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authoraap <aap@papnet.eu>2019-09-12 10:06:30 +0200
committerGitHub <noreply@github.com>2019-09-12 10:06:30 +0200
commit7f81eb86a34ed62e4a6990dc88bb150de9dfeab7 (patch)
treec7f10e695c67553279edca79815cd60895a94366
parentMerge pull request #202 from erorcun/erorcun (diff)
parentmake ATTEMPTS_TO_FIND_NEXT_NODE a define (diff)
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-rw-r--r--src/control/AutoPilot.cpp1
-rw-r--r--src/control/AutoPilot.h18
-rw-r--r--src/control/CarCtrl.cpp454
-rw-r--r--src/control/CarCtrl.h14
-rw-r--r--src/control/ScriptCommands.h2
-rw-r--r--src/core/config.h5
-rw-r--r--src/vehicles/Vehicle.cpp38
7 files changed, 502 insertions, 30 deletions
diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp
index 54b51454..89284a96 100644
--- a/src/control/AutoPilot.cpp
+++ b/src/control/AutoPilot.cpp
@@ -2,4 +2,5 @@
#include "patcher.h"
#include "AutoPilot.h"
+WRAPPER void CAutoPilot::RemoveOnePathNode() { EAXJMP(0x413A00); }
WRAPPER void CAutoPilot::ModifySpeed(float) { EAXJMP(0x4137B0); }
diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h
index 4043c4e5..5a76d841 100644
--- a/src/control/AutoPilot.h
+++ b/src/control/AutoPilot.h
@@ -2,6 +2,7 @@
#include "Timer.h"
class CVehicle;
+struct CPathNode;
enum eCarMission : uint8
{
@@ -60,9 +61,9 @@ enum eCarDrivingStyle : uint8
class CAutoPilot {
public:
- uint32 m_nCurrentRouteNode;
- uint32 m_nNextRouteNode;
- uint32 m_nPrevRouteNode;
+ int32 m_nCurrentRouteNode;
+ int32 m_nNextRouteNode;
+ int32 m_nPrevRouteNode;
uint32 m_nTimeEnteredCurve;
uint32 m_nTimeToSpendOnCurrentCurve;
uint32 m_nCurrentPathNodeInfo;
@@ -83,12 +84,12 @@ public:
uint8 m_nCruiseSpeed;
uint8 m_bSlowedDownBecauseOfCars : 1;
uint8 m_bSlowedDownBecauseOfPeds : 1;
- uint8 m_flag4 : 1;
- uint8 m_flag8 : 1;
+ uint8 m_bStayInCurrentLevel : 1;
+ uint8 m_bStayInFastLane : 1;
uint8 m_flag10 : 1;
CVector m_vecDestinationCoors;
- void *m_aPathFindNodesInfo[8];
- uint16 m_nPathFindNodesCount;
+ CPathNode *m_aPathFindNodesInfo[NUM_PATH_NODES_IN_AUTOPILOT];
+ int16 m_nPathFindNodesCount;
CVehicle *m_pTargetCar;
CAutoPilot(void) {
@@ -114,9 +115,10 @@ public:
m_pTargetCar = 0;
m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
m_nAntiReverseTimer = m_nTimeToStartMission;
- m_flag8 = false;
+ m_bStayInFastLane = false;
}
void ModifySpeed(float);
+ void RemoveOnePathNode();
};
static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error");
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 1f298fd5..ebcbb625 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -45,6 +45,13 @@
#define OBJECT_WIDTH_TO_WEAVE 0.3f
#define PED_WIDTH_TO_WEAVE 0.8f
+#define PATH_DIRECTION_NONE 0
+#define PATH_DIRECTION_STRAIGHT 1
+#define PATH_DIRECTION_RIGHT 2
+#define PATH_DIRECTION_LEFT 4
+
+#define ATTEMPTS_TO_FIND_NEXT_NODE 15
+
int &CCarCtrl::NumLawEnforcerCars = *(int*)0x8F1B38;
int &CCarCtrl::NumAmbulancesOnDuty = *(int*)0x885BB0;
int &CCarCtrl::NumFiretrucksOnDuty = *(int*)0x9411F0;
@@ -68,7 +75,6 @@ WRAPPER void CCarCtrl::JoinCarWithRoadSystem(CVehicle*) { EAXJMP(0x41F820); }
WRAPPER void CCarCtrl::SteerAICarWithPhysics(CVehicle*) { EAXJMP(0x41DA60); }
WRAPPER void CCarCtrl::RemoveFromInterestingVehicleList(CVehicle* v) { EAXJMP(0x41F7A0); }
WRAPPER void CCarCtrl::GenerateEmergencyServicesCar(void) { EAXJMP(0x41FC50); }
-WRAPPER void CCarCtrl::PickNextNodeAccordingStrategy(CVehicle*) { EAXJMP(0x41BA50); }
WRAPPER void CCarCtrl::DragCarToPoint(CVehicle*, CVector*) { EAXJMP(0x41D450); }
WRAPPER void CCarCtrl::Init(void) { EAXJMP(0x41D280); }
@@ -1419,6 +1425,451 @@ void CCarCtrl::WeaveForObject(CEntity* pOtherEntity, CVehicle* pVehicle, float*
}
}
+bool CCarCtrl::PickNextNodeAccordingStrategy(CVehicle* pVehicle)
+{
+ switch (pVehicle->AutoPilot.m_nCarMission){
+ case MISSION_RAMPLAYER_FARAWAY:
+ case MISSION_BLOCKPLAYER_FARAWAY:
+ PickNextNodeToChaseCar(pVehicle,
+ FindPlayerCoors().x,
+ FindPlayerCoors().y,
+#ifdef FIX_PATHFIND_BUG
+ FindPlayerCoors().z,
+#endif
+ FindPlayerVehicle());
+ return false;
+ case MISSION_GOTOCOORDS:
+ case MISSION_GOTOCOORDS_ACCURATE:
+ return PickNextNodeToFollowPath(pVehicle);
+ case MISSION_RAMCAR_FARAWAY:
+ case MISSION_BLOCKCAR_FARAWAY:
+ PickNextNodeToChaseCar(pVehicle,
+ pVehicle->AutoPilot.m_pTargetCar->GetPosition().x,
+ pVehicle->AutoPilot.m_pTargetCar->GetPosition().y,
+#ifdef FIX_PATHFIND_BUG
+ pVehicle->AutoPilot.m_pTargetCar->GetPosition().z,
+#endif
+ pVehicle->AutoPilot.m_pTargetCar);
+ return false;
+ default:
+ PickNextNodeRandomly(pVehicle);
+ return false;
+ }
+}
+
+void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
+{
+ int32 prevNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
+ int32 curNode = pVehicle->AutoPilot.m_nNextRouteNode;
+ uint8 totalLinks = ThePaths.m_pathNodes[curNode].numLinks;
+ CCarPathLink* pCurLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
+ uint8 lanesOnCurrentPath = pCurLink->pathNodeIndex == curNode ?
+ pCurLink->numRightLanes : pCurLink->numLeftLanes;
+ uint8 allowedDirections = PATH_DIRECTION_NONE;
+ uint8 nextLane = pVehicle->AutoPilot.m_nNextLane;
+ if (nextLane == 0)
+ /* We are always allowed to turn left from leftmost lane */
+ allowedDirections |= PATH_DIRECTION_LEFT;
+ if (nextLane == lanesOnCurrentPath - 1)
+ /* We are always allowed to turn right from rightmost lane */
+ allowedDirections |= PATH_DIRECTION_RIGHT;
+ if (lanesOnCurrentPath < 3 || allowedDirections == PATH_DIRECTION_NONE)
+ /* We are always allowed to go straight on one/two-laned road */
+ /* or if we are in one of middle lanes of the road */
+ allowedDirections |= PATH_DIRECTION_STRAIGHT;
+ int attempt;
+ pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
+ pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode;
+ CPathNode* pPrevPathNode = &ThePaths.m_pathNodes[prevNode];
+ CPathNode* pCurPathNode = &ThePaths.m_pathNodes[curNode];
+ int16 nextLink;
+ CCarPathLink* pNextLink;
+ CPathNode* pNextPathNode;
+ bool goingAgainstOneWayRoad;
+ uint8 direction;
+ for(attempt = 0; attempt < ATTEMPTS_TO_FIND_NEXT_NODE; attempt++){
+ if (attempt != 0){
+ if (pVehicle->AutoPilot.m_nNextRouteNode != prevNode){
+ if (direction & allowedDirections){
+ pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
+ if ((!pNextPathNode->bDeadEnd || pPrevPathNode->bDeadEnd) &&
+ (!pNextPathNode->bDisabled || pPrevPathNode->bDisabled) &&
+ (!pNextPathNode->bBetweenLevels || pPrevPathNode->bBetweenLevels || !pVehicle->AutoPilot.m_bStayInCurrentLevel) &&
+ !goingAgainstOneWayRoad)
+ break;
+ }
+ }
+ }
+ nextLink = CGeneral::GetRandomNumber() % totalLinks;
+ pVehicle->AutoPilot.m_nNextRouteNode = ThePaths.m_connections[nextLink + pCurPathNode->firstLink];
+ direction = FindPathDirection(prevNode, curNode, pVehicle->AutoPilot.m_nNextRouteNode);
+ pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]];
+ goingAgainstOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numRightLanes == 0 : pNextLink->numLeftLanes == 0;
+ }
+ if (attempt >= ATTEMPTS_TO_FIND_NEXT_NODE) {
+ /* If we failed 15 times, then remove dead end and current lane limitations */
+ for (attempt = 0; attempt < ATTEMPTS_TO_FIND_NEXT_NODE; attempt++) {
+ if (attempt != 0) {
+ if (pVehicle->AutoPilot.m_nNextRouteNode != prevNode) {
+ pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
+ if ((!pNextPathNode->bDisabled || pPrevPathNode->bDisabled) &&
+ (!pNextPathNode->bBetweenLevels || pNextPathNode->bBetweenLevels || !pVehicle->AutoPilot.m_bStayInCurrentLevel) &&
+ !goingAgainstOneWayRoad)
+ break;
+ }
+ }
+ nextLink = CGeneral::GetRandomNumber() % totalLinks;
+ pVehicle->AutoPilot.m_nNextRouteNode = ThePaths.m_connections[nextLink + pCurPathNode->firstLink];
+ pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]];
+ goingAgainstOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numRightLanes == 0 : pNextLink->numLeftLanes == 0;
+ }
+ }
+ if (attempt >= ATTEMPTS_TO_FIND_NEXT_NODE) {
+ /* If we failed again, remove no U-turn limitation and remove randomness */
+ for (nextLink = 0; nextLink < totalLinks; nextLink++) {
+ pVehicle->AutoPilot.m_nNextRouteNode = ThePaths.m_connections[nextLink + pCurPathNode->firstLink];
+ pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]];
+ goingAgainstOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numRightLanes == 0 : pNextLink->numLeftLanes == 0;
+ if (!goingAgainstOneWayRoad) {
+ pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
+ if ((!pNextPathNode->bDisabled || pPrevPathNode->bDisabled) &&
+ (!pNextPathNode->bBetweenLevels || pNextPathNode->bBetweenLevels || !pVehicle->AutoPilot.m_bStayInCurrentLevel))
+ /* Nice way to exit loop but this will fail because this is used for indexing! */
+ nextLink = 1000;
+ }
+ }
+ if (nextLink < 999)
+ /* If everything else failed, turn vehicle around */
+ pVehicle->AutoPilot.m_nNextRouteNode = prevNode;
+ }
+ pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
+ pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]];
+ if (prevNode == pVehicle->AutoPilot.m_nNextRouteNode){
+ /* We can no longer shift vehicle without physics if we have to turn it around. */
+ pVehicle->m_status = STATUS_PHYSICS;
+ SwitchVehicleToRealPhysics(pVehicle);
+ }
+ pVehicle->AutoPilot.m_nTimeEnteredCurve += pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve;
+ pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nCurrentPathNodeInfo;
+ pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo;
+ pVehicle->AutoPilot.m_nPreviousDirection = pVehicle->AutoPilot.m_nCurrentDirection;
+ pVehicle->AutoPilot.m_nCurrentDirection = pVehicle->AutoPilot.m_nNextDirection;
+ pVehicle->AutoPilot.m_nCurrentLane = pVehicle->AutoPilot.m_nNextLane;
+ pVehicle->AutoPilot.m_nNextPathNodeInfo = ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink];
+ uint8 lanesOnNextNode;
+ if (curNode >= pVehicle->AutoPilot.m_nNextRouteNode){
+ pVehicle->AutoPilot.m_nNextDirection = 1;
+ lanesOnNextNode = pNextLink->numLeftLanes;
+ }else{
+ pVehicle->AutoPilot.m_nNextDirection = -1;
+ lanesOnNextNode = pNextLink->numRightLanes;
+ }
+ float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirX;
+ float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirX;
+ if (lanesOnNextNode >= 0){
+ if ((CGeneral::GetRandomNumber() & 0x600) == 0){
+ /* 25% chance vehicle will try to switch lane */
+ CVector2D dist = pNextPathNode->pos - pCurPathNode->pos;
+ if (dist.MagnitudeSqr() >= SQR(14.0f)){
+ if (CGeneral::GetRandomTrueFalse())
+ pVehicle->AutoPilot.m_nNextLane += 1;
+ else
+ pVehicle->AutoPilot.m_nNextLane -= 1;
+ }
+ }
+ pVehicle->AutoPilot.m_nNextLane = min(lanesOnNextNode - 1, pVehicle->AutoPilot.m_nNextLane);
+ pVehicle->AutoPilot.m_nNextLane = max(0, pVehicle->AutoPilot.m_nNextLane);
+ }else{
+ pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane;
+ }
+ if (pVehicle->AutoPilot.m_bStayInFastLane)
+ pVehicle->AutoPilot.m_nNextLane = 0;
+ CVector positionOnCurrentLinkIncludingLane(
+ pCurLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurLink), /* ...what about Y? */
+ pCurLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurLink) * currentPathLinkForwardX,
+ 0.0f);
+ CVector positionOnNextLinkIncludingLane(
+ pNextLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink),
+ pNextLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardX,
+ 0.0f);
+ float directionCurrentLinkX = pCurLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionCurrentLinkY = pCurLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionNextLinkX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection;
+ float directionNextLinkY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection;
+ /* We want to make a path between two links that may not have the same forward directions a curve. */
+ pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
+ &positionOnCurrentLinkIncludingLane,
+ &positionOnNextLinkIncludingLane,
+ directionCurrentLinkX, directionCurrentLinkY,
+ directionNextLinkX, directionNextLinkY
+ ) * (1000.0f / pVehicle->AutoPilot.m_fMaxTrafficSpeed);
+ if (pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve < 10)
+ /* Oh hey there Obbe */
+ debug("fout\n");
+ pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = max(10, pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve);
+}
+
+uint8 CCarCtrl::FindPathDirection(int32 prevNode, int32 curNode, int32 nextNode)
+{
+ CVector2D prevToCur = ThePaths.m_pathNodes[curNode].pos - ThePaths.m_pathNodes[prevNode].pos;
+ CVector2D curToNext = ThePaths.m_pathNodes[nextNode].pos - ThePaths.m_pathNodes[curNode].pos;
+ float distPrevToCur = prevToCur.Magnitude();
+ if (distPrevToCur == 0.0f)
+ return PATH_DIRECTION_NONE;
+ /* We are trying to determine angle between prevToCur and curToNext. */
+ /* To find it, we consider a to be an angle between y axis and prevToCur */
+ /* and b to be an angle between x axis and curToNext */
+ /* Then the angle we are looking for is (pi/2 + a + b). */
+ float sin_a = prevToCur.x / distPrevToCur;
+ float cos_a = prevToCur.y / distPrevToCur;
+ float distCurToNext = curToNext.Magnitude();
+ if (distCurToNext == 0.0f)
+ return PATH_DIRECTION_NONE;
+ float sin_b = curToNext.y / distCurToNext;
+ float cos_b = curToNext.x / distCurToNext;
+ /* sin(a) * sin(b) - cos(a) * cos(b) = -cos(a+b) = sin(pi/2+a+b) */
+ float sin_direction = sin_a * sin_b - cos_a * cos_b;
+ if (sin_direction > 0.77f) /* Roughly between -50 and -130 degrees */
+ return PATH_DIRECTION_LEFT;
+ if (sin_direction < -0.77f) /* Roughly between 50 and 130 degrees */
+ return PATH_DIRECTION_RIGHT;
+ return PATH_DIRECTION_STRAIGHT;
+}
+
+#ifdef FIX_PATHFIND_BUG
+void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float targetY, float targetZ, CVehicle* pTarget)
+#else
+void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float targetY, CVehicle* pTarget)
+#endif
+{
+ int prevNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
+ int curNode = pVehicle->AutoPilot.m_nNextRouteNode;
+ CPathNode* pPrevNode = &ThePaths.m_pathNodes[prevNode];
+ CPathNode* pCurNode = &ThePaths.m_pathNodes[curNode];
+ CPathNode* pTargetNode;
+ int16 numNodes;
+ float distanceToTargetNode;
+#ifndef REMOVE_TREADABLE_PATHFIND
+ if (pTarget && pTarget->m_pCurGroundEntity->m_type == ENTITY_TYPE_BUILDING &&
+ ((CBuilding*)pTarget->m_pCurGroundEntity)->GetIsATreadable() &&
+ ((CTreadable*)pTarget->m_pCurGroundEntity)->m_nodeIndices[0][0] >= 0){
+ CTreadable* pCurrentMapObject = (CTreadable*)pTarget->m_pCurGroundEntity;
+ int closestNode = -1;
+ float minDist = 100000.0f;
+ for (int i = 0; i < 12; i++){
+ int node = pCurrentMapObject->m_nodeIndices[0][i];
+ if (node < 0)
+ break;
+ float dist = (ThePaths.m_pathNodes[node].pos - pTarget->GetPosition()).Magnitude();
+ if (dist < minDist){
+ minDist = dist;
+ closestNode = node;
+ }
+ }
+ ThePaths.DoPathSearch(0, pCurNode->pos, curNode,
+#ifdef FIX_PATHFIND_BUG
+ CVector(targetX, targetY, targetZ),
+#else
+ CVector(targetX, targetY, 0.0f),
+#endif
+ &pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, closestNode);
+ }else{
+#endif
+ ThePaths.DoPathSearch(0, pCurNode->pos, curNode,
+#ifdef FIX_PATHFIND_BUG
+ CVector(targetX, targetY, targetZ),
+#else
+ CVector(targetX, targetY, 0.0f),
+#endif
+ &pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, -1);
+#ifndef REMOVE_TREADABLE_PATHFIND
+ }
+#endif
+ int newNextNode;
+ int nextLink;
+ if (numNodes != 1 || pTargetNode == pCurNode){
+ float currentAngle = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
+ nextLink = 0;
+ float lowestAngleChange = 10.0f;
+ int numLinks = pCurNode->numLinks;
+ newNextNode = 0;
+ for (int i = 0; i < numLinks; i++){
+ int conNode = ThePaths.m_connections[i + pCurNode->firstLink];
+ if (conNode == prevNode && i > 1)
+ continue;
+ CPathNode* pTestNode = &ThePaths.m_pathNodes[conNode];
+ float angle = CGeneral::GetATanOfXY(pTestNode->pos.x - pCurNode->pos.x, pTestNode->pos.y - pCurNode->pos.y);
+ angle = LimitRadianAngle(angle - currentAngle);
+ angle = ABS(angle);
+ if (angle < lowestAngleChange){
+ lowestAngleChange = angle;
+ newNextNode = conNode;
+ nextLink = i;
+ }
+ }
+ }else{
+ nextLink = 0;
+ newNextNode = pTargetNode - ThePaths.m_pathNodes;
+ for (int i = pCurNode->firstLink; ThePaths.m_connections[i] != newNextNode; i++, nextLink++)
+ ;
+ }
+ CPathNode* pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
+ CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink]];
+ CCarPathLink* pCurLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
+ pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
+ pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode;
+ pVehicle->AutoPilot.m_nNextRouteNode = newNextNode;
+ pVehicle->AutoPilot.m_nTimeEnteredCurve += pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve;
+ pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nCurrentPathNodeInfo;
+ pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo;
+ pVehicle->AutoPilot.m_nPreviousDirection = pVehicle->AutoPilot.m_nCurrentDirection;
+ pVehicle->AutoPilot.m_nCurrentDirection = pVehicle->AutoPilot.m_nNextDirection;
+ pVehicle->AutoPilot.m_nCurrentLane = pVehicle->AutoPilot.m_nNextLane;
+ pVehicle->AutoPilot.m_nNextPathNodeInfo = ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink];
+ uint8 lanesOnNextNode;
+ if (curNode >= pVehicle->AutoPilot.m_nNextRouteNode) {
+ pVehicle->AutoPilot.m_nNextDirection = 1;
+ lanesOnNextNode = pNextLink->numLeftLanes;
+ }
+ else {
+ pVehicle->AutoPilot.m_nNextDirection = -1;
+ lanesOnNextNode = pNextLink->numRightLanes;
+ }
+ float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirX;
+ float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirY;
+ float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirX;
+ float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirY;
+ if (lanesOnNextNode >= 0) {
+ CVector2D dist = pNextPathNode->pos - pCurNode->pos;
+ if (dist.MagnitudeSqr() >= SQR(7.0f)){
+ /* 25% chance vehicle will try to switch lane */
+ /* No lane switching if following car from far away */
+ /* ...although it's always one of those. */
+ if ((CGeneral::GetRandomNumber() & 0x600) == 0 &&
+ pVehicle->AutoPilot.m_nCarMission != MISSION_RAMPLAYER_FARAWAY &&
+ pVehicle->AutoPilot.m_nCarMission != MISSION_BLOCKPLAYER_FARAWAY &&
+ pVehicle->AutoPilot.m_nCarMission != MISSION_RAMCAR_FARAWAY &&
+ pVehicle->AutoPilot.m_nCarMission != MISSION_BLOCKCAR_FARAWAY){
+ if (CGeneral::GetRandomTrueFalse())
+ pVehicle->AutoPilot.m_nNextLane += 1;
+ else
+ pVehicle->AutoPilot.m_nNextLane -= 1;
+ }
+ }
+ pVehicle->AutoPilot.m_nNextLane = min(lanesOnNextNode - 1, pVehicle->AutoPilot.m_nNextLane);
+ pVehicle->AutoPilot.m_nNextLane = max(0, pVehicle->AutoPilot.m_nNextLane);
+ }
+ else {
+ pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane;
+ }
+ if (pVehicle->AutoPilot.m_bStayInFastLane)
+ pVehicle->AutoPilot.m_nNextLane = 0;
+ CVector positionOnCurrentLinkIncludingLane(
+ pCurLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurLink) * currentPathLinkForwardY,
+ pCurLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurLink) * currentPathLinkForwardX,
+ 0.0f);
+ CVector positionOnNextLinkIncludingLane(
+ pNextLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardY,
+ pNextLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardX,
+ 0.0f);
+ float directionCurrentLinkX = pCurLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionCurrentLinkY = pCurLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionNextLinkX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection;
+ float directionNextLinkY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection;
+ /* We want to make a path between two links that may not have the same forward directions a curve. */
+ pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
+ &positionOnCurrentLinkIncludingLane,
+ &positionOnNextLinkIncludingLane,
+ directionCurrentLinkX, directionCurrentLinkY,
+ directionNextLinkX, directionNextLinkY
+ ) * (1000.0f / pVehicle->AutoPilot.m_fMaxTrafficSpeed);
+ pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = max(10, pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve);
+}
+
+bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle)
+{
+ int curNode = pVehicle->AutoPilot.m_nNextRouteNode;
+ CPathNode* pCurNode = &ThePaths.m_pathNodes[curNode];
+ CPathNode* pTargetNode;
+ int16 numNodes;
+ float distanceToTargetNode;
+ if (pVehicle->AutoPilot.m_nPathFindNodesCount == 0){
+ ThePaths.DoPathSearch(0, pVehicle->GetPosition(), curNode,
+ pVehicle->AutoPilot.m_vecDestinationCoors, pVehicle->AutoPilot.m_aPathFindNodesInfo,
+ &pVehicle->AutoPilot.m_nPathFindNodesCount, NUM_PATH_NODES_IN_AUTOPILOT,
+ pVehicle, nil, 999999.9f, -1);
+ if (pVehicle->AutoPilot.m_nPathFindNodesCount < 1)
+ return true;
+ }
+ CPathNode* pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
+ CCarPathLink* pCurLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
+ pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
+ pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode;
+ pVehicle->AutoPilot.m_nNextRouteNode = pVehicle->AutoPilot.m_aPathFindNodesInfo[0] - ThePaths.m_pathNodes;
+ pVehicle->AutoPilot.RemoveOnePathNode();
+ pVehicle->AutoPilot.m_nTimeEnteredCurve += pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve;
+ pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nCurrentPathNodeInfo;
+ pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo;
+ pVehicle->AutoPilot.m_nPreviousDirection = pVehicle->AutoPilot.m_nCurrentDirection;
+ pVehicle->AutoPilot.m_nCurrentDirection = pVehicle->AutoPilot.m_nNextDirection;
+ pVehicle->AutoPilot.m_nCurrentLane = pVehicle->AutoPilot.m_nNextLane;
+ int nextLink = 0;
+ for (int i = pCurNode->firstLink; ThePaths.m_connections[i] != pVehicle->AutoPilot.m_nNextRouteNode; i++, nextLink++)
+ ;
+ CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink]];
+ pVehicle->AutoPilot.m_nNextPathNodeInfo = ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink];
+ uint8 lanesOnNextNode;
+ if (curNode >= pVehicle->AutoPilot.m_nNextRouteNode) {
+ pVehicle->AutoPilot.m_nNextDirection = 1;
+ lanesOnNextNode = pNextLink->numLeftLanes;
+ }
+ else {
+ pVehicle->AutoPilot.m_nNextDirection = -1;
+ lanesOnNextNode = pNextLink->numRightLanes;
+ }
+ float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirX;
+ float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirY;
+ float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirX;
+ float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirY;
+ if (lanesOnNextNode >= 0) {
+ CVector2D dist = pNextPathNode->pos - pCurNode->pos;
+ if (dist.MagnitudeSqr() >= SQR(7.0f) && (CGeneral::GetRandomNumber() & 0x600) == 0) {
+ if (CGeneral::GetRandomTrueFalse())
+ pVehicle->AutoPilot.m_nNextLane += 1;
+ else
+ pVehicle->AutoPilot.m_nNextLane -= 1;
+ }
+ pVehicle->AutoPilot.m_nNextLane = min(lanesOnNextNode - 1, pVehicle->AutoPilot.m_nNextLane);
+ pVehicle->AutoPilot.m_nNextLane = max(0, pVehicle->AutoPilot.m_nNextLane);
+ }
+ else {
+ pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane;
+ }
+ if (pVehicle->AutoPilot.m_bStayInFastLane)
+ pVehicle->AutoPilot.m_nNextLane = 0;
+ CVector positionOnCurrentLinkIncludingLane(
+ pCurLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurLink) * currentPathLinkForwardY,
+ pCurLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurLink) * currentPathLinkForwardX,
+ 0.0f);
+ CVector positionOnNextLinkIncludingLane(
+ pNextLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardY,
+ pNextLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardX,
+ 0.0f);
+ float directionCurrentLinkX = pCurLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionCurrentLinkY = pCurLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionNextLinkX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection;
+ float directionNextLinkY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection;
+ /* We want to make a path between two links that may not have the same forward directions a curve. */
+ pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
+ &positionOnCurrentLinkIncludingLane,
+ &positionOnNextLinkIncludingLane,
+ directionCurrentLinkX, directionCurrentLinkY,
+ directionNextLinkX, directionNextLinkY
+ ) * (1000.0f / pVehicle->AutoPilot.m_fMaxTrafficSpeed);
+ pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = max(10, pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve);
+ return false;
+}
+
bool
CCarCtrl::MapCouldMoveInThisArea(float x, float y)
{
@@ -1434,4 +1885,5 @@ InjectHook(0x418320, &CCarCtrl::RemoveDistantCars, PATCH_JUMP);
InjectHook(0x418430, &CCarCtrl::PossiblyRemoveVehicle, PATCH_JUMP);
InjectHook(0x418C10, &CCarCtrl::FindMaximumSpeedForThisCarInTraffic, PATCH_JUMP);
InjectHook(0x41A590, &CCarCtrl::FindAngleToWeaveThroughTraffic, PATCH_JUMP);
+InjectHook(0x41BA50, &CCarCtrl::PickNextNodeAccordingStrategy, PATCH_JUMP);
ENDPATCHES
diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h
index 77982ba6..b06c1ca2 100644
--- a/src/control/CarCtrl.h
+++ b/src/control/CarCtrl.h
@@ -11,6 +11,10 @@ enum{
#define LANE_WIDTH 5.0f
+#ifdef FIX_BUGS
+#define FIX_PATHFIND_BUG
+#endif
+
class CCarCtrl
{
enum eCarClass {
@@ -56,7 +60,7 @@ public:
static bool IsThisVehicleInteresting(CVehicle*);
static int32 CountCarsOfType(int32 mi);
static void SlowCarOnRailsDownForTrafficAndLights(CVehicle*);
- static void PickNextNodeAccordingStrategy(CVehicle*);
+ static bool PickNextNodeAccordingStrategy(CVehicle*);
static void DragCarToPoint(CVehicle*, CVector*);
static float FindMaximumSpeedForThisCarInTraffic(CVehicle*);
static void SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float);
@@ -71,6 +75,14 @@ public:
static void WeaveForPed(CEntity*, CVehicle*, float*, float*);
static void WeaveThroughObjectsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float*);
static void WeaveForObject(CEntity*, CVehicle*, float*, float*);
+#ifdef FIX_PATHFIND_BUG
+ static void PickNextNodeToChaseCar(CVehicle*, float, float, float, CVehicle*);
+#else
+ static void PickNextNodeToChaseCar(CVehicle*, float, float, CVehicle*);
+#endif
+ static bool PickNextNodeToFollowPath(CVehicle*);
+ static void PickNextNodeRandomly(CVehicle*);
+ static uint8 FindPathDirection(int32, int32, int32);
static float GetOffsetOfLaneFromCenterOfRoad(int8 lane, CCarPathLink* pLink)
{
diff --git a/src/control/ScriptCommands.h b/src/control/ScriptCommands.h
index fcc0a23f..539a0bd2 100644
--- a/src/control/ScriptCommands.h
+++ b/src/control/ScriptCommands.h
@@ -1127,7 +1127,7 @@ enum {
COMMAND_GET_DEBUG_CAMERA_POINT_AT,
COMMAND_ATTACH_CHAR_TO_CAR,
COMMAND_DETACH_CHAR_FROM_CAR,
- COMMAND_SET_CAR_CHANGE_LANE,
+ COMMAND_SET_CAR_STAY_IN_FAST_LANE,
COMMAND_CLEAR_CHAR_LAST_WEAPON_DAMAGE,
COMMAND_CLEAR_CAR_LAST_WEAPON_DAMAGE,
COMMAND_GET_RANDOM_COP_IN_AREA,
diff --git a/src/core/config.h b/src/core/config.h
index d119fe09..59f7f7da 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -71,7 +71,9 @@ enum Config {
NUMPICKUPS = 336,
NUMEVENTS = 64,
- NUM_CARGENS = 160
+ NUM_CARGENS = 160,
+
+ NUM_PATH_NODES_IN_AUTOPILOT = 8,
};
// We'll use this once we're ready to become independent of the game
@@ -132,3 +134,4 @@ enum Config {
#define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher
#define ANIMATE_PED_COL_MODEL
#define CANCELLABLE_CAR_ENTER
+//#define REMOVE_TREADABLE_PATHFIND
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 4795a29f..49f21c01 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -105,7 +105,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
AutoPilot.m_nCarMission = MISSION_NONE;
AutoPilot.m_nTempAction = TEMPACT_NONE;
AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
- AutoPilot.m_flag4 = false;
+ AutoPilot.m_bStayInCurrentLevel = false;
AutoPilot.m_flag10 = false;
}
@@ -434,24 +434,26 @@ CVehicle::UsesSiren(uint32 id)
bool
CVehicle::IsVehicleNormal(void)
{
- if(pDriver && m_nNumPassengers == 0 && m_status != STATUS_WRECKED){
- switch(GetModelIndex())
- case MI_FIRETRUCK:
- case MI_AMBULAN:
- case MI_TAXI:
- case MI_POLICE:
- case MI_ENFORCER:
- case MI_BUS:
- case MI_RHINO:
- case MI_BARRACKS:
- case MI_DODO:
- case MI_COACH:
- case MI_CABBIE:
- case MI_RCBANDIT:
- case MI_BORGNINE:
- return false;
+ if (!pDriver || m_nNumPassengers != 0 || m_status == STATUS_WRECKED)
+ return false;
+ switch (GetModelIndex()){
+ case MI_FIRETRUCK:
+ case MI_AMBULAN:
+ case MI_TAXI:
+ case MI_POLICE:
+ case MI_ENFORCER:
+ case MI_BUS:
+ case MI_RHINO:
+ case MI_BARRACKS:
+ case MI_DODO:
+ case MI_COACH:
+ case MI_CABBIE:
+ case MI_RCBANDIT:
+ case MI_BORGNINE:
+ return false;
+ default:
+ return true;
}
- return false;
}
bool