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authorsaml1er <danishroar@gmail.com>2020-04-10 16:32:42 +0200
committersaml1er <danishroar@gmail.com>2020-04-10 16:32:42 +0200
commit5544325acb108da13a3d858b38c2096f500d0add (patch)
tree3bde293e5a661cb2b5d9d30c572d8aed24d1f7e5
parentFix Object.h and Object.cpp indentation (diff)
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-rw-r--r--src/objects/Object.cpp282
-rw-r--r--src/objects/Object.h1
2 files changed, 141 insertions, 142 deletions
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index 1ff71b23..7eb56a1c 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -27,7 +27,7 @@ CObject::CObject(void)
m_nCollisionDamageEffect = 0;
m_nSpecialCollisionResponseCases = COLLRESPONSE_NONE;
m_bCameraToAvoidThisObject = false;
- ObjectCreatedBy = 0;
+ ObjectCreatedBy = UNKNOWN_OBJECT;
m_nEndOfLifeTime = 0;
// m_nRefModelIndex = -1; // duplicate
// bUseVehicleColours = false; // duplicate
@@ -97,7 +97,7 @@ CObject::ProcessControl(void)
m_vecMoveSpeed *= fTimeStep;
m_vecTurnSpeed *= fTimeStep;
}
- if ((MI_EXPLODINGBARREL == m_modelIndex || MI_PETROLPUMP == m_modelIndex) && bHasBeenDamaged && bIsVisible
+ if ((m_modelIndex == MI_EXPLODINGBARREL || m_modelIndex == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible
&& CGeneral::GetRandomNumberInRange(0, 31) == 10) {
bExplosionProof = true;
bIsVisible = false;
@@ -155,152 +155,150 @@ CObject::RemoveLighting(bool reset)
void
CObject::ObjectDamage(float amount)
{
- if (m_nCollisionDamageEffect && bUsesCollision) {
- static int8 nFrameGen = 0;
- bool bBodyCastDamageEffect = false;
- if (m_modelIndex == MI_BODYCAST){
- if (amount > 50.0f)
- nBodyCastHealth = static_cast<int16>(nBodyCastHealth - 0.5f * amount);
- if (nBodyCastHealth < 0)
- nBodyCastHealth = 0;
- if (nBodyCastHealth < 200)
- bBodyCastDamageEffect = true;
- amount = 0.0f;
+ if (!m_nCollisionDamageEffect || !bUsesCollision)
+ return;
+ static int8 nFrameGen = 0;
+ bool bBodyCastDamageEffect = false;
+ if (m_modelIndex == MI_BODYCAST){
+ if (amount > 50.0f)
+ nBodyCastHealth = int16(nBodyCastHealth - 0.5f * amount);
+ if (nBodyCastHealth < 0)
+ nBodyCastHealth = 0;
+ if (nBodyCastHealth < 200)
+ bBodyCastDamageEffect = true;
+ amount = 0.0f;
+ }
+ if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
+ if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_CHANGE_MODEL) {
+ bRenderDamaged = true;
+ return;
}
- if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
- if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_CHANGE_MODEL) {
- bRenderDamaged = true;
- return;
- }
- if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_SPLIT_MODEL) {
- if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_SMASH_COMPLETELY) {
- bIsVisible = false;
- bUsesCollision = false;
- bIsStatic = true;
- bExplosionProof = true;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
- return;
- }
- if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_CHANGE_THEN_SMASH) {
- uint8 audioId = 0;
- const CVector& vecPos = m_matrix.GetPosition();
- const float fDirectionZ = 0.0002f * amount;
- switch (m_nCollisionDamageEffect)
- {
- case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: {
- bIsVisible = false;
- bUsesCollision = false;
- bIsStatic = true;
- bExplosionProof = true;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
- const RwRGBA color = {96, 48, 0, 255};
- for (int32 i = 0; i < 25; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
- ++nFrameGen;
- int32 currentFrame = nFrameGen & 3;
- float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
- RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue, color.alpha};
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
- CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
- }
- audioId = _SCRSOUND_CARDBOARD_BOX_SMASH;
- break;
- }
- case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
- bIsVisible = false;
- bUsesCollision = false;
- bIsStatic = true;
- bExplosionProof = true;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
- const RwRGBA color = {128, 128, 128, 255};
- for (int32 i = 0; i < 45; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
- ++nFrameGen;
- int32 currentFrame = nFrameGen & 3;
- float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
- RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha};
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
- CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
- }
- audioId = _SCRSOUND_WOODEN_BOX_SMASH;
- break;
- }
- case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
- bIsVisible = false;
- bUsesCollision = false;
- bIsStatic = true;
- bExplosionProof = true;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
- const RwRGBA color1 = {200, 0, 0, 255};
- const RwRGBA color2 = {200, 200, 200, 255};
- for (int32 i = 0; i < 10; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
- ++nFrameGen;
- int32 currentFrame = nFrameGen & 3;
- RwRGBA color = color2;
- if (nFrameGen & 1)
- color = color1;
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
- CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
- }
- audioId = _SCRSOUND_TYRE_BUMP;
- break;
- }
- case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
- bIsVisible = false;
- bUsesCollision = false;
- bIsStatic = true;
- bExplosionProof = true;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
- const RwRGBA color1 = {200, 0, 0, 255};
- const RwRGBA color2 = {200, 200, 200, 255};
- for (int32 i = 0; i < 32; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_SPLIT_MODEL)
+ return;
+ if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_SMASH_COMPLETELY) {
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ return;
+ }
+ if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_CHANGE_THEN_SMASH) {
+ const CVector& vecPos = m_matrix.GetPosition();
+ const float fDirectionZ = 0.0002f * amount;
+ switch (m_nCollisionDamageEffect)
+ {
+ case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: {
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ const RwRGBA color = {96, 48, 0, 255};
+ for (int32 i = 0; i < 25; i++) {
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
- ++nFrameGen;
- int32 currentFrame = nFrameGen & 3;
- RwRGBA color = color2;
- if (nFrameGen & 1)
- color = color1;
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
- CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
- }
- audioId = _SCRSOUND_COL_CAR;
- break;
- }
- default:
- return;
- }
- PlayOneShotScriptObject(audioId, vecPos);
- return;
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
+ RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue, color.alpha};
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
+ }
+ PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos);
+ break;
+ }
+ case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ const RwRGBA color = {128, 128, 128, 255};
+ for (int32 i = 0; i < 45; i++) {
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
+ RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha};
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
+ }
+ PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos);
+ break;
+ }
+ case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ const RwRGBA color1 = {200, 0, 0, 255};
+ const RwRGBA color2 = {200, 200, 200, 255};
+ for (int32 i = 0; i < 10; i++) {
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ RwRGBA color = color2;
+ if (nFrameGen & 1)
+ color = color1;
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
- if (!bRenderDamaged) {
- bRenderDamaged = true;
- } else {
- bIsVisible = false;
- bUsesCollision = false;
- bIsStatic = true;
- bExplosionProof = true;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos);
+ break;
+ }
+ case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ const RwRGBA color1 = {200, 0, 0, 255};
+ const RwRGBA color2 = {200, 200, 200, 255};
+ for (int32 i = 0; i < 32; i++) {
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ RwRGBA color = color2;
+ if (nFrameGen & 1)
+ color = color1;
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
+ PlayOneShotScriptObject(_SCRSOUND_COL_CAR, vecPos);
+ break;
+ }
+ default:
+ return;
}
+ return;
+ }
+ if (!bRenderDamaged) {
+ bRenderDamaged = true;
+ } else {
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
}
}
}
diff --git a/src/objects/Object.h b/src/objects/Object.h
index d51c9f61..6d04c78a 100644
--- a/src/objects/Object.h
+++ b/src/objects/Object.h
@@ -3,6 +3,7 @@
#include "Physical.h"
enum {
+ UNKNOWN_OBJECT = 0,
GAME_OBJECT = 1,
MISSION_OBJECT = 2,
TEMP_OBJECT = 3,