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authorFire-Head <Fire-Head@users.noreply.github.com>2019-08-15 03:43:00 +0200
committerFire-Head <Fire-Head@users.noreply.github.com>2019-08-15 03:43:00 +0200
commit6093d855b067841ea4c51b14ece7544f57d76f2b (patch)
tree01c0f232a678e6afb9ef9b46ad97e47769d0c9bb
parentsampman cosmetic fix (diff)
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-rw-r--r--src/audio/AudioManager.cpp61
-rw-r--r--src/audio/AudioManager.h48
-rw-r--r--src/audio/AudioScriptObject.h250
-rw-r--r--src/audio/DMAudio.cpp400
-rw-r--r--src/audio/DMAudio.h90
-rw-r--r--src/audio/MusicManager.cpp41
-rw-r--r--src/audio/MusicManager.h9
-rw-r--r--src/audio/sampman.cpp10
-rw-r--r--src/control/Replay.cpp4
-rw-r--r--src/core/common.h18
-rw-r--r--src/objects/ParticleObject.cpp1127
-rw-r--r--src/objects/ParticleObject.h83
-rw-r--r--src/peds/Ped.cpp2
-rw-r--r--src/render/Particle.cpp12
-rw-r--r--src/render/Particle.h2
-rw-r--r--src/render/WaterLevel.cpp6
-rw-r--r--src/vehicles/Vehicle.cpp2
17 files changed, 1930 insertions, 235 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index bd99628e..e586366d 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -440,7 +440,7 @@ cAudioManager::ComputeVolume(int emittingVolume, float soundIntensity, float dis
}
int32
-cAudioManager::CreateEntity(int32 type, CPhysical *entity)
+cAudioManager::CreateEntity(int32 type, void *entity)
{
if(!m_bIsInitialised) return -4;
if(!entity) return -2;
@@ -477,8 +477,8 @@ cAudioManager::DestroyAllGameCreatedEntities()
case AUDIOTYPE_WEATHER:
case AUDIOTYPE_CRANE:
case AUDIOTYPE_GARAGE:
- case AUDIOTYPE_HYDRANT: cAudioManager::DestroyEntity(i); break;
- case AUDIOTYPE_ONE_SHOT:
+ case AUDIOTYPE_FIREHYDRANT: cAudioManager::DestroyEntity(i); break;
+ case AUDIOTYPE_SCRIPTOBJECT:
entity =
(cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
if(entity) { delete entity; }
@@ -602,10 +602,10 @@ cAudioManager::PostInitialiseGameSpecificSetup()
m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1);
if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1);
- m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATER_CANNON, (CPhysical *)1);
+ m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (CPhysical *)1);
if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1);
- m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_D, (CPhysical *)1);
+ m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (CPhysical *)1);
if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1);
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1);
@@ -4029,7 +4029,7 @@ cAudioManager::ProcessEntity(int32 id)
cAudioManager::ProcessCrane();
}
break;
- case AUDIOTYPE_ONE_SHOT:
+ case AUDIOTYPE_SCRIPTOBJECT:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
cAudioManager::ProcessScriptObject(id);
@@ -4054,13 +4054,13 @@ cAudioManager::ProcessEntity(int32 id)
case AUDIOTYPE_GARAGE:
if(!m_bUserPause) cAudioManager::ProcessGarages();
break;
- case AUDIOTYPE_HYDRANT:
+ case AUDIOTYPE_FIREHYDRANT:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
cAudioManager::ProcessFireHydrant();
}
break;
- case AUDIOTYPE_WATER_CANNON:
+ case AUDIOTYPE_WATERCANNON:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
cAudioManager::ProcessWaterCannon(id);
@@ -5617,6 +5617,51 @@ cAudioManager::Service()
EAXJMP(0x57A2A0);
}
+WRAPPER void cAudioManager::PlayOneShot(int, unsigned short, float)
+{
+ EAXJMP(0x57A500);
+}
+
+WRAPPER void cAudioManager::SetEffectsFadeVol(unsigned char)
+{
+ EAXJMP(0x57A770);
+}
+
+WRAPPER void cAudioManager::SetMusicFadeVol(unsigned char)
+{
+ EAXJMP(0x57A790);
+}
+
+WRAPPER int8 cAudioManager::SetCurrent3DProvider(unsigned char)
+{
+ EAXJMP(0x57A910);
+}
+
+WRAPPER void cAudioManager::ReportCrime(eCrimeType, CVector const &)
+{
+ EAXJMP(0x5803D0);
+}
+
+WRAPPER void cAudioManager::PlaySuspectLastSeen(float, float, float)
+{
+ EAXJMP(0x580500);
+}
+
+WRAPPER void cAudioManager::ReportCollision(CEntity *, CEntity *, unsigned char, unsigned char, float, float)
+{
+ EAXJMP(0x568410);
+}
+
+WRAPPER void cAudioManager::ResetTimers(unsigned int)
+{
+ EAXJMP(0x57A7B0);
+}
+
+WRAPPER void cAudioManager::PreloadMissionAudio(char *)
+{
+ EAXJMP(0x579550);
+}
+
STARTPATCHES
InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP);
InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP);
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 0cbd742d..0d4a6f30 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -59,15 +59,15 @@ enum eAudioType : int32 {
AUDIOTYPE_FIRE = 2,
AUDIOTYPE_WEATHER = 3,
AUDIOTYPE_CRANE = 4,
- AUDIOTYPE_ONE_SHOT = 5,
+ AUDIOTYPE_SCRIPTOBJECT = 5,
AUDIOTYPE_BRIDGE = 6,
AUDIOTYPE_COLLISION = 7,
AUDIOTYPE_FRONTEND = 8,
AUDIOTYPE_PROJECTILE = 9,
AUDIOTYPE_GARAGE = 10,
- AUDIOTYPE_HYDRANT = 11,
- AUDIOTYPE_WATER_CANNON = 12,
- AUDIOTYPE_D = 13,
+ AUDIOTYPE_FIREHYDRANT = 11,
+ AUDIOTYPE_WATERCANNON = 12,
+ AUDIOTYPE_POLICERADIO = 13,
TOTAL_AUDIO_TYPES = 14,
};
@@ -173,11 +173,12 @@ class CPlane;
class CVehicle;
class CPed;
-struct cAudioScriptObject {
- int16 m_wSound;
- char gap_2[2];
- CVector m_vecPos;
- int m_nAudioEntityId;
+class cAudioScriptObject {
+public:
+ int16 AudioId;
+ char _pad0[2];
+ CVector Posn;
+ int32 AudioEntity;
static void *operator new(size_t);
static void *operator new(size_t, int);
@@ -204,6 +205,19 @@ enum
REFLECTION_UP,
MAX_REFLECTIONS,
};
+
+enum AudioEntityHandle
+{
+ AEHANDLE_NONE = -5,
+ AEHANDLE_ERROR_NOAUDIOSYS = -4,
+ AEHANDLE_ERROR_NOFREESLOT = -3,
+ AEHANDLE_ERROR_NOENTITY = -2,
+ AEHANDLE_ERROR_BADAUDIOTYPE = -1,
+};
+
+#define AEHANDLE_IS_FAILED(h) ((h)<0)
+#define AEHANDLE_IS_OK(h) ((h)>=0)
+
class cAudioManager
{
@@ -256,8 +270,7 @@ public:
inline uint32 GetFrameCounter(void) { return m_FrameCounter; }
float GetReflectionsDistance(int32 idx) { return m_afReflectionsDistances[idx]; }
- int32 GetRandomTabe(int32 idx) { return m_anRandomTable[idx]; }
-
+ int32 GetRandomNumber(int32 idx) { return m_anRandomTable[idx]; }
//
void AddDetailsToRequestedOrderList(uint8 sample); /// ok
@@ -277,7 +290,7 @@ public:
float speedMultiplier); /// ok
int32 ComputePan(float, CVector *); // todo
uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok
- int32 CreateEntity(int32 type, CPhysical *entity); /// ok
+ int32 CreateEntity(int32 type, void *entity); /// ok
void DestroyAllGameCreatedEntities(); /// ok
void DestroyEntity(int32 id); /// ok
@@ -510,6 +523,17 @@ public:
void ProcessWeather(int32 id); // todo
// bool ProcessWetRoadNoise(void *);
void ProcessWorkShopScriptObject(uint8 sound); /// ok
+
+
+ void PlayOneShot(int, unsigned short, float);
+ void SetEffectsFadeVol(unsigned char);
+ void SetMusicFadeVol(unsigned char);
+ int8 SetCurrent3DProvider(unsigned char);
+ void ReportCrime(eCrimeType, CVector const &);
+ void PlaySuspectLastSeen(float, float, float);
+ void ReportCollision(CEntity *, CEntity *, unsigned char, unsigned char, float, float);
+ void ResetTimers(unsigned int);
+ void PreloadMissionAudio(char *);
};
static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error");
diff --git a/src/audio/AudioScriptObject.h b/src/audio/AudioScriptObject.h
index c325ce27..3d32913d 100644
--- a/src/audio/AudioScriptObject.h
+++ b/src/audio/AudioScriptObject.h
@@ -1,131 +1,131 @@
#pragma once
-enum /*eSounds*/
+enum
{
- SOUND_TEST_1 = 0,
- _SOUND_UNK_1 = 1,
- _SOUND_UNK_2 = 2,
- _SOUND_UNK_3 = 3,
- _SOUND_CLUB_1_S = 4,
- _SOUND_CLUB_1_L = 5,
- _SOUND_CLUB_2_S = 6,
- _SOUND_CLUB_2_L = 7,
- _SOUND_CLUB_3_S = 8,
- _SOUND_CLUB_3_L = 9,
- _SOUND_CLUB_4_S = 10,
- _SOUND_CLUB_4_L = 11,
- _SOUND_CLUB_5_S = 12,
- _SOUND_CLUB_5_L = 13,
- _SOUND_CLUB_6_S = 14,
- _SOUND_CLUB_6_L = 15,
- _SOUND_CLUB_7_S = 16,
- _SOUND_CLUB_7_L = 17,
- _SOUND_CLUB_8_S = 18,
- _SOUND_CLUB_8_L = 19,
- _SOUND_CLUB_9_S = 20,
- _SOUND_CLUB_9_L = 21,
- _SOUND_CLUB_10_S = 22,
- _SOUND_CLUB_10_L = 23,
- _SOUND_CLUB_11_S = 24,
- _SOUND_CLUB_11_L = 25,
- _SOUND_CLUB_12_S = 26,
- _SOUND_CLUB_12_L = 27,
- _SOUND_CLUB_RAGGA_S = 28,
- _SOUND_CLUB_RAGGA_L = 29,
- SOUND_STRIP_CLUB_LOOP_1_S = 30,
- _SOUND_STRIP_CLUB_LOOP_1_L = 31,
- SOUND_STRIP_CLUB_LOOP_2_S = 32,
- _SOUND_STRIP_CLUB_LOOP_2_L = 33,
- _SOUND_SFX_WORKSHOP_1 = 34,
- _SOUND_SFX_WORKSHOP_2 = 35,
- _SOUND_SAWMILL_LOOP_S = 36,
- SOUND_SAWMILL_LOOP_L = 37,
- _SOUND_DOG_FOOD_FACTORY_S = 38,
- _SOUND_DOG_FOOD_FACTORY_L = 39,
- _SOUND_LAUNDERETTE_1 = 40,
- _SOUND_LAUNDERETTE_2 = 41,
- _SOUND_RESTAURANT_CHINATOWN_S = 42,
- _SOUND_RESTAURANT_CHINATOWN_L = 43,
- _SOUND_RESTAURANT_ITALY_S = 44,
- _SOUND_RESTAURANT_ITALY_L = 45,
- _SOUND_RESTAURANT_GENERIC_1_S = 46,
- _SOUND_RESTAURANT_GENERIC_1_L = 47,
- _SOUND_RESTAURANT_GENERIC_2_S = 48,
- _SOUND_RESTAURANT_GENERIC_2_L = 49,
- _SOUND_AIRPORT_ANNOUNCEMENT_S = 50,
- _SOUND_AIRPORT_ANNOUNCEMENT_L = 51,
- _SOUND_SHOP_LOOP_1 = 52,
- _SOUND_SHOP_LOOP_2 = 53,
- _SOUND_CINEMA_S = 54,
- _SOUND_CINEMA_L = 55,
- _SOUND_DOCKS_FOGHORN_S = 56,
- _SOUND_DOCKS_FOGHORN_L = 57,
- _SOUND_HOME_S = 58,
- _SOUND_HOME_L = 59,
- _SOUND_PIANO_BAR = 60,
- _SOUND_CLUB = 61,
- SOUND_PORN_CINEMA_1_S = 62,
- _SOUND_PORN_CINEMA_1_L = 63,
- SOUND_PORN_CINEMA_2_S = 64,
- _SOUND_PORN_CINEMA_2_L = 65,
- SOUND_PORN_CINEMA_3_S = 66,
- _SOUND_PORN_CINEMA_3_L = 67,
- _SOUND_BANK_ALARM_LOOP_S = 68,
- SOUND_BANK_ALARM_LOOP_L = 69,
- _SOUND_POLICE_BALL_LOOP_S = 70,
- SOUND_POLICE_BALL_LOOP_L = 71,
- _SOUND_RAVE_LOOP_INDUSTRIAL_S = 72,
- SOUND_RAVE_LOOP_INDUSTRIAL_L = 73,
- _SOUND_UNK_74 = 74,
- _SOUND_UNK_75 = 75,
- _SOUND_POLICE_CELL_BEATING_LOOP_S = 76,
- SOUND_POLICE_CELL_BEATING_LOOP_L = 77,
- SOUND_INJURED_PED_MALE_OUCH_S = 78,
- SOUND_INJURED_PED_MALE_OUCH_L = 79,
- SOUND_INJURED_PED_FEMALE_OUCH_S = 80,
- SOUND_INJURED_PED_FEMALE_OUCH_L = 81,
- SOUND_EVIDENCE_PICKUP = 82,
- SOUND_UNLOAD_GOLD = 83,
- _SOUND_RAVE_INDUSTRIAL_S = 84,
- _SOUND_RAVE_INDUSTRIAL_L = 85,
- _SOUND_RAVE_COMMERCIAL_S = 86,
- _SOUND_RAVE_COMMERCIAL_L = 87,
- _SOUND_RAVE_SUBURBAN_S = 88,
- _SOUND_RAVE_SUBURBAN_L = 89,
- _SOUND_GROAN_S = 90,
- _SOUND_GROAN_L = 91,
- SOUND_GATE_START_CLUNK = 92,
- SOUND_GATE_STOP_CLUNK = 93,
- SOUND_PART_MISSION_COMPLETE = 94,
- SOUND_CHUNKY_RUN_SHOUT = 95,
- SOUND_SECURITY_GUARD_RUN_AWAY_SHOUT = 96,
- SOUND_RACE_START_1 = 97,
- SOUND_RACE_START_2 = 98,
- SOUND_RACE_START_3 = 99,
- SOUND_RACE_START_GO = 100,
- SOUND_SWAT_PED_SHOUT = 101,
- SOUND_PRETEND_FIRE_LOOP = 102,
- SOUND_AMMUNATION_CHAT_1 = 103,
- SOUND_AMMUNATION_CHAT_2 = 104,
- SOUND_AMMUNATION_CHAT_3 = 105,
- _SOUND_BULLET_WALL_1 = 106,
- _SOUND_BULLET_WALL_2 = 107,
- _SOUND_BULLET_WALL_3 = 108,
- _SOUND_UNK_109 = 109,
- _SOUND_GLASSFX2_1 = 110,
- _SOUND_GLASSFX2_2 = 111,
- _SOUND_PHONE_RING = 112,
- _SOUND_UNK_113 = 113,
- _SOUND_GLASS_SMASH_1 = 114,
- _SOUND_GLASS_SMASH_2 = 115,
- _SOUND_GLASS_CRACK = 116,
- _SOUND_GLASS_SHARD = 117,
- _SOUND_WOODEN_BOX_SMASH = 118,
- _SOUND_CARDBOARD_BOX_SMASH = 119,
- _SOUND_COL_CAR = 120,
- _SOUND_TYRE_BUMP = 121,
- _SOUND_BULLET_SHELL_HIT_GROUND_1 = 122,
- _SOUND_BULLET_SHELL_HIT_GROUND_2 = 123,
+ SCRSOUND_TEST_1 = 0,
+ _SCRSOUND_UNK_1 = 1,
+ _SCRSOUND_UNK_2 = 2,
+ _SCRSOUND_UNK_3 = 3,
+ _SCRSOUND_CLUB_1_S = 4,
+ _SCRSOUND_CLUB_1_L = 5,
+ _SCRSOUND_CLUB_2_S = 6,
+ _SCRSOUND_CLUB_2_L = 7,
+ _SCRSOUND_CLUB_3_S = 8,
+ _SCRSOUND_CLUB_3_L = 9,
+ _SCRSOUND_CLUB_4_S = 10,
+ _SCRSOUND_CLUB_4_L = 11,
+ _SCRSOUND_CLUB_5_S = 12,
+ _SCRSOUND_CLUB_5_L = 13,
+ _SCRSOUND_CLUB_6_S = 14,
+ _SCRSOUND_CLUB_6_L = 15,
+ _SCRSOUND_CLUB_7_S = 16,
+ _SCRSOUND_CLUB_7_L = 17,
+ _SCRSOUND_CLUB_8_S = 18,
+ _SCRSOUND_CLUB_8_L = 19,
+ _SCRSOUND_CLUB_9_S = 20,
+ _SCRSOUND_CLUB_9_L = 21,
+ _SCRSOUND_CLUB_10_S = 22,
+ _SCRSOUND_CLUB_10_L = 23,
+ _SCRSOUND_CLUB_11_S = 24,
+ _SCRSOUND_CLUB_11_L = 25,
+ _SCRSOUND_CLUB_12_S = 26,
+ _SCRSOUND_CLUB_12_L = 27,
+ _SCRSOUND_CLUB_RAGGA_S = 28,
+ _SCRSOUND_CLUB_RAGGA_L = 29,
+ SCRSOUND_STRIP_CLUB_LOOP_1_S = 30,
+ _SCRSOUND_STRIP_CLUB_LOOP_1_L = 31,
+ SCRSOUND_STRIP_CLUB_LOOP_2_S = 32,
+ _SCRSOUND_STRIP_CLUB_LOOP_2_L = 33,
+ _SCRSOUND_SFX_WORKSHOP_1 = 34,
+ _SCRSOUND_SFX_WORKSHOP_2 = 35,
+ _SCRSOUND_SAWMILL_LOOP_S = 36,
+ SCRSOUND_SAWMILL_LOOP_L = 37,
+ _SCRSOUND_DOG_FOOD_FACTORY_S = 38,
+ _SCRSOUND_DOG_FOOD_FACTORY_L = 39,
+ _SCRSOUND_LAUNDERETTE_1 = 40,
+ _SCRSOUND_LAUNDERETTE_2 = 41,
+ _SCRSOUND_RESTAURANT_CHINATOWN_S = 42,
+ _SCRSOUND_RESTAURANT_CHINATOWN_L = 43,
+ _SCRSOUND_RESTAURANT_ITALY_S = 44,
+ _SCRSOUND_RESTAURANT_ITALY_L = 45,
+ _SCRSOUND_RESTAURANT_GENERIC_1_S = 46,
+ _SCRSOUND_RESTAURANT_GENERIC_1_L = 47,
+ _SCRSOUND_RESTAURANT_GENERIC_2_S = 48,
+ _SCRSOUND_RESTAURANT_GENERIC_2_L = 49,
+ _SCRSOUND_AIRPORT_ANNOUNCEMENT_S = 50,
+ _SCRSOUND_AIRPORT_ANNOUNCEMENT_L = 51,
+ _SCRSOUND_SHOP_LOOP_1 = 52,
+ _SCRSOUND_SHOP_LOOP_2 = 53,
+ _SCRSOUND_CINEMA_S = 54,
+ _SCRSOUND_CINEMA_L = 55,
+ _SCRSOUND_DOCKS_FOGHORN_S = 56,
+ _SCRSOUND_DOCKS_FOGHORN_L = 57,
+ _SCRSOUND_HOME_S = 58,
+ _SCRSOUND_HOME_L = 59,
+ _SCRSOUND_PIANO_BAR = 60,
+ _SCRSOUND_CLUB = 61,
+ SCRSOUND_PORN_CINEMA_1_S = 62,
+ _SCRSOUND_PORN_CINEMA_1_L = 63,
+ SCRSOUND_PORN_CINEMA_2_S = 64,
+ _SCRSOUND_PORN_CINEMA_2_L = 65,
+ SCRSOUND_PORN_CINEMA_3_S = 66,
+ _SCRSOUND_PORN_CINEMA_3_L = 67,
+ _SCRSOUND_BANK_ALARM_LOOP_S = 68,
+ SCRSOUND_BANK_ALARM_LOOP_L = 69,
+ _SCRSOUND_POLICE_BALL_LOOP_S = 70,
+ SCRSOUND_POLICE_BALL_LOOP_L = 71,
+ _SCRSOUND_RAVE_LOOP_INDUSTRIAL_S = 72,
+ SCRSOUND_RAVE_LOOP_INDUSTRIAL_L = 73,
+ _SCRSOUND_UNK_74 = 74,
+ _SCRSOUND_UNK_75 = 75,
+ _SCRSOUND_POLICE_CELL_BEATING_LOOP_S = 76,
+ SCRSOUND_POLICE_CELL_BEATING_LOOP_L = 77,
+ SCRSOUND_INJURED_PED_MALE_OUCH_S = 78,
+ SCRSOUND_INJURED_PED_MALE_OUCH_L = 79,
+ SCRSOUND_INJURED_PED_FEMALE_OUCH_S = 80,
+ SCRSOUND_INJURED_PED_FEMALE_OUCH_L = 81,
+ SCRSOUND_EVIDENCE_PICKUP = 82,
+ SCRSOUND_UNLOAD_GOLD = 83,
+ _SCRSOUND_RAVE_INDUSTRIAL_S = 84,
+ _SCRSOUND_RAVE_INDUSTRIAL_L = 85,
+ _SCRSOUND_RAVE_COMMERCIAL_S = 86,
+ _SCRSOUND_RAVE_COMMERCIAL_L = 87,
+ _SCRSOUND_RAVE_SUBURBAN_S = 88,
+ _SCRSOUND_RAVE_SUBURBAN_L = 89,
+ _SCRSOUND_GROAN_S = 90,
+ _SCRSOUND_GROAN_L = 91,
+ SCRSOUND_GATE_START_CLUNK = 92,
+ SCRSOUND_GATE_STOP_CLUNK = 93,
+ SCRSOUND_PART_MISSION_COMPLETE = 94,
+ SCRSOUND_CHUNKY_RUN_SHOUT = 95,
+ SCRSOUND_SECURITY_GUARD_RUN_AWAY_SHOUT = 96,
+ SCRSOUND_RACE_START_1 = 97,
+ SCRSOUND_RACE_START_2 = 98,
+ SCRSOUND_RACE_START_3 = 99,
+ SCRSOUND_RACE_START_GO = 100,
+ SCRSOUND_SWAT_PED_SHOUT = 101,
+ SCRSOUND_PRETEND_FIRE_LOOP = 102,
+ SCRSOUND_AMMUNATION_CHAT_1 = 103,
+ SCRSOUND_AMMUNATION_CHAT_2 = 104,
+ SCRSOUND_AMMUNATION_CHAT_3 = 105,
+ _SCRSOUND_BULLET_WALL_1 = 106,
+ _SCRSOUND_BULLET_WALL_2 = 107,
+ _SCRSOUND_BULLET_WALL_3 = 108,
+ _SCRSOUND_UNK_109 = 109,
+ _SCRSOUND_GLASSFX2_1 = 110,
+ _SCRSOUND_GLASSFX2_2 = 111,
+ _SCRSOUND_PHONE_RING = 112,
+ _SCRSOUND_UNK_113 = 113,
+ _SCRSOUND_GLASS_SMASH_1 = 114,
+ _SCRSOUND_GLASS_SMASH_2 = 115,
+ _SCRSOUND_GLASS_CRACK = 116,
+ _SCRSOUND_GLASS_SHARD = 117,
+ _SCRSOUND_WOODEN_BOX_SMASH = 118,
+ _SCRSOUND_CARDBOARD_BOX_SMASH = 119,
+ _SCRSOUND_COL_CAR = 120,
+ _SCRSOUND_TYRE_BUMP = 121,
+ _SCRSOUND_BULLET_SHELL_HIT_GROUND_1 = 122,
+ _SCRSOUND_BULLET_SHELL_HIT_GROUND_2 = 123,
};
extern void PlayOneShotScriptObject(uint8 id, CVector const &pos); \ No newline at end of file
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp
index 2019c394..ce160677 100644
--- a/src/audio/DMAudio.cpp
+++ b/src/audio/DMAudio.cpp
@@ -1,37 +1,375 @@
#include "common.h"
#include "patcher.h"
#include "DMAudio.h"
+#include "MusicManager.h"
+#include "AudioManager.h"
+#include "sampman.h"
cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE;
-WRAPPER void cDMAudio::Terminate(void) { EAXJMP(0x57C780); }
-WRAPPER void cDMAudio::ReleaseDigitalHandle(void) { EAXJMP(0x57CA10); }
-WRAPPER void cDMAudio::ReacquireDigitalHandle(void) { EAXJMP(0x57CA30); }
-
-WRAPPER void cDMAudio::Service(void) { EAXJMP(0x57C7A0); }
-WRAPPER void cDMAudio::ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed) { EAXJMP(0x57CBE0); }
-WRAPPER void cDMAudio::ResetTimers(uint32 timerval) { EAXJMP(0x57CCD0); }
-WRAPPER bool cDMAudio::IsAudioInitialised() { EAXJMP(0x57CAB0); }
-WRAPPER char cDMAudio::GetCDAudioDriveLetter() { EAXJMP(0x57CA90); }
-WRAPPER bool cDMAudio::CheckForAnAudioFileOnCD() { EAXJMP(0x57CA70); }
-WRAPPER void cDMAudio::ChangeMusicMode(uint8 mode) { EAXJMP(0x57CCF0); }
-
-WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); }
-WRAPPER void cDMAudio::PlayFrontEndTrack(uint32, uint32) { EAXJMP(0x57CC80); }
-WRAPPER void cDMAudio::StopFrontEndTrack() { EAXJMP(0x57CCB0); }
-WRAPPER void cDMAudio::PlayOneShot(int32 audioentity, uint16 sound/*eSound*/, float) { EAXJMP(0x57C840); }
-WRAPPER void cDMAudio::SetMusicMasterVolume(uint8) { EAXJMP(0x57C8C0); }
-WRAPPER void cDMAudio::SetEffectsMasterVolume(uint8) { EAXJMP(0x57C890); }
-WRAPPER uint8 cDMAudio::SetCurrent3DProvider(uint8) { EAXJMP(0x57C9B0); }
-WRAPPER int32 cDMAudio::SetSpeakerConfig(int32) { EAXJMP(0x57C9D0); }
-
-WRAPPER int32 cDMAudio::GetRadioInCar() { EAXJMP(0x57CE40); }
-WRAPPER uint8 cDMAudio::IsMP3RadioChannelAvailable() { EAXJMP(0x57C9F0); }
-WRAPPER void cDMAudio::SetEffectsFadeVol(uint8) { EAXJMP(0x57C8F0); }
-WRAPPER void cDMAudio::SetMusicFadeVol(uint8) { EAXJMP(0x57C920); }
-WRAPPER int32 cDMAudio::CreateEntity(int, void*) { EAXJMP(0x57C7C0); }
-WRAPPER void cDMAudio::SetEntityStatus(int32 id, uint8 enable) { EAXJMP(0x57C810); }
-WRAPPER void cDMAudio::SetRadioInCar(int32) { EAXJMP(0x57CE60); }
-WRAPPER void cDMAudio::DestroyEntity(int32) { EAXJMP(0x57C7F0); }
-WRAPPER void cDMAudio::ClearMissionAudio(void) { EAXJMP(0x57CE20); }
-WRAPPER void cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos) { EAXJMP(0x57CAD0); }
+
+
+void
+cDMAudio::Initialise(void)
+{
+ AudioManager.Initialise();
+}
+
+void
+cDMAudio::Terminate(void)
+{
+ AudioManager.Terminate();
+}
+
+void
+cDMAudio::Service(void)
+{
+ AudioManager.Service();
+}
+
+int32
+cDMAudio::CreateEntity(eAudioType type, void *UID)
+{
+ return AudioManager.CreateEntity(type, UID);
+}
+
+void
+cDMAudio::DestroyEntity(int32 audioEntity)
+{
+ AudioManager.DestroyEntity(audioEntity);
+}
+
+void
+cDMAudio::SetEntityStatus(int32 audioEntity, uint8 status)
+{
+ AudioManager.SetEntityStatus(audioEntity, status);
+}
+
+void
+cDMAudio::PlayOneShot(int32 audioEntity, uint16 oneShot, float volume)
+{
+ AudioManager.PlayOneShot(audioEntity, oneShot, volume);
+}
+
+void
+cDMAudio::DestroyAllGameCreatedEntities(void)
+{
+ AudioManager.DestroyAllGameCreatedEntities();
+}
+
+void
+cDMAudio::SetEffectsMasterVolume(uint8 volume)
+{
+ uint8 vol = volume;
+ if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
+
+ AudioManager.SetEffectsMasterVolume(vol);
+}
+
+void
+cDMAudio::SetMusicMasterVolume(uint8 volume)
+{
+ uint8 vol = volume;
+ if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
+
+ AudioManager.SetMusicMasterVolume(vol);
+}
+
+void
+cDMAudio::SetEffectsFadeVol(uint8 volume)
+{
+ uint8 vol = volume;
+ if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
+
+ AudioManager.SetEffectsFadeVol(vol);
+}
+
+void
+cDMAudio::SetMusicFadeVol(uint8 volume)
+{
+ uint8 vol = volume;
+ if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
+
+ AudioManager.SetMusicFadeVol(vol);
+}
+
+uint8
+cDMAudio::GetNum3DProvidersAvailable(void)
+{
+ return AudioManager.GetNum3DProvidersAvailable();
+}
+
+char *
+cDMAudio::Get3DProviderName(uint8 id)
+{
+ return AudioManager.Get3DProviderName(id);
+}
+
+int8
+cDMAudio::GetCurrent3DProviderIndex(void)
+{
+ return AudioManager.GetCurrent3DProviderIndex();
+}
+
+int8
+cDMAudio::SetCurrent3DProvider(uint8 which)
+{
+ return AudioManager.SetCurrent3DProvider(which);
+}
+
+void
+cDMAudio::SetSpeakerConfig(int32 config)
+{
+ AudioManager.SetSpeakerConfig(config);
+}
+
+bool
+cDMAudio::IsMP3RadioChannelAvailable(void)
+{
+ return AudioManager.IsMP3RadioChannelAvailable();
+}
+
+void
+cDMAudio::ReleaseDigitalHandle(void)
+{
+ AudioManager.ReleaseDigitalHandle();
+}
+
+void
+cDMAudio::ReacquireDigitalHandle(void)
+{
+ AudioManager.ReacquireDigitalHandle();
+}
+
+void
+cDMAudio::SetDynamicAcousticModelingStatus(uint8 status)
+{
+ AudioManager.SetDynamicAcousticModelingStatus(status);
+}
+
+bool
+cDMAudio::CheckForAnAudioFileOnCD(void)
+{
+ return AudioManager.CheckForAnAudioFileOnCD();
+}
+
+char
+cDMAudio::GetCDAudioDriveLetter(void)
+{
+ return AudioManager.GetCDAudioDriveLetter();
+}
+
+bool
+cDMAudio::IsAudioInitialised(void)
+{
+ return AudioManager.IsAudioInitialised();
+}
+
+void
+cDMAudio::ReportCrime(eCrimeType crime, CVector const &pos)
+{
+ AudioManager.ReportCrime(crime, pos);
+}
+
+int32
+cDMAudio::CreateLoopingScriptObject(cAudioScriptObject *scriptObject)
+{
+ int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
+
+ if ( AEHANDLE_IS_OK(audioEntity) )
+ AudioManager.SetEntityStatus(audioEntity, true);
+
+ return audioEntity;
+}
+
+void
+cDMAudio::DestroyLoopingScriptObject(int32 audioEntity)
+{
+ AudioManager.DestroyEntity(audioEntity);
+}
+
+void
+cDMAudio::CreateOneShotScriptObject(cAudioScriptObject *scriptObject)
+{
+ int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
+
+ if ( AEHANDLE_IS_OK(audioEntity) )
+ {
+ AudioManager.SetEntityStatus(audioEntity, true);
+ AudioManager.PlayOneShot(audioEntity, scriptObject->AudioId, 0.0f);
+ }
+}
+
+void
+cDMAudio::PlaySuspectLastSeen(float x, float y, float z)
+{
+ AudioManager.PlaySuspectLastSeen(x, y, z);
+}
+
+void
+cDMAudio::ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity)
+{
+ AudioManager.ReportCollision(entityA, entityB, surfaceTypeA, surfaceTypeB, collisionPower, velocity);
+}
+
+void
+cDMAudio::PlayFrontEndSound(uint16 frontend, uint32 volume)
+{
+ AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, frontend, (float)volume);
+}
+
+void
+cDMAudio::PlayRadioAnnouncement(uint8 announcement)
+{
+ MusicManager.PlayAnnouncement(announcement);
+}
+
+void
+cDMAudio::PlayFrontEndTrack(uint8 track, uint8 frontendFlag)
+{
+ MusicManager.PlayFrontEndTrack(track, frontendFlag);
+}
+
+void
+cDMAudio::StopFrontEndTrack(void)
+{
+ MusicManager.StopFrontEndTrack();
+}
+
+void
+cDMAudio::ResetTimers(uint32 time)
+{
+ AudioManager.ResetTimers(time);
+}
+
+void
+cDMAudio::ChangeMusicMode(uint8 mode)
+{
+ MusicManager.ChangeMusicMode(mode);
+}
+
+void
+cDMAudio::PreloadCutSceneMusic(uint8 track)
+{
+ MusicManager.PreloadCutSceneMusic(track);
+}
+
+void
+cDMAudio::PlayPreloadedCutSceneMusic(void)
+{
+ MusicManager.PlayPreloadedCutSceneMusic();
+}
+
+void
+cDMAudio::StopCutSceneMusic(void)
+{
+ MusicManager.StopCutSceneMusic();
+}
+
+void
+cDMAudio::PreloadMissionAudio(char *missionAudio)
+{
+ AudioManager.PreloadMissionAudio(missionAudio);
+}
+
+uint8
+cDMAudio::GetMissionAudioLoadingStatus(void)
+{
+ return AudioManager.GetMissionAudioLoadingStatus();
+}
+
+void
+cDMAudio::SetMissionAudioLocation(float x, float y, float z)
+{
+ AudioManager.SetMissionAudioLocation(x, y, z);
+}
+
+void
+cDMAudio::PlayLoadedMissionAudio(void)
+{
+ AudioManager.PlayLoadedMissionAudio();
+}
+
+bool
+cDMAudio::IsMissionAudioSampleFinished(void)
+{
+ return AudioManager.IsMissionAudioSampleFinished();
+}
+
+void
+cDMAudio::ClearMissionAudio(void)
+{
+ AudioManager.ClearMissionAudio();
+}
+
+int32
+cDMAudio::GetRadioInCar(void)
+{
+ return MusicManager.GetRadioInCar();
+}
+
+void
+cDMAudio::SetRadioInCar(uint32 radio)
+{
+ MusicManager.SetRadioInCar(radio);
+}
+
+void
+cDMAudio::SetRadioChannel(int8 radio, int32 pos)
+{
+ MusicManager.SetRadioChannelByScript(radio, pos);
+}
+
+STARTPATCHES
+ InjectHook(0x57C760, &cDMAudio::Initialise, PATCH_JUMP);
+ InjectHook(0x57C780, &cDMAudio::Terminate, PATCH_JUMP);
+ InjectHook(0x57C7A0, &cDMAudio::Service, PATCH_JUMP);
+ InjectHook(0x57C7C0, &cDMAudio::CreateEntity, PATCH_JUMP);
+ InjectHook(0x57C7F0, &cDMAudio::DestroyEntity, PATCH_JUMP);
+ InjectHook(0x57C810, &cDMAudio::SetEntityStatus, PATCH_JUMP);
+ InjectHook(0x57C840, &cDMAudio::PlayOneShot, PATCH_JUMP);
+ InjectHook(0x57C870, &cDMAudio::DestroyAllGameCreatedEntities, PATCH_JUMP);
+ InjectHook(0x57C890, &cDMAudio::SetEffectsMasterVolume, PATCH_JUMP);
+ InjectHook(0x57C8C0, &cDMAudio::SetMusicMasterVolume, PATCH_JUMP);
+ InjectHook(0x57C8F0, &cDMAudio::SetEffectsFadeVol, PATCH_JUMP);
+ InjectHook(0x57C920, &cDMAudio::SetMusicFadeVol, PATCH_JUMP);
+ InjectHook(0x57C950, &cDMAudio::GetNum3DProvidersAvailable, PATCH_JUMP);
+ InjectHook(0x57C970, &cDMAudio::Get3DProviderName, PATCH_JUMP);
+ InjectHook(0x57C990, &cDMAudio::GetCurrent3DProviderIndex, PATCH_JUMP);
+ InjectHook(0x57C9B0, &cDMAudio::SetCurrent3DProvider, PATCH_JUMP);
+ InjectHook(0x57C9D0, &cDMAudio::SetSpeakerConfig, PATCH_JUMP);
+ InjectHook(0x57C9F0, &cDMAudio::IsMP3RadioChannelAvailable, PATCH_JUMP);
+ InjectHook(0x57CA10, &cDMAudio::ReleaseDigitalHandle, PATCH_JUMP);
+ InjectHook(0x57CA30, &cDMAudio::ReacquireDigitalHandle, PATCH_JUMP);
+ InjectHook(0x57CA50, &cDMAudio::SetDynamicAcousticModelingStatus, PATCH_JUMP);
+ InjectHook(0x57CA70, &cDMAudio::CheckForAnAudioFileOnCD, PATCH_JUMP);
+ InjectHook(0x57CA90, &cDMAudio::GetCDAudioDriveLetter, PATCH_JUMP);
+ InjectHook(0x57CAB0, &cDMAudio::IsAudioInitialised, PATCH_JUMP);
+ InjectHook(0x57CAD0, &cDMAudio::ReportCrime, PATCH_JUMP);
+ InjectHook(0x57CB00, &cDMAudio::CreateLoopingScriptObject, PATCH_JUMP);
+ InjectHook(0x57CB40, &cDMAudio::DestroyLoopingScriptObject, PATCH_JUMP);
+ InjectHook(0x57CB60, &cDMAudio::CreateOneShotScriptObject, PATCH_JUMP);
+ InjectHook(0x57CBB0, &cDMAudio::PlaySuspectLastSeen, PATCH_JUMP);
+ InjectHook(0x57CBE0, &cDMAudio::ReportCollision, PATCH_JUMP);
+ InjectHook(0x57CC20, &cDMAudio::PlayFrontEndSound, PATCH_JUMP);
+ InjectHook(0x57CC60, &cDMAudio::PlayRadioAnnouncement, PATCH_JUMP);
+ InjectHook(0x57CC80, &cDMAudio::PlayFrontEndTrack, PATCH_JUMP);
+ InjectHook(0x57CCB0, &cDMAudio::StopFrontEndTrack, PATCH_JUMP);
+ InjectHook(0x57CCD0, &cDMAudio::ResetTimers, PATCH_JUMP);
+ InjectHook(0x57CCF0, &cDMAudio::ChangeMusicMode, PATCH_JUMP);
+ InjectHook(0x57CD10, &cDMAudio::PreloadCutSceneMusic, PATCH_JUMP);
+ InjectHook(0x57CD30, &cDMAudio::PlayPreloadedCutSceneMusic, PATCH_JUMP);
+ InjectHook(0x57CD50, &cDMAudio::StopCutSceneMusic, PATCH_JUMP);
+ InjectHook(0x57CD70, &cDMAudio::PreloadMissionAudio, PATCH_JUMP);
+ InjectHook(0x57CD90, &cDMAudio::GetMissionAudioLoadingStatus, PATCH_JUMP);
+ InjectHook(0x57CDB0, &cDMAudio::SetMissionAudioLocation, PATCH_JUMP);
+ InjectHook(0x57CDE0, &cDMAudio::PlayLoadedMissionAudio, PATCH_JUMP);
+ InjectHook(0x57CE00, &cDMAudio::IsMissionAudioSampleFinished, PATCH_JUMP);
+ InjectHook(0x57CE20, &cDMAudio::ClearMissionAudio, PATCH_JUMP);
+ InjectHook(0x57CE40, &cDMAudio::GetRadioInCar, PATCH_JUMP);
+ InjectHook(0x57CE60, &cDMAudio::SetRadioInCar, PATCH_JUMP);
+ InjectHook(0x57CE80, &cDMAudio::SetRadioChannel, PATCH_JUMP);
+
+ //InjectHook(0x57CEB0, `global constructor keyed to'dmaudio.cpp, PATCH_JUMP);
+ //InjectHook(0x57CED0, cDMAudio::~cDMAudio, PATCH_JUMP);
+ENDPATCHES \ No newline at end of file
diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h
index 907755b9..5220bbd3 100644
--- a/src/audio/DMAudio.h
+++ b/src/audio/DMAudio.h
@@ -1,5 +1,4 @@
#pragma once
-
enum eSound : int16
{
SOUND_CAR_DOOR_CLOSE_BONNET = 0,
@@ -172,39 +171,84 @@ enum eSound : int16
SOUND_TOTAL_PED_SOUNDS = 167,
};
+class cAudioScriptObject;
class CEntity;
enum eCrimeType;
+enum eAudioType;
class cDMAudio
{
public:
+ ~cDMAudio()
+ { }
+
+ void Initialise(void);
void Terminate(void);
+ void Service(void);
+
+ int32 CreateEntity(eAudioType type, void *UID);
+ void DestroyEntity(int32 audioEntity);
+ void SetEntityStatus(int32 audioEntity, uint8 status);
+ void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
+ void DestroyAllGameCreatedEntities(void);
+
+ void SetEffectsMasterVolume(uint8 volume);
+ void SetMusicMasterVolume(uint8 volume);
+ void SetEffectsFadeVol(uint8 volume);
+ void SetMusicFadeVol(uint8 volume);
+
+ uint8 GetNum3DProvidersAvailable(void);
+ char *Get3DProviderName(uint8 id);
+
+ int8 GetCurrent3DProviderIndex(void);
+ int8 SetCurrent3DProvider(uint8 which);
+
+ void SetSpeakerConfig(int32 config);
+
+ bool IsMP3RadioChannelAvailable(void);
+
void ReleaseDigitalHandle(void);
void ReacquireDigitalHandle(void);
- void Service(void);
- void ReportCollision(CEntity* A, CEntity* B, uint8 surfA, uint8 surfB, float impulse, float speed);
- void ResetTimers(uint32 timerval);
- bool IsAudioInitialised(void);
- char GetCDAudioDriveLetter(void);
+
+ void SetDynamicAcousticModelingStatus(uint8 status);
+
bool CheckForAnAudioFileOnCD(void);
+
+ char GetCDAudioDriveLetter(void);
+ bool IsAudioInitialised(void);
+
+ void ReportCrime(eCrimeType crime, CVector const &pos);
+
+ int32 CreateLoopingScriptObject(cAudioScriptObject *scriptObject);
+ void DestroyLoopingScriptObject(int32 audioEntity);
+ void CreateOneShotScriptObject(cAudioScriptObject *scriptObject);
+
+ void PlaySuspectLastSeen(float x, float y, float z);
+
+ void ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity);
+
+ void PlayFrontEndSound(uint16 frontend, uint32 volume);
+ void PlayRadioAnnouncement(uint8 announcement);
+ void PlayFrontEndTrack(uint8 track, uint8 frontendFlag);
+ void StopFrontEndTrack(void);
+
+ void ResetTimers(uint32 time);
+
void ChangeMusicMode(uint8 mode);
- void PlayFrontEndSound(uint32, uint32);
- void PlayFrontEndTrack(uint32, uint32);
- void StopFrontEndTrack();
- void PlayOneShot(int32 audioentity, uint16 sound/*eSound*/, float);
- void SetMusicMasterVolume(uint8);
- void SetEffectsMasterVolume(uint8);
- uint8 SetCurrent3DProvider(uint8);
- int32 SetSpeakerConfig(int32);
- int32 GetRadioInCar(void);
- void SetEffectsFadeVol(uint8);
- void SetMusicFadeVol(uint8);
- int32 CreateEntity(int, void*);
- void SetEntityStatus(int32 id, uint8 enable);
- void SetRadioInCar(int32);
- uint8 IsMP3RadioChannelAvailable();
- void DestroyEntity(int32);
+
+ void PreloadCutSceneMusic(uint8 track);
+ void PlayPreloadedCutSceneMusic(void);
+ void StopCutSceneMusic(void);
+
+ void PreloadMissionAudio(char *missionAudio);
+ uint8 GetMissionAudioLoadingStatus(void);
+ void SetMissionAudioLocation(float x, float y, float z);
+ void PlayLoadedMissionAudio(void);
+ bool IsMissionAudioSampleFinished(void);
void ClearMissionAudio(void);
- void ReportCrime(eCrimeType crime, const CVector &pos);
+
+ int32 GetRadioInCar(void);
+ void SetRadioInCar(uint32 radio);
+ void SetRadioChannel(int8 radio, int32 pos);
};
extern cDMAudio &DMAudio;
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index 0700ee63..ce554ab4 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -202,3 +202,44 @@ cMusicManager::StopFrontEndTrack()
{
EAXJMP(0x57E3D0);
}
+
+
+WRAPPER void cMusicManager::PlayAnnouncement(unsigned char)
+{
+ EAXJMP(0x57E430);
+}
+
+WRAPPER void cMusicManager::PlayFrontEndTrack(unsigned char, unsigned char)
+{
+ EAXJMP(0x57E2E0);
+}
+
+WRAPPER void cMusicManager::PreloadCutSceneMusic(unsigned char)
+{
+ EAXJMP(0x57E210);
+}
+
+WRAPPER void cMusicManager::PlayPreloadedCutSceneMusic(void)
+{
+ EAXJMP(0x57E290);
+}
+
+WRAPPER void cMusicManager::StopCutSceneMusic(void)
+{
+ EAXJMP(0x57E2B0);
+}
+
+WRAPPER int32 cMusicManager::GetRadioInCar(void)
+{
+ EAXJMP(0x57D1D0);
+}
+
+WRAPPER void cMusicManager::SetRadioInCar(unsigned int)
+{
+ EAXJMP(0x57D2C0);
+}
+
+WRAPPER void cMusicManager::SetRadioChannelByScript(unsigned char, int)
+{
+ EAXJMP(0x57D180);
+} \ No newline at end of file
diff --git a/src/audio/MusicManager.h b/src/audio/MusicManager.h
index cdea65ec..f20424a8 100644
--- a/src/audio/MusicManager.h
+++ b/src/audio/MusicManager.h
@@ -286,6 +286,15 @@ public:
char *Get3DProviderName(char);
bool PlayerInCar();
void DisplayRadioStationName();
+
+ void PlayAnnouncement(unsigned char);
+ void PlayFrontEndTrack(unsigned char, unsigned char);
+ void PreloadCutSceneMusic(unsigned char);
+ void PlayPreloadedCutSceneMusic(void);
+ void StopCutSceneMusic(void);
+ int32 GetRadioInCar(void);
+ void SetRadioInCar(unsigned int);
+ void SetRadioChannelByScript(unsigned char, int);
};
static_assert(sizeof(cMusicManager) == 0x95C, "cMusicManager: error");
diff --git a/src/audio/sampman.cpp b/src/audio/sampman.cpp
index abda71aa..de222493 100644
--- a/src/audio/sampman.cpp
+++ b/src/audio/sampman.cpp
@@ -1194,7 +1194,7 @@ cSampleManager::Initialise(void)
int32 randval;
if ( bUseRandomTable )
- randval = AudioManager.GetRandomTabe(1);
+ randval = AudioManager.GetRandomNumber(1);
else
randval = localtm->tm_sec * localtm->tm_min;
@@ -1205,16 +1205,16 @@ cSampleManager::Initialise(void)
randmp3 = randmp3->pNext;
if ( bUseRandomTable )
- _CurMP3Pos = AudioManager.GetRandomTabe(0) % randmp3->nTrackLength;
+ _CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
else
{
if ( localtm->tm_sec > 0 )
{
int32 s = localtm->tm_sec;
- _CurMP3Pos = s*s*s*s*s*s*s*s % randmp3->nTrackLength;
+ _CurMP3Pos = s*s*s*s*s*s*s*s % randmp3->nTrackLength;
}
else
- _CurMP3Pos = AudioManager.GetRandomTabe(0) % randmp3->nTrackLength;
+ _CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
}
}
else
@@ -1293,7 +1293,7 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
strcpy(filepath, m_szCDRomRootPath);
#endif // #if defined(GTA3_1_1_PATCH)
- strcat(filepath, StreamedNameTable[AudioManager.GetRandomTabe(1) % TOTAL_STREAMED_SOUNDS]);
+ strcat(filepath, StreamedNameTable[AudioManager.GetRandomNumber(1) % TOTAL_STREAMED_SOUNDS]);
FILE *f = fopen(filepath, "rb");
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 1e77da3a..12636d32 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -1166,7 +1166,7 @@ void CReplay::RestoreStuffFromMem(void)
ped->m_modelIndex = -1;
ped->SetModelIndex(mi);
ped->m_pVehicleAnim = 0;
- ped->m_audioEntityId = DMAudio.CreateEntity(0, ped);
+ ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped);
DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
CPopulation::UpdatePedCount(ped->m_nPedType, false);
if (ped->m_wepModelID >= 0)
@@ -1204,7 +1204,7 @@ void CReplay::RestoreStuffFromMem(void)
car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
}
- vehicle->m_audioEntityId = DMAudio.CreateEntity(0, vehicle);
+ vehicle->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, vehicle);
DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true);
CCarCtrl::UpdateCarCount(vehicle, false);
if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){
diff --git a/src/core/common.h b/src/core/common.h
index 97a25a3f..62cb2baa 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -118,6 +118,15 @@ public:
CRGBA(void) { }
CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { }
+
+ CRGBA &CRGBA::operator =(const CRGBA &right)
+ {
+ this->r = right.r;
+ this->g = right.g;
+ this->b = right.b;
+ this->a = right.a;
+ return *this;
+ }
#ifdef RWCORE_H
operator RwRGBA &(void) {
return rwRGBA;
@@ -130,6 +139,15 @@ public:
operator RwRGBA (void) const {
return rwRGBA;
}
+
+ CRGBA &CRGBA::operator =(const RwRGBA &right)
+ {
+ this->r = right.red;
+ this->g = right.green;
+ this->b = right.blue;
+ this->a = right.alpha;
+ return *this;
+ }
#endif
};
diff --git a/src/objects/ParticleObject.cpp b/src/objects/ParticleObject.cpp
index f5cd4c94..32d305c6 100644
--- a/src/objects/ParticleObject.cpp
+++ b/src/objects/ParticleObject.cpp
@@ -1,30 +1,1137 @@
#include "common.h"
#include "patcher.h"
#include "ParticleObject.h"
+#include "Timer.h"
+#include "General.h"
+#include "ParticleMgr.h"
+#include "Particle.h"
+#include "Camera.h"
+#include "Game.h"
-WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, uint8 remove) { EAXJMP(0x4BC4D0); }
-WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, float size, uint8 remove) { EAXJMP(0x4BC520); }
-WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, uint8 remove) { EAXJMP(0x4BC570); }
-WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, uint32, const RwRGBA &col, uint8 remove) { EAXJMP(0x4BC5B0); }
-// Converted from static void __cdecl CParticleObject::Initialise() 0x42C760
-void CParticleObject::Initialise()
+CParticleObject (&gPObjectArray)[MAX_PARTICLEOBJECTS] = *(CParticleObject(*)[MAX_PARTICLEOBJECTS])int(0x62A58C);
+
+CParticleObject *&CParticleObject::pCloseListHead = *(CParticleObject **)int(0x8F4340);
+CParticleObject *&CParticleObject::pFarListHead = *(CParticleObject **)int(0x942F78);
+CParticleObject *&CParticleObject::pUnusedListHead = *(CParticleObject **)int(0x94128C);
+
+CAudioHydrant List[MAX_AUDIOHYDRANTS];
+
+bool
+CAudioHydrant::Add(CParticleObject *particleobject)
{
- ((void (__cdecl *)())0x4BC440)();
+ for ( int32 i = 0; i < MAX_AUDIOHYDRANTS; i++ )
+ {
+ if ( List[i].AudioEntity == AEHANDLE_NONE )
+ {
+ List[i].AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_FIREHYDRANT, particleobject);
+
+ if ( AEHANDLE_IS_FAILED(List[i].AudioEntity) )
+ return false;
+
+ DMAudio.SetEntityStatus(List[i].AudioEntity, true);
+
+ List[i].pParticleObject = particleobject;
+
+ return true;
+ }
+ }
+
+ return false;
}
-// Converted from static void __cdecl CParticleObject::UpdateAll() 0x4BCA30
-void CParticleObject::UpdateAll()
+void
+CAudioHydrant::Remove(CParticleObject *particleobject)
{
- ((void (__cdecl *)())0x4BCA30)();
+ for ( int32 i = 0; i < MAX_AUDIOHYDRANTS; i++ )
+ {
+ if ( List[i].pParticleObject == particleobject )
+ {
+ DMAudio.DestroyEntity(List[i].AudioEntity);
+ List[i].AudioEntity = AEHANDLE_NONE;
+ List[i].pParticleObject = NULL;
+ }
+ }
+}
+
+CParticleObject::CParticleObject() :
+ CPlaceable(),
+ m_nFrameCounter(0),
+ m_nState(POBJECTSTATE_INITIALISED),
+ m_pNext(NULL),
+ m_pPrev(NULL),
+ m_nRemoveTimer(NULL)
+
+{
+ ;
+}
+
+CParticleObject::~CParticleObject()
+{
+
+}
+
+void
+CParticleObject::Initialise()
+{
+ pCloseListHead = NULL;
+ pFarListHead = NULL;
+
+ pUnusedListHead = &gPObjectArray[0];
+
+ for ( int32 i = 0; i < MAX_PARTICLEOBJECTS; i++ )
+ {
+ if ( i == 0 )
+ gPObjectArray[i].m_pPrev = NULL;
+ else
+ gPObjectArray[i].m_pPrev = &gPObjectArray[i - 1];
+
+ if ( i == MAX_PARTICLEOBJECTS-1 )
+ gPObjectArray[i].m_pNext = NULL;
+ else
+ gPObjectArray[i].m_pNext = &gPObjectArray[i + 1];
+
+ gPObjectArray[i].m_nState = POBJECTSTATE_FREE;
+ }
+}
+
+CParticleObject *
+CParticleObject::AddObject(uint16 type, CVector const &pos, uint8 remove)
+{
+ CRGBA color(0, 0, 0, 0);
+ CVector target(0.0f, 0.0f, 0.0f);
+ return AddObject(type, pos, target, 0.0f, 0, color, remove);
+}
+
+CParticleObject *
+CParticleObject::AddObject(uint16 type, CVector const &pos, float size, uint8 remove)
+{
+ CRGBA color(0, 0, 0, 0);
+ CVector target(0.0f, 0.0f, 0.0f);
+ return AddObject(type, pos, target, size, 0, color, remove);
+}
+
+CParticleObject *
+CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove)
+{
+ CRGBA color(0, 0, 0, 0);
+ return AddObject(type, pos, target, size, 0, color, remove);
+}
+
+CParticleObject *
+CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove)
+{
+ CParticleObject *pobj = pUnusedListHead;
+
+ ASSERT(pobj != NULL);
+
+ if ( pobj == NULL )
+ {
+ printf("Error: No particle objects available!\n");
+ return NULL;
+ }
+
+ MoveToList(&pUnusedListHead, &pCloseListHead, pobj);
+
+ pobj->m_nState = POBJECTSTATE_UPDATE_CLOSE;
+ pobj->m_Type = (eParticleObjectType)type;
+
+ pobj->GetPosition() = pos;
+ pobj->m_vecTarget = target;
+
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ pobj->m_nFrameCounter = 0;
+
+ pobj->m_bRemove = remove;
+
+ pobj->m_pParticle = NULL;
+
+ if ( lifeTime != 0 )
+ pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + lifeTime;
+ else
+ pobj->m_nRemoveTimer = 0;
+
+ if ( color.alpha != 0 )
+ RwRGBAAssign(&pobj->m_Color, &color);
+ else
+ pobj->m_Color.alpha = 0;
+
+ pobj->m_fSize = size;
+ pobj->m_fRandVal = 0.0f;
+
+ if ( type <= POBJECT_CATALINAS_SHOTGUNFLASH )
+ {
+ switch ( type )
+ {
+ case POBJECT_PAVEMENT_STEAM:
+ {
+ pobj->m_ParticleType = PARTICLE_STEAM_NY;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 3;
+ pobj->m_nCreationChance = 8;
+ break;
+ }
+
+ case POBJECT_PAVEMENT_STEAM_SLOWMOTION:
+ {
+ pobj->m_ParticleType = PARTICLE_STEAM_NY_SLOWMOTION;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 8;
+ break;
+ }
+
+ case POBJECT_WALL_STEAM:
+ {
+ pobj->m_ParticleType = PARTICLE_STEAM_NY;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 3;
+ pobj->m_nCreationChance = 8;
+ break;
+ }
+
+ case POBJECT_WALL_STEAM_SLOWMOTION:
+ {
+ pobj->m_ParticleType = PARTICLE_STEAM_NY_SLOWMOTION;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 8;
+ break;
+ }
+
+ case POBJECT_DARK_SMOKE:
+ {
+ pobj->m_ParticleType = PARTICLE_STEAM_NY;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 3;
+ pobj->m_nCreationChance = 8;
+ pobj->m_Color = CRGBA(16, 16, 16, 255);
+ break;
+ }
+
+ case POBJECT_FIRE_HYDRANT:
+ {
+ pobj->m_ParticleType = PARTICLE_WATER_HYDRANT;
+ pobj->m_nNumEffectCycles = 4;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.3f);
+ pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ CAudioHydrant::Add(pobj);
+ break;
+ }
+
+ case POBJECT_CAR_WATER_SPLASH:
+ case POBJECT_PED_WATER_SPLASH:
+ {
+ pobj->m_ParticleType = PARTICLE_CAR_SPLASH;
+ pobj->m_nNumEffectCycles = 0;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ break;
+ }
+
+ case POBJECT_SPLASHES_AROUND:
+ {
+ pobj->m_ParticleType = PARTICLE_SPLASH;
+ pobj->m_nNumEffectCycles = 15;
+ pobj->m_nSkipFrames = 2;
+ pobj->m_nCreationChance = 0;
+ break;
+ }
+
+ case POBJECT_SMALL_FIRE:
+ {
+ pobj->m_ParticleType = PARTICLE_FLAME;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 2;
+ pobj->m_nCreationChance = 2;
+ pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
+ break;
+ }
+
+ case POBJECT_BIG_FIRE:
+ {
+ pobj->m_ParticleType = PARTICLE_FLAME;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 2;
+ pobj->m_nCreationChance = 4;
+ pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
+ break;
+ }
+
+ case POBJECT_DRY_ICE:
+ {
+ pobj->m_ParticleType = PARTICLE_SMOKE;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
+ break;
+ }
+
+ case POBJECT_DRY_ICE_SLOWMOTION:
+ {
+ pobj->m_ParticleType = PARTICLE_SMOKE_SLOWMOTION;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
+ break;
+ }
+
+ case POBJECT_FIRE_TRAIL:
+ {
+ pobj->m_ParticleType = PARTICLE_EXPLOSION_MEDIUM;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 3;
+ pobj->m_nCreationChance = 2;
+ pobj->m_fRandVal = 0.01f;
+ break;
+ }
+
+ case POBJECT_SMOKE_TRAIL:
+ {
+ pobj->m_ParticleType = PARTICLE_FIREBALL_SMOKE;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 2;
+ pobj->m_fRandVal = 0.02f;
+ break;
+ }
+
+ case POBJECT_FIREBALL_AND_SMOKE:
+ {
+ pobj->m_ParticleType = PARTICLE_FLAME;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 2;
+ pobj->m_fRandVal = 0.1f;
+ break;
+ }
+
+ case POBJECT_ROCKET_TRAIL:
+ {
+ pobj->m_ParticleType = PARTICLE_FLAME;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 2;
+ pobj->m_nCreationChance = 8;
+ pobj->m_fRandVal = 0.1f;
+ break;
+ }
+
+ case POBJECT_EXPLOSION_ONCE:
+ {
+ pobj->m_ParticleType = PARTICLE_EXPLOSION_LARGE;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds();
+ break;
+ }
+
+ case POBJECT_CATALINAS_GUNFLASH:
+ case POBJECT_CATALINAS_SHOTGUNFLASH:
+ {
+ pobj->m_ParticleType = PARTICLE_GUNFLASH_NOANIM;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds();
+ pobj->m_vecTarget.Normalise();
+ break;
+ }
+ }
+ }
+
+ return pobj;
+}
+
+void
+CParticleObject::RemoveObject(void)
+{
+ switch ( this->m_nState )
+ {
+ case POBJECTSTATE_UPDATE_CLOSE:
+ {
+ MoveToList(&pCloseListHead, &pUnusedListHead, this);
+ this->m_nState = POBJECTSTATE_FREE;
+ break;
+ }
+ case POBJECTSTATE_UPDATE_FAR:
+ {
+ MoveToList(&pFarListHead, &pUnusedListHead, this);
+ this->m_nState = POBJECTSTATE_FREE;
+ break;
+ }
+ }
+}
+
+void
+CParticleObject::UpdateAll(void)
+{
+ {
+ CParticleObject *pobj = pCloseListHead;
+ CParticleObject *nextpobj;
+ if ( pobj != NULL )
+ {
+ do
+ {
+ nextpobj = pobj->m_pNext;
+ pobj->UpdateClose();
+ pobj = nextpobj;
+ }
+ while ( nextpobj != NULL );
+ }
+ }
+
+ {
+ int32 frame = CTimer::GetFrameCounter() & 31;
+ int32 counter = 0;
+
+ CParticleObject *pobj = pFarListHead;
+ CParticleObject *nextpobj;
+ if ( pobj != NULL )
+ {
+ do
+ {
+ nextpobj = pobj->m_pNext;
+
+ if ( counter == counter )
+ {
+ pobj->UpdateFar();
+ counter += 32;
+ }
+
+ counter++;
+
+ pobj = nextpobj;
+ }
+ while ( nextpobj != NULL );
+ }
+ }
+}
+
+void CParticleObject::UpdateClose(void)
+{
+ if ( !CGame::playingIntro )
+ {
+ if ( (this->GetPosition() - TheCamera.GetPosition()).MagnitudeSqr2D() > SQR(100.0f) )
+ {
+ if ( this->m_bRemove )
+ {
+ if ( this->m_Type == POBJECT_FIRE_HYDRANT )
+ CAudioHydrant::Remove(this);
+
+ MoveToList(&pCloseListHead, &pUnusedListHead, this);
+ this->m_nState = POBJECTSTATE_FREE;
+ }
+ else
+ {
+ MoveToList(&pCloseListHead, &pFarListHead, this);
+ this->m_nState = POBJECTSTATE_UPDATE_FAR;
+ }
+
+ return;
+ }
+ }
+
+ if ( ++this->m_nFrameCounter >= this->m_nSkipFrames )
+ {
+ this->m_nFrameCounter = 0;
+
+ int32 randVal; // BUG: unitialised can be used ??!!
+ if ( this->m_nCreationChance != 0 )
+ randVal = CGeneral::GetRandomNumber() % this->m_nCreationChance;
+
+ if ( randVal != 0 && this->m_nCreationChance > 0
+ || randVal == 0 && (this->m_nCreationChance & 128) != 0
+ || this->m_nCreationChance == 0 )
+ {
+ switch ( this->m_Type )
+ {
+ case POBJECT_SMALL_FIRE:
+ {
+ CVector pos = this->GetPosition();
+ CVector vel = this->m_vecTarget;
+ float size = this->m_fSize;
+
+ CVector flamevel;
+
+ flamevel.x = vel.x;
+ flamevel.y = vel.y;
+ flamevel.z = CGeneral::GetRandomNumberInRange(0.0125f*size, 0.1f*size);
+
+ CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, NULL, size);
+
+
+ CVector possmoke = pos;
+
+ possmoke.x += CGeneral::GetRandomNumberInRange(0.625f*-size, size*0.625f);
+ possmoke.y += CGeneral::GetRandomNumberInRange(0.625f*-size, size*0.625f);
+ possmoke.z += CGeneral::GetRandomNumberInRange(0.625f* size, size*2.5f);
+
+ CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, possmoke, vel);
+
+ break;
+ }
+
+ case POBJECT_BIG_FIRE:
+ {
+ CVector pos = this->GetPosition();
+ CVector vel = this->m_vecTarget;
+ float size = this->m_fSize;
+
+
+ float s = 0.7f*size;
+
+ CVector flamevel;
+
+ flamevel.x = vel.x;
+ flamevel.y = vel.y;
+ flamevel.z = CGeneral::GetRandomNumberInRange(0.0125f*s, 0.1f*s);
+
+ float flamesize = 0.8f*size;
+
+ CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, NULL, flamesize);
+
+
+ for ( int32 i = 0; i < 4; i++ )
+ {
+ CVector smokepos = pos;
+
+ smokepos.x += CGeneral::GetRandomNumberInRange(0.625f*-size, 0.625f*size);
+ smokepos.y += CGeneral::GetRandomNumberInRange(0.625f*-size, 0.625f*size);
+ smokepos.z += CGeneral::GetRandomNumberInRange(0.625f* size, 3.5f *size);
+
+ CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, smokepos, vel);
+ }
+
+ break;
+ }
+
+ case POBJECT_FIREBALL_AND_SMOKE:
+ {
+ if ( this->m_pParticle == NULL )
+ {
+ CVector pos = this->GetPosition();
+ CVector vel = this->m_vecTarget;
+ float size = this->m_fSize;
+
+ CVector expvel = 1.2f*vel;
+ float expsize = 1.2f*size;
+ this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, expvel, NULL, expsize);
+ }
+ else
+ {
+ CVector pos = this->GetPosition(); // this->m_pParticle->m_vecPosition ?
+ CVector vel = this->m_vecTarget;
+ float size = this->m_fSize;
+
+ CVector veloffset = 0.35f*vel;
+ CVector fireballvel = vel;
+
+ for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
+ {
+ fireballvel.x += CGeneral::GetRandomNumberInRange(-veloffset.x, veloffset.x);
+ fireballvel.y += CGeneral::GetRandomNumberInRange(-veloffset.y, veloffset.y);
+ fireballvel.z += CGeneral::GetRandomNumberInRange(-veloffset.z, veloffset.z);
+
+ CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, NULL, size);
+ }
+ }
+
+ break;
+ }
+
+ case POBJECT_ROCKET_TRAIL:
+ {
+ if ( this->m_pParticle == NULL )
+ {
+ CVector pos = this->GetPosition();
+ CVector vel = this->m_vecTarget;
+ float size = this->m_fSize;
+
+ this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, vel, NULL, size);
+ }
+ else
+ {
+ CVector pos = this->m_pParticle->m_vecPosition;
+ CVector vel = this->m_vecTarget;
+ float size = this->m_fSize;
+
+ float fireballsize = size * 1.5f;
+ CVector fireballvel = vel * -0.8f;
+
+ for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
+ {
+ CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, NULL, fireballsize);
+ }
+ }
+
+ break;
+ }
+
+ case POBJECT_FIRE_TRAIL:
+ {
+ for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
+ {
+ CVector vel = this->m_vecTarget;
+
+ if ( vel.x != 0.0f )
+ vel.x += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal);
+
+ if ( vel.y != 0.0f )
+ vel.y += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal);
+
+ if ( vel.z != 0.0f )
+ vel.z += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal);
+
+ CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, NULL, this->m_fSize,
+ CGeneral::GetRandomNumberInRange(-6.0f, 6.0f));
+ }
+
+ break;
+ }
+
+ case POBJECT_PED_WATER_SPLASH:
+ {
+ CRGBA colorsmoke(255, 255, 255, 196);
+
+ CVector pos = this->GetPosition();
+ CVector vel = this->m_vecTarget;
+
+ for ( int32 i = 0; i < 3; i++ )
+ {
+ int32 angle = 90 * i;
+ float fCos = CParticle::Cos(angle);
+ float fSin = CParticle::Sin(angle);
+
+ CVector splashpos;
+ CVector splashvel;
+
+ splashpos = pos + CVector(0.75f*fCos, 0.75f*fSin, 0.0f);
+ splashvel = vel + CVector(0.05f*fCos, 0.05f*fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f));
+
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL,
+ CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
+ CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color);
+
+
+ splashpos = pos + CVector(0.75f*fCos, 0.75f*-fSin, 0.0f);
+ splashvel = vel + CVector(0.05f*fCos, 0.05f*-fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f));
+
+
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL,
+ CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
+ CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color);
+
+
+ splashpos = pos + CVector(0.75f*-fCos, 0.75f*fSin, 0.0f);
+ splashvel = vel + CVector(0.05f*-fCos, 0.05f*fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f));
+
+
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL,
+ CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
+ CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color);
+
+
+ splashpos = pos + CVector(0.75f*-fCos, 0.75f*-fSin, 0.0f);
+ splashvel = vel + CVector(0.05f*-fCos, 0.05f*-fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f));
+
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL,
+ CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
+ CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color);
+ }
+
+ for ( int32 i = 0; i < 1; i++ )
+ {
+ int32 angle = 180 * (i + 1);
+
+ float fCos = CParticle::Cos(angle);
+ float fSin = CParticle::Sin(angle);
+
+ CVector splashpos;
+ CVector splashvel;
+
+ splashpos = pos + CVector(0.5f*fCos, 0.5f*fSin, 0.0f);
+ splashvel = vel;
+ splashvel.x += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fCos;
+ splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fSin;
+ splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
+
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
+ CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color);
+
+
+ splashpos = pos + CVector(0.5f*fCos, 0.5f*-fSin, 0.0f);
+ splashvel = vel;
+ splashvel.x += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fCos;
+ splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fSin;
+ splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
+
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
+ CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color);
+
+
+ splashpos = pos + CVector(0.5f*-fCos, 0.5f*fSin, 0.0f);
+ splashvel = vel;
+ splashvel.x += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fCos;
+ splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fSin;
+ splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
+
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
+ CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color);
+
+
+ splashpos = pos + CVector(0.5f*-fCos, 0.5f*-fSin, 0.0f);
+ splashvel = vel;
+ splashvel.x += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fCos;
+ splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fSin;
+ splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
+
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
+ CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color);
+ }
+
+ break;
+ }
+
+ case POBJECT_CAR_WATER_SPLASH:
+ {
+ CRGBA colorsmoke(255, 255, 255, 196);
+
+ CVector pos = this->GetPosition();
+ CVector vel = this->m_vecTarget;
+
+ float size = CGeneral::GetRandomNumberInRange(1.0f, 2.5f);
+
+ for ( int32 i = 0; i < 3; i++ )
+ {
+ int32 angle = 90 * i;
+
+ float fCos = CParticle::Cos(angle);
+ float fSin = CParticle::Sin(angle);
+
+ CVector splashpos;
+ CVector splashvel;
+
+ splashpos = pos + CVector(2.0f*fCos, 2.0f*fSin, 0.0f);
+ splashvel = vel;
+ splashvel.x += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fCos;
+ splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fSin;
+ splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
+
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
+
+
+ splashpos = pos + CVector(2.0f*fCos, 2.0f*-fSin, 0.0f);
+ splashvel = vel;
+ splashvel.x += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fCos;
+ splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fSin;
+ splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
+
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
+
+ splashpos = pos + CVector(2.0f*-fCos, 2.0f*fSin, 0.0f);
+ splashvel = vel;
+ splashvel.x += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fCos;
+ splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fSin;
+ splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
+
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
+
+ splashpos = pos + CVector(2.0f*-fCos, 2.0f*-fSin, 0.0f);
+ splashvel = vel;
+ splashvel.x += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fCos;
+ splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fSin;
+ splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
+
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
+ }
+
+ for ( int32 i = 0; i < 1; i++ )
+ {
+ int32 angle = 180 * (i + 1);
+
+ float fCos = CParticle::Cos(angle);
+ float fSin = CParticle::Sin(angle);
+
+ CVector splashpos;
+ CVector splashvel;
+
+
+ splashpos = pos + CVector(1.25f*fCos, 1.25f*fSin, 0.0f);
+ splashvel = vel;
+ splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fCos;
+ splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fSin;
+ splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
+
+ splashpos = pos + CVector(1.25f*fCos, 1.25f*-fSin, 0.0f);
+ splashvel = vel;
+ splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fCos;
+ splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fSin;
+ splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
+
+ splashpos = pos + CVector(1.25f*-fCos, 1.25f*fSin, 0.0f);
+ splashvel = vel;
+ splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fCos;
+ splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fSin;
+ splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
+
+ splashpos = pos + CVector(1.25f*-fCos, 1.25f*-fSin, 0.0f);
+ splashvel = vel;
+ splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fCos;
+ splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fSin;
+ splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
+ }
+
+ break;
+ }
+
+ case POBJECT_SPLASHES_AROUND:
+ {
+ CVector pos = this->GetPosition();
+ float size = this->m_fSize;
+
+ for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
+ {
+ CVector splashpos = pos;
+
+ splashpos.x += CGeneral::GetRandomNumberInRange(-size, size);
+ splashpos.y += CGeneral::GetRandomNumberInRange(-size, size);
+
+ if ( CGeneral::GetRandomNumber() & 1 )
+ {
+ CParticle::AddParticle(PARTICLE_RAIN_SPLASH, splashpos, CVector(0.0f, 0.0f, 0.0f),
+ NULL, 0.1f, this->m_Color);
+ }
+ else
+ {
+ CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, splashpos, CVector(0.0f, 0.0f, 0.0f),
+ NULL, 0.12f, this->m_Color);
+ }
+ }
+
+ break;
+ }
+
+ case POBJECT_CATALINAS_GUNFLASH:
+ {
+ CRGBA flashcolor(120, 120, 120, 255);
+
+ CVector vel = this->m_vecTarget;
+ CVector pos = this->GetPosition();
+
+ float size = 1.0f;
+ if ( this->m_fSize != 0.0f )
+ size = this->m_fSize;
+
+ CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.12f*size, flashcolor);
+
+ pos += size * (0.06f * vel);
+ CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.08f*size, flashcolor);
+
+ pos += size * (0.04f * vel);
+ CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.04f*size, flashcolor);
+
+ CVector smokepos = this->GetPosition();
+ CVector smokevel = 0.1f * vel;
+ CParticle::AddParticle(PARTICLE_GUNSMOKE2, smokepos, smokevel, NULL, 0.005f*size);
+
+ break;
+ }
+
+ case POBJECT_CATALINAS_SHOTGUNFLASH:
+ {
+ CRGBA flashcolor(120, 120, 120, 255);
+
+ CVector vel = this->m_vecTarget;
+
+ float size = 1.0f;
+ if ( this->m_fSize != 0.0f )
+ size = this->m_fSize;
+
+ CVector pos = this->GetPosition();
+
+ CVector velstep = size * (0.1f * vel);
+ CVector flashpos = pos;
+
+ flashpos += velstep;
+ CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, flashcolor);
+
+ flashpos += velstep;
+ CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.15f*size, flashcolor);
+
+ flashpos += velstep;
+ CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.2f*size, flashcolor);
+
+
+ CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, flashcolor);
+
+ CVector smokepos = this->GetPosition();
+ CVector smokevel = 0.1f*vel;
+ CParticle::AddParticle(PARTICLE_GUNSMOKE2, smokepos, smokevel, NULL, 0.1f*size);
+
+ break;
+ }
+
+ default:
+ {
+ if ( this->m_fRandVal != 0.0f )
+ {
+ for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
+ {
+ CVector vel = this->m_vecTarget;
+
+ if ( vel.x != 0.0f )
+ vel.x += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal);
+
+ if ( vel.y != 0.0f )
+ vel.y += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal);
+
+ if ( vel.z != 0.0f )
+ vel.z += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal);
+
+ CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, NULL,
+ this->m_fSize, this->m_Color);
+ }
+ }
+ else
+ {
+ for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
+ {
+ CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), this->m_vecTarget, NULL,
+ this->m_fSize, this->m_Color);
+ }
+ }
+
+ break;
+ }
+ }
+ }
+ }
+
+ if ( this->m_nRemoveTimer != 0 && this->m_nRemoveTimer < CTimer::GetTimeInMilliseconds() )
+ {
+ MoveToList(&pCloseListHead, &pUnusedListHead, this);
+ this->m_nState = POBJECTSTATE_FREE;
+
+ if ( this->m_Type == POBJECT_FIRE_HYDRANT )
+ CAudioHydrant::Remove(this);
+ }
+}
+
+void
+CParticleObject::UpdateFar(void)
+{
+ if ( this->m_nRemoveTimer != 0 && this->m_nRemoveTimer < CTimer::GetTimeInMilliseconds() )
+ {
+ MoveToList(&pFarListHead, &pUnusedListHead, this);
+ this->m_nState = POBJECTSTATE_FREE;
+
+ if ( this->m_Type == POBJECT_FIRE_HYDRANT )
+ CAudioHydrant::Remove(this);
+ }
+
+ CVector2D dist = this->GetPosition() - TheCamera.GetPosition();
+ if ( dist.MagnitudeSqr() < SQR(100.0f)/*10000.0f*/ )
+ {
+ MoveToList(&pFarListHead, &pCloseListHead, this);
+ this->m_nState = POBJECTSTATE_UPDATE_CLOSE;
+ }
+}
+
+bool
+CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
+{
+ ASSERT( buffer != NULL );
+ ASSERT( length != NULL );
+
+ int32 numObjects = 0;
+
+ for ( CParticleObject *p = pCloseListHead; p != NULL; p = p->m_pNext )
+ ++numObjects;
+
+ for ( CParticleObject *p = pFarListHead; p != NULL; p = p->m_pNext )
+ ++numObjects;
+
+ *(int32 *)buffer = numObjects;
+ buffer += sizeof(int32);
+
+ int32 objectsLength = sizeof(CParticleObject) * (numObjects + 1);
+ int32 dataLength = objectsLength + sizeof(int32);
+
+ for ( CParticleObject *p = pCloseListHead; p != NULL; p = p->m_pNext )
+ {
+ memcpy(buffer, p, sizeof(CParticleObject));
+ buffer += sizeof(CParticleObject);
+ }
+
+ for ( CParticleObject *p = pFarListHead; p != NULL; p = p->m_pNext )
+ {
+ memcpy(buffer, p, sizeof(CParticleObject));
+ buffer += sizeof(CParticleObject);
+ }
+
+ *length = dataLength;
+
+ return true;
+}
+
+bool
+CParticleObject::LoadParticle(uint8 *buffer, uint32 length)
+{
+ ASSERT( buffer != NULL );
+
+ RemoveAllParticleObjects();
+
+ int32 numObjects = *(int32 *)buffer;
+ buffer += sizeof(int32);
+
+ if ( length != sizeof(CParticleObject) * (numObjects + 1) + sizeof(int32) )
+ return false;
+
+ if ( numObjects == 0 )
+ return true;
+
+
+ int32 i = 0;
+ while ( i < numObjects )
+ {
+ CParticleObject *dst = pUnusedListHead;
+ CParticleObject *src = (CParticleObject *)buffer;
+ buffer += sizeof(CParticleObject);
+
+ if ( dst == NULL )
+ return false;
+
+ MoveToList(&pUnusedListHead, &pCloseListHead, dst);
+
+ dst->m_nState = POBJECTSTATE_UPDATE_CLOSE;
+ dst->m_Type = src->m_Type;
+ dst->m_ParticleType = src->m_ParticleType;
+ dst->GetPosition() = src->GetPosition();
+ dst->m_vecTarget = src->m_vecTarget;
+ dst->m_nFrameCounter = src->m_nFrameCounter;
+ dst->m_bRemove = src->m_bRemove;
+ dst->m_pParticle = NULL;
+ dst->m_nRemoveTimer = src->m_nRemoveTimer;
+ dst->m_Color = src->m_Color;
+ dst->m_fSize = src->m_fSize;
+ dst->m_fRandVal = src->m_fRandVal;
+ dst->m_nNumEffectCycles = src->m_nNumEffectCycles;
+ dst->m_nSkipFrames = src->m_nSkipFrames;
+ dst->m_nCreationChance = src->m_nCreationChance;
+
+ i++;
+ }
+
+ return true;
+}
+
+void
+CParticleObject::RemoveAllParticleObjects(void)
+{
+ pUnusedListHead = &gPObjectArray[0];
+
+ pCloseListHead = NULL;
+ pFarListHead = NULL;
+
+ for ( int32 i = 0; i < MAX_PARTICLEOBJECTS; i++ )
+ {
+ if ( i == 0 )
+ gPObjectArray[i].m_pPrev = NULL;
+ else
+ gPObjectArray[i].m_pPrev = &gPObjectArray[i - 1];
+
+ if ( i == MAX_PARTICLEOBJECTS-1 )
+ gPObjectArray[i].m_pNext = NULL;
+ else
+ gPObjectArray[i].m_pNext = &gPObjectArray[i + 1];
+
+ gPObjectArray[i].m_nState = POBJECTSTATE_FREE;
+ }
+}
+
+void
+CParticleObject::MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj)
+{
+ ASSERT( from != NULL );
+ ASSERT( to != NULL );
+ ASSERT( obj != NULL );
+
+ if ( obj->m_pPrev == NULL )
+ {
+ *from = obj->m_pNext;
+ if ( *from )
+ (*from)->m_pPrev = NULL;
+ }
+ else
+ {
+ if ( obj->m_pNext == NULL )
+ obj->m_pPrev->m_pNext = NULL;
+ else
+ {
+ obj->m_pNext->m_pPrev = obj->m_pPrev;
+ obj->m_pPrev->m_pNext = obj->m_pNext;
+ }
+ }
+
+ obj->m_pNext = *to;
+ obj->m_pPrev = NULL;
+ *to = obj;
+
+ if ( obj->m_pNext )
+ obj->m_pNext->m_pPrev = obj;
}
class CParticleObject_ : public CParticleObject
{
public:
+ void ctor() { CParticleObject::CParticleObject(); }
void dtor() { CParticleObject::~CParticleObject(); }
};
STARTPATCHES
+ InjectHook(0x4BC330, CAudioHydrant::Add, PATCH_JUMP);
+ InjectHook(0x4BC390, CAudioHydrant::Remove, PATCH_JUMP);
+
+ InjectHook(0x4BC3E0, &CParticleObject_::ctor, PATCH_JUMP);
InjectHook(0x4BC420, &CParticleObject_::dtor, PATCH_JUMP);
+ InjectHook(0x4BC440, CParticleObject::Initialise, PATCH_JUMP);
+
+ InjectHook(0x4BC4D0, (CParticleObject *(*)(uint16, CVector const &, uint8))CParticleObject::AddObject, PATCH_JUMP);
+ InjectHook(0x4BC520, (CParticleObject *(*)(uint16, CVector const &, float, uint8))CParticleObject::AddObject, PATCH_JUMP);
+ InjectHook(0x4BC570, (CParticleObject *(*)(uint16, CVector const &, CVector const &, float, uint8))CParticleObject::AddObject, PATCH_JUMP);
+ InjectHook(0x4BC5B0, (CParticleObject *(*)(uint16, CVector const &, CVector const &, float, uint32, RwRGBA const &, uint8))CParticleObject::AddObject, PATCH_JUMP);
+
+ InjectHook(0x4BC9F0, &CParticleObject::RemoveObject, PATCH_JUMP);
+ InjectHook(0x4BCA30, CParticleObject::UpdateAll, PATCH_JUMP);
+ InjectHook(0x4BCA80, &CParticleObject::UpdateClose, PATCH_JUMP);
+ InjectHook(0x4BF9F0, &CParticleObject::UpdateFar, PATCH_JUMP);
+ InjectHook(0x4BFA80, CParticleObject::SaveParticle, PATCH_JUMP);
+ InjectHook(0x4BFB30, CParticleObject::LoadParticle, PATCH_JUMP);
+ InjectHook(0x4BFC80, CParticleObject::RemoveAllParticleObjects, PATCH_JUMP);
+ InjectHook(0x4BFD10, CParticleObject::MoveToList, PATCH_JUMP);
+ //InjectHook(0x4BFD70, CParticleObject::~CParticleObject, PATCH_JUMP); // virtual
+ //InjectHook(0x4BFDB0, `global constructor keyed to'ParticleObject.cpp, PATCH_JUMP);
+ //InjectHook(0x4BFE00, CAudioHydrant::CAudioHydrant, PATCH_JUMP);
+ //InjectHook(0x4BFE10, sub_4BFE10, PATCH_JUMP); // destroy gPObjectArray array
+
+
ENDPATCHES
diff --git a/src/objects/ParticleObject.h b/src/objects/ParticleObject.h
index 192d3703..a0d99b69 100644
--- a/src/objects/ParticleObject.h
+++ b/src/objects/ParticleObject.h
@@ -1,6 +1,9 @@
#pragma once
-
#include "Placeable.h"
+#include "AudioManager.h"
+
+#define MAX_PARTICLEOBJECTS 100
+#define MAX_AUDIOHYDRANTS 8
enum eParticleObjectType
{
@@ -26,13 +29,79 @@ enum eParticleObjectType
POBJECT_CATALINAS_SHOTGUNFLASH,
};
+enum eParticleObjectState
+{
+ POBJECTSTATE_INITIALISED = 0,
+ POBJECTSTATE_UPDATE_CLOSE,
+ POBJECTSTATE_UPDATE_FAR,
+ POBJECTSTATE_FREE,
+};
+
+enum tParticleType;
+class CParticle;
+
class CParticleObject : CPlaceable
{
public:
- static void AddObject(uint16 type, const CVector &pos, uint8 remove);
- static void AddObject(uint16 type, const CVector &pos, float size, uint8 remove);
- static void AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, uint8 remove);
- static void AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, uint32, const RwRGBA &col, uint8 remove);
- static void Initialise();
- static void UpdateAll();
+ CParticleObject *m_pNext;
+ CParticleObject *m_pPrev;
+ CParticle *m_pParticle;
+ uint32 m_nRemoveTimer;
+ eParticleObjectType m_Type;
+ tParticleType m_ParticleType;
+ uint8 m_nNumEffectCycles;
+ uint8 m_nSkipFrames;
+ uint16 m_nFrameCounter;
+ uint16 m_nState;
+ char _pad0[2];
+ CVector m_vecTarget;
+ float m_fRandVal;
+ float m_fSize;
+ CRGBA m_Color;
+ uint8 m_bRemove;
+ int8 m_nCreationChance;
+ char _pad1[2];
+
+ static CParticleObject *&pCloseListHead;
+ static CParticleObject *&pFarListHead;
+ static CParticleObject *&pUnusedListHead;
+
+ CParticleObject();
+ ~CParticleObject();
+
+ static void Initialise(void);
+
+ static CParticleObject *AddObject(uint16 type, CVector const &pos, uint8 remove);
+ static CParticleObject *AddObject(uint16 type, CVector const &pos, float size, uint8 remove);
+ static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove);
+ static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove);
+
+ void RemoveObject(void);
+
+ static void UpdateAll(void);
+ void UpdateClose(void);
+ void UpdateFar(void);
+
+ static bool SaveParticle(uint8 *buffer, uint32 *length);
+ static bool LoadParticle(uint8 *buffer, uint32 length);
+
+ static void RemoveAllParticleObjects(void);
+ static void MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj);
};
+
+extern CParticleObject (&gPObjectArray)[MAX_PARTICLEOBJECTS];
+
+class CAudioHydrant
+{
+public:
+ int32 AudioEntity;
+ CParticleObject *pParticleObject;
+
+ CAudioHydrant() :
+ AudioEntity(AEHANDLE_NONE),
+ pParticleObject(NULL)
+ { }
+
+ static bool Add (CParticleObject *particleobject);
+ static void Remove(CParticleObject *particleobject);
+}; \ No newline at end of file
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index d05568f6..077cb89d 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -456,7 +456,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
if ((CGeneral::GetRandomNumber() & 3) == 0)
m_ped_flagD1 = true;
- m_audioEntityId = DMAudio.CreateEntity(0, this);
+ m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
DMAudio.SetEntityStatus(m_audioEntityId, 1);
m_fearFlags = CPedType::GetThreats(m_nPedType);
m_threatEntity = nil;
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp
index 23e23f93..e2db55c7 100644
--- a/src/render/Particle.cpp
+++ b/src/render/Particle.cpp
@@ -1261,7 +1261,7 @@ void CParticle::Update()
nil,
particle->m_fSize, color, particle->m_nRotationStep, 0, 0, 0);
- PlayOneShotScriptObject(_SOUND_BULLET_SHELL_HIT_GROUND_1, particle->m_vecPosition);
+ PlayOneShotScriptObject(_SCRSOUND_BULLET_SHELL_HIT_GROUND_1, particle->m_vecPosition);
}
break;
@@ -1280,7 +1280,7 @@ void CParticle::Update()
nil,
particle->m_fSize, color, 0, 0, 0, 0);
- PlayOneShotScriptObject(_SOUND_BULLET_SHELL_HIT_GROUND_2, particle->m_vecPosition);
+ PlayOneShotScriptObject(_SCRSOUND_BULLET_SHELL_HIT_GROUND_2, particle->m_vecPosition);
}
break;
@@ -1410,13 +1410,11 @@ void CParticle::Update()
if ( particle->m_fCurrentZRadius != 0.0f )
{
- int32 nSinCosIndex = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1);
+ int32 nRot = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1);
- float fX = (m_CosTable[nSinCosIndex] - m_SinTable[nSinCosIndex])
- * particle->m_fCurrentZRadius;
+ float fX = (Cos(nRot) - Sin(nRot)) * particle->m_fCurrentZRadius;
- float fY = (m_SinTable[nSinCosIndex] + m_CosTable[nSinCosIndex])
- * particle->m_fCurrentZRadius;
+ float fY = (Sin(nRot) + Cos(nRot)) * particle->m_fCurrentZRadius;
moveStep -= particle->m_vecParticleMovementOffset;
diff --git a/src/render/Particle.h b/src/render/Particle.h
index eaacf2f5..4e41ea2d 100644
--- a/src/render/Particle.h
+++ b/src/render/Particle.h
@@ -60,6 +60,8 @@ public:
static float (&m_SinTable)[SIN_COS_TABLE_SIZE];
static float (&m_CosTable)[SIN_COS_TABLE_SIZE];
+ static float Sin(int32 value) { return m_SinTable[value]; }
+ static float Cos(int32 value) { return m_CosTable[value]; }
static void ReloadConfig();
static void Initialise();
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index 247b9f3d..48e8f83b 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -731,10 +731,10 @@ CWaterLevel::RenderWater()
float fAngle = CGeneral::GetRandomNumberInRange(90.0f, 150.0f);
- int32 nSinCosIdx = CGeneral::GetRandomNumber() % CParticle::SIN_COS_TABLE_SIZE-1;
+ int32 nRot = CGeneral::GetRandomNumber() % CParticle::SIN_COS_TABLE_SIZE-1;
- float fCos = CParticle::m_CosTable[nSinCosIdx];
- float fSin = CParticle::m_SinTable[nSinCosIdx];
+ float fCos = CParticle::Cos(nRot);
+ float fSin = CParticle::Sin(nRot);
vecPos.x += (fCos - fSin) * fAngle;
vecPos.y += (fSin + fCos) * fAngle;
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index aaf5926f..6f7dd7d5 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -88,7 +88,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_nLastWeaponDamage = -1;
field_220 = 0.0;
field_21C = field_220;
- m_audioEntityId = DMAudio.CreateEntity(0, this);
+ m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
if(m_audioEntityId)
DMAudio.SetEntityStatus(m_audioEntityId, true);
m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;