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authorFire-Head <Fire-Head@users.noreply.github.com>2020-03-29 15:35:50 +0200
committerFire-Head <Fire-Head@users.noreply.github.com>2020-03-29 15:35:50 +0200
commit7b95dcc219f220ef12df2ea63fe9671ac72268d9 (patch)
tree0452c5745e55dea2c21f7f752296141a758b3c5f
parentstyle & cosmetic fixes (diff)
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-rw-r--r--src/core/Game.cpp8
-rw-r--r--src/render/WeaponEffects.cpp2
2 files changed, 1 insertions, 9 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 8dd90d94..e6bedf32 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -237,9 +237,6 @@ bool CGame::InitialiseOnceAfterRW(void)
return true;
}
-#if 0
-WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); }
-#else
void
CGame::FinalShutdown(void)
{
@@ -247,7 +244,6 @@ CGame::FinalShutdown(void)
CPedStats::Shutdown();
CdStreamShutdown();
}
-#endif
bool CGame::Initialise(const char* datFile)
{
@@ -604,9 +600,6 @@ void CGame::InitialiseWhenRestarting(void)
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
-#if 0
-WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
-#else
extern void (*DebugMenuProcess)(void);
void CGame::Process(void)
{
@@ -682,7 +675,6 @@ void CGame::Process(void)
}
}
}
-#endif
void CGame::DrasticTidyUpMemory(bool)
{
diff --git a/src/render/WeaponEffects.cpp b/src/render/WeaponEffects.cpp
index cbab25a5..2ed9e662 100644
--- a/src/render/WeaponEffects.cpp
+++ b/src/render/WeaponEffects.cpp
@@ -36,7 +36,7 @@ CWeaponEffects::Init(void)
int32 slot = CTxdStore::FindTxdSlot("particle");
CTxdStore::SetCurrentTxd(slot);
- gpCrossHairTex = RwTextureRead("crosshair", NULL);
+ gpCrossHairTex = RwTextureRead("crosshair", nil);
gpCrossHairRaster = RwTextureGetRaster(gpCrossHairTex);
CTxdStore::PopCurrentTxd();