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authorNikolay Korolev <nickvnuk@gmail.com>2020-05-02 17:02:45 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-05-02 17:02:45 +0200
commit7d067684ff4c69ecaf911ca23b478087f5655437 (patch)
treea47fbbaf7937616d80e799f3a9157d933c1f69c0
parentchanged saving compatibility (diff)
parentA bit more audio cleanup (diff)
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-rw-r--r--src/animation/CutsceneMgr.cpp4
-rw-r--r--src/audio/AudioManager.cpp5031
-rw-r--r--src/audio/AudioManager.h5
-rw-r--r--src/audio/soundlist.h2
-rw-r--r--src/control/Bridge.cpp6
-rw-r--r--src/control/CarCtrl.cpp11
-rw-r--r--src/control/Garages.cpp40
-rw-r--r--src/control/Garages.h4
-rw-r--r--src/control/Phones.cpp2
-rw-r--r--src/control/Pickups.cpp22
-rw-r--r--src/control/Record.cpp8
-rw-r--r--src/control/Remote.cpp2
-rw-r--r--src/control/Replay.cpp4
-rw-r--r--src/control/SceneEdit.cpp16
-rw-r--r--src/control/Script.cpp4
-rw-r--r--src/core/Cam.cpp4
-rw-r--r--src/core/Pad.cpp2
-rw-r--r--src/core/Pad.h1
-rw-r--r--src/core/Placeable.h6
-rw-r--r--src/core/Radar.cpp4
-rw-r--r--src/core/World.cpp4
-rw-r--r--src/core/World.h4
-rw-r--r--src/core/ZoneCull.cpp2
-rw-r--r--src/core/common.h3
-rw-r--r--src/core/re3.cpp6
-rw-r--r--src/objects/ParticleObject.cpp4
-rw-r--r--src/peds/Ped.cpp4
-rw-r--r--src/render/Glass.cpp2
-rw-r--r--src/render/PointLights.cpp2
-rw-r--r--src/render/PointLights.h2
-rw-r--r--src/render/Shadows.cpp2
-rw-r--r--src/render/Shadows.h2
-rw-r--r--src/vehicles/Automobile.cpp2
-rw-r--r--src/vehicles/Boat.cpp6
-rw-r--r--src/vehicles/CarGen.cpp4
-rw-r--r--src/vehicles/Cranes.cpp4
-rw-r--r--src/vehicles/Heli.cpp14
-rw-r--r--src/vehicles/Train.cpp2
-rw-r--r--src/weapons/ProjectileInfo.cpp2
39 files changed, 2525 insertions, 2724 deletions
diff --git a/src/animation/CutsceneMgr.cpp b/src/animation/CutsceneMgr.cpp
index 334fe471..0db54c4b 100644
--- a/src/animation/CutsceneMgr.cpp
+++ b/src/animation/CutsceneMgr.cpp
@@ -267,11 +267,11 @@ CCutsceneMgr::SetupCutsceneToStart(void)
assert(RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP);
if (CAnimBlendAssociation *pAnimBlendAssoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)ms_pCutsceneObjects[i]->m_rwObject)) {
assert(pAnimBlendAssoc->hierarchy->sequences[0].HasTranslation());
- ms_pCutsceneObjects[i]->GetPosition() = ms_cutsceneOffset + ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0))->translation;
+ ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0))->translation);
CWorld::Add(ms_pCutsceneObjects[i]);
pAnimBlendAssoc->SetRun();
} else {
- ms_pCutsceneObjects[i]->GetPosition() = ms_cutsceneOffset;
+ ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset);
}
}
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index be854539..e3cfdc8e 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -1,8 +1,7 @@
#include "common.h"
-
-#include "audio_enums.h"
#include "AudioManager.h"
+#include "audio_enums.h"
#include "Automobile.h"
#include "Boat.h"
@@ -70,45 +69,28 @@ const int reverseGearIntensity = 30;
const int engineDamageIntensity = 40;
const bool hornPatternsArray[8][44] = {
- {false, false, true, true, true, true, true, true, true, true, true,
- true, true, true, true, true, true, false, false, false, false, false,
- false, true, true, true, true, true, true, true, true, true, true,
- true, true, true, true, true, true, true, false, false, false, false},
- {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true,
- true, true, true, true, true, true, true, true, true, true, true, true, true, true, true,
- true, true, true, true, true, true, true, true, true, true, true, true, false, false},
- {false, false, true, true, true, true, true, true, true, true, true,
- true, false, false, false, false, true, true, true, true, true, false,
- false, false, true, true, true, true, true, true, true, true, true,
- true, true, true, true, true, true, true, true, true, true, false},
- {false, false, true, true, true, true, true, false, false, true, true,
- true, true, true, false, false, false, true, true, true, true, true,
- true, true, true, true, true, false, false, false, true, true, true,
- true, true, true, true, true, true, true, true, true, true, false},
- {false, false, true, true, true, true, true, true, true, true, true,
- false, false, false, false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false, false, false, false},
- {false, false, true, true, true, false, false, false, true, true, true,
- false, false, false, false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false, false, false, false},
- {false, false, true, true, true, true, false, false, false, false, true,
- true, true, false, false, true, true, true, false, false, true, true,
- true, true, true, true, false, false, false, false, false, true, true,
- true, true, true, true, true, true, true, true, true, false, false},
- {false, false, true, true, true, true, false, false, true, true, true,
- true, true, false, false, false, true, true, true, true, true, true,
- false, false, false, false, true, true, true, true, true, true, true,
- true, true, true, true, true, true, false, false, false, false, false},
+ {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false,
+ false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false},
+ {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true,
+ true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false},
+ {false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false,
+ false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false},
+ {false, false, true, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true,
+ true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false},
+ {false, false, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
+ {false, false, true, true, true, false, false, false, true, true, true, false, false, false, false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
+ {false, false, true, true, true, true, false, false, false, false, true, true, true, false, false, true, true, true, false, false, true, true,
+ true, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false},
+ {false, false, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true,
+ false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false},
};
const int totalAudioEntitiesSlots = 200;
-const uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37,
- 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
- 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61,
- 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
+const uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
+ 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
// TODO: where is this used? Is this the right file?
enum eVehicleModel {
@@ -184,11 +166,7 @@ enum eVehicleModel {
CAR159,
};
-enum PLAY_STATUS : uint8 {
- PLAY_STATUS_STOPPED = 0,
- PLAY_STATUS_PLAYING = 1,
- PLAY_STATUS_FINISHED = 2
-};
+enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING = 1, PLAY_STATUS_FINISHED = 2 };
enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED = 1 };
@@ -210,9 +188,10 @@ cPedComments::Add(tPedComment *com)
{
uint8 index;
- if(m_nCommentsInBank[m_nActiveBank] >= NUM_PED_COMMENTS_SLOTS) {
+ if (m_nCommentsInBank[m_nActiveBank] >= NUM_PED_COMMENTS_SLOTS) {
index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1];
- if(m_asPedComments[m_nActiveBank][index].m_bVolume > com->m_bVolume) return;
+ if (m_asPedComments[m_nActiveBank][index].m_bVolume > com->m_bVolume)
+ return;
} else {
index = m_nCommentsInBank[m_nActiveBank]++;
}
@@ -224,17 +203,15 @@ cPedComments::Add(tPedComment *com)
m_asPedComments[m_nActiveBank][index].m_bVolume = com->m_bVolume;
uint32 i = 0;
- if(index != 0) {
- for(i = 0; i < index; i++) {
- if(m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_bVolume <
- m_asPedComments[m_nActiveBank][index].m_bVolume) {
+ if (index != 0) {
+ for (i = 0; i < index; i++) {
+ if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_bVolume < m_asPedComments[m_nActiveBank][index].m_bVolume) {
break;
}
}
- if(i < index)
- memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i],
- NUM_PED_COMMENTS_SLOTS - 1 - i);
+ if (i < index)
+ memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i], NUM_PED_COMMENTS_SLOTS - 1 - i);
}
m_nIndexMap[m_nActiveBank][i] = index;
@@ -250,31 +227,25 @@ cPedComments::Process()
static const int defaultIntensity = 50;
static const int policeHeliIntensity = 400;
- if(!AudioManager.m_nUserPause) {
- if(m_nCommentsInBank[m_nActiveBank]) {
- sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]]
- .m_nSampleIndex;
- if(!SampleManager.IsPedCommentLoaded(sampleIndex))
+ if (!AudioManager.m_nUserPause) {
+ if (m_nCommentsInBank[m_nActiveBank]) {
+ sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
+ if (!SampleManager.IsPedCommentLoaded(sampleIndex))
SampleManager.LoadPedComment(sampleIndex);
- AudioManager.m_sQueueSample.m_nEntityIndex =
- m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]]
- .m_nEntityIndex;
+ AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
AudioManager.m_sQueueSample.m_nCounter = 0;
AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
AudioManager.m_sQueueSample.m_nBankIndex = SAMPLEBANK_PED;
AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3;
- AudioManager.m_sQueueSample.m_nVolume =
- m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume;
- AudioManager.m_sQueueSample.m_fDistance =
- m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]]
- .m_fDistance;
+ AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume;
+ AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
AudioManager.m_sQueueSample.m_nLoopCount = 1;
AudioManager.m_sQueueSample.m_nLoopStart = 0;
AudioManager.m_sQueueSample.m_nLoopEnd = -1;
AudioManager.m_sQueueSample.m_nEmittingVolume = maxVolume;
AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- switch(sampleIndex) {
+ switch (sampleIndex) {
case SFX_POLICE_HELI_1:
case SFX_POLICE_HELI_2:
case SFX_POLICE_HELI_3:
@@ -285,10 +256,9 @@ cPedComments::Process()
break;
}
AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true;
- AudioManager.m_sQueueSample.m_vecPos =
- m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
+ AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
- if(sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) {
+ if (sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) {
AudioManager.m_sQueueSample.m_bReverbFlag = false;
AudioManager.m_sQueueSample.m_bRequireReflection = false;
} else {
@@ -298,18 +268,15 @@ cPedComments::Process()
AudioManager.m_sQueueSample.m_bIs2D = false;
AudioManager.m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(
- AudioManager.m_sQueueSample.m_nSampleIndex) +
- AudioManager.RandomDisplacement(750);
- if(CTimer::GetIsSlowMotionActive())
+ SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750);
+ if (CTimer::GetIsSlowMotionActive())
AudioManager.m_sQueueSample.m_nFrequency /= 2;
- m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess =
- -1;
+ m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
AudioManager.AddSampleToRequestedQueue();
}
// Switch bank
- if(m_nActiveBank) {
+ if (m_nActiveBank) {
actualUsedBank = SAMPLEBANK_PED;
m_nActiveBank = SAMPLEBANK_MAIN;
} else {
@@ -317,16 +284,14 @@ cPedComments::Process()
m_nActiveBank = SAMPLEBANK_PED;
}
comment = m_asPedComments[actualUsedBank];
- for(uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) {
- if(m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]]
- .m_nProcess > 0) {
- --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]]
- .m_nProcess;
+ for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) {
+ if (m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess > 0) {
+ --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess;
Add(&comment[m_nIndexMap[actualUsedBank][i]]);
}
}
- for(uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) {
+ for (uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) {
m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS;
}
m_nCommentsInBank[actualUsedBank] = 0;
@@ -340,16 +305,16 @@ cAudioManager::cAudioManager()
m_fSpeedOfSound = 6.86f;
m_nTimeSpent = 50;
m_nActiveSamples = NUM_SOUNDS_SAMPLES_SLOTS;
- m_bActiveSampleQueue = 1;
+ m_nActiveSampleQueue = 1;
ClearRequestedQueue();
- m_bActiveSampleQueue = 0;
+ m_nActiveSampleQueue = 0;
ClearRequestedQueue();
ClearActiveSamples();
GenerateIntegerRandomNumberTable();
field_4 = 0;
m_bDynamicAcousticModelingStatus = 1;
- for(int i = 0; i < NUM_AUDIOENTITIES; i++) {
+ for (int i = 0; i < NUM_AUDIOENTITIES; i++) {
m_asAudioEntities[i].m_bIsUsed = false;
m_anAudioEntityIndices[i] = NUM_AUDIOENTITIES;
}
@@ -362,53 +327,47 @@ cAudioManager::cAudioManager()
cAudioManager::~cAudioManager()
{
- if(m_bIsInitialised) Terminate();
+ if (m_bIsInitialised)
+ Terminate();
}
void
cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
{
uint32 i = 0;
- if(sample != 0) {
- for(; i < sample; i++) {
- if(m_asSamples[m_bActiveSampleQueue]
- [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]
- .m_nCalculatedVolume >
- m_asSamples[m_bActiveSampleQueue][sample].m_nCalculatedVolume)
+ if (sample != 0) {
+ for (; i < sample; i++) {
+ if (m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]].m_nCalculatedVolume >
+ m_asSamples[m_nActiveSampleQueue][sample].m_nCalculatedVolume)
break;
}
- if(i < sample) {
- memmove(&m_abSampleQueueIndexTable[m_bActiveSampleQueue][i + 1],
- &m_abSampleQueueIndexTable[m_bActiveSampleQueue][i],
- m_nActiveSamples - i - 1);
+ if (i < sample) {
+ memmove(&m_abSampleQueueIndexTable[m_nActiveSampleQueue][i + 1], &m_abSampleQueueIndexTable[m_nActiveSampleQueue][i], m_nActiveSamples - i - 1);
}
}
- m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] = sample;
+ m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
}
void
-cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
- uint8 counter, bool notLooping)
+cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter, bool notLooping)
{
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_nSampleIndex = sample;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nFrequency = freq;
- if(notLooping) {
+ if (notLooping) {
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
} else {
m_sQueueSample.m_nLoopCount = 1;
}
m_sQueueSample.m_nEmittingVolume = emittingVolume;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -423,25 +382,21 @@ cAudioManager::AddReflectionsToRequestedQueue()
{
float reflectionDistance;
int32 noise;
- uint8 emittingVolume = (m_sQueueSample.m_nVolume >> 1) + (m_sQueueSample.m_nVolume >> 3);
+ uint8 emittingVolume = (m_sQueueSample.m_nVolume / 2) + (m_sQueueSample.m_nVolume / 8);
- for(uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
+ for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
reflectionDistance = m_afReflectionsDistances[i];
- if(reflectionDistance > 0.0f && reflectionDistance < 100.f &&
- reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
+ if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
m_sQueueSample.m_nLoopsRemaining = (reflectionDistance * 500.f / 1029.f);
- if(m_sQueueSample.m_nLoopsRemaining > 5) {
+ if (m_sQueueSample.m_nLoopsRemaining > 5) {
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
m_sQueueSample.m_nEmittingVolume = emittingVolume;
- m_sQueueSample.m_nVolume =
- ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume > emittingVolume >> 4) {
- m_sQueueSample.m_nCounter += ((i + 1) << 8);
- if(m_sQueueSample.m_nLoopCount) {
- noise = RandomDisplacement(
- m_sQueueSample.m_nFrequency >> 5);
- if(noise <= 0)
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
+ m_sQueueSample.m_nCounter += (i + 1) * 256;
+ if (m_sQueueSample.m_nLoopCount) {
+ noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ if (noise <= 0)
m_sQueueSample.m_nFrequency += noise;
else
m_sQueueSample.m_nFrequency -= noise;
@@ -460,46 +415,40 @@ cAudioManager::AddReleasingSounds()
{
bool toProcess[44]; // why not 27?
- int8 queue = m_bActiveSampleQueue == 0;
+ int8 queue = m_nActiveSampleQueue == 0;
- for(int32 i = 0; i < m_SampleRequestQueuesStatus[queue]; i++) {
+ for (int32 i = 0; i < m_SampleRequestQueuesStatus[queue]; i++) {
tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];
- if(sample.m_bLoopEnded) continue;
+ if (sample.m_bLoopEnded)
+ continue;
toProcess[i] = false;
- for(int32 j = 0; j < m_SampleRequestQueuesStatus[m_bActiveSampleQueue]; j++) {
- if(sample.m_nEntityIndex ==
- m_asSamples[m_bActiveSampleQueue]
- [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]]
- .m_nEntityIndex &&
- sample.m_nCounter ==
- m_asSamples[m_bActiveSampleQueue]
- [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]]
- .m_nCounter) {
+ for (int32 j = 0; j < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; j++) {
+ if (sample.m_nEntityIndex == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nEntityIndex &&
+ sample.m_nCounter == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nCounter) {
toProcess[i] = true;
break;
}
}
- if(!toProcess[i]) {
- if(sample.m_nCounter <= 255 || !sample.m_nLoopsRemaining) {
- if(!sample.m_nReleasingVolumeDivider) continue;
- if(!sample.m_nLoopCount) {
- if(sample.m_nVolumeChange == -1) {
- sample.m_nVolumeChange =
- sample.m_nVolume /
- sample.m_nReleasingVolumeDivider;
- if(sample.m_nVolumeChange <= 0)
+ if (!toProcess[i]) {
+ if (sample.m_nCounter <= 255 || !sample.m_nLoopsRemaining) {
+ if (!sample.m_nReleasingVolumeDivider)
+ continue;
+ if (!sample.m_nLoopCount) {
+ if (sample.m_nVolumeChange == -1) {
+ sample.m_nVolumeChange = sample.m_nVolume / sample.m_nReleasingVolumeDivider;
+ if (sample.m_nVolumeChange <= 0)
sample.m_nVolumeChange = 1;
}
- if(sample.m_nVolume <= sample.m_nVolumeChange) {
+ if (sample.m_nVolume <= sample.m_nVolumeChange) {
sample.m_nReleasingVolumeDivider = 0;
continue;
}
sample.m_nVolume -= sample.m_nVolumeChange;
}
--sample.m_nReleasingVolumeDivider;
- if(m_bFifthFrameFlag) {
- if(sample.m_nReleasingVolumeModificator < 20)
+ if (m_bFifthFrameFlag) {
+ if (sample.m_nReleasingVolumeModificator < 20)
++sample.m_nReleasingVolumeModificator;
}
sample.m_bReleasingSoundFlag = 0;
@@ -517,26 +466,23 @@ cAudioManager::AddSampleToRequestedQueue()
uint8 sampleIndex;
bool bReflections;
- if(m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
- calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator *
- (maxVolume - m_sQueueSample.m_nVolume);
- sampleIndex = m_SampleRequestQueuesStatus[m_bActiveSampleQueue];
- if(sampleIndex >= m_nActiveSamples) {
- sampleIndex =
- m_abSampleQueueIndexTable[m_bActiveSampleQueue][m_nActiveSamples - 1];
- if(m_asSamples[m_bActiveSampleQueue][sampleIndex].m_nCalculatedVolume <=
- calculatedVolume)
+ if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
+ calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (maxVolume - m_sQueueSample.m_nVolume);
+ sampleIndex = m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
+ if (sampleIndex >= m_nActiveSamples) {
+ sampleIndex = m_abSampleQueueIndexTable[m_nActiveSampleQueue][m_nActiveSamples - 1];
+ if (m_asSamples[m_nActiveSampleQueue][sampleIndex].m_nCalculatedVolume <= calculatedVolume)
return;
} else {
- ++m_SampleRequestQueuesStatus[m_bActiveSampleQueue];
+ ++m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
}
m_sQueueSample.m_nCalculatedVolume = calculatedVolume;
m_sQueueSample.m_bLoopEnded = false;
- if(m_sQueueSample.m_bIs2D) {
+ if (m_sQueueSample.m_bIs2D) {
m_sQueueSample.m_bRequireReflection = false;
m_sQueueSample.m_nLoopsRemaining = 0;
}
- if(m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) {
+ if (m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) {
bReflections = m_sQueueSample.m_bRequireReflection;
} else {
bReflections = false;
@@ -544,19 +490,21 @@ cAudioManager::AddSampleToRequestedQueue()
}
m_sQueueSample.m_bRequireReflection = false;
- if(!m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bReverbFlag = false;
+ if (!m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bReverbFlag = false;
- m_asSamples[m_bActiveSampleQueue][sampleIndex] = m_sQueueSample;
+ m_asSamples[m_nActiveSampleQueue][sampleIndex] = m_sQueueSample;
AddDetailsToRequestedOrderList(sampleIndex);
- if(bReflections) AddReflectionsToRequestedQueue();
+ if (bReflections)
+ AddReflectionsToRequestedQueue();
}
}
void
cAudioManager::CalculateDistance(bool &distCalculated, float dist)
{
- if(!distCalculated) {
+ if (!distCalculated) {
m_sQueueSample.m_fDistance = Sqrt(dist);
distCalculated = true;
}
@@ -571,7 +519,7 @@ cAudioManager::CheckForAnAudioFileOnCD() const
void
cAudioManager::ClearActiveSamples()
{
- for(int32 i = 0; i < m_nActiveSamples; i++) {
+ for (int32 i = 0; i < m_nActiveSamples; i++) {
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
m_asActiveSamples[i].m_nCounter = 0;
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
@@ -604,7 +552,7 @@ cAudioManager::ClearActiveSamples()
void
cAudioManager::ClearMissionAudio()
{
- if(m_bIsInitialised) {
+ if (m_bIsInitialised) {
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
@@ -618,29 +566,27 @@ cAudioManager::ClearMissionAudio()
void
cAudioManager::ClearRequestedQueue()
{
- for(int32 i = 0; i < m_nActiveSamples; i++) {
- m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] = m_nActiveSamples;
+ for (int32 i = 0; i < m_nActiveSamples; i++) {
+ m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = m_nActiveSamples;
}
- m_SampleRequestQueuesStatus[m_bActiveSampleQueue] = 0;
+ m_SampleRequestQueuesStatus[m_nActiveSampleQueue] = 0;
}
int32
-cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
- float speedMultiplier) const
+cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const
{
uint32 newFreq = oldFreq;
- if(!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) {
+ if (!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) {
float dist = position2 - position1;
- if(dist != 0.0f) {
+ if (dist != 0.0f) {
float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier;
- if(m_fSpeedOfSound > Abs(speedOfSource)) {
- if(speedOfSource < 0.0f) {
+ if (m_fSpeedOfSound > Abs(speedOfSource)) {
+ if (speedOfSource < 0.0f) {
speedOfSource = Max(speedOfSource, -1.5f);
} else {
speedOfSource = Min(speedOfSource, 1.5f);
}
- newFreq =
- (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound);
+ newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound);
}
}
}
@@ -652,7 +598,8 @@ cAudioManager::ComputePan(float dist, CVector *vec)
{
int32 index = Min(63, Abs(vec->x / (dist / 64.f)));
- if(vec->x > 0.f) return Max(20, 63 - panTable[index]);
+ if (vec->x > 0.f)
+ return Max(20, 63 - panTable[index]);
return Min(107, panTable[index] + 63);
}
@@ -660,13 +607,11 @@ uint8
cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const
{
float newSoundIntensity;
- if(soundIntensity <= 0.0f) return 0;
- if((soundIntensity * 0.2f) <= distance) {
+ if (soundIntensity <= 0.0f)
+ return 0;
+ if ((soundIntensity * 0.2f) <= distance) {
newSoundIntensity = soundIntensity * 0.2f;
- emittingVolume =
- sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) /
- (soundIntensity - newSoundIntensity)) *
- emittingVolume;
+ emittingVolume = sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume;
}
return emittingVolume;
}
@@ -674,11 +619,14 @@ cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float d
int32
cAudioManager::CreateEntity(int32 type, void *entity)
{
- if(!m_bIsInitialised) return AEHANDLE_ERROR_NOAUDIOSYS;
- if(!entity) return AEHANDLE_ERROR_NOENTITY;
- if(type >= TOTAL_AUDIO_TYPES) return AEHANDLE_ERROR_BADAUDIOTYPE;
- for(uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
- if(!m_asAudioEntities[i].m_bIsUsed) {
+ if (!m_bIsInitialised)
+ return AEHANDLE_ERROR_NOAUDIOSYS;
+ if (!entity)
+ return AEHANDLE_ERROR_NOENTITY;
+ if (type >= TOTAL_AUDIO_TYPES)
+ return AEHANDLE_ERROR_BADAUDIOTYPE;
+ for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
+ if (!m_asAudioEntities[i].m_bIsUsed) {
m_asAudioEntities[i].m_bIsUsed = true;
m_asAudioEntities[i].m_nStatus = 0;
m_asAudioEntities[i].m_nType = (eAudioType)type;
@@ -700,26 +648,28 @@ cAudioManager::DestroyAllGameCreatedEntities()
{
cAudioScriptObject *entity;
- if(m_bIsInitialised) {
- for(uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
- if(m_asAudioEntities[i].m_bIsUsed) {
- switch(m_asAudioEntities[i].m_nType) {
+ if (m_bIsInitialised) {
+ for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
+ if (m_asAudioEntities[i].m_bIsUsed) {
+ switch (m_asAudioEntities[i].m_nType) {
case AUDIOTYPE_PHYSICAL:
case AUDIOTYPE_EXPLOSION:
case AUDIOTYPE_WEATHER:
case AUDIOTYPE_CRANE:
case AUDIOTYPE_GARAGE:
- case AUDIOTYPE_FIREHYDRANT: DestroyEntity(i); break;
+ case AUDIOTYPE_FIREHYDRANT:
+ DestroyEntity(i);
+ break;
case AUDIOTYPE_SCRIPTOBJECT:
- entity =
- (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
- if(entity) {
+ entity = (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
+ if (entity) {
delete entity;
m_asAudioEntities[i].m_pEntity = nil;
}
DestroyEntity(i);
break;
- default: break;
+ default:
+ break;
}
}
}
@@ -730,18 +680,13 @@ cAudioManager::DestroyAllGameCreatedEntities()
void
cAudioManager::DestroyEntity(int32 id)
{
- if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots &&
- m_asAudioEntities[id].m_bIsUsed) {
+ if (m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) {
m_asAudioEntities[id].m_bIsUsed = false;
- for(int32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
- if(id == m_anAudioEntityIndices[i]) {
- if(i < totalAudioEntitiesSlots - 1)
- memmove(&m_anAudioEntityIndices[i],
- &m_anAudioEntityIndices[i + 1],
- NUM_AUDIOENTITY_EVENTS *
- (m_nAudioEntitiesTotal - (i + 1)));
- m_anAudioEntityIndices[--m_nAudioEntitiesTotal] =
- totalAudioEntitiesSlots;
+ for (int32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
+ if (id == m_anAudioEntityIndices[i]) {
+ if (i < totalAudioEntitiesSlots - 1)
+ memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1], NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesTotal - (i + 1)));
+ m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = totalAudioEntitiesSlots;
return;
}
}
@@ -751,7 +696,7 @@ cAudioManager::DestroyEntity(int32 id)
void
cAudioManager::DoJumboVolOffset() const
{
- if(!(m_FrameCounter % (m_anRandomTable[0] % 6 + 3)))
+ if (!(m_FrameCounter % (m_anRandomTable[0] % 6 + 3)))
gJumboVolOffsetPercentage = m_anRandomTable[1] % 60;
}
@@ -761,11 +706,19 @@ cAudioManager::GetPlayerTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
- case SOUND_PED_DAMAGE: GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_HIGH_DAMAGE_GRUNT_1, 11); break;
- case SOUND_PED_HIT: GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_LOW_DAMAGE_GRUNT_1, 10); break;
- case SOUND_PED_LAND: GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_HIT_GROUND_GRUNT_1, 6); break;
- default: sfx = NO_SAMPLE; break;
+ switch (sound) {
+ case SOUND_PED_DAMAGE:
+ GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_HIGH_DAMAGE_GRUNT_1, 11);
+ break;
+ case SOUND_PED_HIT:
+ GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_LOW_DAMAGE_GRUNT_1, 10);
+ break;
+ case SOUND_PED_LAND:
+ GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_HIT_GROUND_GRUNT_1, 6);
+ break;
+ default:
+ sfx = NO_SAMPLE;
+ break;
}
return sfx;
}
@@ -777,20 +730,20 @@ cAudioManager::GetCopTalkSfx(int16 sound)
PedState pedState;
static uint32 lastSfx = NO_SAMPLE;
- if(sound == SOUND_PED_ARREST_COP) {
+ if (sound == SOUND_PED_ARREST_COP) {
GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_ARREST_1, 6);
} else {
- if(sound != SOUND_PED_PURSUIT_COP) { return GetGenericMaleTalkSfx(sound); }
+ if (sound != SOUND_PED_PURSUIT_COP) {
+ return GetGenericMaleTalkSfx(sound);
+ }
pedState = FindPlayerPed()->m_nPedState;
- if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
+ if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_CHASE_1, 7);
}
- return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) *
- (m_sQueueSample.m_nEntityIndex % 5) +
- sfx;
+ return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5) + sfx;
}
uint32
@@ -800,20 +753,20 @@ cAudioManager::GetSwatTalkSfx(int16 sound)
PedState pedState;
static uint32 lastSfx = NO_SAMPLE;
- if(sound == SOUND_PED_ARREST_SWAT) {
+ if (sound == SOUND_PED_ARREST_SWAT) {
GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6);
} else {
- if(sound != SOUND_PED_PURSUIT_SWAT) { return GetGenericMaleTalkSfx(sound); }
+ if (sound != SOUND_PED_PURSUIT_SWAT) {
+ return GetGenericMaleTalkSfx(sound);
+ }
pedState = FindPlayerPed()->m_nPedState;
- if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
+ if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6);
}
- return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) *
- (m_sQueueSample.m_nEntityIndex % 4) +
- sfx;
+ return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 4) + sfx;
}
uint32
@@ -823,20 +776,20 @@ cAudioManager::GetFBITalkSfx(int16 sound)
PedState pedState;
static uint32 lastSfx = NO_SAMPLE;
- if(sound == SOUND_PED_ARREST_FBI) {
+ if (sound == SOUND_PED_ARREST_FBI) {
GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6);
} else {
- if(sound != SOUND_PED_PURSUIT_FBI) { return GetGenericMaleTalkSfx(sound); }
+ if (sound != SOUND_PED_PURSUIT_FBI) {
+ return GetGenericMaleTalkSfx(sound);
+ }
pedState = FindPlayerPed()->m_nPedState;
- if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
+ if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6);
}
- return (SFX_FBI_VOICE_2_CHASE_1 - SFX_FBI_VOICE_1_CHASE_1) *
- (m_sQueueSample.m_nEntityIndex % 3) +
- sfx;
+ return (SFX_FBI_VOICE_2_CHASE_1 - SFX_FBI_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
}
uint32
@@ -846,16 +799,16 @@ cAudioManager::GetArmyTalkSfx(int16 sound)
PedState pedState;
static uint32 lastSfx = NO_SAMPLE;
- if(sound != SOUND_PED_PURSUIT_ARMY) { return GetGenericMaleTalkSfx(sound); }
+ if (sound != SOUND_PED_PURSUIT_ARMY) {
+ return GetGenericMaleTalkSfx(sound);
+ }
pedState = FindPlayerPed()->m_nPedState;
- if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
+ if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, SFX_ARMY_VOICE_1_CHASE_1, 15);
- return (SFX_ARMY_VOICE_2_CHASE_1 - SFX_ARMY_VOICE_1_CHASE_1) *
- (m_sQueueSample.m_nEntityIndex % 2) +
- sfx;
+ return (SFX_ARMY_VOICE_2_CHASE_1 - SFX_ARMY_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
uint32
@@ -864,25 +817,26 @@ cAudioManager::GetMedicTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GUN_PANIC_1, 5);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_CARJACKED_1, 5);
break;
- case SOUND_PED_HEALING: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 12); break;
+ case SOUND_PED_HEALING:
+ GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 12);
+ break;
case SOUND_PED_LEAVE_VEHICLE:
GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 9);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_1, 6);
break;
- default: return GetGenericMaleTalkSfx(sound);
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
- return (SFX_MEDIC_VOICE_2_GUN_PANIC_1 - SFX_MEDIC_VOICE_1_GUN_PANIC_1) *
- (m_sQueueSample.m_nEntityIndex % 2) +
- sfx;
+ return (SFX_MEDIC_VOICE_2_GUN_PANIC_1 - SFX_MEDIC_VOICE_1_GUN_PANIC_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
uint32
@@ -897,22 +851,33 @@ cAudioManager::GetNormalMaleTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_GUN_PANIC_1, 7);
break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CARJACKED_1, 7); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DODGE_1, 9); break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CARJACKED_1, 7);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DODGE_1, 9);
+ break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_RUN_FROM_FIGHT_1, 5);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DRIVER_ABUSE_1, 12);
break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_EYING_1, 8); break;
- case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_SHOCKED_1, 10); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CHAT_1, 25); break;
- default: return GetGenericMaleTalkSfx(sound);
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_EYING_1, 8);
+ break;
+ case SOUND_PED_CHAT_EVENT:
+ GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_SHOCKED_1, 10);
+ break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CHAT_1, 25);
+ break;
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -923,16 +888,14 @@ cAudioManager::GetTaxiDriverTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- if(sound == SOUND_PED_CAR_JACKED) {
+ if (sound == SOUND_PED_CAR_JACKED) {
GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_1, 7);
} else {
- if(sound != SOUND_PED_CAR_COLLISION) return GetGenericMaleTalkSfx(sound);
+ if (sound != SOUND_PED_CAR_COLLISION)
+ return GetGenericMaleTalkSfx(sound);
GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1, 6);
}
- return (SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1 -
- SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1) *
- (m_sQueueSample.m_nEntityIndex % 2) +
- sfx;
+ return (SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1 - SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
uint32
@@ -941,15 +904,30 @@ cAudioManager::GetPimpTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_PIMP_GUN_COOL_1, 7); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_PIMP_CARJACKED_1, 4); break;
- case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, SFX_PIMP_FIGHT_1, 9); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_PIMP_DODGE_1, 6); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_PIMP_DRIVER_ABUSE_1, 5); break;
- case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_PIMP_SHOCKED_1, 2); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_PIMP_CHAT_1, 17); break;
- default: return GetGenericMaleTalkSfx(sound);
+ switch (sound) {
+ case SOUND_PED_HANDS_UP:
+ GetPhrase(&sfx, &lastSfx, SFX_PIMP_GUN_COOL_1, 7);
+ break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_PIMP_CARJACKED_1, 4);
+ break;
+ case SOUND_PED_DEFEND:
+ GetPhrase(&sfx, &lastSfx, SFX_PIMP_FIGHT_1, 9);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_PIMP_DODGE_1, 6);
+ break;
+ case SOUND_PED_CAR_COLLISION:
+ GetPhrase(&sfx, &lastSfx, SFX_PIMP_DRIVER_ABUSE_1, 5);
+ break;
+ case SOUND_PED_CHAT_EVENT:
+ GetPhrase(&sfx, &lastSfx, SFX_PIMP_SHOCKED_1, 2);
+ break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_PIMP_CHAT_1, 17);
+ break;
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -960,27 +938,32 @@ cAudioManager::GetMafiaTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_CAR_JACKING:
GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKING_1, 2);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_FIGHT_1, 5); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_FIGHT_1, 5);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DODGE_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_EYING_1, 3);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CHAT_1, 7); break;
- default: return GetGenericMaleTalkSfx(sound);
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CHAT_1, 7);
+ break;
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
- return (SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1) *
- (m_sQueueSample.m_nEntityIndex % 3) +
- sfx;
+ return (SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
}
uint32
@@ -989,7 +972,7 @@ cAudioManager::GetTriadTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_GUN_COOL_1, 3);
break;
@@ -999,16 +982,23 @@ cAudioManager::GetTriadTalkSfx(int16 sound)
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_FIGHT_1, 5); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DODGE_1, 4); break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_FIGHT_1, 5);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DODGE_1, 4);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_EYING_1, 3);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CHAT_1, 8); break;
- default: return GetGenericMaleTalkSfx(sound);
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CHAT_1, 8);
+ break;
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -1019,7 +1009,7 @@ cAudioManager::GetDiabloTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_GUN_COOL_1, 4);
break;
@@ -1033,20 +1023,25 @@ cAudioManager::GetDiabloTalkSfx(int16 sound)
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_FIGHT_1, 4); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DODGE_1, 4); break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_FIGHT_1, 4);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DODGE_1, 4);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_EYING_1, 4);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CHAT_1, 5); break;
- default: return GetGenericMaleTalkSfx(sound);
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CHAT_1, 5);
+ break;
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
- return (SFX_DIABLO_MALE_VOICE_2_CHAT_1 - SFX_DIABLO_MALE_VOICE_1_CHAT_1) *
- (m_sQueueSample.m_nEntityIndex % 2) +
- sfx;
+ return (SFX_DIABLO_MALE_VOICE_2_CHAT_1 - SFX_DIABLO_MALE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
uint32
@@ -1055,24 +1050,29 @@ cAudioManager::GetYakuzaTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_CAR_JACKING:
GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKING_1, 2);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_FIGHT_1, 5); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DODGE_1, 4); break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_FIGHT_1, 5);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DODGE_1, 4);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CHAT_1, 5); break;
- default: return GetGenericMaleTalkSfx(sound);
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CHAT_1, 5);
+ break;
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
- return (SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1) *
- (m_sQueueSample.m_nEntityIndex % 2) +
- sfx;
+ return (SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
uint32
@@ -1081,26 +1081,35 @@ cAudioManager::GetYardieTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
- case SOUND_PED_HANDS_UP: sfx = SFX_YARDIE_MALE_VOICE_1_GUN_COOL_1; break;
+ switch (sound) {
+ case SOUND_PED_HANDS_UP:
+ sfx = SFX_YARDIE_MALE_VOICE_1_GUN_COOL_1;
+ break;
case SOUND_PED_CAR_JACKING:
GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CARJACKING_1, 2);
break;
- case SOUND_PED_CAR_JACKED: sfx = SFX_YARDIE_MALE_VOICE_1_CARJACKED_1; break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_FIGHT_1, 6); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_CAR_JACKED:
+ sfx = SFX_YARDIE_MALE_VOICE_1_CARJACKED_1;
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_FIGHT_1, 6);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DODGE_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_EYING_1, 2);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CHAT_1, 8); break;
- default: return GetGenericMaleTalkSfx(sound);
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CHAT_1, 8);
+ break;
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
- return (SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1) *
- (m_sQueueSample.m_nEntityIndex % 2) +
- sfx;
+ return (SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
uint32
@@ -1109,7 +1118,7 @@ cAudioManager::GetColumbianTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_CAR_JACKING:
GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_1, 2);
break;
@@ -1128,13 +1137,13 @@ cAudioManager::GetColumbianTalkSfx(int16 sound)
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_EYING_1, 2);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CHAT_1, 5); break;
- default: return GetGenericMaleTalkSfx(sound);
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CHAT_1, 5);
+ break;
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
- return (SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_1 -
- SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1) *
- (m_sQueueSample.m_nEntityIndex % 2) +
- sfx;
+ return (SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
uint32
@@ -1143,7 +1152,7 @@ cAudioManager::GetHoodTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_GUN_COOL_1, 5);
break;
@@ -1153,21 +1162,27 @@ cAudioManager::GetHoodTalkSfx(int16 sound)
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_FIGHT_1, 6); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_FIGHT_1, 6);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DODGE_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_EYING_1, 2);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CHAT_1, 6); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CHAT_1, 6);
+ break;
- default: return GetGenericMaleTalkSfx(sound); break;
+ default:
+ return GetGenericMaleTalkSfx(sound);
+ break;
}
- return (SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1) *
- (m_sQueueSample.m_nEntityIndex % 2) +
- sfx;
+ return (SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
uint32
@@ -1176,11 +1191,13 @@ cAudioManager::GetBlackCriminalTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_1, 4);
break;
- case SOUND_PED_CAR_JACKING: sfx = SFX_BLACK_CRIMINAL_VOICE_1_CARJACKING_1; break;
+ case SOUND_PED_CAR_JACKING:
+ sfx = SFX_BLACK_CRIMINAL_VOICE_1_CARJACKING_1;
+ break;
case SOUND_PED_MUGGING:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_1, 2);
break;
@@ -1193,7 +1210,9 @@ cAudioManager::GetBlackCriminalTalkSfx(int16 sound)
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 5);
break;
- default: return GetGenericMaleTalkSfx(sound); break;
+ default:
+ return GetGenericMaleTalkSfx(sound);
+ break;
}
return sfx;
}
@@ -1204,11 +1223,13 @@ cAudioManager::GetWhiteCriminalTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_1, 3);
break;
- case SOUND_PED_CAR_JACKING: sfx = SFX_WHITE_CRIMINAL_VOICE_1_CARJACKING_1; break;
+ case SOUND_PED_CAR_JACKING:
+ sfx = SFX_WHITE_CRIMINAL_VOICE_1_CARJACKING_1;
+ break;
case SOUND_PED_MUGGING:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_1, 2);
break;
@@ -1221,7 +1242,9 @@ cAudioManager::GetWhiteCriminalTalkSfx(int16 sound)
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 4);
break;
- default: return GetGenericMaleTalkSfx(sound); break;
+ default:
+ return GetGenericMaleTalkSfx(sound);
+ break;
}
return sfx;
}
@@ -1232,7 +1255,7 @@ cAudioManager::GetMaleNo2TalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_1, 3);
break;
@@ -1254,7 +1277,8 @@ cAudioManager::GetMaleNo2TalkSfx(int16 sound)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_1, 7);
break;
- default: return GetGenericMaleTalkSfx(sound);
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -1265,7 +1289,7 @@ cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3);
break;
@@ -1287,13 +1311,14 @@ cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model)
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_1, 3);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_1, 6);
- default: return GetGenericMaleTalkSfx(sound);
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_1, 6);
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
- if(model == MI_P_MAN2)
- sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 -
- SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1);
+ if (model == MI_P_MAN2)
+ sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
@@ -1303,7 +1328,7 @@ cAudioManager::GetWhiteFatMaleTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3);
break;
@@ -1319,8 +1344,10 @@ cAudioManager::GetWhiteFatMaleTalkSfx(int16 sound)
case SOUND_PED_WAIT_DOUBLEBACK:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_LOST_1, 2);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CHAT_1, 9);
- default: return GetGenericMaleTalkSfx(sound);
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CHAT_1, 9);
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -1331,7 +1358,7 @@ cAudioManager::GetBlackFatMaleTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_1, 4);
break;
@@ -1347,8 +1374,11 @@ cAudioManager::GetBlackFatMaleTalkSfx(int16 sound)
case SOUND_PED_WAIT_DOUBLEBACK:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_LOST_1, 3);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CHAT_1, 8); break;
- default: return GetGenericMaleTalkSfx(sound);
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CHAT_1, 8);
+ break;
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -1359,15 +1389,19 @@ cAudioManager::GetBlackCasualFemaleTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_GUN_PANIC_1, 2);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_MUGGED_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_DODGE_1, 6); break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_MUGGED_1, 3);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_DODGE_1, 6);
+ break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_RUN_FROM_FIGHT_1, 2);
break;
@@ -1377,8 +1411,11 @@ cAudioManager::GetBlackCasualFemaleTalkSfx(int16 sound)
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_SHOCKED_1, 4);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_CHAT_1, 8); break;
- default: return GetGenericFemaleTalkSfx(sound);
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_CHAT_1, 8);
+ break;
+ default:
+ return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
@@ -1389,14 +1426,16 @@ cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_GUN_PANIC_1, 2);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: sfx = SFX_WHITE_CASUAL_FEMALE_VOICE_1_MUGGED_1; break;
+ case SOUND_PED_ROBBED:
+ sfx = SFX_WHITE_CASUAL_FEMALE_VOICE_1_MUGGED_1;
+ break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_1, 3);
break;
@@ -1412,7 +1451,8 @@ cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_1, 4);
break;
- default: return GetGenericFemaleTalkSfx(sound);
+ default:
+ return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
@@ -1423,15 +1463,19 @@ cAudioManager::GetFemaleNo3TalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_GUN_PANIC_1, 5);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CARJACKED_1, 3);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_MUGGED_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DODGE_1, 6); break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_MUGGED_1, 3);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DODGE_1, 6);
+ break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_1, 4);
break;
@@ -1441,8 +1485,11 @@ cAudioManager::GetFemaleNo3TalkSfx(int16 sound)
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_SHOCKED_1, 4);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CHAT_1, 5); break;
- default: return GetGenericFemaleTalkSfx(sound);
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CHAT_1, 5);
+ break;
+ default:
+ return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
@@ -1453,7 +1500,7 @@ cAudioManager::GetBlackFatFemaleTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_1, 4);
break;
@@ -1475,7 +1522,8 @@ cAudioManager::GetBlackFatFemaleTalkSfx(int16 sound)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_1, 7);
break;
- default: return GetGenericFemaleTalkSfx(sound);
+ default:
+ return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
@@ -1486,7 +1534,7 @@ cAudioManager::GetWhiteFatFemaleTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
@@ -1508,7 +1556,8 @@ cAudioManager::GetWhiteFatFemaleTalkSfx(int16 sound)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_1, 8);
break;
- default: return GetGenericFemaleTalkSfx(sound);
+ default:
+ return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
@@ -1519,11 +1568,13 @@ cAudioManager::GetBlackFemaleProstituteTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_1, 4);
break;
- case SOUND_PED_ROBBED: sfx = SFX_BLACK_PROSTITUTE_VOICE_1_MUGGED_1; break;
+ case SOUND_PED_ROBBED:
+ sfx = SFX_BLACK_PROSTITUTE_VOICE_1_MUGGED_1;
+ break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_1, 4);
break;
@@ -1539,11 +1590,10 @@ cAudioManager::GetBlackFemaleProstituteTalkSfx(int16 sound)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1, 4);
break;
- default: return GetGenericFemaleTalkSfx(sound);
+ default:
+ return GetGenericFemaleTalkSfx(sound);
}
- return (SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1 - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1) *
- (m_sQueueSample.m_nEntityIndex % 2) +
- sfx;
+ return (SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1 - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
uint32
@@ -1552,7 +1602,7 @@ cAudioManager::GetWhiteFemaleProstituteTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_MUGGED_1, 2);
break;
@@ -1571,11 +1621,10 @@ cAudioManager::GetWhiteFemaleProstituteTalkSfx(int16 sound)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1, 4);
break;
- default: return GetGenericFemaleTalkSfx(sound);
+ default:
+ return GetGenericFemaleTalkSfx(sound);
}
- return (SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1 - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1) *
- (m_sQueueSample.m_nEntityIndex % 2) +
- sfx;
+ return (SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1 - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
uint32
@@ -1584,7 +1633,7 @@ cAudioManager::GetBlackProjectFemaleOldTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_1, 6);
break;
@@ -1606,7 +1655,8 @@ cAudioManager::GetBlackProjectFemaleOldTalkSfx(int16 sound)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_1, 10);
break;
- default: return GetGenericFemaleTalkSfx(sound);
+ default:
+ return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
@@ -1617,11 +1667,13 @@ cAudioManager::GetBlackProjectFemaleYoungTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_1, 4);
break;
- case SOUND_PED_CAR_JACKED: sfx = SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CARJACKED_1; break;
+ case SOUND_PED_CAR_JACKED:
+ sfx = SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CARJACKED_1;
+ break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_MUGGED_1, 2);
break;
@@ -1637,7 +1689,8 @@ cAudioManager::GetBlackProjectFemaleYoungTalkSfx(int16 sound)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_1, 7);
break;
- default: return GetGenericFemaleTalkSfx(sound);
+ default:
+ return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
@@ -1648,7 +1701,7 @@ cAudioManager::GetChinatownMaleOldTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_GUN_PANIC_1, 3);
break;
@@ -1670,7 +1723,8 @@ cAudioManager::GetChinatownMaleOldTalkSfx(int16 sound)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_1, 7);
break;
- default: return GetGenericMaleTalkSfx(sound);
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -1681,7 +1735,7 @@ cAudioManager::GetChinatownMaleYoungTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 2);
break;
@@ -1703,7 +1757,8 @@ cAudioManager::GetChinatownMaleYoungTalkSfx(int16 sound)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_1, 6);
break;
- default: return GetGenericMaleTalkSfx(sound);
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -1714,7 +1769,7 @@ cAudioManager::GetChinatownFemaleOldTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_1, 3);
break;
@@ -1727,11 +1782,14 @@ cAudioManager::GetChinatownFemaleOldTalkSfx(int16 sound)
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
- case SOUND_PED_CHAT_EVENT: sfx = SFX_CHINATOWN_OLD_FEMALE_VOICE_1_SHOCKED_1; break;
+ case SOUND_PED_CHAT_EVENT:
+ sfx = SFX_CHINATOWN_OLD_FEMALE_VOICE_1_SHOCKED_1;
+ break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_1, 6);
break;
- default: return GetGenericFemaleTalkSfx(sound);
+ default:
+ return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
@@ -1742,7 +1800,7 @@ cAudioManager::GetChinatownFemaleYoungTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
@@ -1761,7 +1819,8 @@ cAudioManager::GetChinatownFemaleYoungTalkSfx(int16 sound)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_1, 7);
break;
- default: return GetGenericFemaleTalkSfx(sound);
+ default:
+ return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
@@ -1772,7 +1831,7 @@ cAudioManager::GetLittleItalyMaleTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_GUN_PANIC_1, 3);
break;
@@ -1794,12 +1853,10 @@ cAudioManager::GetLittleItalyMaleTalkSfx(int16 sound)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1, 6);
break;
- default: return GetGenericMaleTalkSfx(sound);
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
- return (SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1 -
- SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1) *
- (m_sQueueSample.m_nEntityIndex % 2) +
- sfx;
+ return (SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
uint32
@@ -1808,7 +1865,7 @@ cAudioManager::GetLittleItalyFemaleOldTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
@@ -1827,7 +1884,8 @@ cAudioManager::GetLittleItalyFemaleOldTalkSfx(int16 sound)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_1, 7);
break;
- default: return GetGenericFemaleTalkSfx(sound);
+ default:
+ return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
@@ -1838,7 +1896,7 @@ cAudioManager::GetLittleItalyFemaleYoungTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
@@ -1857,7 +1915,8 @@ cAudioManager::GetLittleItalyFemaleYoungTalkSfx(int16 sound)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_1, 6);
break;
- default: return GetGenericFemaleTalkSfx(sound);
+ default:
+ return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
@@ -1868,7 +1927,7 @@ cAudioManager::GetWhiteDockerMaleTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_GUN_PANIC_1, 2);
break;
@@ -1887,7 +1946,8 @@ cAudioManager::GetWhiteDockerMaleTalkSfx(int16 sound)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_1, 5);
break;
- default: return GetGenericMaleTalkSfx(sound);
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -1898,22 +1958,27 @@ cAudioManager::GetBlackDockerMaleTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_1, 3);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_FIGHT_1, 5);
break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DODGE_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_EYING_1, 3);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_CHAT_1, 5); break;
- default: return GetGenericMaleTalkSfx(sound);
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_CHAT_1, 5);
+ break;
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -1924,13 +1989,19 @@ cAudioManager::GetScumMaleTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_GUN_PANIC_1, 5);
break;
- case SOUND_PED_ROBBED: sfx = SFX_SCUM_MALE_VOICE_1_MUGGED_1; break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_FIGHT_1, 10); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_ROBBED:
+ sfx = SFX_SCUM_MALE_VOICE_1_MUGGED_1;
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_FIGHT_1, 10);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DODGE_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
@@ -1940,8 +2011,11 @@ cAudioManager::GetScumMaleTalkSfx(int16 sound)
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_EYING_1, 5);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_CHAT_1, 9); break;
- default: return GetGenericMaleTalkSfx(sound);
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_CHAT_1, 9);
+ break;
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -1952,20 +2026,27 @@ cAudioManager::GetScumFemaleTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_1, 4);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_MUGGED_1, 2);
break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_FIGHT_1, 4); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_DODGE_1, 8); break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_FIGHT_1, 4);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_DODGE_1, 8);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_CHAT_1, 13); break;
- default: return GetGenericFemaleTalkSfx(sound);
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_CHAT_1, 13);
+ break;
+ default:
+ return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
@@ -1976,7 +2057,7 @@ cAudioManager::GetWhiteWorkerMaleTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_1, 3);
break;
@@ -1995,7 +2076,8 @@ cAudioManager::GetWhiteWorkerMaleTalkSfx(int16 sound)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_1, 6);
break;
- default: return GetGenericMaleTalkSfx(sound);
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -2006,7 +2088,7 @@ cAudioManager::GetBlackWorkerMaleTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_1, 4);
break;
@@ -2025,7 +2107,8 @@ cAudioManager::GetBlackWorkerMaleTalkSfx(int16 sound)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_1, 4);
break;
- default: return GetGenericMaleTalkSfx(sound);
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -2036,7 +2119,7 @@ cAudioManager::GetBusinessMaleYoungTalkSfx(int16 sound, int32 model)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 3);
break;
@@ -2061,12 +2144,12 @@ cAudioManager::GetBusinessMaleYoungTalkSfx(int16 sound, int32 model)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_1, 6);
break;
- default: return GetGenericMaleTalkSfx(sound);
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
- if(model == MI_B_MAN3)
- sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 -
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1);
+ if (model == MI_B_MAN3)
+ sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
@@ -2076,7 +2159,7 @@ cAudioManager::GetBusinessMaleOldTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_GUN_PANIC_1, 3);
break;
@@ -2101,7 +2184,8 @@ cAudioManager::GetBusinessMaleOldTalkSfx(int16 sound)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_1, 5);
break;
- default: return GetGenericMaleTalkSfx(sound);
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -2112,7 +2196,7 @@ cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 4);
break;
@@ -2137,12 +2221,12 @@ cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7);
break;
- default: return GetGenericFemaleTalkSfx(sound);
+ default:
+ return GetGenericFemaleTalkSfx(sound);
}
- if(model == MI_B_WOM2)
- sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 -
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1);
+ if (model == MI_B_WOM2)
+ sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
@@ -2152,7 +2236,7 @@ cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 5);
break;
@@ -2177,7 +2261,8 @@ cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7);
break;
- default: return GetGenericFemaleTalkSfx(sound);
+ default:
+ return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
@@ -2188,21 +2273,30 @@ cAudioManager::GetSupermodelMaleTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_FIGHT_1, 5); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DODGE_1, 6); break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_MUGGED_1, 2);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_FIGHT_1, 5);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DODGE_1, 6);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_EYING_1, 3);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CHAT_1, 6); break;
- default: return GetGenericMaleTalkSfx(sound);
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CHAT_1, 6);
+ break;
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -2213,22 +2307,27 @@ cAudioManager::GetSupermodelFemaleTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_1, 4);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_MUGGED_1, 3);
break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DODGE_1, 4); break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DODGE_1, 4);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_SHOCKED_1, 5);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_CHAT_1, 8); break;
- default: return GetGenericFemaleTalkSfx(sound);
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_CHAT_1, 8);
+ break;
+ default:
+ return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
@@ -2239,19 +2338,24 @@ cAudioManager::GetStewardMaleTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_1, 3);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_FIGHT_1, 4);
break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DODGE_1, 3); break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DODGE_1, 3);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_CHAT_1, 4); break;
- default: return GetGenericMaleTalkSfx(sound);
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_CHAT_1, 4);
+ break;
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -2262,7 +2366,7 @@ cAudioManager::GetStewardFemaleTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_GUN_PANIC_1, 3);
break;
@@ -2272,13 +2376,13 @@ cAudioManager::GetStewardFemaleTalkSfx(int16 sound)
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_CHAT_1, 5); break;
- default: return GetGenericFemaleTalkSfx(sound);
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_CHAT_1, 5);
+ break;
+ default:
+ return GetGenericFemaleTalkSfx(sound);
}
- return (SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_1 -
- SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1) *
- (m_sQueueSample.m_nEntityIndex % 2) +
- sfx;
+ return (SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
uint32
@@ -2287,7 +2391,7 @@ cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_FIGHT_1, 3);
break;
@@ -2300,13 +2404,15 @@ cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model)
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_1, 2);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_CHAT_1, 6); break;
- default: return GetGenericMaleTalkSfx(sound);
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_CHAT_1, 6);
+ break;
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
- if(model == MI_FAN_MAN2)
- sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 -
- SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1);
+ if (model == MI_FAN_MAN2)
+ sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
@@ -2316,8 +2422,10 @@ cAudioManager::GetFanFemaleTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
- case SOUND_PED_ROBBED: sfx = SFX_FOOTBALL_FEMALE_VOICE_1_MUGGED_1; break;
+ switch (sound) {
+ case SOUND_PED_ROBBED:
+ sfx = SFX_FOOTBALL_FEMALE_VOICE_1_MUGGED_1;
+ break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_1, 4);
break;
@@ -2330,12 +2438,10 @@ cAudioManager::GetFanFemaleTalkSfx(int16 sound)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_1, 6);
break;
- default: return GetGenericFemaleTalkSfx(sound);
+ default:
+ return GetGenericFemaleTalkSfx(sound);
}
- return (SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_1 -
- SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1) *
- (m_sQueueSample.m_nEntityIndex % 2) +
- sfx;
+ return (SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
uint32
@@ -2344,7 +2450,7 @@ cAudioManager::GetHospitalMaleTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_1, 4);
break;
@@ -2357,8 +2463,11 @@ cAudioManager::GetHospitalMaleTalkSfx(int16 sound)
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_CHAT_1, 5); break;
- default: return GetGenericMaleTalkSfx(sound);
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_CHAT_1, 5);
+ break;
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -2369,7 +2478,7 @@ cAudioManager::GetHospitalFemaleTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_1, 5);
break;
@@ -2379,7 +2488,8 @@ cAudioManager::GetHospitalFemaleTalkSfx(int16 sound)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_1, 6);
break;
- default: return GetGenericFemaleTalkSfx(sound);
+ default:
+ return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
@@ -2390,11 +2500,13 @@ cAudioManager::GetWhiteConstructionWorkerTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_GUN_PANIC_1, 3);
break;
- case SOUND_PED_CAR_JACKED: sfx = SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CARJACKED_1; break;
+ case SOUND_PED_CAR_JACKED:
+ sfx = SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CARJACKED_1;
+ break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_1, 5);
break;
@@ -2410,7 +2522,8 @@ cAudioManager::GetWhiteConstructionWorkerTalkSfx(int16 sound)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_1, 7);
break;
- default: return GetGenericMaleTalkSfx(sound);
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -2421,7 +2534,7 @@ cAudioManager::GetBlackConstructionWorkerTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_GUN_PANIC_1, 3);
break;
@@ -2443,7 +2556,8 @@ cAudioManager::GetBlackConstructionWorkerTalkSfx(int16 sound)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_1, 4);
break;
- default: return GetGenericMaleTalkSfx(sound);
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -2454,25 +2568,32 @@ cAudioManager::GetShopperFemaleTalkSfx(int16 sound, int32 model)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DODGE_1, 6); break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_MUGGED_1, 2);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DODGE_1, 6);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_SHOCKED_1, 4);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CHAT_1, 7); break;
- default: return GetGenericFemaleTalkSfx(sound);
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CHAT_1, 7);
+ break;
+ default:
+ return GetGenericFemaleTalkSfx(sound);
}
- if(model == MI_SHOPPER2) {
+ if (model == MI_SHOPPER2) {
sfx += (SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1);
- } else if(model == MI_SHOPPER3) {
+ } else if (model == MI_SHOPPER3) {
sfx += (SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1);
}
return sfx;
@@ -2484,7 +2605,7 @@ cAudioManager::GetStudentMaleTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_1, 2);
break;
@@ -2494,15 +2615,20 @@ cAudioManager::GetStudentMaleTalkSfx(int16 sound)
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_FIGHT_1, 4);
break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DODGE_1, 4); break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DODGE_1, 4);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_1, 4);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_SHOCKED_1, 3);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_CHAT_1, 5); break;
- default: return GetGenericMaleTalkSfx(sound);
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_CHAT_1, 5);
+ break;
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -2513,7 +2639,7 @@ cAudioManager::GetStudentFemaleTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_1, 4);
break;
@@ -2532,8 +2658,11 @@ cAudioManager::GetStudentFemaleTalkSfx(int16 sound)
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_1, 2);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_CHAT_1, 4); break;
- default: return GetGenericFemaleTalkSfx(sound);
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_CHAT_1, 4);
+ break;
+ default:
+ return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
@@ -2548,21 +2677,36 @@ uint32
cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound)
{
char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetName();
- if(!CGeneral::faststricmp(modelName, "eight") ||
- !CGeneral::faststricmp(modelName, "eight2")) {
+ if (!CGeneral::faststricmp(modelName, "eight") || !CGeneral::faststricmp(modelName, "eight2")) {
return GetEightTalkSfx(sound);
}
- if(!CGeneral::faststricmp(modelName, "frankie")) { return GetFrankieTalkSfx(sound); }
- if(!CGeneral::faststricmp(modelName, "misty")) { return GetMistyTalkSfx(sound); }
- if(!CGeneral::faststricmp(modelName, "ojg") || !CGeneral::faststricmp(modelName, "ojg_p")) {
+ if (!CGeneral::faststricmp(modelName, "frankie")) {
+ return GetFrankieTalkSfx(sound);
+ }
+ if (!CGeneral::faststricmp(modelName, "misty")) {
+ return GetMistyTalkSfx(sound);
+ }
+ if (!CGeneral::faststricmp(modelName, "ojg") || !CGeneral::faststricmp(modelName, "ojg_p")) {
return GetOJGTalkSfx(sound);
}
- if(!CGeneral::faststricmp(modelName, "cat")) { return GetCatatalinaTalkSfx(sound); }
- if(!CGeneral::faststricmp(modelName, "bomber")) { return GetBomberTalkSfx(sound); }
- if(!CGeneral::faststricmp(modelName, "s_guard")) { return GetSecurityGuardTalkSfx(sound); }
- if(!CGeneral::faststricmp(modelName, "chunky")) { return GetChunkyTalkSfx(sound); }
- if(!CGeneral::faststricmp(modelName, "asuka")) { return GetGenericFemaleTalkSfx(sound); }
- if(!CGeneral::faststricmp(modelName, "maria")) { return GetGenericFemaleTalkSfx(sound); }
+ if (!CGeneral::faststricmp(modelName, "cat")) {
+ return GetCatatalinaTalkSfx(sound);
+ }
+ if (!CGeneral::faststricmp(modelName, "bomber")) {
+ return GetBomberTalkSfx(sound);
+ }
+ if (!CGeneral::faststricmp(modelName, "s_guard")) {
+ return GetSecurityGuardTalkSfx(sound);
+ }
+ if (!CGeneral::faststricmp(modelName, "chunky")) {
+ return GetChunkyTalkSfx(sound);
+ }
+ if (!CGeneral::faststricmp(modelName, "asuka")) {
+ return GetGenericFemaleTalkSfx(sound);
+ }
+ if (!CGeneral::faststricmp(modelName, "maria")) {
+ return GetGenericFemaleTalkSfx(sound);
+ }
return GetGenericMaleTalkSfx(sound);
}
@@ -2572,12 +2716,21 @@ cAudioManager::GetEightTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_8BALL_GUN_COOL_1, 2); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_8BALL_MUGGED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_8BALL_FIGHT_1, 6); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_8BALL_DODGE_1, 7); break;
- default: return GetGenericMaleTalkSfx(sound);
+ switch (sound) {
+ case SOUND_PED_HANDS_UP:
+ GetPhrase(&sfx, &lastSfx, SFX_8BALL_GUN_COOL_1, 2);
+ break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_8BALL_MUGGED_1, 2);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_8BALL_FIGHT_1, 6);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_8BALL_DODGE_1, 7);
+ break;
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -2588,12 +2741,21 @@ cAudioManager::GetFrankieTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_GUN_COOL_1, 4); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_MUGGED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_FIGHT_1, 6); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_DODGE_1, 3); break;
- default: return GetGenericMaleTalkSfx(sound);
+ switch (sound) {
+ case SOUND_PED_HANDS_UP:
+ GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_GUN_COOL_1, 4);
+ break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_MUGGED_1, 2);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_FIGHT_1, 6);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_DODGE_1, 3);
+ break;
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -2604,13 +2766,25 @@ cAudioManager::GetMistyTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_MISTY_GUN_COOL_1, 5); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_MISTY_MUGGED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_MISTY_FIGHT_1, 4); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MISTY_DODGE_1, 5); break;
- case SOUND_PED_TAXI_CALL: GetPhrase(&sfx, &lastSfx, SFX_MISTY_HERE_1, 4); break;
- default: return GetGenericFemaleTalkSfx(sound); break;
+ switch (sound) {
+ case SOUND_PED_HANDS_UP:
+ GetPhrase(&sfx, &lastSfx, SFX_MISTY_GUN_COOL_1, 5);
+ break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_MISTY_MUGGED_1, 2);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_MISTY_FIGHT_1, 4);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_MISTY_DODGE_1, 5);
+ break;
+ case SOUND_PED_TAXI_CALL:
+ GetPhrase(&sfx, &lastSfx, SFX_MISTY_HERE_1, 4);
+ break;
+ default:
+ return GetGenericFemaleTalkSfx(sound);
+ break;
}
return sfx;
}
@@ -2633,7 +2807,8 @@ cAudioManager::GetBomberTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- if(sound != SOUND_PED_BOMBER) return GetGenericMaleTalkSfx(sound);
+ if (sound != SOUND_PED_BOMBER)
+ return GetGenericMaleTalkSfx(sound);
GetPhrase(&sfx, &lastSfx, SFX_BOMBERMAN_1, 7);
return sfx;
@@ -2645,11 +2820,13 @@ cAudioManager::GetSecurityGuardTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_1, 2);
break;
- case SOUND_PED_HANDS_COWER: sfx = SFX_SECURITY_GUARD_VOICE_1_GUN_PANIC_1; break;
+ case SOUND_PED_HANDS_COWER:
+ sfx = SFX_SECURITY_GUARD_VOICE_1_GUN_PANIC_1;
+ break;
case SOUND_PED_CAR_JACKED:
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 6);
@@ -2664,7 +2841,8 @@ cAudioManager::GetSecurityGuardTalkSfx(int16 sound)
GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 12);
#endif
break;
- default: return GetGenericMaleTalkSfx(sound);
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -2675,9 +2853,11 @@ cAudioManager::GetChunkyTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- if(sound == SOUND_PED_DEATH) return SFX_CHUNKY_DEATH;
+ if (sound == SOUND_PED_DEATH)
+ return SFX_CHUNKY_DEATH;
- if(sound != SOUND_PED_FLEE_RUN) return GetGenericMaleTalkSfx(sound);
+ if (sound != SOUND_PED_FLEE_RUN)
+ return GetGenericMaleTalkSfx(sound);
GetPhrase(&sfx, &lastSfx, SFX_CHUNKY_RUN_1, 5);
return sfx;
@@ -2689,13 +2869,22 @@ cAudioManager::GetGenericMaleTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
- case SOUND_PED_DEATH: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_DEATH_1, 8); break;
+ switch (sound) {
+ case SOUND_PED_DEATH:
+ GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_DEATH_1, 8);
+ break;
case SOUND_PED_BULLET_HIT:
- case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_GRUNT_1, 15); break;
- case SOUND_PED_BURNING: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_FIRE_1, 8); break;
- case SOUND_PED_FLEE_SPRINT: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_PANIC_1, 6); break;
- default: return NO_SAMPLE;
+ case SOUND_PED_DEFEND:
+ GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_GRUNT_1, 15);
+ break;
+ case SOUND_PED_BURNING:
+ GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_FIRE_1, 8);
+ break;
+ case SOUND_PED_FLEE_SPRINT:
+ GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_PANIC_1, 6);
+ break;
+ default:
+ return NO_SAMPLE;
}
return sfx;
}
@@ -2706,13 +2895,22 @@ cAudioManager::GetGenericFemaleTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- switch(sound) {
- case SOUND_PED_DEATH: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_DEATH_1, 10); break;
+ switch (sound) {
+ case SOUND_PED_DEATH:
+ GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_DEATH_1, 10);
+ break;
case SOUND_PED_BULLET_HIT:
- case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_GRUNT_1, 11); break;
- case SOUND_PED_BURNING: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_FIRE_1, 9); break;
- case SOUND_PED_FLEE_SPRINT: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_PANIC_1, 8); break;
- default: return NO_SAMPLE;
+ case SOUND_PED_DEFEND:
+ GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_GRUNT_1, 11);
+ break;
+ case SOUND_PED_BURNING:
+ GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_FIRE_1, 9);
+ break;
+ case SOUND_PED_FLEE_SPRINT:
+ GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_PANIC_1, 8);
+ break;
+ default:
+ return NO_SAMPLE;
}
return sfx;
}
@@ -2720,21 +2918,26 @@ cAudioManager::GetGenericFemaleTalkSfx(int16 sound)
void
cAudioManager::GenerateIntegerRandomNumberTable()
{
- for(int32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) { m_anRandomTable[i] = rand(); }
+ for (int32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) {
+ m_anRandomTable[i] = rand();
+ }
}
char *
cAudioManager::Get3DProviderName(uint8 id) const
{
- if(!m_bIsInitialised) return nil;
- if(id >= SampleManager.GetNum3DProvidersAvailable()) return nil;
+ if (!m_bIsInitialised)
+ return nil;
+ if (id >= SampleManager.GetNum3DProvidersAvailable())
+ return nil;
return SampleManager.Get3DProviderName(id);
}
uint8
cAudioManager::GetCDAudioDriveLetter() const
{
- if(m_bIsInitialised) return SampleManager.GetCDAudioDriveLetter();
+ if (m_bIsInitialised)
+ return SampleManager.GetCDAudioDriveLetter();
return 0;
}
@@ -2742,7 +2945,8 @@ cAudioManager::GetCDAudioDriveLetter() const
int8
cAudioManager::GetCurrent3DProviderIndex() const
{
- if(m_bIsInitialised) return SampleManager.GetCurrent3DProviderIndex();
+ if (m_bIsInitialised)
+ return SampleManager.GetCurrent3DProviderIndex();
return -1;
}
@@ -2763,7 +2967,8 @@ cAudioManager::GetJumboTaxiFreq() const
bool
cAudioManager::GetMissionAudioLoadingStatus() const
{
- if(m_bIsInitialised) return m_sMissionAudio.m_nLoadingStatus;
+ if (m_bIsInitialised)
+ return m_sMissionAudio.m_nLoadingStatus;
return true;
}
@@ -2771,99 +2976,165 @@ cAudioManager::GetMissionAudioLoadingStatus() const
uint8
cAudioManager::GetNum3DProvidersAvailable() const
{
- if(m_bIsInitialised) return SampleManager.GetNum3DProvidersAvailable();
+ if (m_bIsInitialised)
+ return SampleManager.GetNum3DProvidersAvailable();
return 0;
}
int32
cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
{
- if(ped->IsPlayer()) return GetPlayerTalkSfx(sound);
-
- switch(ped->m_modelIndex) {
- case MI_COP: return GetCopTalkSfx(sound);
- case MI_SWAT: return GetSwatTalkSfx(sound);
- case MI_FBI: return GetFBITalkSfx(sound);
- case MI_ARMY: return GetArmyTalkSfx(sound);
- case MI_MEDIC: return GetMedicTalkSfx(sound);
- case MI_FIREMAN: return GetFiremanTalkSfx(sound);
- case MI_MALE01: return GetNormalMaleTalkSfx(sound);
- case MI_TAXI_D: return GetTaxiDriverTalkSfx(sound);
- case MI_PIMP: return GetPimpTalkSfx(sound);
+ if (ped->IsPlayer())
+ return GetPlayerTalkSfx(sound);
+
+ switch (ped->m_modelIndex) {
+ case MI_COP:
+ return GetCopTalkSfx(sound);
+ case MI_SWAT:
+ return GetSwatTalkSfx(sound);
+ case MI_FBI:
+ return GetFBITalkSfx(sound);
+ case MI_ARMY:
+ return GetArmyTalkSfx(sound);
+ case MI_MEDIC:
+ return GetMedicTalkSfx(sound);
+ case MI_FIREMAN:
+ return GetFiremanTalkSfx(sound);
+ case MI_MALE01:
+ return GetNormalMaleTalkSfx(sound);
+ case MI_TAXI_D:
+ return GetTaxiDriverTalkSfx(sound);
+ case MI_PIMP:
+ return GetPimpTalkSfx(sound);
case MI_GANG01:
- case MI_GANG02: return GetMafiaTalkSfx(sound);
+ case MI_GANG02:
+ return GetMafiaTalkSfx(sound);
case MI_GANG03:
- case MI_GANG04: return GetTriadTalkSfx(sound);
+ case MI_GANG04:
+ return GetTriadTalkSfx(sound);
case MI_GANG05:
- case MI_GANG06: return GetDiabloTalkSfx(sound);
+ case MI_GANG06:
+ return GetDiabloTalkSfx(sound);
case MI_GANG07:
- case MI_GANG08: return GetYakuzaTalkSfx(sound);
+ case MI_GANG08:
+ return GetYakuzaTalkSfx(sound);
case MI_GANG09:
- case MI_GANG10: return GetYardieTalkSfx(sound);
+ case MI_GANG10:
+ return GetYardieTalkSfx(sound);
case MI_GANG11:
- case MI_GANG12: return GetColumbianTalkSfx(sound);
+ case MI_GANG12:
+ return GetColumbianTalkSfx(sound);
case MI_GANG13:
- case MI_GANG14: return GetHoodTalkSfx(sound);
- case MI_CRIMINAL01: return GetBlackCriminalTalkSfx(sound);
- case MI_CRIMINAL02: return GetWhiteCriminalTalkSfx(sound);
+ case MI_GANG14:
+ return GetHoodTalkSfx(sound);
+ case MI_CRIMINAL01:
+ return GetBlackCriminalTalkSfx(sound);
+ case MI_CRIMINAL02:
+ return GetWhiteCriminalTalkSfx(sound);
case MI_SPECIAL01:
case MI_SPECIAL02:
case MI_SPECIAL03:
- case MI_SPECIAL04: return GetSpecialCharacterTalkSfx(ped->m_modelIndex, sound);
- case MI_MALE02: return GetMaleNo2TalkSfx(sound);
+ case MI_SPECIAL04:
+ return GetSpecialCharacterTalkSfx(ped->m_modelIndex, sound);
+ case MI_MALE02:
+ return GetMaleNo2TalkSfx(sound);
case MI_MALE03:
case MI_P_MAN1:
- case MI_P_MAN2: return GetBlackProjectMaleTalkSfx(sound, ped->m_modelIndex);
- case MI_FATMALE01: return GetWhiteFatMaleTalkSfx(sound);
- case MI_FATMALE02: return GetBlackFatMaleTalkSfx(sound);
- case MI_FEMALE01: return GetBlackCasualFemaleTalkSfx(sound);
+ case MI_P_MAN2:
+ return GetBlackProjectMaleTalkSfx(sound, ped->m_modelIndex);
+ case MI_FATMALE01:
+ return GetWhiteFatMaleTalkSfx(sound);
+ case MI_FATMALE02:
+ return GetBlackFatMaleTalkSfx(sound);
+ case MI_FEMALE01:
+ return GetBlackCasualFemaleTalkSfx(sound);
case MI_FEMALE02:
- case MI_CAS_WOM: return GetWhiteCasualFemaleTalkSfx(sound);
- case MI_FEMALE03: return GetFemaleNo3TalkSfx(sound);
- case MI_FATFEMALE01: return GetBlackFatFemaleTalkSfx(sound);
- case MI_FATFEMALE02: return GetWhiteFatFemaleTalkSfx(sound);
- case MI_PROSTITUTE: return GetBlackFemaleProstituteTalkSfx(sound);
- case MI_PROSTITUTE2: return GetWhiteFemaleProstituteTalkSfx(sound);
- case MI_P_WOM1: return GetBlackProjectFemaleOldTalkSfx(sound);
- case MI_P_WOM2: return GetBlackProjectFemaleYoungTalkSfx(sound);
- case MI_CT_MAN1: return GetChinatownMaleOldTalkSfx(sound);
- case MI_CT_MAN2: return GetChinatownMaleYoungTalkSfx(sound);
- case MI_CT_WOM1: return GetChinatownFemaleOldTalkSfx(sound);
- case MI_CT_WOM2: return GetChinatownFemaleYoungTalkSfx(sound);
+ case MI_CAS_WOM:
+ return GetWhiteCasualFemaleTalkSfx(sound);
+ case MI_FEMALE03:
+ return GetFemaleNo3TalkSfx(sound);
+ case MI_FATFEMALE01:
+ return GetBlackFatFemaleTalkSfx(sound);
+ case MI_FATFEMALE02:
+ return GetWhiteFatFemaleTalkSfx(sound);
+ case MI_PROSTITUTE:
+ return GetBlackFemaleProstituteTalkSfx(sound);
+ case MI_PROSTITUTE2:
+ return GetWhiteFemaleProstituteTalkSfx(sound);
+ case MI_P_WOM1:
+ return GetBlackProjectFemaleOldTalkSfx(sound);
+ case MI_P_WOM2:
+ return GetBlackProjectFemaleYoungTalkSfx(sound);
+ case MI_CT_MAN1:
+ return GetChinatownMaleOldTalkSfx(sound);
+ case MI_CT_MAN2:
+ return GetChinatownMaleYoungTalkSfx(sound);
+ case MI_CT_WOM1:
+ return GetChinatownFemaleOldTalkSfx(sound);
+ case MI_CT_WOM2:
+ return GetChinatownFemaleYoungTalkSfx(sound);
case MI_LI_MAN1:
- case MI_LI_MAN2: return GetLittleItalyMaleTalkSfx(sound);
- case MI_LI_WOM1: return GetLittleItalyFemaleOldTalkSfx(sound);
- case MI_LI_WOM2: return GetLittleItalyFemaleYoungTalkSfx(sound);
- case MI_DOCKER1: return GetWhiteDockerMaleTalkSfx(sound);
- case MI_DOCKER2: return GetBlackDockerMaleTalkSfx(sound);
- case MI_SCUM_MAN: return GetScumMaleTalkSfx(sound);
- case MI_SCUM_WOM: return GetScumFemaleTalkSfx(sound);
- case MI_WORKER1: return GetWhiteWorkerMaleTalkSfx(sound);
- case MI_WORKER2: return GetBlackWorkerMaleTalkSfx(sound);
+ case MI_LI_MAN2:
+ return GetLittleItalyMaleTalkSfx(sound);
+ case MI_LI_WOM1:
+ return GetLittleItalyFemaleOldTalkSfx(sound);
+ case MI_LI_WOM2:
+ return GetLittleItalyFemaleYoungTalkSfx(sound);
+ case MI_DOCKER1:
+ return GetWhiteDockerMaleTalkSfx(sound);
+ case MI_DOCKER2:
+ return GetBlackDockerMaleTalkSfx(sound);
+ case MI_SCUM_MAN:
+ return GetScumMaleTalkSfx(sound);
+ case MI_SCUM_WOM:
+ return GetScumFemaleTalkSfx(sound);
+ case MI_WORKER1:
+ return GetWhiteWorkerMaleTalkSfx(sound);
+ case MI_WORKER2:
+ return GetBlackWorkerMaleTalkSfx(sound);
case MI_B_MAN1:
- case MI_B_MAN3: return GetBusinessMaleYoungTalkSfx(sound, ped->m_modelIndex);
- case MI_B_MAN2: return GetBusinessMaleOldTalkSfx(sound);
+ case MI_B_MAN3:
+ return GetBusinessMaleYoungTalkSfx(sound, ped->m_modelIndex);
+ case MI_B_MAN2:
+ return GetBusinessMaleOldTalkSfx(sound);
case MI_B_WOM1:
- case MI_B_WOM2: return GetWhiteBusinessFemaleTalkSfx(sound, ped->m_modelIndex);
- case MI_B_WOM3: return GetBlackBusinessFemaleTalkSfx(sound);
- case MI_MOD_MAN: return GetSupermodelMaleTalkSfx(sound);
- case MI_MOD_WOM: return GetSupermodelFemaleTalkSfx(sound);
- case MI_ST_MAN: return GetStewardMaleTalkSfx(sound);
- case MI_ST_WOM: return GetStewardFemaleTalkSfx(sound);
+ case MI_B_WOM2:
+ return GetWhiteBusinessFemaleTalkSfx(sound, ped->m_modelIndex);
+ case MI_B_WOM3:
+ return GetBlackBusinessFemaleTalkSfx(sound);
+ case MI_MOD_MAN:
+ return GetSupermodelMaleTalkSfx(sound);
+ case MI_MOD_WOM:
+ return GetSupermodelFemaleTalkSfx(sound);
+ case MI_ST_MAN:
+ return GetStewardMaleTalkSfx(sound);
+ case MI_ST_WOM:
+ return GetStewardFemaleTalkSfx(sound);
case MI_FAN_MAN1:
- case MI_FAN_MAN2: return GetFanMaleTalkSfx(sound, ped->m_modelIndex);
- case MI_FAN_WOM: return GetFanFemaleTalkSfx(sound);
- case MI_HOS_MAN: return GetHospitalMaleTalkSfx(sound);
- case MI_HOS_WOM: return GetHospitalFemaleTalkSfx(sound);
- case MI_CONST1: return GetWhiteConstructionWorkerTalkSfx(sound);
- case MI_CONST2: return GetBlackConstructionWorkerTalkSfx(sound);
+ case MI_FAN_MAN2:
+ return GetFanMaleTalkSfx(sound, ped->m_modelIndex);
+ case MI_FAN_WOM:
+ return GetFanFemaleTalkSfx(sound);
+ case MI_HOS_MAN:
+ return GetHospitalMaleTalkSfx(sound);
+ case MI_HOS_WOM:
+ return GetHospitalFemaleTalkSfx(sound);
+ case MI_CONST1:
+ return GetWhiteConstructionWorkerTalkSfx(sound);
+ case MI_CONST2:
+ return GetBlackConstructionWorkerTalkSfx(sound);
case MI_SHOPPER1:
case MI_SHOPPER2:
- case MI_SHOPPER3: return GetShopperFemaleTalkSfx(sound, ped->m_modelIndex);
- case MI_STUD_MAN: return GetStudentMaleTalkSfx(sound);
- case MI_STUD_WOM: return GetStudentFemaleTalkSfx(sound);
- case MI_CAS_MAN: return GetCasualMaleOldTalkSfx(sound);
- default: return GetGenericMaleTalkSfx(sound);
+ case MI_SHOPPER3:
+ return GetShopperFemaleTalkSfx(sound, ped->m_modelIndex);
+ case MI_STUD_MAN:
+ return GetStudentMaleTalkSfx(sound);
+ case MI_STUD_WOM:
+ return GetStudentFemaleTalkSfx(sound);
+ case MI_CAS_MAN:
+ return GetCasualMaleOldTalkSfx(sound);
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
}
@@ -2874,13 +3145,13 @@ cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint
// check if the same sfx like last time, if yes, then try use next one,
// if exceeded range, then choose first available sample
- if(*phrase == *prevPhrase && ++*phrase >= sample + maxOffset) *phrase = sample;
+ if (*phrase == *prevPhrase && ++*phrase >= sample + maxOffset)
+ *phrase = sample;
*prevPhrase = *phrase;
}
float
-cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
- cTransmission *transmission, float velocityChange)
+cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
{
tWheelState wheelState;
float relativeVelChange;
@@ -2890,26 +3161,28 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil
float relativeVel;
wheelState = automobile->m_aWheelState[wheel];
- if(wheelState == WHEEL_STATE_SPINNING && gasPedalAudio > 0.4f) {
+ if (wheelState == WHEEL_STATE_SPINNING && gasPedalAudio > 0.4f) {
relativeVelChange = (gasPedalAudio - 0.4f) * 1.25f;
- } else if(wheelState == WHEEL_STATE_SKIDDING) {
+ } else if (wheelState == WHEEL_STATE_SKIDDING) {
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
- } else if(wheelState == WHEEL_STATE_FIXED) {
+ } else if (wheelState == WHEEL_STATE_FIXED) {
modificator = 0.4f;
relativeVelChange = gasPedalAudio;
- if(relativeVelChange > 0.4f) {
+ if (relativeVelChange > 0.4f) {
relativeVelChange = relativeVelChange - 0.4f;
modificator = 5.f / 3.f;
}
velChange = Abs(velocityChange);
- if(relativeVelChange > 0.4f) relativeVelChange = relativeVelChange * modificator;
- if(velChange > 0.04f) {
+ if (relativeVelChange > 0.4f)
+ relativeVelChange = relativeVelChange * modificator;
+ if (velChange > 0.04f) {
relativeVel = Min(1.0f, velChange / transmission->fMaxVelocity);
} else {
relativeVel = 0.0f;
}
- if(relativeVel >= relativeVelChange) relativeVelChange = relativeVel;
+ if (relativeVel >= relativeVelChange)
+ relativeVelChange = relativeVel;
} else {
relativeVelChange = 0.0f;
}
@@ -2918,12 +3191,11 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil
}
float
-cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
- cTransmission *transmission, float velocityChange)
+cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
{
float relativeVelChange;
- if(automobile->m_aWheelState[wheel] == 2) {
+ if (automobile->m_aWheelState[wheel] == 2) {
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
} else {
relativeVelChange = 0.0f;
@@ -2935,19 +3207,18 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automo
bool
cAudioManager::HasAirBrakes(int32 model) const
{
- return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS ||
- model == COACH;
+ return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH;
}
void
cAudioManager::Initialise()
{
- if(!m_bIsInitialised) {
+ if (!m_bIsInitialised) {
PreInitialiseGameSpecificSetup();
m_bIsInitialised = SampleManager.Initialise();
- if(m_bIsInitialised) {
+ if (m_bIsInitialised) {
m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
- if(m_nActiveSamples <= 1) {
+ if (m_nActiveSamples <= 1) {
Terminate();
} else {
--m_nActiveSamples;
@@ -2963,7 +3234,7 @@ cAudioManager::Initialise()
void
cAudioManager::InterrogateAudioEntities()
{
- for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
+ for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
ProcessEntity(m_anAudioEntityIndices[i]);
m_asAudioEntities[m_anAudioEntityIndices[i]].m_AudioEvents = 0;
}
@@ -2978,7 +3249,8 @@ cAudioManager::IsAudioInitialised() const
bool
cAudioManager::IsMissionAudioSampleFinished()
{
- if(m_bIsInitialised) return m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_FINISHED;
+ if (m_bIsInitialised)
+ return m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_FINISHED;
static int32 cPretendFrame = 1;
@@ -2988,7 +3260,8 @@ cAudioManager::IsMissionAudioSampleFinished()
bool
cAudioManager::IsMP3RadioChannelAvailable() const
{
- if(m_bIsInitialised) return SampleManager.IsMP3RadioChannelAvailable();
+ if (m_bIsInitialised)
+ return SampleManager.IsMP3RadioChannelAvailable();
return false;
}
@@ -2996,7 +3269,7 @@ cAudioManager::IsMP3RadioChannelAvailable() const
bool
cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const
{
- switch(soundMission) {
+ switch (soundMission) {
case STREAMED_SOUND_MISSION_J6_D:
case STREAMED_SOUND_MISSION_T4_A:
case STREAMED_SOUND_MISSION_S1_H:
@@ -3008,17 +3281,18 @@ cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const
case STREAMED_SOUND_MISSION_R1_A:
case STREAMED_SOUND_MISSION_R5_A:
case STREAMED_SOUND_MISSION_LO2_A:
- case STREAMED_SOUND_MISSION_LO6_A: return true;
- default: return false;
+ case STREAMED_SOUND_MISSION_LO6_A:
+ return true;
+ default:
+ return false;
}
}
void
cAudioManager::PlayLoadedMissionAudio()
{
- if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE &&
- m_sMissionAudio.m_nLoadingStatus == LOADING_STATUS_LOADED &&
- !m_sMissionAudio.m_nPlayStatus) {
+ if (m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_nLoadingStatus == LOADING_STATUS_LOADED &&
+ !m_sMissionAudio.m_nPlayStatus) {
m_sMissionAudio.m_bIsPlayed = true;
}
}
@@ -3026,61 +3300,45 @@ cAudioManager::PlayLoadedMissionAudio()
void
cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
{
- static const uint8 OneShotPriority[] = {
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1,
- 1, 4, 4, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6,
- 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, 2, 2, 0, 0, 0, 0, 3, 3, 5, 1,
- 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3, 1, 1, 1, 0,
- 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+ static const uint8 OneShotPriority[] = {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9,
+ 2, 2, 0, 0, 0, 0, 3, 3, 5, 1, 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3,
+ 1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
- if(m_bIsInitialised) {
- if(index >= 0 && index < totalAudioEntitiesSlots) {
+ if (m_bIsInitialised) {
+ if (index >= 0 && index < totalAudioEntitiesSlots) {
tAudioEntity &entity = m_asAudioEntities[index];
- if(entity.m_bIsUsed) {
- if(sound < SOUND_TOTAL_SOUNDS) {
- if(entity.m_nType == AUDIOTYPE_SCRIPTOBJECT) {
- if(m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal <
- ARRAY_SIZE(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices)) {
+ if (entity.m_bIsUsed) {
+ if (sound < SOUND_TOTAL_SOUNDS) {
+ if (entity.m_nType == AUDIOTYPE_SCRIPTOBJECT) {
+ if (m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal < ARRAY_SIZE(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices)) {
entity.m_awAudioEvent[0] = sound;
entity.m_AudioEvents = 1;
- m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices
- [m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal++] = index;
+ m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal++] = index;
}
} else {
int32 i = 0;
- while(true) {
- if(i >= entity.m_AudioEvents) {
- if(entity.m_AudioEvents <
- ARRAY_SIZE(
- entity.m_awAudioEvent)) {
- entity.m_awAudioEvent[i] =
- sound;
+ while (true) {
+ if (i >= entity.m_AudioEvents) {
+ if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) {
+ entity.m_awAudioEvent[i] = sound;
entity.m_afVolume[i] = vol;
++entity.m_AudioEvents;
}
return;
}
- if(OneShotPriority[entity
- .m_awAudioEvent[i]] >
- OneShotPriority[sound])
+ if (OneShotPriority[entity.m_awAudioEvent[i]] > OneShotPriority[sound])
break;
++i;
}
- if(i < NUM_AUDIOENTITY_EVENTS - 1) {
- memmove(&entity.m_awAudioEvent[i + 1],
- &entity.m_awAudioEvent[i],
- (NUM_AUDIOENTITY_EVENTS - 1 - i) *
- NUM_AUDIOENTITY_EVENTS / 2);
- memmove(&entity.m_afVolume[i + 1],
- &entity.m_afVolume[i],
- (NUM_AUDIOENTITY_EVENTS - 1 - i) *
- NUM_AUDIOENTITY_EVENTS);
+ if (i < NUM_AUDIOENTITY_EVENTS - 1) {
+ memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS / 2);
+ memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS);
}
entity.m_awAudioEvent[i] = sound;
entity.m_afVolume[i] = vol;
- if(entity.m_AudioEvents <
- ARRAY_SIZE(entity.m_awAudioEvent))
+ if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent))
++entity.m_AudioEvents;
}
}
@@ -3092,7 +3350,9 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
void
cAudioManager::PlayerJustGotInCar() const
{
- if(m_bIsInitialised) { bPlayerJustEnteredCar = true; }
+ if (m_bIsInitialised) {
+ bPlayerJustEnteredCar = true;
+ }
}
void
@@ -3105,25 +3365,32 @@ void
cAudioManager::PostInitialiseGameSpecificSetup()
{
m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
- if(m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, 1);
+ if (m_nFireAudioEntity >= 0)
+ SetEntityStatus(m_nFireAudioEntity, 1);
m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1);
- if(m_nCollisionEntity >= 0) SetEntityStatus(m_nCollisionEntity, 1);
+ if (m_nCollisionEntity >= 0)
+ SetEntityStatus(m_nCollisionEntity, 1);
m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1);
- if(m_nFrontEndEntity >= 0) SetEntityStatus(m_nFrontEndEntity, 1);
+ if (m_nFrontEndEntity >= 0)
+ SetEntityStatus(m_nFrontEndEntity, 1);
m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1);
- if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1);
+ if (m_nProjectileEntity >= 0)
+ SetEntityStatus(m_nProjectileEntity, 1);
m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1);
- if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1);
+ if (m_nWaterCannonEntity >= 0)
+ SetEntityStatus(m_nWaterCannonEntity, 1);
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
- if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1);
+ if (m_nPoliceChannelEntity >= 0)
+ SetEntityStatus(m_nPoliceChannelEntity, 1);
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1);
- if(m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, 1);
+ if (m_nBridgeEntity >= 0)
+ SetEntityStatus(m_nBridgeEntity, 1);
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
@@ -3154,63 +3421,46 @@ struct MissionAudioData {
};
const MissionAudioData MissionAudioNameSfxAssoc[] = {
- {"lib_a1", STREAMED_SOUND_MISSION_LIB_A1}, {"lib_a2", STREAMED_SOUND_MISSION_LIB_A2},
- {"lib_a", STREAMED_SOUND_MISSION_LIB_A}, {"lib_b", STREAMED_SOUND_MISSION_LIB_B},
- {"lib_c", STREAMED_SOUND_MISSION_LIB_C}, {"lib_d", STREAMED_SOUND_MISSION_LIB_D},
- {"l2_a", STREAMED_SOUND_MISSION_L2_A}, {"j4t_1", STREAMED_SOUND_MISSION_J4T_1},
- {"j4t_2", STREAMED_SOUND_MISSION_J4T_2}, {"j4t_3", STREAMED_SOUND_MISSION_J4T_3},
- {"j4t_4", STREAMED_SOUND_MISSION_J4T_4}, {"j4_a", STREAMED_SOUND_MISSION_J4_A},
- {"j4_b", STREAMED_SOUND_MISSION_J4_B}, {"j4_c", STREAMED_SOUND_MISSION_J4_C},
- {"j4_d", STREAMED_SOUND_MISSION_J4_D}, {"j4_e", STREAMED_SOUND_MISSION_J4_E},
- {"j4_f", STREAMED_SOUND_MISSION_J4_F}, {"j6_1", STREAMED_SOUND_MISSION_J6_1},
- {"j6_a", STREAMED_SOUND_MISSION_J6_A}, {"j6_b", STREAMED_SOUND_MISSION_J6_B},
- {"j6_c", STREAMED_SOUND_MISSION_J6_C}, {"j6_d", STREAMED_SOUND_MISSION_J6_D},
- {"t4_a", STREAMED_SOUND_MISSION_T4_A}, {"s1_a", STREAMED_SOUND_MISSION_S1_A},
- {"s1_a1", STREAMED_SOUND_MISSION_S1_A1}, {"s1_b", STREAMED_SOUND_MISSION_S1_B},
- {"s1_c", STREAMED_SOUND_MISSION_S1_C}, {"s1_c1", STREAMED_SOUND_MISSION_S1_C1},
- {"s1_d", STREAMED_SOUND_MISSION_S1_D}, {"s1_e", STREAMED_SOUND_MISSION_S1_E},
- {"s1_f", STREAMED_SOUND_MISSION_S1_F}, {"s1_g", STREAMED_SOUND_MISSION_S1_G},
- {"s1_h", STREAMED_SOUND_MISSION_S1_H}, {"s1_i", STREAMED_SOUND_MISSION_S1_I},
- {"s1_j", STREAMED_SOUND_MISSION_S1_J}, {"s1_k", STREAMED_SOUND_MISSION_S1_K},
- {"s1_l", STREAMED_SOUND_MISSION_S1_L}, {"s3_a", STREAMED_SOUND_MISSION_S3_A},
- {"s3_b", STREAMED_SOUND_MISSION_S3_B}, {"el3_a", STREAMED_SOUND_MISSION_EL3_A},
- {"mf1_a", STREAMED_SOUND_MISSION_MF1_A}, {"mf2_a", STREAMED_SOUND_MISSION_MF2_A},
- {"mf3_a", STREAMED_SOUND_MISSION_MF3_A}, {"mf3_b", STREAMED_SOUND_MISSION_MF3_B},
- {"mf3_b1", STREAMED_SOUND_MISSION_MF3_B1}, {"mf3_c", STREAMED_SOUND_MISSION_MF3_C},
- {"mf4_a", STREAMED_SOUND_MISSION_MF4_A}, {"mf4_b", STREAMED_SOUND_MISSION_MF4_B},
- {"mf4_c", STREAMED_SOUND_MISSION_MF4_C}, {"a1_a", STREAMED_SOUND_MISSION_A1_A},
- {"a3_a", STREAMED_SOUND_MISSION_A3_A}, {"a5_a", STREAMED_SOUND_MISSION_A5_A},
- {"a4_a", STREAMED_SOUND_MISSION_A4_A}, {"a4_b", STREAMED_SOUND_MISSION_A4_B},
- {"a4_c", STREAMED_SOUND_MISSION_A4_C}, {"a4_d", STREAMED_SOUND_MISSION_A4_D},
- {"k1_a", STREAMED_SOUND_MISSION_K1_A}, {"k3_a", STREAMED_SOUND_MISSION_K3_A},
- {"r1_a", STREAMED_SOUND_MISSION_R1_A}, {"r2_a", STREAMED_SOUND_MISSION_R2_A},
- {"r2_b", STREAMED_SOUND_MISSION_R2_B}, {"r2_c", STREAMED_SOUND_MISSION_R2_C},
- {"r2_d", STREAMED_SOUND_MISSION_R2_D}, {"r2_e", STREAMED_SOUND_MISSION_R2_E},
- {"r2_f", STREAMED_SOUND_MISSION_R2_F}, {"r2_g", STREAMED_SOUND_MISSION_R2_G},
- {"r2_h", STREAMED_SOUND_MISSION_R2_H}, {"r5_a", STREAMED_SOUND_MISSION_R5_A},
- {"r6_a", STREAMED_SOUND_MISSION_R6_A}, {"r6_a1", STREAMED_SOUND_MISSION_R6_A1},
- {"r6_b", STREAMED_SOUND_MISSION_R6_B}, {"lo2_a", STREAMED_SOUND_MISSION_LO2_A},
- {"lo6_a", STREAMED_SOUND_MISSION_LO6_A}, {"yd2_a", STREAMED_SOUND_MISSION_YD2_A},
- {"yd2_b", STREAMED_SOUND_MISSION_YD2_B}, {"yd2_c", STREAMED_SOUND_MISSION_YD2_C},
- {"yd2_c1", STREAMED_SOUND_MISSION_YD2_C1}, {"yd2_d", STREAMED_SOUND_MISSION_YD2_D},
- {"yd2_e", STREAMED_SOUND_MISSION_YD2_E}, {"yd2_f", STREAMED_SOUND_MISSION_YD2_F},
- {"yd2_g", STREAMED_SOUND_MISSION_YD2_G}, {"yd2_h", STREAMED_SOUND_MISSION_YD2_H},
- {"yd2_ass", STREAMED_SOUND_MISSION_YD2_ASS}, {"yd2_ok", STREAMED_SOUND_MISSION_YD2_OK},
- {"h5_a", STREAMED_SOUND_MISSION_H5_A}, {"h5_b", STREAMED_SOUND_MISSION_H5_B},
- {"h5_c", STREAMED_SOUND_MISSION_H5_C}, {"ammu_a", STREAMED_SOUND_MISSION_AMMU_A},
- {"ammu_b", STREAMED_SOUND_MISSION_AMMU_B}, {"ammu_c", STREAMED_SOUND_MISSION_AMMU_C},
- {"door_1", STREAMED_SOUND_MISSION_DOOR_1}, {"door_2", STREAMED_SOUND_MISSION_DOOR_2},
- {"door_3", STREAMED_SOUND_MISSION_DOOR_3}, {"door_4", STREAMED_SOUND_MISSION_DOOR_4},
- {"door_5", STREAMED_SOUND_MISSION_DOOR_5}, {"door_6", STREAMED_SOUND_MISSION_DOOR_6},
- {"t3_a", STREAMED_SOUND_MISSION_T3_A}, {"t3_b", STREAMED_SOUND_MISSION_T3_B},
- {"t3_c", STREAMED_SOUND_MISSION_T3_C}, {"k1_b", STREAMED_SOUND_MISSION_K1_B},
- {"c_1", STREAMED_SOUND_MISSION_CAT1}};
+ {"lib_a1", STREAMED_SOUND_MISSION_LIB_A1}, {"lib_a2", STREAMED_SOUND_MISSION_LIB_A2}, {"lib_a", STREAMED_SOUND_MISSION_LIB_A},
+ {"lib_b", STREAMED_SOUND_MISSION_LIB_B}, {"lib_c", STREAMED_SOUND_MISSION_LIB_C}, {"lib_d", STREAMED_SOUND_MISSION_LIB_D},
+ {"l2_a", STREAMED_SOUND_MISSION_L2_A}, {"j4t_1", STREAMED_SOUND_MISSION_J4T_1}, {"j4t_2", STREAMED_SOUND_MISSION_J4T_2},
+ {"j4t_3", STREAMED_SOUND_MISSION_J4T_3}, {"j4t_4", STREAMED_SOUND_MISSION_J4T_4}, {"j4_a", STREAMED_SOUND_MISSION_J4_A},
+ {"j4_b", STREAMED_SOUND_MISSION_J4_B}, {"j4_c", STREAMED_SOUND_MISSION_J4_C}, {"j4_d", STREAMED_SOUND_MISSION_J4_D},
+ {"j4_e", STREAMED_SOUND_MISSION_J4_E}, {"j4_f", STREAMED_SOUND_MISSION_J4_F}, {"j6_1", STREAMED_SOUND_MISSION_J6_1},
+ {"j6_a", STREAMED_SOUND_MISSION_J6_A}, {"j6_b", STREAMED_SOUND_MISSION_J6_B}, {"j6_c", STREAMED_SOUND_MISSION_J6_C},
+ {"j6_d", STREAMED_SOUND_MISSION_J6_D}, {"t4_a", STREAMED_SOUND_MISSION_T4_A}, {"s1_a", STREAMED_SOUND_MISSION_S1_A},
+ {"s1_a1", STREAMED_SOUND_MISSION_S1_A1}, {"s1_b", STREAMED_SOUND_MISSION_S1_B}, {"s1_c", STREAMED_SOUND_MISSION_S1_C},
+ {"s1_c1", STREAMED_SOUND_MISSION_S1_C1}, {"s1_d", STREAMED_SOUND_MISSION_S1_D}, {"s1_e", STREAMED_SOUND_MISSION_S1_E},
+ {"s1_f", STREAMED_SOUND_MISSION_S1_F}, {"s1_g", STREAMED_SOUND_MISSION_S1_G}, {"s1_h", STREAMED_SOUND_MISSION_S1_H},
+ {"s1_i", STREAMED_SOUND_MISSION_S1_I}, {"s1_j", STREAMED_SOUND_MISSION_S1_J}, {"s1_k", STREAMED_SOUND_MISSION_S1_K},
+ {"s1_l", STREAMED_SOUND_MISSION_S1_L}, {"s3_a", STREAMED_SOUND_MISSION_S3_A}, {"s3_b", STREAMED_SOUND_MISSION_S3_B},
+ {"el3_a", STREAMED_SOUND_MISSION_EL3_A}, {"mf1_a", STREAMED_SOUND_MISSION_MF1_A}, {"mf2_a", STREAMED_SOUND_MISSION_MF2_A},
+ {"mf3_a", STREAMED_SOUND_MISSION_MF3_A}, {"mf3_b", STREAMED_SOUND_MISSION_MF3_B}, {"mf3_b1", STREAMED_SOUND_MISSION_MF3_B1},
+ {"mf3_c", STREAMED_SOUND_MISSION_MF3_C}, {"mf4_a", STREAMED_SOUND_MISSION_MF4_A}, {"mf4_b", STREAMED_SOUND_MISSION_MF4_B},
+ {"mf4_c", STREAMED_SOUND_MISSION_MF4_C}, {"a1_a", STREAMED_SOUND_MISSION_A1_A}, {"a3_a", STREAMED_SOUND_MISSION_A3_A},
+ {"a5_a", STREAMED_SOUND_MISSION_A5_A}, {"a4_a", STREAMED_SOUND_MISSION_A4_A}, {"a4_b", STREAMED_SOUND_MISSION_A4_B},
+ {"a4_c", STREAMED_SOUND_MISSION_A4_C}, {"a4_d", STREAMED_SOUND_MISSION_A4_D}, {"k1_a", STREAMED_SOUND_MISSION_K1_A},
+ {"k3_a", STREAMED_SOUND_MISSION_K3_A}, {"r1_a", STREAMED_SOUND_MISSION_R1_A}, {"r2_a", STREAMED_SOUND_MISSION_R2_A},
+ {"r2_b", STREAMED_SOUND_MISSION_R2_B}, {"r2_c", STREAMED_SOUND_MISSION_R2_C}, {"r2_d", STREAMED_SOUND_MISSION_R2_D},
+ {"r2_e", STREAMED_SOUND_MISSION_R2_E}, {"r2_f", STREAMED_SOUND_MISSION_R2_F}, {"r2_g", STREAMED_SOUND_MISSION_R2_G},
+ {"r2_h", STREAMED_SOUND_MISSION_R2_H}, {"r5_a", STREAMED_SOUND_MISSION_R5_A}, {"r6_a", STREAMED_SOUND_MISSION_R6_A},
+ {"r6_a1", STREAMED_SOUND_MISSION_R6_A1}, {"r6_b", STREAMED_SOUND_MISSION_R6_B}, {"lo2_a", STREAMED_SOUND_MISSION_LO2_A},
+ {"lo6_a", STREAMED_SOUND_MISSION_LO6_A}, {"yd2_a", STREAMED_SOUND_MISSION_YD2_A}, {"yd2_b", STREAMED_SOUND_MISSION_YD2_B},
+ {"yd2_c", STREAMED_SOUND_MISSION_YD2_C}, {"yd2_c1", STREAMED_SOUND_MISSION_YD2_C1}, {"yd2_d", STREAMED_SOUND_MISSION_YD2_D},
+ {"yd2_e", STREAMED_SOUND_MISSION_YD2_E}, {"yd2_f", STREAMED_SOUND_MISSION_YD2_F}, {"yd2_g", STREAMED_SOUND_MISSION_YD2_G},
+ {"yd2_h", STREAMED_SOUND_MISSION_YD2_H}, {"yd2_ass", STREAMED_SOUND_MISSION_YD2_ASS}, {"yd2_ok", STREAMED_SOUND_MISSION_YD2_OK},
+ {"h5_a", STREAMED_SOUND_MISSION_H5_A}, {"h5_b", STREAMED_SOUND_MISSION_H5_B}, {"h5_c", STREAMED_SOUND_MISSION_H5_C},
+ {"ammu_a", STREAMED_SOUND_MISSION_AMMU_A}, {"ammu_b", STREAMED_SOUND_MISSION_AMMU_B}, {"ammu_c", STREAMED_SOUND_MISSION_AMMU_C},
+ {"door_1", STREAMED_SOUND_MISSION_DOOR_1}, {"door_2", STREAMED_SOUND_MISSION_DOOR_2}, {"door_3", STREAMED_SOUND_MISSION_DOOR_3},
+ {"door_4", STREAMED_SOUND_MISSION_DOOR_4}, {"door_5", STREAMED_SOUND_MISSION_DOOR_5}, {"door_6", STREAMED_SOUND_MISSION_DOOR_6},
+ {"t3_a", STREAMED_SOUND_MISSION_T3_A}, {"t3_b", STREAMED_SOUND_MISSION_T3_B}, {"t3_c", STREAMED_SOUND_MISSION_T3_C},
+ {"k1_b", STREAMED_SOUND_MISSION_K1_B}, {"c_1", STREAMED_SOUND_MISSION_CAT1}};
int32
FindMissionAudioSfx(const char *name)
{
- for(uint32 i = 0; i < ARRAY_SIZE(MissionAudioNameSfxAssoc); ++i) {
- if(!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name))
+ for (uint32 i = 0; i < ARRAY_SIZE(MissionAudioNameSfxAssoc); ++i) {
+ if (!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name))
return MissionAudioNameSfxAssoc[i].m_nId;
}
debug("Can't find mission audio %s", name);
@@ -3220,16 +3470,14 @@ FindMissionAudioSfx(const char *name)
void
cAudioManager::PreloadMissionAudio(const char *name)
{
- if(m_bIsInitialised) {
+ if (m_bIsInitialised) {
int32 missionAudioSfx = FindMissionAudioSfx(name);
- if(missionAudioSfx != NO_SAMPLE) {
+ if (missionAudioSfx != NO_SAMPLE) {
m_sMissionAudio.m_nSampleIndex = missionAudioSfx;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
m_sMissionAudio.field_22 = 0;
- m_sMissionAudio.m_nMissionAudioCounter =
- m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) /
- 1000;
+ m_sMissionAudio.m_nMissionAudioCounter = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
m_sMissionAudio.m_nMissionAudioCounter *= 4;
m_sMissionAudio.m_bIsPlayed = false;
m_sMissionAudio.m_bPredefinedProperties = 1;
@@ -3240,31 +3488,31 @@ cAudioManager::PreloadMissionAudio(const char *name)
void
cAudioManager::PreTerminateGameSpecificShutdown()
{
- if(m_nBridgeEntity >= 0) {
+ if (m_nBridgeEntity >= 0) {
DestroyEntity(m_nBridgeEntity);
m_nBridgeEntity = AEHANDLE_NONE;
}
- if(m_nPoliceChannelEntity >= 0) {
+ if (m_nPoliceChannelEntity >= 0) {
DestroyEntity(m_nPoliceChannelEntity);
m_nPoliceChannelEntity = AEHANDLE_NONE;
}
- if(m_nWaterCannonEntity >= 0) {
+ if (m_nWaterCannonEntity >= 0) {
DestroyEntity(m_nWaterCannonEntity);
m_nWaterCannonEntity = AEHANDLE_NONE;
}
- if(m_nFireAudioEntity >= 0) {
+ if (m_nFireAudioEntity >= 0) {
DestroyEntity(m_nFireAudioEntity);
m_nFireAudioEntity = AEHANDLE_NONE;
}
- if(m_nCollisionEntity >= 0) {
+ if (m_nCollisionEntity >= 0) {
DestroyEntity(m_nCollisionEntity);
m_nCollisionEntity = AEHANDLE_NONE;
}
- if(m_nFrontEndEntity >= 0) {
+ if (m_nFrontEndEntity >= 0) {
DestroyEntity(m_nFrontEndEntity);
m_nFrontEndEntity = AEHANDLE_NONE;
}
- if(m_nProjectileEntity >= 0) {
+ if (m_nProjectileEntity >= 0) {
DestroyEntity(m_nProjectileEntity);
m_nProjectileEntity = AEHANDLE_NONE;
}
@@ -3289,131 +3537,80 @@ cAudioManager::ProcessActiveQueues()
uint8 emittingVol;
CVector position;
- for(int32 i = 0; i < m_nActiveSamples; i++) {
- m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = false;
+ for (int32 i = 0; i < m_nActiveSamples; i++) {
+ m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = false;
m_asActiveSamples[i].m_bIsProcessed = false;
}
- for(int32 i = 0; i < m_SampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) {
- tSound &sample = m_asSamples[m_bActiveSampleQueue]
- [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]];
- if(sample.m_nSampleIndex != NO_SAMPLE) {
- for(int32 j = 0; j < m_nActiveSamples; ++j) {
- if(sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex &&
- sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
- sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
- if(sample.m_nLoopCount) {
- if(m_FrameCounter & 1) {
+ for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
+ tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
+ if (sample.m_nSampleIndex != NO_SAMPLE) {
+ for (int32 j = 0; j < m_nActiveSamples; ++j) {
+ if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
+ sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
+ if (sample.m_nLoopCount) {
+ if (m_FrameCounter & 1) {
flag = !!(j & 1);
} else {
flag = !(j & 1);
}
- if(flag && !SampleManager.GetChannelUsedFlag(j)) {
+ if (flag && !SampleManager.GetChannelUsedFlag(j)) {
sample.m_bLoopEnded = true;
m_asActiveSamples[j].m_bLoopEnded = true;
- m_asActiveSamples[j].m_nSampleIndex =
- NO_SAMPLE;
- m_asActiveSamples[j].m_nEntityIndex =
- AEHANDLE_NONE;
+ m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE;
+ m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE;
continue;
}
}
sample.m_bIsProcessed = true;
m_asActiveSamples[j].m_bIsProcessed = true;
sample.m_nVolumeChange = -1;
- if(!sample.m_bReleasingSoundFlag) {
- if(sample.m_bIs2D) {
- if(field_4) {
- emittingVol =
- 2 *
- Min(63,
- sample.m_nEmittingVolume);
+ if (!sample.m_bReleasingSoundFlag) {
+ if (sample.m_bIs2D) {
+ if (field_4) {
+ emittingVol = 2 * Min(63, sample.m_nEmittingVolume);
} else {
- emittingVol =
- sample.m_nEmittingVolume;
+ emittingVol = sample.m_nEmittingVolume;
}
- SampleManager.SetChannelFrequency(
- j, sample.m_nFrequency);
- SampleManager.SetChannelEmittingVolume(
- j, emittingVol);
+ SampleManager.SetChannelFrequency(j, sample.m_nFrequency);
+ SampleManager.SetChannelEmittingVolume(j, emittingVol);
} else {
- m_asActiveSamples[j].m_fDistance =
- sample.m_fDistance;
+ m_asActiveSamples[j].m_fDistance = sample.m_fDistance;
position2 = sample.m_fDistance;
- position1 =
- m_asActiveSamples[j].m_fDistance;
- sample.m_nFrequency =
- ComputeDopplerEffectedFrequency(
- sample.m_nFrequency, position1,
- position2,
- sample.m_fSpeedMultiplier);
- if(sample.m_nFrequency !=
- m_asActiveSamples[j].m_nFrequency) {
+ position1 = m_asActiveSamples[j].m_fDistance;
+ sample.m_nFrequency = ComputeDopplerEffectedFrequency(sample.m_nFrequency, position1, position2, sample.m_fSpeedMultiplier);
+ if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
int32 freq;
- if(sample.m_nFrequency <=
- m_asActiveSamples[j]
- .m_nFrequency) {
- freq = Max(
- sample.m_nFrequency,
- m_asActiveSamples[j]
- .m_nFrequency -
- 6000);
+ if (sample.m_nFrequency <= m_asActiveSamples[j].m_nFrequency) {
+ freq = Max(sample.m_nFrequency, m_asActiveSamples[j].m_nFrequency - 6000);
} else {
- freq = Min(
- sample.m_nFrequency,
- m_asActiveSamples[j]
- .m_nFrequency +
- 6000);
+ freq = Min(sample.m_nFrequency, m_asActiveSamples[j].m_nFrequency + 6000);
}
- m_asActiveSamples[j].m_nFrequency =
- freq;
- SampleManager.SetChannelFrequency(
- j, freq);
+ m_asActiveSamples[j].m_nFrequency = freq;
+ SampleManager.SetChannelFrequency(j, freq);
}
- if(sample.m_nEmittingVolume !=
- m_asActiveSamples[j].m_nEmittingVolume) {
- if(sample.m_nEmittingVolume <=
- m_asActiveSamples[j]
- .m_nEmittingVolume) {
- vol = Max(
- m_asActiveSamples[j]
- .m_nEmittingVolume -
- 10,
- sample
- .m_nEmittingVolume);
+ if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) {
+ if (sample.m_nEmittingVolume <= m_asActiveSamples[j].m_nEmittingVolume) {
+ vol = Max(m_asActiveSamples[j].m_nEmittingVolume - 10, sample.m_nEmittingVolume);
} else {
- vol = Min(
- m_asActiveSamples[j]
- .m_nEmittingVolume +
- 10,
- sample
- .m_nEmittingVolume);
+ vol = Min(m_asActiveSamples[j].m_nEmittingVolume + 10, sample.m_nEmittingVolume);
}
uint8 emittingVol;
- if(field_4) {
- emittingVol =
- 2 * Min(63, vol);
+ if (field_4) {
+ emittingVol = 2 * Min(63, vol);
} else {
emittingVol = vol;
}
- SampleManager
- .SetChannelEmittingVolume(
- j, emittingVol);
- m_asActiveSamples[j]
- .m_nEmittingVolume = vol;
+ SampleManager.SetChannelEmittingVolume(j, emittingVol);
+ m_asActiveSamples[j].m_nEmittingVolume = vol;
}
- TranslateEntity(&sample.m_vecPos,
- &position);
- SampleManager.SetChannel3DPosition(
- j, position.x, position.y, position.z);
- SampleManager.SetChannel3DDistances(
- j, sample.m_fSoundIntensity,
- 0.25f * sample.m_fSoundIntensity);
+ TranslateEntity(&sample.m_vecPos, &position);
+ SampleManager.SetChannel3DPosition(j, position.x, position.y, position.z);
+ SampleManager.SetChannel3DDistances(j, sample.m_fSoundIntensity, 0.25f * sample.m_fSoundIntensity);
}
- SampleManager.SetChannelReverbFlag(
- j, sample.m_bReverbFlag);
+ SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag);
continue;
}
sample.m_bIsProcessed = false;
@@ -3423,93 +3620,63 @@ cAudioManager::ProcessActiveQueues()
}
}
}
- for(int32 i = 0; i < m_nActiveSamples; i++) {
- if(m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE &&
- !m_asActiveSamples[i].m_bIsProcessed) {
+ for (int32 i = 0; i < m_nActiveSamples; i++) {
+ if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && !m_asActiveSamples[i].m_bIsProcessed) {
SampleManager.StopChannel(i);
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
}
}
- for(int32 i = 0; i < m_SampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) {
- tSound &sample = m_asSamples[m_bActiveSampleQueue]
- [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]];
- if(!sample.m_bIsProcessed && !sample.m_bLoopEnded &&
- m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed &&
- sample.m_nSampleIndex < NO_SAMPLE) {
- if(sample.m_nCounter > 255 && sample.m_nLoopCount &&
- sample.m_nLoopsRemaining) {
+ for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
+ tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
+ if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
+ if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) {
--sample.m_nLoopsRemaining;
sample.m_nReleasingVolumeDivider = 1;
} else {
- for(int32 j = 0; j < m_nActiveSamples; ++j) {
- if(!m_asActiveSamples[j].m_bIsProcessed) {
- if(sample.m_nLoopCount) {
+ for (int32 j = 0; j < m_nActiveSamples; ++j) {
+ if (!m_asActiveSamples[j].m_bIsProcessed) {
+ if (sample.m_nLoopCount) {
v28 = sample.m_nFrequency / m_nTimeSpent;
- v29 = sample.m_nLoopCount *
- SampleManager.GetSampleLength(
- sample.m_nSampleIndex);
- if(v28 == 0) continue;
- sample.m_nReleasingVolumeDivider =
- v29 / v28 + 1;
+ v29 = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex);
+ if (v28 == 0)
+ continue;
+ sample.m_nReleasingVolumeDivider = v29 / v28 + 1;
}
- memcpy(&m_asActiveSamples[j], &sample,
- sizeof(tSound));
- if(!m_asActiveSamples[j].m_bIs2D)
- TranslateEntity(
- &m_asActiveSamples[j].m_vecPos,
- &position);
- if(field_4) {
- emittingVol =
- 2 * Min(63, m_asActiveSamples[j]
- .m_nEmittingVolume);
+ memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound));
+ if (!m_asActiveSamples[j].m_bIs2D)
+ TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position);
+ if (field_4) {
+ emittingVol = 2 * Min(63, m_asActiveSamples[j].m_nEmittingVolume);
} else {
- emittingVol =
- m_asActiveSamples[j].m_nEmittingVolume;
+ emittingVol = m_asActiveSamples[j].m_nEmittingVolume;
}
- if(SampleManager.InitialiseChannel(
- j, m_asActiveSamples[j].m_nSampleIndex,
- m_asActiveSamples[j].m_nBankIndex)) {
- SampleManager.SetChannelFrequency(
- j, m_asActiveSamples[j].m_nFrequency);
- SampleManager.SetChannelEmittingVolume(
- j, emittingVol);
- SampleManager.SetChannelLoopPoints(
- j, m_asActiveSamples[j].m_nLoopStart,
- m_asActiveSamples[j].m_nLoopEnd);
- SampleManager.SetChannelLoopCount(
- j, m_asActiveSamples[j].m_nLoopCount);
- SampleManager.SetChannelReverbFlag(
- j, m_asActiveSamples[j].m_bReverbFlag);
- if(m_asActiveSamples[j].m_bIs2D) {
- uint8 offset =
- m_asActiveSamples[j].m_nOffset;
- if(offset == 63) {
+ if (SampleManager.InitialiseChannel(j, m_asActiveSamples[j].m_nSampleIndex, m_asActiveSamples[j].m_nBankIndex)) {
+ SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency);
+ SampleManager.SetChannelEmittingVolume(j, emittingVol);
+ SampleManager.SetChannelLoopPoints(j, m_asActiveSamples[j].m_nLoopStart, m_asActiveSamples[j].m_nLoopEnd);
+ SampleManager.SetChannelLoopCount(j, m_asActiveSamples[j].m_nLoopCount);
+ SampleManager.SetChannelReverbFlag(j, m_asActiveSamples[j].m_bReverbFlag);
+ if (m_asActiveSamples[j].m_bIs2D) {
+ uint8 offset = m_asActiveSamples[j].m_nOffset;
+ if (offset == 63) {
x = 0.f;
- } else if(offset >= 63) {
- x = (offset - 63) * 1000.f /
- 63;
+ } else if (offset >= 63) {
+ x = (offset - 63) * 1000.f / 63;
} else {
- x = -(63 - offset) *
- 1000.f / 63;
+ x = -(63 - offset) * 1000.f / 63;
}
usedX = x;
usedY = 0.f;
usedZ = 0.f;
- m_asActiveSamples[j]
- .m_fSoundIntensity = 100000.0f;
+ m_asActiveSamples[j].m_fSoundIntensity = 100000.0f;
} else {
usedX = position.x;
usedY = position.y;
usedZ = position.z;
}
- SampleManager.SetChannel3DPosition(
- j, usedX, usedY, usedZ);
- SampleManager.SetChannel3DDistances(
- j,
- m_asActiveSamples[j].m_fSoundIntensity,
- 0.25f * m_asActiveSamples[j]
- .m_fSoundIntensity);
+ SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ);
+ SampleManager.SetChannel3DDistances(j, m_asActiveSamples[j].m_fSoundIntensity, 0.25f * m_asActiveSamples[j].m_fSoundIntensity);
SampleManager.StartChannel(j);
}
m_asActiveSamples[j].m_bIsProcessed = true;
@@ -3529,23 +3696,24 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params)
CAutomobile *automobile;
uint8 rand;
- if(params->m_fDistance > 900.0f) return false;
+ if (params->m_fDistance > 900.0f)
+ return false;
automobile = (CAutomobile *)params->m_pVehicle;
- if(!automobile->bEngineOn) return true;
+ if (!automobile->bEngineOn)
+ return true;
- if((automobile->m_fVelocityChangeForAudio < 0.025f ||
- params->m_fVelocityChange >= 0.025f) &&
- (automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f))
+ if ((automobile->m_fVelocityChangeForAudio < 0.025f || params->m_fVelocityChange >= 0.025f) &&
+ (automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f))
return true;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
rand = m_anRandomTable[0] % 10 + 70;
m_sQueueSample.m_nVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 13;
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 10;
@@ -3570,27 +3738,25 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
static uint8 counter = 0;
uint32 time = CTimer::GetTimeInMilliseconds();
- if(time > gAirportNextTime) {
- switch(sound) {
+ if (time > gAirportNextTime) {
+ switch (sound) {
case SCRIPT_SOUND_AIRPORT_LOOP_S:
m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
break;
case SCRIPT_SOUND_AIRPORT_LOOP_L:
m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
break;
- default: return;
+ default:
+ return;
}
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
- if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(
- 110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nSampleIndex =
- (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1;
+ m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
@@ -3624,28 +3790,23 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
static const int intensity = 50;
- if(params->m_fDistance < SQR(intensity)) {
+ if (params->m_fDistance < SQR(intensity)) {
boat = (CBoat *)params->m_pVehicle;
- if(params->m_nIndex == REEFER) {
+ if (params->m_nIndex == REEFER) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume =
- ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 39;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
m_sQueueSample.m_nFrequency = 10386;
- m_sQueueSample.m_nFrequency +=
- (m_sQueueSample.m_nEntityIndex << 16) % 1000;
+ m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 80;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -3654,45 +3815,41 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
- if(FindPlayerVehicle() == params->m_pVehicle) {
- if(Pads[0].GetAccelerate() <= Pads[0].GetBrake())
+ if (FindPlayerVehicle() == params->m_pVehicle) {
+ if (Pads[0].GetAccelerate() <= Pads[0].GetBrake())
padAccelerate = Pads[0].GetBrake();
else
padAccelerate = Pads[0].GetAccelerate();
padRelativeAccerate = padAccelerate / 255;
emittingVol = (100.f * padRelativeAccerate) + 15;
m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000;
- if(!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency =
- 11 * m_sQueueSample.m_nFrequency / 10;
+ if (!boat->m_bIsAnchored)
+ m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
} else {
gasPedal = Abs(boat->m_fGasPedal);
- if(gasPedal > 0.0f) {
+ if (gasPedal > 0.0f) {
m_sQueueSample.m_nFrequency = 6000;
emittingVol = 15;
} else {
emittingVol = (100.f * gasPedal) + 15;
m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000;
- if(!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency =
- 11 * m_sQueueSample.m_nFrequency / 10;
+ if (!boat->m_bIsAnchored)
+ m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
}
}
- m_sQueueSample.m_nVolume =
- ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
- if(!m_sQueueSample.m_nVolume) return true;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
+ if (!m_sQueueSample.m_nVolume)
+ return true;
m_sQueueSample.m_nCounter = 40;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
- m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
+ m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -3700,28 +3857,25 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
} else {
- if(FindPlayerVehicle() == params->m_pVehicle) {
- if(Pads[0].GetAccelerate() <= Pads[0].GetBrake())
+ if (FindPlayerVehicle() == params->m_pVehicle) {
+ if (Pads[0].GetAccelerate() <= Pads[0].GetBrake())
padAccelerate = Pads[0].GetBrake();
else
padAccelerate = Pads[0].GetAccelerate();
- if(padAccelerate <= 20) {
+ if (padAccelerate <= 20) {
emittingVol = 45 - 45 * padAccelerate / 40;
m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025;
m_sQueueSample.m_nCounter = 39;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
- if(LastAccel > 20) {
+ if (LastAccel > 20) {
oneShotVol = LastVol;
- PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17,
- oneShotVol);
+ PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, oneShotVol);
}
} else {
emittingVol = 105 * padAccelerate / 255 + 15;
- m_sQueueSample.m_nFrequency =
- 4000 * padAccelerate / 255 + 8000;
- if(!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency =
- 11 * m_sQueueSample.m_nFrequency / 10;
+ m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000;
+ if (!boat->m_bIsAnchored)
+ m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
m_sQueueSample.m_nCounter = 40;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
}
@@ -3729,7 +3883,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
LastAccel = padAccelerate;
} else {
gasPedal = Abs(boat->m_fGasPedal);
- if(gasPedal > 0.0f) {
+ if (gasPedal > 0.0f) {
m_sQueueSample.m_nFrequency = 11025;
emittingVol = 45;
m_sQueueSample.m_nCounter = 39;
@@ -3737,27 +3891,24 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
} else {
emittingVol = (105.f * gasPedal) + 15;
m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000;
- if(!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency =
- 11 * m_sQueueSample.m_nFrequency / 10;
+ if (!boat->m_bIsAnchored)
+ m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
m_sQueueSample.m_nCounter = 40;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
}
}
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume =
- ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
- if(!m_sQueueSample.m_nVolume) return true;
- m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
+ if (!m_sQueueSample.m_nVolume)
+ return true;
+ m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -3778,17 +3929,19 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
int32 vol;
float multiplier;
- if(params->m_fDistance > 2500.f) return false;
+ if (params->m_fDistance > 2500.f)
+ return false;
velocityChange = Abs(params->m_fVelocityChange);
- if(velocityChange <= 0.0005f && params->m_pVehicle->GetPosition().y) return true;
+ if (velocityChange <= 0.0005f && params->m_pVehicle->GetPosition().y)
+ return true;
velocityChange = Min(0.75f, velocityChange);
multiplier = (velocityChange - 0.0005f) * 1.3342f;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
vol = (30.f * multiplier);
m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 38;
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -3797,10 +3950,8 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = vol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -3819,21 +3970,24 @@ cAudioManager::ProcessBridge()
float dist;
bool distCalculated = false;
- if(CBridge::pLiftRoad) {
+ if (CBridge::pLiftRoad) {
m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
- if(dist < 202500.0f) {
+ if (dist < 202500.0f) {
CalculateDistance(distCalculated, dist);
- switch(CBridge::State) {
+ switch (CBridge::State) {
case STATE_BRIDGE_LOCKED:
case STATE_LIFT_PART_IS_UP:
- case STATE_LIFT_PART_ABOUT_TO_MOVE_UP: ProcessBridgeWarning(); break;
+ case STATE_LIFT_PART_ABOUT_TO_MOVE_UP:
+ ProcessBridgeWarning();
+ break;
case STATE_LIFT_PART_MOVING_DOWN:
case STATE_LIFT_PART_MOVING_UP:
ProcessBridgeWarning();
ProcessBridgeMotor();
break;
- default: break;
+ default:
+ break;
}
ProcessBridgeOneShots();
}
@@ -3843,23 +3997,19 @@ cAudioManager::ProcessBridge()
void
cAudioManager::ProcessBridgeMotor()
{
- if(m_sQueueSample.m_fDistance < bridgeIntensity) {
- m_sQueueSample.m_nVolume =
- ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_fDistance < bridgeIntensity) {
+ m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_nSampleIndex =
- SFX_FISHING_BOAT_IDLE; // todo check sfx name
+ m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = 5500;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = maxVolume;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -3873,32 +4023,30 @@ cAudioManager::ProcessBridgeMotor()
void
cAudioManager::ProcessBridgeOneShots()
{
- if(CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP) {
+ if (CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP) {
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
} else {
- if(CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) {
+ if (CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) {
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
} else {
- if(CBridge::State == STATE_LIFT_PART_MOVING_UP && CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP) {
+ if (CBridge::State == STATE_LIFT_PART_MOVING_UP && CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP) {
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
} else {
- if(CBridge::State == STATE_LIFT_PART_MOVING_DOWN && CBridge::OldState == STATE_LIFT_PART_IS_UP) {
+ if (CBridge::State == STATE_LIFT_PART_MOVING_DOWN && CBridge::OldState == STATE_LIFT_PART_IS_UP) {
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
} else
return;
}
}
}
- if(m_sQueueSample.m_fDistance < bridgeIntensity) {
- m_sQueueSample.m_nVolume =
- ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_fDistance < bridgeIntensity) {
+ m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nEmittingVolume = maxVolume;
m_sQueueSample.m_nLoopStart = 0;
@@ -3916,22 +4064,19 @@ cAudioManager::ProcessBridgeOneShots()
void
cAudioManager::ProcessBridgeWarning()
{
- if(CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
+ if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
m_sQueueSample.m_nVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 100;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 450.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -3948,25 +4093,23 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
{
CAutomobile *automobile;
- if(params->m_fDistance >= SQR(40.f)) return false;
+ if (params->m_fDistance >= SQR(40.f))
+ return false;
automobile = (CAutomobile *)params->m_pVehicle;
- if(automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) {
+ if (automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 35;
m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 60;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -3986,24 +4129,23 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
//((CAutomobile *)params->m_pVehicle)->Damage.GetEngineStatus();
- if(FindPlayerVehicle() == params->m_pVehicle) {
- if(params->m_nIndex == DODO) {
- if(Pads[0].GetAccelerate() <= 0) {
- if(nAccel) --nAccel;
- } else if(nAccel < 60) {
+ if (FindPlayerVehicle() == params->m_pVehicle) {
+ if (params->m_nIndex == DODO) {
+ if (Pads[0].GetAccelerate() <= 0) {
+ if (nAccel)
+ --nAccel;
+ } else if (nAccel < 60) {
++nAccel;
}
- AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000,
- SFX_CESNA_IDLE, 0, 52, 1);
- AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000,
- SFX_CESNA_REV, 0, 2, 1);
+ AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0, 52, 1);
+ AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, 1);
}
- } else if(params->m_nIndex == DODO) {
+ } else if (params->m_nIndex == DODO) {
AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, 1);
- } else if(params->m_fDistance < 40000.f) {
+ } else if (params->m_fDistance < 40000.f) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 52;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -4013,10 +4155,8 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_nEmittingVolume = 80;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 8.0f;
m_sQueueSample.m_fSoundIntensity = 200.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -4024,10 +4164,9 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
- if(params->m_fDistance < 8100.f) {
- m_sQueueSample.m_nVolume =
- ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ if (params->m_fDistance < 8100.f) {
+ m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -4037,11 +4176,8 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_nEmittingVolume = 80;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 8.0f;
m_sQueueSample.m_fSoundIntensity = 90.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -4061,29 +4197,27 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
static uint8 counter = 0;
uint32 time = CTimer::GetTimeInMilliseconds();
- if(time > gCinemaNextTime) {
- switch(sound) {
+ if (time > gCinemaNextTime) {
+ switch (sound) {
case SCRIPT_SOUND_CINEMA_LOOP_S:
m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
break;
case SCRIPT_SOUND_CINEMA_LOOP_L:
m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
break;
- default: return;
+ default:
+ return;
}
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
- if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
rand = m_anRandomTable[0] % 90 + 30;
- m_sQueueSample.m_nVolume = ComputeVolume(
- rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nSampleIndex = counter % 3 + SFX_CINEMA_BASS_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency / 4);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4);
m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
@@ -4110,16 +4244,15 @@ cAudioManager::ProcessCrane()
bool distCalculated = false;
static const int intensity = 80;
- if(crane) {
- if(crane->m_nCraneStatus == CCrane::ACTIVATED) {
- if(crane->m_nCraneState != CCrane::IDLE) {
+ if (crane) {
+ if (crane->m_nCraneStatus == CCrane::ACTIVATED) {
+ if (crane->m_nCraneState != CCrane::IDLE) {
m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition();
distSquared = GetDistanceSquared(&this->m_sQueueSample.m_vecPos);
- if(distSquared < SQR(intensity)) {
+ if (distSquared < SQR(intensity)) {
CalculateDistance(distCalculated, distSquared);
- m_sQueueSample.m_nVolume =
- ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -4128,12 +4261,8 @@ cAudioManager::ProcessCrane()
m_sQueueSample.m_nFrequency = 6000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 100;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -4142,13 +4271,10 @@ cAudioManager::ProcessCrane()
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
- if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex]
- .m_AudioEvents) {
+ if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(
- SFX_COL_CAR_2);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = true;
@@ -4171,29 +4297,27 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
static uint32 counter = 0;
time = CTimer::GetTimeInMilliseconds();
- if(time > gDocksNextTime) {
- switch(sound) {
+ if (time > gDocksNextTime) {
+ switch (sound) {
case SCRIPT_SOUND_DOCKS_LOOP_S:
m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
break;
case SCRIPT_SOUND_DOCKS_LOOP_L:
m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
break;
- default: return;
+ default:
+ return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
- if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
rand = m_anRandomTable[0] % 60 + 40;
- m_sQueueSample.m_nVolume = ComputeVolume(
- rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
@@ -4219,12 +4343,14 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
uint8 engineStatus;
uint8 emittingVolume;
- if(params->m_fDistance >= SQR(engineDamageIntensity)) return false;
+ if (params->m_fDistance >= SQR(engineDamageIntensity))
+ return false;
veh = (CAutomobile *)params->m_pVehicle;
- if(veh->bEngineOn) {
+ if (veh->bEngineOn) {
engineStatus = veh->Damage.GetEngineStatus();
- if(engineStatus > 250 || engineStatus < 100) return true;
- if(engineStatus < 225) {
+ if (engineStatus > 250 || engineStatus < 100)
+ return true;
+ if (engineStatus < 225) {
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
emittingVolume = 6;
m_sQueueSample.m_nReleasingVolumeModificator = 7;
@@ -4233,22 +4359,18 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
emittingVolume = 60;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nReleasingVolumeModificator = 7;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
}
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, engineDamageIntensity,
- m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 28;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVolume;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = engineDamageIntensity;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -4264,47 +4386,47 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
void
cAudioManager::ProcessEntity(int32 id)
{
- if(m_asAudioEntities[id].m_nStatus) {
+ if (m_asAudioEntities[id].m_nStatus) {
m_sQueueSample.m_nEntityIndex = id;
- switch(m_asAudioEntities[id].m_nType) {
+ switch (m_asAudioEntities[id].m_nType) {
case AUDIOTYPE_PHYSICAL:
- if(!m_nUserPause) {
+ if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
ProcessPhysical(id);
}
break;
case AUDIOTYPE_EXPLOSION:
- if(!m_nUserPause) {
+ if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
ProcessExplosions(id);
}
break;
case AUDIOTYPE_FIRE:
- if(!m_nUserPause) {
+ if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
ProcessFires(id);
}
break;
case AUDIOTYPE_WEATHER:
- if(!m_nUserPause) {
+ if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
ProcessWeather(id);
}
break;
case AUDIOTYPE_CRANE:
- if(!m_nUserPause) {
+ if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
ProcessCrane();
}
break;
case AUDIOTYPE_SCRIPTOBJECT:
- if(!m_nUserPause) {
+ if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
ProcessScriptObject(id);
}
break;
case AUDIOTYPE_BRIDGE:
- if(!m_nUserPause) {
+ if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
ProcessBridge();
}
@@ -4314,27 +4436,29 @@ cAudioManager::ProcessEntity(int32 id)
ProcessFrontEnd();
break;
case AUDIOTYPE_PROJECTILE:
- if(!m_nUserPause) {
+ if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
ProcessProjectiles();
}
break;
case AUDIOTYPE_GARAGE:
- if(!m_nUserPause) ProcessGarages();
+ if (!m_nUserPause)
+ ProcessGarages();
break;
case AUDIOTYPE_FIREHYDRANT:
- if(!m_nUserPause) {
+ if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
ProcessFireHydrant();
}
break;
case AUDIOTYPE_WATERCANNON:
- if(!m_nUserPause) {
+ if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
ProcessWaterCannon(id);
}
break;
- default: return;
+ default:
+ return;
}
}
}
@@ -4346,11 +4470,11 @@ cAudioManager::ProcessExplosions(int32 explosion)
CVector *pos;
float distSquared;
- for(uint8 i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
- if(CExplosion::GetExplosionActiveCounter(i) == 1) {
+ for (uint8 i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
+ if (CExplosion::GetExplosionActiveCounter(i) == 1) {
CExplosion::ResetExplosionActiveCounter(i);
type = CExplosion::GetExplosionType(i);
- switch(type) {
+ switch (type) {
case EXPLOSION_GRENADE:
case EXPLOSION_ROCKET:
case EXPLOSION_BARREL:
@@ -4380,9 +4504,8 @@ cAudioManager::ProcessExplosions(int32 explosion)
m_sQueueSample.m_fSoundIntensity = 400.0f;
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
- if(type == EXPLOSION_HELI)
- m_sQueueSample.m_nFrequency =
- 8 * m_sQueueSample.m_nFrequency / 10;
+ if (type == EXPLOSION_HELI)
+ m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
break;
@@ -4390,12 +4513,10 @@ cAudioManager::ProcessExplosions(int32 explosion)
pos = CExplosion::GetExplosionPosition(i);
m_sQueueSample.m_vecPos = *pos;
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
- if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume =
- ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bIs2D = false;
@@ -4421,13 +4542,12 @@ cAudioManager::ProcessFireHydrant()
bool distCalculated = false;
static const int intensity = 35;
- m_sQueueSample.m_vecPos =
- ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
+ m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
- if(distSquared < SQR(intensity)) {
+ if (distSquared < SQR(intensity)) {
CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -4436,10 +4556,8 @@ cAudioManager::ProcessFireHydrant()
m_sQueueSample.m_nFrequency = 15591;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 40;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -4457,61 +4575,49 @@ void cAudioManager::ProcessFires(int32)
uint8 emittingVol;
float distSquared;
- for(uint8 i = 0; i < NUM_FIRES; i++) {
- if(gFireManager.m_aFires[i].m_bIsOngoing && gFireManager.m_aFires[i].m_bAudioSet) {
+ for (uint8 i = 0; i < NUM_FIRES; i++) {
+ if (gFireManager.m_aFires[i].m_bIsOngoing && gFireManager.m_aFires[i].m_bAudioSet) {
entity = gFireManager.m_aFires[i].m_pEntity;
- if(entity) {
- switch(entity->GetType()) {
+ if (entity) {
+ switch (entity->GetType()) {
case ENTITY_TYPE_BUILDING:
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
emittingVol = 100;
- m_sQueueSample.m_nFrequency =
- 8 *
- SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) /
- 10;
- m_sQueueSample.m_nFrequency +=
- i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
+ m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10;
+ m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
m_sQueueSample.m_nReleasingVolumeModificator = 6;
break;
case ENTITY_TYPE_PED:
m_sQueueSample.m_fSoundIntensity = 25.0f;
m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE);
emittingVol = 60;
- m_sQueueSample.m_nFrequency +=
- i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
+ m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
m_sQueueSample.m_nReleasingVolumeModificator = 10;
break;
default:
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
- m_sQueueSample.m_nFrequency +=
- i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
+ m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
emittingVol = 80;
m_sQueueSample.m_nReleasingVolumeModificator = 8;
}
} else {
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
- m_sQueueSample.m_nFrequency +=
- i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
+ m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
emittingVol = 80;
m_sQueueSample.m_nReleasingVolumeModificator = 8;
}
m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
- if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume =
- ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4520,12 +4626,8 @@ void cAudioManager::ProcessFires(int32)
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -4547,11 +4649,11 @@ cAudioManager::ProcessFrontEnd()
static uint32 cPickupNextFrame = 0;
static uint32 cPartMisComNextFrame = 0;
- for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
+ for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
processedPickup = false;
stereo = false;
processedMission = false;
- switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
+ switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE;
break;
@@ -4602,11 +4704,15 @@ cAudioManager::ProcessFrontEnd()
processedPickup = true;
stereo = true;
break;
- case SOUND_PAGER: m_sQueueSample.m_nSampleIndex = SFX_PAGER; break;
+ case SOUND_PAGER:
+ m_sQueueSample.m_nSampleIndex = SFX_PAGER;
+ break;
case SOUND_RACE_START_3:
case SOUND_RACE_START_2:
case SOUND_RACE_START_1:
- case SOUND_CLOCK_TICK: m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP; break;
+ case SOUND_CLOCK_TICK:
+ m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP;
+ break;
case SOUND_RACE_START_GO:
m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE;
break;
@@ -4638,7 +4744,9 @@ cAudioManager::ProcessFrontEnd()
m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT;
stereo = true;
break;
- case SOUND_9B: m_sQueueSample.m_nSampleIndex = SFX_MONO; break;
+ case SOUND_9B:
+ m_sQueueSample.m_nSampleIndex = SFX_MONO;
+ break;
case SOUND_FRONTEND_AUDIO_TEST:
m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1;
break;
@@ -4650,29 +4758,33 @@ cAudioManager::ProcessFrontEnd()
case SOUND_FRONTEND_RADIO_CHANGE:
m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
break;
- case SOUND_A0: m_sQueueSample.m_nSampleIndex = SFX_INFO; break;
- default: continue;
+ case SOUND_A0:
+ m_sQueueSample.m_nSampleIndex = SFX_INFO;
+ break;
+ default:
+ continue;
}
- if(processedPickup) {
- if(m_FrameCounter <= cPickupNextFrame) continue;
+ if (processedPickup) {
+ if (m_FrameCounter <= cPickupNextFrame)
+ continue;
cPickupNextFrame = m_FrameCounter + 5;
- } else if(processedMission) {
- if(m_FrameCounter <= cPartMisComNextFrame) continue;
+ } else if (processedMission) {
+ if (m_FrameCounter <= cPartMisComNextFrame)
+ continue;
cPartMisComNextFrame = m_FrameCounter + 5;
}
sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
- if(sample == SFX_RAIN) {
+ if (sample == SFX_RAIN) {
m_sQueueSample.m_nFrequency = 28509;
- } else if(sample == SFX_PICKUP_1_LEFT) {
- if(1.f == m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])
+ } else if (sample == SFX_PICKUP_1_LEFT) {
+ if (1.f == m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])
m_sQueueSample.m_nFrequency = 32000;
else
m_sQueueSample.m_nFrequency = 48000;
} else {
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
}
m_sQueueSample.m_nVolume = 110;
m_sQueueSample.m_nCounter = counter++;
@@ -4684,14 +4796,14 @@ cAudioManager::ProcessFrontEnd()
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
- if(stereo)
+ if (stereo)
m_sQueueSample.m_nOffset = m_anRandomTable[0] & 31;
else
m_sQueueSample.m_nOffset = 63;
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
- if(stereo) {
+ if (stereo) {
++m_sQueueSample.m_nSampleIndex;
m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_nOffset = maxVolume - m_sQueueSample.m_nOffset;
@@ -4712,109 +4824,91 @@ cAudioManager::ProcessGarages()
static uint8 iSound = 32;
-#define LOOP_HELPER \
- for(j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { \
- switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { \
- case SOUND_GARAGE_DOOR_CLOSED: \
- case SOUND_GARAGE_DOOR_OPENED: \
- if(distSquared < 6400.f) { \
- CalculateDistance(distCalculated, distSquared); \
- m_sQueueSample.m_nVolume = \
- ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \
- if(m_sQueueSample.m_nVolume) { \
- if(CGarages::aGarages[i].m_eGarageType == \
- GARAGE_CRUSHER) { \
- m_sQueueSample.m_nSampleIndex = \
- SFX_COL_CAR_PANEL_2; \
- m_sQueueSample.m_nFrequency = 6735; \
- } else if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] \
- .m_awAudioEvent[j] == 69) { \
- m_sQueueSample.m_nSampleIndex = \
- SFX_COL_CAR_PANEL_2; \
- m_sQueueSample.m_nFrequency = 22000; \
- } else { \
- m_sQueueSample.m_nSampleIndex = \
- SFX_COL_GARAGE_DOOR_1; \
- m_sQueueSample.m_nFrequency = 18000; \
- } \
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; \
- m_sQueueSample.m_nReleasingVolumeModificator = 4; \
- m_sQueueSample.m_nEmittingVolume = 60; \
- m_sQueueSample.m_fSpeedMultiplier = 0.0f; \
- m_sQueueSample.m_fSoundIntensity = 80.0f; \
- /*m_sQueueSample.m_nReleasingVolumeModificator = 4;*/ \
- m_sQueueSample.m_bReverbFlag = true; \
- /*m_sQueueSample.m_bReverbFlag = true;*/ \
- m_sQueueSample.m_bIs2D = false; \
- m_sQueueSample.m_bReleasingSoundFlag = true; \
- m_sQueueSample.m_nLoopCount = 1; \
- m_sQueueSample.m_nLoopStart = 0; \
- m_sQueueSample.m_nLoopEnd = -1; \
- m_sQueueSample.m_nCounter = iSound++; \
- if(iSound < 32) iSound = 32; \
- m_sQueueSample.m_bRequireReflection = true; \
- AddSampleToRequestedQueue(); \
- } \
- } \
- break; \
- default: continue; \
- } \
- }
-
- for(uint32 i = 0; i < CGarages::NumGarages; ++i) {
- if(CGarages::aGarages[i].m_eGarageType == GARAGE_NONE) continue;
+#define LOOP_HELPER \
+ for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { \
+ switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { \
+ case SOUND_GARAGE_DOOR_CLOSED: \
+ case SOUND_GARAGE_DOOR_OPENED: \
+ if (distSquared < 6400.f) { \
+ CalculateDistance(distCalculated, distSquared); \
+ m_sQueueSample.m_nVolume = ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \
+ if (m_sQueueSample.m_nVolume) { \
+ if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { \
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \
+ m_sQueueSample.m_nFrequency = 6735; \
+ } else if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j] == 69) { \
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \
+ m_sQueueSample.m_nFrequency = 22000; \
+ } else { \
+ m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1; \
+ m_sQueueSample.m_nFrequency = 18000; \
+ } \
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; \
+ m_sQueueSample.m_nReleasingVolumeModificator = 4; \
+ m_sQueueSample.m_nEmittingVolume = 60; \
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f; \
+ m_sQueueSample.m_fSoundIntensity = 80.0f; \
+ /*m_sQueueSample.m_nReleasingVolumeModificator = 4;*/ \
+ m_sQueueSample.m_bReverbFlag = true; \
+ /*m_sQueueSample.m_bReverbFlag = true;*/ \
+ m_sQueueSample.m_bIs2D = false; \
+ m_sQueueSample.m_bReleasingSoundFlag = true; \
+ m_sQueueSample.m_nLoopCount = 1; \
+ m_sQueueSample.m_nLoopStart = 0; \
+ m_sQueueSample.m_nLoopEnd = -1; \
+ m_sQueueSample.m_nCounter = iSound++; \
+ if (iSound < 32) \
+ iSound = 32; \
+ m_sQueueSample.m_bRequireReflection = true; \
+ AddSampleToRequestedQueue(); \
+ } \
+ } \
+ break; \
+ default: \
+ continue; \
+ } \
+ }
+
+ for (uint32 i = 0; i < CGarages::NumGarages; ++i) {
+ if (CGarages::aGarages[i].m_eGarageType == GARAGE_NONE)
+ continue;
entity = CGarages::aGarages[i].m_pDoor1;
- if(!entity) continue;
+ if (!entity)
+ continue;
m_sQueueSample.m_vecPos = entity->GetPosition();
distCalculated = false;
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
- if(distSquared < 6400.f) {
+ if (distSquared < 6400.f) {
state = CGarages::aGarages[i].m_eGarageState;
- if(state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
+ if (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
CalculateDistance(distCalculated, distSquared);
- m_sQueueSample.m_nVolume =
- ComputeVolume(90, 80.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
- if(CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
- if(CGarages::aGarages[i].m_eGarageState ==
- GS_AFTERDROPOFF) {
- if(!(m_FrameCounter & 1)) {
+ m_sQueueSample.m_nVolume = ComputeVolume(90, 80.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
+ if (CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) {
+ if (!(m_FrameCounter & 1)) {
LOOP_HELPER
continue;
}
- if(m_anRandomTable[1] & 1) {
- sampleIndex =
- m_anRandomTable[2] % 5 +
- SFX_COL_CAR_1;
+ if (m_anRandomTable[1] & 1) {
+ sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_CAR_1;
} else {
- sampleIndex =
- m_anRandomTable[2] % 6 +
- SFX_COL_CAR_PANEL_1;
+ sampleIndex = m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1;
}
m_sQueueSample.m_nSampleIndex = sampleIndex;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(
- m_sQueueSample.m_nSampleIndex) >>
- 1;
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(
- m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nCounter = iSound++;
- if(iSound < 32) iSound = 32;
- m_sQueueSample.m_nBankIndex =
- SAMPLEBANK_MAIN;
+ if (iSound < 32)
+ iSound = 32;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
- m_sQueueSample
- .m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nEmittingVolume = 90;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_bReverbFlag = true;
@@ -4823,12 +4917,10 @@ cAudioManager::ProcessGarages()
LOOP_HELPER
continue;
}
- m_sQueueSample.m_nSampleIndex =
- SFX_FISHING_BOAT_IDLE;
+ m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
m_sQueueSample.m_nFrequency = 6543;
} else {
- m_sQueueSample.m_nSampleIndex =
- SFX_GARAGE_DOOR_LOOP;
+ m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP;
m_sQueueSample.m_nFrequency = 13961;
}
m_sQueueSample.m_nCounter = i;
@@ -4839,12 +4931,8 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nEmittingVolume = 90;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_bReverbFlag = true;
@@ -4872,43 +4960,36 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
float dist;
float baseDist;
int32 emittingVol;
- static const tHelicopterSampleData gHeliSfxRanges[3] = {
- {400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume}};
+ static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume}};
- if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <=
- params->m_fDistance)
+ if (gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance)
return false;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
heli = (CHeli *)params->m_pVehicle;
- for(uint32 i = 0; i < ARRAY_SIZE(gHeliSfxRanges); i++) {
+ for (uint32 i = 0; i < ARRAY_SIZE(gHeliSfxRanges); i++) {
MaxDist = gHeliSfxRanges[i].m_fMaxDistance;
dist = m_sQueueSample.m_fDistance;
- if(dist >= MaxDist) return true;
+ if (dist >= MaxDist)
+ return true;
baseDist = gHeliSfxRanges[i].m_fBaseDistance;
- if(dist < baseDist)
- emittingVol = (gHeliSfxRanges[i].m_bBaseVolume *
- ((MaxDist - dist) / (MaxDist - baseDist)));
+ if (dist < baseDist)
+ emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist)));
else
emittingVol = gHeliSfxRanges[i].m_bBaseVolume;
- m_sQueueSample.m_nVolume = ComputeVolume(
- emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = i + 65;
m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nFrequency =
- 1200 * heli->m_nHeliId +
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -4931,29 +5012,27 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
static uint8 counter = 0;
time = CTimer::GetTimeInMilliseconds();
- if(time > gHomeNextTime) {
- switch(sound) {
+ if (time > gHomeNextTime) {
+ switch (sound) {
case SCRIPT_SOUND_HOME_LOOP_S:
m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
break;
case SCRIPT_SOUND_HOME_LOOP_L:
m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
break;
- default: return;
+ default:
+ return;
}
dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
- if(dist < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ if (dist < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(dist);
rand = m_anRandomTable[0] % 30 + 40;
- m_sQueueSample.m_nVolume = ComputeVolume(
- rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
@@ -4978,25 +5057,25 @@ cAudioManager::ProcessJumbo(cVehicleParams *params)
CPlane *plane;
float position;
- if(params->m_fDistance < 193600.0f) {
+ if (params->m_fDistance < 193600.0f) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
plane = (CPlane *)params->m_pVehicle;
DoJumboVolOffset();
position = PlanePathPosition[plane->m_nPlaneId];
- if(position <= TakeOffPoint) {
- if(plane->m_fSpeed <= 0.10334f) {
+ if (position <= TakeOffPoint) {
+ if (plane->m_fSpeed <= 0.10334f) {
ProcessJumboTaxi();
return;
}
ProcessJumboAccel(plane);
- } else if(300.0f + TakeOffPoint >= position) {
+ } else if (300.0f + TakeOffPoint >= position) {
ProcessJumboTakeOff(plane);
- } else if(LandingPoint - 350.0f >= position) {
+ } else if (LandingPoint - 350.0f >= position) {
ProcessJumboFlying();
} else {
- if(position > LandingPoint) {
- if(plane->m_fSpeed > 0.10334f) {
+ if (position > LandingPoint) {
+ if (plane->m_fSpeed > 0.10334f) {
ProcessJumboDecel(plane);
return;
}
@@ -5016,12 +5095,12 @@ cAudioManager::ProcessJumboAccel(CPlane *plane)
float whineSoundFreq;
float modificator;
- if(SetupJumboFlySound(20)) {
+ if (SetupJumboFlySound(20)) {
modificator = (plane->m_fSpeed - 0.10334f) * 1.676f;
- if(modificator > 1.0f) modificator = 1.0f;
- if(SetupJumboRumbleSound(maxVolume * modificator) &&
- SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
- if(modificator < 0.2f) {
+ if (modificator > 1.0f)
+ modificator = 1.0f;
+ if (SetupJumboRumbleSound(maxVolume * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
+ if (modificator < 0.2f) {
whineSoundFreq = modificator * 5.f * 14600.0f + 29500;
vol = modificator * 5.f * maxVolume;
engineFreq = modificator * 5.f * 6050.f + 16000;
@@ -5039,7 +5118,7 @@ cAudioManager::ProcessJumboAccel(CPlane *plane)
void
cAudioManager::ProcessJumboDecel(CPlane *plane)
{
- if(SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) {
+ if (SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) {
const float modificator = Min(1.f, (plane->m_fSpeed - 0.10334f) * 1.676f);
SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000);
SetupJumboWhineSound(18, 29500);
@@ -5049,18 +5128,18 @@ cAudioManager::ProcessJumboDecel(CPlane *plane)
void
cAudioManager::ProcessJumboFlying()
{
- if(SetupJumboFlySound(maxVolume)) SetupJumboEngineSound(63, 22050);
+ if (SetupJumboFlySound(maxVolume))
+ SetupJumboEngineSound(63, 22050);
}
void
cAudioManager::ProcessJumboLanding(CPlane *plane)
{
const float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f;
- if(SetupJumboFlySound(107.f * modificator + 20)) {
- if(SetupJumboTaxiSound(75.f * (1.f - modificator))) {
+ if (SetupJumboFlySound(107.f * modificator + 20)) {
+ if (SetupJumboTaxiSound(75.f * (1.f - modificator))) {
SetupJumboEngineSound(maxVolume, 22050);
- SetupJumboWhineSound(18.f * (1.f - modificator),
- 14600.f * modificator + 29500);
+ SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500);
}
}
}
@@ -5070,9 +5149,8 @@ cAudioManager::ProcessJumboTakeOff(CPlane *plane)
{
const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f;
- if(SetupJumboFlySound((107.f * modificator) + 20) &&
- SetupJumboRumbleSound(maxVolume * (1.f - modificator))) {
- if(SetupJumboEngineSound(maxVolume, 22050))
+ if (SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(maxVolume * (1.f - modificator))) {
+ if (SetupJumboEngineSound(maxVolume, 22050))
SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
}
}
@@ -5080,29 +5158,31 @@ cAudioManager::ProcessJumboTakeOff(CPlane *plane)
void
cAudioManager::ProcessJumboTaxi()
{
- if(SetupJumboFlySound(20)) {
- if(SetupJumboTaxiSound(75)) SetupJumboWhineSound(18, 29500);
+ if (SetupJumboFlySound(20)) {
+ if (SetupJumboTaxiSound(75))
+ SetupJumboWhineSound(18, 29500);
}
}
void
cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
{
- switch(sound) {
+ switch (sound) {
case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
- case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: m_sQueueSample.m_fSoundIntensity = 30.0f; break;
- default: return;
+ case SCRIPT_SOUND_LAUNDERETTE_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ break;
+ default:
+ return;
}
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
- if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume =
- ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP);
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
@@ -5110,21 +5190,17 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nEmittingVolume = 45;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
- m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP);
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
@@ -5132,10 +5208,8 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nEmittingVolume = 110;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -5149,7 +5223,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
uint8 emittingVolume;
float distSquared;
- switch(sound) {
+ switch (sound) {
case SCRIPT_SOUND_PARTY_1_LOOP_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
@@ -5415,8 +5489,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5426,8 +5499,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5437,8 +5509,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5448,23 +5519,25 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
- case SCRIPT_SOUND_WORK_SHOP_LOOP_L: ProcessWorkShopScriptObject(sound); return;
+ case SCRIPT_SOUND_WORK_SHOP_LOOP_L:
+ ProcessWorkShopScriptObject(sound);
+ return;
case SCRIPT_SOUND_SAWMILL_LOOP_S:
- case SCRIPT_SOUND_SAWMILL_LOOP_L: ProcessSawMillScriptObject(sound); return;
+ case SCRIPT_SOUND_SAWMILL_LOOP_L:
+ ProcessSawMillScriptObject(sound);
+ return;
case SCRIPT_SOUND_38:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5474,21 +5547,21 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
- case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: ProcessLaunderetteScriptObject(sound); return;
+ case SCRIPT_SOUND_LAUNDERETTE_LOOP_L:
+ ProcessLaunderetteScriptObject(sound);
+ return;
case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5498,8 +5571,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5509,8 +5581,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5520,8 +5591,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5531,8 +5601,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5542,8 +5611,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5553,8 +5621,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5564,22 +5631,31 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_AIRPORT_LOOP_S:
- case SCRIPT_SOUND_AIRPORT_LOOP_L: ProcessAirportScriptObject(sound); return;
+ case SCRIPT_SOUND_AIRPORT_LOOP_L:
+ ProcessAirportScriptObject(sound);
+ return;
case SCRIPT_SOUND_SHOP_LOOP_S:
- case SCRIPT_SOUND_SHOP_LOOP_L: ProcessShopScriptObject(sound); return;
+ case SCRIPT_SOUND_SHOP_LOOP_L:
+ ProcessShopScriptObject(sound);
+ return;
case SCRIPT_SOUND_CINEMA_LOOP_S:
- case SCRIPT_SOUND_CINEMA_LOOP_L: ProcessCinemaScriptObject(sound); return;
+ case SCRIPT_SOUND_CINEMA_LOOP_L:
+ ProcessCinemaScriptObject(sound);
+ return;
case SCRIPT_SOUND_DOCKS_LOOP_S:
- case SCRIPT_SOUND_DOCKS_LOOP_L: ProcessDocksScriptObject(sound); return;
+ case SCRIPT_SOUND_DOCKS_LOOP_L:
+ ProcessDocksScriptObject(sound);
+ return;
case SCRIPT_SOUND_HOME_LOOP_S:
- case SCRIPT_SOUND_HOME_LOOP_L: ProcessHomeScriptObject(sound); return;
+ case SCRIPT_SOUND_HOME_LOOP_L:
+ ProcessHomeScriptObject(sound);
+ return;
case SCRIPT_SOUND_FRANKIE_PIANO:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1;
@@ -5607,14 +5683,15 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PORN_CINEMA_3_S:
case SCRIPT_SOUND_PORN_CINEMA_3_L:
case SCRIPT_SOUND_MISTY_SEX_S:
- case SCRIPT_SOUND_MISTY_SEX_L: ProcessPornCinema(sound); return;
+ case SCRIPT_SOUND_MISTY_SEX_L:
+ ProcessPornCinema(sound);
+ return;
case SCRIPT_SOUND_BANK_ALARM_LOOP_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 90;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5624,8 +5701,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 90;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5635,8 +5711,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5646,8 +5721,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5657,8 +5731,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5668,8 +5741,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5684,8 +5756,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5696,8 +5767,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5707,8 +5777,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5718,8 +5787,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5734,25 +5802,23 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nReleasingVolumeDivider = 10;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
- default: return;
+ default:
+ return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
- if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(
- emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_nEmittingVolume = emittingVolume;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
@@ -5772,129 +5838,95 @@ cAudioManager::ProcessMissionAudio()
static uint8 nFramesUntilFailedLoad = 0;
static uint8 nFramesForPretendPlaying = 0;
- if(m_bIsInitialised) {
- if(m_sMissionAudio.m_nSampleIndex != NO_SAMPLE) {
- switch(m_sMissionAudio.m_nLoadingStatus) {
+ if (m_bIsInitialised) {
+ if (m_sMissionAudio.m_nSampleIndex != NO_SAMPLE) {
+ switch (m_sMissionAudio.m_nLoadingStatus) {
case LOADING_STATUS_NOT_LOADED:
- SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex,
- 1);
+ SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, 1);
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED;
nFramesUntilFailedLoad = 0;
return;
case LOADING_STATUS_LOADED:
- if(!m_sMissionAudio.m_bIsPlayed) return;
- if(g_bMissionAudioLoadFailed) {
- if(m_bTimerJustReset) {
+ if (!m_sMissionAudio.m_bIsPlayed)
+ return;
+ if (g_bMissionAudioLoadFailed) {
+ if (m_bTimerJustReset) {
ClearMissionAudio();
SampleManager.StopStreamedFile(1);
nFramesForPretendPlaying = 0;
nCheckPlayingDelay = 0;
nFramesUntilFailedLoad = 0;
- } else if(!m_nUserPause) {
- if(++nFramesForPretendPlaying < 120) {
- m_sMissionAudio.m_nPlayStatus =
- PLAY_STATUS_PLAYING;
+ } else if (!m_nUserPause) {
+ if (++nFramesForPretendPlaying < 120) {
+ m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_PLAYING;
} else {
- m_sMissionAudio.m_nPlayStatus =
- PLAY_STATUS_FINISHED;
+ m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
}
}
} else {
- if(m_sMissionAudio.m_nPlayStatus) {
- if(m_sMissionAudio.m_nPlayStatus !=
- PLAY_STATUS_PLAYING)
+ if (m_sMissionAudio.m_nPlayStatus) {
+ if (m_sMissionAudio.m_nPlayStatus != PLAY_STATUS_PLAYING)
return;
- if(m_bTimerJustReset) {
+ if (m_bTimerJustReset) {
ClearMissionAudio();
SampleManager.StopStreamedFile(1);
return;
}
- if(MissionScriptAudioUsesPoliceChannel(
- m_sMissionAudio.m_nSampleIndex)) {
- if(!m_nUserPause) {
- if(nCheckPlayingDelay) {
+ if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex)) {
+ if (!m_nUserPause) {
+ if (nCheckPlayingDelay) {
--nCheckPlayingDelay;
- } else if(
- GetMissionScriptPoliceAudioPlayingStatus() ==
- PLAY_STATUS_FINISHED ||
- m_sMissionAudio
- .m_nMissionAudioCounter-- ==
- 0) {
- m_sMissionAudio
- .m_nPlayStatus =
- PLAY_STATUS_FINISHED;
- m_sMissionAudio
- .m_nSampleIndex =
- NO_SAMPLE;
- SampleManager
- .StopStreamedFile(1);
- m_sMissionAudio
- .m_nMissionAudioCounter =
- 0;
+ } else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED ||
+ m_sMissionAudio.m_nMissionAudioCounter-- == 0) {
+ m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
+ m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
+ SampleManager.StopStreamedFile(1);
+ m_sMissionAudio.m_nMissionAudioCounter = 0;
}
}
- } else if(m_sMissionAudio.field_22) {
- if(SampleManager.IsStreamPlaying(1) ||
- m_nUserPause || m_nPreviousUserPause) {
- if(m_nUserPause)
- SampleManager.PauseStream(
- 1, 1);
+ } else if (m_sMissionAudio.field_22) {
+ if (SampleManager.IsStreamPlaying(1) || m_nUserPause || m_nPreviousUserPause) {
+ if (m_nUserPause)
+ SampleManager.PauseStream(1, 1);
else
- SampleManager.PauseStream(
- 0, 1);
+ SampleManager.PauseStream(0, 1);
} else {
- m_sMissionAudio.m_nPlayStatus =
- PLAY_STATUS_FINISHED;
- m_sMissionAudio.m_nSampleIndex =
- NO_SAMPLE;
+ m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
+ m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
SampleManager.StopStreamedFile(1);
- m_sMissionAudio
- .m_nMissionAudioCounter = 0;
+ m_sMissionAudio.m_nMissionAudioCounter = 0;
}
} else {
- if(m_nUserPause) return;
- if(nCheckPlayingDelay--) {
- if(!SampleManager.IsStreamPlaying(
- 1))
+ if (m_nUserPause)
+ return;
+ if (nCheckPlayingDelay--) {
+ if (!SampleManager.IsStreamPlaying(1))
return;
nCheckPlayingDelay = 0;
}
m_sMissionAudio.field_22 = 1;
}
} else {
- if(MissionScriptAudioUsesPoliceChannel(
- m_sMissionAudio.m_nSampleIndex)) {
- SetMissionScriptPoliceAudio(
- m_sMissionAudio.m_nSampleIndex);
+ if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex)) {
+ SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex);
} else {
- if(m_nUserPause)
+ if (m_nUserPause)
SampleManager.PauseStream(1, 1);
- if(m_sMissionAudio
- .m_bPredefinedProperties) {
- SampleManager
- .SetStreamedVolumeAndPan(80, 63,
- 1, 1);
+ if (m_sMissionAudio.m_bPredefinedProperties) {
+ SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1);
} else {
- distSquared = GetDistanceSquared(
- &m_sMissionAudio.m_vecPos);
- if(distSquared >= 2500.f) {
+ distSquared = GetDistanceSquared(&m_sMissionAudio.m_vecPos);
+ if (distSquared >= 2500.f) {
emittingVol = 0;
pan = 63;
} else {
dist = Sqrt(distSquared);
- emittingVol = ComputeVolume(
- 80, 50.0f, dist);
- TranslateEntity(
- &m_sMissionAudio
- .m_vecPos,
- &vec);
- pan =
- ComputePan(50.f, &vec);
+ emittingVol = ComputeVolume(80, 50.0f, dist);
+ TranslateEntity(&m_sMissionAudio.m_vecPos, &vec);
+ pan = ComputePan(50.f, &vec);
}
- SampleManager
- .SetStreamedVolumeAndPan(
- emittingVol, pan, 1, 1);
+ SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, 1);
}
SampleManager.StartPreloadedStreamedFile(1);
}
@@ -5904,14 +5936,15 @@ cAudioManager::ProcessMissionAudio()
}
break;
case 2:
- if(++nFramesUntilFailedLoad >= 90) {
+ if (++nFramesUntilFailedLoad >= 90) {
nFramesForPretendPlaying = 0;
g_bMissionAudioLoadFailed = true;
nFramesUntilFailedLoad = 0;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED;
}
return;
- default: return;
+ default:
+ return;
}
}
}
@@ -5925,48 +5958,36 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
int32 emittingVol;
float velocityChange;
- if(params->m_fDistance < 900.f) {
+ if (params->m_fDistance < 900.f) {
automobile = (CAutomobile *)params->m_pVehicle;
- if(automobile->bEngineOn) {
- if(automobile->m_nWheelsOnGround) {
+ if (automobile->bEngineOn) {
+ if (automobile->m_nWheelsOnGround) {
velocityChange = Abs(params->m_fVelocityChange);
} else {
- if(automobile->m_nDriveWheelsOnGround)
- automobile->m_fGasPedalAudio =
- automobile->m_fGasPedalAudio * 0.4f;
- velocityChange = automobile->m_fGasPedalAudio *
- params->m_pTransmission->fMaxVelocity;
+ if (automobile->m_nDriveWheelsOnGround)
+ automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
+ velocityChange = automobile->m_fGasPedalAudio * params->m_pTransmission->fMaxVelocity;
}
- if(velocityChange > 0.001f) {
+ if (velocityChange > 0.001f) {
allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity;
- if(velocityChange < allowedVelocity)
+ if (velocityChange < allowedVelocity)
emittingVol = (90.f * velocityChange / allowedVelocity);
else
emittingVol = 90;
- if(emittingVol) {
- CalculateDistance(params->m_bDistanceCalculated,
- params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(
- emittingVol, 30.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ if (emittingVol) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 2;
- m_sQueueSample.m_nSampleIndex =
- SFX_REMOTE_CONTROLLED_CAR;
+ m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency =
- (11025.f * velocityChange /
- params->m_pTransmission->fMaxVelocity +
- 11025.f);
+ m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params->m_pTransmission->fMaxVelocity + 11025.f);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -5993,7 +6014,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
static uint8 iSound = 0;
- switch(sound) {
+ switch (sound) {
case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S:
case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
male.m_pPed = nil;
@@ -6013,7 +6034,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.m_nSampleIndex = SFX_COL_GATE;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- if(sound == SCRIPT_SOUND_GATE_START_CLUNK)
+ if (sound == SCRIPT_SOUND_GATE_START_CLUNK)
m_sQueueSample.m_nFrequency = 10600;
else
m_sQueueSample.m_nFrequency = 9000;
@@ -6029,9 +6050,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 9;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = false;
@@ -6039,13 +6059,13 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
break;
case SCRIPT_SOUND_110:
case SCRIPT_SOUND_111:
- if(SampleManager.IsSampleBankLoaded(0) != 1) return;
+ if (SampleManager.IsSampleBankLoaded(0) != 1)
+ return;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bIs2D = false;
@@ -6128,9 +6148,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = false;
@@ -6141,9 +6160,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = false;
@@ -6152,8 +6170,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
break;
case SCRIPT_SOUND_GUNSHELL_DROP:
playerPed = FindPlayerPed();
- if(playerPed) {
- switch(playerPed->m_nSurfaceTouched) {
+ if (playerPed) {
+ switch (playerPed->m_nSurfaceTouched) {
case SURFACE_GRASS:
case SURFACE_DIRT:
case SURFACE_DIRTTRACK:
@@ -6171,12 +6189,10 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bIs2D = false;
emittingVolume = m_anRandomTable[2] % 20 + 30;
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
- if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(
- emittingVolume, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
@@ -6188,8 +6204,10 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
}
}
return;
- case SURFACE_PUDDLE: return;
- default: break;
+ case SURFACE_PUDDLE:
+ return;
+ default:
+ break;
}
}
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
@@ -6211,15 +6229,15 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bIs2D = false;
emittingVolume = m_anRandomTable[2] % 20 + 30;
break;
- default: return;
+ default:
+ return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
- if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(
- emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
@@ -6246,7 +6264,8 @@ cAudioManager::ProcessPed(CPhysical *ped)
// params.m_bDistanceCalculated = false;
params.m_pPed = (CPed *)ped;
params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
- if(ped->m_modelIndex == MI_FATMALE02) ProcessPedHeadphones(&params);
+ if (ped->m_modelIndex == MI_FATMALE02)
+ ProcessPedHeadphones(&params);
ProcessPedOneShots(&params);
}
@@ -6257,17 +6276,16 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
CAutomobile *veh;
uint8 emittingVol;
- if(params->m_fDistance < 49.f) {
+ if (params->m_fDistance < 49.f) {
ped = params->m_pPed;
- if(!ped->bIsAimingGun || ped->m_bodyPartBleeding != PED_HEAD) {
+ if (!ped->bIsAimingGun || ped->m_bodyPartBleeding != PED_HEAD) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- if(ped->bInVehicle && ped->m_nPedState == PED_DRIVING) {
+ if (ped->bInVehicle && ped->m_nPedState == PED_DRIVING) {
emittingVol = 10;
veh = (CAutomobile *)ped->m_pMyVehicle;
- if(veh && veh->IsCar()) {
- for(int32 i = 2; i < ARRAY_SIZE(veh->Doors); i++) {
- if(!veh->IsDoorClosed((eDoors)i) ||
- veh->IsDoorMissing((eDoors)i)) {
+ if (veh && veh->IsCar()) {
+ for (int32 i = 2; i < ARRAY_SIZE(veh->Doors); i++) {
+ if (!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) {
emittingVol = 42;
break;
}
@@ -6277,23 +6295,18 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
emittingVol = 42;
}
- m_sQueueSample.m_nVolume =
- ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 64;
m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_HEADPHONES);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_HEADPHONES);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 7.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -6324,28 +6337,26 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
static uint8 iSound = 21;
weapon = params->m_pPed->GetWeapon();
- for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
+ for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
noReflection = false;
stereo = false;
m_sQueueSample.m_bRequireReflection = false;
sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
- switch(sound) {
+ switch (sound) {
case SOUND_STEP_START:
case SOUND_STEP_END:
- if(!params->m_pPed->bIsLooking) {
+ if (!params->m_pPed->bIsLooking) {
emittingVol = m_anRandomTable[3] % 15 + 45;
- if(FindPlayerPed() !=
- m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
- emittingVol >>= 1;
+ if (FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
+ emittingVol /= 2;
maxDist = 400.f;
- switch(params->m_pPed->m_nSurfaceTouched) {
+ switch (params->m_pPed->m_nSurfaceTouched) {
case SURFACE_GRASS:
sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1;
break;
case SURFACE_DIRT:
case SURFACE_DIRTTRACK:
- sampleIndex =
- m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1;
+ sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1;
break;
case SURFACE_METAL6:
case SURFACE_METAL_DOOR:
@@ -6361,12 +6372,10 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1;
break;
case SURFACE_SAND:
- sampleIndex =
- (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1;
+ sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1;
break;
case SURFACE_PUDDLE:
- sampleIndex =
- (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
+ sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
break;
case SURFACE_WOOD:
case SURFACE_WOOD_BOX:
@@ -6377,36 +6386,28 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1;
break;
default:
- sampleIndex =
- m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1;
+ sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1;
break;
}
m_sQueueSample.m_nSampleIndex = sampleIndex;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter =
- m_asAudioEntities[m_sQueueSample.m_nEntityIndex]
- .m_awAudioEvent[i] -
- 28;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
- switch(params->m_pPed->m_nMoveState) {
+ m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - 28;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
+ switch (params->m_pPed->m_nMoveState) {
case PEDMOVE_WALK:
- emittingVol >>= 2;
- m_sQueueSample.m_nFrequency =
- 9 * m_sQueueSample.m_nFrequency / 10;
+ emittingVol /= 4;
+ m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10;
break;
case PEDMOVE_RUN:
- emittingVol >>= 1;
- m_sQueueSample.m_nFrequency =
- 11 * m_sQueueSample.m_nFrequency / 10;
+ emittingVol /= 2;
+ m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
break;
case PEDMOVE_SPRINT:
- m_sQueueSample.m_nFrequency =
- 12 * m_sQueueSample.m_nFrequency / 10;
+ m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10;
+ break;
+ default:
break;
- default: break;
}
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
@@ -6422,23 +6423,20 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
break;
case SOUND_FALL_LAND:
case SOUND_FALL_COLLAPSE:
- if(!ped->bIsLooking) {
+ if (!ped->bIsLooking) {
maxDist = SQR(30);
emittingVol = m_anRandomTable[3] % 20 + 80;
- if(ped->m_nSurfaceTouched == SURFACE_PUDDLE) {
- m_sQueueSample.m_nSampleIndex =
- (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
- } else if(sound == SOUND_FALL_LAND) {
+ if (ped->m_nSurfaceTouched == SURFACE_PUDDLE) {
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
+ } else if (sound == SOUND_FALL_LAND) {
m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND;
} else {
m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL;
}
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
@@ -6708,23 +6706,21 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
- if(m_bDynamicAcousticModelingStatus)
+ if (m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
noReflection = true;
break;
case SOUND_WEAPON_SHOT_FIRED:
weapon = &ped->m_weapons[ped->m_currentWeapon];
- switch(weapon->m_eWeaponType) {
+ switch (weapon->m_eWeaponType) {
case WEAPONTYPE_COLT45:
m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
@@ -6736,7 +6732,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
- if(m_bDynamicAcousticModelingStatus)
+ if (m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
noReflection = true;
@@ -6746,10 +6742,8 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
@@ -6767,10 +6761,8 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
@@ -6782,7 +6774,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
- if(m_bDynamicAcousticModelingStatus)
+ if (m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
noReflection = true;
@@ -6792,10 +6784,8 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
@@ -6813,10 +6803,8 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_M16_LEFT);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
@@ -6834,10 +6822,8 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
@@ -6849,7 +6835,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
- if(m_bDynamicAcousticModelingStatus)
+ if (m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
noReflection = true;
@@ -6859,10 +6845,8 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 90.0f;
@@ -6874,7 +6858,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
- if(m_bDynamicAcousticModelingStatus)
+ if (m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
noReflection = true;
@@ -6884,40 +6868,34 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 9;
emittingVol = 90;
- m_sQueueSample.m_nFrequency =
- (10 * m_sQueueSample.m_nEntityIndex & 2047) +
- SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT);
+ m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex & 2047) + SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = 3600.f;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nEmittingVolume = 90;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 6;
- if(m_bDynamicAcousticModelingStatus)
+ if (m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
noReflection = true;
break;
- default: continue;
+ default:
+ continue;
}
break;
case SOUND_WEAPON_RELOAD:
weapon = &ped->m_weapons[ped->m_currentWeapon];
- switch(weapon->m_eWeaponType) {
+ switch (weapon->m_eWeaponType) {
case WEAPONTYPE_COLT45:
m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) +
- RandomDisplacement(300);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) + RandomDisplacement(300);
break;
case WEAPONTYPE_UZI:
m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD;
@@ -6929,25 +6907,22 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
break;
case WEAPONTYPE_AK47:
m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_AK47_RELOAD);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_RELOAD);
break;
case WEAPONTYPE_M16:
m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_M16_RELOAD);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_RELOAD);
break;
case WEAPONTYPE_SNIPERRIFLE:
m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD);
break;
case WEAPONTYPE_ROCKETLAUNCHER:
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD);
break;
- default: continue;
+ default:
+ continue;
}
emittingVol = 75;
m_sQueueSample.m_nCounter = iSound++;
@@ -6973,10 +6948,8 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
@@ -6988,7 +6961,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
- if(m_bDynamicAcousticModelingStatus)
+ if (m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
noReflection = true;
@@ -6997,10 +6970,8 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound++;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
@@ -7018,10 +6989,8 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
m_sQueueSample.m_nReleasingVolumeModificator = 7;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
@@ -7053,19 +7022,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
break;
- default: SetupPedComments(params, sound); continue;
+ default:
+ SetupPedComments(params, sound);
+ continue;
}
- if(stereo && iSound > 60) iSound = 21;
- if(params->m_fDistance < maxDist) {
+ if (stereo && iSound > 60)
+ iSound = 21;
+ if (params->m_fDistance < maxDist) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume =
- ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
- if(noReflection) {
- if(0.2f * m_sQueueSample.m_fSoundIntensity <=
- m_sQueueSample.m_fDistance) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ if (noReflection) {
+ if (0.2f * m_sQueueSample.m_fSoundIntensity <= m_sQueueSample.m_fDistance) {
noReflection = 0;
} else {
m_sQueueSample.m_bIs2D = true;
@@ -7074,14 +7043,14 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
}
m_sQueueSample.m_bReverbFlag = true;
AddSampleToRequestedQueue();
- if(noReflection) {
+ if (noReflection) {
m_sQueueSample.m_nOffset = 127;
++m_sQueueSample.m_nSampleIndex;
- if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex]
- .m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED ||
- weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) {
+ if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED ||
+ weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) {
m_sQueueSample.m_nCounter = iSound++;
- if(iSound > 60) iSound = 21;
+ if (iSound > 60)
+ iSound = 21;
} else {
++m_sQueueSample.m_nCounter;
}
@@ -7096,15 +7065,16 @@ void
cAudioManager::ProcessPhysical(int32 id)
{
CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity;
- if(entity) {
- switch(entity->GetType()) {
+ if (entity) {
+ switch (entity->GetType()) {
case ENTITY_TYPE_VEHICLE:
ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity);
break;
case ENTITY_TYPE_PED:
ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity);
break;
- default: return;
+ default:
+ return;
}
}
}
@@ -7112,10 +7082,16 @@ cAudioManager::ProcessPhysical(int32 id)
void
cAudioManager::ProcessPlane(cVehicleParams *params)
{
- switch(params->m_nIndex) {
- case AIRTRAIN: ProcessJumbo(params); break;
- case DEADDODO: ProcessCesna(params); break;
- default: debug("Plane Model Id is %d\n, ", params->m_pVehicle->m_modelIndex); break;
+ switch (params->m_nIndex) {
+ case AIRTRAIN:
+ ProcessJumbo(params);
+ break;
+ case DEADDODO:
+ ProcessCesna(params);
+ break;
+ default:
+ debug("Plane Model Id is %d\n, ", params->m_pVehicle->m_modelIndex);
+ break;
}
}
@@ -7129,82 +7105,81 @@ struct tVehicleSampleData {
uint8 m_bDoorType;
};
-const tVehicleSampleData aVehicleSettings[70] = {
- {SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, 1},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, 0},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, 1},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, 2},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, 2},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, 2},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_3, 3, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, 1},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, 1},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_3, 3, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, 1},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, 2},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_2, 2, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, 1},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, 0},
- {SFX_CAR_REV_7, 7, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, 0},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, 1},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, 2},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, 0},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, 3},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, 2},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_1, 0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 3},
- {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CESNA_IDLE, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, 3},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, 0},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, 0},
- {SFX_CAR_REV_1, 0, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, 0},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_7, 7, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_7, 7, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, 0},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}};
+const tVehicleSampleData aVehicleSettings[70] = {{SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, 1},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 2},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, 0},
+ {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, 1},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, 2},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, 2},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, 2},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, 1},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_3, 3, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, 1},
+ {SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, 1},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, 1},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, 2},
+ {SFX_CAR_REV_3, 3, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, 1},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, 2},
+ {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, 1},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, 1},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_2, 2, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, 1},
+ {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, 1},
+ {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, 1},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, 0},
+ {SFX_CAR_REV_7, 7, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, 0},
+ {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, 1},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, 2},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, 2},
+ {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, 1},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, 0},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, 3},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, 2},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, 2},
+ {SFX_CAR_REV_1, 0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 3},
+ {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CESNA_IDLE, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, 3},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, 0},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, 0},
+ {SFX_CAR_REV_1, 0, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, 0},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, 1},
+ {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, 1},
+ {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, 1},
+ {SFX_CAR_REV_7, 7, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_7, 7, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 2},
+ {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, 0},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, 2},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, 2},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, 1},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}};
void
cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile)
{
- static int32 GearFreqAdj[] = { 6000, 6000, 3400, 1200, 0, -1000 };
+ static int32 GearFreqAdj[] = {6000, 6000, 3400, 1200, 0, -1000};
cTransmission *transmission;
float velocityChange;
@@ -7238,7 +7213,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
lostTraction = 0;
processedAccelSampleStopped = 0;
- if(bPlayerJustEnteredCar) {
+ if (bPlayerJustEnteredCar) {
bAccelSampleStopped = true;
bPlayerJustEnteredCar = false;
nCruising = 0;
@@ -7248,7 +7223,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
bHandbrakeOnLastFrame = 0;
CurrentPretendGear = 1;
}
- if(CReplay::IsPlayingBack()) {
+ if (CReplay::IsPlayingBack()) {
accelerateState = 255.f * Max(0.0f, Min(1.0f, automobile->m_fGasPedal));
} else {
accelerateState = Pads->GetAccelerate();
@@ -7262,76 +7237,70 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
gasPedalAudio = accelerationMultipler;
currentGear = params->m_pVehicle->m_nCurrentGear;
- if(transmission->nDriveType == '4') {
+ if (transmission->nDriveType == '4') {
wheelInUseCounter = 0;
- for(uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
- if(automobile->m_aWheelState[i]) ++wheelInUseCounter;
+ for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
+ if (automobile->m_aWheelState[i])
+ ++wheelInUseCounter;
}
- if(wheelInUseCounter > 2) lostTraction = 1;
- } else if(transmission->nDriveType == 'F') {
- if((automobile->m_aWheelState[0] || automobile->m_aWheelState[2]) &&
- (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
+ if (wheelInUseCounter > 2)
+ lostTraction = 1;
+ } else if (transmission->nDriveType == 'F') {
+ if ((automobile->m_aWheelState[0] || automobile->m_aWheelState[2]) && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
lostTraction = 1;
}
- } else if(transmission->nDriveType == 'R' &&
- (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
+ } else if (transmission->nDriveType == 'R' && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
lostTraction = 1;
}
- if(0.0f != velocityChange) {
+ if (0.0f != velocityChange) {
time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange;
- if(time <= 0.0f) {
+ if (time <= 0.0f) {
freqModifier = Max(-0.2f, time) * -15000.f;
} else {
freqModifier = -(Min(0.2f, time) * 15000.f);
}
- if(params->m_fVelocityChange < -0.001f) freqModifier = -freqModifier;
+ if (params->m_fVelocityChange < -0.001f)
+ freqModifier = -freqModifier;
} else {
freqModifier = 0;
}
engineSoundType = aVehicleSettings[params->m_nIndex].m_bEngineSoundType;
soundOffset = 3 * (engineSoundType - 1);
- if(accelerateState <= 0) {
- if(params->m_fVelocityChange < -0.001f) {
- if(channelUsed) {
+ if (accelerateState <= 0) {
+ if (params->m_fVelocityChange < -0.001f) {
+ if (channelUsed) {
SampleManager.StopChannel(m_nActiveSamples);
bAccelSampleStopped = true;
}
- if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
- lostTraction) {
+ if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
gasPedalAudio = automobile->m_fGasPedalAudio;
} else {
- gasPedalAudio =
- Min(1.0f, params->m_fVelocityChange /
- params->m_pTransmission->fMaxReverseVelocity);
+ gasPedalAudio = Min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity);
}
gasPedalAudio = Max(0.0f, gasPedalAudio);
automobile->m_fGasPedalAudio = gasPedalAudio;
- } else if(LastAccel > 0) {
- if(channelUsed) {
+ } else if (LastAccel > 0) {
+ if (channelUsed) {
SampleManager.StopChannel(m_nActiveSamples);
bAccelSampleStopped = true;
}
nCruising = 0;
- if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
- lostTraction ||
- params->m_fVelocityChange >= 0.01f &&
- automobile->m_fGasPedalAudio > 0.2f) {
+ if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
+ params->m_fVelocityChange >= 0.01f && automobile->m_fGasPedalAudio > 0.2f) {
automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
gasPedalAudio = automobile->m_fGasPedalAudio;
}
- if(gasPedalAudio > 0.05f) {
+ if (gasPedalAudio > 0.05f) {
freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
- if(engineSoundType == 6) freq /= 2;
- AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) +
- 40,
- freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1),
- engineSoundType, 63, 0);
+ if (engineSoundType == 6)
+ freq /= 2;
+ AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63, 0);
}
}
freq = (10000.f * gasPedalAudio) + 22050;
- if(engineSoundType == 6) freq >>= 1;
- AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq,
- (engineSoundType + SFX_CAR_REV_10), 0, 52, 1);
+ if (engineSoundType == 6)
+ freq /= 2;
+ AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType + SFX_CAR_REV_10), 0, 52, 1);
CurrentPretendGear = Max(1, currentGear);
LastAccel = accelerateState;
@@ -7340,20 +7309,13 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
bLostTractionLastFrame = lostTraction;
return;
}
- if(!nCruising) {
- if(accelerateState < 150 || !automobile->m_nWheelsOnGround ||
- automobile->bIsHandbrakeOn || lostTraction ||
- currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio <
- 0.01f) { // here could be used abs
- if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
- lostTraction) {
- if(!automobile->m_nWheelsOnGround &&
- automobile->m_nDriveWheelsOnGround ||
- (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame ||
- lostTraction && !bLostTractionLastFrame) &&
- automobile->m_nWheelsOnGround) {
- automobile->m_fGasPedalAudio =
- automobile->m_fGasPedalAudio * 0.6f;
+ if (!nCruising) {
+ if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
+ currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs
+ if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
+ if (!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround ||
+ (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround) {
+ automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
}
freqModifier = 0;
baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000;
@@ -7364,8 +7326,9 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
automobile->m_fGasPedalAudio = accelerationMultipler;
}
freq = freqModifier + baseFreq;
- if(engineSoundType == 6) freq /= 2;
- if(channelUsed) {
+ if (engineSoundType == 6)
+ freq /= 2;
+ if (channelUsed) {
SampleManager.StopChannel(m_nActiveSamples);
bAccelSampleStopped = true;
}
@@ -7377,28 +7340,27 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
return;
}
TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
- if(bAccelSampleStopped) {
- if(CurrentPretendGear != 1 || currentGear != 2) {
+ if (bAccelSampleStopped) {
+ if (CurrentPretendGear != 1 || currentGear != 2) {
gearNr = currentGear - 1;
- if(gearNr < 1) gearNr = 1;
+ if (gearNr < 1)
+ gearNr = 1;
CurrentPretendGear = gearNr;
}
processedAccelSampleStopped = 1;
bAccelSampleStopped = false;
}
- if(channelUsed) {
+ if (channelUsed) {
SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
- if(engineSoundType == 6)
- freq =
- (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) >> 1;
+ if (engineSoundType == 6)
+ freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) / 2;
else
freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
- if(!channelUsed) {
- SampleManager.SetChannelReverbFlag(
- m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0);
+ if (!channelUsed) {
+ SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0);
SampleManager.StartChannel(m_nActiveSamples);
}
LastAccel = accelerateState;
@@ -7407,8 +7369,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
bLostTractionLastFrame = lostTraction;
return;
}
- if(processedAccelSampleStopped) {
- if(!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + 345, 0))
+ if (processedAccelSampleStopped) {
+ if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + 345, 0))
return;
SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
@@ -7419,9 +7381,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
if (engineSoundType == 6)
freq /= 2;
SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
- if(!channelUsed) {
- SampleManager.SetChannelReverbFlag(
- m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0);
+ if (!channelUsed) {
+ SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0);
SampleManager.StartChannel(m_nActiveSamples);
}
LastAccel = accelerateState;
@@ -7430,9 +7391,9 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
bLostTractionLastFrame = lostTraction;
return;
}
- if(CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) {
+ if (CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) {
++CurrentPretendGear;
- if(!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + 345, 0))
+ if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + 345, 0))
return;
SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
@@ -7440,12 +7401,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
- if(engineSoundType == 6)
+ if (engineSoundType == 6)
freq /= 2;
SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
- if(!channelUsed) {
- SampleManager.SetChannelReverbFlag(
- m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0);
+ if (!channelUsed) {
+ SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0);
SampleManager.StartChannel(m_nActiveSamples);
}
LastAccel = accelerateState;
@@ -7457,20 +7417,20 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
nCruising = 1;
}
bAccelSampleStopped = true;
- if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
- lostTraction || currentGear < params->m_pTransmission->nNumberOfGears - 1) {
+ if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
+ currentGear < params->m_pTransmission->nNumberOfGears - 1) {
nCruising = 0;
} else {
- if(accelerateState >= 220 &&
- 0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) {
- if(nCruising < 800) ++nCruising;
- } else if(nCruising > 3) {
+ if (accelerateState >= 220 && 0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) {
+ if (nCruising < 800)
+ ++nCruising;
+ } else if (nCruising > 3) {
--nCruising;
}
freq = 27 * nCruising + freqModifier + 22050;
- if(engineSoundType == 6) freq /= 2;
- AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType,
- 64, 1);
+ if (engineSoundType == 6)
+ freq /= 2;
+ AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, 1);
}
LastAccel = accelerateState;
@@ -7489,34 +7449,31 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
static uint8 counter = 0;
- if(time > gCellNextTime) {
- switch(sound) {
+ if (time > gCellNextTime) {
+ switch (sound) {
case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
break;
case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L:
m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
break;
- default: return;
+ default:
+ return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
- if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- if(m_FrameCounter & 1)
+ if (m_FrameCounter & 1)
sampleIndex = (m_anRandomTable[1] & 3) + SFX_FIGHT_1;
else
sampleIndex = (m_anRandomTable[3] & 1) + SFX_BAT_HIT_LEFT;
m_sQueueSample.m_nSampleIndex = sampleIndex;
emittingVol = m_anRandomTable[0] % 50 + 55;
- m_sQueueSample.m_nVolume =
- ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
@@ -7532,7 +7489,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
params.m_bDistanceCalculated = true;
params.m_fDistance = distSquared;
params.m_pPed = nil;
- SetupPedComments(&params, SOUND_8A);
+ SetupPedComments(&params, SOUND_INJURED_PED_MALE_PRISON);
}
gCellNextTime = time + 500 + m_anRandomTable[3] % 1500;
}
@@ -7548,7 +7505,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
int32 rand;
float distSquared;
- switch(sound) {
+ switch (sound) {
case SCRIPT_SOUND_PORN_CINEMA_1_S:
case SCRIPT_SOUND_MISTY_SEX_S:
m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
@@ -7587,18 +7544,16 @@ cAudioManager::ProcessPornCinema(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
sample = SFX_PORN_3_GROAN_1;
break;
- default: return;
+ default:
+ return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
- if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- if(sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
- m_sQueueSample.m_nVolume =
- ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- m_sQueueSample.m_nSampleIndex);
+ if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
+ m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
@@ -7606,11 +7561,8 @@ cAudioManager::ProcessPornCinema(uint8 sound)
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nEmittingVolume = maxVolume;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -7618,10 +7570,9 @@ cAudioManager::ProcessPornCinema(uint8 sound)
}
time = CTimer::GetTimeInMilliseconds();
- if(time > gPornNextTime) {
- m_sQueueSample.m_nVolume = ComputeVolume(
- 90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ if (time > gPornNextTime) {
+ m_sQueueSample.m_nVolume = ComputeVolume(90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
rand = m_anRandomTable[1] & 1;
m_sQueueSample.m_nSampleIndex = rand + sample;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
@@ -7648,16 +7599,15 @@ cAudioManager::ProcessProjectiles()
{
uint8 emittingVol;
- for(int32 i = 0; i < NUM_PROJECTILES; i++) {
- if(CProjectileInfo::GetProjectileInfo(i)->m_bInUse) {
- switch(CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
+ for (int32 i = 0; i < NUM_PROJECTILES; i++) {
+ if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) {
+ switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
case WEAPONTYPE_ROCKETLAUNCHER:
emittingVol = maxVolume;
m_sQueueSample.m_fSoundIntensity = rocketLauncherIntensity;
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
break;
case WEAPONTYPE_MOLOTOV:
@@ -7665,33 +7615,26 @@ cAudioManager::ProcessProjectiles()
m_sQueueSample.m_fSoundIntensity = molotovIntensity;
m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency =
- 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25;
+ m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25;
m_sQueueSample.m_nReleasingVolumeModificator = 7;
break;
- default: return;
+ default:
+ return;
}
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_vecPos =
- CProjectileInfo::ms_apProjectile[i]->GetPosition();
+ m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
- if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume =
- ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7705,21 +7648,19 @@ cAudioManager::ProcessProjectiles()
void
cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
{
- if(params->m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f &&
- (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
+ if (params->m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
CVehicle *veh = params->m_pVehicle;
++veh->m_bRainAudioCounter;
- if(veh->m_bRainAudioCounter >= 2) {
+ if (veh->m_bRainAudioCounter >= 2) {
veh->m_bRainAudioCounter = 0;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
float emittingVol = 30.f * CWeather::Rain;
- m_sQueueSample.m_nVolume = ComputeVolume(
- emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++;
- if(veh->m_bRainSamplesCounter > 4) veh->m_bRainSamplesCounter = 68;
- m_sQueueSample.m_nSampleIndex =
- (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
+ if (veh->m_bRainSamplesCounter > 4)
+ veh->m_bRainSamplesCounter = 68;
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 9;
@@ -7742,16 +7683,16 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
void
cAudioManager::ProcessReverb() const
{
- if(SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
- for(uint32 i = 0; i <
+ if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
+ for (uint32 i = 0; i <
#ifdef FIX_BUGS
- channels
+ channels
#else
- 28
+ 28
#endif
- ;
- i++) {
- if(m_asActiveSamples[i].m_bReverbFlag)
+ ;
+ i++) {
+ if (m_asActiveSamples[i].m_bReverbFlag)
SampleManager.SetChannelReverbFlag(i, 1);
}
}
@@ -7765,25 +7706,24 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
int32 emittingVol;
float modificator;
- if(params->m_fDistance >= SQR(reverseGearIntensity)) return false;
+ if (params->m_fDistance >= SQR(reverseGearIntensity))
+ return false;
veh = params->m_pVehicle;
- if(veh->bEngineOn && (veh->m_fGasPedal < 0.0f || !veh->m_nCurrentGear)) {
+ if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || !veh->m_nCurrentGear)) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
automobile = (CAutomobile *)params->m_pVehicle;
- if(automobile->m_nWheelsOnGround) {
- modificator = params->m_fVelocityChange /
- params->m_pTransmission->fMaxReverseVelocity;
+ if (automobile->m_nWheelsOnGround) {
+ modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity;
} else {
- if(automobile->m_nDriveWheelsOnGround)
+ if (automobile->m_nDriveWheelsOnGround)
automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
modificator = automobile->m_fGasPedalAudio;
}
modificator = Abs(modificator);
emittingVol = (24.f * modificator);
- m_sQueueSample.m_nVolume =
- ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
- if(params->m_pVehicle->m_fGasPedal >= 0.0f) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ if (params->m_pVehicle->m_fGasPedal >= 0.0f) {
m_sQueueSample.m_nCounter = 62;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2;
} else {
@@ -7796,10 +7736,8 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = reverseGearIntensity;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -7818,23 +7756,22 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
uint32 time;
float distSquared;
- switch(sound) {
+ switch (sound) {
case SCRIPT_SOUND_SAWMILL_LOOP_S:
case SCRIPT_SOUND_SAWMILL_LOOP_L:
m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
break;
- default: return;
+ default:
+ return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
- if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume =
- ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP);
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
@@ -7842,23 +7779,19 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nEmittingVolume = 30;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
time = CTimer::GetTimeInMilliseconds();
- if(time > gSawMillNextTime) {
- m_sQueueSample.m_nVolume = ComputeVolume(
- 70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ if (time > gSawMillNextTime) {
+ m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
@@ -7880,9 +7813,9 @@ void
cAudioManager::ProcessScriptObject(int32 id)
{
cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity;
- if(entity) {
+ if (entity) {
m_sQueueSample.m_vecPos = entity->Posn;
- if(m_asAudioEntities[id].m_AudioEvents == 1)
+ if (m_asAudioEntities[id].m_AudioEvents == 1)
ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]);
else
ProcessLoopingScriptObject(entity->AudioId);
@@ -7896,21 +7829,22 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
int32 rand;
float distSquared;
- switch(sound) {
+ switch (sound) {
case SCRIPT_SOUND_SHOP_LOOP_S:
- case SCRIPT_SOUND_SHOP_LOOP_L: m_sQueueSample.m_fSoundIntensity = 30.0f; break;
- default: return;
+ case SCRIPT_SOUND_SHOP_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ break;
+ default:
+ return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
- if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume =
- ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP);
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
@@ -7918,24 +7852,20 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nEmittingVolume = 30;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
time = CTimer::GetTimeInMilliseconds();
- if(time > gShopNextTime) {
- m_sQueueSample.m_nVolume = ComputeVolume(
- 70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ if (time > gShopNextTime) {
+ m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
rand = m_anRandomTable[1] & 1;
m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = rand + 1;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
@@ -7957,22 +7887,21 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
void
cAudioManager::ProcessSpecial()
{
- if(m_nUserPause) {
- if(!m_nPreviousUserPause) {
+ if (m_nUserPause) {
+ if (!m_nPreviousUserPause) {
MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND);
SampleManager.SetEffectsFadeVolume(maxVolume);
SampleManager.SetMusicFadeVolume(maxVolume);
}
} else {
- if(m_nPreviousUserPause) {
+ if (m_nPreviousUserPause) {
MusicManager.StopFrontEndTrack();
MusicManager.ChangeMusicMode(MUSICMODE_GAME);
}
CPlayerPed *playerPed = FindPlayerPed();
- if(playerPed) {
+ if (playerPed) {
const PedState &state = playerPed->m_nPedState;
- if(state != PED_ENTER_CAR && state != PED_STEAL_CAR &&
- !playerPed->bInVehicle)
+ if (state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle)
SampleManager.StopChannel(m_nActiveSamples);
}
}
@@ -7985,31 +7914,27 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
uint8 emittingVol;
float speedMultipler;
- if(params->m_fDistance >= 90000.f) return false;
+ if (params->m_fDistance >= 90000.f)
+ return false;
- if(params->m_fVelocityChange > 0.0f) {
+ if (params->m_fVelocityChange > 0.0f) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
train = (CTrain *)params->m_pVehicle;
speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f);
emittingVol = (75.f * speedMultipler);
- if(train->m_fWagonPosition == 0.0f) {
- m_sQueueSample.m_nVolume =
- ComputeVolume(emittingVol, 300.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ if (train->m_fWagonPosition == 0.0f) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 300.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 32;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 300.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -8019,25 +7944,19 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
AddSampleToRequestedQueue();
}
}
- if(params->m_fDistance < 4900.f) {
- m_sQueueSample.m_nVolume =
- ComputeVolume(emittingVol, 70.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ if (params->m_fDistance < 4900.f) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 70.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 33;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) +
- 100 * m_sQueueSample.m_nEntityIndex % 987;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 70.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -8066,51 +7985,52 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
params.m_nIndex = 0;
params.m_fVelocityChange = 0.0f;
- if(handling) params.m_pTransmission = &handling->Transmission;
+ if (handling)
+ params.m_pTransmission = &handling->Transmission;
params.m_nIndex = veh->m_modelIndex - 90;
- if(params.m_pVehicle->GetStatus() == STATUS_SIMPLE)
+ if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE)
velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
else
- velChange =
- DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward());
+ velChange = DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward());
params.m_fVelocityChange = velChange;
- switch(params.m_pVehicle->m_vehType) {
+ switch (params.m_pVehicle->m_vehType) {
case VEHICLE_TYPE_CAR:
UpdateGasPedalAudio((CAutomobile *)veh);
- if(params.m_nIndex == RCBANDIT) {
+ if (params.m_nIndex == RCBANDIT) {
ProcessModelCarEngine(&params);
ProcessVehicleOneShots(&params);
((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
ProcessRainOnVehicle(&params);
break;
}
- if(params.m_nIndex == DODO) {
- if(!ProcessVehicleRoadNoise(&params)) {
+ if (params.m_nIndex == DODO) {
+ if (!ProcessVehicleRoadNoise(&params)) {
ProcessVehicleOneShots(&params);
- ((CAutomobile *)veh)->m_fVelocityChangeForAudio =
- params.m_fVelocityChange;
+ ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
ProcessRainOnVehicle(&params);
break;
}
- if(CWeather::WetRoads > 0.f) ProcessWetRoadNoise(&params);
+ if (CWeather::WetRoads > 0.f)
+ ProcessWetRoadNoise(&params);
ProcessVehicleSkidding(&params);
} else {
- if(!ProcessVehicleRoadNoise(&params)) {
+ if (!ProcessVehicleRoadNoise(&params)) {
ProcessVehicleOneShots(&params);
- ((CAutomobile *)veh)->m_fVelocityChangeForAudio =
- params.m_fVelocityChange;
+ ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
ProcessRainOnVehicle(&params);
break;
}
ProcessReverseGear(&params);
- if(CWeather::WetRoads > 0.f) ProcessWetRoadNoise(&params);
+ if (CWeather::WetRoads > 0.f)
+ ProcessWetRoadNoise(&params);
ProcessVehicleSkidding(&params);
ProcessVehicleHorn(&params);
ProcessVehicleSirenOrAlarm(&params);
- if(UsesReverseWarning(params.m_nIndex))
+ if (UsesReverseWarning(params.m_nIndex))
ProcessVehicleReverseWarning(&params);
- if(HasAirBrakes(params.m_nIndex)) ProcessAirBrakes(&params);
+ if (HasAirBrakes(params.m_nIndex))
+ ProcessAirBrakes(&params);
}
ProcessCarBombTick(&params);
ProcessVehicleEngine(&params);
@@ -8141,7 +8061,9 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
ProcessVehicleOneShots(&params);
ProcessRainOnVehicle(&params);
break;
- default: ProcessRainOnVehicle(&params); break;
+ default:
+ ProcessRainOnVehicle(&params);
+ break;
}
}
@@ -8153,27 +8075,23 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
int32 emittingVol;
float velocity;
- if(params->m_fDistance >= 1600.f) return false;
+ if (params->m_fDistance >= 1600.f)
+ return false;
automobile = (CAutomobile *)params->m_pVehicle;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- for(int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) {
- if(automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) {
+ for (int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) {
+ if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) {
doorState = automobile->Doors[i].m_nDoorState;
- if(doorState == DOOR_STATUS_SMASHED || doorState == DOOR_STATUS_SWINGING) {
+ if (doorState == DOOR_STATUS_SMASHED || doorState == DOOR_STATUS_SWINGING) {
velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel));
- if(velocity > 0.0035f) {
+ if (velocity > 0.0035f) {
emittingVol = (100.f * velocity * 10.f / 3.f);
- m_sQueueSample.m_nVolume = ComputeVolume(
- emittingVol, 40.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = i + 6;
- m_sQueueSample.m_nSampleIndex =
- m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(
- m_sQueueSample.m_nSampleIndex) +
- RandomDisplacement(1000);
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000);
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 10;
@@ -8212,79 +8130,81 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
float modificator;
float traction = 0.f;
- if(params->m_fDistance < SQR(50.f)) {
+ if (params->m_fDistance < SQR(50.f)) {
playerVeh = FindPlayerVehicle();
veh = params->m_pVehicle;
- if(playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) {
+ if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) {
SampleManager.StopChannel(m_nActiveSamples);
return;
}
- if(veh->bEngineOn) {
+ if (veh->bEngineOn) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
automobile = (CAutomobile *)params->m_pVehicle;
- if(params->m_nIndex == DODO) {
+ if (params->m_nIndex == DODO) {
ProcessCesna(params);
return;
}
- if(FindPlayerVehicle() == veh) {
+ if (FindPlayerVehicle() == veh) {
ProcessPlayersVehicleEngine(params, automobile);
return;
}
transmission = params->m_pTransmission;
- if(transmission) {
+ if (transmission) {
currentGear = params->m_pVehicle->m_nCurrentGear;
- if(automobile->m_nWheelsOnGround) {
- if(automobile->bIsHandbrakeOn) {
- if(params->m_fVelocityChange == 0.0f)
+ if (automobile->m_nWheelsOnGround) {
+ if (automobile->bIsHandbrakeOn) {
+ if (params->m_fVelocityChange == 0.0f)
traction = 0.9f;
- } else if(params->m_pVehicle->GetStatus() == STATUS_SIMPLE) {
+ } else if (params->m_pVehicle->GetStatus() == STATUS_SIMPLE) {
traction = 0.0f;
} else {
- switch(transmission->nDriveType) {
+ switch (transmission->nDriveType) {
case '4':
- for(int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
- if(automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING)
+ for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
+ if (automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING)
traction += 0.05f;
}
break;
case 'F':
- if(automobile->m_aWheelState[0] == WHEEL_STATE_SPINNING)
+ if (automobile->m_aWheelState[0] == WHEEL_STATE_SPINNING)
traction += 0.1f;
- if(automobile->m_aWheelState[2] == WHEEL_STATE_SPINNING)
+ if (automobile->m_aWheelState[2] == WHEEL_STATE_SPINNING)
traction += 0.1f;
break;
case 'R':
- if(automobile->m_aWheelState[1] == WHEEL_STATE_SPINNING)
+ if (automobile->m_aWheelState[1] == WHEEL_STATE_SPINNING)
traction += 0.1f;
- if(automobile->m_aWheelState[3] == WHEEL_STATE_SPINNING)
+ if (automobile->m_aWheelState[3] == WHEEL_STATE_SPINNING)
traction += 0.1f;
break;
}
}
- if(transmission->fMaxVelocity <= 0.f) {
+ if (transmission->fMaxVelocity <= 0.f) {
relativeChange = 0.f;
- } else if(currentGear) {
- relativeGearChange = Min(1.0f, (params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f);
- if(traction == 0.0f && automobile->GetStatus() != STATUS_SIMPLE && params->m_fVelocityChange >= transmission->Gears[1].fShiftUpVelocity) {
+ } else if (currentGear) {
+ relativeGearChange =
+ Min(1.0f, (params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f);
+ if (traction == 0.0f && automobile->GetStatus() != STATUS_SIMPLE &&
+ params->m_fVelocityChange >= transmission->Gears[1].fShiftUpVelocity) {
traction = 0.7f;
}
relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f + (1.0f - traction) * relativeGearChange;
} else
- relativeChange = Min(1.0f, 1.0f - Abs((params->m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
+ relativeChange =
+ Min(1.0f, 1.0f - Abs((params->m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
} else {
- if(automobile->m_nDriveWheelsOnGround)
+ if (automobile->m_nDriveWheelsOnGround)
automobile->m_fGasPedalAudio *= 0.4f;
relativeChange = automobile->m_fGasPedalAudio;
}
modificator = relativeChange;
- if(currentGear || !automobile->m_nWheelsOnGround)
+ if (currentGear || !automobile->m_nWheelsOnGround)
freq = 1200 * currentGear + 18000.f * modificator + 14000;
else
freq = 13000.f * modificator + 14000;
- if(modificator >= 0.75f) {
+ if (modificator >= 0.75f) {
emittingVol = 120;
- volume =
- ComputeVolume(120, 50.f, m_sQueueSample.m_fDistance);
+ volume = ComputeVolume(120, 50.f, m_sQueueSample.m_fDistance);
} else {
emittingVol = modificator * 4.0f / 3.0f * 40.f + 80.f;
volume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
@@ -8295,9 +8215,9 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
volume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
}
m_sQueueSample.m_nVolume = volume;
- if(m_sQueueSample.m_nVolume) {
- if(automobile->GetStatus() == STATUS_SIMPLE) {
- if(modificator < 0.02f) {
+ if (m_sQueueSample.m_nVolume) {
+ if (automobile->GetStatus() == STATUS_SIMPLE) {
+ if (modificator < 0.02f) {
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType + SFX_CAR_REV_10;
freq = 10000.f * modificator + 22050;
m_sQueueSample.m_nCounter = 52;
@@ -8305,7 +8225,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
- if(m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
+ if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
m_sQueueSample.m_nFrequency /= 2;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
@@ -8320,26 +8240,22 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
AddSampleToRequestedQueue();
return;
}
- accelerationSample =
- aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex;
+ accelerationSample = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex;
} else {
- if(automobile->m_fGasPedal < 0.05f) {
- m_sQueueSample.m_nSampleIndex =
- aVehicleSettings[params->m_nIndex].m_bEngineSoundType +
- SFX_CAR_REV_10; // to recheck idle sounds start
- // 1 postion later
+ if (automobile->m_fGasPedal < 0.05f) {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType + SFX_CAR_REV_10; // to recheck idle sounds start
+ // 1 postion later
freq = 10000.f * modificator + 22050;
m_sQueueSample.m_nCounter = 52;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
- if(m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 ||
- m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
- m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1;
+ if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
+ m_sQueueSample.m_nFrequency /= 2;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
@@ -8358,8 +8274,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
- if(m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 ||
- m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
+ if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
m_sQueueSample.m_nFrequency /= 2;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
@@ -8383,45 +8298,32 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
{
CAutomobile *automobile;
- if(params->m_fDistance < 1600.f) {
+ if (params->m_fDistance < 1600.f) {
automobile = (CAutomobile *)params->m_pVehicle;
- if((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) &&
- automobile->m_modelIndex != MI_MRWHOOP) {
- if(automobile->m_nCarHornTimer) {
- if(params->m_pVehicle->GetStatus() != STATUS_PLAYER) {
- if(automobile->m_nCarHornTimer > 44)
+ if ((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) && automobile->m_modelIndex != MI_MRWHOOP) {
+ if (automobile->m_nCarHornTimer) {
+ if (params->m_pVehicle->GetStatus() != STATUS_PLAYER) {
+ if (automobile->m_nCarHornTimer > 44)
automobile->m_nCarHornTimer = 44;
- if(automobile->m_nCarHornTimer == 44)
- automobile->field_22D =
- (uint8(m_FrameCounter) +
- uint8(m_sQueueSample.m_nEntityIndex)) &
- 7;
- if(!hornPatternsArray[automobile->field_22D]
- [44 - automobile->m_nCarHornTimer])
+ if (automobile->m_nCarHornTimer == 44)
+ automobile->field_22D = (uint8(m_FrameCounter) + uint8(m_sQueueSample.m_nEntityIndex)) & 7;
+ if (!hornPatternsArray[automobile->field_22D][44 - automobile->m_nCarHornTimer])
return;
}
- CalculateDistance(params->m_bDistanceCalculated,
- params->m_fDistance);
- m_sQueueSample.m_nVolume =
- ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 4;
- m_sQueueSample.m_nSampleIndex =
- aVehicleSettings[params->m_nIndex].m_nHornSample;
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nFrequency =
- aVehicleSettings[params->m_nIndex].m_nHornFrequency;
+ m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 80;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -8451,11 +8353,11 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
static uint8 iWheelIndex = 82;
static uint8 CrunchOffset = 0;
- for(int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
+ for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
noReflections = 0;
m_sQueueSample.m_bRequireReflection = false;
event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
- switch(event) {
+ switch (event) {
case SOUND_CAR_DOOR_CLOSE_BONNET:
case SOUND_CAR_DOOR_CLOSE_BUMPER:
case SOUND_CAR_DOOR_CLOSE_FRONT_LEFT:
@@ -8464,19 +8366,24 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
case SOUND_CAR_DOOR_CLOSE_BACK_RIGHT:
maxDist = 2500.f;
emittingVol = m_anRandomTable[2] % 5 + 122;
- switch(aVehicleSettings[params->m_nIndex].m_bDoorType) {
- case 0: m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE; break;
- case 2: m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE; break;
- case 3: m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; break;
- default: m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE; break;
+ switch (aVehicleSettings[params->m_nIndex].m_bDoorType) {
+ case 0:
+ m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE;
+ break;
+ case 2:
+ m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE;
+ break;
+ case 3:
+ m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
+ break;
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
+ break;
}
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter =
- m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
@@ -8490,19 +8397,24 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
case SOUND_CAR_DOOR_OPEN_BACK_RIGHT:
maxDist = 2500.f;
emittingVol = m_anRandomTable[1] % 10 + 117;
- switch(aVehicleSettings[params->m_nIndex].m_bDoorType) {
- case 0: m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN; break;
- case 2: m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN; break;
- case 3: m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; break;
- default: m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN; break;
+ switch (aVehicleSettings[params->m_nIndex].m_bDoorType) {
+ case 0:
+ m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN;
+ break;
+ case 2:
+ m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN;
+ break;
+ case 3:
+ m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
+ break;
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN;
+ break;
}
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter =
- m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
@@ -8514,29 +8426,24 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 68;
emittingVol = m_anRandomTable[1] % 30 + 60;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
break;
case SOUND_CAR_JUMP:
- emittingVol = Max(
- 80.f,
- 2 * (100.f *
- m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
+ emittingVol = Max(80.f, 2 * (100.f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
maxDist = 1225.f;
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iWheelIndex++;
- if(iWheelIndex > 85) iWheelIndex = 82;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
- if(params->m_nIndex == 41) {
+ if (iWheelIndex > 85)
+ iWheelIndex = 82;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ if (params->m_nIndex == 41) {
m_sQueueSample.m_nFrequency *= 2;
- emittingVol = emittingVol >> 1;
+ emittingVol /= 2;
}
m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -8548,8 +8455,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 33;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER);
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
@@ -8559,10 +8465,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
m_sQueueSample.m_nSampleIndex = SFX_GLASS_SHARD_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 37;
- m_sQueueSample.m_nFrequency =
- 9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10;
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
+ m_sQueueSample.m_nFrequency = 9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
@@ -8571,15 +8475,14 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
break;
case SOUND_CAR_HYDRAULIC_1:
case SOUND_CAR_HYDRAULIC_2:
- if(event == MOONBEAM) // todo check
+ if (event == MOONBEAM) // todo check
m_sQueueSample.m_nFrequency = 15600;
else
m_sQueueSample.m_nFrequency = 13118;
m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_FAST_MOVE;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 51;
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 35.0f;
@@ -8590,8 +8493,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_SLOW_MOVE_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 86;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 35.0f;
@@ -8604,10 +8506,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
m_sQueueSample.m_nSampleIndex = SFX_SHAG_SUSPENSION;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 87;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 35.0f;
@@ -8616,18 +8516,16 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
break;
case SOUND_CAR_SPLASH:
vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
- if(vol <= 300.f) continue;
- if(vol > 1200.f)
- m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] =
- 1200.0f;
- relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] -
- 300.f) /
- 900.f;
- m_sQueueSample.m_nSampleIndex =
- (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1;
+ if (vol <= 300.f)
+ continue;
+ if (vol > 1200.f)
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1200.0f;
+ relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 300.f) / 900.f;
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = WaveIndex++;
- if(WaveIndex > 46) WaveIndex = 41;
+ if (WaveIndex > 46)
+ WaveIndex = 41;
m_sQueueSample.m_nFrequency = (7000.f * relVol) + 6000;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -8639,14 +8537,11 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 47;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF) +
- RandomDisplacement(600);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF) + RandomDisplacement(600);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
- emittingVol =
- m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ emittingVol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
maxDist = 2500.f;
break;
case SOUND_18:
@@ -8663,7 +8558,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
break;
case SOUND_CAR_TANK_TURRET_ROTATE:
vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
- if(vol > 0.038400002f) vol = 0.038400002f;
+ if (vol > 0.038400002f)
+ vol = 0.038400002f;
m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 79;
@@ -8680,8 +8576,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 80;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
@@ -8693,8 +8588,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_LAND_WHEELS;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 81;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 180.0f;
@@ -8708,27 +8602,20 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = GunIndex++;
emittingVol = emittingVol % 15 + 65;
- if(GunIndex > 58) GunIndex = 53;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ if (GunIndex > 58)
+ GunIndex = 53;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 120.0f;
break;
case SOUND_WEAPON_HIT_VEHICLE:
- m_sQueueSample.m_nSampleIndex =
- m_anRandomTable[m_sQueueSample.m_nEntityIndex %
- ARRAY_SIZE(m_anRandomTable)] %
- 6 +
- SFX_BULLET_CAR_1;
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % ARRAY_SIZE(m_anRandomTable)] % 6 + SFX_BULLET_CAR_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 34;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 7;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
@@ -8742,8 +8629,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 36;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB);
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
@@ -8783,9 +8669,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 48;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_PED_CRUNCH_1) +
- RandomDisplacement(600);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_CRUNCH_1) + RandomDisplacement(600);
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
@@ -8797,9 +8681,11 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
break;
case SOUND_CAR_PED_COLLISION:
vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
- if(20.f < vol) vol = 20.f;
+ if (20.f < vol)
+ vol = 20.f;
emittingVol = (vol / 20.0f * 127.f);
- if(!emittingVol) continue;
+ if (!emittingVol)
+ continue;
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[2] & 3) + SFX_FIGHT_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -8810,26 +8696,22 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
m_sQueueSample.m_fSoundIntensity = 40.0f;
maxDist = 1600.f;
break;
- default: continue;
+ default:
+ continue;
}
- if(params->m_fDistance < maxDist) {
+ if (params->m_fDistance < maxDist) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume =
- ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
- if(noReflections) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ if (noReflections) {
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bReleasingSoundFlag = false;
} else {
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
}
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bIs2D = false;
@@ -8844,26 +8726,23 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
{
CVehicle *veh = params->m_pVehicle;
- if(params->m_fDistance >= 2500.f) return false;
+ if (params->m_fDistance >= 2500.f)
+ return false;
- if(veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
+ if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(60, 50.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nFrequency =
- (100 * m_sQueueSample.m_nEntityIndex & 1023) +
- SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
+ m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 60;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -8885,45 +8764,34 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
int sampleFreq;
float velocity;
- if(params->m_fDistance >= 9025.f) return false;
- if(params->m_pTransmission) {
- if(params->m_pVehicle->m_vecMoveSpeed.z) {
+ if (params->m_fDistance >= 9025.f)
+ return false;
+ if (params->m_pTransmission) {
+ if (params->m_pVehicle->m_vecMoveSpeed.z) {
velocity = Abs(params->m_fVelocityChange);
- if(velocity > 0.0f) {
- CalculateDistance(params->m_bDistanceCalculated,
- params->m_fDistance);
- emittingVol =
- 30.f *
- Min(1.f,
- velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
- m_sQueueSample.m_nVolume =
- ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ if (velocity > 0.0f) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ emittingVol = 30.f * Min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- if(params->m_pVehicle->m_nSurfaceTouched ==
- SURFACE_PUDDLE) {
+ if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_PUDDLE) {
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
freq = 6050 * emittingVol / 30 + 16000;
} else {
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
modificator = m_sQueueSample.m_fDistance / 190.f;
- sampleFreq = SampleManager.GetSampleBaseFrequency(
- SFX_ROAD_NOISE);
- freq = (sampleFreq * modificator) +
- ((3 * sampleFreq) >> 2);
+ sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
+ freq = (sampleFreq * modificator) + ((3 * sampleFreq) / 4);
}
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 95.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -8941,49 +8809,44 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
void
cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
{
- if(params->m_fDistance < 12100.f) {
+ if (params->m_fDistance < 12100.f) {
CVehicle *veh = params->m_pVehicle;
- if(veh->m_bSirenOrAlarm == 0 && veh->m_nAlarmState <= 0) return;
+ if (veh->m_bSirenOrAlarm == 0 && veh->m_nAlarmState <= 0)
+ return;
#ifdef FIX_BUGS
- if (params->m_pVehicle->GetStatus() == STATUS_WRECKED) return;
+ if (params->m_pVehicle->GetStatus() == STATUS_WRECKED)
+ return;
#endif
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, 110.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 5;
- if(UsesSiren(params->m_nIndex)) {
- if(params->m_pVehicle->GetStatus() == STATUS_ABANDONED) return;
- if(veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) {
+ if (UsesSiren(params->m_nIndex)) {
+ if (params->m_pVehicle->GetStatus() == STATUS_ABANDONED)
+ return;
+ if (veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) {
m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
- if(params->m_nIndex == FBICAR)
+ if (params->m_nIndex == FBICAR)
m_sQueueSample.m_nFrequency = 16113;
else
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(
- SFX_SIREN_FAST);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST);
m_sQueueSample.m_nCounter = 60;
} else {
- m_sQueueSample.m_nSampleIndex =
- aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample;
- m_sQueueSample.m_nFrequency =
- aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency;
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample;
+ m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency;
}
} else {
- m_sQueueSample.m_nSampleIndex =
- aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample;
- m_sQueueSample.m_nFrequency =
- aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency;
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample;
+ m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency;
}
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 80;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 7.0f;
m_sQueueSample.m_fSoundIntensity = 110.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -9005,55 +8868,56 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
float newSkidVal = 0.f;
float skidVal = 0.f;
- if(params->m_fDistance >= 1600.f) return;
+ if (params->m_fDistance >= 1600.f)
+ return;
automobile = (CAutomobile *)params->m_pVehicle;
- if(!automobile->m_nWheelsOnGround) return;
+ if (!automobile->m_nWheelsOnGround)
+ return;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- for(int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
- if(!automobile->m_aWheelState[i] ||
- automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
+ for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
+ if (!automobile->m_aWheelState[i] || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
continue;
transmission = params->m_pTransmission;
- if(transmission->nDriveType == '4') {
- newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission,
- params->m_fVelocityChange);
- if(newSkidVal > skidVal) skidVal = newSkidVal;
+ if (transmission->nDriveType == '4') {
+ newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ if (newSkidVal > skidVal)
+ skidVal = newSkidVal;
continue;
}
- if(transmission->nDriveType != 'F') {
- if(transmission->nDriveType != 'R') {
- if(newSkidVal > skidVal) skidVal = newSkidVal;
+ if (transmission->nDriveType != 'F') {
+ if (transmission->nDriveType != 'R') {
+ if (newSkidVal > skidVal)
+ skidVal = newSkidVal;
continue;
}
- if(i != 1 && i != 3) {
- newSkidVal = GetVehicleNonDriveWheelSkidValue(
- i, automobile, transmission, params->m_fVelocityChange);
- if(newSkidVal > skidVal) skidVal = newSkidVal;
+ if (i != 1 && i != 3) {
+ newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ if (newSkidVal > skidVal)
+ skidVal = newSkidVal;
continue;
}
- newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission,
- params->m_fVelocityChange);
- if(newSkidVal > skidVal) skidVal = newSkidVal;
+ newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ if (newSkidVal > skidVal)
+ skidVal = newSkidVal;
continue;
}
- if(i == 0 || i == 2) {
- newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission,
- params->m_fVelocityChange);
- if(newSkidVal > skidVal) skidVal = newSkidVal;
+ if (i == 0 || i == 2) {
+ newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ if (newSkidVal > skidVal)
+ skidVal = newSkidVal;
continue;
}
- newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission,
- params->m_fVelocityChange);
- if(newSkidVal > skidVal) skidVal = newSkidVal;
+ newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ if (newSkidVal > skidVal)
+ skidVal = newSkidVal;
}
- if(skidVal > 0.0f) {
+ if (skidVal > 0.0f) {
emittingVol = 50.f * skidVal;
- m_sQueueSample.m_nVolume =
- ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 3;
- switch(params->m_pVehicle->m_nSurfaceTouched) {
+ switch (params->m_pVehicle->m_nSurfaceTouched) {
case SURFACE_GRASS:
case SURFACE_HEDGE:
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
@@ -9080,10 +8944,8 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
m_sQueueSample.m_nReleasingVolumeModificator = 8;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -9097,17 +8959,14 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
void cAudioManager::ProcessWaterCannon(int32)
{
- for(int32 i = 0; i < NUM_WATERCANNONS; i++) {
- if(CWaterCannons::aCannons[i].m_nId) {
- m_sQueueSample.m_vecPos =
- CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
+ for (int32 i = 0; i < NUM_WATERCANNONS; i++) {
+ if (CWaterCannons::aCannons[i].m_nId) {
+ m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
- if(distSquared < 900.f) {
+ if (distSquared < 900.f) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume =
- ComputeVolume(50, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_fSoundIntensity = 900.0f;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -9120,12 +8979,8 @@ void cAudioManager::ProcessWaterCannon(int32)
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nEmittingVolume = 50;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -9141,9 +8996,8 @@ cAudioManager::ProcessWeather(int32 id)
uint8 vol;
static uint8 counter = 0;
- if(m_asAudioEntities[id].m_AudioEvents &&
- m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
- if(m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
+ if (m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
+ if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
@@ -9155,8 +9009,10 @@ cAudioManager::ProcessWeather(int32 id)
vol = (m_asAudioEntities[id].m_afVolume[0]) + 35;
}
m_sQueueSample.m_nVolume = vol;
- if(TheCamera.SoundDistUp < 20.f) m_sQueueSample.m_nVolume /= 2;
- if(counter == 4) counter = 0;
+ if (TheCamera.SoundDistUp < 20.f)
+ m_sQueueSample.m_nVolume /= 2;
+ if (counter == 4)
+ counter = 0;
m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nOffset = (m_anRandomTable[2] & 15) + 55;
@@ -9170,7 +9026,7 @@ cAudioManager::ProcessWeather(int32 id)
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
- if(CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
+ if (CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN);
m_sQueueSample.m_nVolume = (int32)(25.f * CWeather::Rain);
@@ -9184,10 +9040,8 @@ cAudioManager::ProcessWeather(int32 id)
m_sQueueSample.m_nReleasingVolumeDivider = 30;
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
@@ -9202,20 +9056,17 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
int freq;
float velChange;
- if(params->m_fDistance >= 900.f) return false;
- if(params->m_pTransmission) {
- if(params->m_pVehicle->m_vecMoveSpeed.z) {
+ if (params->m_fDistance >= 900.f)
+ return false;
+ if (params->m_pTransmission) {
+ if (params->m_pVehicle->m_vecMoveSpeed.z) {
velChange = Abs(params->m_fVelocityChange);
- if(velChange > 0.f) {
- CalculateDistance(params->m_bDistanceCalculated,
- params->m_fDistance);
- relativeVelocity =
- Min(1.0f,
- velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
+ if (velChange > 0.f) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ relativeVelocity = Min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
- m_sQueueSample.m_nVolume =
- ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -9226,12 +9077,8 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
m_sQueueSample.m_nFrequency = freq + freq * modificator;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -9251,21 +9098,22 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
{
float distSquared;
- switch(sound) {
+ switch (sound) {
case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
- case SCRIPT_SOUND_WORK_SHOP_LOOP_L: m_sQueueSample.m_fSoundIntensity = 20.0f; break;
- default: return;
+ case SCRIPT_SOUND_WORK_SHOP_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ break;
+ default:
+ return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
- if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume =
- ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1);
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
@@ -9273,10 +9121,8 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nEmittingVolume = 30;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -9292,26 +9138,34 @@ cAudioManager::RandomDisplacement(uint32 seed) const
static bool bIsEven = true;
static uint32 base = 0;
- if(!seed) return 0;
+ if (!seed)
+ return 0;
value = m_anRandomTable[(base + seed) % 5] % seed;
base += value;
- if(value % 2) { bIsEven = !bIsEven; }
- if(!bIsEven) value = -value;
+ if (value % 2) {
+ bIsEven = !bIsEven;
+ }
+ if (!bIsEven)
+ value = -value;
return value;
}
void
cAudioManager::ReacquireDigitalHandle() const
{
- if(m_bIsInitialised) { SampleManager.ReacquireDigitalHandle(); }
+ if (m_bIsInitialised) {
+ SampleManager.ReacquireDigitalHandle();
+ }
}
void
cAudioManager::ReleaseDigitalHandle() const
{
- if(m_bIsInitialised) { SampleManager.ReleaseDigitalHandle(); }
+ if (m_bIsInitialised) {
+ SampleManager.ReleaseDigitalHandle();
+ }
}
void
@@ -9326,10 +9180,10 @@ cAudioManager::ResetAudioLogicTimers(uint32 timer)
gAirportNextTime = timer;
gDocksNextTime = timer;
gCinemaNextTime = timer;
- for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
- if(m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) {
+ for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
+ if (m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) {
CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity;
- if(ped->IsPed()) {
+ if (ped->IsPed()) {
ped->m_lastSoundStart = timer;
ped->m_soundStart = timer + m_anRandomTable[0] % 3000;
}
@@ -9342,18 +9196,18 @@ cAudioManager::ResetAudioLogicTimers(uint32 timer)
void
cAudioManager::ResetTimers(uint32 time)
{
- if(m_bIsInitialised) {
- m_bTimerJustReset = 1;
+ if (m_bIsInitialised) {
+ m_bTimerJustReset = true;
m_nTimer = time;
ClearRequestedQueue();
- if(m_bActiveSampleQueue) {
- m_bActiveSampleQueue = 0;
+ if (m_nActiveSampleQueue) {
+ m_nActiveSampleQueue = 0;
ClearRequestedQueue();
- m_bActiveSampleQueue = 1;
+ m_nActiveSampleQueue = 1;
} else {
- m_bActiveSampleQueue = 1;
+ m_nActiveSampleQueue = 1;
ClearRequestedQueue();
- m_bActiveSampleQueue = 0;
+ m_nActiveSampleQueue = 0;
}
ClearActiveSamples();
ClearMissionAudio();
@@ -9371,12 +9225,12 @@ void
cAudioManager::Service()
{
GenerateIntegerRandomNumberTable();
- if(m_bTimerJustReset) {
+ if (m_bTimerJustReset) {
ResetAudioLogicTimers(m_nTimer);
MusicManager.ResetTimers(m_nTimer);
- m_bTimerJustReset = 0;
+ m_bTimerJustReset = false;
}
- if(m_bIsInitialised) {
+ if (m_bIsInitialised) {
m_nPreviousUserPause = m_nUserPause;
m_nUserPause = CTimer::GetIsUserPaused();
UpdateReflections();
@@ -9388,26 +9242,27 @@ cAudioManager::Service()
void
cAudioManager::ServiceSoundEffects()
{
- if(m_FrameCounter++ % 5)
+ if (m_FrameCounter++ % 5)
m_bFifthFrameFlag = false;
else
m_bFifthFrameFlag = true;
- if(m_nUserPause && !m_nPreviousUserPause) {
- for(int32 i = 0; i < allChannels; i++) SampleManager.StopChannel(i);
+ if (m_nUserPause && !m_nPreviousUserPause) {
+ for (int32 i = 0; i < allChannels; i++)
+ SampleManager.StopChannel(i);
ClearRequestedQueue();
- if(m_bActiveSampleQueue) {
- m_bActiveSampleQueue = 0;
+ if (m_nActiveSampleQueue) {
+ m_nActiveSampleQueue = 0;
ClearRequestedQueue();
- m_bActiveSampleQueue = 1;
+ m_nActiveSampleQueue = 1;
} else {
- m_bActiveSampleQueue = 1;
+ m_nActiveSampleQueue = 1;
ClearRequestedQueue();
- m_bActiveSampleQueue = 0;
+ m_nActiveSampleQueue = 0;
}
ClearActiveSamples();
}
- m_bActiveSampleQueue = m_bActiveSampleQueue != 1;
+ m_nActiveSampleQueue = m_nActiveSampleQueue != 1;
ProcessReverb();
ProcessSpecial();
ClearRequestedQueue();
@@ -9422,10 +9277,8 @@ cAudioManager::ServiceSoundEffects()
#ifdef OPENAL
SampleManager.Service();
#endif
- for(int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; ++i) {
- cAudioScriptObject *object =
- (cAudioScriptObject *)m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]]
- .m_pEntity;
+ for (int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; ++i) {
+ cAudioScriptObject *object = (cAudioScriptObject *)m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity;
delete object;
m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity = nil;
DestroyEntity(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]);
@@ -9436,19 +9289,22 @@ cAudioManager::ServiceSoundEffects()
int8
cAudioManager::SetCurrent3DProvider(uint8 which)
{
- if(!m_bIsInitialised) return -1;
- for(uint8 i = 0; i < m_nActiveSamples + 1; ++i) SampleManager.StopChannel(i);
+ if (!m_bIsInitialised)
+ return -1;
+ for (uint8 i = 0; i < m_nActiveSamples + 1; ++i)
+ SampleManager.StopChannel(i);
ClearRequestedQueue();
- if(m_bActiveSampleQueue)
- m_bActiveSampleQueue = 0;
+ if (m_nActiveSampleQueue == 0)
+ m_nActiveSampleQueue = 1;
else
- m_bActiveSampleQueue = 1;
+ m_nActiveSampleQueue = 0;
ClearRequestedQueue();
ClearActiveSamples();
int8 current = SampleManager.SetCurrent3DProvider(which);
- if(current > 0) {
+ if (current > 0) {
m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
- if(m_nActiveSamples > 1) --m_nActiveSamples;
+ if (m_nActiveSamples > 1)
+ --m_nActiveSamples;
}
return current;
}
@@ -9474,18 +9330,16 @@ cAudioManager::SetEffectsMasterVolume(uint8 volume) const
void
cAudioManager::SetEntityStatus(int32 id, uint8 status)
{
- if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots &&
- m_asAudioEntities[id].m_bIsUsed) {
+ if (m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed)
m_asAudioEntities[id].m_nStatus = status;
- }
}
void
cAudioManager::SetMissionAudioLocation(float x, float y, float z)
{
- if(m_bIsInitialised) {
- m_sMissionAudio.m_bPredefinedProperties = 0;
- m_sMissionAudio.m_vecPos = {x, y, z};
+ if (m_bIsInitialised) {
+ m_sMissionAudio.m_bPredefinedProperties = false;
+ m_sMissionAudio.m_vecPos = CVector(x, y, z);
}
}
@@ -9510,11 +9364,12 @@ cAudioManager::SetSpeakerConfig(int32 conf) const
bool
cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq)
{
- if(m_sQueueSample.m_fDistance >= 180.f) return false;
+ if (m_sQueueSample.m_fDistance >= 180.f)
+ return false;
uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 3;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -9523,10 +9378,8 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq)
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 180.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -9541,11 +9394,12 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq)
bool
cAudioManager::SetupJumboFlySound(uint8 emittingVol)
{
- if(m_sQueueSample.m_fDistance >= 440.0f) return false;
+ if (m_sQueueSample.m_fDistance >= 440.0f)
+ return false;
int32 vol = ComputeVolume(emittingVol, 440.0f, m_sQueueSample.m_fDistance);
m_sQueueSample.m_nVolume = vol;
- if(m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY;
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -9553,17 +9407,14 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol)
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSoundIntensity = 440.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
AddSampleToRequestedQueue();
}
return true;
@@ -9572,24 +9423,22 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol)
bool
cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
{
- if(m_sQueueSample.m_fDistance >= 240.f) return false;
+ if (m_sQueueSample.m_fDistance >= 240.f)
+ return false;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 240.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 240.0f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 5;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = true;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 240.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -9610,15 +9459,16 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
bool
cAudioManager::SetupJumboTaxiSound(uint8 vol)
{
- if(m_sQueueSample.m_fDistance >= 180.f) return false;
+ if (m_sQueueSample.m_fDistance >= 180.f)
+ return false;
- uint8 emittingVol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance / 180);
+ uint8 emittingVol = (vol / 2) + ((vol / 2) * m_sQueueSample.m_fDistance / 180);
- if(m_sQueueSample.m_fDistance / 180 < 0.7f)
+ if (m_sQueueSample.m_fDistance / 180 < 0.7f)
emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -9627,10 +9477,8 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol)
m_sQueueSample.m_nFrequency = GetJumboTaxiFreq();
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 180.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -9645,11 +9493,12 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol)
bool
cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
{
- if(m_sQueueSample.m_fDistance >= 170.f) return false;
+ if (m_sQueueSample.m_fDistance >= 170.f)
+ return false;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 170.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -9658,10 +9507,8 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 170.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -9681,107 +9528,76 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
float soundIntensity;
tPedComment pedComment;
- if(ped) {
- switch(sound) {
- case SOUND_AMMUNATION_WELCOME_1: pedComment.m_nSampleIndex = SFX_AMMU_D; break;
- case SOUND_AMMUNATION_WELCOME_2: pedComment.m_nSampleIndex = SFX_AMMU_E; break;
- case SOUND_AMMUNATION_WELCOME_3: pedComment.m_nSampleIndex = SFX_AMMU_F; break;
+ if (ped != nil) {
+ switch (sound) {
+ case SOUND_AMMUNATION_WELCOME_1:
+ pedComment.m_nSampleIndex = SFX_AMMU_D;
+ break;
+ case SOUND_AMMUNATION_WELCOME_2:
+ pedComment.m_nSampleIndex = SFX_AMMU_E;
+ break;
+ case SOUND_AMMUNATION_WELCOME_3:
+ pedComment.m_nSampleIndex = SFX_AMMU_F;
+ break;
default:
pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound);
- if(pedComment.m_nSampleIndex == NO_SAMPLE) return;
+ if (pedComment.m_nSampleIndex == NO_SAMPLE)
+ return;
break;
}
- soundIntensity = 50.f;
-
- if(params->m_fDistance < SQR(soundIntensity)) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- if(sound != SOUND_PAGER) {
- switch(sound) {
- case SOUND_AMMUNATION_WELCOME_1:
- case SOUND_AMMUNATION_WELCOME_2:
- case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break;
- default:
- if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(),
- m_sQueueSample.m_vecPos, 1,
- 0, 0, 0, 0, 0, 0)) {
- emittingVol = maxVolume;
- } else {
- emittingVol = 31;
- }
- break;
- }
- m_sQueueSample.m_nVolume = ComputeVolume(
- emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
- pedComment.m_nProcess = 10;
- if(m_sQueueSample.m_nVolume) {
- pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
- pedComment.m_vecPos = m_sQueueSample.m_vecPos;
- pedComment.m_fDistance = m_sQueueSample.m_fDistance;
- pedComment.m_bVolume = m_sQueueSample.m_nVolume;
- m_sPedComments.Add(&pedComment);
- }
- }
- }
+ soundIntensity = 50.0f;
} else {
- switch(sound) {
+ switch (sound) {
case SOUND_PED_HELI_PLAYER_FOUND:
- soundIntensity = 400.f;
- pedComment.m_nSampleIndex =
- m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 29 +
- SFX_POLICE_HELI_1;
+ soundIntensity = 400.0f;
+ pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_POLICE_HELI_1, SFX_POLICE_HELI_29);
break;
case SOUND_PED_BODYCAST_HIT:
- if(CTimer::GetTimeInMilliseconds() <= gNextCryTime) return;
- soundIntensity = 50.f;
+ if (CTimer::GetTimeInMilliseconds() <= gNextCryTime)
+ return;
+ soundIntensity = 50.0f;
gNextCryTime = CTimer::GetTimeInMilliseconds() + 500;
- pedComment.m_nSampleIndex =
- (m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) +
- SFX_PLASTER_BLOKE_1;
+ pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_PLASTER_BLOKE_1, SFX_PLASTER_BLOKE_4);
break;
case SOUND_INJURED_PED_MALE_OUCH:
- case SOUND_8A:
- soundIntensity = 50.f;
- pedComment.m_nSampleIndex =
- m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 15 +
- SFX_GENERIC_MALE_GRUNT_1;
+ case SOUND_INJURED_PED_MALE_PRISON:
+ soundIntensity = 50.0f;
+ pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_MALE_GRUNT_1, SFX_GENERIC_MALE_GRUNT_15);
break;
case SOUND_INJURED_PED_FEMALE:
- soundIntensity = 50.f;
- pedComment.m_nSampleIndex =
- m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 11 +
- SFX_GENERIC_FEMALE_GRUNT_1;
+ soundIntensity = 50.0f;
+ pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_FEMALE_GRUNT_1, SFX_GENERIC_FEMALE_GRUNT_11);
break;
- default: return;
+ default:
+ return;
}
+ }
- if(params->m_fDistance < SQR(soundIntensity)) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- if(sound != SOUND_PAGER) {
- switch(sound) {
- case SOUND_AMMUNATION_WELCOME_1:
- case SOUND_AMMUNATION_WELCOME_2:
- case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break;
- default:
- if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(),
- m_sQueueSample.m_vecPos, 1,
- 0, 0, 0, 0, 0, 0)) {
- emittingVol = maxVolume;
- } else {
- emittingVol = 31;
- }
- break;
- }
- m_sQueueSample.m_nVolume = ComputeVolume(
- emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
- pedComment.m_nProcess = 10;
- if(m_sQueueSample.m_nVolume) {
- pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
- pedComment.m_vecPos = m_sQueueSample.m_vecPos;
- pedComment.m_fDistance = m_sQueueSample.m_fDistance;
- pedComment.m_bVolume = m_sQueueSample.m_nVolume;
- m_sPedComments.Add(&pedComment);
- }
+ if (params->m_fDistance < SQR(soundIntensity)) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ if (sound != SOUND_PAGER) {
+ switch (sound) {
+ case SOUND_AMMUNATION_WELCOME_1:
+ case SOUND_AMMUNATION_WELCOME_2:
+ case SOUND_AMMUNATION_WELCOME_3:
+ emittingVol = maxVolume;
+ break;
+ default:
+ if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false))
+ emittingVol = maxVolume;
+ else
+ emittingVol = 31;
+ break;
+ }
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
+ pedComment.m_nProcess = 10;
+ if (m_sQueueSample.m_nVolume != 0) {
+ pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
+ pedComment.m_vecPos = m_sQueueSample.m_vecPos;
+ pedComment.m_fDistance = m_sQueueSample.m_fDistance;
+ pedComment.m_bVolume = m_sQueueSample.m_nVolume;
+ m_sPedComments.Add(&pedComment);
}
}
}
@@ -9790,10 +9606,10 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
void
cAudioManager::Terminate()
{
- if(m_bIsInitialised) {
+ if (m_bIsInitialised) {
MusicManager.Terminate();
- for(uint32 i = 0; i < totalAudioEntitiesSlots; i++) {
+ for (uint32 i = 0; i < totalAudioEntitiesSlots; i++) {
m_asAudioEntities[i].m_bIsUsed = false;
m_anAudioEntityIndices[i] = ARRAY_SIZE(m_anAudioEntityIndices);
}
@@ -9802,8 +9618,9 @@ cAudioManager::Terminate()
m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
PreTerminateGameSpecificShutdown();
- for(uint32 i = 0; i < MAX_SAMPLEBANKS; i++) {
- if(SampleManager.IsSampleBankLoaded(i)) SampleManager.UnloadSampleBank(i);
+ for (uint32 i = 0; i < MAX_SAMPLEBANKS; i++) {
+ if (SampleManager.IsSampleBankLoaded(i))
+ SampleManager.UnloadSampleBank(i);
}
SampleManager.Terminate();
@@ -9814,7 +9631,7 @@ cAudioManager::Terminate()
}
void
-cAudioManager::TranslateEntity(CVector *in, CVector *out) const
+cAudioManager::TranslateEntity(Const CVector *in, CVector *out) const
{
*out = MultiplyInverse(TheCamera.GetMatrix(), *in);
}
@@ -9827,12 +9644,14 @@ cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile)
float gasPedal = Abs(automobile->m_fGasPedal);
float gasPedalAudio = automobile->m_fGasPedalAudio;
- if(gasPedalAudio < gasPedal) {
+ if (gasPedalAudio < gasPedal) {
newGasPedalAudio = gasPedalAudio + 0.09f;
- if(gasPedal <= newGasPedalAudio) newGasPedalAudio = gasPedal;
+ if (gasPedal <= newGasPedalAudio)
+ newGasPedalAudio = gasPedal;
} else {
newGasPedalAudio = gasPedalAudio - 0.07f;
- if(gasPedal >= newGasPedalAudio) newGasPedalAudio = gasPedal;
+ if (gasPedal >= newGasPedalAudio)
+ newGasPedalAudio = gasPedal;
}
automobile->m_fGasPedalAudio = newGasPedalAudio;
}
@@ -9844,115 +9663,88 @@ cAudioManager::UpdateReflections()
CColPoint colpoint;
CEntity *ent;
- if(m_FrameCounter & 7) {
- if(((uint8)m_FrameCounter + 1) & 7) {
- if(((uint8)m_FrameCounter + 2) & 7) {
- if(((uint8)m_FrameCounter + 3) & 7) {
- if(!(((uint8)m_FrameCounter + 4) & 7)) {
- m_avecReflectionsPos[4] = camPos;
- m_avecReflectionsPos[4].z += 50.f;
- if(CWorld::ProcessVerticalLine(
- camPos, m_avecReflectionsPos[4].z, colpoint,
- ent, true, false, false, false, true, false,
- nil)) {
- m_afReflectionsDistances[4] =
- colpoint.point.z - camPos.z;
- } else {
- m_afReflectionsDistances[4] = 50.0f;
- }
- }
- } else {
- m_avecReflectionsPos[3] = camPos;
- m_avecReflectionsPos[3].x += 50.f;
- if(CWorld::ProcessLineOfSight(
- camPos, m_avecReflectionsPos[3], colpoint, ent, true,
- false, false, true, false, true, true)) {
- m_afReflectionsDistances[3] =
- Distance(camPos, colpoint.point);
- } else {
- m_afReflectionsDistances[3] = 50.0f;
- }
- }
- } else {
- m_avecReflectionsPos[2] = camPos;
- m_avecReflectionsPos[2].x -= 50.f;
- if(CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2],
- colpoint, ent, true, false, false,
- true, false, true, true)) {
- m_afReflectionsDistances[2] =
- Distance(camPos, colpoint.point);
- } else {
- m_afReflectionsDistances[2] = 50.0f;
- }
- }
- } else {
- m_avecReflectionsPos[1] = camPos;
- m_avecReflectionsPos[1].y -= 50.f;
- if(CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint,
- ent, true, false, false, true, false, true,
- true)) {
- m_afReflectionsDistances[1] = Distance(camPos, colpoint.point);
- } else {
- m_afReflectionsDistances[1] = 50.0f;
- }
- }
- } else {
+ if (m_FrameCounter % 8 == 0) {
m_avecReflectionsPos[0] = camPos;
m_avecReflectionsPos[0].y += 50.f;
- if(CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true,
- false, false, true, false, true, true)) {
+ if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true, false, false, true, false, true, true))
m_afReflectionsDistances[0] = Distance(camPos, colpoint.point);
- } else {
+ else
m_afReflectionsDistances[0] = 50.0f;
- }
+ } else if ((m_FrameCounter + 1) % 8 == 0) {
+ m_avecReflectionsPos[1] = camPos;
+ m_avecReflectionsPos[1].y -= 50.0f;
+ if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint, ent, true, false, false, true, false, true, true))
+ m_afReflectionsDistances[1] = Distance(camPos, colpoint.point);
+ else
+ m_afReflectionsDistances[1] = 50.0f;
+ } else if ((m_FrameCounter + 2) % 8 == 0) {
+ m_avecReflectionsPos[2] = camPos;
+ m_avecReflectionsPos[2].x -= 50.0f;
+ if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2], colpoint, ent, true, false, false, true, false, true, true))
+ m_afReflectionsDistances[2] = Distance(camPos, colpoint.point);
+ else
+ m_afReflectionsDistances[2] = 50.0f;
+ } else if ((m_FrameCounter + 3) % 8 == 0) {
+ m_avecReflectionsPos[3] = camPos;
+ m_avecReflectionsPos[3].x += 50.0f;
+ if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[3], colpoint, ent, true, false, false, true, false, true, true))
+ m_afReflectionsDistances[3] = Distance(camPos, colpoint.point);
+ else
+ m_afReflectionsDistances[3] = 50.0f;
+ } else if ((m_FrameCounter + 4) % 8 == 0) {
+ m_avecReflectionsPos[4] = camPos;
+ m_avecReflectionsPos[4].z += 50.0f;
+ if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[4].z, colpoint, ent, true, false, false, false, true, false, nil))
+ m_afReflectionsDistances[4] = colpoint.point.z - camPos.z;
+ else
+ m_afReflectionsDistances[4] = 50.0f;
}
}
bool
cAudioManager::UsesReverseWarning(int32 model) const
{
- return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS ||
- model == COACH;
+ return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH;
}
bool
cAudioManager::UsesSiren(int32 model) const
{
- switch(model) {
+ switch (model) {
case FIRETRUK:
case AMBULAN:
case FBICAR:
case POLICE:
case ENFORCER:
- case PREDATOR: return true;
- default: return false;
+ case PREDATOR:
+ return true;
+ default:
+ return false;
}
}
bool
cAudioManager::UsesSirenSwitching(int32 model) const
{
- switch(model) {
+ switch (model) {
case AMBULAN:
case POLICE:
case ENFORCER:
- case PREDATOR: return true;
- default: return false;
+ case PREDATOR:
+ return true;
+ default:
+ return false;
}
}
void
cAudioManager::AdjustSamplesVolume()
{
- for(int i = 0; i < m_SampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) {
- tSound *pSample =
- &m_asSamples[m_bActiveSampleQueue]
- [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1];
+ for (int i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
+ tSound *pSample = &m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] + 1];
- if(!pSample->m_bIs2D)
- pSample->m_nEmittingVolume =
- ComputeEmittingVolume(pSample->m_nEmittingVolume,
- pSample->m_fSoundIntensity, pSample->m_fDistance);
+ if (!pSample->m_bIs2D)
+ pSample->m_nEmittingVolume = ComputeEmittingVolume(pSample->m_nEmittingVolume, pSample->m_fSoundIntensity, pSample->m_fDistance);
}
}
@@ -9961,8 +9753,7 @@ cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float intensity, floa
{
float quatIntensity = intensity / 4.0f;
float diffIntensity = intensity - quatIntensity;
- if(dist > diffIntensity)
- return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume /
- quatIntensity;
+ if (dist > diffIntensity)
+ return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume / quatIntensity;
return emittingVolume;
}
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index d8b6c4d7..ccef42ff 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -167,7 +167,7 @@ public:
bool m_bTimerJustReset;
int32 m_nTimer;
tSound m_sQueueSample;
- bool m_bActiveSampleQueue;
+ uint8 m_nActiveSampleQueue;
tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
uint8 m_SampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS];
@@ -202,6 +202,7 @@ public:
uint32 GetFrameCounter() const { return m_FrameCounter; }
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
+ int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
bool IsMissionAudioPlaying() const { return m_sMissionAudio.m_nPlayStatus == 1; }
// "Should" be in alphabetic order, except "getXTalkSfx"
@@ -456,7 +457,7 @@ public:
void SetupSuspectLastSeenReport();
void Terminate();
- void TranslateEntity(CVector *v1, CVector *v2) const;
+ void TranslateEntity(Const CVector *v1, CVector *v2) const;
void UpdateGasPedalAudio(CAutomobile *automobile);
void UpdateReflections();
diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h
index 364f4655..64d7dbcb 100644
--- a/src/audio/soundlist.h
+++ b/src/audio/soundlist.h
@@ -140,7 +140,7 @@ enum eSound : int16
SOUND_PED_TAXI_CALL = 135,
SOUND_INJURED_PED_MALE_OUCH = 136,
SOUND_INJURED_PED_FEMALE = 137,
- SOUND_8A = 138,
+ SOUND_INJURED_PED_MALE_PRISON = 138,
SOUND_RACE_START_3 = 139,
SOUND_RACE_START_2 = 140,
SOUND_RACE_START_1 = 141,
diff --git a/src/control/Bridge.cpp b/src/control/Bridge.cpp
index 8514ef9e..98c74bbe 100644
--- a/src/control/Bridge.cpp
+++ b/src/control/Bridge.cpp
@@ -93,16 +93,16 @@ void CBridge::Update()
// Move bridge part
if (liftHeight != OldLift)
{
- pLiftPart->GetPosition().z = DefaultZLiftPart + liftHeight;
+ pLiftPart->GetMatrix().GetPosition().z = DefaultZLiftPart + liftHeight;
pLiftPart->GetMatrix().UpdateRW();
pLiftPart->UpdateRwFrame();
if (pLiftRoad)
{
- pLiftRoad->GetPosition().z = DefaultZLiftRoad + liftHeight;
+ pLiftRoad->GetMatrix().GetPosition().z = DefaultZLiftRoad + liftHeight;
pLiftRoad->GetMatrix().UpdateRW();
pLiftRoad->UpdateRwFrame();
}
- pWeight->GetPosition().z = DefaultZLiftWeight - liftHeight;
+ pWeight->GetMatrix().GetPosition().z = DefaultZLiftWeight - liftHeight;
pWeight->GetMatrix().UpdateRW();
pWeight->UpdateRwFrame();
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index bb70be8c..2d946145 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -461,7 +461,7 @@ CCarCtrl::GenerateOneRandomCar()
return;
}
finalPosition.z = groundZ + pCar->GetHeightAboveRoad();
- pCar->GetPosition() = finalPosition;
+ pCar->SetPosition(finalPosition);
pCar->SetMoveSpeed(directionIncludingCurve / GAME_SPEED_TO_CARAI_SPEED);
CVector2D speedDifferenceWithTarget = (CVector2D)pCar->GetMoveSpeed() - vecPlayerSpeed;
CVector2D distanceToTarget = positionIncludingCurve - vecTargetPos;
@@ -1964,9 +1964,8 @@ void CCarCtrl::DragCarToPoint(CVehicle* pVehicle, CVector* pPoint)
pVehicle->GetRight() = CVector(posTarget.y - midPos.y, -(posTarget.x - midPos.x), 0.0f) / 3;
pVehicle->GetForward() = CVector(-cosZ * pVehicle->GetRight().y, cosZ * pVehicle->GetRight().x, sinZ);
pVehicle->GetUp() = CrossProduct(pVehicle->GetRight(), pVehicle->GetForward());
- pVehicle->GetPosition() = (CVector(midPos.x, midPos.y, actualBehindZ)
- + CVector(posTarget.x, posTarget.y, actualAheadZ)) / 2;
- pVehicle->GetPosition().z += pVehicle->GetHeightAboveRoad();
+ pVehicle->SetPosition((CVector(midPos.x, midPos.y, actualBehindZ) + CVector(posTarget.x, posTarget.y, actualAheadZ)) / 2);
+ pVehicle->GetMatrix().GetPosition().z += pVehicle->GetHeightAboveRoad();
}
float CCarCtrl::FindSpeedMultiplier(float angleChange, float minAngle, float maxAngle, float coef)
@@ -2647,7 +2646,7 @@ bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos)
return nil;
CAutomobile* pVehicle = new CAutomobile(mi, RANDOM_VEHICLE);
pVehicle->AutoPilot.m_vecDestinationCoors = vecPos;
- pVehicle->GetPosition() = spawnPos;
+ pVehicle->SetPosition(spawnPos);
pVehicle->AutoPilot.m_nCarMission = (JoinCarWithRoadSystemGotoCoors(pVehicle, vecPos, false)) ? MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS;
pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed = 25;
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
@@ -2672,7 +2671,7 @@ bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos)
return false;
}
spawnPos.z = groundZ + pVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
- pVehicle->GetPosition() = spawnPos;
+ pVehicle->SetPosition(spawnPos);
pVehicle->SetMoveSpeed(CVector(0.0f, 0.0f, 0.0f));
pVehicle->SetStatus(STATUS_PHYSICS);
switch (mi){
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index fd18f4cf..75d5d3ba 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -1448,14 +1448,14 @@ void CGarage::UpdateDoorsHeight()
{
RefreshDoorPointers(false);
if (m_pDoor1) {
- m_pDoor1->GetPosition().z = m_fDoorPos + m_fDoor1Z;
+ m_pDoor1->GetMatrix().GetPosition().z = m_fDoorPos + m_fDoor1Z;
if (m_bRotatedDoor)
BuildRotatedDoorMatrix(m_pDoor1, m_fDoorPos / m_fDoorHeight);
m_pDoor1->GetMatrix().UpdateRW();
m_pDoor1->UpdateRwFrame();
}
if (m_pDoor2) {
- m_pDoor2->GetPosition().z = m_fDoorPos + m_fDoor2Z;
+ m_pDoor2->GetMatrix().GetPosition().z = m_fDoorPos + m_fDoor2Z;
if (m_bRotatedDoor)
BuildRotatedDoorMatrix(m_pDoor2, m_fDoorPos / m_fDoorHeight);
m_pDoor2->GetMatrix().UpdateRW();
@@ -1482,18 +1482,18 @@ void CGarage::UpdateCrusherAngle()
void CGarage::UpdateCrusherShake(float X, float Y)
{
RefreshDoorPointers(false);
- m_pDoor1->GetPosition().x += X;
- m_pDoor1->GetPosition().y += Y;
+ m_pDoor1->GetMatrix().GetPosition().x += X;
+ m_pDoor1->GetMatrix().GetPosition().y += Y;
m_pDoor1->GetMatrix().UpdateRW();
m_pDoor1->UpdateRwFrame();
- m_pDoor1->GetPosition().x -= X;
- m_pDoor1->GetPosition().y -= Y;
- m_pDoor2->GetPosition().x += X;
- m_pDoor2->GetPosition().y += Y;
+ m_pDoor1->GetMatrix().GetPosition().x -= X;
+ m_pDoor1->GetMatrix().GetPosition().y -= Y;
+ m_pDoor2->GetMatrix().GetPosition().x += X;
+ m_pDoor2->GetMatrix().GetPosition().y += Y;
m_pDoor2->GetMatrix().UpdateRW();
m_pDoor2->UpdateRwFrame();
- m_pDoor2->GetPosition().x -= X;
- m_pDoor2->GetPosition().y -= Y;
+ m_pDoor2->GetMatrix().GetPosition().x -= X;
+ m_pDoor2->GetMatrix().GetPosition().y -= Y;
}
// This is dumb but there is no way to avoid goto. What was there originally even?
@@ -1854,7 +1854,7 @@ CVehicle* CStoredCar::RestoreCar()
#else
CVehicle* pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE);
#endif
- pVehicle->GetPosition() = m_vecPos;
+ pVehicle->SetPosition(m_vecPos);
pVehicle->SetStatus(STATUS_ABANDONED);
pVehicle->GetForward() = m_vecAngle;
pVehicle->GetRight() = CVector(m_vecAngle.y, -m_vecAngle.x, 0.0f);
@@ -2089,15 +2089,15 @@ void CGarage::CenterCarInGarage(CVehicle* pVehicle)
float offsetZ = pos.z - pos.z;
float distance = CVector(offsetX, offsetY, offsetZ).Magnitude();
if (distance < RESPRAY_CENTERING_COEFFICIENT) {
- pVehicle->GetPosition().x = GetGarageCenterX();
- pVehicle->GetPosition().y = GetGarageCenterY();
+ pVehicle->GetMatrix().GetPosition().x = GetGarageCenterX();
+ pVehicle->GetMatrix().GetPosition().y = GetGarageCenterY();
}
else {
- pVehicle->GetPosition().x += offsetX * RESPRAY_CENTERING_COEFFICIENT / distance;
- pVehicle->GetPosition().y += offsetY * RESPRAY_CENTERING_COEFFICIENT / distance;
+ pVehicle->GetMatrix().GetPosition().x += offsetX * RESPRAY_CENTERING_COEFFICIENT / distance;
+ pVehicle->GetMatrix().GetPosition().y += offsetY * RESPRAY_CENTERING_COEFFICIENT / distance;
}
if (!IsEntityEntirelyInside3D(pVehicle, 0.1f))
- pVehicle->GetPosition() = pos;
+ pVehicle->SetPosition(pos);
}
void CGarages::CloseHideOutGaragesBeforeSave()
@@ -2164,7 +2164,7 @@ int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType type)
return 0;
}
-bool CGarages::IsPointWithinHideOutGarage(CVector& point)
+bool CGarages::IsPointWithinHideOutGarage(Const CVector& point)
{
for (int i = 0; i < NUM_GARAGES; i++) {
switch (aGarages[i].m_eGarageType) {
@@ -2180,7 +2180,7 @@ bool CGarages::IsPointWithinHideOutGarage(CVector& point)
return false;
}
-bool CGarages::IsPointWithinAnyGarage(CVector& point)
+bool CGarages::IsPointWithinAnyGarage(Const CVector& point)
{
for (int i = 0; i < NUM_GARAGES; i++) {
switch (aGarages[i].m_eGarageType) {
@@ -2205,7 +2205,7 @@ void CGarages::SetAllDoorsBackToOriginalHeight()
default:
aGarages[i].RefreshDoorPointers(true);
if (aGarages[i].m_pDoor1) {
- aGarages[i].m_pDoor1->GetPosition().z = aGarages[i].m_fDoor1Z;
+ aGarages[i].m_pDoor1->GetMatrix().GetPosition().z = aGarages[i].m_fDoor1Z;
if (aGarages[i].m_pDoor1->IsObject())
((CObject*)aGarages[i].m_pDoor1)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor1Z;
if (aGarages[i].m_bRotatedDoor)
@@ -2214,7 +2214,7 @@ void CGarages::SetAllDoorsBackToOriginalHeight()
aGarages[i].m_pDoor1->UpdateRwFrame();
}
if (aGarages[i].m_pDoor2) {
- aGarages[i].m_pDoor2->GetPosition().z = aGarages[i].m_fDoor2Z;
+ aGarages[i].m_pDoor2->GetMatrix().GetPosition().z = aGarages[i].m_fDoor2Z;
if (aGarages[i].m_pDoor2->IsObject())
((CObject*)aGarages[i].m_pDoor2)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor2Z;
if (aGarages[i].m_bRotatedDoor)
diff --git a/src/control/Garages.h b/src/control/Garages.h
index 65193b32..3105f72d 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -232,8 +232,8 @@ public:
static bool CameraShouldBeOutside(void);
static void GivePlayerDetonator(void);
static void PlayerArrestedOrDied(void);
- static bool IsPointWithinHideOutGarage(CVector&);
- static bool IsPointWithinAnyGarage(CVector&);
+ static bool IsPointWithinHideOutGarage(Const CVector&);
+ static bool IsPointWithinAnyGarage(Const CVector&);
static void SetAllDoorsBackToOriginalHeight(void);
static void Save(uint8* buf, uint32* size);
static void Load(uint8* buf, uint32 size);
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp
index 15e9f9f1..27bdc010 100644
--- a/src/control/Phones.cpp
+++ b/src/control/Phones.cpp
@@ -301,7 +301,7 @@ CPhoneInfo::Initialise(void)
if (building->m_modelIndex == MI_PHONEBOOTH1) {
CPhone *maxPhone = &m_aPhones[m_nMax];
maxPhone->m_nState = PHONE_STATE_FREE;
- maxPhone->m_vecPos = *(building->GetPosition());
+ maxPhone->m_vecPos = building->GetPosition();
maxPhone->m_pEntity = building;
m_nMax++;
}
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index d5db4ad8..bc1bbf1c 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -84,7 +84,7 @@ CPickup::GiveUsAPickUpObject(int32 handle)
if (object == nil) return nil;
object->ObjectCreatedBy = MISSION_OBJECT;
- object->GetPosition() = m_vecPos;
+ object->SetPosition(m_vecPos);
object->SetOrientation(0.0f, 0.0f, -HALFPI);
object->GetMatrix().UpdateRW();
object->UpdateRwFrame();
@@ -288,7 +288,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
case PICKUP_NAUTICAL_MINE_INACTIVE:
{
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
- m_pObject->GetPosition().z = waterLevel + 0.6f;
+ m_pObject->GetMatrix().GetPosition().z = waterLevel + 0.6f;
m_pObject->GetMatrix().UpdateRW();
m_pObject->UpdateRwFrame();
@@ -310,7 +310,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
}
case PICKUP_NAUTICAL_MINE_ARMED:
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
- m_pObject->GetPosition().z = waterLevel + 0.6f;
+ m_pObject->GetMatrix().GetPosition().z = waterLevel + 0.6f;
m_pObject->GetMatrix().UpdateRW();
m_pObject->UpdateRwFrame();
@@ -337,7 +337,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
}
case PICKUP_FLOATINGPACKAGE:
m_pObject->m_vecMoveSpeed.z -= 0.01f * CTimer::GetTimeStep();
- m_pObject->GetPosition() += m_pObject->GetMoveSpeed() * CTimer::GetTimeStep();
+ m_pObject->GetMatrix().GetPosition() += m_pObject->GetMoveSpeed() * CTimer::GetTimeStep();
m_pObject->GetMatrix().UpdateRW();
m_pObject->UpdateRwFrame();
@@ -346,7 +346,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
break;
case PICKUP_FLOATINGPACKAGE_FLOATING:
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0))
- m_pObject->GetPosition().z = waterLevel;
+ m_pObject->GetMatrix().GetPosition().z = waterLevel;
m_pObject->GetMatrix().UpdateRW();
m_pObject->UpdateRwFrame();
@@ -695,7 +695,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
assert(colorId >= 0);
- CVector &pos = entity->GetPosition();
+ const CVector &pos = entity->GetPosition();
float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f;
CShadows::StoreStaticShadow(
@@ -749,7 +749,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
void
CPickups::DoMineEffects(CEntity *entity)
{
- CVector &pos = entity->GetPosition();
+ const CVector &pos = entity->GetPosition();
float dist = (TheCamera.GetPosition() - pos).Magnitude();
const float MAXDIST = 20.0f;
@@ -771,7 +771,7 @@ CPickups::DoMineEffects(CEntity *entity)
void
CPickups::DoMoneyEffects(CEntity *entity)
{
- CVector &pos = entity->GetPosition();
+ const CVector &pos = entity->GetPosition();
float dist = (TheCamera.GetPosition() - pos).Magnitude();
const float MAXDIST = 20.0f;
@@ -793,7 +793,7 @@ CPickups::DoMoneyEffects(CEntity *entity)
void
CPickups::DoCollectableEffects(CEntity *entity)
{
- CVector &pos = entity->GetPosition();
+ const CVector &pos = entity->GetPosition();
float dist = (TheCamera.GetPosition() - pos).Magnitude();
const float MAXDIST = 14.0f;
@@ -1145,7 +1145,7 @@ CPacManPickups::GeneratePMPickUps(CVector pos, float scrambleMult, int16 count,
CObject *obj = new CObject(MI_BULLION, true);
if (obj != nil) {
obj->ObjectCreatedBy = MISSION_OBJECT;
- obj->GetPosition() = aPMPickUps[i].m_vecPosn;
+ obj->SetPosition(aPMPickUps[i].m_vecPosn);
obj->SetOrientation(0.0f, 0.0f, -HALFPI);
obj->GetMatrix().UpdateRW();
obj->UpdateRwFrame();
@@ -1296,7 +1296,7 @@ CPacManPickups::GeneratePMPickUpsForRace(int32 race)
if (obj != nil) {
obj->ObjectCreatedBy = MISSION_OBJECT;
- obj->GetPosition() = aPMPickUps[i].m_vecPosn;
+ obj->SetPosition(aPMPickUps[i].m_vecPosn);
obj->SetOrientation(0.0f, 0.0f, -HALFPI);
obj->GetMatrix().UpdateRW();
obj->UpdateRwFrame();
diff --git a/src/control/Record.cpp b/src/control/Record.cpp
index bba9a45d..d086543f 100644
--- a/src/control/Record.cpp
+++ b/src/control/Record.cpp
@@ -279,7 +279,7 @@ void CRecordDataForChase::SaveOrRetrieveCarPositions(void)
}
if (CPad::GetPad(0)->GetLeftShockJustDown() && CPad::GetPad(0)->GetRightShockJustDown()) {
if (!CPad::GetPad(0)->GetRightShockJustDown()) {
- pChaseCars[CurrentCar]->GetPosition() = NewCoorsForRecordedCars[PositionChanges].pos;
+ pChaseCars[CurrentCar]->SetPosition(NewCoorsForRecordedCars[PositionChanges].pos);
pChaseCars[CurrentCar]->SetMoveSpeed(0.0f, 0.0f, 0.0f);
pChaseCars[CurrentCar]->GetMatrix().SetRotateZOnly(DEGTORAD(NewCoorsForRecordedCars[PositionChanges].angle));
++PositionChanges;
@@ -311,12 +311,12 @@ void CRecordDataForChase::SaveOrRetrieveCarPositions(void)
pChaseCars[i]->GetRight() += (tmp.GetRight() - pChaseCars[i]->GetRight()) * dp;
pChaseCars[i]->GetForward() += (tmp.GetForward() - pChaseCars[i]->GetForward()) * dp;
pChaseCars[i]->GetUp() += (tmp.GetUp() - pChaseCars[i]->GetUp()) * dp;
- pChaseCars[i]->GetPosition() += (tmp.GetPosition() - pChaseCars[i]->GetPosition()) * dp;
+ pChaseCars[i]->GetMatrix().GetPosition() += (tmp.GetPosition() - pChaseCars[i]->GetPosition()) * dp;
}
else{
RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CHASE_SCENE_FRAMES_IN_RECORDING - 1], true);
if (i == 0)
- pChaseCars[i]->GetPosition().z += 0.2f;
+ pChaseCars[i]->GetMatrix().GetPosition().z += 0.2f;
}
pChaseCars[i]->GetMatrix().UpdateRW();
pChaseCars[i]->UpdateRwFrame();
@@ -407,7 +407,7 @@ void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomo
if (!CStreaming::HasModelLoaded(mi))
return;
CAutomobile* pCar = new CAutomobile(mi, MISSION_VEHICLE);
- pCar->GetPosition() = pos;
+ pCar->SetPosition(pos);
pCar->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER);
pCar->GetMatrix().SetRotateZOnly(DEGTORAD(angle));
pCar->pDriver = nil;
diff --git a/src/control/Remote.cpp b/src/control/Remote.cpp
index ee729d7e..904e9023 100644
--- a/src/control/Remote.cpp
+++ b/src/control/Remote.cpp
@@ -18,7 +18,7 @@ CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uin
z = car->GetDistanceFromCentreOfMassToBaseOfModel() + CWorld::FindGroundZFor3DCoord(x, y, z + 2.0f, &found);
car->GetMatrix().SetRotateZOnly(rot);
- car->GetPosition() = CVector(x, y, z);
+ car->SetPosition(x, y, z);
car->SetStatus(STATUS_PLAYER_REMOTE);
car->bIsLocked = true;
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index f9e894b6..49f5462f 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -1020,7 +1020,7 @@ void CReplay::ProcessReplayCamera(void)
switch (CameraMode) {
case REPLAYCAMMODE_TOPDOWN:
{
- TheCamera.GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f);
+ TheCamera.SetPosition(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f);
TheCamera.GetForward() = CVector(0.0f, 0.0f, -1.0f);
TheCamera.GetUp() = CVector(0.0f, 1.0f, 0.0f);
TheCamera.GetRight() = CVector(1.0f, 0.0f, 0.0f);
@@ -1539,7 +1539,7 @@ void CReplay::ProcessLookAroundCam(void)
TheCamera.GetForward() = forward;
TheCamera.GetUp() = up;
TheCamera.GetRight() = right;
- TheCamera.GetPosition() = camera_pt;
+ TheCamera.SetPosition(camera_pt);
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
pm->pos = *(RwV3d*)&TheCamera.GetPosition();
pm->at = *(RwV3d*)&TheCamera.GetForward();
diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp
index 8e9fc754..cf6cc4f6 100644
--- a/src/control/SceneEdit.cpp
+++ b/src/control/SceneEdit.cpp
@@ -349,7 +349,7 @@ void CSceneEdit::ProcessCommand(void)
}
CPed* pPed = new CCivilianPed(PEDTYPE_SPECIAL, m_nPedmodelId);
pPed->CharCreatedBy = MISSION_CHAR;
- pPed->GetPosition() = m_vecCurrentPosition;
+ pPed->SetPosition(m_vecCurrentPosition);
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(pPed);
pPed->bUsesCollision = false;
@@ -363,7 +363,7 @@ void CSceneEdit::ProcessCommand(void)
}
}
else {
- pActors[m_nActor]->GetPosition() = m_vecCurrentPosition;
+ pActors[m_nActor]->SetPosition(m_vecCurrentPosition);
pActors[m_nActor]->SetOrientation(0.0f, 0.0f, 0.0f);
int32 mi = m_nPedmodelId;
if (CPad::GetPad(1)->GetLeftShoulder1JustDown())
@@ -405,7 +405,7 @@ void CSceneEdit::ProcessCommand(void)
SelectActor();
if (m_bCommandActive)
break;
- pActors[m_nActor]->GetPosition() = m_vecCurrentPosition;
+ pActors[m_nActor]->SetPosition(m_vecCurrentPosition);
if (CPad::GetPad(1)->GetTriangleJustDown()) {
m_bCommandActive = false;
#ifndef FIX_BUGS // why? it crashes, also makes no sense
@@ -451,7 +451,7 @@ void CSceneEdit::ProcessCommand(void)
}
CVehicle* pVehicle = new CAutomobile(m_nVehiclemodelId, MISSION_VEHICLE);
pVehicle->SetStatus(STATUS_PHYSICS);
- pVehicle->GetPosition() = m_vecCurrentPosition;
+ pVehicle->SetPosition(m_vecCurrentPosition);
pVehicle->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(pVehicle);
pVehicle->bUsesCollision = false;
@@ -465,7 +465,7 @@ void CSceneEdit::ProcessCommand(void)
}
}
else {
- pVehicles[m_nVehicle]->GetPosition() = m_vecCurrentPosition;
+ pVehicles[m_nVehicle]->SetPosition(m_vecCurrentPosition);
pVehicles[m_nVehicle]->SetOrientation(0.0f, 0.0f, 0.0f);
int32 mi = m_nVehiclemodelId;
if (CPad::GetPad(1)->GetLeftShoulder1JustDown())
@@ -507,7 +507,7 @@ void CSceneEdit::ProcessCommand(void)
SelectVehicle();
if (m_bCommandActive)
break;
- pVehicles[m_nVehicle]->GetPosition() = m_vecCurrentPosition;
+ pVehicles[m_nVehicle]->SetPosition(m_vecCurrentPosition);
if (CPad::GetPad(1)->GetTriangleJustDown()) {
m_bCommandActive = false;
#ifndef FIX_BUGS // again, why? works wrong
@@ -785,7 +785,7 @@ void CSceneEdit::PlayBack(void)
CPed* pPed = new CCivilianPed(PEDTYPE_SPECIAL, m_nPedmodelId);
pPed->CharCreatedBy = MISSION_CHAR;
CWorld::Add(pPed);
- pPed->GetPosition() = m_vecCurrentPosition;
+ pPed->SetPosition(m_vecCurrentPosition);
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) {
if (pActors[i] == nil) {
@@ -811,7 +811,7 @@ void CSceneEdit::PlayBack(void)
}
CVehicle* pVehicle = new CAutomobile(m_nVehiclemodelId, MISSION_VEHICLE);
pVehicle->SetStatus(STATUS_PHYSICS);
- pVehicle->GetPosition() = m_vecCurrentPosition;
+ pVehicle->SetPosition(m_vecCurrentPosition);
pVehicle->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(pVehicle);
for (int i = 0; i < NUM_VEHICLES_IN_MOVIE; i++) {
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 4b3ed3bd..b63a5d87 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -1293,7 +1293,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += CWorld::Players[index].m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();
- CWorld::Players[index].m_pPed->GetPosition() = pos;
+ CWorld::Players[index].m_pPed->SetPosition(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, CWorld::Players[index].m_pPed);
CPlayerPed::ReactivatePlayerPed(index);
ScriptParams[0] = index;
@@ -5153,7 +5153,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRestart::OverrideNextRestart(pos, *(float*)&ScriptParams[3]);
- if (CWorld::Players[CWorld::PlayerInFocus].m_WBState != WBSTATE_PLAYING) //TODO: enum
+ if (CWorld::Players[CWorld::PlayerInFocus].m_WBState != WBSTATE_PLAYING)
printf("RESTART_CRITICAL_MISSION - Player state is not PLAYING\n");
CWorld::Players[CWorld::PlayerInFocus].PlayerFailedCriticalMission();
return 0;
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 43d817b7..b760ae28 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -3794,7 +3794,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
if(FindPlayerVehicle())
FindPlayerVehicle()->Teleport(Source);
else
- CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition() = Source;
+ CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetPosition(Source);
}
// stay inside sectors
@@ -3941,7 +3941,7 @@ CCam::Process_Editor(const CVector&, float, float, float)
if(FindPlayerVehicle())
FindPlayerVehicle()->Teleport(Source);
else
- CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition() = Source;
+ CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetPosition(Source);
}
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 7dbadd74..f4b81cb4 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -104,7 +104,7 @@ void TankCheat()
if (tank != nil) {
CVector pos = ThePaths.m_pathNodes[node].pos;
pos.z += 4.0f;
- tank->GetPosition() = pos;
+ tank->SetPosition(pos);
tank->SetOrientation(0.0f, 0.0f, DEGTORAD(200.0f));
tank->SetStatus(STATUS_ABANDONED);
diff --git a/src/core/Pad.h b/src/core/Pad.h
index b8228444..b24edf4a 100644
--- a/src/core/Pad.h
+++ b/src/core/Pad.h
@@ -418,6 +418,7 @@ public:
bool GetLeftStickYJustDown() { return !!(NewState.LeftStickY && !OldState.LeftStickY); }
bool GetTriangleJustUp() { return !!(!NewState.Triangle && OldState.Triangle); }
+ bool GetCircleJustUp() { return !!(!NewState.Circle && OldState.Circle); }
bool GetCrossJustUp() { return !!(!NewState.Cross && OldState.Cross); }
bool GetSquareJustUp() { return !!(!NewState.Square && OldState.Square); }
bool GetDPadUpJustUp() { return !!(!NewState.DPadUp && OldState.DPadUp); }
diff --git a/src/core/Placeable.h b/src/core/Placeable.h
index 2df26a7c..d39bb0d9 100644
--- a/src/core/Placeable.h
+++ b/src/core/Placeable.h
@@ -11,6 +11,12 @@ public:
CPlaceable(void);
virtual ~CPlaceable(void);
CVector &GetPosition(void) { return m_matrix.GetPosition(); }
+ void SetPosition(float x, float y, float z) {
+ m_matrix.GetPosition().x = x;
+ m_matrix.GetPosition().y = y;
+ m_matrix.GetPosition().z = z;
+ }
+ void SetPosition(const CVector &pos) { m_matrix.GetPosition() = pos; }
CVector &GetRight(void) { return m_matrix.GetRight(); }
CVector &GetForward(void) { return m_matrix.GetForward(); }
CVector &GetUp(void) { return m_matrix.GetUp(); }
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 3d1429bd..b4c22068 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -524,7 +524,7 @@ void CRadar::DrawBlips()
} else {
#ifdef TRIANGULAR_BLIPS
CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- CVector &blipPos = blipEntity->GetPosition();
+ const CVector &blipPos = blipEntity->GetPosition();
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
if (blipPos.z - pos.z <= 2.0f) {
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
@@ -630,7 +630,7 @@ void CRadar::DrawBlips()
#ifdef TRIANGULAR_BLIPS
{
CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- CVector &blipPos = blipEntity->GetPosition();
+ const CVector &blipPos = blipEntity->GetPosition();
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
if (blipPos.z - pos.z <= 2.0f) {
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 4b2ca76e..30d086df 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -659,7 +659,7 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo
}
void
-CWorld::FindObjectsInRangeSectorList(CPtrList &list, CVector &centre, float radius, bool ignoreZ, short *nextObject,
+CWorld::FindObjectsInRangeSectorList(CPtrList &list, Const CVector &centre, float radius, bool ignoreZ, short *nextObject,
short lastObject, CEntity **objects)
{
float radiusSqr = radius * radius;
@@ -685,7 +685,7 @@ CWorld::FindObjectsInRangeSectorList(CPtrList &list, CVector &centre, float radi
}
void
-CWorld::FindObjectsInRange(CVector &centre, float radius, bool ignoreZ, short *nextObject, short lastObject,
+CWorld::FindObjectsInRange(Const CVector &centre, float radius, bool ignoreZ, short *nextObject, short lastObject,
CEntity **objects, bool checkBuildings, bool checkVehicles, bool checkPeds,
bool checkObjects, bool checkDummies)
{
diff --git a/src/core/World.h b/src/core/World.h
index 25c76531..991180af 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -101,8 +101,8 @@ public:
static CEntity *TestSphereAgainstWorld(CVector centre, float radius, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects);
static CEntity *TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool);
- static void FindObjectsInRangeSectorList(CPtrList&, CVector&, float, bool, short*, short, CEntity**);
- static void FindObjectsInRange(CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool);
+ static void FindObjectsInRangeSectorList(CPtrList&, Const CVector&, float, bool, short*, short, CEntity**);
+ static void FindObjectsInRange(Const CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool);
static void FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList& list, const CVector& position, float radius, bool bCheck2DOnly, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities);
static void FindObjectsOfTypeInRange(uint32 modelId, const CVector& position, float radius, bool bCheck2DOnly, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies);
static float FindGroundZForCoord(float x, float y);
diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp
index 7a221f39..5ce18a4d 100644
--- a/src/core/ZoneCull.cpp
+++ b/src/core/ZoneCull.cpp
@@ -522,7 +522,7 @@ CCullZone::CalcDistToCullZoneSquared(float x, float y)
bool
CCullZone::IsEntityCloseEnoughToZone(CEntity *entity, bool checkLevel)
{
- CVector &pos = entity->GetPosition();
+ const CVector &pos = entity->GetPosition();
CSimpleModelInfo *minfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex());
float distToZone = CalcDistToCullZone(pos.x, pos.y);
diff --git a/src/core/common.h b/src/core/common.h
index 18f4715c..ff8580a1 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -58,6 +58,9 @@
#define Max(a,b) ((a) > (b) ? (a) : (b))
#define Min(a,b) ((a) < (b) ? (a) : (b))
+// Use this to add const that wasn't there in the original code
+#define Const const
+
typedef uint8_t uint8;
typedef int8_t int8;
typedef uint16_t uint16;
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 5ef3c036..e6409523 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -116,11 +116,11 @@ SpawnCar(int id)
DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2);
if(CModelInfo::IsBoatModel(id))
- v->GetPosition() = TheCamera.GetPosition() + TheCamera.GetForward()*15.0f;
+ v->SetPosition(TheCamera.GetPosition() + TheCamera.GetForward()*15.0f);
else
- v->GetPosition() = ThePaths.m_pathNodes[node].pos;
+ v->SetPosition(ThePaths.m_pathNodes[node].pos);
- v->GetPosition().z += 4.0f;
+ v->GetMatrix().GetPosition().z += 4.0f;
v->SetOrientation(0.0f, 0.0f, 3.49f);
v->SetStatus(STATUS_ABANDONED);
v->m_nDoorLock = CARLOCK_UNLOCKED;
diff --git a/src/objects/ParticleObject.cpp b/src/objects/ParticleObject.cpp
index 1ea10e92..3dd80546 100644
--- a/src/objects/ParticleObject.cpp
+++ b/src/objects/ParticleObject.cpp
@@ -137,7 +137,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
pobj->m_nState = POBJECTSTATE_UPDATE_CLOSE;
pobj->m_Type = (eParticleObjectType)type;
- pobj->GetPosition() = pos;
+ pobj->SetPosition(pos);
pobj->m_vecTarget = target;
pobj->m_nNumEffectCycles = 1;
@@ -1174,7 +1174,7 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length)
dst->m_nState = POBJECTSTATE_UPDATE_CLOSE;
dst->m_Type = src->m_Type;
dst->m_ParticleType = src->m_ParticleType;
- dst->GetPosition() = src->GetPosition();
+ dst->SetPosition(src->GetPosition());
dst->m_vecTarget = src->m_vecTarget;
dst->m_nFrameCounter = src->m_nFrameCounter;
dst->m_bRemove = src->m_bRemove;
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index d2fa72c3..e7972541 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -2401,7 +2401,7 @@ void
CPed::Teleport(CVector pos)
{
CWorld::Remove(this);
- GetPosition() = pos;
+ SetPosition(pos);
bIsStanding = false;
m_nPedStateTimer = 0;
m_actionX = 0.0f;
@@ -3222,7 +3222,7 @@ CPed::TurnBody(void)
bool turnDone = true;
if (m_pLookTarget) {
- CVector &lookPos = m_pLookTarget->GetPosition();
+ const CVector &lookPos = m_pLookTarget->GetPosition();
lookDir = CGeneral::GetRadianAngleBetweenPoints(
lookPos.x,
diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp
index 9a4dbcfe..6f17013c 100644
--- a/src/render/Glass.cpp
+++ b/src/render/Glass.cpp
@@ -647,7 +647,7 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed,
}
object->bGlassBroken = true;
- object->GetPosition().z = -100.0f;
+ object->GetMatrix().GetPosition().z = -100.0f;
}
void
diff --git a/src/render/PointLights.cpp b/src/render/PointLights.cpp
index b92e7e83..88b9aaea 100644
--- a/src/render/PointLights.cpp
+++ b/src/render/PointLights.cpp
@@ -58,7 +58,7 @@ CPointLights::AddLight(uint8 type, CVector coors, CVector dir, float radius, flo
}
float
-CPointLights::GenerateLightsAffectingObject(CVector *objCoors)
+CPointLights::GenerateLightsAffectingObject(Const CVector *objCoors)
{
int i;
float ret;
diff --git a/src/render/PointLights.h b/src/render/PointLights.h
index 215e1dc9..56b84f71 100644
--- a/src/render/PointLights.h
+++ b/src/render/PointLights.h
@@ -39,7 +39,7 @@ public:
static void InitPerFrame(void);
static void AddLight(uint8 type, CVector coors, CVector dir, float radius, float red, float green, float blue, uint8 fogType, bool castExtraShadows);
- static float GenerateLightsAffectingObject(CVector *objCoors);
+ static float GenerateLightsAffectingObject(Const CVector *objCoors);
static void RemoveLightsAffectingObject(void);
static void RenderFogEffect(void);
};
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index d5970ebe..cc8c7034 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -214,7 +214,7 @@ CShadows::AddPermanentShadow(uint8 ShadowType, RwTexture *pTexture, CVector *pPo
}
void
-CShadows::StoreStaticShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, CVector *pPosn,
+CShadows::StoreStaticShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, Const CVector *pPosn,
float fFrontX, float fFrontY, float fSideX, float fSideY,
int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue,
float fZDistance, float fScale, float fDrawDistance, bool bTempShadow, float fUpDistance)
diff --git a/src/render/Shadows.h b/src/render/Shadows.h
index 65274879..39be343e 100644
--- a/src/render/Shadows.h
+++ b/src/render/Shadows.h
@@ -143,7 +143,7 @@ public:
static void Init (void);
static void Shutdown (void);
static void AddPermanentShadow ( uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, uint32 nTime, float fScale);
- static void StoreStaticShadow (uint32 nID, uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, float fScale, float fDrawDistance, bool bTempShadow, float fUpDistance);
+ static void StoreStaticShadow (uint32 nID, uint8 ShadowType, RwTexture *pTexture, Const CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, float fScale, float fDrawDistance, bool bTempShadow, float fUpDistance);
static void StoreShadowToBeRendered ( uint8 ShadowType, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue);
static void StoreShadowToBeRendered ( uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, bool bDrawOnWater, float fScale);
static void StoreShadowForCar (CAutomobile *pCar);
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 9d602254..acca4d60 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -1220,7 +1220,7 @@ CAutomobile::Teleport(CVector pos)
{
CWorld::Remove(this);
- GetPosition() = pos;
+ SetPosition(pos);
SetOrientation(0.0f, 0.0f, 0.0f);
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 8c8cce1c..1f80c43e 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -520,7 +520,7 @@ CBoat::ProcessControl(void)
// is this some inlined CPlaceable method?
CVector pos = GetPosition();
GetMatrix().RotateZ(m_fOrientation - GetForward().Heading());
- GetPosition() = pos;
+ GetMatrix().GetPosition() = pos;
}
}
@@ -680,7 +680,7 @@ CBoat::BlowUpCar(CEntity *culprit)
dist.Normalise();
if(GetUp().z > 0.0f)
dist += GetUp();
- obj->GetPosition() += GetUp();
+ obj->GetMatrix().GetPosition() += GetUp();
CWorld::Add(obj);
@@ -771,7 +771,7 @@ void
CBoat::Teleport(CVector v)
{
CWorld::Remove(this);
- GetPosition() = v;
+ SetPosition(v);
SetOrientation(0.0f, 0.0f, 0.0f);
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp
index c04e8c35..72b6c30c 100644
--- a/src/vehicles/CarGen.cpp
+++ b/src/vehicles/CarGen.cpp
@@ -59,7 +59,7 @@ void CCarGenerator::DoInternalProcessing()
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += pBoat->GetDistanceFromCentreOfMassToBaseOfModel();
- pBoat->GetPosition() = pos;
+ pBoat->SetPosition(pos);
pBoat->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle));
pBoat->SetStatus(STATUS_ABANDONED);
pBoat->m_nDoorLock = CARLOCK_UNLOCKED;
@@ -93,7 +93,7 @@ void CCarGenerator::DoInternalProcessing()
pCar->bIsStatic = false;
pCar->bEngineOn = false;
pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel();
- pCar->GetPosition() = pos;
+ pCar->SetPosition(pos);
pCar->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle));
pCar->SetStatus(STATUS_ABANDONED);
pCar->bLightsOn = false;
diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp
index 725c9e87..1cace3e1 100644
--- a/src/vehicles/Cranes.cpp
+++ b/src/vehicles/Cranes.cpp
@@ -340,7 +340,7 @@ void CCrane::Update(void)
case GOING_TOWARDS_TARGET_ONLY_HEIGHT:
case ROTATING_TARGET:
if (m_pVehiclePickedUp) {
- m_pVehiclePickedUp->GetPosition() = CVector(m_vecHookCurPos.x, m_vecHookCurPos.y, m_vecHookCurPos.z - m_pVehiclePickedUp->GetColModel()->boundingBox.max.z);
+ m_pVehiclePickedUp->SetPosition(m_vecHookCurPos.x, m_vecHookCurPos.y, m_vecHookCurPos.z - m_pVehiclePickedUp->GetColModel()->boundingBox.max.z);
m_pVehiclePickedUp->SetMoveSpeed(0.0f, 0.0f, 0.0f);
CVector up(vecHook.x - m_vecHookCurPos.x, vecHook.y - m_vecHookCurPos.y, 20.0f);
up.Normalise();
@@ -585,7 +585,7 @@ void CCrane::SetHookMatrix()
{
if (m_pHook == nil)
return;
- m_pHook->GetPosition() = m_vecHookCurPos;
+ m_pHook->SetPosition(m_vecHookCurPos);
CVector up(m_vecHookInitPos.x - m_vecHookCurPos.x, m_vecHookInitPos.y - m_vecHookCurPos.y, 20.0f);
up.Normalise();
m_pHook->GetRight() = CrossProduct(CVector(0.0f, 1.0f, 0.0f), up);
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp
index dd2c4e57..e4cd5883 100644
--- a/src/vehicles/Heli.cpp
+++ b/src/vehicles/Heli.cpp
@@ -144,11 +144,11 @@ CHeli::ProcessControl(void)
if(GetPosition().z > 31.55f)
break;
m_pathState = 7;
- GetPosition().z = 31.55f;
+ GetMatrix().GetPosition().z = 31.55f;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
break;
case 7:
- GetPosition().z = 31.55f;
+ GetMatrix().GetPosition().z = 31.55f;
target = GetPosition();
break;
@@ -214,8 +214,8 @@ CHeli::ProcessControl(void)
vTargetDist = target - GetPosition();
m_fTargetZ = target.z;
if(m_pathState == 6){
- GetPosition().x = GetPosition().x*0.99f + target.x*0.01f;
- GetPosition().y = GetPosition().y*0.99f + target.y*0.01f;
+ GetMatrix().GetPosition().x = GetMatrix().GetPosition().x*0.99f + target.x*0.01f;
+ GetMatrix().GetPosition().y = GetMatrix().GetPosition().y*0.99f + target.y*0.01f;
}
}else{
vTargetDist = FindPlayerCoors() - GetPosition();
@@ -367,8 +367,8 @@ CHeli::ProcessControl(void)
m_vecMoveSpeed.x += speedDir.x*speedInc;
m_vecMoveSpeed.y += speedDir.y*speedInc;
}
- GetPosition().x += m_vecMoveSpeed.x*CTimer::GetTimeStep();
- GetPosition().y += m_vecMoveSpeed.y*CTimer::GetTimeStep();
+ GetMatrix().GetPosition().x += m_vecMoveSpeed.x*CTimer::GetTimeStep();
+ GetMatrix().GetPosition().y += m_vecMoveSpeed.y*CTimer::GetTimeStep();
// Find z target
if(m_heliStatus == HELI_STATUS_FLY_AWAY)
@@ -389,7 +389,7 @@ CHeli::ProcessControl(void)
m_vecMoveSpeed.z -= speedIncZ;
else
m_vecMoveSpeed.z += speedIncZ*1.5f;
- GetPosition().z += m_vecMoveSpeed.z*CTimer::GetTimeStep();
+ GetMatrix().GetPosition().z += m_vecMoveSpeed.z*CTimer::GetTimeStep();
// Find angular speed
float targetAngularSpeed;
diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp
index 07d81501..7831a0c8 100644
--- a/src/vehicles/Train.cpp
+++ b/src/vehicles/Train.cpp
@@ -161,7 +161,7 @@ CTrain::ProcessControl(void)
CVector posFront = (1.0f - f)*trackNodes[curTrackNodeFront].p + f*trackNodes[nextTrackNodeFront].p;
// Now set matrix
- GetPosition() = (posRear + posFront)/2.0f;
+ SetPosition((posRear + posFront)/2.0f);
CVector fwd = posFront - posRear;
fwd.Normalise();
CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f));
diff --git a/src/weapons/ProjectileInfo.cpp b/src/weapons/ProjectileInfo.cpp
index 2fba42e3..8297d953 100644
--- a/src/weapons/ProjectileInfo.cpp
+++ b/src/weapons/ProjectileInfo.cpp
@@ -245,7 +245,7 @@ CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, flo
for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) {
if (gaProjectileInfo[i].m_bInUse) {
if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_MOLOTOV || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_GRENADE) {
- CVector &pos = ms_apProjectile[i]->GetPosition();
+ const CVector &pos = ms_apProjectile[i]->GetPosition();
if (pos.x >= x1 && pos.x <= x2 && pos.y >= y1 && pos.y <= y2 && pos.z >= z1 && pos.z <= z2) {
result = true;
if (remove) {