summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorSergeanur <s.anureev@yandex.ua>2019-10-07 00:59:10 +0200
committerSergeanur <s.anureev@yandex.ua>2019-10-07 00:59:38 +0200
commit577189c1f28d83aaee9228b82bff5360ddf9fa22 (patch)
treeef17db0574f7c85a4be032136ea9c3ad49bd1d88
parentMerge pull request #227 from erorcun/erorcun (diff)
downloadre3-577189c1f28d83aaee9228b82bff5360ddf9fa22.tar
re3-577189c1f28d83aaee9228b82bff5360ddf9fa22.tar.gz
re3-577189c1f28d83aaee9228b82bff5360ddf9fa22.tar.bz2
re3-577189c1f28d83aaee9228b82bff5360ddf9fa22.tar.lz
re3-577189c1f28d83aaee9228b82bff5360ddf9fa22.tar.xz
re3-577189c1f28d83aaee9228b82bff5360ddf9fa22.tar.zst
re3-577189c1f28d83aaee9228b82bff5360ddf9fa22.zip
-rw-r--r--src/render/Coronas.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp
index 89a85e92..7d7242e4 100644
--- a/src/render/Coronas.cpp
+++ b/src/render/Coronas.cpp
@@ -227,7 +227,6 @@ CCoronas::UpdateCoronaCoors(uint32 id, const CVector &coors, float drawDist, flo
static RwIm2DVertex vertexbufferX[2];
-// TODO? not sure streaks look quite right...
void
CCoronas::Render(void)
{
@@ -394,12 +393,15 @@ CCoronas::Render(void)
if(!aCoronas[i].hasValue[j] || !aCoronas[i].hasValue[j+1])
continue;
+ int mod1 = (float)(6 - j) / 6 * 128;
+ int mod2 = (float)(6 - (j+1)) / 6 * 128;
+
RwIm2DVertexSetScreenX(&vertexbufferX[0], aCoronas[i].prevX[j]);
RwIm2DVertexSetScreenY(&vertexbufferX[0], aCoronas[i].prevY[j]);
- RwIm2DVertexSetIntRGBA(&vertexbufferX[0], aCoronas[i].prevRed[j], aCoronas[i].prevGreen[j], aCoronas[i].prevBlue[j], 255);
+ RwIm2DVertexSetIntRGBA(&vertexbufferX[0], aCoronas[i].prevRed[j] * mod1 / 256, aCoronas[i].prevGreen[j] * mod1 / 256, aCoronas[i].prevBlue[j] * mod1 / 256, 255);
RwIm2DVertexSetScreenX(&vertexbufferX[1], aCoronas[i].prevX[j+1]);
RwIm2DVertexSetScreenY(&vertexbufferX[1], aCoronas[i].prevY[j+1]);
- RwIm2DVertexSetIntRGBA(&vertexbufferX[1], aCoronas[i].prevRed[j+1], aCoronas[i].prevGreen[j+1], aCoronas[i].prevBlue[j+1], 255);
+ RwIm2DVertexSetIntRGBA(&vertexbufferX[1], aCoronas[i].prevRed[j+1] * mod2 / 256, aCoronas[i].prevGreen[j+1] * mod2 / 256, aCoronas[i].prevBlue[j+1] * mod2 / 256, 255);
// BUG: game doesn't do this
RwIm2DVertexSetScreenZ(&vertexbufferX[0], RwIm2DGetNearScreenZ());