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authorshfil <filip.gawin@zoho.com>2021-01-28 23:04:44 +0100
committerGitHub <noreply@github.com>2021-01-28 23:04:44 +0100
commit69cb133c571d88c76974d52e1139df2d10c671f5 (patch)
tree85038d9094fa03e920b5a9e0cc72c9309bd9a102
parentfix (diff)
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@@ -16,6 +16,13 @@ such that we have a working game at all times.
- (Optional) If you want to use optional features like Russian language or menu map, copy the files in /gamefiles folder to your game root folder.
- Move re3.exe to GTA 3 directory and run it.
+## Latest standalone executables to download (Put content of selected archive into gamedir)
+
+- [MacOS](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/master/macos-latest-gl3.zip)
+- [Linux](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/master/ubuntu-latest-gl3.zip)
+- [Windows D3D9](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/master/windows-latest-d3d9.zip)
+- [Windows OpenGL](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/master/windows-latest-gl3.zip)
+
## Building from Source
If you gonna use premake, then before starting you may want to point GTA_III_RE_DIR environment variable to GTA3 root folder, if you want executable to be moved there via post-build script.