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author | _AG <gennariarmando@outlook.com> | 2019-06-17 21:06:26 +0200 |
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committer | _AG <gennariarmando@outlook.com> | 2019-06-17 21:06:41 +0200 |
commit | 6f0fb7cd3600883794b7542a3a2f8405d4b9d30b (patch) | |
tree | f91a426165b6b257895dd9b372eabcd8c50b76b2 | |
parent | Update HUD stuff, bug and format fixes. (diff) | |
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-rw-r--r-- | src/render/Hud.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index bd8cee51..5bf78521 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -432,7 +432,7 @@ void CHud::Draw() if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_fHealth >= 10 || CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) { - AsciiToUnicode("[", sPrintIcon); + AsciiToUnicode("{", sPrintIcon); sprintf(sTemp, "%03d", (int32)CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_fHealth); AsciiToUnicode(sTemp, sPrint); |