoc->currentTime));
+ state->aSpeed[i] = 255.0f / 3.0f * max(0.0f, min(3.0f, assoc->speed));
+ state->aBlendAmount[i] = 255.0f / 2.0f * max(0.0f, min(2.0f, assoc->blendAmount));
state->aFlags[i] = assoc->flags;
if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
state->aFunctionCallbackID[i] = FindCBFunctionID(assoc->callback);
@@ -431,9 +431,9 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainPartialAssociation_N((RpClump*)ped->m_rwObject, i);
if (assoc) {
state->aAnimId2[i] = assoc->animId;
- state->aCurTime2[i] = 255.0f / 4.0f * Max(0.0f, Min(4.0f, assoc->currentTime));
- state->aSpeed2[i] = 255.0f / 3.0f * Max(0.0f, Min(3.0f, assoc->speed));
- state->aBlendAmount2[i] = 255.0f / 2.0f * Max(0.0f, Min(2.0f, assoc->blendAmount));
+ state->aCurTime2[i] = 255.0f / 4.0f * max(0.0f, min(4.0f, assoc->currentTime));
+ state->aSpeed2[i] = 255.0f / 3.0f * max(0.0f, min(3.0f, assoc->speed));
+ state->aBlendAmount2[i] = 255.0f / 2.0f * max(0.0f, min(2.0f, assoc->blendAmount));
state->aFlags2[i] = assoc->flags;
if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
state->aFunctionCallbackID2[i] = FindCBFunctionID(assoc->callback);
@@ -625,9 +625,9 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
vp->acceleration = vehicle->m_fGasPedal * 100.0f;
vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->Damage.m_panelStatus : 0;
- vp->velocityX = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */
- vp->velocityY = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().y));
- vp->velocityZ = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().z));
+ vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */
+ vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().y));
+ vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().z));
vp->mi = vehicle->GetModelIndex();
vp->primary_color = vehicle->m_currentColour1;
vp->secondary_color = vehicle->m_currentColour2;
@@ -1501,9 +1501,9 @@ void CReplay::ProcessLookAroundCam(void)
--FramesActiveLookAroundCam;
fBetaAngleLookAroundCam += x_moved;
if (CPad::NewMouseControllerState.LMB && CPad::NewMouseControllerState.RMB)
- fDistanceLookAroundCam = Max(3.0f, Min(15.0f, fDistanceLookAroundCam + 2.0f * y_moved));
+ fDistanceLookAroundCam = max(3.0f, min(15.0f, fDistanceLookAroundCam + 2.0f * y_moved));
else
- fAlphaAngleLookAroundCam = Max(0.1f, Min(1.5f, fAlphaAngleLookAroundCam + y_moved));
+ fAlphaAngleLookAroundCam = max(0.1f, min(1.5f, fAlphaAngleLookAroundCam + y_moved));
CVector camera_pt(
fDistanceLookAroundCam * Sin(fBetaAngleLookAroundCam) * Cos(fAlphaAngleLookAroundCam),
fDistanceLookAroundCam * Cos(fBetaAngleLookAroundCam) * Cos(fAlphaAngleLookAroundCam),
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 7e87fc6e..c81cd050 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -1987,7 +1987,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS;
car->m_status = STATUS_PHYSICS;
car->bEngineOn = true;
- car->AutoPilot.m_nCruiseSpeed = Max(car->AutoPilot.m_nCruiseSpeed, 6);
+ car->AutoPilot.m_nCruiseSpeed = max(car->AutoPilot.m_nCruiseSpeed, 6);
car->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
return 0;
}
@@ -1999,7 +1999,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
CCarCtrl::JoinCarWithRoadSystem(car);
car->AutoPilot.m_nCarMission = MISSION_CRUISE;
car->bEngineOn = true;
- car->AutoPilot.m_nCruiseSpeed = Max(car->AutoPilot.m_nCruiseSpeed, 6);
+ car->AutoPilot.m_nCruiseSpeed = max(car->AutoPilot.m_nCruiseSpeed, 6);
car->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
return 0;
}
@@ -2083,7 +2083,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
- car->AutoPilot.m_nCruiseSpeed = Min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fUnkMaxVelocity);
+ car->AutoPilot.m_nCruiseSpeed = min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fUnkMaxVelocity);
return 0;
}
case COMMAND_SET_CAR_DRIVING_STYLE:
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index f15232f3..cb16c3ad 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -209,7 +209,7 @@ WellBufferMe(float Target, float *CurrentValue, float *CurrentSpeed, float MaxSp
else if(TargetSpeed > 0.0f && *CurrentSpeed > TargetSpeed)
*CurrentSpeed = TargetSpeed;
- *CurrentValue += *CurrentSpeed * Min(10.0f, CTimer::GetTimeStep());
+ *CurrentValue += *CurrentSpeed * min(10.0f, CTimer::GetTimeStep());
}
void
@@ -697,7 +697,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
// Process height offset to avoid peds and cars
float TargetZOffSet = m_fUnknownZOffSet + m_fDimensionOfHighestNearCar;
- TargetZOffSet = Max(TargetZOffSet, m_fPedBetweenCameraHeightOffset);
+ TargetZOffSet = max(TargetZOffSet, m_fPedBetweenCameraHeightOffset);
float TargetHeight = CameraTarget.z + TargetZOffSet - Source.z;
if(TargetHeight > m_fCamBufferedHeight){
@@ -753,7 +753,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
}
}
- TargetCoors.z += Min(1.0f, m_fCamBufferedHeight/2.0f);
+ TargetCoors.z += min(1.0f, m_fCamBufferedHeight/2.0f);
m_cvecTargetCoorsForFudgeInter = TargetCoors;
Front = TargetCoors - Source;
@@ -991,7 +991,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
}
if(FoundCamRoof){
// Camera is under something
- float roof = FoundRoofCenter ? Min(CamRoof, CarRoof) : CamRoof;
+ float roof = FoundRoofCenter ? min(CamRoof, CarRoof) : CamRoof;
// Same weirdness again?
TargetAlpha = CGeneral::GetATanOfXY(CA_MAX_DISTANCE, roof - CamTargetZ - 1.5f);
CamClear = false;
@@ -1249,7 +1249,7 @@ void
CCam::Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist)
{
CA_MAX_DISTANCE = BaseDist + 0.1f + TheCamera.CarZoomValueSmooth;
- CA_MIN_DISTANCE = Min(BaseDist*0.6f, 3.5f);
+ CA_MIN_DISTANCE = min(BaseDist*0.6f, 3.5f);
CVector Dist = Source - TargetCoors;
diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp
index 538bcae6..66b29d9f 100644
--- a/src/core/Collision.cpp
+++ b/src/core/Collision.cpp
@@ -153,10 +153,10 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
// on water we expect to be between levels
multipleLevels = true;
}else{
- xmin = Max(sx - 1, 0);
- xmax = Min(sx + 1, NUMSECTORS_X-1);
- ymin = Max(sy - 1, 0);
- ymax = Min(sy + 1, NUMSECTORS_Y-1);
+ xmin = max(sx - 1, 0);
+ xmax = min(sx + 1, NUMSECTORS_X-1);
+ ymin = max(sy - 1, 0);
+ ymax = min(sy + 1, NUMSECTORS_Y-1);
for(x = xmin; x <= xmax; x++)
for(y = ymin; y <= ymax; y++){
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index c8a00744..1de5c94f 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -1030,7 +1030,7 @@ int CMenuManager::FadeIn(int alpha)
m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS ||
m_nCurrScreen == MENUPAGE_DELETING)
return alpha;
- return Min(m_nMenuFadeAlpha, alpha);
+ return min(m_nMenuFadeAlpha, alpha);
}
#endif
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index b5086d64..f334a255 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -299,10 +299,10 @@ CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &Stat
{ if ( State1.button || State2.button ) ReconState.button = 255; }
#define _RECONCILE_AXIS_POSITIVE(axis) \
- { if ( State1.axis >= 0 && State2.axis >= 0 ) ReconState.axis = Max(State1.axis, State2.axis); }
+ { if ( State1.axis >= 0 && State2.axis >= 0 ) ReconState.axis = max(State1.axis, State2.axis); }
#define _RECONCILE_AXIS_NEGATIVE(axis) \
- { if ( State1.axis <= 0 && State2.axis <= 0 ) ReconState.axis = Min(State1.axis, State2.axis); }
+ { if ( State1.axis <= 0 && State2.axis <= 0 ) ReconState.axis = min(State1.axis, State2.axis); }
#define _RECONCILE_AXIS(axis) \
{ _RECONCILE_AXIS_POSITIVE(axis); _RECONCILE_AXIS_NEGATIVE(axis); }
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index 8158cd1d..a7bde91e 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -1940,7 +1940,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float
CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex());
if(mi->m_type != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())){
lodDistSq = sq(mi->GetLargestLodDistance());
- lodDistSq = Min(lodDistSq, sq(STREAM_DIST));
+ lodDistSq = min(lodDistSq, sq(STREAM_DIST));
pos = CVector2D(e->GetPosition());
if(xmin < pos.x && pos.x < xmax &&
ymin < pos.y && pos.y < ymax &&
@@ -2160,20 +2160,20 @@ CStreaming::DeleteRwObjectsBehindCamera(int32 mem)
if(Abs(TheCamera.GetForward().x) > Abs(TheCamera.GetForward().y)){
// looking west/east
- ymin = Max(iy - 10, 0);
- ymax = Min(iy + 10, NUMSECTORS_Y);
+ ymin = max(iy - 10, 0);
+ ymax = min(iy + 10, NUMSECTORS_Y);
assert(ymin <= ymax);
// Delete a block of sectors that we know is behind the camera
if(TheCamera.GetForward().x > 0){
// looking east
- xmax = Max(ix - 2, 0);
- xmin = Max(ix - 10, 0);
+ xmax = max(ix - 2, 0);
+ xmin = max(ix - 10, 0);
inc = 1;
}else{
// looking west
- xmax = Min(ix + 2, NUMSECTORS_X);
- xmin = Min(ix + 10, NUMSECTORS_X);
+ xmax = min(ix + 2, NUMSECTORS_X);
+ xmin = min(ix + 10, NUMSECTORS_X);
inc = -1;
}
for(y = ymin; y <= ymax; y++){
@@ -2189,13 +2189,13 @@ CStreaming::DeleteRwObjectsBehindCamera(int32 mem)
// Now a block that intersects with the camera's frustum
if(TheCamera.GetForward().x > 0){
// looking east
- xmax = Max(ix + 10, 0);
- xmin = Max(ix - 2, 0);
+ xmax = max(ix + 10, 0);
+ xmin = max(ix - 2, 0);
inc = 1;
}else{
// looking west
- xmax = Min(ix - 10, NUMSECTORS_X);
- xmin = Min(ix + 2, NUMSECTORS_X);
+ xmax = min(ix - 10, NUMSECTORS_X);
+ xmin = min(ix + 2, NUMSECTORS_X);
inc = -1;
}
for(y = ymin; y <= ymax; y++){
@@ -2224,20 +2224,20 @@ CStreaming::DeleteRwObjectsBehindCamera(int32 mem)
}else{
// looking north/south
- xmin = Max(ix - 10, 0);
- xmax = Min(ix + 10, NUMSECTORS_X);
+ xmin = max(ix - 10, 0);
+ xmax = min(ix + 10, NUMSECTORS_X);
assert(xmin <= xmax);
// Delete a block of sectors that we know is behind the camera
if(TheCamera.GetForward().y > 0){
// looking north
- ymax = Max(iy - 2, 0);
- ymin = Max(iy - 10, 0);
+ ymax = max(iy - 2, 0);
+ ymin = max(iy - 10, 0);
inc = 1;
}else{
// looking south
- ymax = Min(iy + 2, NUMSECTORS_Y);
- ymin = Min(iy + 10, NUMSECTORS_Y);
+ ymax = min(iy + 2, NUMSECTORS_Y);
+ ymin = min(iy + 10, NUMSECTORS_Y);
inc = -1;
}
for(x = xmin; x <= xmax; x++){
@@ -2253,13 +2253,13 @@ CStreaming::DeleteRwObjectsBehindCamera(int32 mem)
// Now a block that intersects with the camera's frustum
if(TheCamera.GetForward().y > 0){
// looking north
- ymax = Max(iy + 10, 0);
- ymin = Max(iy - 2, 0);
+ ymax = max(iy + 10, 0);
+ ymin = max(iy - 2, 0);
inc = 1;
}else{
// looking south
- ymax = Min(iy - 10, NUMSECTORS_Y);
- ymin = Min(iy + 2, NUMSECTORS_Y);
+ ymax = min(iy - 10, NUMSECTORS_Y);
+ ymin = min(iy + 2, NUMSECTORS_Y);
inc = -1;
}
for(x = xmin; x <= xmax; x++){
diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp
index daed9155..26b115e3 100644
--- a/src/core/Wanted.cpp
+++ b/src/core/Wanted.cpp
@@ -209,7 +209,7 @@ CWanted::ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesnt
else
sensitivity = m_fCrimeSensitivity;
- wantedLevelDrop = Min(CCullZones::GetWantedLevelDrop(), 100);
+ wantedLevelDrop = min(CCullZones::GetWantedLevelDrop(), 100);
chaos = (1.0f - wantedLevelDrop/100.0f) * sensitivity;
if (policeDoesntCare)
diff --git a/src/core/main.cpp b/src/core/main.cpp
index a82a2ab8..50494ef3 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -453,7 +453,7 @@ DoFade(void)
CRGBA fadeColor;
CRect rect;
int fadeValue = CDraw::FadeValue;
- float brightness = Min(CMenuManager::m_PrefsBrightness, 256);
+ float brightness = min(CMenuManager::m_PrefsBrightness, 256);
if(brightness <= 50)
brightness = 50;
if(FrontEndMenuManager.m_bMenuActive)
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 0ce5ee3c..ad3838bd 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -374,32 +374,6 @@ delayedPatches10(int a, int b)
}
*/
-<<<<<<< HEAD
-=======
-void __declspec(naked) HeadlightsFix()
-{
- static const float fMinusOne = -1.0f;
- _asm
- {
- fld [esp+708h-690h]
- fcomp fMinusOne
- fnstsw ax
- and ah, 5
- cmp ah, 1
- jnz HeadlightsFix_DontLimit
- fld fMinusOne
- fstp [esp+708h-690h]
-
-HeadlightsFix_DontLimit:
- fld [esp+708h-690h]
- fabs
- fld st
- push 0x5382F2
- retn
- }
-}
-
->>>>>>> More audio ped
const int re3_buffsize = 1024;
static char re3_buff[re3_buffsize];
diff --git a/src/core/re3.cpp.autosave b/src/core/re3.cpp.autosave
deleted file mode 100644
index ad3838bd..00000000
--- a/src/core/re3.cpp.autosave
+++ /dev/null
@@ -1,483 +0,0 @@
-#include <direct.h>
-#include <csignal>
-#include <windows.h>
-#include "common.h"
-#include "patcher.h"
-#include "Renderer.h"
-#include "Credits.h"
-#include "Camera.h"
-#include "Weather.h"
-#include "Clock.h"
-#include "World.h"
-#include "Vehicle.h"
-#include "ModelIndices.h"
-#include "Streaming.h"
-#include "PathFind.h"
-#include "Boat.h"
-#include "Heli.h"
-#include "Automobile.h"
-#include "Ped.h"
-#include "debugmenu_public.h"
-
-#include <vector>
-#include <list>
-
-std::vector<int32> usedAddresses;
-
-void **rwengine = *(void***)0x5A10E1;
-
-DebugMenuAPI gDebugMenuAPI;
-
-WRAPPER void *gtanew(uint32 sz) { EAXJMP(0x5A0690); }
-WRAPPER void gtadelete(void *p) { EAXJMP(0x5A07E0); }
-
-// overload our own new/delete with GTA's functions
-void *operator new(size_t sz) { return gtanew(sz); }
-void operator delete(void *ptr) noexcept { gtadelete(ptr); }
-
-#ifdef USE_PS2_RAND
-unsigned __int64 myrand_seed = 1;
-#else
-unsigned long int myrand_seed = 1;
-#endif
-
-int
-myrand(void)
-{
-#ifdef USE_PS2_RAND
- // Use our own implementation of rand, stolen from PS2
- myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1;
- return ((myrand_seed >> 32) & 0x7FFFFFFF);
-#else
- // or original codewarrior rand
- myrand_seed = myrand_seed * 1103515245 + 12345;
- return((myrand_seed >> 16) & 0x7FFF);
-#endif
-}
-
-void
-mysrand(unsigned int seed)
-{
- myrand_seed = seed;
-}
-
-void (*DebugMenuProcess)(void);
-void (*DebugMenuRender)(void);
-static void stub(void) { }
-
-void
-DebugMenuInit(void)
-{
- if(DebugMenuLoad()){
- DebugMenuProcess = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuProcess");
- DebugMenuRender = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuRender");
- }
- if(DebugMenuProcess == nil || DebugMenuRender == nil){
- DebugMenuProcess = stub;
- DebugMenuRender = stub;
- }
-
-}
-
-void WeaponCheat();
-void HealthCheat();
-void TankCheat();
-void BlowUpCarsCheat();
-void ChangePlayerCheat();
-void MayhemCheat();
-void EverybodyAttacksPlayerCheat();
-void WeaponsForAllCheat();
-void FastTimeCheat();
-void SlowTimeCheat();
-void MoneyCheat();
-void ArmourCheat();
-void WantedLevelUpCheat();
-void WantedLevelDownCheat();
-void SunnyWeatherCheat();
-void CloudyWeatherCheat();
-void RainyWeatherCheat();
-void FoggyWeatherCheat();
-void FastWeatherCheat();
-void OnlyRenderWheelsCheat();
-void ChittyChittyBangBangCheat();
-void StrongGripCheat();
-void NastyLimbsCheat();
-
-DebugMenuEntry *carCol1;
-DebugMenuEntry *carCol2;
-
-void
-SpawnCar(int id)
-{
- CVector playerpos;
- CStreaming::RequestModel(id, 0);
- CStreaming::LoadAllRequestedModels(false);
- if(CStreaming::HasModelLoaded(id)){
- playerpos = FindPlayerCoors();
- int node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false);
- if(node < 0)
- return;
-
- CVehicle *v;
- if(CModelInfo::IsBoatModel(id))
- return;
- else
- v = new CAutomobile(id, RANDOM_VEHICLE);
-
- v->bHasBeenOwnedByPlayer = true;
- if(carCol1)
- DebugMenuEntrySetAddress(carCol1, &v->m_currentColour1);
- if(carCol2)
- DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2);
-
- v->GetPosition() = ThePaths.m_pathNodes[node].pos;
- v->GetPosition().z += 4.0f;
- v->SetOrientation(0.0f, 0.0f, 3.49f);
- v->m_status = STATUS_ABANDONED;
- v->m_nDoorLock = CARLOCK_UNLOCKED;
- CWorld::Add(v);
- }
-}
-
-static void
-LetThemFollowYou(void) {
- CPed* player = (CPed*) FindPlayerPed();
- for (int i = 0; i < player->m_numNearPeds; i++) {
-
- CPed* nearPed = player->m_nearPeds[i];
- if (nearPed && !nearPed->IsPlayer()) {
- nearPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, (void*)player);
- nearPed->m_pedFormation = rand() & 7;
- nearPed->bScriptObjectiveCompleted = false;
- }
- }
-}
-
-static void
-FixCar(void)
-{
- CVehicle *veh = FindPlayerVehicle();
- if(veh == nil)
- return;
- veh->m_fHealth = 1000.0f;
- if(!veh->IsCar())
- return;
- ((CAutomobile*)veh)->Damage.SetEngineStatus(0);
- ((CAutomobile*)veh)->Fix();
-}
-
-static int engineStatus;
-static void
-SetEngineStatus(void)
-{
- CVehicle *veh = FindPlayerVehicle();
- if(veh == nil)
- return;
- if(!veh->IsCar())
- return;
- ((CAutomobile*)veh)->Damage.SetEngineStatus(engineStatus);
-}
-
-static void
-ToggleComedy(void)
-{
- CVehicle *veh = FindPlayerVehicle();
- if(veh == nil)
- return;
- veh->bComedyControls = !veh->bComedyControls;
-}
-
-static void
-PlaceOnRoad(void)
-{
- CVehicle *veh = FindPlayerVehicle();
- if(veh == nil)
- return;
-
- if(veh->IsCar())
- ((CAutomobile*)veh)->PlaceOnRoadProperly();
-}
-
-static const char *carnames[] = {
- "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
- "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
- "securica", "banshee", "predator", "bus", "rhino", "barracks", "train", "chopper", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit",
- "bellyup", "mrwongs", "mafia", "yardie", "yakuza", "diablos", "columb", "hoods", "airtrain", "deaddodo", "speeder", "reefer", "panlant", "flatbed",
- "yankee", "escape", "borgnine", "toyz", "ghost",
-};
-
-static std::list<CTweakVar *> TweakVarsList;
-static bool bAddTweakVarsNow = false;
-static const char *pTweakVarsDefaultPath = NULL;
-
-void CTweakVars::Add(CTweakVar *var)
-{
- TweakVarsList.push_back(var);
-
- if ( bAddTweakVarsNow )
- var->AddDBG(pTweakVarsDefaultPath);
-}
-
-void CTweakVars::AddDBG(const char *path)
-{
- pTweakVarsDefaultPath = path;
-
- for(auto i = TweakVarsList.begin(); i != TweakVarsList.end(); ++i)
- (*i)->AddDBG(pTweakVarsDefaultPath);
-
- bAddTweakVarsNow = true;
-}
-
-void CTweakSwitch::AddDBG(const char *path)
-{
- DebugMenuEntry *e = DebugMenuAddVar(m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, m_pFunc, 1, m_nMin, m_nMax, m_aStr);
- DebugMenuEntrySetWrap(e, true);
-}
-
-void CTweakFunc::AddDBG (const char *path) { DebugMenuAddCmd (m_pPath == NULL ? path : m_pPath, m_pVarName, m_pFunc); }
-void CTweakBool::AddDBG (const char *path) { DebugMenuAddVarBool8(m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pBoolVar, NULL); }
-void CTweakInt8::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
-void CTweakUInt8::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint8_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
-void CTweakInt16::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
-void CTweakUInt16::AddDBG(const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
-void CTweakInt32::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
-void CTweakUInt32::AddDBG(const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
-void CTweakFloat::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (float *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound); }
-
-/*
-static const char *wt[] = {
- "Sunny", "Cloudy", "Rainy", "Foggy"
- };
-
-SETTWEAKPATH("TEST");
-TWEAKSWITCH(CWeather::NewWeatherType, 0, 3, wt, NULL);
-*/
-
-void
-DebugMenuPopulate(void)
-{
- if(DebugMenuLoad()){
- static const char *weathers[] = {
- "Sunny", "Cloudy", "Rainy", "Foggy"
- };
- DebugMenuEntry *e;
- e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil);
- DebugMenuEntrySetWrap(e, true);
- e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(),
- [](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil);
- DebugMenuEntrySetWrap(e, true);
- e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers);
- DebugMenuEntrySetWrap(e, true);
- e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers);
- DebugMenuEntrySetWrap(e, true);
- DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f);
- DebugMenuAddVar("Time & Weather", "Time scale", (float*)0x8F2C20, nil, 0.1f, 0.0f, 10.0f);
-
- DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat);
- DebugMenuAddCmd("Cheats", "Money", MoneyCheat);
- DebugMenuAddCmd("Cheats", "Health", HealthCheat);
- DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat);
- DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat);
- DebugMenuAddCmd("Cheats", "Tank", TankCheat);
- DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat);
- DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat);
- DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat);
- DebugMenuAddCmd("Cheats", "Everybody attacks player", EverybodyAttacksPlayerCheat);
- DebugMenuAddCmd("Cheats", "Weapons for all", WeaponsForAllCheat);
- DebugMenuAddCmd("Cheats", "Fast time", FastTimeCheat);
- DebugMenuAddCmd("Cheats", "Slow time", SlowTimeCheat);
- DebugMenuAddCmd("Cheats", "Armour", ArmourCheat);
- DebugMenuAddCmd("Cheats", "Sunny weather", SunnyWeatherCheat);
- DebugMenuAddCmd("Cheats", "Cloudy weather", CloudyWeatherCheat);
- DebugMenuAddCmd("Cheats", "Rainy weather", RainyWeatherCheat);
- DebugMenuAddCmd("Cheats", "Foggy weather", FoggyWeatherCheat);
- DebugMenuAddCmd("Cheats", "Fast weather", FastWeatherCheat);
- DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
- DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
- DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
- DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
-
- static int spawnCarId = MI_LANDSTAL;
- e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_GHOST, carnames);
- DebugMenuEntrySetWrap(e, true);
- DebugMenuAddCmd("Spawn", "Spawn Car", [](){
- if(spawnCarId == MI_TRAIN ||
- spawnCarId == MI_CHOPPER ||
- spawnCarId == MI_AIRTRAIN ||
- spawnCarId == MI_DEADDODO ||
- spawnCarId == MI_ESCAPE)
- return;
- SpawnCar(spawnCarId);
- });
- static uint8 dummy;
- carCol1 = DebugMenuAddVar("Spawn", "First colour", &dummy, nil, 1, 0, 255, nil);
- carCol2 = DebugMenuAddVar("Spawn", "Second colour", &dummy, nil, 1, 0, 255, nil);
- DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); });
- DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); });
- DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); });
- DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); });
- DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); });
- DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); });
- DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); });
- DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); });
- DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); });
- DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
- DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); });
- DebugMenuAddCmd("Spawn", "Spawn Yardie", [](){ SpawnCar(MI_YARDIE); });
- DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); });
- DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); });
- DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
-
- DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
- DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
- DebugMenuAddCmd("Debug", "Fix Car", FixCar);
- DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
- DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad);
-
- DebugMenuAddVarBool8("Debug", "Catalina Heli On", (int8*)&CHeli::CatalinaHeliOn, nil);
- DebugMenuAddCmd("Debug", "Catalina Fly By", CHeli::StartCatalinaFlyBy);
- DebugMenuAddCmd("Debug", "Catalina Take Off", CHeli::CatalinaTakeOff);
- DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
- DebugMenuAddVarBool8("Debug", "Script Heli On", (int8*)0x95CD43, nil);
-
- DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
- DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
- DebugMenuAddVarBool8("Debug", "Show Collision Lines", (int8*)&gbShowCollisionLines, nil);
- DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil);
- DebugMenuAddVarBool8("Debug", "Don't render Buildings", (int8*)&gbDontRenderBuildings, nil);
- DebugMenuAddVarBool8("Debug", "Don't render Big Buildings", (int8*)&gbDontRenderBigBuildings, nil);
- DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil);
- DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil);
- DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
-
- DebugMenuAddCmd("Debug", "Make peds around you follow you", LetThemFollowYou);
-#ifndef MASTER
- DebugMenuAddVarBool8("Debug", "Toggle unused fight feature", (int8*)&CPed::bUnusedFightThingOnPlayer, nil);
-#endif
-
- DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
- DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
-
- CTweakVars::AddDBG("Debug");
- }
-}
-
-/*
-int (*RsEventHandler_orig)(int a, int b);
-int
-delayedPatches10(int a, int b)
-{
- DebugMenuInit();
- DebugMenuPopulate();
-
- return RsEventHandler_orig(a, b);
-}
-*/
-
-const int re3_buffsize = 1024;
-static char re3_buff[re3_buffsize];
-
-void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func)
-{
- int nCode;
-
- strcpy_s(re3_buff, re3_buffsize, "Assertion failed!" );
- strcat_s(re3_buff, re3_buffsize, "\n" );
-
- strcat_s(re3_buff, re3_buffsize, "File: ");
- strcat_s(re3_buff, re3_buffsize, filename );
- strcat_s(re3_buff, re3_buffsize, "\n" );
-
- strcat_s(re3_buff, re3_buffsize, "Line: " );
- _itoa_s( lineno, re3_buff + strlen(re3_buff), re3_buffsize - strlen(re3_buff), 10 );
- strcat_s(re3_buff, re3_buffsize, "\n");
-
- strcat_s(re3_buff, re3_buffsize, "Function: ");
- strcat_s(re3_buff, re3_buffsize, func );
- strcat_s(re3_buff, re3_buffsize, "\n" );
-
- strcat_s(re3_buff, re3_buffsize, "Expression: ");
- strcat_s(re3_buff, re3_buffsize, expr);
- strcat_s(re3_buff, re3_buffsize, "\n");
-
- strcat_s(re3_buff, re3_buffsize, "\n" );
- strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)");
-
-
- nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!",
- MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
-
- if (nCode == IDABORT)
- {
- raise(SIGABRT);
- _exit(3);
- }
-
- if (nCode == IDRETRY)
- {
- __debugbreak();
- return;
- }
-
- if (nCode == IDIGNORE)
- return;
-
- abort();
-}
-
-void re3_debug(char *format, ...)
-{
- va_list va;
- va_start(va, format);
- vsprintf_s(re3_buff, re3_buffsize, format, va);
- va_end(va);
-
- printf("%s", re3_buff);
-}
-
-void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...)
-{
- char buff[re3_buffsize *2];
- va_list va;
- va_start(va, format);
- vsprintf_s(re3_buff, re3_buffsize, format, va);
- va_end(va);
-
- sprintf_s(buff, re3_buffsize * 2, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff);
-
- OutputDebugStringA(buff);
-}
-
-void
-patch()
-{
- StaticPatcher::Apply();
-
-// Patch<float>(0x46BC61+6, 1.0f); // car distance
- InjectHook(0x59E460, printf, PATCH_JUMP);
- InjectHook(0x475E00, printf, PATCH_JUMP); // _Error
-
-
-// InterceptCall(&open_script_orig, open_script, 0x438869);
-
-// InterceptCall(&RsEventHandler_orig, delayedPatches10, 0x58275E);
-}
-
-BOOL WINAPI
-DllMain(HINSTANCE hInst, DWORD reason, LPVOID)
-{
- if(reason == DLL_PROCESS_ATTACH){
-
- AllocConsole();
- freopen("CONIN$", "r", stdin);
- freopen("CONOUT$", "w", stdout);
- freopen("CONOUT$", "w", stderr);
-
- if (*(DWORD*)0x5C1E75 == 0xB85548EC) // 1.0
- patch();
- else
- return FALSE;
- }
-
- return TRUE;
-}
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index d59e6c59..fbd1322d 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -457,7 +457,7 @@ CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &
{
float compression = 1.0f - springRatio;
if(compression > 0.0f){
- float step = Min(CTimer::GetTimeStep(), 3.0f);
+ float step = min(CTimer::GetTimeStep(), 3.0f);
float impulse = -GRAVITY*m_fMass*step * springConst * compression * bias*2.0f;
ApplyMoveForce(springDir*impulse);
ApplyTurnForce(springDir*impulse, point);
@@ -471,12 +471,12 @@ CPhysical::ApplySpringDampening(float damping, CVector &springDir, CVector &poin
{
float speedA = DotProduct(speed, springDir);
float speedB = DotProduct(GetSpeed(point), springDir);
- float step = Min(CTimer::GetTimeStep(), 3.0f);
+ float step = min(CTimer::GetTimeStep(), 3.0f);
float impulse = -damping * (speedA + speedB)/2.0f * m_fMass * step * 0.53f;
// what is this?
float a = m_fTurnMass / ((point.MagnitudeSqr() + 1.0f) * 2.0f * m_fMass);
- a = Min(a, 1.0f);
+ a = min(a, 1.0f);
float b = Abs(impulse / (speedB * m_fMass));
if(a < b)
impulse *= a/b;
@@ -646,7 +646,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
// positive if B is moving towards A
// not interested in how much B moves into A apparently?
// only interested in cases where A collided into B
- speedB = Max(0.0f, DotProduct(B->m_vecMoveSpeed, colpoint.normal));
+ speedB = max(0.0f, DotProduct(B->m_vecMoveSpeed, colpoint.normal));
// A has moved into B
if(speedA < speedB){
if(!A->bHasHitWall)
@@ -1147,18 +1147,18 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
CVector dir = A->GetPosition() - B->GetPosition();
dir.Normalise();
if(dir.z < 0.0f && dir.z < A->GetForward().z && dir.z < A->GetRight().z)
- dir.z = Min(0.0f, Min(A->GetForward().z, A->GetRight().z));
+ dir.z = min(0.0f, min(A->GetForward().z, A->GetRight().z));
shift += dir * colpoints[mostColliding].depth * 0.5f;
}else if(A->IsPed() && B->IsVehicle() && ((CVehicle*)B)->IsBoat()){
CVector dir = colpoints[mostColliding].normal;
- float f = Min(Abs(dir.z), 0.9f);
+ float f = min(Abs(dir.z), 0.9f);
dir.z = 0.0f;
dir.Normalise();
shift += dir * colpoints[mostColliding].depth / (1.0f - f);
boat = B;
}else if(B->IsPed() && A->IsVehicle() && ((CVehicle*)A)->IsBoat()){
CVector dir = colpoints[mostColliding].normal * -1.0f;
- float f = Min(Abs(dir.z), 0.9f);
+ float f = min(Abs(dir.z), 0.9f);
dir.z = 0.0f;
dir.Normalise();
B->GetPosition() += dir * colpoints[mostColliding].depth / (1.0f - f);
@@ -1246,7 +1246,7 @@ collision:
float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr();
float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr();
- DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff));
+ DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff));
}
}else if(A->bHasContacted){
CVector savedMoveFriction = A->m_vecMoveFriction;
@@ -1268,7 +1268,7 @@ collision:
float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr();
float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr();
- DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff));
+ DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff));
if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){
A->bHasContacted = true;
@@ -1301,7 +1301,7 @@ collision:
float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr();
float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr();
- DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff));
+ DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff));
if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){
A->bHasContacted = true;
@@ -1328,7 +1328,7 @@ collision:
float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr();
float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr();
- DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff));
+ DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff));
if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){
A->bHasContacted = true;
@@ -1506,7 +1506,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr();
float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr();
- DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, imp, Max(turnSpeedDiff, moveSpeedDiff));
+ DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, imp, max(turnSpeedDiff, moveSpeedDiff));
}
}else{
for(i = 0; i < numCollisions; i++){
@@ -1527,7 +1527,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr();
float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr();
- DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, imp, Max(turnSpeedDiff, moveSpeedDiff));
+ DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, imp, max(turnSpeedDiff, moveSpeedDiff));
float adhesion = CSurfaceTable::GetAdhesiveLimit(aColPoints[i]) / numCollisions;
@@ -1545,7 +1545,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
else if(A->GetUp().z > 0.3f)
adhesion = 0.0f;
else
- adhesion *= Min(5.0f, 0.03f*impulseA + 1.0f);
+ adhesion *= min(5.0f, 0.03f*impulseA + 1.0f);
}
if(A->ApplyFriction(adhesion, aColPoints[i]))
@@ -1594,7 +1594,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr();
float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr();
- DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff));
+ DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff));
}
}else if(A->bHasContacted){
CVector savedMoveFriction = A->m_vecMoveFriction;
@@ -1619,7 +1619,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr();
float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr();
- DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff));
+ DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff));
if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){
A->bHasContacted = true;
@@ -1655,7 +1655,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr();
float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr();
- DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff));
+ DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff));
if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){
A->bHasContacted = true;
@@ -1685,7 +1685,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr();
float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr();
- DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff));
+ DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff));
if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){
A->bHasContacted = true;
@@ -1831,7 +1831,7 @@ CPhysical::ProcessCollision(void)
if(IsPed() && (distSq >= sq(0.2f) || ped->IsPlayer())){
if(ped->IsPlayer())
- n = Max(NUMSTEPS(0.2f), 2.0);
+ n = max(NUMSTEPS(0.2f), 2.0);
else
n = NUMSTEPS(0.3f);
step = savedTimeStep / n;
@@ -1852,7 +1852,7 @@ CPhysical::ProcessCollision(void)
speedDown = Multiply3x3(GetMatrix(), speedDown);
speedUp = GetSpeed(speedUp);
speedDown = GetSpeed(speedDown);
- distSq = Max(speedUp.MagnitudeSqr(), speedDown.MagnitudeSqr()) * sq(CTimer::GetTimeStep());
+ distSq = max(speedUp.MagnitudeSqr(), speedDown.MagnitudeSqr()) * sq(CTimer::GetTimeStep());
if(distSq >= sq(0.3f)){
n = NUMSTEPS(0.3f);
step = savedTimeStep / n;
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 59395d94..209c4ff6 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -1792,7 +1792,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
neededPos.z = autoZPos.z;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
} else if (neededPos.z <= currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) {
- adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f);
+ adjustedTimeStep = min(m_pVehicleAnim->timeStep, 0.1f);
// Smoothly change ped position
neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep);
@@ -1807,12 +1807,12 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
if (m_pVehicleAnim &&
(vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS
|| vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) {
- adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f);
+ adjustedTimeStep = min(m_pVehicleAnim->timeStep, 0.1f);
// Smoothly change ped position
neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ;
} else if (m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK) {
- neededPos.z = Max(currentZ, autoZPos.z);
+ neededPos.z = max(currentZ, autoZPos.z);
}
}
}
@@ -4771,12 +4771,12 @@ CPed::FightStrike(CVector &touchedNodePos)
float moveMult;
if (m_lastFightMove == FIGHTMOVE_GROUNDKICK) {
- moveMult = Min(damageMult * 0.6f, 4.0f);
+ moveMult = min(damageMult * 0.6f, 4.0f);
} else {
if (nearPed->m_nPedState != PED_DIE || damageMult >= 20) {
moveMult = damageMult;
} else {
- moveMult = Min(damageMult * 2.0f, 14.0f);
+ moveMult = min(damageMult * 2.0f, 14.0f);
}
}
diff --git a/src/peds/PedPlacement.cpp b/src/peds/PedPlacement.cpp
index d7b7ec75..8a40e56f 100644
--- a/src/peds/PedPlacement.cpp
+++ b/src/peds/PedPlacement.cpp
@@ -29,7 +29,7 @@ CPedPlacement::FindZCoorForPed(CVector* pos)
if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, false, false, false, true, false, nil))
foundColZ2 = foundCol.point.z;
- zForPed = Max(foundColZ, foundColZ2);
+ zForPed = max(foundColZ, foundColZ2);
if (zForPed > -99.0f)
pos->z = 1.04f + zForPed;
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 1dcbdf46..5ae8c4be 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -97,16 +97,8 @@ CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity)
class CPlayerPed_ : public CPlayerPed
{
public:
-<<<<<<< HEAD
-<<<<<<< HEAD
CPlayerPed* ctor(void) { return ::new (this) CPlayerPed(); }
void dtor(void) { CPlayerPed::~CPlayerPed(); }
-=======
- void dtor(void) { this->~CPlayerPed(); }
->>>>>>> More audio ped
-=======
- void dtor(void) { CPlayerPed::~CPlayerPed(); }
->>>>>>> fix
};
STARTPATCHES
diff --git a/src/peds/PlayerPed.cpp.autosave b/src/peds/PlayerPed.cpp.autosave
deleted file mode 100644
index 1bf1c7fc..00000000
--- a/src/peds/PlayerPed.cpp.autosave
+++ /dev/null
@@ -1,110 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "PlayerPed.h"
-#include "Camera.h"
-#include "WeaponEffects.h"
-#include "ModelIndices.h"
-
-CPlayerPed::~CPlayerPed()
-{
- delete m_pWanted;
-}
-
-WRAPPER void CPlayerPed::ReApplyMoveAnims(void) { EAXJMP(0x4F07C0); }
-WRAPPER void CPlayerPed::SetupPlayerPed(int32) { EAXJMP(0x4EFB60); }
-WRAPPER void CPlayerPed::DeactivatePlayerPed(int32) { EAXJMP(0x4EFC00); }
-WRAPPER void CPlayerPed::ReactivatePlayerPed(int32) { EAXJMP(0x4EFC20); }
-WRAPPER void CPlayerPed::KeepAreaAroundPlayerClear(void) { EAXJMP(0x4F3460); }
-WRAPPER void CPlayerPed::MakeChangesForNewWeapon(int8) { EAXJMP(0x4F2560); }
-WRAPPER void CPlayerPed::SetInitialState(void) { EAXJMP(0x4EFC40); }
-WRAPPER void CPlayerPed::SetMoveAnim(void) { EAXJMP(0x4F3760); }
-WRAPPER void CPlayerPed::ProcessControl(void) { EAXJMP(0x4EFD90); }
-
-CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
-{
- m_fMoveSpeed = 0.0f;
- SetModelIndex(MI_PLAYER);
- SetInitialState();
-
- m_pWanted = new CWanted();
- m_pWanted->Initialise();
- m_pArrestingCop = nil;
- m_currentWeapon = WEAPONTYPE_UNARMED;
- m_nSelectedWepSlot = 0;
- m_nSpeedTimer = 0;
- m_bSpeedTimerFlag = 0;
- m_pPointGunAt = nil;
- m_nPedState = PED_IDLE;
- m_fMaxStamina = 150.0f;
- m_fCurrentStamina = m_fMaxStamina;
- m_fStaminaProgress = 0.0f;
- m_bShouldEvade = 0;
- field_1367 = 0;
- m_nShotDelay = 0;
- field_1376 = 0.0f;
- field_1380 = 0;
- m_bHasLockOnTarget = false;
- m_bCanBeDamaged = true;
- m_fWalkAngle = 0.0f;
- m_fFPSMoveHeading = 0.0f;
- m_nTargettableObjects[0] = m_nTargettableObjects[1] = m_nTargettableObjects[2] = m_nTargettableObjects[3] = -1;
- field_1413 = 0;
- for (int i = 0; i < 6; i++) {
- m_vecSafePos[i] = CVector(0.0f, 0.0f, 0.0f);
- field_1488[i] = 0;
- }
-}
-
-void CPlayerPed::ClearWeaponTarget()
-{
- if (m_nPedType == PEDTYPE_PLAYER1) {
- m_pPointGunAt = nil;
- TheCamera.ClearPlayerWeaponMode();
- CWeaponEffects::ClearCrosshair();
- }
- ClearPointGunAt();
-}
-
-void
-CPlayerPed::SetWantedLevel(int32 level)
-{
- m_pWanted->SetWantedLevel(level);
-}
-
-void
-CPlayerPed::SetWantedLevelNoDrop(int32 level)
-{
- m_pWanted->SetWantedLevelNoDrop(level);
-}
-
-// I don't know the actual purpose of parameter
-void
-CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity)
-{
- if (m_pedStats->m_temper < 52) {
- m_pedStats->m_temper++;
- } else {
- if (annoyedByPassingEntity) {
- if (m_pedStats->m_temper < 55) {
- m_pedStats->m_temper++;
- } else {
- m_pedStats->m_temper = 46;
- }
- }
- }
-}
-
-class CPlayerPed_ : public CPlayerPed
-{
-public:
-
- CPlayerPed* ctor(void) { return ::new (this) CPlayerPed(); }
- void dtor(void) { CPlayerPed::~CPlayerPed(); }
-};
-
-STARTPATCHES
- InjectHook(0x4EF7E0, &CPlayerPed_::ctor, PATCH_JUMP);
- InjectHook(0x4EFB30, &CPlayerPed_::dtor, PATCH_JUMP);
- InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP);
- InjectHook(0x4F3700, &CPlayerPed::AnnoyPlayerPed, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp
index a461301c..2884894c 100644
--- a/src/render/Clouds.cpp
+++ b/src/render/Clouds.cpp
@@ -388,7 +388,7 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
ms_colourBottom.b = topblue;
ms_colourBottom.a = alpha;
- botpos = Min(SCREEN_HEIGHT, topedge);
+ botpos = min(SCREEN_HEIGHT, topedge);
CSprite2d::DrawRect(CRect(0, 0, SCREEN_WIDTH, botpos),
ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop);
}
@@ -415,18 +415,18 @@ CClouds::RenderHorizon(void)
if(ms_horizonZ > SCREEN_HEIGHT)
return;
- float z1 = Min(ms_horizonZ + SMALLSTRIPHEIGHT, SCREEN_HEIGHT);
+ float z1 = min(ms_horizonZ + SMALLSTRIPHEIGHT, SCREEN_HEIGHT);
CSprite2d::DrawRectXLU(CRect(0, ms_horizonZ, SCREEN_WIDTH, z1),
ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop);
// This is just weird
float a = SCREEN_HEIGHT/400.0f * HORIZSTRIPHEIGHT +
- SCREEN_HEIGHT/300.0f * Max(TheCamera.GetPosition().z, 0.0f);
+ SCREEN_HEIGHT/300.0f * max(TheCamera.GetPosition().z, 0.0f);
float b = TheCamera.GetUp().z < 0.0f ?
SCREEN_HEIGHT :
SCREEN_HEIGHT * Abs(TheCamera.GetRight().z);
float z2 = z1 + (a + b)*TheCamera.LODDistMultiplier;
- z2 = Min(z2, SCREEN_HEIGHT);
+ z2 = min(z2, SCREEN_HEIGHT);
CSprite2d::DrawRect(CRect(0, z1, SCREEN_WIDTH, z2),
ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop);
}
diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp
index 9881e764..1a6cfea3 100644
--- a/src/render/Coronas.cpp
+++ b/src/render/Coronas.cpp
@@ -109,7 +109,7 @@ CCoronas::Update(void)
int i;
static int LastCamLook = 0;
- LightsMult = Min(LightsMult + 0.03f * CTimer::GetTimeStep(), 1.0f);
+ LightsMult = min(LightsMult + 0.03f * CTimer::GetTimeStep(), 1.0f);
int CamLook = 0;
if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft) CamLook |= 1;
@@ -121,7 +121,7 @@ CCoronas::Update(void)
if(LastCamLook != CamLook)
bChangeBrightnessImmediately = 3;
else
- bChangeBrightnessImmediately = Max(bChangeBrightnessImmediately-1, 0);
+ bChangeBrightnessImmediately = max(bChangeBrightnessImmediately-1, 0);
LastCamLook = CamLook;
for(i = 0; i < NUMCORONAS; i++)
@@ -309,7 +309,7 @@ CCoronas::Render(void)
// render corona itself
if(aCoronas[i].texture){
- float fogscale = CWeather::Foggyness*Min(spriteCoors.z, 40.0f)/40.0f + 1.0f;
+ float fogscale = CWeather::Foggyness*min(spriteCoors.z, 40.0f)/40.0f + 1.0f;
if(CCoronas::aCoronas[i].id == SUN_CORE)
spriteCoors.z = 0.95f * RwCameraGetFarClipPlane(Scene.camera);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(aCoronas[i].texture));
@@ -320,7 +320,7 @@ CCoronas::Render(void)
float f = 1.0f - aCoronas[i].someAngle*2.0f/PI;
float wscale = 6.0f*sq(sq(sq(f))) + 0.5f;
float hscale = 0.35f - (wscale - 0.5f) * 0.06f;
- hscale = Max(hscale, 0.15f);
+ hscale = max(hscale, 0.15f);
CSprite::RenderOneXLUSprite(spriteCoors.x, spriteCoors.y, spriteCoors.z,
spritew * aCoronas[i].size * wscale,
@@ -467,7 +467,7 @@ CCoronas::RenderReflections(void)
float spritew, spriteh;
if(CSprite::CalcScreenCoors(coors, spriteCoors, &spritew, &spriteh, true)){
float drawDist = 0.75f * aCoronas[i].drawDist;
- drawDist = Min(drawDist, 50.0f);
+ drawDist = min(drawDist, 50.0f);
if(spriteCoors.z < drawDist){
float fadeDistance = drawDist / 2.0f;
float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance;
@@ -546,25 +546,25 @@ CRegisteredCorona::Update(void)
(CCoronas::SunBlockedByClouds && id == CCoronas::SUN_CORONA ||
!CWorld::GetIsLineOfSightClear(coors, TheCamera.GetPosition(), true, false, false, false, false, false))){
// Corona is blocked, fade out
- fadeAlpha = Max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), 0.0f);
+ fadeAlpha = max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), 0.0f);
}else if(offScreen){
// Same when off screen
- fadeAlpha = Max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), 0.0f);
+ fadeAlpha = max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), 0.0f);
}else{
// Visible
if(alpha > fadeAlpha){
// fade in
- fadeAlpha = Min(fadeAlpha + 15.0f*CTimer::GetTimeStep(), alpha);
+ fadeAlpha = min(fadeAlpha + 15.0f*CTimer::GetTimeStep(), alpha);
if(CCoronas::bChangeBrightnessImmediately)
fadeAlpha = alpha;
}else if(alpha < fadeAlpha){
// too visible, decrease alpha but not below alpha
- fadeAlpha = Max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), alpha);
+ fadeAlpha = max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), alpha);
}
// darken scene when the sun is visible
if(id == CCoronas::SUN_CORONA)
- CCoronas::LightsMult = Max(CCoronas::LightsMult - CTimer::GetTimeStep()*0.06f, 0.6f);
+ CCoronas::LightsMult = max(CCoronas::LightsMult - CTimer::GetTimeStep()*0.06f, 0.6f);
}
// remove if invisible
diff --git a/src/render/Lights.cpp b/src/render/Lights.cpp
index 85d7ba13..cd83a898 100644
--- a/src/render/Lights.cpp
+++ b/src/render/Lights.cpp
@@ -37,9 +37,9 @@ SetLightsWithTimeOfDayColour(RpWorld *)
AmbientLightColourForFrame.green = 1.0f;
AmbientLightColourForFrame.blue = 1.0f;
}
- AmbientLightColourForFrame_PedsCarsAndObjects.red = Min(1.0f, AmbientLightColourForFrame.red*1.3f);
- AmbientLightColourForFrame_PedsCarsAndObjects.green = Min(1.0f, AmbientLightColourForFrame.green*1.3f);
- AmbientLightColourForFrame_PedsCarsAndObjects.blue = Min(1.0f, AmbientLightColourForFrame.blue*1.3f);
+ AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame.red*1.3f);
+ AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame.green*1.3f);
+ AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame.blue*1.3f);
RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
}
@@ -70,16 +70,16 @@ SetLightsWithTimeOfDayColour(RpWorld *)
float f1 = 2.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
float f2 = 3.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
- AmbientLightColourForFrame.red = Min(1.0f, AmbientLightColourForFrame.red * f2);
- AmbientLightColourForFrame.green = Min(1.0f, AmbientLightColourForFrame.green * f2);
- AmbientLightColourForFrame.blue = Min(1.0f, AmbientLightColourForFrame.blue * f2);
- AmbientLightColourForFrame_PedsCarsAndObjects.red = Min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.red * f1);
- AmbientLightColourForFrame_PedsCarsAndObjects.green = Min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.green * f1);
- AmbientLightColourForFrame_PedsCarsAndObjects.blue = Min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.blue * f1);
+ AmbientLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f2);
+ AmbientLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f2);
+ AmbientLightColourForFrame.blue = min(1.0f, AmbientLightColourForFrame.blue * f2);
+ AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.red * f1);
+ AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.green * f1);
+ AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.blue * f1);
#ifdef FIX_BUGS
- DirectionalLightColourForFrame.red = Min(1.0f, DirectionalLightColourForFrame.red * f1);
- DirectionalLightColourForFrame.green = Min(1.0f, DirectionalLightColourForFrame.green * f1);
- DirectionalLightColourForFrame.blue = Min(1.0f, DirectionalLightColourForFrame.blue * f1);
+ DirectionalLightColourForFrame.red = min(1.0f, DirectionalLightColourForFrame.red * f1);
+ DirectionalLightColourForFrame.green = min(1.0f, DirectionalLightColourForFrame.green * f1);
+ DirectionalLightColourForFrame.blue = min(1.0f, DirectionalLightColourForFrame.blue * f1);
#else
DirectionalLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f1);
DirectionalLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f1);
@@ -193,7 +193,7 @@ AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, f
RwRGBAReal color;
RwV3d *dir;
- strength = Max(Max(red, green), blue);
+ strength = max(max(red, green), blue);
n = -1;
if(NumExtraDirLightsInWorld < NUMEXTRADIRECTIONALS)
n = NumExtraDirLightsInWorld;
@@ -221,7 +221,7 @@ AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, f
RwFrameUpdateObjects(RpLightGetFrame(pExtraDirectionals[n]));
RpLightSetFlags(pExtraDirectionals[n], rpLIGHTLIGHTATOMICS);
LightStrengths[n] = strength;
- NumExtraDirLightsInWorld = Min(NumExtraDirLightsInWorld+1, NUMEXTRADIRECTIONALS);
+ NumExtraDirLightsInWorld = min(NumExtraDirLightsInWorld+1, NUMEXTRADIRECTIONALS);
}
void
diff --git a/src/render/ParticleMgr.cpp b/src/render/ParticleMgr.cpp
index 9381787c..7a1804de 100644
--- a/src/render/ParticleMgr.cpp
+++ b/src/render/ParticleMgr.cpp
@@ -91,7 +91,7 @@ void cParticleSystemMgr::LoadParticleData()
break;
case CFG_PARAM_INITIAL_COLOR_VARIATION:
- entry->m_InitialColorVariation = Min(atoi(value), 100);
+ entry->m_InitialColorVariation = min(atoi(value), 100);
break;
case CFG_PARAM_FADE_DESTINATION_COLOR_R:
diff --git a/src/render/PointLights.cpp b/src/render/PointLights.cpp
index 8e942ce6..a015ec54 100644
--- a/src/render/PointLights.cpp
+++ b/src/render/PointLights.cpp
@@ -98,7 +98,7 @@ CPointLights::GenerateLightsAffectingObject(CVector *objCoors)
if(aLights[i].type == LIGHT_DIRECTIONAL){
float dot = -DotProduct(dir, aLights[i].dir);
- intensity *= Max((dot-0.5f)*2.0f, 0.0f);
+ intensity *= max((dot-0.5f)*2.0f, 0.0f);
}
if(intensity > 0.0f)
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index b5147f02..4d2e4605 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -727,10 +727,10 @@ CShadows::RenderStoredShadows(void)
float fStartY = shadowPos.y - fHeight;
float fEndY = shadowPos.y + fHeight;
- int32 nStartX = Max(CWorld::GetSectorIndexX(fStartX), 0);
- int32 nStartY = Max(CWorld::GetSectorIndexY(fStartY), 0);
- int32 nEndX = Min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X-1);
- int32 nEndY = Min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y-1);
+ int32 nStartX = max(CWorld::GetSectorIndexX(fStartX), 0);
+ int32 nStartY = max(CWorld::GetSectorIndexY(fStartY), 0);
+ int32 nEndX = min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X-1);
+ int32 nEndY = min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y-1);
CWorld::AdvanceCurrentScanCode();
@@ -873,10 +873,10 @@ CShadows::GeneratePolysForStaticShadow(int16 nStaticShadowID)
float fStartY = shadowPos.y - fHeight;
float fEndY = shadowPos.y + fHeight;
- int32 nStartX = Max(CWorld::GetSectorIndexX(fStartX), 0);
- int32 nStartY = Max(CWorld::GetSectorIndexY(fStartY), 0);
- int32 nEndX = Min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X-1);
- int32 nEndY = Min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y-1);
+ int32 nStartX = max(CWorld::GetSectorIndexX(fStartX), 0);
+ int32 nStartY = max(CWorld::GetSectorIndexY(fStartY), 0);
+ int32 nEndX = min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X-1);
+ int32 nEndY = min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y-1);
CWorld::AdvanceCurrentScanCode();
@@ -1016,11 +1016,11 @@ CShadows::CastShadowEntity(CEntity *pEntity, float fStartX, float fStartY, floa
Points[3].x = (fLengthRight - fFrontRight) - fSideRight;
Points[3].y = (fLengthForward - fFrontForward) - fSideForward;
- float MinX = Min(Min(Points[0].x, Points[1].x), Min(Points[2].x, Points[3].x));
- float MaxX = Max(Max(Points[0].x, Points[1].x), Max(Points[2].x, Points[3].x));
+ float MinX = min(min(Points[0].x, Points[1].x), min(Points[2].x, Points[3].x));
+ float MaxX = max(max(Points[0].x, Points[1].x), max(Points[2].x, Points[3].x));
- float MinY = Min(Min(Points[0].y, Points[1].y), Min(Points[2].y, Points[3].y));
- float MaxY = Max(Max(Points[0].y, Points[1].y), Max(Points[2].y, Points[3].y));
+ float MinY = min(min(Points[0].y, Points[1].y), min(Points[2].y, Points[3].y));
+ float MaxY = max(max(Points[0].y, Points[1].y), max(Points[2].y, Points[3].y));
float MaxZ = pPosn->z - pEntity->GetPosition().z;
float MinZ = MaxZ - fZDistance;
@@ -1767,7 +1767,7 @@ CShadows::RenderIndicatorShadow(uint32 nID, uint8 ShadowType, RwTexture *pTextur
{
ASSERT(pPosn != NULL);
- C3dMarkers::PlaceMarkerSet(nID, _TODOCONST(4), *pPosn, Max(fFrontX, -fSideY),
+ C3dMarkers::PlaceMarkerSet(nID, _TODOCONST(4), *pPosn, max(fFrontX, -fSideY),
0, 128, 255, 128,
2048, 0.2f, 0);
}
diff --git a/src/render/Timecycle.cpp b/src/render/Timecycle.cpp
index 0113c001..7ab3e91e 100644
--- a/src/render/Timecycle.cpp
+++ b/src/render/Timecycle.cpp
@@ -290,7 +290,7 @@ CTimeCycle::Update(void)
TheCamera.SetMotionBlur(m_fCurrentBlurRed, m_fCurrentBlurGreen, m_fCurrentBlurBlue, m_fCurrentBlurAlpha, MBLUR_NORMAL);
if(m_FogReduction != 0)
- m_fCurrentFarClip = Max(m_fCurrentFarClip, m_FogReduction/64.0f * 650.0f);
+ m_fCurrentFarClip = max(m_fCurrentFarClip, m_FogReduction/64.0f * 650.0f);
m_nCurrentFogColourRed = (m_nCurrentSkyTopRed + 2*m_nCurrentSkyBottomRed) / 3;
m_nCurrentFogColourGreen = (m_nCurrentSkyTopGreen + 2*m_nCurrentSkyBottomGreen) / 3;
m_nCurrentFogColourBlue = (m_nCurrentSkyTopBlue + 2*m_nCurrentSkyBottomBlue) / 3;
@@ -311,9 +311,9 @@ CTimeCycle::Update(void)
if(TheCamera.GetForward().z < -0.9f ||
!CWeather::bScriptsForceRain && (CCullZones::PlayerNoRain() || CCullZones::CamNoRain() || CCutsceneMgr::IsRunning()))
- m_FogReduction = Min(m_FogReduction+1, 64);
+ m_FogReduction = min(m_FogReduction+1, 64);
else
- m_FogReduction = Max(m_FogReduction-1, 0);
+ m_FogReduction = max(m_FogReduction-1, 0);
}
STARTPATCHES
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index c711c8c8..a1c2af93 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -979,7 +979,7 @@ CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &col
SMALL_SECTOR_SIZE / 2,
apBoatList) )
{
- float fWakeColor = fAdd1 - Max(255.0f - float(color.blue + color.red + color.green) / 3, fAdd2);
+ float fWakeColor = fAdd1 - max(255.0f - float(color.blue + color.red + color.green) / 3, fAdd2);
RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic);
RpGeometry *geom = apGeomArray[nGeomUsed++];
@@ -1035,9 +1035,9 @@ CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &col
RwRGBAAssign(&wakeColor, &color);
- wakeColor.red = Min(color.red + int32(fWakeColor * fRedMult * fDistMult), 255);
- wakeColor.green = Min(color.green + int32(fWakeColor * fGreenMult * fDistMult), 255);
- wakeColor.blue = Min(color.blue + int32(fWakeColor * fBlueMult * fDistMult), 255);
+ wakeColor.red = min(color.red + int32(fWakeColor * fRedMult * fDistMult), 255);
+ wakeColor.green = min(color.green + int32(fWakeColor * fGreenMult * fDistMult), 255);
+ wakeColor.blue = min(color.blue + int32(fWakeColor * fBlueMult * fDistMult), 255);
RwRGBAAssign(&geomPreLights[9*i+j], &wakeColor);
@@ -1114,7 +1114,7 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY)
fSectorY + SMALL_SECTOR_SIZE - fY
);
- fDistSqr = Min(vecDist.MagnitudeSqr(), fDistSqr);
+ fDistSqr = min(vecDist.MagnitudeSqr(), fDistSqr);
}
}
}
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 0fe59cd0..18c74478 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -7,13 +7,9 @@
#include "ModelIndices.h"
#include "VisibilityPlugins.h"
#include "DMAudio.h"
-<<<<<<< HEAD
#include "Clock.h"
-#include "TimeCycle.h"
-#include "ZoneCull.h"
-=======
#include "Timecycle.h"
->>>>>>> More audio ped
+#include "ZoneCull.h"
#include "Camera.h"
#include "Darkel.h"
#include "Rubbish.h"
@@ -132,7 +128,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
m_fGasPedal = 0.0f;
m_fBrakePedal = 0.0f;
m_pSetOnFireEntity = nil;
- field_594 = 0;
+ m_fGasPedalAudio = 0;
bNotDamagedUpsideDown = false;
bMoreResistantToDamage = false;
m_fVelocityChangeForAudio = 0.0f;
@@ -695,7 +691,7 @@ CAutomobile::ProcessControl(void)
if(m_aSuspensionSpringRatio[i] < 1.0f)
m_aWheelTimer[i] = 4.0f;
else
- m_aWheelTimer[i] = Max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f);
+ m_aWheelTimer[i] = max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f);
if(m_aWheelTimer[i] > 0.0f){
m_nWheelsOnGround++;
@@ -1013,7 +1009,7 @@ CAutomobile::ProcessControl(void)
if(m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE && m_status != STATUS_PHYSICS){
if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW)
- m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.0005f, 0.0f);
+ m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.0005f, 0.0f);
}else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) &&
m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
FlyingControl(FLIGHT_MODEL_DODO);
@@ -1021,7 +1017,7 @@ CAutomobile::ProcessControl(void)
FlyingControl(FLIGHT_MODEL_HELI);
}else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){
if(CPad::GetPad(0)->GetCircleJustDown())
- m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.03f, 0.0f);
+ m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.03f, 0.0f);
if(m_aWheelSpeed[0] < 0.22f)
m_aWheelSpeed[0] += 0.0001f;
if(m_aWheelSpeed[0] > 0.15f)
@@ -1133,10 +1129,10 @@ CAutomobile::ProcessControl(void)
if(speed > sq(0.1f)){
speed = Sqrt(speed);
if(suspShake > 0.0f){
- uint8 freq = Min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f);
+ uint8 freq = min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f);
CPad::GetPad(0)->StartShake(20000.0f*CTimer::GetTimeStep()/freq, freq);
}else{
- uint8 freq = Min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 145.0f);
+ uint8 freq = min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 145.0f);
CPad::GetPad(0)->StartShake(5000.0f*CTimer::GetTimeStep()/freq, freq);
}
}
@@ -2590,7 +2586,7 @@ CAutomobile::HydraulicControl(void)
float minz = pos.z + extendedLowerLimit - wheelRadius;
if(minz < specialColModel->boundingBox.min.z)
specialColModel->boundingBox.min.z = minz;
- float radius = Max(specialColModel->boundingBox.min.Magnitude(), specialColModel->boundingBox.max.Magnitude());
+ float radius = max(specialColModel->boundingBox.min.Magnitude(), specialColModel->boundingBox.max.Magnitude());
if(specialColModel->boundingSphere.radius < radius)
specialColModel->boundingSphere.radius = radius;
@@ -2689,10 +2685,10 @@ CAutomobile::HydraulicControl(void)
float front = -rear;
float right = CPad::GetPad(0)->GetCarGunLeftRight()/128.0f;
float left = -right;
- suspChange[CARWHEEL_FRONT_LEFT] = Max(front+left, 0.0f);
- suspChange[CARWHEEL_REAR_LEFT] = Max(rear+left, 0.0f);
- suspChange[CARWHEEL_FRONT_RIGHT] = Max(front+right, 0.0f);
- suspChange[CARWHEEL_REAR_RIGHT] = Max(rear+right, 0.0f);
+ suspChange[CARWHEEL_FRONT_LEFT] = max(front+left, 0.0f);
+ suspChange[CARWHEEL_REAR_LEFT] = max(rear+left, 0.0f);
+ suspChange[CARWHEEL_FRONT_RIGHT] = max(front+right, 0.0f);
+ suspChange[CARWHEEL_REAR_RIGHT] = max(rear+right, 0.0f);
if(m_hydraulicState < 100){
// Lowered, move wheels up
@@ -2808,7 +2804,7 @@ CAutomobile::ProcessBuoyancy(void)
ApplyTurnForce(impulse, point);
CVector initialSpeed = m_vecMoveSpeed;
- float timeStep = Max(CTimer::GetTimeStep(), 0.01f);
+ float timeStep = max(CTimer::GetTimeStep(), 0.01f);
float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep);
float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep());
m_vecMoveSpeed *= waterResistance;
@@ -2901,7 +2897,7 @@ CAutomobile::ProcessBuoyancy(void)
float fSpeed = vSpeed.MagnitudeSqr();
if(fSpeed > sq(0.05f)){
fSpeed = Sqrt(fSpeed);
- float size = Min((fSpeed < 0.15f ? 0.25f : 0.75f)*fSpeed, 0.6f);
+ float size = min((fSpeed < 0.15f ? 0.25f : 0.75f)*fSpeed, 0.6f);
CVector right = 0.2f*fSpeed*GetRight() + 0.2f*vSpeed;
CParticle::AddParticle(PARTICLE_PED_SPLASH,
@@ -2983,11 +2979,11 @@ CAutomobile::DoDriveByShootings(void)
// TODO: what is this?
if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){
- m_weaponDoorTimerLeft = Max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f);
+ m_weaponDoorTimerLeft = max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f);
ProcessOpenDoor(CAR_DOOR_LF, NUM_ANIMS, m_weaponDoorTimerLeft);
}
if(!lookingRight && m_weaponDoorTimerRight > 0.0f){
- m_weaponDoorTimerRight = Max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f);
+ m_weaponDoorTimerRight = max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f);
ProcessOpenDoor(CAR_DOOR_RF, NUM_ANIMS, m_weaponDoorTimerRight);
}
}
@@ -3135,7 +3131,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
FindPlayerPed()->SetWantedLevelNoDrop(1);
if(m_status == STATUS_PLAYER && impulse > 50.0f){
- uint8 freq = Min(0.4f*impulse*2000.0f/m_fMass + 100.0f, 250.0f);
+ uint8 freq = min(0.4f*impulse*2000.0f/m_fMass + 100.0f, 250.0f);
CPad::GetPad(0)->StartShake(40000/freq, freq);
}
@@ -3288,7 +3284,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle() && impulse > 10.0f){
int money = (doubleMoney ? 2 : 1) * impulse*pHandling->nMonetaryValue/1000000.0f;
- money = Min(money, 40);
+ money = min(money, 40);
if(money > 2){
sprintf(gString, "$%d", money);
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += money;
@@ -3991,7 +3987,7 @@ CAutomobile::SetupSuspensionLines(void)
// adjust col model to include suspension lines
if(colModel->boundingBox.min.z > colModel->lines[0].p1.z)
colModel->boundingBox.min.z = colModel->lines[0].p1.z;
- float radius = Max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude());
+ float radius = max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude());
if(colModel->boundingSphere.radius < radius)
colModel->boundingSphere.radius = radius;
@@ -4483,16 +4479,8 @@ CAutomobile::SetAllTaxiLights(bool set)
class CAutomobile_ : public CAutomobile
{
public:
-<<<<<<< HEAD
-<<<<<<< HEAD
void ctor(int32 id, uint8 CreatedBy) { ::new (this) CAutomobile(id, CreatedBy); }
void dtor() { CAutomobile::~CAutomobile(); }
-=======
- void dtor() { this->~CAutomobile(); }
->>>>>>> More audio ped
-=======
- void dtor() { CAutomobile::~CAutomobile(); }
->>>>>>> fix
void SetModelIndex_(uint32 id) { CAutomobile::SetModelIndex(id); }
void ProcessControl_(void) { CAutomobile::ProcessControl(); }
void Teleport_(CVector v) { CAutomobile::Teleport(v); }
diff --git a/src/vehicles/Automobile.cpp.autosave b/src/vehicles/Automobile.cpp.autosave
deleted file mode 100644
index 140633b8..00000000
--- a/src/vehicles/Automobile.cpp.autosave
+++ /dev/null
@@ -1,4560 +0,0 @@
-#include "common.h"
-#include "main.h"
-#include "patcher.h"
-#include "General.h"
-#include "RwHelper.h"
-#include "Pad.h"
-#include "ModelIndices.h"
-#include "VisibilityPlugins.h"
-#include "DMAudio.h"
-#include "Clock.h"
-#include "Timecycle.h"
-#include "ZoneCull.h"
-#include "Camera.h"
-#include "Darkel.h"
-#include "Rubbish.h"
-#include "Fire.h"
-#include "Explosion.h"
-#include "Particle.h"
-#include "ParticleObject.h"
-#include "Antennas.h"
-#include "Skidmarks.h"
-#include "Shadows.h"
-#include "PointLights.h"
-#include "Coronas.h"
-#include "SpecialFX.h"
-#include "WaterCannon.h"
-#include "WaterLevel.h"
-#include "Floater.h"
-#include "World.h"
-#include "SurfaceTable.h"
-#include "Weather.h"
-#include "HandlingMgr.h"
-#include "Record.h"
-#include "Remote.h"
-#include "Population.h"
-#include "CarCtrl.h"
-#include "CarAI.h"
-#include "Garages.h"
-#include "PathFind.h"
-#include "AnimManager.h"
-#include "RpAnimBlend.h"
-#include "Ped.h"
-#include "PlayerPed.h"
-#include "Object.h"
-#include "Automobile.h"
-
-bool bAllCarCheat; // unused
-
-RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data);
-
-bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21;
-
-CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
- : CVehicle(CreatedBy)
-{
- int i;
-
- m_vehType = VEHICLE_TYPE_CAR;
-
- CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
- m_fFireBlowUpTimer = 0.0f;
- field_4E0 = 0;
- bTaxiLight = m_sAllTaxiLights;
- m_auto_flagA20 = false;
- m_auto_flagA40 = false;
- bWaterTight = false;
-
- SetModelIndex(id);
-
- pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
-
- field_49C = 20.0f;
- field_4D8 = 0;
-
- mi->ChooseVehicleColour(m_currentColour1, m_currentColour2);
-
- bIsVan = !!(pHandling->Flags & HANDLING_IS_VAN);
- bIsBig = !!(pHandling->Flags & HANDLING_IS_BIG);
- bIsBus = !!(pHandling->Flags & HANDLING_IS_BUS);
- bLowVehicle = !!(pHandling->Flags & HANDLING_IS_LOW);
-
- // Doors
- if(bIsBus){
- Doors[DOOR_FRONT_LEFT].Init(-HALFPI, 0.0f, 0, 2);
- Doors[DOOR_FRONT_RIGHT].Init(0.0f, HALFPI, 1, 2);
- }else{
- Doors[DOOR_FRONT_LEFT].Init(-PI*0.4f, 0.0f, 0, 2);
- Doors[DOOR_FRONT_RIGHT].Init(0.0f, PI*0.4f, 1, 2);
- }
- if(bIsVan){
- Doors[DOOR_REAR_LEFT].Init(-HALFPI, 0.0f, 1, 2);
- Doors[DOOR_REAR_RIGHT].Init(0.0f, HALFPI, 0, 2);
- }else{
- Doors[DOOR_REAR_LEFT].Init(-PI*0.4f, 0.0f, 0, 2);
- Doors[DOOR_REAR_RIGHT].Init(0.0f, PI*0.4f, 1, 2);
- }
- if(pHandling->Flags & HANDLING_REV_BONNET)
- Doors[DOOR_BONNET].Init(-PI*0.3f, 0.0f, 1, 0);
- else
- Doors[DOOR_BONNET].Init(0.0f, PI*0.3f, 1, 0);
- if(pHandling->Flags & HANDLING_HANGING_BOOT)
- Doors[DOOR_BOOT].Init(PI*0.4f, 0.0f, 0, 0);
- else if(pHandling->Flags & HANDLING_TAILGATE_BOOT)
- Doors[DOOR_BOOT].Init(0.0, HALFPI, 1, 0);
- else
- Doors[DOOR_BOOT].Init(-PI*0.3f, 0.0f, 1, 0);
- if(pHandling->Flags & HANDLING_NO_DOORS){
- Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING);
- Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING);
- Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING);
- Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING);
- }
-
- for(i = 0; i < 6; i++)
- m_randomValues[i] = CGeneral::GetRandomNumberInRange(-0.15f, 0.15f);
-
- m_fMass = pHandling->fMass;
- m_fTurnMass = pHandling->fTurnMass;
- m_vecCentreOfMass = pHandling->CentreOfMass;
- m_fAirResistance = pHandling->Dimension.x*pHandling->Dimension.z/m_fMass;
- m_fElasticity = 0.05f;
- m_fBuoyancy = pHandling->fBuoyancy;
-
- m_nBusDoorTimerEnd = 0;
- m_nBusDoorTimerStart = 0;
-
- m_fSteerAngle = 0.0f;
- m_fGasPedal = 0.0f;
- m_fBrakePedal = 0.0f;
- m_pSetOnFireEntity = nil;
- field_594 = 0;
- bNotDamagedUpsideDown = false;
- bMoreResistantToDamage = false;
- m_fVelocityChangeForAudio = 0.0f;
- m_hydraulicState = 0;
-
- for(i = 0; i < 4; i++){
- m_aGroundPhysical[i] = nil;
- m_aGroundOffset[i] = CVector(0.0f, 0.0f, 0.0f);
- m_aSuspensionSpringRatio[i] = 1.0f;
- m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i];
- m_aWheelTimer[i] = 0.0f;
- m_aWheelRotation[i] = 0.0f;
- m_aWheelSpeed[i] = 0.0f;
- m_aWheelState[i] = WHEEL_STATE_NORMAL;
- m_aWheelSkidmarkMuddy[i] = false;
- m_aWheelSkidmarkBloody[i] = false;
- }
-
- m_nWheelsOnGround = 0;
- m_nDriveWheelsOnGround = 0;
- m_nDriveWheelsOnGroundPrev = 0;
- m_fHeightAboveRoad = 0.0f;
- m_fTraction = 1.0f;
-
- CColModel *colModel = mi->GetColModel();
- if(colModel->lines == nil){
- colModel->lines = (CColLine*)RwMalloc(4*sizeof(CColLine));
- colModel->numLines = 4;
- }
-
- SetupSuspensionLines();
-
- m_status = STATUS_SIMPLE;
- bUseCollisionRecords = true;
-
- m_nNumPassengers = 0;
-
- m_bombType = CARBOMB_NONE;
- bHadDriver = false;
- m_pBombRigger = nil;
-
- if(m_nDoorLock == CARLOCK_UNLOCKED &&
- (id == MI_POLICE || id == MI_ENFORCER || id == MI_RHINO))
- m_nDoorLock = CARLOCK_LOCKED_INITIALLY;
-
- m_fCarGunLR = 0.0f;
- m_fCarGunUD = 0.05f;
- m_fPropellerRotation = 0.0f;
- m_weaponDoorTimerLeft = 0.0f;
- m_weaponDoorTimerRight = m_weaponDoorTimerLeft;
-
- if(GetModelIndex() == MI_DODO){
- RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
- CMatrix mat1;
- mat1.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
- CMatrix mat2(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
- mat1.GetPosition() += CVector(mat2.GetPosition().x + 0.1f, 0.0f, mat2.GetPosition().z);
- mat1.UpdateRW();
- }else if(GetModelIndex() == MI_MIAMI_SPARROW || GetModelIndex() == MI_MIAMI_RCRAIDER){
- RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
- RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0);
- RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0);
- RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0);
- }else if(GetModelIndex() == MI_RHINO){
- bExplosionProof = true;
- bBulletProof = true;
- }
-}
-
-
-void
-CAutomobile::SetModelIndex(uint32 id)
-{
- CVehicle::SetModelIndex(id);
- SetupModelNodes();
-}
-
-CVector vecDAMAGE_ENGINE_POS_SMALL(-0.1f, -0.1f, 0.0f);
-CVector vecDAMAGE_ENGINE_POS_BIG(-0.5f, -0.3f, 0.0f);
-
-void
-CAutomobile::ProcessControl(void)
-{
- int i;
- CColModel *colModel;
-
- if(bUsingSpecialColModel)
- colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel;
- else
- colModel = GetColModel();
- bWarnedPeds = false;
-
- // skip if the collision isn't for the current level
- if(colModel->level > LEVEL_NONE && colModel->level != CCollision::ms_collisionInMemory)
- return;
-
- // Improve grip of vehicles in certain cases
- bool strongGrip1 = false;
- bool strongGrip2 = false;
- if(FindPlayerVehicle() && this != FindPlayerVehicle()){
- switch(AutoPilot.m_nCarMission){
- case MISSION_RAMPLAYER_FARAWAY:
- case MISSION_RAMPLAYER_CLOSE:
- case MISSION_BLOCKPLAYER_FARAWAY:
- case MISSION_BLOCKPLAYER_CLOSE:
- if(FindPlayerSpeed().Magnitude() > 0.3f){
- strongGrip1 = true;
- if(FindPlayerSpeed().Magnitude() > 0.4f){
- if(m_vecMoveSpeed.Magnitude() < 0.3f)
- strongGrip2 = true;
- }else{
- if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f)
- strongGrip2 = true;
- }
- }
- }
- }
-
- if(bIsBus)
- ProcessAutoBusDoors();
-
- ProcessCarAlarm();
-
- // Scan if this car is committing a crime that the police can see
- if(m_status != STATUS_ABANDONED && m_status != STATUS_WRECKED &&
- m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE && m_status != STATUS_PLAYER_DISABLED){
- switch(GetModelIndex())
- case MI_FBICAR:
- case MI_POLICE:
- case MI_ENFORCER:
- case MI_SECURICA:
- case MI_RHINO:
- case MI_BARRACKS:
- ScanForCrimes();
- }
-
- // Process driver
- if(pDriver){
- if(!bHadDriver && m_bombType == CARBOMB_ONIGNITIONACTIVE){
- // If someone enters the car and there is a bomb, detonate
- m_nBombTimer = 1000;
- m_pBlowUpEntity = m_pBombRigger;
- if(m_pBlowUpEntity)
- m_pBlowUpEntity->RegisterReference((CEntity**)&m_pBlowUpEntity);
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TICK, 1.0f);
- }
- bHadDriver = true;
-
- if(IsUpsideDown() && CanPedEnterCar()){
- if(!pDriver->IsPlayer() &&
- !(pDriver->m_leader && pDriver->m_leader->bInVehicle) &&
- pDriver->CharCreatedBy != MISSION_CHAR)
- pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
- }
- }else
- bHadDriver = false;
-
- // Process passengers
- if(m_nNumPassengers != 0 && IsUpsideDown() && CanPedEnterCar()){
- for(i = 0; i < m_nNumMaxPassengers; i++)
- if(pPassengers[i])
- if(!pPassengers[i]->IsPlayer() &&
- !(pPassengers[i]->m_leader && pPassengers[i]->m_leader->bInVehicle) &&
- pPassengers[i]->CharCreatedBy != MISSION_CHAR)
- pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
- }
-
- CRubbish::StirUp(this);
-
- // blend in clump
- int clumpAlpha = CVisibilityPlugins::GetClumpAlpha((RpClump*)m_rwObject);
- if(bFadeOut){
- clumpAlpha -= 8;
- if(clumpAlpha < 0)
- clumpAlpha = 0;
- }else if(clumpAlpha < 255){
- clumpAlpha += 16;
- if(clumpAlpha > 255)
- clumpAlpha = 255;
- }
- CVisibilityPlugins::SetClumpAlpha((RpClump*)m_rwObject, clumpAlpha);
-
- AutoPilot.m_bSlowedDownBecauseOfCars = false;
- AutoPilot.m_bSlowedDownBecauseOfPeds = false;
-
- // Set Center of Mass to make car more stable
- if(strongGrip1 || bCheat3)
- m_vecCentreOfMass.z = 0.3f*m_aSuspensionSpringLength[0] + -1.0*m_fHeightAboveRoad;
- else if(pHandling->Flags & HANDLING_NONPLAYER_STABILISER && m_status == STATUS_PHYSICS)
- m_vecCentreOfMass.z = pHandling->CentreOfMass.z - 0.2f*pHandling->Dimension.z;
- else
- m_vecCentreOfMass.z = pHandling->CentreOfMass.z;
-
- // Process depending on status
-
- bool playerRemote = false;
- switch(m_status){
- case STATUS_PLAYER_REMOTE:
- if(CPad::GetPad(0)->WeaponJustDown()){
- BlowUpCar(FindPlayerPed());
- CRemote::TakeRemoteControlledCarFromPlayer();
- }
-
- if(GetModelIndex() == MI_RCBANDIT){
- CVector pos = GetPosition();
- // FindPlayerCoors unused
- if(RcbanditCheckHitWheels() || bIsInWater || CPopulation::IsPointInSafeZone(&pos)){
- if(CPopulation::IsPointInSafeZone(&pos))
- CGarages::TriggerMessage("HM2_5", -1, 5000, -1);
- CRemote::TakeRemoteControlledCarFromPlayer();
- BlowUpCar(FindPlayerPed());
- }
- }
-
- if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == this)
- playerRemote = true;
- // fall through
- case STATUS_PLAYER:
- if(playerRemote ||
- pDriver && pDriver->GetPedState() != PED_EXIT_CAR && pDriver->GetPedState() != PED_DRAG_FROM_CAR){
- // process control input if controlled by player
- if(playerRemote || pDriver->m_nPedType == PEDTYPE_PLAYER1)
- ProcessControlInputs(0);
-
- PruneReferences();
-
- if(m_status == STATUS_PLAYER && CRecordDataForChase::Status != RECORDSTATE_1)
- DoDriveByShootings();
- }
- break;
-
- case STATUS_SIMPLE:
- CCarAI::UpdateCarAI(this);
- CPhysical::ProcessControl();
- CCarCtrl::UpdateCarOnRails(this);
-
- m_nWheelsOnGround = 4;
- m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround;
- m_nDriveWheelsOnGround = 4;
-
- pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear);
-
- {
- float wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f);
- for(i = 0; i < 4; i++)
- m_aWheelRotation[i] += wheelRot;
- }
-
- PlayHornIfNecessary();
- ReduceHornCounter();
- bVehicleColProcessed = false;
- // that's all we do for simple vehicles
- return;
-
- case STATUS_PHYSICS:
- CCarAI::UpdateCarAI(this);
- CCarCtrl::SteerAICarWithPhysics(this);
- PlayHornIfNecessary();
- break;
-
- case STATUS_ABANDONED:
- m_fBrakePedal = 0.2f;
- bIsHandbrakeOn = false;
-
- m_fSteerAngle = 0.0f;
- m_fGasPedal = 0.0f;
- m_nCarHornTimer = 0;
- break;
-
- case STATUS_WRECKED:
- m_fBrakePedal = 0.05f;
- bIsHandbrakeOn = true;
-
- m_fSteerAngle = 0.0f;
- m_fGasPedal = 0.0f;
- m_nCarHornTimer = 0;
- break;
-
- case STATUS_PLAYER_DISABLED:
- m_fBrakePedal = 1.0f;
- bIsHandbrakeOn = true;
-
- m_fSteerAngle = 0.0f;
- m_fGasPedal = 0.0f;
- m_nCarHornTimer = 0;
- break;
- }
-
- // what's going on here?
- if(GetPosition().z < -0.6f &&
- Abs(m_vecMoveSpeed.x) < 0.05f &&
- Abs(m_vecMoveSpeed.y) < 0.05f)
- m_vecTurnSpeed *= Pow(0.95f, CTimer::GetTimeStep());
-
- // Skip physics if object is found to have been static recently
- bool skipPhysics = false;
- if(!bIsStuck && (m_status == STATUS_ABANDONED || m_status == STATUS_WRECKED)){
- bool makeStatic = false;
- float moveSpeedLimit, turnSpeedLimit, distanceLimit;
-
- if(!bVehicleColProcessed &&
- m_vecMoveSpeed.IsZero() &&
- // BUG? m_aSuspensionSpringRatioPrev[3] is checked twice in the game. also, why 3?
- m_aSuspensionSpringRatioPrev[3] != 1.0f)
- makeStatic = true;
-
- if(m_status == STATUS_WRECKED){
- moveSpeedLimit = 0.006f;
- turnSpeedLimit = 0.0015f;
- distanceLimit = 0.015f;
- }else{
- moveSpeedLimit = 0.003f;
- turnSpeedLimit = 0.0009f;
- distanceLimit = 0.005f;
- }
-
- m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f;
- m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f;
-
- if(m_vecMoveSpeedAvg.MagnitudeSqr() <= sq(moveSpeedLimit*CTimer::GetTimeStep()) &&
- m_vecTurnSpeedAvg.MagnitudeSqr() <= sq(turnSpeedLimit*CTimer::GetTimeStep()) &&
- m_fDistanceTravelled < distanceLimit ||
- makeStatic){
- m_nStaticFrames++;
-
- if(m_nStaticFrames > 10 || makeStatic)
- if(!CCarCtrl::MapCouldMoveInThisArea(GetPosition().x, GetPosition().y)){
- if(!makeStatic || m_nStaticFrames > 10)
- m_nStaticFrames = 10;
-
- skipPhysics = true;
-
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
- }
- }else
- m_nStaticFrames = 0;
- }
-
- // Postpone
- for(i = 0; i < 4; i++)
- if(m_aGroundPhysical[i] && !CWorld::bForceProcessControl && m_aGroundPhysical[i]->bIsInSafePosition){
- bWasPostponed = true;
- return;
- }
-
- VehicleDamage(0.0f, 0);
-
- // special control
- switch(GetModelIndex()){
- case MI_FIRETRUCK:
- FireTruckControl();
- break;
- case MI_RHINO:
- TankControl();
- BlowUpCarsInPath();
- break;
- case MI_YARDIE:
- // beta also had esperanto here it seems
- HydraulicControl();
- break;
- default:
- if(CVehicle::bCheat3){
- // Make vehicle jump when horn is sounded
- if(m_status == STATUS_PLAYER && m_vecMoveSpeed.MagnitudeSqr() > sq(0.2f) &&
- // BUG: game checks [0] four times, instead of all wheels
- m_aSuspensionSpringRatio[0] < 1.0f &&
- CPad::GetPad(0)->HornJustDown()){
-
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f);
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, 1.0f);
-
- CParticle::AddParticle(PARTICLE_ENGINE_STEAM,
- m_aWheelColPoints[0].point + 0.5f*GetUp(),
- 1.3f*m_vecMoveSpeed, nil, 2.5f);
- CParticle::AddParticle(PARTICLE_ENGINE_SMOKE,
- m_aWheelColPoints[0].point + 0.5f*GetUp(),
- 1.2f*m_vecMoveSpeed, nil, 2.0f);
-
- CParticle::AddParticle(PARTICLE_ENGINE_STEAM,
- m_aWheelColPoints[2].point + 0.5f*GetUp(),
- 1.3f*m_vecMoveSpeed, nil, 2.5f);
- CParticle::AddParticle(PARTICLE_ENGINE_SMOKE,
- m_aWheelColPoints[2].point + 0.5f*GetUp(),
- 1.2f*m_vecMoveSpeed, nil, 2.0f);
-
- CParticle::AddParticle(PARTICLE_ENGINE_STEAM,
- m_aWheelColPoints[0].point + 0.5f*GetUp() - GetForward(),
- 1.3f*m_vecMoveSpeed, nil, 2.5f);
- CParticle::AddParticle(PARTICLE_ENGINE_SMOKE,
- m_aWheelColPoints[0].point + 0.5f*GetUp() - GetForward(),
- 1.2f*m_vecMoveSpeed, nil, 2.0f);
-
- CParticle::AddParticle(PARTICLE_ENGINE_STEAM,
- m_aWheelColPoints[2].point + 0.5f*GetUp() - GetForward(),
- 1.3f*m_vecMoveSpeed, nil, 2.5f);
- CParticle::AddParticle(PARTICLE_ENGINE_SMOKE,
- m_aWheelColPoints[2].point + 0.5f*GetUp() - GetForward(),
- 1.2f*m_vecMoveSpeed, nil, 2.0f);
-
- ApplyMoveForce(CVector(0.0f, 0.0f, 1.0f)*m_fMass*0.4f);
- ApplyTurnForce(GetUp()*m_fMass*0.035f, GetForward()*1.0f);
- }
- }
- break;
- }
-
- float brake;
- if(skipPhysics){
- bHasContacted = false;
- bIsInSafePosition = false;
- bWasPostponed = false;
- bHasHitWall = false;
- m_nCollisionRecords = 0;
- bHasCollided = false;
- bVehicleColProcessed = false;
- m_nDamagePieceType = 0;
- m_fDamageImpulse = 0.0f;
- m_pDamageEntity = nil;
- m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
- m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
- }else{
-
- // This has to be done if ProcessEntityCollision wasn't called
- if(!bVehicleColProcessed){
- CMatrix mat(GetMatrix());
- bIsStuck = false;
- bHasContacted = false;
- bIsInSafePosition = false;
- bWasPostponed = false;
- bHasHitWall = false;
- m_fDistanceTravelled = 0.0f;
- field_EF = false;
- m_phy_flagA80 = false;
- ApplyMoveSpeed();
- ApplyTurnSpeed();
- for(i = 0; CheckCollision() && i < 5; i++){
- GetMatrix() = mat;
- ApplyMoveSpeed();
- ApplyTurnSpeed();
- }
- bIsInSafePosition = true;
- bIsStuck = false;
- }
-
- CPhysical::ProcessControl();
-
- ProcessBuoyancy();
-
- // Rescale spring ratios, i.e. subtract wheel radius
- for(i = 0; i < 4; i++){
- // wheel radius in relation to suspension line
- float wheelRadius = 1.0f - m_aSuspensionSpringLength[i]/m_aSuspensionLineLength[i];
- // rescale such that 0.0 is fully compressed and 1.0 is fully extended
- m_aSuspensionSpringRatio[i] = (m_aSuspensionSpringRatio[i]-wheelRadius)/(1.0f-wheelRadius);
- }
-
- float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
- CVector contactPoints[4]; // relative to model
- CVector contactSpeeds[4]; // speed at contact points
- CVector springDirections[4]; // normalized, in model space
-
- for(i = 0; i < 4; i++){
- // Set spring under certain circumstances
- if(Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
- m_aSuspensionSpringRatio[i] = 1.0f;
- else if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST){
- // wheel more bumpy the faster we are
- if(CGeneral::GetRandomNumberInRange(0, (uint16)(40*fwdSpeed) + 98) < 100){
- m_aSuspensionSpringRatio[i] += 0.3f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i];
- if(m_aSuspensionSpringRatio[i] > 1.0f)
- m_aSuspensionSpringRatio[i] = 1.0f;
- }
- }
-
- // get points and directions if spring is compressed
- if(m_aSuspensionSpringRatio[i] < 1.0f){
- contactPoints[i] = m_aWheelColPoints[i].point - GetPosition();
- springDirections[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1 - colModel->lines[i].p0);
- springDirections[i].Normalise();
- }
- }
-
- // Make springs push up vehicle
- for(i = 0; i < 4; i++){
- if(m_aSuspensionSpringRatio[i] < 1.0f){
- float bias = pHandling->fSuspensionBias;
- if(i == 1 || i == 3) // rear
- bias = 1.0f - bias;
-
- ApplySpringCollision(pHandling->fSuspensionForceLevel,
- springDirections[i], contactPoints[i],
- m_aSuspensionSpringRatio[i], bias);
- m_aWheelSkidmarkMuddy[i] =
- m_aWheelColPoints[i].surfaceB == SURFACE_GRASS ||
- m_aWheelColPoints[i].surfaceB == SURFACE_DIRTTRACK ||
- m_aWheelColPoints[i].surfaceB == SURFACE_SAND;
- }else{
- contactPoints[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1);
- }
- }
-
- // Get speed at contact points
- for(i = 0; i < 4; i++){
- contactSpeeds[i] = GetSpeed(contactPoints[i]);
- if(m_aGroundPhysical[i]){
- // subtract movement of physical we're standing on
- contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]);
-#ifndef FIX_BUGS
- // this shouldn't be reset because we still need it below
- m_aGroundPhysical[i] = nil;
-#endif
- }
- }
-
- // dampen springs
- for(i = 0; i < 4; i++)
- if(m_aSuspensionSpringRatio[i] < 1.0f)
- ApplySpringDampening(pHandling->fSuspensionDampingLevel,
- springDirections[i], contactPoints[i], contactSpeeds[i]);
-
- // Get speed at contact points again
- for(i = 0; i < 4; i++){
- contactSpeeds[i] = GetSpeed(contactPoints[i]);
- if(m_aGroundPhysical[i]){
- // subtract movement of physical we're standing on
- contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]);
- m_aGroundPhysical[i] = nil;
- }
- }
-
-
- bool gripCheat = true;
- fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
- if(!strongGrip1 && !CVehicle::bCheat3)
- gripCheat = false;
- float acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat);
- acceleration /= fForceMultiplier;
-
- // unused
- if(GetModelIndex() == MI_MIAMI_RCBARON ||
- GetModelIndex() == MI_MIAMI_RCRAIDER ||
- GetModelIndex() == MI_MIAMI_SPARROW)
- acceleration = 0.0f;
-
- brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep();
- bool neutralHandling = !!(pHandling->Flags & HANDLING_NEUTRALHANDLING);
- float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias;
- float brakeBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fBrakeBias);
- float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias;
- float tractionBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fTractionBias);
-
- // Count how many wheels are touching the ground
-
- m_nWheelsOnGround = 0;
- m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround;
- m_nDriveWheelsOnGround = 0;
-
- for(i = 0; i < 4; i++){
- if(m_aSuspensionSpringRatio[i] < 1.0f)
- m_aWheelTimer[i] = 4.0f;
- else
- m_aWheelTimer[i] = Max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f);
-
- if(m_aWheelTimer[i] > 0.0f){
- m_nWheelsOnGround++;
- switch(pHandling->Transmission.nDriveType){
- case '4':
- m_nDriveWheelsOnGround++;
- break;
- case 'F':
- if(i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
- m_nDriveWheelsOnGround++;
- break;
- case 'R':
- if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
- m_nDriveWheelsOnGround++;
- break;
- }
- }
- }
-
- float traction;
- if(m_status == STATUS_PHYSICS)
- traction = 0.004f * m_fTraction;
- else
- traction = 0.004f;
- traction *= pHandling->fTractionMultiplier / 4.0f;
- traction /= fForceMultiplier;
- if(CVehicle::bCheat3)
- traction *= 4.0f;
-
- if(FindPlayerVehicle() && FindPlayerVehicle() == this){
- if(CPad::GetPad(0)->WeaponJustDown()){
- if(m_bombType == CARBOMB_TIMED){
- m_bombType = CARBOMB_TIMEDACTIVE;
- m_nBombTimer = 7000;
- m_pBlowUpEntity = FindPlayerPed();
- CGarages::TriggerMessage("GA_12", -1, 3000, -1);
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TIMED_ACTIVATED, 1.0f);
- }else if(m_bombType == CARBOMB_ONIGNITION){
- m_bombType = CARBOMB_ONIGNITIONACTIVE;
- CGarages::TriggerMessage("GA_12", -1, 3000, -1);
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_ONIGNITION_ACTIVATED, 1.0f);
- }
- }
- }else if(strongGrip1 || CVehicle::bCheat3){
- traction *= 1.2f;
- acceleration *= 1.4f;
- if(strongGrip2 || CVehicle::bCheat3){
- traction *= 1.3f;
- acceleration *= 1.4f;
- }
- }
-
- static float fThrust;
- static tWheelState WheelState[4];
-
- // Process front wheels on ground
-
- if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
- float s = Sin(m_fSteerAngle);
- float c = Cos(m_fSteerAngle);
- CVector wheelFwd = Multiply3x3(GetMatrix(), CVector(-s, c, 0.0f));
- CVector wheelRight = Multiply3x3(GetMatrix(), CVector(c, s, 0.0f));
-
- if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
- fThrust = 0.0f;
- else
- fThrust = acceleration;
-
- m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_RUBBER29;
- float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction;
- if(m_status == STATUS_PLAYER)
- adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB);
- WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT];
-
- if(Damage.GetWheelStatus(VEHWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST)
- ProcessWheel(wheelFwd, wheelRight,
- contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT],
- m_nWheelsOnGround, fThrust,
- brake*brakeBiasFront,
- adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect,
- CARWHEEL_FRONT_LEFT,
- &m_aWheelSpeed[CARWHEEL_FRONT_LEFT],
- &WheelState[CARWHEEL_FRONT_LEFT],
- WHEEL_STATUS_BURST);
- else
- ProcessWheel(wheelFwd, wheelRight,
- contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT],
- m_nWheelsOnGround, fThrust,
- brake*brakeBiasFront,
- adhesion*tractionBiasFront,
- CARWHEEL_FRONT_LEFT,
- &m_aWheelSpeed[CARWHEEL_FRONT_LEFT],
- &WheelState[CARWHEEL_FRONT_LEFT],
- WHEEL_STATUS_OK);
- }
-
- if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
- fThrust = 0.0f;
- else
- fThrust = acceleration;
-
- m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_RUBBER29;
- float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction;
- if(m_status == STATUS_PLAYER)
- adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB);
- WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT];
-
- if(Damage.GetWheelStatus(VEHWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
- ProcessWheel(wheelFwd, wheelRight,
- contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT],
- m_nWheelsOnGround, fThrust,
- brake*brakeBiasFront,
- adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect,
- CARWHEEL_FRONT_RIGHT,
- &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT],
- &WheelState[CARWHEEL_FRONT_RIGHT],
- WHEEL_STATUS_BURST);
- else
- ProcessWheel(wheelFwd, wheelRight,
- contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT],
- m_nWheelsOnGround, fThrust,
- brake*brakeBiasFront,
- adhesion*tractionBiasFront,
- CARWHEEL_FRONT_RIGHT,
- &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT],
- &WheelState[CARWHEEL_FRONT_RIGHT],
- WHEEL_STATUS_OK);
- }
- }
-
- // Process front wheels off ground
-
- if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
- else{
- if(acceleration > 0.0f){
- if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f;
- }else{
- if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f;
- }
- }
- m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT];
- }
- if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
- else{
- if(acceleration > 0.0f){
- if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f;
- }else{
- if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f;
- }
- }
- m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT];
- }
-
- // Process rear wheels
-
- if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){
- CVector wheelFwd = GetForward();
- CVector wheelRight = GetRight();
-
- if(bIsHandbrakeOn)
- brake = 20000.0f;
-
- if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){
- if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
- fThrust = 0.0f;
- else
- fThrust = acceleration;
-
- m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_RUBBER29;
- float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_LEFT])*traction;
- if(m_status == STATUS_PLAYER)
- adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB);
- WheelState[CARWHEEL_REAR_LEFT] = m_aWheelState[CARWHEEL_REAR_LEFT];
-
- if(Damage.GetWheelStatus(VEHWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST)
- ProcessWheel(wheelFwd, wheelRight,
- contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT],
- m_nWheelsOnGround, fThrust,
- brake*brakeBiasRear,
- adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect,
- CARWHEEL_REAR_LEFT,
- &m_aWheelSpeed[CARWHEEL_REAR_LEFT],
- &WheelState[CARWHEEL_REAR_LEFT],
- WHEEL_STATUS_BURST);
- else
- ProcessWheel(wheelFwd, wheelRight,
- contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT],
- m_nWheelsOnGround, fThrust,
- brake*brakeBiasRear,
- adhesion*tractionBiasRear,
- CARWHEEL_REAR_LEFT,
- &m_aWheelSpeed[CARWHEEL_REAR_LEFT],
- &WheelState[CARWHEEL_REAR_LEFT],
- WHEEL_STATUS_OK);
- }
-
- if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){
- if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
- fThrust = 0.0f;
- else
- fThrust = acceleration;
-
- m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_RUBBER29;
- float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_RIGHT])*traction;
- if(m_status == STATUS_PLAYER)
- adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB);
- WheelState[CARWHEEL_REAR_RIGHT] = m_aWheelState[CARWHEEL_REAR_RIGHT];
-
- if(Damage.GetWheelStatus(VEHWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST)
- ProcessWheel(wheelFwd, wheelRight,
- contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT],
- m_nWheelsOnGround, fThrust,
- brake*brakeBiasRear,
- adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect,
- CARWHEEL_REAR_RIGHT,
- &m_aWheelSpeed[CARWHEEL_REAR_RIGHT],
- &WheelState[CARWHEEL_REAR_RIGHT],
- WHEEL_STATUS_BURST);
- else
- ProcessWheel(wheelFwd, wheelRight,
- contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT],
- m_nWheelsOnGround, fThrust,
- brake*brakeBiasRear,
- adhesion*tractionBiasRear,
- CARWHEEL_REAR_RIGHT,
- &m_aWheelSpeed[CARWHEEL_REAR_RIGHT],
- &WheelState[CARWHEEL_REAR_RIGHT],
- WHEEL_STATUS_OK);
- }
- }
-
- // Process rear wheels off ground
-
- if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){
- if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
- m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f;
- else{
- if(acceleration > 0.0f){
- if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] < 2.0f)
- m_aWheelSpeed[CARWHEEL_REAR_LEFT] -= 0.2f;
- }else{
- if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] > -2.0f)
- m_aWheelSpeed[CARWHEEL_REAR_LEFT] += 0.1f;
- }
- }
- m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT];
- }
- if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){
- if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
- m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f;
- else{
- if(acceleration > 0.0f){
- if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] < 2.0f)
- m_aWheelSpeed[CARWHEEL_REAR_RIGHT] -= 0.2f;
- }else{
- if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] > -2.0f)
- m_aWheelSpeed[CARWHEEL_REAR_RIGHT] += 0.1f;
- }
- }
- m_aWheelRotation[CARWHEEL_REAR_RIGHT] += m_aWheelSpeed[CARWHEEL_REAR_RIGHT];
- }
-
- for(i = 0; i < 4; i++){
- float wheelPos = colModel->lines[i].p0.z;
- if(m_aSuspensionSpringRatio[i] > 0.0f)
- wheelPos -= m_aSuspensionSpringRatio[i]*m_aSuspensionSpringLength[i];
- m_aWheelPosition[i] += (wheelPos - m_aWheelPosition[i])*0.75f;
- }
- for(i = 0; i < 4; i++)
- m_aWheelState[i] = WheelState[i];
-
- // Process horn
-
- if(m_status != STATUS_PLAYER){
- ReduceHornCounter();
- }else{
- if(GetModelIndex() == MI_MRWHOOP){
- if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory] &&
- !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5]){
- m_bSirenOrAlarm = !m_bSirenOrAlarm;
- printf("m_bSirenOrAlarm toggled to %d\n", m_bSirenOrAlarm);
- }
- }else if(UsesSiren(GetModelIndex())){
- if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory]){
- if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] &&
- Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+3) % 5])
- m_nCarHornTimer = 1;
- else
- m_nCarHornTimer = 0;
- }else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] &&
- !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % 5]){
- m_nCarHornTimer = 0;
- m_bSirenOrAlarm = !m_bSirenOrAlarm;
- }else
- m_nCarHornTimer = 0;
- }else if(GetModelIndex() != MI_YARDIE && !CVehicle::bCheat3){
- if(Pads[0].GetHorn())
- m_nCarHornTimer = 1;
- else
- m_nCarHornTimer = 0;
- }
- }
-
- // Flying
-
- if(m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE && m_status != STATUS_PHYSICS){
- if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW)
- m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.0005f, 0.0f);
- }else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) &&
- m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
- FlyingControl(FLIGHT_MODEL_DODO);
- }else if(GetModelIndex() == MI_MIAMI_RCBARON){
- FlyingControl(FLIGHT_MODEL_HELI);
- }else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){
- if(CPad::GetPad(0)->GetCircleJustDown())
- m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.03f, 0.0f);
- if(m_aWheelSpeed[0] < 0.22f)
- m_aWheelSpeed[0] += 0.0001f;
- if(m_aWheelSpeed[0] > 0.15f)
- FlyingControl(FLIGHT_MODEL_HELI);
- }
- }
-
-
-
- // Process car on fire
- // A similar calculation of damagePos is done elsewhere for smoke
-
- uint8 engineStatus = Damage.GetEngineStatus();
- CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_HEADLIGHTS];
-
- switch(Damage.GetDoorStatus(DOOR_BONNET)){
- case DOOR_STATUS_OK:
- case DOOR_STATUS_SMASHED:
- // Bonnet is still there, smoke comes out at the edge
- damagePos += vecDAMAGE_ENGINE_POS_SMALL;
- break;
- case DOOR_STATUS_SWINGING:
- case DOOR_STATUS_MISSING:
- // Bonnet is gone, smoke comes out at the engine
- damagePos += vecDAMAGE_ENGINE_POS_BIG;
- break;
- }
-
- // move fire forward if in first person
- if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson())
- if(m_fHealth < 250.0f && m_status != STATUS_WRECKED){
- if(GetModelIndex() == MI_FIRETRUCK)
- damagePos += CVector(0.0f, 3.0f, -0.2f);
- else
- damagePos += CVector(0.0f, 1.2f, -0.8f);
- }
-
- damagePos = GetMatrix()*damagePos;
- damagePos.z += 0.15f;
-
- if(m_fHealth < 250.0f && m_status != STATUS_WRECKED){
- // Car is on fire
-
- CParticle::AddParticle(PARTICLE_CARFLAME, damagePos,
- CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.01125f, 0.09f)),
- nil, 0.9f);
-
- CVector coors = damagePos;
- coors.x += CGeneral::GetRandomNumberInRange(-0.5625f, 0.5625f),
- coors.y += CGeneral::GetRandomNumberInRange(-0.5625f, 0.5625f),
- coors.z += CGeneral::GetRandomNumberInRange(0.5625f, 2.25f);
- CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, coors, CVector(0.0f, 0.0f, 0.0f));
-
- CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, CVector(0.0f, 0.0f, 0.0f), nil, 0.5f);
-
- // Blow up car after 5 seconds
- m_fFireBlowUpTimer += CTimer::GetTimeStepInMilliseconds();
- if(m_fFireBlowUpTimer > 5000.0f){
- CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this);
- BlowUpCar(m_pSetOnFireEntity);
- }
- }else
- m_fFireBlowUpTimer = 0.0f;
-
- // Decrease car health if engine is damaged badly
- if(engineStatus > ENGINE_STATUS_ON_FIRE && m_fHealth > 250.0f)
- m_fHealth -= 2.0f;
-
- ProcessDelayedExplosion();
-
-
- if(m_bSirenOrAlarm && (CTimer::GetFrameCounter()&7) == 5 &&
- UsesSiren(GetModelIndex()) && GetModelIndex() != MI_RCBANDIT)
- CCarAI::MakeWayForCarWithSiren(this);
-
-
- // Find out how much to shake the pad depending on suspension and ground surface
-
- float suspShake = 0.0f;
- float surfShake = 0.0f;
- for(i = 0; i < 4; i++){
- float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i];
- if(suspChange > 0.3f){
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange);
- if(suspChange > suspShake)
- suspShake = suspChange;
- }
-
- uint8 surf = m_aWheelColPoints[i].surfaceB;
- if(surf == SURFACE_DIRT || surf == SURFACE_PUDDLE || surf == SURFACE_HEDGE){
- if(surfShake < 0.2f)
- surfShake = 0.3f;
- }else if(surf == SURFACE_DIRTTRACK || surf == SURFACE_SAND){
- if(surfShake < 0.1f)
- surfShake = 0.2f;
- }else if(surf == SURFACE_GRASS){
- if(surfShake < 0.05f)
- surfShake = 0.1f;
- }
-
- m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i];
- m_aSuspensionSpringRatio[i] = 1.0f;
- }
-
- // Shake pad
-
- if((suspShake > 0.0f || surfShake > 0.0f) && m_status == STATUS_PLAYER){
- float speed = m_vecMoveSpeed.MagnitudeSqr();
- if(speed > sq(0.1f)){
- speed = Sqrt(speed);
- if(suspShake > 0.0f){
- uint8 freq = Min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f);
- CPad::GetPad(0)->StartShake(20000.0f*CTimer::GetTimeStep()/freq, freq);
- }else{
- uint8 freq = Min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 145.0f);
- CPad::GetPad(0)->StartShake(5000.0f*CTimer::GetTimeStep()/freq, freq);
- }
- }
- }
-
- bVehicleColProcessed = false;
-
- if(!bWarnedPeds)
- CCarCtrl::ScanForPedDanger(this);
-
-
- // Turn around at the edge of the world
- // TODO: make the numbers defines
-
- float heading;
- if(GetPosition().x > 1900.0f){
- if(m_vecMoveSpeed.x > 0.0f)
- m_vecMoveSpeed.x *= -1.0f;
- heading = GetForward().Heading();
- if(heading > 0.0f) // going west
- SetHeading(-heading);
- }else if(GetPosition().x < -1900.0f){
- if(m_vecMoveSpeed.x < 0.0f)
- m_vecMoveSpeed.x *= -1.0f;
- heading = GetForward().Heading();
- if(heading < 0.0f) // going east
- SetHeading(-heading);
- }
- if(GetPosition().y > 1900.0f){
- if(m_vecMoveSpeed.y > 0.0f)
- m_vecMoveSpeed.y *= -1.0f;
- heading = GetForward().Heading();
- if(heading < HALFPI && heading > 0.0f)
- SetHeading(PI-heading);
- else if(heading > -HALFPI && heading < 0.0f)
- SetHeading(-PI-heading);
- }else if(GetPosition().y < -1900.0f){
- if(m_vecMoveSpeed.y < 0.0f)
- m_vecMoveSpeed.y *= -1.0f;
- heading = GetForward().Heading();
- if(heading > HALFPI)
- SetHeading(PI-heading);
- else if(heading < -HALFPI)
- SetHeading(-PI-heading);
- }
-
- if(bInfiniteMass){
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
- m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
- }else if(!skipPhysics &&
- (m_fGasPedal == 0.0f && brake == 0.0f || m_status == STATUS_WRECKED)){
- if(Abs(m_vecMoveSpeed.x) < 0.005f &&
- Abs(m_vecMoveSpeed.y) < 0.005f &&
- Abs(m_vecMoveSpeed.z) < 0.005f){
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_vecTurnSpeed.z = 0.0f;
- }
- }
-}
-
-void
-CAutomobile::Teleport(CVector pos)
-{
- CWorld::Remove(this);
-
- GetPosition() = pos;
- SetOrientation(0.0f, 0.0f, 0.0f);
- SetMoveSpeed(0.0f, 0.0f, 0.0f);
- SetTurnSpeed(0.0f, 0.0f, 0.0f);
-
- ResetSuspension();
-
- CWorld::Add(this);
-}
-
-void
-CAutomobile::PreRender(void)
-{
- int i, j, n;
- CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
-
- if(GetModelIndex() == MI_RCBANDIT){
- CVector pos = GetMatrix() * CVector(0.218f, -0.444f, 0.391f);
- CAntennas::RegisterOne((uintptr)this, GetUp(), pos, 1.0f);
- }
-
- float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward())*180.0f;
-
-
- // Wheel particles
-
- if(GetModelIndex() == MI_DODO){
- ; // nothing
- }else if(GetModelIndex() == MI_RCBANDIT){
- for(i = 0; i < 4; i++){
- // Game has same code three times here
- switch(m_aWheelState[i]){
- case WHEEL_STATE_SPINNING:
- case WHEEL_STATE_SKIDDING:
- case WHEEL_STATE_FIXED:
- CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
- m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.05f),
- CVector(0.0f, 0.0f, 0.0f), nil, 0.1f);
- break;
- }
- }
- }else{
- if(m_status == STATUS_SIMPLE){
- CMatrix mat;
- CVector pos;
-
- mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB]));
- pos = mat.GetPosition();
- pos.z = 1.5f*m_aWheelPosition[CARWHEEL_REAR_RIGHT];
- m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point = GetMatrix() * pos;
- m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB = SURFACE_DEFAULT;
-
- mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB]));
- pos = mat.GetPosition();
- pos.z = 1.5f*m_aWheelPosition[CARWHEEL_REAR_LEFT];
- m_aWheelColPoints[CARWHEEL_REAR_LEFT].point = GetMatrix() * pos;
- m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB = SURFACE_DEFAULT;
-
- mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
- pos = mat.GetPosition();
- pos.z = 1.5f*m_aWheelPosition[CARWHEEL_FRONT_RIGHT];
- m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].point = GetMatrix() * pos;
- m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB = SURFACE_DEFAULT;
-
- mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
- pos = mat.GetPosition();
- pos.z = 1.5f*m_aWheelPosition[CARWHEEL_FRONT_LEFT];
- m_aWheelColPoints[CARWHEEL_FRONT_LEFT].point = GetMatrix() * pos;
- m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB = SURFACE_DEFAULT;
- }
-
- int drawParticles = Abs(fwdSpeed) < 90.0f;
- if(m_status == STATUS_SIMPLE || m_status == STATUS_PHYSICS ||
- m_status == STATUS_PLAYER || m_status == STATUS_PLAYER_PLAYBACKFROMBUFFER){
- bool rearSkidding = false;
- if(m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SKIDDING ||
- m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SKIDDING)
- rearSkidding = true;
-
- for(i = 0; i < 4; i++){
- switch(m_aWheelState[i]){
- case WHEEL_STATE_SPINNING:
- if(AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles)){
- CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE,
- m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f),
- CVector(0.0f, 0.0f, 0.0f));
-
- CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE,
- m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f),
- CVector(0.0f, 0.0f, 0.05f));
- }
-
- CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
- m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f),
- CVector(0.0f, 0.0f, 0.0f));
-
- if(m_aWheelTimer[i] > 0.0f)
- CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point,
- GetForward().x, GetForward().y,
- &m_aWheelSkidmarkMuddy[i], &m_aWheelSkidmarkBloody[i]);
- break;
-
- case WHEEL_STATE_SKIDDING:
- if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT || rearSkidding){
- // same as below
-
- AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles);
-
- CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
- m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f),
- CVector(0.0f, 0.0f, 0.0f));
-
- if(m_aWheelTimer[i] > 0.0f)
- CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point,
- GetForward().x, GetForward().y,
- &m_aWheelSkidmarkMuddy[i], &m_aWheelSkidmarkBloody[i]);
- }
- break;
-
- case WHEEL_STATE_FIXED:
- AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles);
-
- CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
- m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f),
- CVector(0.0f, 0.0f, 0.0f));
-
- if(m_aWheelTimer[i] > 0.0f)
- CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point,
- GetForward().x, GetForward().y,
- &m_aWheelSkidmarkMuddy[i], &m_aWheelSkidmarkBloody[i]);
- break;
-
- default:
- if(Abs(fwdSpeed) > 0.5f)
- AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles);
- if(m_aWheelSkidmarkBloody[i] && m_aWheelTimer[i] > 0.0f)
- CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point,
- GetForward().x, GetForward().y,
- &m_aWheelSkidmarkMuddy[i], &m_aWheelSkidmarkBloody[i]);
- }
- }
- }
- }
-
- if(m_aCarNodes[CAR_WHEEL_RM]){
- // assume middle wheels are two units before rear ones
- CVector offset = GetForward()*2.0f;
-
- switch(m_aWheelState[CARWHEEL_REAR_LEFT]){
- // Game has same code three times here
- case WHEEL_STATE_SPINNING:
- case WHEEL_STATE_SKIDDING:
- case WHEEL_STATE_FIXED:
- CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
- m_aWheelColPoints[CARWHEEL_REAR_LEFT].point + CVector(0.0f, 0.0f, 0.25f) + offset,
- CVector(0.0f, 0.0f, 0.0f));
-
- if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f)
- CSkidmarks::RegisterOne((uintptr)this + CARWHEEL_REAR_LEFT,
- m_aWheelColPoints[CARWHEEL_REAR_LEFT].point + offset,
- GetForward().x, GetForward().y,
- &m_aWheelSkidmarkMuddy[CARWHEEL_REAR_LEFT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_LEFT]);
- break;
- }
-
- switch(m_aWheelState[CARWHEEL_REAR_RIGHT]){
- // Game has same code three times here
- case WHEEL_STATE_SPINNING:
- case WHEEL_STATE_SKIDDING:
- case WHEEL_STATE_FIXED:
- CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
- m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point + CVector(0.0f, 0.0f, 0.25f) + offset,
- CVector(0.0f, 0.0f, 0.0f));
-
- if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f)
- CSkidmarks::RegisterOne((uintptr)this + CARWHEEL_REAR_RIGHT,
- m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point + offset,
- GetForward().x, GetForward().y,
- &m_aWheelSkidmarkMuddy[CARWHEEL_REAR_RIGHT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_RIGHT]);
- break;
- }
- }
-
-
- // Rain on roof
- if(!CCullZones::CamNoRain() && !CCullZones::PlayerNoRain() &&
- Abs(fwdSpeed) < 20.0f && CWeather::Rain > 0.02f){
- CColModel *colModel = GetColModel();
-
- for(i = 0; i < colModel->numTriangles; i++){
- CVector p1, p2, p3, c;
-
- colModel->GetTrianglePoint(p1, colModel->triangles[i].a);
- p1 = GetMatrix() * p1;
- colModel->GetTrianglePoint(p2, colModel->triangles[i].b);
- p2 = GetMatrix() * p2;
- colModel->GetTrianglePoint(p3, colModel->triangles[i].c);
- p3 = GetMatrix() * p3;
- c = (p1 + p2 + p3)/3.0f;
-
- n = 6.0f*CWeather::Rain;
- for(j = 0; j <= n; j++)
- CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP,
- c + CVector(CGeneral::GetRandomNumberInRange(-.04f, 0.4f), CGeneral::GetRandomNumberInRange(-.04f, 0.4f), 0.0f),
- CVector(0.0f, 0.0f, 0.0f),
- nil, 0.0f, 0, 0, CGeneral::GetRandomNumber() & 1);
- }
- }
-
- AddDamagedVehicleParticles();
-
- // Exhaust smoke
- if(bEngineOn && fwdSpeed < 90.0f){
- CVector exhaustPos = mi->m_positions[CAR_POS_EXHAUST];
- CVector pos1, pos2, dir;
-
- if(exhaustPos != CVector(0.0f, 0.0f, 0.0f)){
- dir.z = 0.0f;
- if(fwdSpeed < 10.0f){
- CVector steerFwd(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f);
- steerFwd = Multiply3x3(GetMatrix(), steerFwd);
- float r = CGeneral::GetRandomNumberInRange(-0.06f, -0.03f);
- dir.x = steerFwd.x * r;
- dir.y = steerFwd.y * r;
- }else{
- dir.x = m_vecMoveSpeed.x;
- dir.y = m_vecMoveSpeed.y;
- }
-
- bool dblExhaust = false;
- pos1 = GetMatrix() * exhaustPos;
- if(pHandling->Flags & HANDLING_DBL_EXHAUST){
- dblExhaust = true;
- pos2 = exhaustPos;
- pos2.x = -pos2.x;
- pos2 = GetMatrix() * pos2;
- }
-
- n = 4.0f*m_fGasPedal;
- if(dblExhaust)
- for(i = 0; i <= n; i++){
- CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir);
- CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir);
- }
- else
- for(i = 0; i <= n; i++)
- CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir);
- }
- }
-
-
- // Siren and taxi lights
- switch(GetModelIndex()){
- case MI_FIRETRUCK:
- case MI_AMBULAN:
- case MI_POLICE:
- case MI_ENFORCER:
- if(m_bSirenOrAlarm){
- CVector pos1, pos2;
- uint8 r1, g1, b1;
- uint8 r2, g2, b2;
- uint8 r, g, b;
-
- switch(GetModelIndex()){
- case MI_FIRETRUCK:
- pos1 = CVector(1.1f, 1.7f, 2.0f);
- pos2 = CVector(-1.1f, 1.7f, 2.0f);
- r1 = 255; g1 = 0; b1 = 0;
- r2 = 255; g2 = 255; b2 = 0;
- break;
- case MI_AMBULAN:
- pos1 = CVector(1.1f, 0.9f, 1.6f);
- pos2 = CVector(-1.1f, 0.9f, 1.6f);
- r1 = 255; g1 = 0; b1 = 0;
- r2 = 255; g2 = 255; b2 = 255;
- break;
- case MI_POLICE:
- pos1 = CVector(0.7f, -0.4f, 1.0f);
- pos2 = CVector(-0.7f, -0.4f, 1.0f);
- r1 = 255; g1 = 0; b1 = 0;
- r2 = 0; g2 = 0; b2 = 255;
- break;
- case MI_ENFORCER:
- pos1 = CVector(1.1f, 0.8f, 1.2f);
- pos2 = CVector(-1.1f, 0.8f, 1.2f);
- r1 = 255; g1 = 0; b1 = 0;
- r2 = 0; g2 = 0; b2 = 255;
- break;
- }
-
- uint32 t = CTimer::GetTimeInMilliseconds() & 0x3FF; // 1023
- if(t < 512){
- r = r1/6;
- g = g1/6;
- b = b1/6;
- }else{
- r = r2/6;
- g = g2/6;
- b = b2/6;
- }
-
- t = CTimer::GetTimeInMilliseconds() & 0x1FF; // 511
- if(t < 100){
- float f = t/100.0f;
- r *= f;
- g *= f;
- b *= f;
- }else if(t > 412){
- float f = (512-t)/100.0f;
- r *= f;
- g *= f;
- b *= f;
- }
-
- CVector pos = GetPosition();
- float angle = (CTimer::GetTimeInMilliseconds() & 0x3FF)*TWOPI/0x3FF;
- float s = 8.0f*Sin(angle);
- float c = 8.0f*Cos(angle);
- CShadows::StoreCarLightShadow(this, (uintptr)this + 21, gpShadowHeadLightsTex,
- &pos, c, s, s, -c, r, g, b, 8.0f);
-
- CPointLights::AddLight(CPointLights::LIGHT_POINT,
- pos + GetUp()*2.0f, CVector(0.0f, 0.0f, 0.0f), 12.0f,
- r*0.02f, g*0.02f, b*0.02f, CPointLights::FOG_NONE, true);
-
- pos1 = GetMatrix() * pos1;
- pos2 = GetMatrix() * pos2;
-
- for(i = 0; i < 4; i++){
- uint8 sirenTimer = ((CTimer::GetTimeInMilliseconds() + (i<<6))>>8) & 3;
- pos = (pos1*i + pos2*(3.0f-i))/3.0f;
-
- switch(sirenTimer){
- case 0:
- CCoronas::RegisterCorona((uintptr)this + 21 + i,
- r1, g1, b1, 255,
- pos, 0.4f, 50.0f,
- CCoronas::TYPE_STAR,
- i == 1 ? CCoronas::FLARE_HEADLIGHTS : CCoronas::FLARE_NONE,
- CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
- break;
- case 2:
- CCoronas::RegisterCorona((uintptr)this + 21 + i,
- r2, g2, b2, 255,
- pos, 0.4f, 50.0f,
- CCoronas::TYPE_STAR,
- CCoronas::FLARE_NONE,
- CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
- break;
- default:
- CCoronas::UpdateCoronaCoors((uintptr)this + 21 + i, pos, 50.0f, 0.0f);
- break;
- }
- }
- }
- break;
-
- case MI_FBICAR:
- if(m_bSirenOrAlarm){
- CVector pos = GetMatrix() * CVector(0.4f, 0.6f, 0.3f);
- if(CTimer::GetTimeInMilliseconds() & 0x100 &&
- DotProduct(GetForward(), GetPosition() - TheCamera.GetPosition()) < 0.0f)
- CCoronas::RegisterCorona((uintptr)this + 21,
- 0, 0, 255, 255,
- pos, 0.4f, 50.0f,
- CCoronas::TYPE_STAR,
- CCoronas::FLARE_NONE,
- CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
- else
- CCoronas::UpdateCoronaCoors((uintptr)this + 21, pos, 50.0f, 0.0f);
- }
- break;
-
- case MI_TAXI:
- case MI_CABBIE:
- case MI_BORGNINE:
- if(bTaxiLight){
- CVector pos = GetPosition() + GetUp()*0.95f;
- CCoronas::RegisterCorona((uintptr)this + 21,
- 128, 128, 0, 255,
- pos, 0.8f, 50.0f,
- CCoronas::TYPE_NORMAL,
- CCoronas::FLARE_NONE,
- CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
- CPointLights::AddLight(CPointLights::LIGHT_POINT,
- pos, CVector(0.0f, 0.0f, 0.0f), 10.0f,
- 1.0f, 1.0f, 0.5f, CPointLights::FOG_NONE, true);
- }
- break;
- }
-
- if(GetModelIndex() == MI_RCBANDIT ||
- GetModelIndex() == MI_DODO ||
- GetModelIndex() == MI_RHINO)
- goto nolights;
-
- // Turn lights on/off
- bool shouldLightsBeOn =
- CClock::GetHours() > 20 ||
- CClock::GetHours() > 19 && CClock::GetMinutes() > (m_randomSeed & 0x3F) ||
- CClock::GetHours() < 7 ||
- CClock::GetHours() < 8 && CClock::GetMinutes() < (m_randomSeed & 0x3F) ||
- m_randomSeed/50000.0f < CWeather::Foggyness ||
- m_randomSeed/50000.0f < CWeather::WetRoads;
- if(shouldLightsBeOn != bLightsOn && m_status != STATUS_WRECKED){
- if(m_status == STATUS_ABANDONED){
- // Turn off lights on abandoned vehicles only when we they're far away
- if(bLightsOn &&
- Abs(TheCamera.GetPosition().x - GetPosition().x) + Abs(TheCamera.GetPosition().y - GetPosition().y) > 100.0f)
- bLightsOn = false;
- }else
- bLightsOn = shouldLightsBeOn;
- }
-
- // Actually render the lights
- bool alarmOn = false;
- bool alarmOff = false;
- if(IsAlarmOn()){
- if(CTimer::GetTimeInMilliseconds() & 0x100)
- alarmOn = true;
- else
- alarmOff = true;
- }
- if(bEngineOn && bLightsOn || alarmOn || alarmOff){
- CVector lookVector = GetPosition() - TheCamera.GetPosition();
- float camDist = lookVector.Magnitude();
- if(camDist != 0.0f)
- lookVector *= 1.0f/camDist;
- else
- lookVector = CVector(1.0f, 0.0f, 0.0f);
-
- // 1.0 if directly behind car, -1.0 if in front
- // BUG on PC: Abs of DotProduct is taken
- float behindness = DotProduct(lookVector, GetForward());
- behindness = clamp(behindness, -1.0f, 1.0f); // shouldn't be necessary
- // 0.0 if behind car, PI if in front
- // Abs not necessary
- float angle = Abs(Acos(behindness));
-
- // Headlights
-
- CVector headLightPos = mi->m_positions[CAR_POS_HEADLIGHTS];
- CVector lightR = GetMatrix() * headLightPos;
- CVector lightL = lightR;
- lightL -= GetRight()*2.0f*headLightPos.x;
-
- // Headlight coronas
- if(behindness < 0.0f){
- // In front of car
- float intensity = -0.5f*behindness + 0.3f;
- float size = 1.0f - behindness;
-
- if(behindness < -0.97f && camDist < 30.0f){
- // Directly in front and not too far away
- if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){
- if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 6, 150, 150, 195, 255,
- lightL, 1.2f, 45.0f*TheCamera.LODDistMultiplier,
- CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle);
- if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 7, 150, 150, 195, 255,
- lightR, 1.2f, 45.0f*TheCamera.LODDistMultiplier,
- CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle);
- }else{
- if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 6, 160, 160, 140, 255,
- lightL, 1.2f, 45.0f*TheCamera.LODDistMultiplier,
- CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle);
- if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 7, 160, 160, 140, 255,
- lightR, 1.2f, 45.0f*TheCamera.LODDistMultiplier,
- CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle);
- }
- }
-
- if(alarmOff){
- if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this, 0, 0, 0, 0,
- lightL, size, 0.0f,
- CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
- if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 1, 0, 0, 0, 0,
- lightR, size, 0.0f,
- CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
- }else{
- if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){
- if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this, 190*intensity, 190*intensity, 255*intensity, 255,
- lightL, size, 50.0f*TheCamera.LODDistMultiplier,
- CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
- if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 1, 190*intensity, 190*intensity, 255*intensity, 255,
- lightR, size, 50.0f*TheCamera.LODDistMultiplier,
- CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
- }else{
- if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this, 210*intensity, 210*intensity, 195*intensity, 255,
- lightL, size, 50.0f*TheCamera.LODDistMultiplier,
- CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
- if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 1, 210*intensity, 210*intensity, 195*intensity, 255,
- lightR, size, 50.0f*TheCamera.LODDistMultiplier,
- CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
- }
- }
- }else{
- // Behind car
- if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK)
- CCoronas::UpdateCoronaCoors((uintptr)this, lightL, 50.0f*TheCamera.LODDistMultiplier, angle);
- if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::UpdateCoronaCoors((uintptr)this + 1, lightR, 50.0f*TheCamera.LODDistMultiplier, angle);
- }
-
- // bright lights
- if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK && !bNoBrightHeadLights)
- CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + 4);
- if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK && !bNoBrightHeadLights)
- CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + 4);
-
- // Taillights
-
- CVector tailLightPos = mi->m_positions[CAR_POS_TAILLIGHTS];
- lightR = GetMatrix() * tailLightPos;
- lightL = lightR;
- lightL -= GetRight()*2.0f*tailLightPos.x;
-
- // Taillight coronas
- if(behindness > 0.0f){
- // Behind car
- float intensity = 0.4f*behindness + 0.4;
- float size = (behindness + 1.0f)/2.0f;
-
- if(m_fGasPedal < 0.0f){
- // reversing
- intensity += 0.4f;
- size += 0.3f;
- if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 2, 128*intensity, 128*intensity, 128*intensity, 255,
- lightL, size, 50.0f*TheCamera.LODDistMultiplier,
- CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
- if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 3, 128*intensity, 128*intensity, 128*intensity, 255,
- lightR, size, 50.0f*TheCamera.LODDistMultiplier,
- CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
- }else{
- if(m_fBrakePedal > 0.0){
- intensity += 0.4f;
- size += 0.3f;
- }
-
- if(alarmOff){
- if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 2, 0, 0, 0, 0,
- lightL, size, 0.0f,
- CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
- if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 3, 0, 0, 0, 0,
- lightR, size, 0.0f,
- CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
- }else{
- if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 2, 128*intensity, 0, 0, 255,
- lightL, size, 50.0f*TheCamera.LODDistMultiplier,
- CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
- if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 3, 128*intensity, 0, 0, 255,
- lightR, size, 50.0f*TheCamera.LODDistMultiplier,
- CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
- }
- }
- }else{
- // In front of car
- if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, angle);
- if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, angle);
- }
-
- // bright lights
- if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 8);
- if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 8);
-
- // Light shadows
- if(!alarmOff){
- CVector pos = GetPosition();
- CVector2D fwd(GetForward());
- fwd.Normalise();
- float f = headLightPos.y + 6.0f;
- pos += CVector(f*fwd.x, f*fwd.y, 2.0f);
-
- if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK ||
- Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
- CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowHeadLightsTex, &pos,
- 7.0f*fwd.x, 7.0f*fwd.y, 7.0f*fwd.y, -7.0f*fwd.x, 45, 45, 45, 7.0f);
-
- f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f);
- pos += CVector(f*fwd.x, f*fwd.y, 0.0f);
- if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK ||
- Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos,
- 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f);
- }
-
- if(this == FindPlayerVehicle() && !alarmOff){
- if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK ||
- Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
- CPointLights::AddLight(CPointLights::LIGHT_DIRECTIONAL, GetPosition(), GetForward(),
- 20.0f, 1.0f, 1.0f, 1.0f,
- FindPlayerVehicle()->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.45f) ? CPointLights::FOG_NORMAL : CPointLights::FOG_NONE,
- false);
- CVector pos = GetPosition() - 4.0f*GetForward();
- if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK ||
- Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- if(m_fBrakePedal > 0.0f)
- CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f),
- 10.0f, 1.0f, 0.0f, 0.0f,
- CPointLights::FOG_NONE, false);
- else
- CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f),
- 7.0f, 0.6f, 0.0f, 0.0f,
- CPointLights::FOG_NONE, false);
- }
- }else{
- // Lights off
-
- if(m_status == STATUS_ABANDONED || m_status == STATUS_WRECKED)
- goto nolights;
-
- CVector lightPos = mi->m_positions[CAR_POS_TAILLIGHTS];
- CVector lightR = GetMatrix() * lightPos;
- CVector lightL = lightR;
- lightL -= GetRight()*2.0f*lightPos.x;
-
- if(m_fBrakePedal > 0.0f || m_fGasPedal < 0.0f){
- CVector lookVector = GetPosition() - TheCamera.GetPosition();
- lookVector.Normalise();
- float behindness = DotProduct(lookVector, GetForward());
- if(behindness > 0.0f){
- if(m_fGasPedal < 0.0f){
- // reversing
- if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 2, 120, 120, 120, 255,
- lightL, 1.2f, 50.0f*TheCamera.LODDistMultiplier,
- CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
- if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 3, 120, 120, 120, 255,
- lightR, 1.2f, 50.0f*TheCamera.LODDistMultiplier,
- CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
- if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 4);
- if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 4);
- }else{
- // braking
- if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 2, 120, 0, 0, 255,
- lightL, 1.2f, 50.0f*TheCamera.LODDistMultiplier,
- CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
- if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 3, 120, 0, 0, 255,
- lightR, 1.2f, 50.0f*TheCamera.LODDistMultiplier,
- CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
- if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 8);
- if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 8);
- }
- }else{
- if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
- if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
- }
- }else{
- if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
- if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
- }
- }
-
-nolights:
- CShadows::StoreShadowForCar(this);
-}
-
-void
-CAutomobile::Render(void)
-{
- int i;
- CMatrix mat;
- CVector pos;
- CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
-
- if(GetModelIndex() == MI_RHINO && m_aCarNodes[CAR_BONNET]){
- // Rhino has no bonnet...what are we doing here?
- CMatrix m;
- CVector p;
- m.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET]));
- p = m.GetPosition();
- m.SetRotateZ(m_fCarGunLR);
- m.Translate(p);
- m.UpdateRW();
- }
-
- CVector contactPoints[4]; // relative to model
- CVector contactSpeeds[4]; // speed at contact points
- CVector frontWheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f));
- CVector rearWheelFwd = GetForward();
- for(i = 0; i < 4; i++){
- contactPoints[i] = m_aWheelColPoints[i].point - GetPosition();
- contactSpeeds[i] = GetSpeed(contactPoints[i]);
- if(i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
- m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], frontWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale);
- else
- m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], rearWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale);
- m_aWheelRotation[i] += m_aWheelSpeed[i];
- }
-
- // Rear right wheel
- mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB]));
- pos.x = mat.GetPosition().x;
- pos.y = mat.GetPosition().y;
- pos.z = m_aWheelPosition[CARWHEEL_REAR_RIGHT];
- if(Damage.GetWheelStatus(CARWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST)
- mat.SetRotate(m_aWheelRotation[CARWHEEL_REAR_RIGHT], 0.0f, 0.3f*Sin(m_aWheelRotation[CARWHEEL_REAR_RIGHT]));
- else
- mat.SetRotateX(m_aWheelRotation[CARWHEEL_REAR_RIGHT]);
- mat.Scale(mi->m_wheelScale);
- mat.Translate(pos);
- mat.UpdateRW();
- if(CVehicle::bWheelsOnlyCheat)
- RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]));
-
- // Rear left wheel
- mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB]));
- pos.x = mat.GetPosition().x;
- pos.y = mat.GetPosition().y;
- pos.z = m_aWheelPosition[CARWHEEL_REAR_LEFT];
- if(Damage.GetWheelStatus(CARWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST)
- mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI+0.3f*Sin(-m_aWheelRotation[CARWHEEL_REAR_LEFT]));
- else
- mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI);
- mat.Scale(mi->m_wheelScale);
- mat.Translate(pos);
- mat.UpdateRW();
- if(CVehicle::bWheelsOnlyCheat)
- RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]));
-
- // Mid right wheel
- if(m_aCarNodes[CAR_WHEEL_RM]){
- mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RM]));
- pos.x = mat.GetPosition().x;
- pos.y = mat.GetPosition().y;
- pos.z = m_aWheelPosition[CARWHEEL_REAR_RIGHT];
- if(Damage.GetWheelStatus(CARWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST)
- mat.SetRotate(m_aWheelRotation[CARWHEEL_REAR_RIGHT], 0.0f, 0.3f*Sin(m_aWheelRotation[CARWHEEL_REAR_RIGHT]));
- else
- mat.SetRotateX(m_aWheelRotation[CARWHEEL_REAR_RIGHT]);
- mat.Scale(mi->m_wheelScale);
- mat.Translate(pos);
- mat.UpdateRW();
- if(CVehicle::bWheelsOnlyCheat)
- RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RM]));
- }
-
- // Mid left wheel
- if(m_aCarNodes[CAR_WHEEL_LM]){
- mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LM]));
- pos.x = mat.GetPosition().x;
- pos.y = mat.GetPosition().y;
- pos.z = m_aWheelPosition[CARWHEEL_REAR_LEFT];
- if(Damage.GetWheelStatus(CARWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST)
- mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI+0.3f*Sin(-m_aWheelRotation[CARWHEEL_REAR_LEFT]));
- else
- mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI);
- mat.Scale(mi->m_wheelScale);
- mat.Translate(pos);
- mat.UpdateRW();
- if(CVehicle::bWheelsOnlyCheat)
- RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LM]));
- }
-
- if(GetModelIndex() == MI_DODO){
- // Front wheel
- mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
- pos.x = mat.GetPosition().x;
- pos.y = mat.GetPosition().y;
- pos.z = m_aWheelPosition[CARWHEEL_FRONT_RIGHT];
- if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
- mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle+0.3f*Sin(m_aWheelRotation[CARWHEEL_FRONT_RIGHT]));
- else
- mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle);
- mat.Scale(mi->m_wheelScale);
- mat.Translate(pos);
- mat.UpdateRW();
- if(CVehicle::bWheelsOnlyCheat)
- RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]));
-
- // Rotate propeller
- if(m_aCarNodes[CAR_WINDSCREEN]){
- mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WINDSCREEN]));
- pos = mat.GetPosition();
- mat.SetRotateY(m_fPropellerRotation);
- mat.Translate(pos);
- mat.UpdateRW();
-
- m_fPropellerRotation += m_fGasPedal != 0.0f ? TWOPI/13.0f : TWOPI/26.0f;
- if(m_fPropellerRotation > TWOPI)
- m_fPropellerRotation -= TWOPI;
- }
-
- // Rudder
- if(Damage.GetDoorStatus(DOOR_BOOT) != DOOR_STATUS_MISSING && m_aCarNodes[CAR_BOOT]){
- mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BOOT]));
- pos = mat.GetPosition();
- mat.SetRotate(0.0f, 0.0f, -m_fSteerAngle);
- mat.Rotate(0.0f, Sin(m_fSteerAngle)*DEGTORAD(22.0f), 0.0f);
- mat.Translate(pos);
- mat.UpdateRW();
- }
-
- ProcessSwingingDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT);
- ProcessSwingingDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
- }else if(GetModelIndex() == MI_RHINO){
- // Front right wheel
- mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
- pos.x = mat.GetPosition().x;
- pos.y = mat.GetPosition().y;
- pos.z = m_aWheelPosition[CARWHEEL_FRONT_RIGHT];
- // no damaged wheels or steering
- mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, 0.0f);
- mat.Scale(mi->m_wheelScale);
- mat.Translate(pos);
- mat.UpdateRW();
- if(CVehicle::bWheelsOnlyCheat)
- RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]));
-
- // Front left wheel
- mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
- pos.x = mat.GetPosition().x;
- pos.y = mat.GetPosition().y;
- pos.z = m_aWheelPosition[CARWHEEL_FRONT_LEFT];
- // no damaged wheels or steering
- mat.SetRotate(-m_aWheelRotation[CARWHEEL_FRONT_LEFT], 0.0f, PI);
- mat.Scale(mi->m_wheelScale);
- mat.Translate(pos);
- mat.UpdateRW();
- if(CVehicle::bWheelsOnlyCheat)
- RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]));
- }else{
- // Front right wheel
- mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
- pos.x = mat.GetPosition().x;
- pos.y = mat.GetPosition().y;
- pos.z = m_aWheelPosition[CARWHEEL_FRONT_RIGHT];
- if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
- mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle+0.3f*Sin(m_aWheelRotation[CARWHEEL_FRONT_RIGHT]));
- else
- mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle);
- mat.Scale(mi->m_wheelScale);
- mat.Translate(pos);
- mat.UpdateRW();
- if(CVehicle::bWheelsOnlyCheat)
- RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]));
-
- // Front left wheel
- mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
- pos.x = mat.GetPosition().x;
- pos.y = mat.GetPosition().y;
- pos.z = m_aWheelPosition[CARWHEEL_FRONT_LEFT];
- if(Damage.GetWheelStatus(CARWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST)
- mat.SetRotate(-m_aWheelRotation[CARWHEEL_FRONT_LEFT], 0.0f, PI+m_fSteerAngle+0.3f*Sin(-m_aWheelRotation[CARWHEEL_FRONT_LEFT]));
- else
- mat.SetRotate(-m_aWheelRotation[CARWHEEL_FRONT_LEFT], 0.0f, PI+m_fSteerAngle);
- mat.Scale(mi->m_wheelScale);
- mat.Translate(pos);
- mat.UpdateRW();
- if(CVehicle::bWheelsOnlyCheat)
- RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]));
-
- ProcessSwingingDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT);
- ProcessSwingingDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
- ProcessSwingingDoor(CAR_DOOR_LR, DOOR_REAR_LEFT);
- ProcessSwingingDoor(CAR_DOOR_RR, DOOR_REAR_RIGHT);
- ProcessSwingingDoor(CAR_BONNET, DOOR_BONNET);
- ProcessSwingingDoor(CAR_BOOT, DOOR_BOOT);
-
- mi->SetVehicleColour(m_currentColour1, m_currentColour2);
- }
-
- if(!CVehicle::bWheelsOnlyCheat)
- CEntity::Render();
-}
-
-int32
-CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
-{
- int i;
- CColModel *colModel;
-
- if(m_status != STATUS_SIMPLE)
- bVehicleColProcessed = true;
-
- if(bUsingSpecialColModel)
- colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel;
- else
- colModel = GetColModel();
-
- int numWheelCollisions = 0;
- float prevRatios[4] = { 0.0f, 0.0f, 0.0f, 0.0f};
- for(i = 0; i < 4; i++)
- prevRatios[i] = m_aSuspensionSpringRatio[i];
-
- int numCollisions = CCollision::ProcessColModels(GetMatrix(), *colModel,
- ent->GetMatrix(), *ent->GetColModel(),
- colpoints,
- m_aWheelColPoints, m_aSuspensionSpringRatio);
-
- // m_aSuspensionSpringRatio are now set to the point where the tyre touches ground.
- // In ProcessControl these will be re-normalized to ignore the tyre radius.
-
- if(field_EF || m_phy_flagA80 ||
- GetModelIndex() == MI_DODO && (ent->IsPed() || ent->IsVehicle())){
- // don't do line collision
- for(i = 0; i < 4; i++)
- m_aSuspensionSpringRatio[i] = prevRatios[i];
- }else{
- for(i = 0; i < 4; i++)
- if(m_aSuspensionSpringRatio[i] < 1.0f && m_aSuspensionSpringRatio[i] < prevRatios[i]){
- numWheelCollisions++;
-
- // wheel is touching a physical
- if(ent->IsVehicle() || ent->IsObject()){
- CPhysical *phys = (CPhysical*)ent;
-
- m_aGroundPhysical[i] = phys;
- phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]);
- m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition();
-
- if(phys->GetModelIndex() == MI_BODYCAST && m_status == STATUS_PLAYER){
- // damage body cast
- float speed = m_vecMoveSpeed.MagnitudeSqr();
- if(speed > 0.1f){
- CObject::nBodyCastHealth -= 0.1f*m_fMass*speed;
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_BODYCAST_HIT, 0.0f);
- }
-
- // move body cast
- if(phys->bIsStatic){
- phys->bIsStatic = false;
- phys->m_nStaticFrames = 0;
- phys->ApplyMoveForce(m_vecMoveSpeed / speed);
- phys->AddToMovingList();
- }
- }
- }
-
- m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB;
- if(ent->IsBuilding())
- m_pCurGroundEntity = ent;
- }
- }
-
- if(numCollisions > 0 || numWheelCollisions > 0){
- AddCollisionRecord(ent);
- if(!ent->IsBuilding())
- ((CPhysical*)ent)->AddCollisionRecord(this);
-
- if(numCollisions > 0)
- if(ent->IsBuilding() ||
- ent->IsObject() && ((CPhysical*)ent)->bInfiniteMass)
- bHasHitWall = true;
- }
-
- return numCollisions;
-}
-
-static int16 nLastControlInput;
-static float fMouseCentreRange = 0.35f;
-static float fMouseSteerSens = -0.0035f;
-static float fMouseCentreMult = 0.975f;
-
-void
-CAutomobile::ProcessControlInputs(uint8 pad)
-{
- float speed = DotProduct(m_vecMoveSpeed, GetForward());
-
- if(CPad::GetPad(pad)->GetExitVehicle())
- bIsHandbrakeOn = true;
- else
- bIsHandbrakeOn = !!CPad::GetPad(pad)->GetHandBrake();
-
- // Steer left/right
- if(CCamera::m_bUseMouse3rdPerson && !CVehicle::m_bDisableMouseSteering){
- if(CPad::GetPad(pad)->GetMouseX() != 0.0f){
- m_fSteerRatio += fMouseSteerSens*CPad::GetPad(pad)->GetMouseX();
- nLastControlInput = 2;
- if(Abs(m_fSteerRatio) < fMouseCentreRange)
- m_fSteerRatio *= Pow(fMouseCentreMult, CTimer::GetTimeStep());
- }else if(CPad::GetPad(pad)->GetSteeringLeftRight() || nLastControlInput != 2){
- // mouse hasn't move, steer with pad like below
- m_fSteerRatio += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerRatio)*
- 0.2f*CTimer::GetTimeStep();
- nLastControlInput = 0;
- }
- }else{
- m_fSteerRatio += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerRatio)*
- 0.2f*CTimer::GetTimeStep();
- nLastControlInput = 0;
- }
- m_fSteerRatio = clamp(m_fSteerRatio, -1.0f, 1.0f);
-
- // Accelerate/Brake
- float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f;
- if(GetModelIndex() == MI_DODO && acceleration < 0.0f)
- acceleration *= 0.3f;
- if(Abs(speed) < 0.01f){
- // standing still, go into direction we want
- m_fGasPedal = acceleration;
- m_fBrakePedal = 0.0f;
- }else{
-#if 1
- // simpler than the code below
- if(speed * acceleration < 0.0f){
- // if opposite directions, have to brake first
- m_fGasPedal = 0.0f;
- m_fBrakePedal = Abs(acceleration);
- }else{
- // accelerating in same direction we were already going
- m_fGasPedal = acceleration;
- m_fBrakePedal = 0.0f;
- }
-#else
- if(speed < 0.0f){
- // moving backwards currently
- if(acceleration < 0.0f){
- // still go backwards
- m_fGasPedal = acceleration;
- m_fBrakePedal = 0.0f;
- }else{
- // want to go forwards, so brake
- m_fGasPedal = 0.0f;
- m_fBrakePedal = acceleration;
- }
- }else{
- // moving forwards currently
- if(acceleration < 0.0f){
- // want to go backwards, so brake
- m_fGasPedal = 0.0f;
- m_fBrakePedal = -acceleration;
- }else{
- // still go forwards
- m_fGasPedal = acceleration;
- m_fBrakePedal = 0.0f;
- }
- }
-#endif
- }
-
- // Actually turn wheels
- static float fValue; // why static?
- if(m_fSteerRatio < 0.0f)
- fValue = -sq(m_fSteerRatio);
- else
- fValue = sq(m_fSteerRatio);
- m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue;
-
- if(bComedyControls){
- int rnd = CGeneral::GetRandomNumber() % 10;
- switch(m_comedyControlState){
- case 0:
- if(rnd < 2)
- m_comedyControlState = 1;
- else if(rnd < 4)
- m_comedyControlState = 2;
- break;
- case 1:
- m_fSteerAngle += 0.05f;
- if(rnd < 2)
- m_comedyControlState = 0;
- break;
- case 2:
- m_fSteerAngle -= 0.05f;
- if(rnd < 2)
- m_comedyControlState = 0;
- break;
- }
- }else
- m_comedyControlState = 0;
-
- // Brake if player isn't in control
- // BUG: game always uses pad 0 here
- if(CPad::GetPad(pad)->DisablePlayerControls){
- m_fBrakePedal = 1.0f;
- bIsHandbrakeOn = true;
- m_fGasPedal = 0.0f;
-
- FindPlayerPed()->KeepAreaAroundPlayerClear();
-
- // slow down car immediately
- speed = m_vecMoveSpeed.Magnitude();
- if(speed > 0.28f)
- m_vecMoveSpeed *= 0.28f/speed;
- }
-}
-
-void
-CAutomobile::FireTruckControl(void)
-{
- if(this == FindPlayerVehicle()){
- if(!CPad::GetPad(0)->GetWeapon())
- return;
- m_fCarGunLR += CPad::GetPad(0)->GetCarGunLeftRight()*0.00025f*CTimer::GetTimeStep();
- m_fCarGunUD += CPad::GetPad(0)->GetCarGunUpDown()*0.0001f*CTimer::GetTimeStep();
- m_fCarGunUD = clamp(m_fCarGunUD, 0.05f, 0.3f);
-
- CVector cannonPos(0.0f, 1.5f, 1.9f);
- cannonPos = GetMatrix() * cannonPos;
- CVector cannonDir(
- Sin(m_fCarGunLR) * Cos(m_fCarGunUD),
- Cos(m_fCarGunLR) * Cos(m_fCarGunUD),
- Sin(m_fCarGunUD));
- cannonDir = Multiply3x3(GetMatrix(), cannonDir);
- cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f;
- CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir);
- }else if(m_status == STATUS_PHYSICS){
- CFire *fire = gFireManager.FindFurthestFire_NeverMindFireMen(GetPosition(), 10.0f, 35.0f);
- if(fire == nil)
- return;
-
- // Target cannon onto fire
- float targetAngle = CGeneral::GetATanOfXY(fire->m_vecPos.x-GetPosition().x, fire->m_vecPos.y-GetPosition().y);
- float fwdAngle = CGeneral::GetATanOfXY(GetForward().x, GetForward().y);
- float targetCannonAngle = fwdAngle - targetAngle;
- float angleDelta = CTimer::GetTimeStep()*0.01f;
- float cannonDelta = targetCannonAngle - m_fCarGunLR;
- while(cannonDelta < PI) cannonDelta += TWOPI;
- while(cannonDelta > PI) cannonDelta -= TWOPI;
- if(Abs(cannonDelta) < angleDelta)
- m_fCarGunLR = targetCannonAngle;
- else if(cannonDelta > 0.0f)
- m_fCarGunLR += angleDelta;
- else
- m_fCarGunLR -= angleDelta;
-
- // Go up and down a bit
- float upDown = Sin((float)(CTimer::GetTimeInMilliseconds() & 0xFFF)/0x1000 * TWOPI);
- m_fCarGunUD = 0.2f + 0.2f*upDown;
-
- // Spray water every once in a while
- if((CTimer::GetTimeInMilliseconds()>>10) & 3){
- CVector cannonPos(0.0f, 0.0f, 2.2f); // different position than player's firetruck!
- cannonPos = GetMatrix() * cannonPos;
- CVector cannonDir(
- Sin(m_fCarGunLR) * Cos(m_fCarGunUD),
- Cos(m_fCarGunLR) * Cos(m_fCarGunUD),
- Sin(m_fCarGunUD));
- cannonDir = Multiply3x3(GetMatrix(), cannonDir);
- cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f;
- CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir);
- }
- }
-}
-
-void
-CAutomobile::TankControl(void)
-{
- int i;
-
- // These coords are 1 unit higher then they should be relative to model center
- CVector turrentBase(0.0f, -1.394f, 2.296f);
- CVector gunEnd(0.0f, 1.813f, 2.979f);
- CVector baseToEnd = gunEnd - turrentBase;
-
- if(this != FindPlayerVehicle())
- return;
- if(CWorld::Players[CWorld::PlayerInFocus].m_WBState != WBSTATE_PLAYING)
- return;
-
- // Rotate turret
- float prevAngle = m_fCarGunLR;
- m_fCarGunLR -= CPad::GetPad(0)->GetCarGunLeftRight() * 0.00015f * CTimer::GetTimeStep();
- if(m_fCarGunLR < 0.0f)
- m_fCarGunLR += TWOPI;
- if(m_fCarGunLR > TWOPI)
- m_fCarGunLR -= TWOPI;
- if(m_fCarGunLR != prevAngle)
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_TANK_TURRET_ROTATE, Abs(m_fCarGunLR - prevAngle));
-
- // Shoot
- if(CPad::GetPad(0)->CarGunJustDown() &&
- CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeTankShotGun + 800){
- CWorld::Players[CWorld::PlayerInFocus].m_nTimeTankShotGun = CTimer::GetTimeInMilliseconds();
-
- // more like -sin(angle), cos(angle), i.e. rotated (0,1,0)
- CVector turretDir = CVector(Sin(-m_fCarGunLR), Cos(-m_fCarGunLR), 0.0f);
- turretDir = Multiply3x3(GetMatrix(), turretDir);
-
- float c = Cos(m_fCarGunLR);
- float s = Sin(m_fCarGunLR);
- CVector rotatedEnd(
- c*baseToEnd.x - s*baseToEnd.y,
- s*baseToEnd.x + c*baseToEnd.y,
- baseToEnd.z - 1.0f); // correct offset here
- rotatedEnd += turrentBase;
-
- CVector point1 = GetMatrix() * rotatedEnd;
- CVector point2 = point1 + 60.0f*turretDir;
- m_vecMoveSpeed -= 0.06f*turretDir;
- m_vecMoveSpeed.z += 0.05f;
-
- CWeapon::DoTankDoomAiming(FindPlayerVehicle(), FindPlayerPed(), &point1, &point2);
- CColPoint colpoint;
- CEntity *entity = nil;
- CWorld::ProcessLineOfSight(point1, point2, colpoint, entity, true, true, true, true, true, true, false);
- if(entity)
- point2 = colpoint.point - 0.04f*(colpoint.point - point1);
-
- CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_TANK_GRENADE, point2, 0);
-
- // Add particles on the way to the explosion;
- float shotDist = (point2 - point1).Magnitude();
- int n = shotDist/4.0f;
- RwRGBA black = { 0, 0, 0, 0 };
- for(i = 0; i < n; i++){
- float f = (float)i/n;
- CParticle::AddParticle(PARTICLE_HELI_DUST,
- point1 + f*(point2 - point1),
- CVector(0.0f, 0.0f, 0.0f),
- nil, 0.1f, black);
- }
-
- // More particles
- CVector shotDir = point2 - point1;
- shotDir.Normalise();
- for(i = 0; i < 15; i++){
- float f = i/15.0f;
- CParticle::AddParticle(PARTICLE_GUNSMOKE2, point1,
- shotDir*CGeneral::GetRandomNumberInRange(0.3f, 1.0f)*f,
- nil, CGeneral::GetRandomNumberInRange(0.5f, 1.0f)*f, black);
- }
-
- // And some gun flashes near the gun
- CVector flashPos = point1;
- CVector nullDir(0.0f, 0.0f, 0.0f);
- int lifeSpan = 250;
- if(m_vecMoveSpeed.Magnitude() > 0.08f){
- lifeSpan = 125;
- flashPos.x += 0.5f*m_vecMoveSpeed.x;
- flashPos.y += 0.5f*m_vecMoveSpeed.y;
- }
- CParticle::AddParticle(PARTICLE_GUNFLASH, flashPos, nullDir, nil, 0.4f, black, 0, 0, 0, lifeSpan);
- flashPos += 0.3f*shotDir;
- CParticle::AddParticle(PARTICLE_GUNFLASH, flashPos, nullDir, nil, 0.2f, black, 0, 0, 0, lifeSpan);
- flashPos += 0.1f*shotDir;
- CParticle::AddParticle(PARTICLE_GUNFLASH, flashPos, nullDir, nil, 0.15f, black, 0, 0, 0, lifeSpan);
- }
-
- // Actually update turret node
- if(m_aCarNodes[CAR_WINDSCREEN]){
- CMatrix mat;
- CVector pos;
-
- mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WINDSCREEN]));
- pos = mat.GetPosition();
- mat.SetRotateZ(m_fCarGunLR);
- mat.Translate(pos);
- mat.UpdateRW();
- }
-}
-
-void
-CAutomobile::HydraulicControl(void)
-{
- int i;
- float wheelPositions[4];
- CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
- CColModel *normalColModel = mi->GetColModel();
- float wheelRadius = 0.5f*mi->m_wheelScale;
- CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus];
- CColModel *specialColModel = &playerInfo->m_ColModel;
-
- if(m_status != STATUS_PLAYER){
- // reset hydraulics for non-player cars
-
- if(!bUsingSpecialColModel)
- return;
- if(specialColModel != nil) // this is always true
- for(i = 0; i < 4; i++)
- wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i];
- for(i = 0; i < 4; i++){
- m_aSuspensionSpringLength[i] = pHandling->fSuspensionUpperLimit - pHandling->fSuspensionLowerLimit;
- m_aSuspensionLineLength[i] = normalColModel->lines[i].p0.z - normalColModel->lines[i].p1.z;
- m_aSuspensionSpringRatio[i] = (normalColModel->lines[i].p0.z - wheelPositions[i]) / m_aSuspensionLineLength[i];
- if(m_aSuspensionSpringRatio[i] > 1.0f)
- m_aSuspensionSpringRatio[i] = 1.0f;
- }
-
- if(m_hydraulicState == 0)
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f);
- else if(m_hydraulicState >= 100)
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f);
-
- if(playerInfo->m_pVehicleEx == this)
- playerInfo->m_pVehicleEx = nil;
- bUsingSpecialColModel = false;
- m_hydraulicState = 0;
- return;
- }
-
- // Player car
-
- float normalUpperLimit = pHandling->fSuspensionUpperLimit;
- float normalLowerLimit = pHandling->fSuspensionLowerLimit;
- float normalSpringLength = normalUpperLimit - normalLowerLimit;
- float extendedUpperLimit = normalUpperLimit - 0.2f;
- float extendedLowerLimit = normalLowerLimit - 0.2f;
- float extendedSpringLength = extendedUpperLimit - extendedLowerLimit;
-
- if(!bUsingSpecialColModel){
- // Init special col model
-
- if(playerInfo->m_pVehicleEx && playerInfo->m_pVehicleEx == this)
- playerInfo->m_pVehicleEx->bUsingSpecialColModel = false;
- playerInfo->m_pVehicleEx = this;
- playerInfo->m_ColModel = *normalColModel;
- bUsingSpecialColModel = true;
- specialColModel = &playerInfo->m_ColModel;
-
- if(m_fVelocityChangeForAudio > 0.1f)
- m_hydraulicState = 20;
- else{
- m_hydraulicState = 0;
- normalUpperLimit += -0.12f;
- normalSpringLength = normalUpperLimit - (normalLowerLimit+0.14f);
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f);
- }
-
- // Setup suspension
- float normalLineLength = normalSpringLength + wheelRadius;
- CVector pos;
- for(i = 0; i < 4; i++){
- wheelPositions[i] = normalColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i];
- mi->GetWheelPosn(i, pos);
- pos.z += normalUpperLimit;
- specialColModel->lines[i].p0 = pos;
- pos.z -= normalLineLength;
- specialColModel->lines[i].p1 = pos;
- m_aSuspensionSpringLength[i] = normalSpringLength;
- m_aSuspensionLineLength[i] = normalLineLength;
-
- if(m_aSuspensionSpringRatio[i] < 1.0f){
- m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i];
- if(m_aSuspensionSpringRatio[i] > 1.0f)
- m_aSuspensionSpringRatio[i] = 1.0f;
- }
- }
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f);
-
- // Adjust col model
- mi->GetWheelPosn(0, pos);
- float minz = pos.z + extendedLowerLimit - wheelRadius;
- if(minz < specialColModel->boundingBox.min.z)
- specialColModel->boundingBox.min.z = minz;
- float radius = Max(specialColModel->boundingBox.min.Magnitude(), specialColModel->boundingBox.max.Magnitude());
- if(specialColModel->boundingSphere.radius < radius)
- specialColModel->boundingSphere.radius = radius;
-
- }
-
- if(playerInfo->m_WBState != WBSTATE_PLAYING)
- return;
-
- bool setPrevRatio = false;
- if(m_hydraulicState < 20 && m_fVelocityChangeForAudio > 0.2f){
- if(m_hydraulicState == 0){
- m_hydraulicState = 20;
- for(i = 0; i < 4; i++)
- m_aWheelPosition[i] -= 0.06f;
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f);
- setPrevRatio = true;
- }else{
- m_hydraulicState++;
- }
- }else if(m_hydraulicState != 0){ // must always be true
- if(m_hydraulicState < 21 && m_fVelocityChangeForAudio < 0.1f){
- m_hydraulicState--;
- if(m_hydraulicState == 0)
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f);
- }
- }
-
- if(CPad::GetPad(0)->HornJustDown()){
- // Switch between normal and extended
-
- if(m_hydraulicState < 100)
- m_hydraulicState = 100;
- else{
- if(m_fVelocityChangeForAudio > 0.1f)
- m_hydraulicState = 20;
- else
- m_hydraulicState = 0;
- }
-
- if(m_hydraulicState < 100){
- if(m_hydraulicState == 0){
- normalUpperLimit += -0.12f;
- normalLowerLimit += 0.14f;
- normalSpringLength = normalUpperLimit - normalLowerLimit;
- }
-
- // Reset suspension to normal
- float normalLineLength = normalSpringLength + wheelRadius;
- CVector pos;
- for(i = 0; i < 4; i++){
- wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i];
- mi->GetWheelPosn(i, pos);
- pos.z += normalUpperLimit;
- specialColModel->lines[i].p0 = pos;
- pos.z -= normalLineLength;
- specialColModel->lines[i].p1 = pos;
- m_aSuspensionSpringLength[i] = normalSpringLength;
- m_aSuspensionLineLength[i] = normalLineLength;
-
- if(m_aSuspensionSpringRatio[i] < 1.0f){
- m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i];
- if(m_aSuspensionSpringRatio[i] > 1.0f)
- m_aSuspensionSpringRatio[i] = 1.0f;
- }
- }
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f);
- }else{
- // Reset suspension to extended
- float extendedLineLength = extendedSpringLength + wheelRadius;
- CVector pos;
- for(i = 0; i < 4; i++){
- wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i];
- mi->GetWheelPosn(i, pos);
- pos.z += extendedUpperLimit;
- specialColModel->lines[i].p0 = pos;
- pos.z -= extendedLineLength;
- specialColModel->lines[i].p1 = pos;
- m_aSuspensionSpringLength[i] = extendedSpringLength;
- m_aSuspensionLineLength[i] = extendedLineLength;
-
- if(m_aSuspensionSpringRatio[i] < 1.0f){
- m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i];
- if(m_aSuspensionSpringRatio[i] > 1.0f)
- m_aSuspensionSpringRatio[i] = 1.0f;
- }
-
- setPrevRatio = true;
- m_aWheelPosition[i] -= 0.05f;
- }
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f);
- }
- }else{
- float suspChange[4];
- float maxDelta = 0.0f;
- float rear = CPad::GetPad(0)->GetCarGunUpDown()/128.0f;
- float front = -rear;
- float right = CPad::GetPad(0)->GetCarGunLeftRight()/128.0f;
- float left = -right;
- suspChange[CARWHEEL_FRONT_LEFT] = Max(front+left, 0.0f);
- suspChange[CARWHEEL_REAR_LEFT] = Max(rear+left, 0.0f);
- suspChange[CARWHEEL_FRONT_RIGHT] = Max(front+right, 0.0f);
- suspChange[CARWHEEL_REAR_RIGHT] = Max(rear+right, 0.0f);
-
- if(m_hydraulicState < 100){
- // Lowered, move wheels up
-
- if(m_hydraulicState == 0){
- normalUpperLimit += -0.12f;
- normalLowerLimit += 0.14f;
- normalSpringLength = normalUpperLimit - normalLowerLimit;
- }
-
- // Set suspension
- CVector pos;
- for(i = 0; i < 4; i++){
- if(suspChange[i] > 1.0f)
- suspChange[i] = 1.0f;
-
- float oldZ = specialColModel->lines[i].p1.z;
- float upperLimit = suspChange[i]*(extendedUpperLimit-normalUpperLimit) + normalUpperLimit;
- float springLength = suspChange[i]*(extendedSpringLength-normalSpringLength) + normalSpringLength;
- float lineLength = springLength + wheelRadius;
-
- wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i];
- mi->GetWheelPosn(i, pos);
- pos.z += upperLimit;
- specialColModel->lines[i].p0 = pos;
- pos.z -= lineLength;
- if(Abs(pos.z - specialColModel->lines[i].p1.z) > Abs(maxDelta))
- maxDelta = pos.z - specialColModel->lines[i].p1.z;
- specialColModel->lines[i].p1 = pos;
- m_aSuspensionSpringLength[i] = springLength;
- m_aSuspensionLineLength[i] = lineLength;
-
- if(m_aSuspensionSpringRatio[i] < 1.0f){
- m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i];
- if(m_aSuspensionSpringRatio[i] > 1.0f)
- m_aSuspensionSpringRatio[i] = 1.0f;
- m_aWheelPosition[i] -= (oldZ - specialColModel->lines[i].p1.z)*0.3f;
- }
- }
- }else{
- if(m_hydraulicState < 104){
- m_hydraulicState++;
- for(i = 0; i < 4; i++)
- m_aWheelPosition[i] -= 0.1f;
- }
-
- if(m_fVelocityChangeForAudio < 0.1f){
- normalUpperLimit += -0.12f;
- normalLowerLimit += 0.14f;
- normalSpringLength = normalUpperLimit - normalLowerLimit;
- }
-
- // Set suspension
- CVector pos;
- for(i = 0; i < 4; i++){
- if(suspChange[i] > 1.0f)
- suspChange[i] = 1.0f;
-
- float upperLimit = suspChange[i]*(normalUpperLimit-extendedUpperLimit) + extendedUpperLimit;
- float springLength = suspChange[i]*(normalSpringLength-extendedSpringLength) + extendedSpringLength;
- float lineLength = springLength + wheelRadius;
-
- wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i];
- mi->GetWheelPosn(i, pos);
- pos.z += upperLimit;
- specialColModel->lines[i].p0 = pos;
- pos.z -= lineLength;
- if(Abs(pos.z - specialColModel->lines[i].p1.z) > Abs(maxDelta))
- maxDelta = pos.z - specialColModel->lines[i].p1.z;
- specialColModel->lines[i].p1 = pos;
- m_aSuspensionSpringLength[i] = springLength;
- m_aSuspensionLineLength[i] = lineLength;
-
- if(m_aSuspensionSpringRatio[i] < 1.0f){
- m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i];
- if(m_aSuspensionSpringRatio[i] > 1.0f)
- m_aSuspensionSpringRatio[i] = 1.0f;
- }
- }
- }
-
- float limitDiff = extendedLowerLimit - normalLowerLimit;
- if(limitDiff != 0.0f && Abs(maxDelta/limitDiff) > 0.01f){
- float f = (maxDelta + limitDiff)/2.0f/limitDiff;
- f = clamp(f, 0.0f, 1.0f);
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_3, f);
- if(f < 0.4f || f > 0.6f)
- setPrevRatio = true;
- if(f < 0.25f)
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f);
- else if(f > 0.75f)
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f);
- }
- }
-
- if(setPrevRatio)
- for(i = 0; i < 4; i++){
- // wheel radius in relation to suspension line
- float wheelRadius = 1.0f - m_aSuspensionSpringLength[i]/m_aSuspensionLineLength[i];
- m_aSuspensionSpringRatioPrev[i] = (m_aSuspensionSpringRatio[i]-wheelRadius)/(1.0f-wheelRadius);
- }
-}
-
-void
-CAutomobile::ProcessBuoyancy(void)
-{
- int i;
- CVector impulse, point;
-
- if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){
- m_flagD8 = true;
- ApplyMoveForce(impulse);
- ApplyTurnForce(impulse, point);
-
- CVector initialSpeed = m_vecMoveSpeed;
- float timeStep = Max(CTimer::GetTimeStep(), 0.01f);
- float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep);
- float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep());
- m_vecMoveSpeed *= waterResistance;
- m_vecTurnSpeed *= waterResistance;
-
- if(impulseRatio > 0.5f){
- bIsInWater = true;
- if(m_vecMoveSpeed.z < -0.1f)
- m_vecMoveSpeed.z = -0.1f;
-
- if(pDriver){
- pDriver->bIsInWater = true;
- if(pDriver->IsPlayer() || !bWaterTight)
- pDriver->InflictDamage(nil, WEAPONTYPE_WATER, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
- }
- for(i = 0; i < m_nNumMaxPassengers; i++)
- if(pPassengers[i]){
- pPassengers[i]->bIsInWater = true;
- if(pPassengers[i]->IsPlayer() || !bWaterTight)
- pPassengers[i]->InflictDamage(nil, WEAPONTYPE_WATER, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
- }
- }else
- bIsInWater = false;
-
- static uint32 nGenerateRaindrops = 0;
- static uint32 nGenerateWaterCircles = 0;
-
- if(initialSpeed.z < -0.3f && impulse.z > 0.3f){
- RwRGBA color;
- color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed())*0.45f*255;
- color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen())*0.45f*255;
- color.blue = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue())*0.45f*255;
- color.alpha = CGeneral::GetRandomNumberInRange(0, 32) + 128;
- CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, GetPosition(),
- CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.15f, 0.3f)),
- 0.0f, 75, color, true);
-
- nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 300;
- nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 60;
- if(m_vecMoveSpeed.z < -0.2f)
- m_vecMoveSpeed.z = -0.2f;
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_WATER_FALL, 0.0f);
- }
-
- if(nGenerateWaterCircles > 0 && nGenerateWaterCircles < CTimer::GetTimeInMilliseconds()){
- CVector pos = GetPosition();
- float waterLevel = 0.0f;
- if(CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false))
- pos.z = waterLevel;
- static RwRGBA black;
- if(pos.z != 0.0f){
- nGenerateWaterCircles = 0;
- pos.z += 1.0f;
- for(i = 0; i < 4; i++){
- CVector p = pos;
- p.x += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f);
- p.y += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f);
- CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW,
- p, CVector(0.0f, 0.0f, 0.0f),
- nil, 0.0f, black, 0, 0, 0, 0);
- }
- }
- }
-
- if(nGenerateRaindrops > 0 && nGenerateRaindrops < CTimer::GetTimeInMilliseconds()){
- CVector pos = GetPosition();
- float waterLevel = 0.0f;
- if(CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false))
- pos.z = waterLevel;
- static RwRGBA black;
- if(pos.z >= 0.0f){
- nGenerateRaindrops = 0;
- pos.z += 0.5;
- CParticleObject::AddObject(POBJECT_SPLASHES_AROUND,
- pos, CVector(0.0f, 0.0f, 0.0f), 6.5f, 2500, black, true);
- }
- }
- }else{
- bIsInWater = false;
- m_flagD8 = false;
-
- static RwRGBA splashCol = {155, 155, 185, 196};
- static RwRGBA smokeCol = {255, 255, 255, 255};
-
- for(i = 0; i < 4; i++){
- if(m_aSuspensionSpringRatio[i] < 1.0f && m_aWheelColPoints[i].surfaceB == SURFACE_PUDDLE){
- CVector pos = m_aWheelColPoints[i].point + 0.3f*GetUp() - GetPosition();
- CVector vSpeed = GetSpeed(pos);
- vSpeed.z = 0.0f;
- float fSpeed = vSpeed.MagnitudeSqr();
- if(fSpeed > sq(0.05f)){
- fSpeed = Sqrt(fSpeed);
- float size = Min((fSpeed < 0.15f ? 0.25f : 0.75f)*fSpeed, 0.6f);
- CVector right = 0.2f*fSpeed*GetRight() + 0.2f*vSpeed;
-
- CParticle::AddParticle(PARTICLE_PED_SPLASH,
- pos + GetPosition(), -0.5f*right,
- nil, size, splashCol,
- CGeneral::GetRandomNumberInRange(0.0f, 10.0f),
- CGeneral::GetRandomNumberInRange(0.0f, 90.0f), 1, 0);
-
- CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
- pos + GetPosition(), -0.6f*right,
- nil, size, smokeCol, 0, 0, 0, 0);
-
- if((CTimer::GetFrameCounter() & 0xF) == 0)
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, 2000.0f*fSpeed);
- }
- }
- }
- }
-}
-
-void
-CAutomobile::DoDriveByShootings(void)
-{
- CAnimBlendAssociation *anim;
- CWeapon *weapon = pDriver->GetWeapon();
- if(weapon->m_eWeaponType != WEAPONTYPE_UZI)
- return;
-
- weapon->Update(pDriver->m_audioEntityId);
-
- bool lookingLeft = false;
- bool lookingRight = false;
- if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1){
- if(CPad::GetPad(0)->GetLookLeft())
- lookingLeft = true;
- if(CPad::GetPad(0)->GetLookRight())
- lookingRight = true;
- }else{
- if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft)
- lookingLeft = true;
- if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight)
- lookingRight = true;
- }
-
- if(lookingLeft || lookingRight){
- if(lookingLeft){
- anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
- if(anim)
- anim->blendDelta = -1000.0f;
- anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
- if(anim == nil || anim->blendDelta < 0.0f)
- CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_L);
- else
- anim->SetRun();
- }else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON){
- anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
- if(anim)
- anim->blendDelta = -1000.0f;
- anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
- if(anim == nil || anim->blendDelta < 0.0f)
- CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_R);
- else
- anim->SetRun();
- }
-
- if(CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer){
- weapon->FireFromCar(this, lookingLeft);
- weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70;
- }
- }else{
- weapon->Reload();
- anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
- if(anim)
- anim->blendDelta = -1000.0f;
- anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
- if(anim)
- anim->blendDelta = -1000.0f;
- }
-
- // TODO: what is this?
- if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){
- m_weaponDoorTimerLeft = Max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f);
- ProcessOpenDoor(CAR_DOOR_LF, NUM_ANIMS, m_weaponDoorTimerLeft);
- }
- if(!lookingRight && m_weaponDoorTimerRight > 0.0f){
- m_weaponDoorTimerRight = Max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f);
- ProcessOpenDoor(CAR_DOOR_RF, NUM_ANIMS, m_weaponDoorTimerRight);
- }
-}
-
-int32
-CAutomobile::RcbanditCheckHitWheels(void)
-{
- int x, xmin, xmax;
- int y, ymin, ymax;
-
- xmin = CWorld::GetSectorIndexX(GetPosition().x - 2.0f);
- if(xmin < 0) xmin = 0;
- xmax = CWorld::GetSectorIndexX(GetPosition().x + 2.0f);
- if(xmax > NUMSECTORS_X-1) xmax = NUMSECTORS_X-1;
- ymin = CWorld::GetSectorIndexX(GetPosition().y - 2.0f);
- if(ymin < 0) ymin = 0;
- ymax = CWorld::GetSectorIndexX(GetPosition().y + 2.0f);
- if(ymax > NUMSECTORS_Y-1) ymax = NUMSECTORS_X-1;
-
- CWorld::AdvanceCurrentScanCode();
-
- for(y = ymin; y <= ymax; y++)
- for(x = xmin; x <= xmax; x++){
- CSector *s = CWorld::GetSector(x, y);
- if(RcbanditCheck1CarWheels(s->m_lists[ENTITYLIST_VEHICLES]) ||
- RcbanditCheck1CarWheels(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP]))
- return 1;
- }
- return 0;
-}
-
-int32
-CAutomobile::RcbanditCheck1CarWheels(CPtrList &list)
-{
- static CMatrix matW2B;
- int i;
- CPtrNode *node;
- CAutomobile *car;
- CColModel *colModel = GetColModel();
- CVehicleModelInfo *mi;
-
- for(node = list.first; node; node = node->next){
- car = (CAutomobile*)node->item;
- if(this != car && car->IsCar() && car->m_scanCode != CWorld::GetCurrentScanCode()){
- car->m_scanCode = CWorld::GetCurrentScanCode();
-
- if(Abs(this->GetPosition().x - car->GetPosition().x) < 10.0f &&
- Abs(this->GetPosition().y - car->GetPosition().y) < 10.0f){
- mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(car->GetModelIndex());
-
- for(i = 0; i < 4; i++){
- if(car->m_aSuspensionSpringRatioPrev[i] < 1.0f || car->m_status == STATUS_SIMPLE){
- CVector wheelPos;
- CColSphere sph;
- mi->GetWheelPosn(i, wheelPos);
- matW2B = Invert(GetMatrix());
- sph.center = matW2B * (car->GetMatrix() * wheelPos);
- sph.radius = mi->m_wheelScale*0.25f;
- if(CCollision::TestSphereBox(sph, colModel->boundingBox))
- return 1;
- }
- }
- }
- }
- }
- return 0;
-}
-
-void
-CAutomobile::PlaceOnRoadProperly(void)
-{
- CColPoint point;
- CEntity *entity;
- CColModel *colModel = GetColModel();
- float lenFwd, lenBack;
- float frontZ, rearZ;
-
- lenFwd = colModel->boundingBox.max.y;
- lenBack = -colModel->boundingBox.min.y;
-
- CVector front(GetPosition().x + GetForward().x*lenFwd,
- GetPosition().y + GetForward().y*lenFwd,
- GetPosition().z + 5.0f);
- if(CWorld::ProcessVerticalLine(front, GetPosition().z - 5.0f, point, entity,
- true, false, false, false, false, false, nil)){
- frontZ = point.point.z;
- m_pCurGroundEntity = entity;
- }else{
- frontZ = field_21C;
- }
-
- CVector rear(GetPosition().x - GetForward().x*lenBack,
- GetPosition().y - GetForward().y*lenBack,
- GetPosition().z + 5.0f);
- if(CWorld::ProcessVerticalLine(rear, GetPosition().z - 5.0f, point, entity,
- true, false, false, false, false, false, nil)){
- rearZ = point.point.z;
- m_pCurGroundEntity = entity;
- }else{
- rearZ = field_220;
- }
-
- float len = lenFwd + lenBack;
- float angle = Atan((frontZ - rearZ)/len);
- float c = Cos(angle);
- float s = Sin(angle);
-
- GetRight() = CVector((front.y - rear.y)/len, -(front.x - rear.x)/len, 0.0f);
- GetForward() = CVector(-c*GetRight().y, c*GetRight().x, s);
- GetUp() = CrossProduct(GetRight(), GetForward());
- GetPosition() = CVector((front.x + rear.x)/2.0f, (front.y + rear.y)/2.0f, (frontZ + rearZ)/2.0f + GetHeightAboveRoad());
-}
-
-void
-CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
-{
- int i;
- float damageMultiplier = 0.2f;
- bool doubleMoney = false;
-
- if(impulse == 0.0f){
- impulse = m_fDamageImpulse;
- damagedPiece = m_nDamagePieceType;
- damageMultiplier = 1.0f;
- }
-
- CVector pos(0.0f, 0.0f, 0.0f);
-
- if(!bCanBeDamaged)
- return;
-
- // damage flipped over car
- if(GetUp().z < 0.0f && this != FindPlayerVehicle()){
- if(bNotDamagedUpsideDown || m_status == STATUS_PLAYER_REMOTE || bIsInWater)
- return;
- m_fHealth -= 4.0f*CTimer::GetTimeStep();
- }
-
- if(impulse > 25.0f && m_status != STATUS_WRECKED){
- if(bIsLawEnforcer &&
- FindPlayerVehicle() && FindPlayerVehicle() == m_pDamageEntity &&
- m_status != STATUS_ABANDONED &&
- FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() >= m_vecMoveSpeed.Magnitude() &&
- FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() > 0.1f)
- FindPlayerPed()->SetWantedLevelNoDrop(1);
-
- if(m_status == STATUS_PLAYER && impulse > 50.0f){
- uint8 freq = Min(0.4f*impulse*2000.0f/m_fMass + 100.0f, 250.0f);
- CPad::GetPad(0)->StartShake(40000/freq, freq);
- }
-
- if(bOnlyDamagedByPlayer){
- if(m_pDamageEntity != FindPlayerPed() &&
- m_pDamageEntity != FindPlayerVehicle())
- return;
- }
-
- if(bCollisionProof)
- return;
-
- if(m_pDamageEntity){
- if(m_pDamageEntity->IsBuilding() &&
- DotProduct(m_vecDamageNormal, GetUp()) > 0.6f)
- return;
- }
-
- int oldLightStatus[4];
- for(i = 0; i < 4; i++)
- oldLightStatus[i] = Damage.GetLightStatus((eLights)i);
-
- if(GetUp().z > 0.0f || m_vecMoveSpeed.MagnitudeSqr() > 0.1f){
- float impulseMult = bMoreResistantToDamage ? 0.5f : 4.0f;
-
- switch(damagedPiece){
- case CAR_PIECE_BUMP_FRONT:
- GetComponentWorldPosition(CAR_BUMP_FRONT, pos);
- dmgDrawCarCollidingParticles(pos, impulse);
- if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
- SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
- doubleMoney = true;
- }
- if(m_aCarNodes[CAR_BONNET] && Damage.GetPanelStatus(VEHBUMPER_FRONT) == PANEL_STATUS_MISSING){
- case CAR_PIECE_BONNET:
- GetComponentWorldPosition(CAR_BONNET, pos);
- dmgDrawCarCollidingParticles(pos, impulse);
- if(Damage.ApplyDamage(COMPONENT_DOOR_BONNET, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
- SetDoorDamage(CAR_BONNET, DOOR_BONNET);
- doubleMoney = true;
- }
- }
- break;
-
- case CAR_PIECE_BUMP_REAR:
- GetComponentWorldPosition(CAR_BUMP_REAR, pos);
- dmgDrawCarCollidingParticles(pos, impulse);
- if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
- SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
- doubleMoney = true;
- }
- if(m_aCarNodes[CAR_BOOT] && Damage.GetPanelStatus(VEHBUMPER_REAR) == PANEL_STATUS_MISSING){
- case CAR_PIECE_BOOT:
- GetComponentWorldPosition(CAR_BOOT, pos);
- dmgDrawCarCollidingParticles(pos, impulse);
- if(Damage.ApplyDamage(COMPONENT_DOOR_BOOT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
- SetDoorDamage(CAR_BOOT, DOOR_BOOT);
- doubleMoney = true;
- }
- }
- break;
-
- case CAR_PIECE_DOOR_LF:
- GetComponentWorldPosition(CAR_DOOR_LF, pos);
- dmgDrawCarCollidingParticles(pos, impulse);
- if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) &&
- Damage.ApplyDamage(COMPONENT_DOOR_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
- SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
- doubleMoney = true;
- }
- break;
- case CAR_PIECE_DOOR_RF:
- GetComponentWorldPosition(CAR_DOOR_RF, pos);
- dmgDrawCarCollidingParticles(pos, impulse);
- if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) &&
- Damage.ApplyDamage(COMPONENT_DOOR_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
- SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
- doubleMoney = true;
- }
- break;
- case CAR_PIECE_DOOR_LR:
- GetComponentWorldPosition(CAR_DOOR_LR, pos);
- dmgDrawCarCollidingParticles(pos, impulse);
- if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) &&
- Damage.ApplyDamage(COMPONENT_DOOR_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
- SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
- doubleMoney = true;
- }
- break;
- case CAR_PIECE_DOOR_RR:
- GetComponentWorldPosition(CAR_DOOR_RR, pos);
- dmgDrawCarCollidingParticles(pos, impulse);
- if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) &&
- Damage.ApplyDamage(COMPONENT_DOOR_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
- SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
- doubleMoney = true;
- }
- break;
-
- case CAR_PIECE_WING_LF:
- GetComponentWorldPosition(CAR_WING_LF, pos);
- dmgDrawCarCollidingParticles(pos, impulse);
- if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
- SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT);
- doubleMoney = true;
- }
- break;
- case CAR_PIECE_WING_RF:
- GetComponentWorldPosition(CAR_WING_RF, pos);
- dmgDrawCarCollidingParticles(pos, impulse);
- if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
- SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT);
- doubleMoney = true;
- }
- break;
- case CAR_PIECE_WING_LR:
- GetComponentWorldPosition(CAR_WING_LR, pos);
- dmgDrawCarCollidingParticles(pos, impulse);
- if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
- SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT);
- doubleMoney = true;
- }
- break;
- case CAR_PIECE_WING_RR:
- GetComponentWorldPosition(CAR_WING_RR, pos);
- dmgDrawCarCollidingParticles(pos, impulse);
- if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
- SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT);
- doubleMoney = true;
- }
- break;
-
- case CAR_PIECE_WHEEL_LF:
- case CAR_PIECE_WHEEL_LR:
- case CAR_PIECE_WHEEL_RF:
- case CAR_PIECE_WHEEL_RR:
- break;
-
- case CAR_PIECE_WINDSCREEN:
- if(Damage.ApplyDamage(COMPONENT_PANEL_WINDSCREEN, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
- uint8 oldStatus = Damage.GetPanelStatus(VEHPANEL_WINDSCREEN);
- SetPanelDamage(CAR_WINDSCREEN, VEHPANEL_WINDSCREEN);
- if(oldStatus != Damage.GetPanelStatus(VEHPANEL_WINDSCREEN)){
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_WINDSHIELD_CRACK, 0.0f);
- doubleMoney = true;
- }
- }
- break;
- }
-
- if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle() && impulse > 10.0f){
- int money = (doubleMoney ? 2 : 1) * impulse*pHandling->nMonetaryValue/1000000.0f;
- money = Min(money, 40);
- if(money > 2){
- sprintf(gString, "$%d", money);
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += money;
- }
- }
- }
-
- float damage = (impulse-25.0f)*pHandling->fCollisionDamageMultiplier*0.6f*damageMultiplier;
-
- if(GetModelIndex() == MI_SECURICA && m_pDamageEntity && m_pDamageEntity->m_status == STATUS_PLAYER)
- damage *= 7.0f;
-
- if(damage > 0.0f){
- int oldHealth = m_fHealth;
- if(this == FindPlayerVehicle()){
- m_fHealth -= bTakeLessDamage ? damage/6.0f : damage/2.0f;
- }else{
- if(damage > 35.0f && pDriver)
- pDriver->Say(SOUND_PED_CAR_COLLISION);
- m_fHealth -= bTakeLessDamage ? damage/12.0f : damage/4.0f;
- }
- if(m_fHealth <= 0.0f && oldHealth > 0)
- m_fHealth = 1.0f;
- }
-
- // play sound if a light broke
- for(i = 0; i < 4; i++)
- if(oldLightStatus[i] != 1 && Damage.GetLightStatus((eLights)i) == 1){
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_LIGHT_BREAK, i); // BUG? i?
- break;
- }
- }
-
- if(m_fHealth < 250.0f){
- // Car is on fire
- if(Damage.GetEngineStatus() < ENGINE_STATUS_ON_FIRE){
- // Set engine on fire and remember who did this
- Damage.SetEngineStatus(ENGINE_STATUS_ON_FIRE);
- m_fFireBlowUpTimer = 0.0f;
- m_pSetOnFireEntity = m_pDamageEntity;
- if(m_pSetOnFireEntity)
- m_pSetOnFireEntity->RegisterReference(&m_pSetOnFireEntity);
- }
- }else{
- if(GetModelIndex() == MI_BFINJECT){
- if(m_fHealth < 400.0f)
- Damage.SetEngineStatus(200);
- else if(m_fHealth < 600.0f)
- Damage.SetEngineStatus(100);
- }
- }
-}
-
-void
-CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount)
-{
- int i, n;
-
- if(!GetIsOnScreen())
- return;
-
- // FindPlayerSpeed() unused
-
- n = (int)amount/20;
-
- for(i = 0; i < ((n+4)&0x1F); i++)
- CParticle::AddParticle(PARTICLE_SPARK_SMALL, pos,
- CVector(CGeneral::GetRandomNumberInRange(-0.1f, 0.1f),
- CGeneral::GetRandomNumberInRange(-0.1f, 0.1f),
- 0.006f));
-
- for(i = 0; i < n+2; i++)
- CParticle::AddParticle(PARTICLE_CARCOLLISION_DUST,
- CVector(CGeneral::GetRandomNumberInRange(-1.2f, 1.2f) + pos.x,
- CGeneral::GetRandomNumberInRange(-1.2f, 1.2f) + pos.y,
- pos.z),
- CVector(0.0f, 0.0f, 0.0f), nil, 0.5f);
-
- n = (int)amount/50 + 1;
- for(i = 0; i < n; i++)
- CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos,
- CVector(CGeneral::GetRandomNumberInRange(-0.25f, 0.25f),
- CGeneral::GetRandomNumberInRange(-0.25f, 0.25f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.25f)),
- nil,
- CGeneral::GetRandomNumberInRange(0.02f, 0.08f),
- CVehicleModelInfo::ms_vehicleColourTable[m_currentColour1],
- CGeneral::GetRandomNumberInRange(-40.0f, 40.0f),
- 0,
- CGeneral::GetRandomNumberInRange(0.0f, 4.0f));
-}
-
-void
-CAutomobile::AddDamagedVehicleParticles(void)
-{
- if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson())
- return;
-
- uint8 engineStatus = Damage.GetEngineStatus();
- if(engineStatus < ENGINE_STATUS_STEAM1)
- return;
-
- float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()) * 180.0f;
- CVector direction = 0.5f*m_vecMoveSpeed;
- CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_HEADLIGHTS];
-
- switch(Damage.GetDoorStatus(DOOR_BONNET)){
- case DOOR_STATUS_OK:
- case DOOR_STATUS_SMASHED:
- // Bonnet is still there, smoke comes out at the edge
- damagePos += vecDAMAGE_ENGINE_POS_SMALL;
- break;
- case DOOR_STATUS_SWINGING:
- case DOOR_STATUS_MISSING:
- // Bonnet is gone, smoke comes out at the engine
- damagePos += vecDAMAGE_ENGINE_POS_BIG;
- break;
- }
-
- if(GetModelIndex() == MI_BFINJECT)
- damagePos = CVector(0.3f, -1.5f, -0.1f);
-
- damagePos = GetMatrix()*damagePos;
- damagePos.z += 0.15f;
-
- if(engineStatus < ENGINE_STATUS_STEAM2){
- if(fwdSpeed < 90.0f){
- direction.z += 0.05f;
- CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.1f);
- }
- }else if(engineStatus < ENGINE_STATUS_SMOKE){
- if(fwdSpeed < 90.0f)
- CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.0f);
- }else if(engineStatus < ENGINE_STATUS_ON_FIRE){
- if(fwdSpeed < 90.0f){
- CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.0f);
- CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.3f*direction, nil, 0.0f);
- }
- }else if(m_fHealth > 250.0f){
- if(fwdSpeed < 90.0f)
- CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, 0.2f*direction, nil, 0.0f);
- }
-}
-
-int32
-CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
-{
- int i;
- CVector dir;
- static RwRGBA grassCol = { 8, 24, 8, 255 };
- static RwRGBA dirtCol = { 64, 64, 64, 255 };
- static RwRGBA dirttrackCol = { 64, 32, 16, 255 };
- static RwRGBA waterCol = { 48, 48, 64, 0 };
-
- if(!belowEffectSpeed)
- return 0;
-
- switch(colpoint->surfaceB){
- case SURFACE_GRASS:
- dir.x = -0.05f*m_vecMoveSpeed.x;
- dir.y = -0.05f*m_vecMoveSpeed.y;
- for(i = 0; i < 4; i++){
- dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
- CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
- CGeneral::GetRandomNumberInRange(0.02f, 0.1f), grassCol);
- }
- return 0;
- case SURFACE_DIRT:
- dir.x = -0.05f*m_vecMoveSpeed.x;
- dir.y = -0.05f*m_vecMoveSpeed.y;
- for(i = 0; i < 4; i++){
- dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
- CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
- CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirtCol);
- }
- return 1;
- case SURFACE_DIRTTRACK:
- dir.x = -0.05f*m_vecMoveSpeed.x;
- dir.y = -0.05f*m_vecMoveSpeed.y;
- for(i = 0; i < 4; i++){
- dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
- CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
- CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirttrackCol);
- }
- return 0;
- default:
- // Is this even visible?
- if(CWeather::WetRoads > 0.01f && CTimer::GetFrameCounter() & 1){
- CParticle::AddParticle(PARTICLE_WATERSPRAY,
- colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f),
- CVector(0.0f, 0.0f, 1.0f), nil,
- CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol);
- return 0;
- }
- return 1;
- }
-}
-
-void
-CAutomobile::GetComponentWorldPosition(int32 component, CVector &pos)
-{
- if(m_aCarNodes[component] == nil){
- printf("CarNode missing: %d %d\n", GetModelIndex(), component);
- return;
- }
- RwMatrix *ltm = RwFrameGetLTM(m_aCarNodes[component]);
- pos = *RwMatrixGetPos(ltm);
-}
-
-bool
-CAutomobile::IsComponentPresent(int32 comp)
-{
- return m_aCarNodes[comp] != nil;
-}
-
-void
-CAutomobile::SetComponentRotation(int32 component, CVector rotation)
-{
- CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
- CVector pos = mat.GetPosition();
- // BUG: all these set the whole matrix
- mat.SetRotateX(DEGTORAD(rotation.x));
- mat.SetRotateY(DEGTORAD(rotation.y));
- mat.SetRotateZ(DEGTORAD(rotation.z));
- mat.Translate(pos);
- mat.UpdateRW();
-}
-
-void
-CAutomobile::OpenDoor(int32 component, eDoors door, float openRatio)
-{
- CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
- CVector pos = mat.GetPosition();
- float axes[3] = { 0.0f, 0.0f, 0.0f };
- float wasClosed = false;
-
- if(Doors[door].IsClosed()){
- // enable angle cull for closed doors
- RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::ClearAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL);
- wasClosed = true;
- }
-
- Doors[door].Open(openRatio);
-
- if(wasClosed && Doors[door].RetAngleWhenClosed() != Doors[door].m_fAngle){
- // door opened
- HideAllComps();
- // turn off angle cull for swinging door
- RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL);
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_OPEN_BONNET + door, 0.0f);
- }
-
- if(!wasClosed && openRatio == 0.0f){
- // door closed
- if(Damage.GetDoorStatus(door) == DOOR_STATUS_SWINGING)
- Damage.SetDoorStatus(door, DOOR_STATUS_OK); // huh?
- ShowAllComps();
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_CLOSE_BONNET + door, 0.0f);
- }
-
- axes[Doors[door].m_nAxis] = Doors[door].m_fAngle;
- mat.SetRotate(axes[0], axes[1], axes[2]);
- mat.Translate(pos);
- mat.UpdateRW();
-}
-
-inline void ProcessDoorOpenAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end)
-{
- if(time > start && time < end){
- float ratio = (time - start)/(end - start);
- if(car->Doors[door].GetAngleOpenRatio() < ratio)
- car->OpenDoor(component, door, ratio);
- }else if(time > end){
- car->OpenDoor(component, door, 1.0f);
- }
-}
-
-inline void ProcessDoorCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end)
-{
- if(time > start && time < end){
- float ratio = 1.0f - (time - start)/(end - start);
- if(car->Doors[door].GetAngleOpenRatio() > ratio)
- car->OpenDoor(component, door, ratio);
- }else if(time > end){
- car->OpenDoor(component, door, 0.0f);
- }
-}
-
-inline void ProcessDoorOpenCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float mid, float end)
-{
- if(time > start && time < mid){
- // open
- float ratio = (time - start)/(mid - start);
- if(car->Doors[door].GetAngleOpenRatio() < ratio)
- car->OpenDoor(component, door, ratio);
- }else if(time > mid && time < end){
- // close
- float ratio = 1.0f - (time - mid)/(end - mid);
- if(car->Doors[door].GetAngleOpenRatio() > ratio)
- car->OpenDoor(component, door, ratio);
- }else if(time > end){
- car->OpenDoor(component, door, 0.0f);
- }
-}
-void
-CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
-{
- eDoors door;
-
- switch(component){
- case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break;
- case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break;
- case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break;
- case CAR_DOOR_LR: door = DOOR_REAR_LEFT; break;
- default: assert(0);
- }
-
- if(IsDoorMissing(door))
- return;
-
- switch(anim){
- case ANIM_CAR_QJACK:
- case ANIM_CAR_OPEN_LHS:
- case ANIM_CAR_OPEN_RHS:
- ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
- break;
- case ANIM_CAR_CLOSEDOOR_LHS:
- case ANIM_CAR_CLOSEDOOR_LOW_LHS:
- case ANIM_CAR_CLOSEDOOR_RHS:
- case ANIM_CAR_CLOSEDOOR_LOW_RHS:
- ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.63f);
- break;
- case ANIM_CAR_ROLLDOOR:
- case ANIM_CAR_ROLLDOOR_LOW:
- ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f);
- break;
- break;
- case ANIM_CAR_GETOUT_LHS:
- case ANIM_CAR_GETOUT_LOW_LHS:
- case ANIM_CAR_GETOUT_RHS:
- case ANIM_CAR_GETOUT_LOW_RHS:
- ProcessDoorOpenAnimation(this, component, door, time, 0.06f, 0.43f);
- break;
- case ANIM_CAR_CLOSE_LHS:
- case ANIM_CAR_CLOSE_RHS:
- ProcessDoorCloseAnimation(this, component, door, time, 0.1f, 0.23f);
- break;
- case ANIM_CAR_PULLOUT_RHS:
- case ANIM_CAR_PULLOUT_LOW_RHS:
- OpenDoor(component, door, 1.0f);
- case ANIM_COACH_OPEN_L:
- case ANIM_COACH_OPEN_R:
- ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
- break;
- case ANIM_COACH_OUT_L:
- ProcessDoorOpenAnimation(this, component, door, time, 0.0f, 0.3f);
- break;
- case ANIM_VAN_OPEN_L:
- case ANIM_VAN_OPEN:
- ProcessDoorOpenAnimation(this, component, door, time, 0.37f, 0.55f);
- break;
- case ANIM_VAN_CLOSE_L:
- case ANIM_VAN_CLOSE:
- ProcessDoorCloseAnimation(this, component, door, time, 0.5f, 0.8f);
- break;
- case ANIM_VAN_GETOUT_L:
- case ANIM_VAN_GETOUT:
- ProcessDoorOpenAnimation(this, component, door, time, 0.5f, 0.6f);
- break;
- case NUM_ANIMS:
- OpenDoor(component, door, time);
- break;
- }
-}
-
-bool
-CAutomobile::IsDoorReady(eDoors door)
-{
- if(Doors[door].IsClosed() || IsDoorMissing(door))
- return true;
- int doorflag = 0;
- // TODO: enum?
- switch(door){
- case DOOR_FRONT_LEFT: doorflag = 1; break;
- case DOOR_FRONT_RIGHT: doorflag = 4; break;
- case DOOR_REAR_LEFT: doorflag = 2; break;
- case DOOR_REAR_RIGHT: doorflag = 8; break;
- }
- return (doorflag & m_nGettingInFlags) == 0;
-}
-
-bool
-CAutomobile::IsDoorFullyOpen(eDoors door)
-{
- return Doors[door].IsFullyOpen() || IsDoorMissing(door);
-}
-
-bool
-CAutomobile::IsDoorClosed(eDoors door)
-{
- return !!Doors[door].IsClosed();
-}
-
-bool
-CAutomobile::IsDoorMissing(eDoors door)
-{
- return Damage.GetDoorStatus(door) == DOOR_STATUS_MISSING;
-}
-
-void
-CAutomobile::RemoveRefsToVehicle(CEntity *ent)
-{
- int i;
- for(i = 0; i < 4; i++)
- if(m_aGroundPhysical[i] == ent)
- m_aGroundPhysical[i] = nil;
-}
-
-void
-CAutomobile::BlowUpCar(CEntity *culprit)
-{
- int i;
- RpAtomic *atomic;
-
- if(!bCanBeDamaged)
- return;
-
- // explosion pushes vehicle up
- m_vecMoveSpeed.z += 0.13f;
- m_status = STATUS_WRECKED;
- bRenderScorched = true;
- m_nTimeOfDeath = CTimer::GetTimeInMilliseconds();
- Damage.FuckCarCompletely();
-
- if(GetModelIndex() != MI_RCBANDIT){
- SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
- SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
- SetDoorDamage(CAR_BONNET, DOOR_BONNET);
- SetDoorDamage(CAR_BOOT, DOOR_BOOT);
- SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
- SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
- SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
- SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
- SpawnFlyingComponent(CAR_WHEEL_LF, COMPGROUP_WHEEL);
- atomic = nil;
- RwFrameForAllObjects(m_aCarNodes[CAR_WHEEL_LF], GetCurrentAtomicObjectCB, &atomic);
- if(atomic)
- RpAtomicSetFlags(atomic, 0);
- }
-
- m_fHealth = 0.0f;
- m_nBombTimer = 0;
- m_bombType = CARBOMB_NONE;
-
- TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z);
-
- // kill driver and passengers
- if(pDriver){
- CDarkel::RegisterKillByPlayer(pDriver, WEAPONTYPE_EXPLOSION);
- if(pDriver->GetPedState() == PED_DRIVING){
- pDriver->SetDead();
- if(!pDriver->IsPlayer())
- pDriver->FlagToDestroyWhenNextProcessed();
- }else
- pDriver->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
- }
- for(i = 0; i < m_nNumMaxPassengers; i++){
- if(pPassengers[i]){
- CDarkel::RegisterKillByPlayer(pPassengers[i], WEAPONTYPE_EXPLOSION);
- if(pPassengers[i]->GetPedState() == PED_DRIVING){
- pPassengers[i]->SetDead();
- if(!pPassengers[i]->IsPlayer())
- pPassengers[i]->FlagToDestroyWhenNextProcessed();
- }else
- pPassengers[i]->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
- }
- }
-
- bEngineOn = false;
- bLightsOn = false;
- m_bSirenOrAlarm = false;
- bTaxiLight = false;
- if(bIsAmbulanceOnDuty){
- bIsAmbulanceOnDuty = false;
- CCarCtrl::NumAmbulancesOnDuty--;
- }
- if(bIsFireTruckOnDuty){
- bIsFireTruckOnDuty = false;
- CCarCtrl::NumFiretrucksOnDuty--;
- }
- ChangeLawEnforcerState(false);
-
- gFireManager.StartFire(this, culprit, 0.8f, 1); // TODO
- CDarkel::RegisterCarBlownUpByPlayer(this);
- if(GetModelIndex() == MI_RCBANDIT)
- CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR_QUICK, GetPosition(), 0);
- else
- CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR, GetPosition(), 0);
-}
-
-bool
-CAutomobile::SetUpWheelColModel(CColModel *colModel)
-{
- CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
- CColModel *vehColModel = mi->GetColModel();
-
- colModel->boundingSphere = vehColModel->boundingSphere;
- colModel->boundingBox = vehColModel->boundingBox;
-
- CMatrix mat;
- mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
- colModel->spheres[0].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_LF);
- mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB]));
- colModel->spheres[1].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_LR);
- mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
- colModel->spheres[2].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RF);
- mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB]));
- colModel->spheres[3].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RR);
-
- if(m_aCarNodes[CAR_WHEEL_LM] != nil && m_aCarNodes[CAR_WHEEL_RM] != nil){
- mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LM]));
- colModel->spheres[4].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RF);
- mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RM]));
- colModel->spheres[5].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RR);
- colModel->numSpheres = 6;
- }else
- colModel->numSpheres = 4;
-
- return true;
-}
-
-// this probably isn't used in III yet
-void
-CAutomobile::BurstTyre(uint8 wheel)
-{
- switch(wheel){
- case CAR_PIECE_WHEEL_LF: wheel = VEHWHEEL_FRONT_LEFT; break;
- case CAR_PIECE_WHEEL_LR: wheel = VEHWHEEL_REAR_LEFT; break;
- case CAR_PIECE_WHEEL_RF: wheel = VEHWHEEL_FRONT_RIGHT; break;
- case CAR_PIECE_WHEEL_RR: wheel = VEHWHEEL_REAR_RIGHT; break;
- }
-
- int status = Damage.GetWheelStatus(wheel);
- if(status == WHEEL_STATUS_OK){
- Damage.SetWheelStatus(wheel, WHEEL_STATUS_BURST);
-
- if(m_status == STATUS_SIMPLE){
- m_status = STATUS_PHYSICS;
- CCarCtrl::SwitchVehicleToRealPhysics(this);
- }
-
- ApplyMoveForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f));
- ApplyTurnForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f), GetForward());
- }
-}
-
-bool
-CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset)
-{
- CColPoint colpoint;
- CEntity *ent;
- colpoint.point = CVector(0.0f, 0.0f, 0.0f);
- CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
-
- CVector seatPos;
- switch(component){
- case CAR_DOOR_RF:
- seatPos = mi->m_positions[mi->m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT];
- break;
- case CAR_DOOR_LF:
- seatPos = mi->m_positions[mi->m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT];
- seatPos.x = -seatPos.x;
- break;
- case CAR_DOOR_RR:
- seatPos = mi->m_positions[CAR_POS_BACKSEAT];
- break;
- case CAR_DOOR_LR:
- seatPos = mi->m_positions[CAR_POS_BACKSEAT];
- seatPos.x = -seatPos.x;
- break;
- }
- seatPos = GetMatrix() * seatPos;
-
- CVector doorPos = CPed::GetPositionToOpenCarDoor(this, component);
- if(doorOffset){
- CVector off = *doorOffset;
- if(component == CAR_DOOR_RF || component == CAR_DOOR_RR)
- off.x = -off.x;
- doorPos += Multiply3x3(GetMatrix(), off);
- }
-
- if(GetUp().z < 0.0f){
- seatPos.z += 0.5f;
- doorPos.z += 0.5f;
- }
-
- CVector dist = doorPos - seatPos;
- float length = dist.Magnitude();
- CVector pedPos = seatPos + dist*((length+0.6f)/length);
-
- if(!CWorld::GetIsLineOfSightClear(seatPos, pedPos, true, false, false, true, false, false))
- return false;
- if(CWorld::TestSphereAgainstWorld(doorPos, 0.6f, this, true, true, false, true, false, false))
- return false;
- if(CWorld::ProcessVerticalLine(doorPos, 1000.0f, colpoint, ent, true, false, false, true, false, false, nil))
- if(colpoint.point.z > doorPos.z && colpoint.point.z < doorPos.z + 0.6f)
- return false;
- float upperZ = colpoint.point.z;
- if(!CWorld::ProcessVerticalLine(doorPos, -1000.0f, colpoint, ent, true, false, false, true, false, false, nil))
- return false;
- if(upperZ != 0.0f && upperZ < colpoint.point.z)
- return false;
- return true;
-}
-
-float
-CAutomobile::GetHeightAboveRoad(void)
-{
- return m_fHeightAboveRoad;
-}
-
-void
-CAutomobile::PlayCarHorn(void)
-{
- int r;
-
- if(m_nCarHornTimer != 0)
- return;
-
- r = CGeneral::GetRandomNumber() & 7;
- if(r < 2){
- m_nCarHornTimer = 45;
- }else if(r < 4){
- if(pDriver)
- pDriver->Say(SOUND_PED_CAR_COLLISION);
- m_nCarHornTimer = 45;
- }else{
- if(pDriver)
- pDriver->Say(SOUND_PED_CAR_COLLISION);
- }
-}
-
-void
-CAutomobile::PlayHornIfNecessary(void)
-{
- if(AutoPilot.m_bSlowedDownBecauseOfPeds ||
- AutoPilot.m_bSlowedDownBecauseOfCars)
- if(!HasCarStoppedBecauseOfLight())
- PlayCarHorn();
-}
-
-
-void
-CAutomobile::ResetSuspension(void)
-{
- int i;
- for(i = 0; i < 4; i++){
- m_aSuspensionSpringRatio[i] = 1.0f;
- m_aWheelTimer[i] = 0.0f;
- m_aWheelRotation[i] = 0.0f;
- m_aWheelState[i] = WHEEL_STATE_NORMAL;
- }
-}
-
-void
-CAutomobile::SetupSuspensionLines(void)
-{
- int i;
- CVector posn;
- CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
- CColModel *colModel = mi->GetColModel();
-
- // Each suspension line starts at the uppermost wheel position
- // and extends down to the lowermost point on the tyre
- for(i = 0; i < 4; i++){
- mi->GetWheelPosn(i, posn);
- m_aWheelPosition[i] = posn.z;
-
- // uppermost wheel position
- posn.z += pHandling->fSuspensionUpperLimit;
- colModel->lines[i].p0 = posn;
-
- // lowermost wheel position
- posn.z += pHandling->fSuspensionLowerLimit - pHandling->fSuspensionUpperLimit;
- // lowest point on tyre
- posn.z -= mi->m_wheelScale*0.5f;
- colModel->lines[i].p1 = posn;
-
- // this is length of the spring at rest
- m_aSuspensionSpringLength[i] = pHandling->fSuspensionUpperLimit - pHandling->fSuspensionLowerLimit;
- m_aSuspensionLineLength[i] = colModel->lines[i].p0.z - colModel->lines[i].p1.z;
- }
-
- // Compress spring somewhat to get normal height on road
- m_fHeightAboveRoad = -(colModel->lines[0].p0.z + (colModel->lines[0].p1.z - colModel->lines[0].p0.z)*
- (1.0f - 1.0f/(8.0f*pHandling->fSuspensionForceLevel)));
- for(i = 0; i < 4; i++)
- m_aWheelPosition[i] = mi->m_wheelScale*0.5f - m_fHeightAboveRoad;
-
- // adjust col model to include suspension lines
- if(colModel->boundingBox.min.z > colModel->lines[0].p1.z)
- colModel->boundingBox.min.z = colModel->lines[0].p1.z;
- float radius = Max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude());
- if(colModel->boundingSphere.radius < radius)
- colModel->boundingSphere.radius = radius;
-
- if(GetModelIndex() == MI_RCBANDIT){
- colModel->boundingSphere.radius = 2.0f;
- for(i = 0; i < colModel->numSpheres; i++)
- colModel->spheres[i].radius = 0.3f;
- }
-}
-
-// called on police cars
-void
-CAutomobile::ScanForCrimes(void)
-{
- if(FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
- if(FindPlayerVehicle()->IsAlarmOn())
- // if player's alarm is on, increase wanted level
- if((FindPlayerVehicle()->GetPosition() - GetPosition()).MagnitudeSqr() < sq(20.0f))
- CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetWantedLevelNoDrop(1);
-}
-
-void
-CAutomobile::BlowUpCarsInPath(void)
-{
- int i;
-
- if(m_vecMoveSpeed.Magnitude() > 0.1f)
- for(i = 0; i < m_nCollisionRecords; i++)
- if(m_aCollisionRecords[i] &&
- m_aCollisionRecords[i]->IsVehicle() &&
- m_aCollisionRecords[i]->GetModelIndex() != MI_RHINO &&
- !m_aCollisionRecords[i]->bRenderScorched)
- ((CVehicle*)m_aCollisionRecords[i])->BlowUpCar(this);
-}
-
-bool
-CAutomobile::HasCarStoppedBecauseOfLight(void)
-{
- int i;
-
- if(m_status != STATUS_SIMPLE && m_status != STATUS_PHYSICS)
- return false;
-
- if(AutoPilot.m_nCurrentRouteNode && AutoPilot.m_nNextRouteNode){
- CPathNode *curnode = &ThePaths.m_pathNodes[AutoPilot.m_nCurrentRouteNode];
- for(i = 0; i < curnode->numLinks; i++)
- if(ThePaths.m_connections[curnode->firstLink + i] == AutoPilot.m_nNextRouteNode)
- break;
- if(i < curnode->numLinks &&
- ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO
- return true;
- }
-
- if(AutoPilot.m_nCurrentRouteNode && AutoPilot.m_nPrevRouteNode){
- CPathNode *curnode = &ThePaths.m_pathNodes[AutoPilot.m_nCurrentRouteNode];
- for(i = 0; i < curnode->numLinks; i++)
- if(ThePaths.m_connections[curnode->firstLink + i] == AutoPilot.m_nPrevRouteNode)
- break;
- if(i < curnode->numLinks &&
- ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO
- return true;
- }
-
- return false;
-}
-
-void
-CAutomobile::SetBusDoorTimer(uint32 timer, uint8 type)
-{
- if(timer < 1000)
- timer = 1000;
- if(type == 0)
- // open and close
- m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds();
- else
- // only close
- m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds() - 500;
- m_nBusDoorTimerEnd = m_nBusDoorTimerStart + timer;
-}
-
-void
-CAutomobile::ProcessAutoBusDoors(void)
-{
- if(CTimer::GetTimeInMilliseconds() < m_nBusDoorTimerEnd){
- if(m_nBusDoorTimerEnd != 0 && CTimer::GetTimeInMilliseconds() > m_nBusDoorTimerEnd-500){
- // close door
- if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & 1) == 0){
- if(IsDoorClosed(DOOR_FRONT_LEFT)){
- m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds();
- OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
- }else{
- OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT,
- 1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f);
- }
- }
-
- if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & 4) == 0){
- if(IsDoorClosed(DOOR_FRONT_RIGHT)){
- m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds();
- OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
- }else{
- OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT,
- 1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f);
- }
- }
- }
- }else{
- // ended
- if(m_nBusDoorTimerStart){
- if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & 1) == 0)
- OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
- if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & 4) == 0)
- OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
- m_nBusDoorTimerStart = 0;
- m_nBusDoorTimerEnd = 0;
- }
- }
-}
-
-void
-CAutomobile::ProcessSwingingDoor(int32 component, eDoors door)
-{
- if(Damage.GetDoorStatus(door) != DOOR_STATUS_SWINGING)
- return;
-
- CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
- CVector pos = mat.GetPosition();
- float axes[3] = { 0.0f, 0.0f, 0.0f };
-
- Doors[door].Process(this);
- axes[Doors[door].m_nAxis] = Doors[door].m_fAngle;
- mat.SetRotate(axes[0], axes[1], axes[2]);
- mat.Translate(pos);
- mat.UpdateRW();
-}
-
-void
-CAutomobile::Fix(void)
-{
- int component;
-
- Damage.ResetDamageStatus();
-
- if(pHandling->Flags & HANDLING_NO_DOORS){
- Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING);
- Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING);
- Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING);
- Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING);
- }
-
- bIsDamaged = false;
- RpClumpForAllAtomics((RpClump*)m_rwObject, CVehicleModelInfo::HideAllComponentsAtomicCB, (void*)ATOMIC_FLAG_DAM);
-
- for(component = CAR_BUMP_FRONT; component < NUM_CAR_NODES; component++){
- if(m_aCarNodes[component]){
- CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
- mat.SetTranslate(mat.GetPosition());
- mat.UpdateRW();
- }
- }
-}
-
-void
-CAutomobile::SetupDamageAfterLoad(void)
-{
- if(m_aCarNodes[CAR_BUMP_FRONT])
- SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
- if(m_aCarNodes[CAR_BONNET])
- SetDoorDamage(CAR_BONNET, DOOR_BONNET);
- if(m_aCarNodes[CAR_BUMP_REAR])
- SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
- if(m_aCarNodes[CAR_BOOT])
- SetDoorDamage(CAR_BOOT, DOOR_BOOT);
- if(m_aCarNodes[CAR_DOOR_LF])
- SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
- if(m_aCarNodes[CAR_DOOR_RF])
- SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
- if(m_aCarNodes[CAR_DOOR_LR])
- SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
- if(m_aCarNodes[CAR_DOOR_RR])
- SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
- if(m_aCarNodes[CAR_WING_LF])
- SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT);
- if(m_aCarNodes[CAR_WING_RF])
- SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT);
- if(m_aCarNodes[CAR_WING_LR])
- SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT);
- if(m_aCarNodes[CAR_WING_RR])
- SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT);
-}
-
-RwObject*
-GetCurrentAtomicObjectCB(RwObject *object, void *data)
-{
- RpAtomic *atomic = (RpAtomic*)object;
- assert(RwObjectGetType(object) == rpATOMIC);
- if(RpAtomicGetFlags(atomic) & rpATOMICRENDER)
- *(RpAtomic**)data = atomic;
- return object;
-}
-
-CColPoint aTempPedColPts[32]; // this name doesn't make any sense
-
-CObject*
-CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
-{
- RpAtomic *atomic;
- RwFrame *frame;
- RwMatrix *matrix;
- CObject *obj;
-
- if(CObject::nNoTempObjects >= NUMTEMPOBJECTS)
- return nil;
-
- atomic = nil;
- RwFrameForAllObjects(m_aCarNodes[component], GetCurrentAtomicObjectCB, &atomic);
- if(atomic == nil)
- return nil;
-
- obj = new CObject;
- if(obj == nil)
- return nil;
-
- if(component == CAR_WINDSCREEN){
- obj->SetModelIndexNoCreate(MI_CAR_BONNET);
- }else switch(type){
- case COMPGROUP_BUMPER:
- obj->SetModelIndexNoCreate(MI_CAR_BUMPER);
- break;
- case COMPGROUP_WHEEL:
- obj->SetModelIndexNoCreate(MI_CAR_WHEEL);
- break;
- case COMPGROUP_DOOR:
- obj->SetModelIndexNoCreate(MI_CAR_DOOR);
- obj->SetCenterOfMass(0.0f, -0.5f, 0.0f);
- break;
- case COMPGROUP_BONNET:
- obj->SetModelIndexNoCreate(MI_CAR_BONNET);
- obj->SetCenterOfMass(0.0f, 0.4f, 0.0f);
- break;
- case COMPGROUP_BOOT:
- obj->SetModelIndexNoCreate(MI_CAR_BOOT);
- obj->SetCenterOfMass(0.0f, -0.3f, 0.0f);
- break;
- case COMPGROUP_PANEL:
- default:
- obj->SetModelIndexNoCreate(MI_CAR_PANEL);
- break;
- }
-
- // object needs base model
- obj->RefModelInfo(GetModelIndex());
-
- // create new atomic
- matrix = RwFrameGetLTM(m_aCarNodes[component]);
- frame = RwFrameCreate();
- atomic = RpAtomicClone(atomic);
- *RwFrameGetMatrix(frame) = *matrix;
- RpAtomicSetFrame(atomic, frame);
- CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
- obj->AttachToRwObject((RwObject*)atomic);
-
- // init object
- obj->m_fMass = 10.0f;
- obj->m_fTurnMass = 25.0f;
- obj->m_fAirResistance = 0.97f;
- obj->m_fElasticity = 0.1f;
- obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
- obj->ObjectCreatedBy = TEMP_OBJECT;
- obj->bIsStatic = false;
- obj->bIsPickup = false;
- obj->bUseVehicleColours = true;
- obj->m_colour1 = m_currentColour1;
- obj->m_colour2 = m_currentColour2;
-
- // life time - the more objects the are, the shorter this one will live
- CObject::nNoTempObjects++;
- if(CObject::nNoTempObjects > 20)
- obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/5.0f;
- else if(CObject::nNoTempObjects > 10)
- obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/2.0f;
- else
- obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000;
-
- obj->m_vecMoveSpeed = m_vecMoveSpeed;
- if(obj->m_vecMoveSpeed.z > 0.0f){
- obj->m_vecMoveSpeed.z *= 1.5f;
- }else if(GetUp().z > 0.0f &&
- (component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN)){
- obj->m_vecMoveSpeed.z *= -1.5f;
- obj->m_vecMoveSpeed.z += 0.04f;
- }else{
- obj->m_vecMoveSpeed.z *= 0.25f;
- }
- obj->m_vecMoveSpeed.x *= 0.75f;
- obj->m_vecMoveSpeed.y *= 0.75f;
-
- obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f;
-
- // push component away from car
- CVector dist = obj->GetPosition() - GetPosition();
- dist.Normalise();
- if(component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN){
- // push these up some
- dist += GetUp();
- if(GetUp().z > 0.0f){
- // simulate fast upward movement if going fast
- float speed = CVector2D(m_vecMoveSpeed).MagnitudeSqr();
- obj->GetPosition() += GetUp()*speed;
- }
- }
- obj->ApplyMoveForce(dist);
-
- if(type == COMPGROUP_WHEEL){
- obj->m_fTurnMass = 5.0f;
- obj->m_vecTurnSpeed.x = 0.5f;
- obj->m_fAirResistance = 0.99f;
- }
-
- if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(),
- this->GetMatrix(), *this->GetColModel(),
- aTempPedColPts, nil, nil) > 0)
- obj->m_pCollidingEntity = this;
-
- if(bRenderScorched)
- obj->bRenderScorched = true;
-
- CWorld::Add(obj);
-
- return obj;
-}
-
-CObject*
-CAutomobile::RemoveBonnetInPedCollision(void)
-{
- CObject *obj;
-
- if(Damage.GetDoorStatus(DOOR_BONNET) != DOOR_STATUS_SWINGING &&
- Doors[DOOR_BONNET].RetAngleWhenOpen()*0.4f < Doors[DOOR_BONNET].m_fAngle){
- // BUG? why not COMPGROUP_BONNET?
- obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR);
- // make both doors invisible on car
- SetComponentVisibility(m_aCarNodes[CAR_BONNET], ATOMIC_FLAG_NONE);
- Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING);
- return obj;
- }
- return nil;
-}
-
-void
-CAutomobile::SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents)
-{
- int status = Damage.GetPanelStatus(panel);
- if(m_aCarNodes[component] == nil)
- return;
- if(status == PANEL_STATUS_SMASHED1){
- // show damaged part
- SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM);
- }else if(status == PANEL_STATUS_MISSING){
- if(!noFlyingComponents)
- SpawnFlyingComponent(component, COMPGROUP_PANEL);
- // hide both
- SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE);
- }
-}
-
-void
-CAutomobile::SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents)
-{
- int status = Damage.GetPanelStatus(panel);
- if(m_aCarNodes[component] == nil){
- printf("Trying to damage component %d of %s\n",
- component, CModelInfo::GetModelInfo(GetModelIndex())->GetName());
- return;
- }
- if(status == PANEL_STATUS_SMASHED1){
- // show damaged part
- SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM);
- }else if(status == PANEL_STATUS_MISSING){
- if(!noFlyingComponents)
- SpawnFlyingComponent(component, COMPGROUP_BUMPER);
- // hide both
- SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE);
- }
-}
-
-void
-CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents)
-{
- int status = Damage.GetDoorStatus(door);
- if(m_aCarNodes[component] == nil){
- printf("Trying to damage component %d of %s\n",
- component, CModelInfo::GetModelInfo(GetModelIndex())->GetName());
- return;
- }
-
- if(door == DOOR_BOOT && status == DOOR_STATUS_SWINGING && pHandling->Flags & HANDLING_NOSWING_BOOT){
- Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_MISSING);
- status = DOOR_STATUS_MISSING;
- }
-
- if(status == DOOR_STATUS_SMASHED){
- // show damaged part
- SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM);
- }else if(status == DOOR_STATUS_SWINGING){
- // turn off angle cull for swinging doors
- RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL);
- }else if(status == DOOR_STATUS_MISSING){
- if(!noFlyingComponents){
- if(door == DOOR_BONNET)
- SpawnFlyingComponent(component, COMPGROUP_BONNET);
- else if(door == DOOR_BOOT)
- SpawnFlyingComponent(component, COMPGROUP_BOOT);
- else
- SpawnFlyingComponent(component, COMPGROUP_DOOR);
- }
- // hide both
- SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE);
- }
-}
-
-
-static RwObject*
-SetVehicleAtomicVisibilityCB(RwObject *object, void *data)
-{
- uint32 flags = (uint32)(uintptr)data;
- RpAtomic *atomic = (RpAtomic*)object;
- if((CVisibilityPlugins::GetAtomicId(atomic) & (ATOMIC_FLAG_OK|ATOMIC_FLAG_DAM)) == flags)
- RpAtomicSetFlags(atomic, rpATOMICRENDER);
- else
- RpAtomicSetFlags(atomic, 0);
- return object;
-}
-
-void
-CAutomobile::SetComponentVisibility(RwFrame *frame, uint32 flags)
-{
- HideAllComps();
- bIsDamaged = true;
- RwFrameForAllObjects(frame, SetVehicleAtomicVisibilityCB, (void*)flags);
-}
-
-void
-CAutomobile::SetupModelNodes(void)
-{
- int i;
- for(i = 0; i < NUM_CAR_NODES; i++)
- m_aCarNodes[i] = nil;
- CClumpModelInfo::FillFrameArray((RpClump*)m_rwObject, m_aCarNodes);
-}
-
-void
-CAutomobile::SetTaxiLight(bool light)
-{
- bTaxiLight = light;
-}
-
-bool
-CAutomobile::GetAllWheelsOffGround(void)
-{
- return m_nDriveWheelsOnGround == 0;
-}
-
-void
-CAutomobile::HideAllComps(void)
-{
- // empty
-}
-
-void
-CAutomobile::ShowAllComps(void)
-{
- // empty
-}
-
-void
-CAutomobile::ReduceHornCounter(void)
-{
- if(m_nCarHornTimer != 0)
- m_nCarHornTimer--;
-}
-
-void
-CAutomobile::SetAllTaxiLights(bool set)
-{
- m_sAllTaxiLights = set;
-}
-
-class CAutomobile_ : public CAutomobile
-{
-public:
- void ctor(int32 id, uint8 CreatedBy) { ::new (this) CAutomobile(id, CreatedBy); }
- void dtor() { CAutomobile::~CAutomobile(); }
- void SetModelIndex_(uint32 id) { CAutomobile::SetModelIndex(id); }
- void ProcessControl_(void) { CAutomobile::ProcessControl(); }
- void Teleport_(CVector v) { CAutomobile::Teleport(v); }
- void PreRender_(void) { CAutomobile::PreRender(); }
- void Render_(void) { CAutomobile::Render(); }
-
- int32 ProcessEntityCollision_(CEntity *ent, CColPoint *colpoints){ return CAutomobile::ProcessEntityCollision(ent, colpoints); }
-
- void ProcessControlInputs_(uint8 pad) { CAutomobile::ProcessControlInputs(pad); }
- void GetComponentWorldPosition_(int32 component, CVector &pos) { CAutomobile::GetComponentWorldPosition(component, pos); }
- bool IsComponentPresent_(int32 component) { return CAutomobile::IsComponentPresent(component); }
- void SetComponentRotation_(int32 component, CVector rotation) { CAutomobile::SetComponentRotation(component, rotation); }
- void OpenDoor_(int32 component, eDoors door, float ratio) { CAutomobile::OpenDoor(component, door, ratio); }
- void ProcessOpenDoor_(uint32 component, uint32 anim, float time) { CAutomobile::ProcessOpenDoor(component, anim, time); }
- bool IsDoorReady_(eDoors door) { return CAutomobile::IsDoorReady(door); }
- bool IsDoorFullyOpen_(eDoors door) { return CAutomobile::IsDoorFullyOpen(door); }
- bool IsDoorClosed_(eDoors door) { return CAutomobile::IsDoorClosed(door); }
- bool IsDoorMissing_(eDoors door) { return CAutomobile::IsDoorMissing(door); }
- void RemoveRefsToVehicle_(CEntity *ent) { CAutomobile::RemoveRefsToVehicle(ent); }
- void BlowUpCar_(CEntity *ent) { CAutomobile::BlowUpCar(ent); }
- bool SetUpWheelColModel_(CColModel *colModel) { return CAutomobile::SetUpWheelColModel(colModel); }
- void BurstTyre_(uint8 tyre) { CAutomobile::BurstTyre(tyre); }
- bool IsRoomForPedToLeaveCar_(uint32 door, CVector *pos) { return CAutomobile::IsRoomForPedToLeaveCar(door, pos); }
- float GetHeightAboveRoad_(void) { return CAutomobile::GetHeightAboveRoad(); }
- void PlayCarHorn_(void) { CAutomobile::PlayCarHorn(); }
-};
-
-STARTPATCHES
- InjectHook(0x52C6B0, &CAutomobile_::ctor, PATCH_JUMP);
- InjectHook(0x52D170, &CAutomobile_::dtor, PATCH_JUMP);
- InjectHook(0x52D190, &CAutomobile_::SetModelIndex_, PATCH_JUMP);
- InjectHook(0x531470, &CAutomobile_::ProcessControl_, PATCH_JUMP);
- InjectHook(0x535180, &CAutomobile_::Teleport_, PATCH_JUMP);
- InjectHook(0x539EA0, &CAutomobile_::Render_, PATCH_JUMP);
- InjectHook(0x535B40, &CAutomobile_::PreRender_, PATCH_JUMP);
- InjectHook(0x53B270, &CAutomobile_::ProcessEntityCollision_, PATCH_JUMP);
- InjectHook(0x53B660, &CAutomobile_::ProcessControlInputs_, PATCH_JUMP);
- InjectHook(0x52E5F0, &CAutomobile_::GetComponentWorldPosition_, PATCH_JUMP);
- InjectHook(0x52E660, &CAutomobile_::IsComponentPresent_, PATCH_JUMP);
- InjectHook(0x52E680, &CAutomobile_::SetComponentRotation_, PATCH_JUMP);
- InjectHook(0x52E750, &CAutomobile_::OpenDoor_, PATCH_JUMP);
- InjectHook(0x52EF10, &CAutomobile_::IsDoorReady_, PATCH_JUMP);
- InjectHook(0x52EF90, &CAutomobile_::IsDoorFullyOpen_, PATCH_JUMP);
- InjectHook(0x52EFD0, &CAutomobile_::IsDoorClosed_, PATCH_JUMP);
- InjectHook(0x52F000, &CAutomobile_::IsDoorMissing_, PATCH_JUMP);
- InjectHook(0x53BF40, &CAutomobile_::RemoveRefsToVehicle_, PATCH_JUMP);
- InjectHook(0x53BC60, &CAutomobile_::BlowUpCar_, PATCH_JUMP);
- InjectHook(0x53BF70, &CAutomobile_::SetUpWheelColModel_, PATCH_JUMP);
- InjectHook(0x53C0E0, &CAutomobile_::BurstTyre_, PATCH_JUMP);
- InjectHook(0x53C5B0, &CAutomobile_::IsRoomForPedToLeaveCar_, PATCH_JUMP);
- InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP);
- InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP);
- InjectHook(0x53E090, &CAutomobile::PlaceOnRoadProperly, PATCH_JUMP);
- InjectHook(0x52F030, &CAutomobile::dmgDrawCarCollidingParticles, PATCH_JUMP);
- InjectHook(0x535450, &CAutomobile::AddDamagedVehicleParticles, PATCH_JUMP);
- InjectHook(0x5357D0, &CAutomobile::AddWheelDirtAndWater, PATCH_JUMP);
- InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP);
- InjectHook(0x52D210, &CAutomobile::SetupSuspensionLines, PATCH_JUMP);
- InjectHook(0x53E000, &CAutomobile::BlowUpCarsInPath, PATCH_JUMP);
- InjectHook(0x42E220, &CAutomobile::HasCarStoppedBecauseOfLight, PATCH_JUMP);
- InjectHook(0x53D320, &CAutomobile::SetBusDoorTimer, PATCH_JUMP);
- InjectHook(0x53D370, &CAutomobile::ProcessAutoBusDoors, PATCH_JUMP);
- InjectHook(0x535250, &CAutomobile::ProcessSwingingDoor, PATCH_JUMP);
- InjectHook(0x53C240, &CAutomobile::Fix, PATCH_JUMP);
- InjectHook(0x53C310, &CAutomobile::SetupDamageAfterLoad, PATCH_JUMP);
- InjectHook(0x530300, &CAutomobile::SpawnFlyingComponent, PATCH_JUMP);
- InjectHook(0x535320, &CAutomobile::RemoveBonnetInPedCollision, PATCH_JUMP);
- InjectHook(0x5301A0, &CAutomobile::SetPanelDamage, PATCH_JUMP);
- InjectHook(0x530120, &CAutomobile::SetBumperDamage, PATCH_JUMP);
- InjectHook(0x530200, &CAutomobile::SetDoorDamage, PATCH_JUMP);
- InjectHook(0x5300E0, &CAutomobile::SetComponentVisibility, PATCH_JUMP);
- InjectHook(0x52D1B0, &CAutomobile::SetupModelNodes, PATCH_JUMP);
- InjectHook(0x53C420, &CAutomobile::SetTaxiLight, PATCH_JUMP);
- InjectHook(0x53BC40, &CAutomobile::GetAllWheelsOffGround, PATCH_JUMP);
- InjectHook(0x5308C0, &CAutomobile::ReduceHornCounter, PATCH_JUMP);
- InjectHook(0x53C440, &CAutomobile::SetAllTaxiLights, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index 4dd3a087..6203957d 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -117,7 +117,7 @@ public:
uint8 m_nWheelsOnGround;
uint8 m_nDriveWheelsOnGround;
uint8 m_nDriveWheelsOnGroundPrev;
- int32 field_594;
+ int32 m_fGasPedalAudio;
tWheelState m_aWheelState[4];
static bool &m_sAllTaxiLights;
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 2b5ff567..f614b78f 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -61,7 +61,7 @@ float CBoat::IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat)
float fDist = vecDist.MagnitudeSqr();
if ( fDist < SQR(fMaxDist) )
- return 1.0f - Min(fRangeMult * Sqrt(fDist / SQR(fMaxDist)) + (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[i]) * fTimeMult, 1.0f);
+ return 1.0f - min(fRangeMult * Sqrt(fDist / SQR(fMaxDist)) + (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[i]) * fTimeMult, 1.0f);
}
return 0.0f;
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp
index 1c242f0e..9b1a651d 100644
--- a/src/vehicles/Heli.cpp
+++ b/src/vehicles/Heli.cpp
@@ -1038,16 +1038,8 @@ void CHeli::ActivateHeli(bool activate) { ScriptHeliOn = activate; }
class CHeli_ : public CHeli
{
public:
-<<<<<<< HEAD
-<<<<<<< HEAD
void ctor(int32 id, uint8 CreatedBy) { ::new (this) CHeli(id, CreatedBy); }
void dtor(void) { CHeli::~CHeli(); }
-=======
- void dtor(void) { this->~CHeli(); }
->>>>>>> More audio ped
-=======
- void dtor(void) { CHeli::~CHeli(); }
->>>>>>> fix
};
STARTPATCHES
diff --git a/src/vehicles/Heli.cpp.autosave b/src/vehicles/Heli.cpp.autosave
deleted file mode 100644
index 9b1a651d..00000000
--- a/src/vehicles/Heli.cpp.autosave
+++ /dev/null
@@ -1,1055 +0,0 @@
-#include "common.h"
-#include "main.h"
-#include "patcher.h"
-#include "General.h"
-#include "Darkel.h"
-#include "Stats.h"
-#include "SurfaceTable.h"
-#include "ModelIndices.h"
-#include "Streaming.h"
-#include "Camera.h"
-#include "VisibilityPlugins.h"
-#include "ZoneCull.h"
-#include "Particle.h"
-#include "Shadows.h"
-#include "Coronas.h"
-#include "Explosion.h"
-#include "TimeCycle.h"
-#include "TempColModels.h"
-#include "World.h"
-#include "WaterLevel.h"
-#include "PlayerPed.h"
-#include "Object.h"
-#include "HandlingMgr.h"
-#include "Heli.h"
-
-enum
-{
- HELI_STATUS_HOVER,
- HELI_STATUS_CHASE_PLAYER,
- HELI_STATUS_FLY_AWAY,
- HELI_STATUS_SHOT_DOWN,
- HELI_STATUS_HOVER2,
-};
-
-CHeli **CHeli::pHelis = (CHeli**)0x72CF50;
-int16 &CHeli::NumRandomHelis = *(int16*)0x95CCAA;
-uint32 &CHeli::TestForNewRandomHelisTimer = *(uint32*)0x8F1A7C;
-int16 CHeli::NumScriptHelis; // unused
-bool &CHeli::CatalinaHeliOn = *(bool*)0x95CD85;
-bool &CHeli::CatalinaHasBeenShotDown = *(bool*)0x95CD56;
-bool &CHeli::ScriptHeliOn = *(bool*)0x95CD43;
-
-CHeli::CHeli(int32 id, uint8 CreatedBy)
- : CVehicle(CreatedBy)
-{
- int i;
-
- CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
- m_vehType = VEHICLE_TYPE_HELI;
- pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
- SetModelIndex(id);
- m_heliStatus = HELI_STATUS_HOVER;
- m_pathState = 0;
-
- m_fMass = 100000000.0f;
- m_fTurnMass = 100000000.0f;
- m_fAirResistance = 0.9994f;
- m_fElasticity = 0.05f;
-
- m_nHeliId = 0;
- m_fRotorRotation = 0.0f;
- m_nBulletDamage = 0;
- m_fAngularSpeed = 0.0f;
- m_fRotation = 0.0f;
- m_nSearchLightTimer = CTimer::GetTimeInMilliseconds();
- for(i = 0; i < 6; i++){
- m_aSearchLightHistoryX[i] = 0.0f;
- m_aSearchLightHistoryY[i] = 0.0f;
- }
-
- for(i = 0; i < 8; i++)
- m_fHeliDustZ[i] = -50.0f;
-
- m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds();
- m_status = STATUS_HELI;
- m_bTestRight = true;
- m_fTargetOffset = 0.0f;
- m_fSearchLightX = m_fSearchLightY = 0.0f;
-}
-
-void
-CHeli::SetModelIndex(uint32 id)
-{
- int i;
-
- CVehicle::SetModelIndex(id);
- for(i = 0; i < NUM_HELI_NODES; i++)
- m_aHeliNodes[i] = nil;
- CClumpModelInfo::FillFrameArray(GetClump(), m_aHeliNodes);
-}
-
-static float CatalinaTargetX[7] = { -478.0, -677.0, -907.0, -1095.0, -1152.0, -1161.0, -1161.0 };
-static float CatalinaTargetY[7] = { 227.0, 206.0, 210.0, 242.0, 278.0, 341.0, 341.0 };
-static float CatalinaTargetZ[7] = { 77.0, 66.0, 60.0, 53.0, 51.0, 46.0, 30.0 };
-static float DamPathX[6] = { -1191.0, -1176.0, -1128.0, -1072.0, -1007.0, -971.0 };
-static float DamPathY[6] = { 350.0, 388.0, 429.0, 447.0, 449.0, 416.0 };
-static float DamPathZ[6] = { 42.0, 37.0, 28.0, 28.0, 31.0, 33.0 };
-static float ShortPathX[4] = { -974.0, -1036.0, -1112.0, -1173.0 };
-static float ShortPathY[4] = { 340.0, 312.0, 317.0, 294.0 };
-static float ShortPathZ[4] = { 41.0, 38.0, 32.0, 39.0 };
-static float LongPathX[7] = { -934.0, -905.0, -906.0, -1063.0, -1204.0, -1233.0, -1207.0 };
-static float LongPathY[7] = { 371.0, 362.0, 488.0, 548.0, 451.0, 346.0, 308.0 };
-static float LongPathZ[7] = { 57.0, 90.0, 105.0, 100.0, 81.0, 79.0, 70.0 };
-
-static int PathPoint;
-
-void
-CHeli::ProcessControl(void)
-{
- int i;
-
- if(gbModelViewer)
- return;
-
- // Find target
- CVector target(0.0f, 0.0f, 0.0f);
- CVector2D vTargetDist;
- if(m_heliType == HELI_TYPE_CATALINA && m_heliStatus != HELI_STATUS_SHOT_DOWN){
- switch(m_pathState){
- case 0:
- case 1:
- case 2:
- case 3:
- case 4:
- case 5:
- target.x = CatalinaTargetX[m_pathState];
- target.y = CatalinaTargetY[m_pathState];
- target.z = CatalinaTargetZ[m_pathState];
- if((target - GetPosition()).Magnitude() < 9.0f)
- m_pathState++;
- break;
- case 6:
- target.x = CatalinaTargetX[m_pathState];
- target.y = CatalinaTargetY[m_pathState];
- target.z = CatalinaTargetZ[m_pathState];
- if(GetPosition().z > 31.55f)
- break;
- m_pathState = 7;
- GetPosition().z = 31.55f;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- break;
- case 7:
- GetPosition().z = 31.55f;
- target = GetPosition();
- break;
-
-
- // Take off
- case 8:
- target.x = GetPosition().x;
- target.y = GetPosition().y;
- target.z = 74.0f;
- if(GetPosition().z < 40.0f)
- break;
- PathPoint = 2;
- m_pathState = 9;
- break;
- // Circle around dam
- case 9:
- target.x = DamPathX[PathPoint];
- target.y = DamPathY[PathPoint];
- target.z = DamPathZ[PathPoint];
- if((target - GetPosition()).Magnitude() < 9.0f){
- PathPoint++;
- if(PathPoint >= 6){
- m_pathState = 10;
- PathPoint = 0;
- }
- }
- break;
- case 10:
- target.x = ShortPathX[PathPoint];
- target.y = ShortPathY[PathPoint];
- target.z = ShortPathZ[PathPoint];
- if((target - GetPosition()).Magnitude() < 9.0f){
- PathPoint++;
- if(PathPoint >= 3){
- m_pathState = 9;
- PathPoint = 1;
- }
- }
- break;
- // how do we get here?
- case 11:
- target.x = LongPathX[PathPoint];
- target.y = LongPathY[PathPoint];
- target.z = LongPathZ[PathPoint];
- if((target - GetPosition()).Magnitude() < 9.0f){
- PathPoint++;
- if(PathPoint >= 7){
- m_pathState = 9;
- PathPoint = 0;
- }
- }
- break;
-
-
- // Fly away
- case 12:
- target.x = GetPosition().x;
- target.y = GetPosition().y;
- target.z = 200.0f;
- break;
- }
-
- vTargetDist = target - GetPosition();
- m_fTargetZ = target.z;
- if(m_pathState == 6){
- GetPosition().x = GetPosition().x*0.99f + target.x*0.01f;
- GetPosition().y = GetPosition().y*0.99f + target.y*0.01f;
- }
- }else{
- vTargetDist = FindPlayerCoors() - GetPosition();
- m_fTargetZ = FindPlayerCoors().z;
-
- // Heli flies away to (0, 0)
- if(m_heliStatus == HELI_STATUS_FLY_AWAY && GetPosition().z > 20.0f){
- vTargetDist.x = 0.0f - GetPosition().x;
- vTargetDist.y = 0.0f - GetPosition().y;
- }
-
- float groundZ;
- switch(m_heliStatus){
- case HELI_STATUS_HOVER:
- groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil);
- m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f;
- break;
- case HELI_STATUS_SHOT_DOWN:
- groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil);
- m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset;
- break;
- case HELI_STATUS_HOVER2:
- groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil);
- m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset;
- break;
- default:
- groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil);
- m_fTargetZ = max(groundZ, m_fTargetZ) + 12.0f;
- break;
- }
-
- // Move up if too low
- if(GetPosition().z - 2.0f < groundZ && m_heliStatus != HELI_STATUS_SHOT_DOWN)
- m_vecMoveSpeed.z += CTimer::GetTimeStep()*0.01f;
- m_vecMoveSpeed.z = clamp(m_vecMoveSpeed.z, -0.3f, 0.3f);
- }
-
- float fTargetDist = vTargetDist.Magnitude();
-
- switch(m_heliStatus){
- case HELI_STATUS_HOVER:
- case HELI_STATUS_HOVER2:{
- float targetHeight;
- if(m_heliType == HELI_TYPE_CATALINA)
- targetHeight = 8.0f;
- else
- targetHeight = 40.0f - m_nHeliId*10.0f;
- if(fTargetDist > targetHeight)
- m_heliStatus = HELI_STATUS_CHASE_PLAYER;
- }
- // fall through, BUG?
- case HELI_STATUS_CHASE_PLAYER:{
- float targetHeight;
- if(m_heliType == HELI_TYPE_CATALINA)
- targetHeight = 4.0f;
- else
- targetHeight = 30.0f - m_nHeliId*7.5f;
- if(fTargetDist < 1.0f ||
- fTargetDist < targetHeight && CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false))
- m_heliStatus = HELI_STATUS_HOVER;
- }
- }
-
- // Find xy speed
- float speed;
- if(fTargetDist > 100.0f)
- speed = 1.0f;
- else if(fTargetDist > 75.0f)
- speed = 0.7f;
- else
- speed = 0.4f;
- if(m_heliStatus == HELI_STATUS_HOVER || m_heliStatus == HELI_STATUS_HOVER2 || m_heliStatus == HELI_STATUS_SHOT_DOWN)
- speed = 0.0f;
-
- if(fTargetDist != 0.0f)
- vTargetDist /= fTargetDist;
- else
- vTargetDist.x = 1.0f;
- CVector2D targetSpeed = vTargetDist * speed;
-
- if(m_heliStatus == HELI_STATUS_HOVER2 || m_heliStatus == HELI_STATUS_SHOT_DOWN){
- bool force = !!((CTimer::GetFrameCounter() + m_randomSeed) & 8);
- if(m_bTestRight){
- if(force || CWorld::TestSphereAgainstWorld(GetPosition() + 4.0f*GetRight(), 2.0f, this, true, false, false, false, false, false) == nil){
- if(m_heliStatus == HELI_STATUS_SHOT_DOWN){
- m_fTargetOffset -= CTimer::GetTimeStep()*0.05f;
- targetSpeed.x -= -vTargetDist.x*0.15f;
- targetSpeed.y -= vTargetDist.y*0.15f;
- }else{
- targetSpeed.x -= -vTargetDist.x*0.05f;
- targetSpeed.y -= vTargetDist.y*0.05f;
- }
- }else{
- m_bTestRight = false;
- if(m_heliStatus == HELI_STATUS_HOVER2)
- m_fTargetOffset += 5.0f;
- else
- m_fTargetOffset -= 5.0f;
- }
- }else{
- if(force || CWorld::TestSphereAgainstWorld(GetPosition() - 4.0f*GetRight(), 2.0f, this, true, false, false, false, false, false) == nil){
- if(m_heliStatus == HELI_STATUS_SHOT_DOWN){
- m_fTargetOffset -= CTimer::GetTimeStep()*0.05f;
- targetSpeed.x += -vTargetDist.x*0.15f;
- targetSpeed.y += vTargetDist.y*0.15f;
- }else{
- targetSpeed.x += -vTargetDist.x*0.05f;
- targetSpeed.y += vTargetDist.y*0.05f;
- }
- }else{
- m_bTestRight = true;
- if(m_heliStatus == HELI_STATUS_HOVER2)
- m_fTargetOffset += 5.0f;
- else
- m_fTargetOffset -= 5.0f;
- }
- }
-
- if(m_fTargetOffset > 30.0f)
- m_fTargetOffset = 30.0f;
-
- if(m_heliStatus == HELI_STATUS_SHOT_DOWN && force){
- if(CWorld::TestSphereAgainstWorld(GetPosition() + 1.5f*GetForward(), 2.0f, this, true, false, false, false, false, false) ||
- CWorld::TestSphereAgainstWorld(GetPosition() - 1.5f*GetForward(), 2.0f, this, true, false, false, false, false, false))
- m_nExplosionTimer = CTimer::GetPreviousTimeInMilliseconds();
- }
- }else
- if(m_fTargetOffset >= 2.0f)
- m_fTargetOffset -= 2.0f;
-
- if(m_heliType == HELI_TYPE_CATALINA)
- if(m_pathState == 9 || m_pathState == 11 || m_pathState == 10){
- float f = Pow(0.997f, CTimer::GetTimeStep());
- m_vecMoveSpeed.x *= f;
- m_vecMoveSpeed.y *= f;
- }
-
- CVector2D speedDir = targetSpeed - m_vecMoveSpeed;
- float speedDiff = speedDir.Magnitude();
- if(speedDiff != 0.0f)
- speedDir /= speedDiff;
- else
- speedDir.x = 1.0f;
- float speedInc = CTimer::GetTimeStep()*0.002f;
- if(speedDiff < speedInc){
- m_vecMoveSpeed.x = targetSpeed.x;
- m_vecMoveSpeed.y = targetSpeed.y;
- }else{
- m_vecMoveSpeed.x += speedDir.x*speedInc;
- m_vecMoveSpeed.y += speedDir.y*speedInc;
- }
- GetPosition().x += m_vecMoveSpeed.x*CTimer::GetTimeStep();
- GetPosition().y += m_vecMoveSpeed.y*CTimer::GetTimeStep();
-
- // Find z target
- if(m_heliStatus == HELI_STATUS_FLY_AWAY)
- m_fTargetZ = 1000.0f;
- if((CTimer::GetTimeInMilliseconds() + 800*m_nHeliId) & 0x800)
- m_fTargetZ += 2.0f;
- m_fTargetZ += m_nHeliId*5.0f;
-
- // Find z speed
- float targetSpeedZ = (m_fTargetZ - GetPosition().z)*0.01f;
- float speedDiffZ = targetSpeedZ - m_vecMoveSpeed.z;
- float speedIncZ = CTimer::GetTimeStep()*0.001f;
- if(m_heliStatus == HELI_STATUS_FLY_AWAY)
- speedIncZ *= 1.5f;
- if(Abs(speedDiffZ) < speedIncZ)
- m_vecMoveSpeed.z = targetSpeedZ;
- else if(speedDiffZ < 0.0f)
- m_vecMoveSpeed.z -= speedIncZ;
- else
- m_vecMoveSpeed.z += speedIncZ*1.5f;
- GetPosition().z += m_vecMoveSpeed.z*CTimer::GetTimeStep();
-
- // Find angular speed
- float targetAngularSpeed;
- m_fAngularSpeed *= Pow(0.995f, CTimer::GetTimeStep());
- if(fTargetDist < 8.0f)
- targetAngularSpeed = 0.0f;
- else{
- float rotationDiff = CGeneral::GetATanOfXY(vTargetDist.x, vTargetDist.y) - m_fRotation;
- while(rotationDiff < -3.14f) rotationDiff += 6.28f;
- while(rotationDiff > 3.14f) rotationDiff -= 6.28f;
- if(Abs(rotationDiff) > 0.4f){
- if(rotationDiff < 0.0f)
- targetAngularSpeed = -0.2f;
- else
- targetAngularSpeed = 0.2f;
- }else
- targetAngularSpeed = 0.0f;
- }
- float angularSpeedDiff = targetAngularSpeed - m_fAngularSpeed;
- float angularSpeedInc = CTimer::GetTimeStep()*0.0001f;
- if(Abs(angularSpeedDiff) < angularSpeedInc)
- m_fAngularSpeed = targetAngularSpeed;
- else if(angularSpeedDiff < 0.0f)
- m_fAngularSpeed -= angularSpeedInc;
- else
- m_fAngularSpeed += angularSpeedInc;
- m_fRotation += m_fAngularSpeed * CTimer::GetTimeStep();
-
- // Set matrix
- CVector up(3.0f*m_vecMoveSpeed.x, 3.0f*m_vecMoveSpeed.y, 1.0f);
- up.Normalise();
- CVector fwd(-Cos(m_fRotation), -Sin(m_fRotation), 0.0f); // not really forward
- CVector right = CrossProduct(up, fwd);
- fwd = CrossProduct(up, right);
- GetRight() = right;
- GetForward() = fwd;
- GetUp() = up;
-
- // Search light and shooting
- if(m_heliStatus == HELI_STATUS_FLY_AWAY || m_heliType == HELI_TYPE_CATALINA || CCullZones::PlayerNoRain())
- m_fSearchLightIntensity = 0.0f;
- else{
- // Update search light history once every 1000ms
- int timeDiff = CTimer::GetTimeInMilliseconds() - m_nSearchLightTimer;
- while(timeDiff > 1000){
- for(i = 5; i > 0; i--){
- m_aSearchLightHistoryX[i] = m_aSearchLightHistoryX[i-1];
- m_aSearchLightHistoryY[i] = m_aSearchLightHistoryY[i-1];
- }
- m_aSearchLightHistoryX[0] = FindPlayerCoors().x + FindPlayerSpeed().x*50.0f*(m_nHeliId+2);
- m_aSearchLightHistoryY[0] = FindPlayerCoors().y + FindPlayerSpeed().y*50.0f*(m_nHeliId+2);
-
- timeDiff -= 1000;
- m_nSearchLightTimer += 1000;
- }
- assert(timeDiff <= 1000);
- float f1 = timeDiff/1000.0f;
- float f2 = 1.0f - f1;
- m_fSearchLightX = m_aSearchLightHistoryX[m_nHeliId+2]*f2 + m_aSearchLightHistoryX[m_nHeliId+2-1]*f1;
- m_fSearchLightY = m_aSearchLightHistoryY[m_nHeliId+2]*f2 + m_aSearchLightHistoryY[m_nHeliId+2-1]*f1;
-
- float searchLightDist = (CVector2D(m_fSearchLightX, m_fSearchLightY) - GetPosition()).Magnitude();
- if(searchLightDist > 60.0f)
- m_fSearchLightIntensity = 0.0f;
- else if(searchLightDist < 40.0f)
- m_fSearchLightIntensity = 1.0f;
- else
- m_fSearchLightIntensity = 1.0f - (40.0f-searchLightDist)/40.0f;
-
- if(m_fSearchLightIntensity < 0.9f || sq(FindPlayerCoors().x-m_fSearchLightX) + sq(FindPlayerCoors().y-m_fSearchLightY) > sq(7.0f))
- m_nShootTimer = CTimer::GetTimeInMilliseconds();
- else if(CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer){
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_HELI_PLAYER_FOUND, 0.0f);
- m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber()&0xFFF);
- }
-
- // Shoot
- int shootTimeout;
- if(m_heliType == HELI_TYPE_RANDOM){
- switch(FindPlayerPed()->m_pWanted->m_nWantedLevel){
- case 0:
- case 1:
- case 2: shootTimeout = 999999; break;
- case 3: shootTimeout = 10000; break;
- case 4: shootTimeout = 5000; break;
- case 5: shootTimeout = 3500; break;
- case 6: shootTimeout = 2000; break;
- }
- if(CCullZones::NoPolice())
- shootTimeout /= 2;
- }else
- shootTimeout = 1500;
-
- if(FindPlayerPed()->m_pWanted->IsIgnored())
- m_nShootTimer = CTimer::GetTimeInMilliseconds();
- else{
- // Check if line of sight is clear
- if(CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout &&
- CTimer::GetPreviousTimeInMilliseconds() <= m_nShootTimer + shootTimeout){
- if(CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false)){
- if(m_heliStatus == HELI_STATUS_HOVER2)
- m_heliStatus = HELI_STATUS_HOVER;
- }else{
- m_nShootTimer = CTimer::GetTimeInMilliseconds();
- if(m_heliStatus == HELI_STATUS_HOVER)
- m_heliStatus = HELI_STATUS_HOVER2;
- }
- }
-
- // Shoot!
- if(CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout &&
- CTimer::GetTimeInMilliseconds() > m_nLastShotTime + 200){
- CVector shotTarget = FindPlayerCoors();
- // some inaccuracy
- shotTarget.x += ((CGeneral::GetRandomNumber()&0xFF)-128)/50.0f;
- shotTarget.y += ((CGeneral::GetRandomNumber()&0xFF)-128)/50.0f;
- CVector direction = FindPlayerCoors() - GetPosition();
- direction.Normalise();
- shotTarget += 3.0f*direction;
- CVector shotSource = GetPosition();
- shotSource += 3.0f*direction;
- FireOneInstantHitRound(&shotSource, &shotTarget, 20);
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
- m_nLastShotTime = CTimer::GetTimeInMilliseconds();
- }
- }
- }
-
- // Drop Catalina's bombs
- if(m_heliType == HELI_TYPE_CATALINA && m_pathState > 8 && (CTimer::GetTimeInMilliseconds()>>9) != (CTimer::GetPreviousTimeInMilliseconds()>>9)){
- CVector bombPos = GetPosition() - 60.0f*m_vecMoveSpeed;
- if(sq(FindPlayerCoors().x-bombPos.x) + sq(FindPlayerCoors().y-bombPos.y) < sq(35.0f)){
- bool found;
- float groundZ = CWorld::FindGroundZFor3DCoord(bombPos.x, bombPos.y, bombPos.z, &found);
- float waterZ;
- if(!CWaterLevel::GetWaterLevelNoWaves(bombPos.x, bombPos.y, bombPos.z, &waterZ))
- waterZ = 0.0f;
- if(groundZ > waterZ){
- bombPos.z = groundZ + 2.0f;
- CExplosion::AddExplosion(nil, this, EXPLOSION_HELI_BOMB, bombPos, 0);
- }else{
- bombPos.z = waterZ;
- CVector dir;
- for(i = 0; i < 16; i++){
- dir.x = ((CGeneral::GetRandomNumber()&0xFF)-127)*0.001f;
- dir.y = ((CGeneral::GetRandomNumber()&0xFF)-127)*0.001f;
- dir.z = 0.5f;
- CParticle::AddParticle(PARTICLE_BOAT_SPLASH, bombPos, dir, nil, 0.2f);
- }
- }
- }
- }
-
- RemoveAndAdd();
- bIsInSafePosition = true;
- GetMatrix().UpdateRW();
- UpdateRwFrame();
-}
-
-void
-CHeli::PreRender(void)
-{
- float angle;
- uint8 i;
- CColPoint point;
- CEntity *entity;
- uint8 r, g, b;
- float testLowZ = FindPlayerCoors().z - 10.0f;
- float radius = (GetPosition().z - FindPlayerCoors().z - 10.0f - 1.0f) * 0.3f + 10.0f;
- int frm = CTimer::GetFrameCounter() & 7;
-
- i = 0;
- for(angle = 0.0f; angle < TWOPI; angle += TWOPI/32){
- CVector pos(radius*Cos(angle), radius*Sin(angle), 0.0f);
- CVector dir = pos*0.01f;
- pos += GetPosition();
-
- if(CWorld::ProcessVerticalLine(pos, testLowZ, point, entity, true, false, false, false, true, false, nil))
- m_fHeliDustZ[frm] = point.point.z;
- else
- m_fHeliDustZ[frm] = -101.0f;
-
- switch(point.surfaceB){
- default:
- case SURFACE_TARMAC:
- r = 10;
- g = 10;
- b = 10;
- break;
- case SURFACE_GRASS:
- r = 10;
- g = 6;
- b = 3;
- break;
- case SURFACE_DIRT:
- r = 10;
- g = 8;
- b = 7;
- break;
- case SURFACE_DIRTTRACK:
- r = 10;
- g = 6;
- b = 3;
- break;
- }
- RwRGBA col = { r, g, b, 32 };
- pos.z = m_fHeliDustZ[(i - (i&3))/4]; // advance every 4 iterations, why not just /4?
- if(pos.z > -200.0f && GetPosition().z - pos.z < 20.0f)
- CParticle::AddParticle(PARTICLE_HELI_DUST, pos, dir, nil, 0.0f, col);
- i++;
- }
-}
-
-void
-CHeli::Render(void)
-{
- CMatrix mat;
- CVector pos;
-
- mat.Attach(RwFrameGetMatrix(m_aHeliNodes[HELI_TOPROTOR]));
- pos = mat.GetPosition();
- mat.SetRotateZ(m_fRotorRotation);
- mat.Translate(pos);
- mat.UpdateRW();
-
- m_fRotorRotation += 3.14f/6.5f;
- if(m_fRotorRotation > 6.28f)
- m_fRotorRotation -= 6.28f;
-
- mat.Attach(RwFrameGetMatrix(m_aHeliNodes[HELI_BACKROTOR]));
- pos = mat.GetPosition();
- mat.SetRotateX(m_fRotorRotation);
- mat.Translate(pos);
- mat.UpdateRW();
-
- CEntity::Render();
-}
-
-void
-CHeli::PreRenderAlways(void)
-{
- CVector shadowPos(m_fSearchLightX, m_fSearchLightY, GetPosition().z);
- if(m_fSearchLightIntensity > 0.0f){
- CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &shadowPos,
- 6.0f, 0.0f, 0.0f, -6.0f,
- 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity,
- 50.0f, true, 1.0f);
-
- CVector front = GetMatrix() * CVector(0.0f, 7.0f, 0.0f);
- CVector toPlayer = FindPlayerCoors() - front;
- toPlayer.Normalise();
- float intensity = m_fSearchLightIntensity*sq(CTimeCycle::GetSpriteBrightness());
- if(DotProduct(toPlayer, TheCamera.GetForward()) < -0.8f)
- CCoronas::RegisterCorona((uintptr)this, 255*intensity, 255*intensity, 255*intensity, 255,
- front, 10.0f, 60.0f, CCoronas::TYPE_STAR,
- CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
- else
- CCoronas::RegisterCorona((uintptr)this, 200*intensity, 200*intensity, 200*intensity, 255,
- front, 8.0f, 60.0f, CCoronas::TYPE_STAR,
- CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
- }
-
- CVector back = GetMatrix() * CVector(0.0f, -9.0f, 0.0f);
- if(CTimer::GetTimeInMilliseconds() & 0x100)
- CCoronas::RegisterCorona((uintptr)this + 2, 255, 0, 0, 255,
- back, 1.0f, 60.0f, CCoronas::TYPE_STAR,
- CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
- else
- CCoronas::RegisterCorona((uintptr)this + 2, 0, 0, 0, 255,
- back, 1.0f, 60.0f, CCoronas::TYPE_STAR,
- CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
-}
-
-RwObject*
-GetHeliAtomicObjectCB(RwObject *object, void *data)
-{
- RpAtomic *atomic = (RpAtomic*)object;
- assert(RwObjectGetType(object) == rpATOMIC);
- if(RpAtomicGetFlags(atomic) & rpATOMICRENDER)
- *(RpAtomic**)data = atomic;
- return object;
-}
-
-CObject*
-CHeli::SpawnFlyingComponent(int32 component)
-{
- RpAtomic *atomic;
- RwFrame *frame;
- RwMatrix *matrix;
- CObject *obj;
-
- if(m_aHeliNodes[component] == nil)
- return nil;
-
- atomic = nil;
- RwFrameForAllObjects(m_aHeliNodes[component], GetHeliAtomicObjectCB, &atomic);
- if(atomic == nil)
- return nil;
-
- obj = new CObject;
- if(obj == nil)
- return nil;
-
- obj->SetModelIndexNoCreate(MI_CAR_WHEEL);
- // object needs base model
- obj->RefModelInfo(GetModelIndex());
-
- // create new atomic
- matrix = RwFrameGetLTM(m_aHeliNodes[component]);
- frame = RwFrameCreate();
- atomic = RpAtomicClone(atomic);
- *RwFrameGetMatrix(frame) = *matrix;
- RpAtomicSetFrame(atomic, frame);
- CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
- obj->AttachToRwObject((RwObject*)atomic);
-
- // init object
- obj->m_fMass = 10.0f;
- obj->m_fTurnMass = 25.0f;
- obj->m_fAirResistance = 0.99f;
- obj->m_fElasticity = 0.1f;
- obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
- obj->ObjectCreatedBy = TEMP_OBJECT;
- obj->bIsStatic = false;
- obj->bIsPickup = false;
-
- // life time
- CObject::nNoTempObjects++;
- if(component == HELI_TOPROTOR)
- obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 1000;
- else
- obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 3000;
-
- obj->m_vecMoveSpeed = m_vecMoveSpeed;
- if(obj->m_vecMoveSpeed.z > 0.0f)
- obj->m_vecMoveSpeed.z = 0.3f;
- else
- obj->m_vecMoveSpeed.z = 0.0f;
-
- obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f;
-
- if(component == HELI_BACKROTOR)
- obj->m_vecTurnSpeed.x = 0.5f;
- else if(component == HELI_TOPROTOR || component == HELI_TOPKNOT)
- obj->m_vecTurnSpeed.z = 0.5f;
- else
- obj->m_vecTurnSpeed.y = 0.5f;
-
- obj->bRenderScorched = true;
-
- CWorld::Add(obj);
-
- atomic = nil;
- RwFrameForAllObjects(m_aHeliNodes[component], GetHeliAtomicObjectCB, &atomic);
- if(atomic)
- RpAtomicSetFlags(atomic, 0);
-
- return obj;
-}
-
-
-
-void
-CHeli::InitHelis(void)
-{
- int i;
-
- NumRandomHelis = 0;
- TestForNewRandomHelisTimer = 0;
- NumScriptHelis = 0;
- CatalinaHeliOn = false;
- ScriptHeliOn = false;
- for(i = 0; i < NUM_HELIS; i++)
- pHelis[i] = nil;
-
- ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_ESCAPE))->SetColModel(&CTempColModels::ms_colModelPed1);
- ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&CTempColModels::ms_colModelPed1);
-}
-
-CHeli*
-GenerateHeli(bool catalina)
-{
- CHeli *heli;
- CVector heliPos;
- int i;
-
- if(catalina)
- heli = new CHeli(MI_ESCAPE, PERMANENT_VEHICLE);
- else
- heli = new CHeli(MI_CHOPPER, PERMANENT_VEHICLE);
-
- if(catalina)
- heliPos = CVector(-224.0f, 201.0f, 83.0f);
- else{
- heliPos = FindPlayerCoors();
- float angle = (float)(CGeneral::GetRandomNumber() & 0xFF)/0xFF * 6.28f;
- heliPos.x += 250.0f*Sin(angle);
- heliPos.y += 250.0f*Cos(angle);
- if(heliPos.x < -2000.0f || heliPos.x > 2000.0f || heliPos.y < -2000.0f || heliPos.y > 2000.0f){
- // directly above player
- heliPos.x -= 250.0f*Sin(angle);
- heliPos.y -= 250.0f*Cos(angle);
- }
- heliPos.z += 50.0f;
- }
- heli->GetMatrix().SetTranslate(heliPos);
- if(catalina)
- heli->GetMatrix().SetRotateZOnly(DEGTORAD(270.0f)); // game actually uses 3.14 here
-
- heli->m_status = STATUS_ABANDONED;
-
- int id = -1;
- bool found = false;
- while(!found){
- id++;
- found = true;
- for(i = 0; i < 4; i++)
- if(CHeli::pHelis[i] && CHeli::pHelis[i]->m_nHeliId == id)
- found = false;
- }
- heli->m_nHeliId = id;
-
- CWorld::Add(heli);
-
- return heli;
-}
-
-void
-CHeli::UpdateHelis(void)
-{
- int i, j;
-
- // Spawn new police helis
- int numHelisRequired = FindPlayerPed()->m_pWanted->NumOfHelisRequired();
- if(CStreaming::HasModelLoaded(MI_CHOPPER) && CTimer::GetTimeInMilliseconds() > TestForNewRandomHelisTimer){
- // Spawn a police heli
- TestForNewRandomHelisTimer = CTimer::GetTimeInMilliseconds() + 15000;
- if(NumRandomHelis < numHelisRequired){
- NumRandomHelis++;
- CHeli *heli = GenerateHeli(false);
- heli->m_heliType = HELI_TYPE_RANDOM;
- if(pHelis[HELI_RANDOM0] == nil)
- pHelis[HELI_RANDOM0] = heli;
- else if(pHelis[HELI_RANDOM1] == nil)
- pHelis[HELI_RANDOM1] = heli;
- else
- assert(0 && "too many helis");
- }
- }
-
- // Handle script heli
- if(ScriptHeliOn){
- if(CStreaming::HasModelLoaded(MI_CHOPPER) && pHelis[HELI_SCRIPT] == nil){
- pHelis[HELI_SCRIPT] = GenerateHeli(false);
- pHelis[HELI_SCRIPT]->m_heliType = HELI_TYPE_SCRIPT;
- }else
- CStreaming::RequestModel(MI_CHOPPER, 0);
- }else{
- if(pHelis[HELI_SCRIPT])
- pHelis[HELI_SCRIPT]->m_heliStatus = HELI_STATUS_FLY_AWAY;
- }
-
- // Handle Catalina's heli
- if(CatalinaHeliOn){
- if(CStreaming::HasModelLoaded(MI_ESCAPE) && pHelis[HELI_CATALINA] == nil){
- pHelis[HELI_CATALINA] = GenerateHeli(true);
- pHelis[HELI_CATALINA]->m_heliType = HELI_TYPE_CATALINA;
- }else
- CStreaming::RequestModel(MI_ESCAPE, STREAMFLAGS_DONT_REMOVE);
- }else{
- if(pHelis[HELI_CATALINA])
- pHelis[HELI_CATALINA]->m_heliStatus = HELI_STATUS_FLY_AWAY;
- }
-
- // Delete helis that we no longer need
- for(i = 0; i < NUM_HELIS; i++)
- if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_FLY_AWAY && pHelis[i]->GetPosition().z > 150.0f){
- CWorld::Remove(pHelis[i]);
- delete pHelis[i];
- pHelis[i] = nil;
- if(i != HELI_SCRIPT && i != HELI_CATALINA)
- NumRandomHelis--;
- }
-
- // Handle explosions
- for(i = 0; i < NUM_HELIS; i++){
- if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_SHOT_DOWN && CTimer::GetTimeInMilliseconds() > pHelis[i]->m_nExplosionTimer){
- // Second part of explosion
- static int nFrameGen;
- CRGBA colors[8];
-
- TheCamera.CamShake(0.7f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z);
-
- colors[0] = CRGBA(0, 0, 0, 255);
- colors[1] = CRGBA(224, 230, 238, 255);
- colors[2] = CRGBA(0, 0, 0, 255);
- colors[3] = CRGBA(0, 0, 0, 255);
- colors[4] = CRGBA(66, 162, 252, 255);
- colors[5] = CRGBA(0, 0, 0, 255);
- colors[6] = CRGBA(0, 0, 0, 255);
- colors[7] = CRGBA(0, 0, 0, 255);
-
- CVector pos = pHelis[i]->GetPosition();
- CVector dir;
- for(j = 0; j < 40; j++){
- dir.x = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f);
- dir.y = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f);
- dir.z = CGeneral::GetRandomNumberInRange(0.0f, 2.0f);
- int rotSpeed = CGeneral::GetRandomNumberInRange(10, 30);
- if(CGeneral::GetRandomNumber() & 1)
- rotSpeed = -rotSpeed;
- int f = ++nFrameGen & 3;
- CParticle::AddParticle(PARTICLE_HELI_DEBRIS, pos, dir,
- nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f),
- colors[nFrameGen], rotSpeed, 0, f, 0);
- }
-
- CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI, pos, 0);
-
- pHelis[i]->SpawnFlyingComponent(HELI_SKID_LEFT);
- pHelis[i]->SpawnFlyingComponent(HELI_SKID_RIGHT);
- pHelis[i]->SpawnFlyingComponent(HELI_TOPROTOR);
-
- CDarkel::RegisterCarBlownUpByPlayer(pHelis[i]);
- CWorld::Remove(pHelis[i]);
- delete pHelis[i];
- pHelis[i] = nil;
- if(i != HELI_SCRIPT && i != HELI_CATALINA)
- NumRandomHelis--;
- if(i == HELI_CATALINA)
- CatalinaHasBeenShotDown = true;
-
- CStats::HelisDestroyed++;
- CStats::PeopleKilledByOthers += 2;
- CStats::PedsKilledOfThisType[PEDTYPE_COP] += 2;
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 250;
- pos = CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition();
- CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->RegisterCrime_Immediately(CRIME_SHOOT_HELI,
- pos, i + 19843, false);
-
- TestForNewRandomHelisTimer = CTimer::GetTimeInMilliseconds() + 50000;
- }else if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_SHOT_DOWN && CTimer::GetTimeInMilliseconds()+7000 > pHelis[i]->m_nExplosionTimer){
- // First part of explosion
- if(CTimer::GetPreviousTimeInMilliseconds()+7000 < pHelis[i]->m_nExplosionTimer){
- pHelis[i]->SpawnFlyingComponent(HELI_BACKROTOR);
- pHelis[i]->SpawnFlyingComponent(HELI_TAIL);
- pHelis[i]->m_fAngularSpeed *= -2.5f;
- pHelis[i]->bRenderScorched = true;
-
- TheCamera.CamShake(0.4f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z);
-
- CVector pos = pHelis[i]->GetPosition() - 2.5f*pHelis[i]->GetUp();
- CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI, pos, 0);
- }else
- pHelis[i]->m_fAngularSpeed *= 1.03f;
- }
- }
-
- // Find police helis to remove
- for(i = 0; i < 2; i++)
- if(pHelis[i] && pHelis[i]->m_heliStatus != HELI_STATUS_FLY_AWAY){
- if(numHelisRequired > 0)
- numHelisRequired--;
- else
- pHelis[i]->m_heliStatus = HELI_STATUS_FLY_AWAY;
- }
-
- // Remove all helis if in a tunnel
- if(FindPlayerCoors().z < - 2.0f)
- for(i = 0; i < NUM_HELIS; i++)
- if(pHelis[i] && pHelis[i]->m_heliStatus != HELI_STATUS_SHOT_DOWN)
- pHelis[i]->m_heliStatus = HELI_STATUS_FLY_AWAY;
-}
-
-void
-CHeli::SpecialHeliPreRender(void)
-{
- int i;
- for(i = 0; i < NUM_HELIS; i++)
- if(pHelis[i])
- pHelis[i]->PreRenderAlways();
-}
-
-bool
-CHeli::TestRocketCollision(CVector *rocketPos)
-{
- int i;
- bool hit = false;
-
- for(i = 0; i < NUM_HELIS; i++){
- if(pHelis[i] && !pHelis[i]->bExplosionProof && (*rocketPos - pHelis[i]->GetPosition()).MagnitudeSqr() < sq(8.0f)){
- pHelis[i]->m_fAngularSpeed = (CGeneral::GetRandomNumber() < RAND_MAX/2) ? 0.05f : -0.05f;
- pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN;
- pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 10000;
- hit = true;
- }
- }
- return hit;
-}
-
-bool
-CHeli::TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, int32 damage)
-{
- int i;
- bool hit = false;
-
- for(i = 0; i < NUM_HELIS; i++)
- if(pHelis[i] && !pHelis[i]->bBulletProof && CCollision::DistToLine(line0, line1, &pHelis[i]->GetPosition()) < 5.0f){
- // Find bullet position
- float distToHeli = (pHelis[i]->GetPosition() - *line0).Magnitude();
- CVector line = (*line1 - *line0);
- float lineLength = line.Magnitude();
- *bulletPos = *line0 + line*max(1.0f, distToHeli-5.0f);
-
- pHelis[i]->m_nBulletDamage += damage;
-
- if(pHelis[i]->m_heliType == HELI_CATALINA && pHelis[i]->m_nBulletDamage > 400 ||
- pHelis[i]->m_heliType != HELI_CATALINA && pHelis[i]->m_nBulletDamage > 700){
- pHelis[i]->m_fAngularSpeed = (CGeneral::GetRandomNumber() < RAND_MAX/2) ? 0.05f : -0.05f;
- pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN;
- pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 10000;
- }
-
- hit = true;
- }
- return hit;
-}
-
-void CHeli::StartCatalinaFlyBy(void)
-{
- CatalinaHeliOn = true;
- CatalinaHasBeenShotDown = false;
-}
-
-void
-CHeli::RemoveCatalinaHeli(void)
-{
- CatalinaHeliOn = false;
- if(pHelis[HELI_CATALINA]){
- CWorld::Remove(pHelis[HELI_CATALINA]);
- delete pHelis[HELI_CATALINA];
- pHelis[HELI_CATALINA] = nil;
- }
-}
-
-CHeli *CHeli::FindPointerToCatalinasHeli(void) { return pHelis[HELI_CATALINA]; }
-void CHeli::CatalinaTakeOff(void) { pHelis[HELI_CATALINA]->m_pathState = 8; }
-void CHeli::MakeCatalinaHeliFlyAway(void) { pHelis[HELI_CATALINA]->m_pathState = 12; }
-bool CHeli::HasCatalinaBeenShotDown(void) { return CatalinaHasBeenShotDown; }
-
-void CHeli::ActivateHeli(bool activate) { ScriptHeliOn = activate; }
-
-
-class CHeli_ : public CHeli
-{
-public:
- void ctor(int32 id, uint8 CreatedBy) { ::new (this) CHeli(id, CreatedBy); }
- void dtor(void) { CHeli::~CHeli(); }
-};
-
-STARTPATCHES
- InjectHook(0x547220, &CHeli_::ctor, PATCH_JUMP);
- InjectHook(0x5474A0, &CHeli_::dtor, PATCH_JUMP);
- InjectHook(0x54AE50, &CHeli::SpawnFlyingComponent, PATCH_JUMP);
- InjectHook(0x549970, CHeli::InitHelis, PATCH_JUMP);
- InjectHook(0x5499F0, CHeli::UpdateHelis, PATCH_JUMP);
- InjectHook(0x54AE10, CHeli::SpecialHeliPreRender, PATCH_JUMP);
- InjectHook(0x54AA30, CHeli::TestRocketCollision, PATCH_JUMP);
- InjectHook(0x54AB30, CHeli::TestBulletCollision, PATCH_JUMP);
- InjectHook(0x54A640, GenerateHeli, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp
index 771f36e1..775cf572 100644
--- a/src/vehicles/Plane.cpp
+++ b/src/vehicles/Plane.cpp
@@ -968,16 +968,8 @@ bool CPlane::HasDropOffCesnaBeenShotDown(void) { return DropOffCesnaMissionStatu
class CPlane_ : public CPlane
{
public:
-<<<<<<< HEAD
-<<<<<<< HEAD
void ctor(int32 id, uint8 CreatedBy) { ::new (this) CPlane(id, CreatedBy); }
void dtor(void) { CPlane::~CPlane(); }
-=======
- void dtor(void) { this->~CPlane(); }
->>>>>>> More audio ped
-=======
- void dtor(void) { CPlane::~CPlane(); }
->>>>>>> fix
};
STARTPATCHES
diff --git a/src/vehicles/Plane.cpp.autosave b/src/vehicles/Plane.cpp.autosave
deleted file mode 100644
index 775cf572..00000000
--- a/src/vehicles/Plane.cpp.autosave
+++ /dev/null
@@ -1,985 +0,0 @@
-#include "common.h"
-#include "main.h"
-#include "patcher.h"
-#include "General.h"
-#include "ModelIndices.h"
-#include "FileMgr.h"
-#include "Streaming.h"
-#include "Replay.h"
-#include "Camera.h"
-#include "Coronas.h"
-#include "Particle.h"
-#include "Explosion.h"
-#include "World.h"
-#include "HandlingMgr.h"
-#include "Plane.h"
-
-CPlaneNode *&pPathNodes = *(CPlaneNode**)0x8F1B68;
-CPlaneNode *&pPath2Nodes = *(CPlaneNode**)0x885B8C;
-CPlaneNode *&pPath3Nodes = *(CPlaneNode**)0x885B78;
-CPlaneNode *&pPath4Nodes = *(CPlaneNode**)0x885AD8;
-int32 &NumPathNodes = *(int32*)0x8F2BE4;
-int32 &NumPath2Nodes = *(int32*)0x941498;
-int32 &NumPath3Nodes = *(int32*)0x9414D8;
-int32 &NumPath4Nodes = *(int32*)0x9412C8;
-float &TotalLengthOfFlightPath = *(float*)0x8F2C6C;
-float &TotalLengthOfFlightPath2 = *(float*)0x64CFBC;
-float &TotalLengthOfFlightPath3 = *(float*)0x64CFD0;
-float &TotalLengthOfFlightPath4 = *(float*)0x64CFDC;
-float &TotalDurationOfFlightPath = *(float*)0x64CFB8;
-float &TotalDurationOfFlightPath2 = *(float*)0x64CFC0;
-float &TotalDurationOfFlightPath3 = *(float*)0x64CFD4;
-float &TotalDurationOfFlightPath4 = *(float*)0x64CFE0;
-float &LandingPoint = *(float*)0x8F2C7C;
-float &TakeOffPoint = *(float*)0x8E28A4;
-CPlaneInterpolationLine *aPlaneLineBits = (CPlaneInterpolationLine*)0x734168; //[6]
-
-float *PlanePathPosition = (float*)0x8F5FC8; //[3]
-float *OldPlanePathPosition = (float*)0x8F5FBC; //[3]
-float *PlanePathSpeed = (float*)0x941538; //[3]
-float *PlanePath2Position = (float*)0x64CFC4; //[3]
-float &PlanePath3Position = *(float*)0x64CFD8;
-float &PlanePath4Position = *(float*)0x64CFE4;
-float *PlanePath2Speed = (float*)0x8F1A54; //[3]
-float &PlanePath3Speed = *(float*)0x8F1A94;
-float &PlanePath4Speed = *(float*)0x8F1AFC;
-
-
-enum
-{
- CESNA_STATUS_NONE, // doesn't even exist
- CESNA_STATUS_FLYING,
- CESNA_STATUS_DESTROYED,
- CESNA_STATUS_LANDED,
-};
-
-int32 &CesnaMissionStatus = *(int32*)0x64CFE8;
-int32 &CesnaMissionStartTime = *(int32*)0x64CFEC;
-CPlane *&pDrugRunCesna = *(CPlane**)0x8F5F80;
-int32 &DropOffCesnaMissionStatus = *(int32*)0x64CFF0;
-int32 &DropOffCesnaMissionStartTime = *(int32*)0x64CFF4;
-CPlane *&pDropOffCesna = *(CPlane**)0x8E2A38;
-
-
-CPlane::CPlane(int32 id, uint8 CreatedBy)
- : CVehicle(CreatedBy)
-{
- CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
- m_vehType = VEHICLE_TYPE_PLANE;
- pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
- SetModelIndex(id);
-
- m_fMass = 100000000.0f;
- m_fTurnMass = 100000000.0f;
- m_fAirResistance = 0.9994f;
- m_fElasticity = 0.05f;
-
- bUsesCollision = false;
- m_bHasBeenHit = false;
- m_bIsDrugRunCesna = false;
- m_bIsDropOffCesna = false;
-
- m_status = STATUS_PLANE;
- bIsBIGBuilding = true;
- m_level = LEVEL_NONE;
-}
-
-CPlane::~CPlane()
-{
- DeleteRwObject();
-}
-
-void
-CPlane::SetModelIndex(uint32 id)
-{
- CVehicle::SetModelIndex(id);
-}
-
-void
-CPlane::DeleteRwObject(void)
-{
- if(m_rwObject && RwObjectGetType(m_rwObject) == rpATOMIC){
- m_matrix.Detach();
- if(RwObjectGetType(m_rwObject) == rpATOMIC){ // useless check
- RwFrame *f = RpAtomicGetFrame((RpAtomic*)m_rwObject);
- RpAtomicDestroy((RpAtomic*)m_rwObject);
- RwFrameDestroy(f);
- }
- m_rwObject = nil;
- }
- CEntity::DeleteRwObject();
-}
-
-// There's a LOT of copy and paste in here. Maybe this could be refactored somehow
-void
-CPlane::ProcessControl(void)
-{
- int i;
- CVector pos;
-
- // Explosion
- if(m_bHasBeenHit){
- // BUG: since this is all based on frames, you can skip the explosion processing when you go into the menu
- if(GetModelIndex() == MI_AIRTRAIN){
- int frm = CTimer::GetFrameCounter() - m_nFrameWhenHit;
- if(frm == 20){
- static int nFrameGen;
- CRGBA colors[8];
-
- CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), 0);
-
- colors[0] = CRGBA(0, 0, 0, 255);
- colors[1] = CRGBA(224, 230, 238, 255);
- colors[2] = CRGBA(224, 230, 238, 255);
- colors[3] = CRGBA(0, 0, 0, 255);
- colors[4] = CRGBA(224, 230, 238, 255);
- colors[5] = CRGBA(0, 0, 0, 255);
- colors[6] = CRGBA(0, 0, 0, 255);
- colors[7] = CRGBA(224, 230, 238, 255);
-
- CVector dir;
- for(i = 0; i < 40; i++){
- dir.x = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f);
- dir.y = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f);
- dir.z = CGeneral::GetRandomNumberInRange(0.0f, 2.0f);
- int rotSpeed = CGeneral::GetRandomNumberInRange(10, 30);
- if(CGeneral::GetRandomNumber() & 1)
- rotSpeed = -rotSpeed;
- int f = ++nFrameGen & 3;
- CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), dir,
- nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f),
- colors[nFrameGen], rotSpeed, 0, f, 0);
- }
- }
- if(frm >= 40 && frm <= 80 && frm & 1){
- if(frm & 1){
- pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f;
- pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f;
- pos.y = frm - 40;
- pos = GetMatrix() * pos;
- }else{
- pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f;
- pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f;
- pos.y = 40 - frm;
- pos = GetMatrix() * pos;
- }
- CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, pos, 0);
- }
- if(frm == 60)
- bRenderScorched = true;
- if(frm == 82){
- TheCamera.SetFadeColour(255, 255, 255);
- TheCamera.Fade(0.0f, FADE_OUT);
- TheCamera.ProcessFade();
- TheCamera.Fade(1.0f, FADE_IN);
- FlagToDestroyWhenNextProcessed();
- }
- }else{
- int frm = CTimer::GetFrameCounter() - m_nFrameWhenHit;
- if(frm == 20){
- static int nFrameGen;
- CRGBA colors[8];
-
- CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), 0);
-
- colors[0] = CRGBA(0, 0, 0, 255);
- colors[1] = CRGBA(224, 230, 238, 255);
- colors[2] = CRGBA(224, 230, 238, 255);
- colors[3] = CRGBA(0, 0, 0, 255);
- colors[4] = CRGBA(252, 66, 66, 255);
- colors[5] = CRGBA(0, 0, 0, 255);
- colors[6] = CRGBA(0, 0, 0, 255);
- colors[7] = CRGBA(252, 66, 66, 255);
-
- for(i = 0; i < 40; i++){
- int rotSpeed = CGeneral::GetRandomNumberInRange(30.0f, 20.0f);
- if(CGeneral::GetRandomNumber() & 1)
- rotSpeed = -rotSpeed;
- int f = ++nFrameGen & 3;
- CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f),
- CVector(CGeneral::GetRandomNumberInRange(-2.0f, 2.0f),
- CGeneral::GetRandomNumberInRange(-2.0f, 2.0f),
- CGeneral::GetRandomNumberInRange(0.0f, 2.0f)),
- nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f),
- colors[nFrameGen], rotSpeed, 0, f, 0);
- }
- }
- if(frm >= 40 && frm <= 60 && frm & 1){
- if(frm & 1){
- pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f;
- pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f;
- pos.y = (frm - 40)*0.3f;
- pos = GetMatrix() * pos;
- }else{
- pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f;
- pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f;
- pos.y = (40 - frm)*0.3f;
- pos = GetMatrix() * pos;
- }
- CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, pos, 0);
- }
- if(frm == 30)
- bRenderScorched = true;
- if(frm == 61){
- TheCamera.SetFadeColour(200, 200, 200);
- TheCamera.Fade(0.0f, FADE_OUT);
- TheCamera.ProcessFade();
- TheCamera.Fade(1.0f, FADE_IN);
- if(m_bIsDrugRunCesna){
- CesnaMissionStatus = CESNA_STATUS_DESTROYED;
- pDrugRunCesna = nil;
- }
- if(m_bIsDropOffCesna){
- DropOffCesnaMissionStatus = CESNA_STATUS_DESTROYED;
- pDropOffCesna = nil;
- }
- FlagToDestroyWhenNextProcessed();
- }
- }
- }
-
- // Update plane position and speed
- if(GetModelIndex() == MI_AIRTRAIN || !m_isFarAway || ((CTimer::GetFrameCounter() + m_randomSeed) & 7) == 0){
- if(GetModelIndex() == MI_AIRTRAIN){
- float pathPositionRear = PlanePathPosition[m_nPlaneId] - 30.0f;
- if(pathPositionRear < 0.0f)
- pathPositionRear += TotalLengthOfFlightPath;
- float pathPosition = pathPositionRear + 30.0f;
-
- float pitch = 0.0f;
- float distSinceTakeOff = pathPosition - TakeOffPoint;
- if(distSinceTakeOff <= 0.0f && distSinceTakeOff > -70.0f){
- // shortly before take off
- pitch = 1.0f - distSinceTakeOff/-70.0f;
- }else if(distSinceTakeOff >= 0.0f && distSinceTakeOff < 100.0f){
- // shortly after take off
- pitch = 1.0f - distSinceTakeOff/100.0f;
- }
-
- float distSinceLanding = pathPosition - LandingPoint;
- if(distSinceLanding <= 0.0f && distSinceLanding > -200.0f){
- // shortly before landing
- pitch = 1.0f - distSinceLanding/-200.0f;
- }else if(distSinceLanding >= 0.0f && distSinceLanding < 70.0f){
- // shortly after landing
- pitch = 1.0f - distSinceLanding/70.0f;
- }
-
-
- // Advance current node to appropriate position
- float pos1, pos2;
- int nextTrackNode = m_nCurPathNode + 1;
- pos1 = pPathNodes[m_nCurPathNode].t;
- if(nextTrackNode < NumPathNodes)
- pos2 = pPathNodes[nextTrackNode].t;
- else{
- nextTrackNode = 0;
- pos2 = TotalLengthOfFlightPath;
- }
- while(pathPositionRear < pos1 || pathPositionRear > pos2){
- m_nCurPathNode = (m_nCurPathNode+1) % NumPathNodes;
- nextTrackNode = m_nCurPathNode + 1;
- pos1 = pPathNodes[m_nCurPathNode].t;
- if(nextTrackNode < NumPathNodes)
- pos2 = pPathNodes[nextTrackNode].t;
- else{
- nextTrackNode = 0;
- pos2 = TotalLengthOfFlightPath;
- }
- }
- bool bothOnGround = pPathNodes[m_nCurPathNode].bOnGround && pPathNodes[nextTrackNode].bOnGround;
- if(PlanePathPosition[m_nPlaneId] >= LandingPoint && OldPlanePathPosition[m_nPlaneId] < LandingPoint)
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_PLANE_ON_GROUND, 0.0f);
- float dist = pPathNodes[nextTrackNode].t - pPathNodes[m_nCurPathNode].t;
- if(dist < 0.0f)
- dist += TotalLengthOfFlightPath;
- float f = (pathPositionRear - pPathNodes[m_nCurPathNode].t)/dist;
- CVector posRear = (1.0f - f)*pPathNodes[m_nCurPathNode].p + f*pPathNodes[nextTrackNode].p;
-
- // Same for the front
- float pathPositionFront = pathPositionRear + 60.0f;
- if(pathPositionFront > TotalLengthOfFlightPath)
- pathPositionFront -= TotalLengthOfFlightPath;
- int curPathNodeFront = m_nCurPathNode;
- int nextPathNodeFront = curPathNodeFront + 1;
- pos1 = pPathNodes[curPathNodeFront].t;
- if(nextPathNodeFront < NumPathNodes)
- pos2 = pPathNodes[nextPathNodeFront].t;
- else{
- nextPathNodeFront = 0;
- pos2 = TotalLengthOfFlightPath;
- }
- while(pathPositionFront < pos1 || pathPositionFront > pos2){
- curPathNodeFront = (curPathNodeFront+1) % NumPathNodes;
- nextPathNodeFront = curPathNodeFront + 1;
- pos1 = pPathNodes[curPathNodeFront].t;
- if(nextPathNodeFront < NumPathNodes)
- pos2 = pPathNodes[nextPathNodeFront].t;
- else{
- nextPathNodeFront = 0;
- pos2 = TotalLengthOfFlightPath;
- }
- }
- dist = pPathNodes[nextPathNodeFront].t - pPathNodes[curPathNodeFront].t;
- if(dist < 0.0f)
- dist += TotalLengthOfFlightPath;
- f = (pathPositionFront - pPathNodes[curPathNodeFront].t)/dist;
- CVector posFront = (1.0f - f)*pPathNodes[curPathNodeFront].p + f*pPathNodes[nextPathNodeFront].p;
-
- // And for another point 60 units in front of the plane, used to calculate roll
- float pathPositionFront2 = pathPositionFront + 60.0f;
- if(pathPositionFront2 > TotalLengthOfFlightPath)
- pathPositionFront2 -= TotalLengthOfFlightPath;
- int curPathNodeFront2 = m_nCurPathNode;
- int nextPathNodeFront2 = curPathNodeFront2 + 1;
- pos1 = pPathNodes[curPathNodeFront2].t;
- if(nextPathNodeFront2 < NumPathNodes)
- pos2 = pPathNodes[nextPathNodeFront2].t;
- else{
- nextPathNodeFront2 = 0;
- pos2 = TotalLengthOfFlightPath;
- }
- while(pathPositionFront2 < pos1 || pathPositionFront2 > pos2){
- curPathNodeFront2 = (curPathNodeFront2+1) % NumPathNodes;
- nextPathNodeFront2 = curPathNodeFront2 + 1;
- pos1 = pPathNodes[curPathNodeFront2].t;
- if(nextPathNodeFront2 < NumPathNodes)
- pos2 = pPathNodes[nextPathNodeFront2].t;
- else{
- nextPathNodeFront2 = 0;
- pos2 = TotalLengthOfFlightPath;
- }
- }
- dist = pPathNodes[nextPathNodeFront2].t - pPathNodes[curPathNodeFront2].t;
- if(dist < 0.0f)
- dist += TotalLengthOfFlightPath;
- f = (pathPositionFront2 - pPathNodes[curPathNodeFront2].t)/dist;
- CVector posFront2 = (1.0f - f)*pPathNodes[curPathNodeFront2].p + f*pPathNodes[nextPathNodeFront2].p;
-
- // Now set matrix
- GetPosition() = (posRear + posFront)/2.0f;
- GetPosition().z += 4.3f;
- CVector fwd = posFront - posRear;
- fwd.Normalise();
- if(pitch != 0.0f){
- fwd.z += 0.4f*pitch;
- fwd.Normalise();
- }
- CVector fwd2 = posFront2 - posRear;
- fwd2.Normalise();
- CVector roll = CrossProduct(fwd, fwd2);
- CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f));
- if(!bothOnGround)
- right.z += 3.0f*roll.z;
- right.Normalise();
- CVector up = CrossProduct(right, fwd);
- GetRight() = right;
- GetUp() = up;
- GetForward() = fwd;
-
- // Set speed
- m_vecMoveSpeed = fwd*PlanePathSpeed[m_nPlaneId]/60.0f;
- m_fSpeed = PlanePathSpeed[m_nPlaneId]/60.0f;
- m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
-
- m_isFarAway = !((posFront - TheCamera.GetPosition()).Magnitude2D() < sq(300.0f));
- }else{
- float planePathPosition;
- float totalLengthOfFlightPath;
- CPlaneNode *pathNodes;
- float planePathSpeed;
- int numPathNodes;
-
- if(m_bIsDrugRunCesna){
- planePathPosition = PlanePath3Position;
- totalLengthOfFlightPath = TotalLengthOfFlightPath3;
- pathNodes = pPath3Nodes;
- planePathSpeed = PlanePath3Speed;
- numPathNodes = NumPath3Nodes;
- if(CesnaMissionStatus == CESNA_STATUS_LANDED){
- pDrugRunCesna = false;
- FlagToDestroyWhenNextProcessed();
- }
- }else if(m_bIsDropOffCesna){
- planePathPosition = PlanePath4Position;
- totalLengthOfFlightPath = TotalLengthOfFlightPath4;
- pathNodes = pPath4Nodes;
- planePathSpeed = PlanePath4Speed;
- numPathNodes = NumPath4Nodes;
- if(DropOffCesnaMissionStatus == CESNA_STATUS_LANDED){
- pDropOffCesna = false;
- FlagToDestroyWhenNextProcessed();
- }
- }else{
- planePathPosition = PlanePath2Position[m_nPlaneId];
- totalLengthOfFlightPath = TotalLengthOfFlightPath2;
- pathNodes = pPath2Nodes;
- planePathSpeed = PlanePath2Speed[m_nPlaneId];
- numPathNodes = NumPath2Nodes;
- }
-
- // Advance current node to appropriate position
- float pathPositionRear = planePathPosition - 10.0f;
- if(pathPositionRear < 0.0f)
- pathPositionRear += totalLengthOfFlightPath;
- float pos1, pos2;
- int nextTrackNode = m_nCurPathNode + 1;
- pos1 = pathNodes[m_nCurPathNode].t;
- if(nextTrackNode < numPathNodes)
- pos2 = pathNodes[nextTrackNode].t;
- else{
- nextTrackNode = 0;
- pos2 = totalLengthOfFlightPath;
- }
- while(pathPositionRear < pos1 || pathPositionRear > pos2){
- m_nCurPathNode = (m_nCurPathNode+1) % numPathNodes;
- nextTrackNode = m_nCurPathNode + 1;
- pos1 = pathNodes[m_nCurPathNode].t;
- if(nextTrackNode < numPathNodes)
- pos2 = pathNodes[nextTrackNode].t;
- else{
- nextTrackNode = 0;
- pos2 = totalLengthOfFlightPath;
- }
- }
- float dist = pathNodes[nextTrackNode].t - pathNodes[m_nCurPathNode].t;
- if(dist < 0.0f)
- dist += totalLengthOfFlightPath;
- float f = (pathPositionRear - pathNodes[m_nCurPathNode].t)/dist;
- CVector posRear = (1.0f - f)*pathNodes[m_nCurPathNode].p + f*pathNodes[nextTrackNode].p;
-
- // Same for the front
- float pathPositionFront = pathPositionRear + 20.0f;
- if(pathPositionFront > totalLengthOfFlightPath)
- pathPositionFront -= totalLengthOfFlightPath;
- int curPathNodeFront = m_nCurPathNode;
- int nextPathNodeFront = curPathNodeFront + 1;
- pos1 = pathNodes[curPathNodeFront].t;
- if(nextPathNodeFront < numPathNodes)
- pos2 = pathNodes[nextPathNodeFront].t;
- else{
- nextPathNodeFront = 0;
- pos2 = totalLengthOfFlightPath;
- }
- while(pathPositionFront < pos1 || pathPositionFront > pos2){
- curPathNodeFront = (curPathNodeFront+1) % numPathNodes;
- nextPathNodeFront = curPathNodeFront + 1;
- pos1 = pathNodes[curPathNodeFront].t;
- if(nextPathNodeFront < numPathNodes)
- pos2 = pathNodes[nextPathNodeFront].t;
- else{
- nextPathNodeFront = 0;
- pos2 = totalLengthOfFlightPath;
- }
- }
- dist = pathNodes[nextPathNodeFront].t - pathNodes[curPathNodeFront].t;
- if(dist < 0.0f)
- dist += totalLengthOfFlightPath;
- f = (pathPositionFront - pathNodes[curPathNodeFront].t)/dist;
- CVector posFront = (1.0f - f)*pathNodes[curPathNodeFront].p + f*pathNodes[nextPathNodeFront].p;
-
- // And for another point 60 units in front of the plane, used to calculate roll
- float pathPositionFront2 = pathPositionFront + 30.0f;
- if(pathPositionFront2 > totalLengthOfFlightPath)
- pathPositionFront2 -= totalLengthOfFlightPath;
- int curPathNodeFront2 = m_nCurPathNode;
- int nextPathNodeFront2 = curPathNodeFront2 + 1;
- pos1 = pathNodes[curPathNodeFront2].t;
- if(nextPathNodeFront2 < numPathNodes)
- pos2 = pathNodes[nextPathNodeFront2].t;
- else{
- nextPathNodeFront2 = 0;
- pos2 = totalLengthOfFlightPath;
- }
- while(pathPositionFront2 < pos1 || pathPositionFront2 > pos2){
- curPathNodeFront2 = (curPathNodeFront2+1) % numPathNodes;
- nextPathNodeFront2 = curPathNodeFront2 + 1;
- pos1 = pathNodes[curPathNodeFront2].t;
- if(nextPathNodeFront2 < numPathNodes)
- pos2 = pathNodes[nextPathNodeFront2].t;
- else{
- nextPathNodeFront2 = 0;
- pos2 = totalLengthOfFlightPath;
- }
- }
- dist = pathNodes[nextPathNodeFront2].t - pathNodes[curPathNodeFront2].t;
- if(dist < 0.0f)
- dist += totalLengthOfFlightPath;
- f = (pathPositionFront2 - pathNodes[curPathNodeFront2].t)/dist;
- CVector posFront2 = (1.0f - f)*pathNodes[curPathNodeFront2].p + f*pathNodes[nextPathNodeFront2].p;
-
- // Now set matrix
- GetPosition() = (posRear + posFront)/2.0f;
- GetPosition().z += 1.0f;
- CVector fwd = posFront - posRear;
- fwd.Normalise();
- CVector fwd2 = posFront2 - posRear;
- fwd2.Normalise();
- CVector roll = CrossProduct(fwd, fwd2);
- CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f));
- right.z += 3.0f*roll.z;
- right.Normalise();
- CVector up = CrossProduct(right, fwd);
- GetRight() = right;
- GetUp() = up;
- GetForward() = fwd;
-
- // Set speed
- m_vecMoveSpeed = fwd*planePathSpeed/60.0f;
- m_fSpeed = planePathSpeed/60.0f;
- m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
-
- m_isFarAway = !((posFront - TheCamera.GetPosition()).Magnitude2D() < sq(300.0f));
- }
- }
-
- bIsInSafePosition = true;
- GetMatrix().UpdateRW();
- UpdateRwFrame();
-
- // Handle streaming and such
- CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
- if(m_isFarAway){
- // Switch to LOD model
- if(m_rwObject && RwObjectGetType(m_rwObject) == rpCLUMP){
- DeleteRwObject();
- if(mi->m_planeLodId != -1){
- m_rwObject = CModelInfo::GetModelInfo(mi->m_planeLodId)->CreateInstance();
- if(m_rwObject)
- m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)));
- }
- }
- }else if(CStreaming::HasModelLoaded(GetModelIndex())){
- if(m_rwObject && RwObjectGetType(m_rwObject) == rpATOMIC){
- // Get rid of LOD model
- m_matrix.Detach();
- if(m_rwObject){ // useless check
- if(RwObjectGetType(m_rwObject) == rpATOMIC){ // useless check
- RwFrame *f = RpAtomicGetFrame((RpAtomic*)m_rwObject);
- RpAtomicDestroy((RpAtomic*)m_rwObject);
- RwFrameDestroy(f);
- }
- m_rwObject = nil;
- }
- }
- // Set high detail model
- if(m_rwObject == nil){
- int id = GetModelIndex();
- m_modelIndex = -1;
- SetModelIndex(id);
- }
- }else{
- CStreaming::RequestModel(GetModelIndex(), STREAMFLAGS_DEPENDENCY);
- }
-}
-
-void
-CPlane::PreRender(void)
-{
- CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
-
- CVector lookVector = GetPosition() - TheCamera.GetPosition();
- float camDist = lookVector.Magnitude();
- if(camDist != 0.0f)
- lookVector *= 1.0f/camDist;
- else
- lookVector = CVector(1.0f, 0.0f, 0.0f);
- float behindness = DotProduct(lookVector, GetForward());
-
- // Wing lights
- if(behindness < 0.0f){
- // in front of plane
- CVector lightPos = mi->m_positions[PLANE_POS_LIGHT_RIGHT];
- CVector lightR = GetMatrix() * lightPos;
- CVector lightL = lightR;
- lightL -= GetRight()*2.0f*lightPos.x;
-
- float intensity = -0.6f*behindness + 0.4f;
- float size = 1.0f - behindness;
-
- if(behindness < -0.9f && camDist < 50.0f){
- // directly in front
- CCoronas::RegisterCorona((uintptr)this + 10, 255*intensity, 255*intensity, 255*intensity, 255,
- lightL, size, 240.0f,
- CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
- CCoronas::RegisterCorona((uintptr)this + 11, 255*intensity, 255*intensity, 255*intensity, 255,
- lightR, size, 240.0f,
- CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
- }else{
- CCoronas::RegisterCorona((uintptr)this + 10, 255*intensity, 255*intensity, 255*intensity, 255,
- lightL, size, 240.0f,
- CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
- CCoronas::RegisterCorona((uintptr)this + 11, 255*intensity, 255*intensity, 255*intensity, 255,
- lightR, size, 240.0f,
- CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
- }
- }
-
- // Tail light
- if(CTimer::GetTimeInMilliseconds() & 0x200){
- CVector pos = GetMatrix() * mi->m_positions[PLANE_POS_LIGHT_TAIL];
-
- CCoronas::RegisterCorona((uintptr)this + 12, 255, 0, 0, 255,
- pos, 1.0f, 120.0f,
- CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
- }
-}
-
-void
-CPlane::Render(void)
-{
- CEntity::Render();
-}
-
-#define CRUISE_SPEED (50.0f)
-#define TAXI_SPEED (5.0f)
-
-void
-CPlane::InitPlanes(void)
-{
- int i;
-
- CesnaMissionStatus = CESNA_STATUS_NONE;
-
- // Jumbo
- if(pPathNodes == nil){
- pPathNodes = LoadPath("data\\paths\\flight.dat", NumPathNodes, TotalLengthOfFlightPath, true);
-
- // Figure out which nodes are on ground
- CColPoint colpoint;
- CEntity *entity;
- for(i = 0; i < NumPathNodes; i++){
- if(CWorld::ProcessVerticalLine(pPathNodes[i].p, 1000.0f, colpoint, entity, true, false, false, false, true, false, nil)){
- pPathNodes[i].p.z = colpoint.point.z;
- pPathNodes[i].bOnGround = true;
- }else
- pPathNodes[i].bOnGround = false;
- }
-
- // Find lading and takeoff points
- LandingPoint = -1.0f;
- TakeOffPoint = -1.0f;
- bool lastOnGround = pPathNodes[NumPathNodes-1].bOnGround;
- for(i = 0; i < NumPathNodes; i++){
- if(pPathNodes[i].bOnGround && !lastOnGround)
- LandingPoint = pPathNodes[i].t;
- else if(!pPathNodes[i].bOnGround && lastOnGround)
- TakeOffPoint = pPathNodes[i].t;
- lastOnGround = pPathNodes[i].bOnGround;
- }
-
- // Animation
- float time = 0.0f;
- float position = 0.0f;
- // Start on ground with slow speed
- aPlaneLineBits[0].type = 1;
- aPlaneLineBits[0].time = time;
- aPlaneLineBits[0].position = position;
- aPlaneLineBits[0].speed = TAXI_SPEED;
- aPlaneLineBits[0].acceleration = 0.0f;
- float dist = (TakeOffPoint-600.0f) - position;
- time += dist/TAXI_SPEED;
- position += dist;
-
- // Accelerate to take off
- aPlaneLineBits[1].type = 2;
- aPlaneLineBits[1].time = time;
- aPlaneLineBits[1].position = position;
- aPlaneLineBits[1].speed = TAXI_SPEED;
- aPlaneLineBits[1].acceleration = 33.0f/32.0f;
- time += 600.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f);
- position += 600.0f;
-
- // Fly at cruise speed
- aPlaneLineBits[2].type = 1;
- aPlaneLineBits[2].time = time;
- aPlaneLineBits[2].position = position;
- aPlaneLineBits[2].speed = CRUISE_SPEED;
- aPlaneLineBits[2].acceleration = 0.0f;
- dist = LandingPoint - TakeOffPoint;
- time += dist/CRUISE_SPEED;
- position += dist;
-
- // Brake after landing
- aPlaneLineBits[3].type = 2;
- aPlaneLineBits[3].time = time;
- aPlaneLineBits[3].position = position;
- aPlaneLineBits[3].speed = CRUISE_SPEED;
- aPlaneLineBits[3].acceleration = -33.0f/32.0f;
- time += 600.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f);
- position += 600.0f;
-
- // Taxi
- aPlaneLineBits[4].type = 1;
- aPlaneLineBits[4].time = time;
- aPlaneLineBits[4].position = position;
- aPlaneLineBits[4].speed = TAXI_SPEED;
- aPlaneLineBits[4].acceleration = 0.0f;
- time += (TotalLengthOfFlightPath - position)/TAXI_SPEED;
-
- // end
- aPlaneLineBits[5].time = time;
- TotalDurationOfFlightPath = time;
- }
-
- // Dodo
- if(pPath2Nodes == nil){
- pPath2Nodes = LoadPath("data\\paths\\flight2.dat", NumPath2Nodes, TotalLengthOfFlightPath2, true);
- TotalDurationOfFlightPath2 = TotalLengthOfFlightPath2/CRUISE_SPEED;
- }
-
- // Mission Cesna
- if(pPath3Nodes == nil){
- pPath3Nodes = LoadPath("data\\paths\\flight3.dat", NumPath3Nodes, TotalLengthOfFlightPath3, false);
- TotalDurationOfFlightPath3 = TotalLengthOfFlightPath3/CRUISE_SPEED;
- }
-
- // Mission Cesna
- if(pPath4Nodes == nil){
- pPath4Nodes = LoadPath("data\\paths\\flight4.dat", NumPath4Nodes, TotalLengthOfFlightPath4, false);
- TotalDurationOfFlightPath4 = TotalLengthOfFlightPath4/CRUISE_SPEED;
- }
-
- CStreaming::LoadAllRequestedModels(false);
- CStreaming::RequestModel(MI_AIRTRAIN, 0);
- CStreaming::LoadAllRequestedModels(false);
-
- for(i = 0; i < 3; i++){
- CPlane *plane = new CPlane(MI_AIRTRAIN, PERMANENT_VEHICLE);
- plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f);
- plane->m_status = STATUS_ABANDONED;
- plane->bIsLocked = true;
- plane->m_nPlaneId = i;
- plane->m_nCurPathNode = 0;
- CWorld::Add(plane);
- }
-
-
- CStreaming::RequestModel(MI_DEADDODO, 0);
- CStreaming::LoadAllRequestedModels(false);
-
- for(i = 0; i < 3; i++){
- CPlane *plane = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE);
- plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f);
- plane->m_status = STATUS_ABANDONED;
- plane->bIsLocked = true;
- plane->m_nPlaneId = i;
- plane->m_nCurPathNode = 0;
- CWorld::Add(plane);
- }
-}
-
-void
-CPlane::Shutdown(void)
-{
- delete[] pPathNodes;
- delete[] pPath2Nodes;
- delete[] pPath3Nodes;
- delete[] pPath4Nodes;
- pPathNodes = nil;
- pPath2Nodes = nil;
- pPath3Nodes = nil;
- pPath4Nodes = nil;
-}
-
-CPlaneNode*
-CPlane::LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool loop)
-{
- int bp, lp;
- int i;
-
- CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r");
- *gString = '\0';
- for(bp = 0, lp = 0; work_buff[bp] != '\n'; bp++, lp++)
- gString[lp] = work_buff[bp];
- bp++;
- gString[lp] = '\0';
- sscanf(gString, "%d", &numNodes);
- CPlaneNode *nodes = new CPlaneNode[numNodes];
-
- for(i = 0; i < numNodes; i++){
- *gString = '\0';
- for(lp = 0; work_buff[bp] != '\n'; bp++, lp++)
- gString[lp] = work_buff[bp];
- bp++;
- // BUG: game doesn't terminate string
- gString[lp] = '\0';
- sscanf(gString, "%f %f %f", &nodes[i].p.x, &nodes[i].p.y, &nodes[i].p.z);
- }
-
- // Calculate length of segments and path
- totalLength = 0.0f;
- for(i = 0; i < numNodes; i++){
- nodes[i].t = totalLength;
- float l = (nodes[(i+1) % numNodes].p - nodes[i].p).Magnitude2D();
- if(!loop && i == numNodes-1)
- l = 0.0f;
- totalLength += l;
- }
-
- return nodes;
-}
-
-void
-CPlane::UpdatePlanes(void)
-{
- int i, j;
- uint32 time;
- float t, deltaT;
-
- if(CReplay::IsPlayingBack())
- return;
-
- // Jumbo jets
- time = CTimer::GetTimeInMilliseconds();
- for(i = 0; i < 3; i++){
- t = TotalDurationOfFlightPath * (float)(time & 0x7FFFF)/0x80000;
- // find current frame
- for(j = 0; t > aPlaneLineBits[j+1].time; j++);
-
- OldPlanePathPosition[i] = PlanePathPosition[i];
- deltaT = t - aPlaneLineBits[j].time;
- switch(aPlaneLineBits[j].type){
- case 0: // standing still
- PlanePathPosition[i] = aPlaneLineBits[j].position;
- PlanePathSpeed[i] = 0.0f;
- break;
- case 1: // moving with constant speed
- PlanePathPosition[i] = aPlaneLineBits[j].position + aPlaneLineBits[j].speed*deltaT;
- PlanePathSpeed[i] = (TotalDurationOfFlightPath*1000.0f/0x80000) * aPlaneLineBits[j].speed;
- break;
- case 2: // accelerating/braking
- PlanePathPosition[i] = aPlaneLineBits[j].position + (aPlaneLineBits[j].speed + aPlaneLineBits[j].acceleration*deltaT)*deltaT;
- PlanePathSpeed[i] = (TotalDurationOfFlightPath*1000.0f/0x80000)*aPlaneLineBits[j].speed + 2.0f*aPlaneLineBits[j].acceleration*deltaT;
- break;
- }
-
- // time offset for each plane
- time += 0x80000/3;
- }
-
- time = CTimer::GetTimeInMilliseconds();
-
- t = TotalDurationOfFlightPath2/0x80000;
- PlanePath2Position[0] = CRUISE_SPEED * (time & 0x7FFFF)*t;
- PlanePath2Position[1] = CRUISE_SPEED * ((time + 0x80000/3) & 0x7FFFF)*t;
- PlanePath2Position[2] = CRUISE_SPEED * ((time + 0x80000/3*2) & 0x7FFFF)*t;
- PlanePath2Speed[0] = CRUISE_SPEED*t;
- PlanePath2Speed[1] = CRUISE_SPEED*t;
- PlanePath2Speed[2] = CRUISE_SPEED*t;
-
- if(CesnaMissionStatus == CESNA_STATUS_FLYING){
- PlanePath3Speed = CRUISE_SPEED*TotalDurationOfFlightPath3/0x20000;
- PlanePath3Position = PlanePath3Speed * ((time - CesnaMissionStartTime) & 0x1FFFF);
- if(time - CesnaMissionStartTime >= 128072)
- CesnaMissionStatus = CESNA_STATUS_LANDED;
- }
-
- if(DropOffCesnaMissionStatus == CESNA_STATUS_FLYING){
- PlanePath4Speed = CRUISE_SPEED*TotalDurationOfFlightPath4/0x80000;
- PlanePath4Position = PlanePath4Speed * ((time - DropOffCesnaMissionStartTime) & 0x7FFFF);
- if(time - DropOffCesnaMissionStartTime >= 521288)
- DropOffCesnaMissionStatus = CESNA_STATUS_LANDED;
- }
-}
-
-bool
-CPlane::TestRocketCollision(CVector *rocketPos)
-{
- int i;
-
- i = CPools::GetVehiclePool()->GetSize();
- while(--i >= 0){
- CPlane *plane = (CPlane*)CPools::GetVehiclePool()->GetSlot(i);
- if(plane &&
-#ifdef EXPLODING_AIRTRAIN
- (plane->GetModelIndex() == MI_AIRTRAIN || plane->GetModelIndex() == MI_DODO) &&
-#else
- plane->GetModelIndex() != MI_AIRTRAIN && plane->GetModelIndex() == MI_DODO && // strange check
-#endif
- !plane->m_bHasBeenHit && (*rocketPos - plane->GetPosition()).Magnitude() < 25.0f){
- plane->m_nFrameWhenHit = CTimer::GetFrameCounter();
- plane->m_bHasBeenHit = true;
- CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->RegisterCrime_Immediately(CRIME_DESTROYED_CESSNA,
- plane->GetPosition(), i+1983, false);
- return true;
- }
- }
- return false;
-}
-
-// BUG: not in CPlane in the game
-void
-CPlane::CreateIncomingCesna(void)
-{
- if(CesnaMissionStatus == CESNA_STATUS_FLYING){
- CWorld::Remove(pDrugRunCesna);
- delete pDrugRunCesna;
- pDrugRunCesna = nil;
- }
- pDrugRunCesna = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE);
- pDrugRunCesna->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f);
- pDrugRunCesna->m_status = STATUS_ABANDONED;
- pDrugRunCesna->bIsLocked = true;
- pDrugRunCesna->m_nPlaneId = 0;
- pDrugRunCesna->m_nCurPathNode = 0;
- pDrugRunCesna->m_bIsDrugRunCesna = true;
- CWorld::Add(pDrugRunCesna);
-
- CesnaMissionStatus = CESNA_STATUS_FLYING;
- CesnaMissionStartTime = CTimer::GetTimeInMilliseconds();
- printf("CPlane::CreateIncomingCesna(void)\n");
-}
-
-void
-CPlane::CreateDropOffCesna(void)
-{
- if(DropOffCesnaMissionStatus == CESNA_STATUS_FLYING){
- CWorld::Remove(pDropOffCesna);
- delete pDropOffCesna;
- pDropOffCesna = nil;
- }
- pDropOffCesna = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE);
- pDropOffCesna->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f);
- pDropOffCesna->m_status = STATUS_ABANDONED;
- pDropOffCesna->bIsLocked = true;
- pDropOffCesna->m_nPlaneId = 0;
- pDropOffCesna->m_nCurPathNode = 0;
- pDropOffCesna->m_bIsDropOffCesna = true;
- CWorld::Add(pDropOffCesna);
-
- DropOffCesnaMissionStatus = CESNA_STATUS_FLYING;
- DropOffCesnaMissionStartTime = CTimer::GetTimeInMilliseconds();
- printf("CPlane::CreateDropOffCesna(void)\n");
-}
-
-CVector CPlane::FindDrugPlaneCoordinates(void) { return pDrugRunCesna->GetPosition(); }
-CVector CPlane::FindDropOffCesnaCoordinates(void) { return pDrugRunCesna->GetPosition(); }
-bool CPlane::HasCesnaLanded(void) { return CesnaMissionStatus == CESNA_STATUS_LANDED; }
-bool CPlane::HasCesnaBeenDestroyed(void) { return CesnaMissionStatus == CESNA_STATUS_DESTROYED; }
-bool CPlane::HasDropOffCesnaBeenShotDown(void) { return DropOffCesnaMissionStatus == CESNA_STATUS_DESTROYED; }
-
-
-class CPlane_ : public CPlane
-{
-public:
- void ctor(int32 id, uint8 CreatedBy) { ::new (this) CPlane(id, CreatedBy); }
- void dtor(void) { CPlane::~CPlane(); }
-};
-
-STARTPATCHES
- InjectHook(0x54B170, &CPlane_::ctor, PATCH_JUMP);
- InjectHook(0x54B270, &CPlane_::dtor, PATCH_JUMP);
- InjectHook(0x54B820, CPlane::InitPlanes, PATCH_JUMP);
- InjectHook(0x54BCD0, CPlane::Shutdown, PATCH_JUMP);
- InjectHook(0x54BD50, CPlane::LoadPath, PATCH_JUMP);
- InjectHook(0x54BEC0, CPlane::UpdatePlanes, PATCH_JUMP);
- InjectHook(0x54DE90, CPlane::TestRocketCollision, PATCH_JUMP);
- InjectHook(0x54E000, CPlane::CreateIncomingCesna, PATCH_JUMP);
- InjectHook(0x54E160, CPlane::CreateDropOffCesna, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index dd15d910..4795a29f 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -97,8 +97,8 @@ CVehicle::CVehicle(uint8 CreatedBy)
DMAudio.SetEntityStatus(m_audioEntityId, true);
m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;
m_pCurGroundEntity = nil;
- field_22A = 0;
- field_22B = 0;
+ m_bRainAudioCounter = 0;
+ m_bRainSamplesCounter = 0;
m_comedyControlState = 0;
m_aCollPolys[0].valid = false;
m_aCollPolys[1].valid = false;
@@ -273,7 +273,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
right = -contactSpeedRight/wheelsOnGround;
if(wheelStatus == WHEEL_STATUS_BURST){
- float fwdspeed = Min(contactSpeedFwd, 0.3f);
+ float fwdspeed = min(contactSpeedFwd, 0.3f);
right += fwdspeed * CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
}
}
@@ -363,7 +363,7 @@ CVehicle::ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVec
void
CVehicle::ExtinguishCarFire(void)
{
- m_fHealth = Max(m_fHealth, 300.0f);
+ m_fHealth = max(m_fHealth, 300.0f);
if(m_pCarFire)
m_pCarFire->Extinguish();
if(IsCar()){
@@ -638,13 +638,13 @@ CVehicle::SetDriver(CPed *driver)
if(bFreebies && driver == FindPlayerPed()){
if(GetModelIndex() == MI_AMBULAN)
- FindPlayerPed()->m_fHealth = Min(FindPlayerPed()->m_fHealth + 20.0f, 100.0f);
+ FindPlayerPed()->m_fHealth = min(FindPlayerPed()->m_fHealth + 20.0f, 100.0f);
else if(GetModelIndex() == MI_TAXI)
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
else if(GetModelIndex() == MI_POLICE)
driver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5);
else if(GetModelIndex() == MI_ENFORCER)
- driver->m_fArmour = Max(driver->m_fArmour, 100.0f);
+ driver->m_fArmour = max(driver->m_fArmour, 100.0f);
else if(GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE)
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
bFreebies = false;
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index accc6936..96f57e06 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -191,8 +191,8 @@ public:
eCarLock m_nDoorLock;
int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage
int8 m_nRadioStation;
- int8 field_22A;
- int8 field_22B;
+ uint8 m_bRainAudioCounter;
+ uint8 m_bRainSamplesCounter;
uint8 m_nCarHornTimer;
int8 field_22D;
bool m_bSirenOrAlarm;