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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-08 22:51:39 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-08 22:51:39 +0200 |
commit | 6b06ee21ad1544f2fae5473b88a67b98ff9038e3 (patch) | |
tree | eaf674e6de391849e1a9febfe14c34f688faf3ad | |
parent | fixed random number retrieval (diff) | |
parent | fix bug (diff) | |
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-rw-r--r-- | src/control/Script.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 18572573..db2c93a3 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -9153,6 +9153,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) return 0; } case COMMAND_LOAD_END_OF_GAME_TUNE: + DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE); printf("Start preload end of game audio\n"); DMAudio.PreloadCutSceneMusic(STREAMED_SOUND_GAME_COMPLETED); printf("End preload end of game audio\n"); |