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authoraap <aap@papnet.eu>2020-11-25 20:03:44 +0100
committeraap <aap@papnet.eu>2020-11-25 21:34:06 +0100
commit88baa9ce5f22a788a1033040040185001a87f922 (patch)
tree6d5625cb0d0da4f0b10411e55e10d3db91c3dd95
parentrename badly named camera variable (diff)
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-rw-r--r--src/rw/MemoryHeap.cpp548
-rw-r--r--src/rw/MemoryHeap.h188
2 files changed, 736 insertions, 0 deletions
diff --git a/src/rw/MemoryHeap.cpp b/src/rw/MemoryHeap.cpp
new file mode 100644
index 00000000..d613a708
--- /dev/null
+++ b/src/rw/MemoryHeap.cpp
@@ -0,0 +1,548 @@
+#include "common.h"
+#include "main.h"
+#include "FileMgr.h"
+#include "Timer.h"
+#include "ModelInfo.h"
+#include "Streaming.h"
+#include "FileLoader.h"
+#include "MemoryHeap.h"
+
+#ifdef USE_CUSTOM_ALLOCATOR
+
+#define MEMORYHEAP_ASSERT(cond) { if (!(cond)) { printf("ASSERT File:%s Line:%d\n", __FILE__, __LINE__); exit(1); } }
+#define MEMORYHEAP_ASSERT_MESSAGE(cond, message) { if (!(cond)) { printf("ASSERT File:%s Line:%d:\n\t%s\n", __FILE__, __LINE__, message); exit(1); } }
+
+// registered pointers that we keep track of
+void **gPtrList[4000];
+int32 numPtrs;
+int32 gPosnInList;
+// indices into the ptr list in here are free
+CStack<int32, 4000> m_ptrListIndexStack;
+// how much memory we've moved
+uint32 memMoved;
+
+CMemoryHeap gMainHeap;
+
+void
+CMemoryHeap::Init(uint32 total)
+{
+ MEMORYHEAP_ASSERT((total != 0xF) != 0);
+
+ m_totalMemUsed = 0;
+ m_memUsed = nil;
+ m_currentMemID = MEMID_FREE;
+ m_blocksUsed = nil;
+ m_totalBlocksUsed = 0;
+ m_unkMemId = -1;
+
+ uint8 *mem = (uint8*)malloc(total);
+ assert(((uintptr)mem & 0xF) == 0);
+ m_start = (HeapBlockDesc*)mem;
+ m_end = (HeapBlockDesc*)(mem + total - sizeof(HeapBlockDesc));
+ m_start->m_memId = MEMID_FREE;
+ m_start->m_size = total - 2*sizeof(HeapBlockDesc);
+ m_end->m_memId = MEMID_ID1;
+ m_end->m_size = 0;
+
+ m_freeList.m_last.m_size = INT_MAX;
+ m_freeList.Init();
+ m_freeList.Insert(m_start);
+
+ // TODO: figure out what these are and use sizeof
+ m_fixedSize[0].Init(0x10);
+ m_fixedSize[1].Init(0x20);
+ m_fixedSize[2].Init(0xE0);
+ m_fixedSize[3].Init(0x60);
+ m_fixedSize[4].Init(0x1C0);
+ m_fixedSize[5].Init(0x50);
+
+ m_currentMemID = MEMID_FREE; // disable registration
+ m_memUsed = (uint32*)Malloc(NUM_MEMIDS * sizeof(uint32));
+ m_blocksUsed = (uint32*)Malloc(NUM_MEMIDS * sizeof(uint32));
+ RegisterMalloc(GetDescFromHeapPointer(m_memUsed));
+ RegisterMalloc(GetDescFromHeapPointer(m_blocksUsed));
+
+ m_currentMemID = MEMID_ID1;
+ for(int i = 0; i < NUM_MEMIDS; i++){
+ m_memUsed[i] = 0;
+ m_blocksUsed[i] = 0;
+ }
+}
+
+void
+CMemoryHeap::RegisterMalloc(HeapBlockDesc *block)
+{
+ block->m_memId = m_currentMemID;
+ if(m_currentMemID == MEMID_FREE)
+ return;
+ m_totalMemUsed += block->m_size + sizeof(HeapBlockDesc);
+ m_memUsed[m_currentMemID] += block->m_size + sizeof(HeapBlockDesc);
+ m_blocksUsed[m_currentMemID]++;
+ m_totalBlocksUsed++;
+}
+
+void
+CMemoryHeap::RegisterFree(HeapBlockDesc *block)
+{
+ if(block->m_memId == MEMID_FREE)
+ return;
+ m_totalMemUsed -= block->m_size + sizeof(HeapBlockDesc);
+ m_memUsed[m_currentMemID] -= block->m_size + sizeof(HeapBlockDesc);
+ m_blocksUsed[m_currentMemID]--;
+ m_totalBlocksUsed--;
+}
+
+void*
+CMemoryHeap::Malloc(uint32 size)
+{
+ static int recursion = 0;
+
+ // weird way to round up
+ if((size & 0xF) != 0)
+ size = (size&~0xF) + 0x10;
+
+ recursion++;
+
+ // See if we can allocate from one of the fixed-size lists
+ for(int i = 0; i < NUM_FIXED_MEMBLOCKS; i++){
+ CommonSize *list = &m_fixedSize[i];
+ if(m_fixedSize[i].m_size == size){
+ HeapBlockDesc *block = list->Malloc();
+ if(block){
+ RegisterMalloc(block);
+ recursion--;
+ return block->GetDataPointer();
+ }
+ break;
+ }
+ }
+
+ // now try the normal free list
+ HeapBlockDesc *next;
+ for(HeapBlockDesc *block = m_freeList.m_first.m_next;
+ block != &m_freeList.m_last;
+ block = next){
+ MEMORYHEAP_ASSERT(block->m_memId == MEMID_FREE);
+ MEMORYHEAP_ASSERT_MESSAGE(block >= m_start && block <= m_end, "Block outside of memory");
+
+ // make sure block has maximum size
+ uint32 initialsize = block->m_size;
+ uint32 blocksize = CombineFreeBlocks(block);
+#ifdef FIX_BUGS
+ // has to be done here because block can be moved
+ next = block->m_next;
+#endif
+ if(initialsize != blocksize){
+ block->RemoveHeapFreeBlock();
+ HeapBlockDesc *pos = block->m_prev->FindSmallestFreeBlock(block->m_size);
+ block->InsertHeapFreeBlock(pos->m_prev);
+ }
+ if(block->m_size >= size){
+ // got space to allocate from!
+ block->RemoveHeapFreeBlock();
+ FillInBlockData(block, block->GetNextConsecutive(), size);
+ recursion--;
+ return block->GetDataPointer();
+ }
+#ifndef FIX_BUGS
+ next = block->m_next;
+#endif
+ }
+
+ // oh no, we're losing, try to free some stuff
+ static bool removeCollision = false;
+ static bool removeIslands = false;
+ static bool removeBigBuildings = false;
+ size_t initialMemoryUsed = CStreaming::ms_memoryUsed;
+ CStreaming::MakeSpaceFor(0xCFE800 - CStreaming::ms_memoryUsed);
+ if (recursion > 10)
+ CGame::TidyUpMemory(true, false);
+ else if (recursion > 6)
+ CGame::TidyUpMemory(false, true);
+ if (initialMemoryUsed == CStreaming::ms_memoryUsed && recursion > 11) {
+ if (!removeCollision && !CGame::playingIntro) {
+ CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC);
+ removeCollision = true;
+ }
+ else if (!removeIslands && !CGame::playingIntro) {
+ CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
+ removeIslands = true;
+ }
+ else if (!removeBigBuildings) {
+ CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL);
+ CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL);
+ CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN);
+ }
+ else {
+ LoadingScreen("NO MORE MEMORY", nil, nil);
+ LoadingScreen("NO MORE MEMORY", nil, nil);
+ }
+ CGame::TidyUpMemory(true, false);
+ }
+ void *mem = Malloc(size);
+ if (removeCollision) {
+ CTimer::Stop();
+ // different on PS2
+ CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory);
+ removeCollision = false;
+ CTimer::Update();
+ }
+ if (removeBigBuildings || removeIslands) {
+ CTimer::Stop();
+ if (!CGame::playingIntro)
+ CStreaming::RequestBigBuildings(CGame::currLevel);
+ CStreaming::LoadAllRequestedModels(true);
+ removeBigBuildings = false;
+ removeIslands = false;
+ CTimer::Update();
+ }
+ recursion--;
+ return mem;
+}
+
+void*
+CMemoryHeap::Realloc(void *ptr, uint32 size)
+{
+ if(ptr == nil)
+ return Malloc(size);
+
+ // weird way to round up
+ if((size & 0xF) != 0)
+ size = (size&~0xF) + 0x10;
+
+ HeapBlockDesc *block = GetDescFromHeapPointer(ptr);
+
+#ifdef FIX_BUGS
+ // better handling of size < block->m_size
+ if(size == 0){
+ Free(ptr);
+ return nil;
+ }
+ if(block->m_size >= size){
+ // shrink allocated block
+ RegisterFree(block);
+ PushMemId(block->m_memId);
+ FillInBlockData(block, block->GetNextConsecutive(), size);
+ PopMemId();
+ return ptr;
+ }
+#else
+ // not growing. just returning here is a bit cheap though
+ if(block->m_size >= size)
+ return ptr;
+#endif
+
+ // have to grow allocated block
+ HeapBlockDesc *next = block->GetNextConsecutive();
+ MEMORYHEAP_ASSERT_MESSAGE(next >= m_start && next <= m_end, "Block outside of memory");
+ if(next->m_memId == MEMID_FREE){
+ // try to grow the current block
+ // make sure the next free block has maximum size
+ uint32 freespace = CombineFreeBlocks(next);
+ HeapBlockDesc *end = next->GetNextConsecutive();
+ MEMORYHEAP_ASSERT_MESSAGE(end >= m_start && end <= m_end, "Block outside of memory");
+ // why the sizeof here?
+ if(block->m_size + next->m_size + sizeof(HeapBlockDesc) >= size){
+ // enough space to grow
+ next->RemoveHeapFreeBlock();
+ RegisterFree(block);
+ PushMemId(block->m_memId);
+ FillInBlockData(block, next->GetNextConsecutive(), size);
+ PopMemId();
+ return ptr;
+ }
+ }
+
+ // can't grow the existing block, have to get a new one and copy
+ PushMemId(block->m_memId);
+ void *dst = Malloc(size);
+ PopMemId();
+ memcpy(dst, ptr, block->m_size);
+ Free(ptr);
+ return dst;
+}
+
+void
+CMemoryHeap::Free(void *ptr)
+{
+ HeapBlockDesc *block = GetDescFromHeapPointer(ptr);
+ MEMORYHEAP_ASSERT_MESSAGE(block->m_memId != MEMID_FREE, "MemoryHeap corrupt");
+ MEMORYHEAP_ASSERT(m_unkMemId == -1 || m_unkMemId == block->m_memId);
+
+ RegisterFree(block);
+ CombineFreeBlocks(block);
+ FreeBlock(block);
+ if(block->m_ptrListIndex != -1){
+ int32 idx = block->m_ptrListIndex;
+ gPtrList[idx] = nil;
+ m_ptrListIndexStack.push(idx);
+ }
+ block->m_ptrListIndex = -1;
+}
+
+// allocate 'size' bytes from 'block'
+void
+CMemoryHeap::FillInBlockData(HeapBlockDesc *block, HeapBlockDesc *end, uint32 size)
+{
+ block->m_size = size;
+ block->m_ptrListIndex = -1;
+ HeapBlockDesc *remainder = block->GetNextConsecutive();
+ MEMORYHEAP_ASSERT(remainder <= end);
+
+ if(remainder < end-1){
+ RegisterMalloc(block);
+
+ // can fit another block in the remaining space
+ remainder->m_size = GetSizeBetweenBlocks(remainder, end);
+ remainder->m_memId = MEMID_FREE;
+ MEMORYHEAP_ASSERT(remainder->m_size != 0);
+ FreeBlock(remainder);
+ }else{
+ // fully allocate this one
+ if(remainder < end)
+ // no gaps allowed
+ block->m_size = GetSizeBetweenBlocks(block, end);
+ RegisterMalloc(block);
+ }
+}
+
+// Make sure free block has no other free blocks after it
+uint32
+CMemoryHeap::CombineFreeBlocks(HeapBlockDesc *block)
+{
+ HeapBlockDesc *next = block->GetNextConsecutive();
+ if(next->m_memId == MEMID_FREE)
+ return block->m_size;
+ // get rid of free blocks after this one and adjust size
+ for(; next->m_memId == MEMID_FREE; next = next->GetNextConsecutive())
+ next->RemoveHeapFreeBlock();
+ block->m_size = GetSizeBetweenBlocks(block, next);
+ return block->m_size;
+}
+
+// Try to move all registered memory blocks into more optimal location
+void
+CMemoryHeap::TidyHeap(void)
+{
+ for(int i = 0; i < numPtrs; i++){
+ if(gPtrList[i] == nil || *gPtrList[i] == nil)
+ continue;
+ HeapBlockDesc *newblock = WhereShouldMemoryMove(*gPtrList[i]);
+ if(newblock)
+ *gPtrList[i] = MoveHeapBlock(newblock, GetDescFromHeapPointer(*gPtrList[i]));
+ }
+}
+
+//
+void
+CMemoryHeap::RegisterMemPointer(void *ptr)
+{
+ HeapBlockDesc *block = GetDescFromHeapPointer(*(void**)ptr);
+
+ if(block->m_ptrListIndex != -1)
+ return; // already registered
+
+ int index;
+ if(m_ptrListIndexStack.sp > 0){
+ // re-use a previously free'd index
+ index = m_ptrListIndexStack.pop();
+ }else{
+ // have to find a new index
+ index = gPosnInList;
+
+ void **pp = gPtrList[index];
+ // we're replacing an old pointer here??
+ if(pp && *pp && *pp != (void*)0xDDDDDDDD)
+ GetDescFromHeapPointer(*pp)->m_ptrListIndex = -1;
+
+ gPosnInList++;
+ if(gPosnInList == 4000)
+ gPosnInList = 0;
+ if(numPtrs < 4000)
+ numPtrs++;
+ }
+ gPtrList[index] = (void**)ptr;
+ block->m_ptrListIndex = index;
+}
+
+void*
+CMemoryHeap::MoveMemory(void *ptr)
+{
+ HeapBlockDesc *newblock = WhereShouldMemoryMove(ptr);
+ if(newblock)
+ return MoveHeapBlock(newblock, GetDescFromHeapPointer(ptr));
+ else
+ return ptr;
+}
+
+HeapBlockDesc*
+CMemoryHeap::WhereShouldMemoryMove(void *ptr)
+{
+ HeapBlockDesc *block = GetDescFromHeapPointer(ptr);
+ MEMORYHEAP_ASSERT(block->m_memId != MEMID_FREE);
+
+ HeapBlockDesc *next = block->GetNextConsecutive();
+ if(next->m_memId != MEMID_FREE)
+ return nil;
+
+ // we want to move the block into another block
+ // such that the free space between this and the next block can be minimized
+ HeapBlockDesc *newblock = m_freeList.m_first.FindSmallestFreeBlock(block->m_size);
+ // size of free space wouldn't decrease, so return
+ if(newblock->m_size >= block->m_size + next->m_size)
+ return nil;
+ // size of free space wouldn't decrease enough
+ if(newblock->m_size >= 16 + 1.125f*block->m_size) // what are 16 and 1.125 here? sizeof(HeapBlockDesc)?
+ return nil;
+ return newblock;
+}
+
+void*
+CMemoryHeap::MoveHeapBlock(HeapBlockDesc *dst, HeapBlockDesc *src)
+{
+ PushMemId(src->m_memId);
+ dst->RemoveHeapFreeBlock();
+ FillInBlockData(dst, dst->GetNextConsecutive(), src->m_size);
+ PopMemId();
+ memcpy(dst->GetDataPointer(), src->GetDataPointer(), src->m_size);
+ memMoved += src->m_size;
+ dst->m_ptrListIndex = src->m_ptrListIndex;
+ src->m_ptrListIndex = -1;
+ Free(src->GetDataPointer());
+ return dst->GetDataPointer();
+}
+
+uint32
+CMemoryHeap::GetMemoryUsed(int32 id)
+{
+ return m_memUsed[id];
+}
+
+uint32
+CMemoryHeap::GetBlocksUsed(int32 id)
+{
+ return m_blocksUsed[id];
+}
+
+void
+CMemoryHeap::PopMemId(void)
+{
+ m_currentMemID = m_idStack.pop();
+}
+
+void
+CMemoryHeap::PushMemId(int32 id)
+{
+ MEMORYHEAP_ASSERT(id != MEMID_FREE);
+ m_idStack.push(m_currentMemID);
+ m_currentMemID = id;
+}
+
+void
+CMemoryHeap::ParseHeap(void)
+{
+ char tmp[16];
+ int fd = CFileMgr::OpenFileForWriting("heap.txt");
+ CTimer::Stop();
+
+ // CMemoryHeap::IntegrityCheck();
+
+ uint32 addrQW = 0;
+ for(HeapBlockDesc *block = m_start; block < m_end; block = block->GetNextConsecutive()){
+ char chr = '*'; // free
+ if(block->m_memId != MEMID_FREE)
+ chr = block->m_memId-MEMID_ID1 + 'A';
+ int numQW = block->m_size>>4;
+
+ if((addrQW & 0x3F) == 0){
+ sprintf(tmp, "\n%5dK:", addrQW>>6);
+ CFileMgr::Write(fd, tmp, 8);
+ }
+ CFileMgr::Write(fd, "#", 1); // the descriptor, has to be 16 bytes!!!!
+ addrQW++;
+
+ while(numQW--){
+ if((addrQW & 0x3F) == 0){
+ sprintf(tmp, "\n%5dK:", addrQW>>6);
+ CFileMgr::Write(fd, tmp, 8);
+ }
+ CFileMgr::Write(fd, &chr, 1);
+ addrQW++;
+ }
+ }
+
+ CTimer::Update();
+ CFileMgr::CloseFile(fd);
+}
+
+
+void
+CommonSize::Init(uint32 size)
+{
+ m_freeList.Init();
+ m_size = size;
+ m_failed = 0;
+ m_remaining = 0;
+}
+
+
+
+void *pMemoryTop;
+
+void
+InitMemoryMgr(void)
+{
+#ifdef GTA_PS2
+#error "finish this"
+#else
+ // randomly allocate 128mb
+ gMainHeap.Init(128*1024*1024);
+#endif
+}
+
+void*
+MemoryMgrMalloc(uint32 size)
+{
+ void *mem = gMainHeap.Malloc(size);
+ if(mem > pMemoryTop)
+ pMemoryTop = mem;
+ return mem;
+}
+
+void*
+MemoryMgrRealloc(void *ptr, uint32 size)
+{
+ void *mem = gMainHeap.Realloc(ptr, size);
+ if(mem > pMemoryTop)
+ pMemoryTop = mem;
+ return mem;
+}
+
+void*
+MemoryMgrCalloc(uint32 num, uint32 size)
+{
+ void *mem = gMainHeap.Malloc(num*size);
+ if(mem > pMemoryTop)
+ pMemoryTop = mem;
+#ifdef FIX_BUGS
+ memset(mem, 0, num*size);
+#endif
+ return mem;
+}
+
+void
+MemoryMgrFree(void *ptr)
+{
+ gMainHeap.Free(ptr);
+}
+
+RwMemoryFunctions memFuncs = {
+ MemoryMgrMalloc,
+ MemoryMgrFree,
+ MemoryMgrRealloc,
+ MemoryMgrCalloc
+};
+
+#endif
diff --git a/src/rw/MemoryHeap.h b/src/rw/MemoryHeap.h
new file mode 100644
index 00000000..840e016a
--- /dev/null
+++ b/src/rw/MemoryHeap.h
@@ -0,0 +1,188 @@
+#pragma once
+
+extern RwMemoryFunctions memFuncs;
+
+template<typename T, uint32 N>
+class CStack
+{
+public:
+ T values[N];
+ uint32 sp;
+
+ CStack() : sp(0) {}
+ void push(const T& val) { values[sp++] = val; }
+ T& pop() { return values[sp--]; }
+};
+
+
+struct HeapBlockDesc
+{
+ uint32 m_size;
+ int16 m_memId;
+ int16 m_ptrListIndex;
+ HeapBlockDesc *m_next;
+ HeapBlockDesc *m_prev;
+
+ HeapBlockDesc *GetNextConsecutive(void)
+ {
+ return (HeapBlockDesc*)((uintptr)this + sizeof(HeapBlockDesc) + m_size);
+ }
+
+ void *GetDataPointer(void)
+ {
+ return (void*)((uintptr)this + sizeof(HeapBlockDesc));
+ }
+
+ void RemoveHeapFreeBlock(void)
+ {
+ m_next->m_prev = m_prev;
+ m_prev->m_next = m_next;
+ }
+
+ // after node
+ void InsertHeapFreeBlock(HeapBlockDesc *node)
+ {
+ m_next = node->m_next;
+ node->m_next->m_prev = this;
+ m_prev = node;
+ node->m_next = this;
+ }
+
+ HeapBlockDesc *FindSmallestFreeBlock(uint32 size)
+ {
+ HeapBlockDesc *b;
+ for(b = m_next; b->m_size < size; b = b->m_next);
+ return b;
+ }
+};
+
+static_assert(sizeof(HeapBlockDesc) == 0x10, "HeapBlockDesc must have 0x10 size otherwise most of assumptions don't make sense");
+
+struct HeapBlockList
+{
+ HeapBlockDesc m_first;
+ HeapBlockDesc m_last;
+
+ void Init(void)
+ {
+ m_first.m_next = &m_last;
+ m_last.m_prev = &m_first;
+ }
+
+ void Insert(HeapBlockDesc *node)
+ {
+ node->InsertHeapFreeBlock(&m_first);
+ }
+};
+
+struct CommonSize
+{
+ HeapBlockList m_freeList;
+ uint32 m_size;
+ uint32 m_failed;
+ uint32 m_remaining;
+
+ void Init(uint32 size);
+ void Free(HeapBlockDesc *node)
+ {
+ m_freeList.Insert(node);
+ m_remaining++;
+ }
+ HeapBlockDesc *Malloc(void)
+ {
+ if(m_freeList.m_first.m_next == &m_freeList.m_last){
+ m_failed++;
+ return nil;
+ }
+ HeapBlockDesc *block = m_freeList.m_first.m_next;
+ m_remaining--;
+ block->RemoveHeapFreeBlock();
+ block->m_ptrListIndex = -1;
+ return block;
+ }
+};
+
+enum {
+ MEMID_FREE,
+ // IDs from LCS:
+ MEMID_ID1, // "Game"
+ MEMID_ID2, // "World"
+ MEMID_ID3, // "Animation"
+ MEMID_ID4, // "Pools"
+ MEMID_ID5, // "Default Models"
+ MEMID_ID6, // "Streaming"
+ MEMID_ID7, // "Streamed Models"
+ MEMID_ID8, // "Streamed LODs"
+ MEMID_ID9, // "Streamed Textures"
+ MEMID_ID10, // "Streamed Collision"
+ MEMID_ID11, // "Streamed Animation"
+ MEMID_ID12, // "Textures"
+ MEMID_ID13, // "Collision"
+ MEMID_ID14, // "PreAlloc"
+ MEMID_ID15, // "Game Process"
+ MEMID_ID16, // "Script"
+ MEMID_ID17, // "Cars"
+ MEMID_ID18, // "Render"
+ MEMID_ID19, // "Ped Attr"
+
+ NUM_MEMIDS,
+
+ NUM_FIXED_MEMBLOCKS = 6
+};
+
+class CMemoryHeap
+{
+public:
+ HeapBlockDesc *m_start;
+ HeapBlockDesc *m_end;
+ HeapBlockList m_freeList;
+ CommonSize m_fixedSize[NUM_FIXED_MEMBLOCKS];
+ uint32 m_totalMemUsed;
+ CStack<int32, 16> m_idStack;
+ uint32 m_currentMemID;
+ uint32 *m_memUsed;
+ uint32 m_totalBlocksUsed;
+ uint32 *m_blocksUsed;
+ uint32 m_unkMemId;
+
+ CMemoryHeap(void) : m_start(nil) {}
+ void Init(uint32 total);
+ void RegisterMalloc(HeapBlockDesc *block);
+ void RegisterFree(HeapBlockDesc *block);
+ void *Malloc(uint32 size);
+ void *Realloc(void *ptr, uint32 size);
+ void Free(void *ptr);
+ void FillInBlockData(HeapBlockDesc *block, HeapBlockDesc *end, uint32 size);
+ uint32 CombineFreeBlocks(HeapBlockDesc *block);
+ void *MoveMemory(void *ptr);
+ HeapBlockDesc *WhereShouldMemoryMove(void *ptr);
+ void *MoveHeapBlock(HeapBlockDesc *dst, HeapBlockDesc *src);
+ void PopMemId(void);
+ void PushMemId(int32 id);
+ void RegisterMemPointer(void *ptr);
+ void TidyHeap(void);
+ uint32 GetMemoryUsed(int32 id);
+ uint32 GetBlocksUsed(int32 id);
+
+ void ParseHeap(void);
+
+ HeapBlockDesc *GetDescFromHeapPointer(void *block)
+ {
+ return (HeapBlockDesc*)((uintptr)block - sizeof(HeapBlockDesc));
+ }
+ uint32 GetSizeBetweenBlocks(HeapBlockDesc *first, HeapBlockDesc *second)
+ {
+ return (uintptr)second - (uintptr)first - sizeof(HeapBlockDesc);
+ }
+ void FreeBlock(HeapBlockDesc *block){
+ for(int i = 0; i < NUM_FIXED_MEMBLOCKS; i++){
+ if(m_fixedSize[i].m_size == block->m_size){
+ m_fixedSize[i].Free(block);
+ return;
+ }
+ }
+ HeapBlockDesc *it;
+ for(it = m_freeList.m_first.m_next; it->m_size < block->m_size; it = it->m_next);
+ block->InsertHeapFreeBlock(it->m_prev);
+ }
+};