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authorSergeanur <s.anureev@yandex.ua>2020-05-12 03:31:11 +0200
committerSergeanur <s.anureev@yandex.ua>2020-05-12 03:31:11 +0200
commit8f1a2825d4126f87ec695132dc6ee080a652a1fa (patch)
treeb85bd70499691d93f59a75f900935ecf0dc5da28
parentUpdate README.md (diff)
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-rw-r--r--src/weapons/Weapon.cpp26
1 files changed, 21 insertions, 5 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index aef53094..e40deb61 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -997,9 +997,13 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
for ( int32 i = 0; i < 16; i++ )
CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal*0.05f);
- CVector dist = point->point - (*source);
- CVector offset = dist - Max(0.2f*dist.Magnitude(), 2.0f) * CVector(ahead.x, ahead.y, 0.0f);
- CVector smokePos = *source + offset;
+#ifndef FIX_BUGS
+ CVector dist = point->point - (*source);
+ CVector offset = dist - Max(0.2f * dist.Magnitude(), 2.0f) * CVector(ahead.x, ahead.y, 0.0f);
+ CVector smokePos = *source + offset;
+#else
+ CVector smokePos = point->point;
+#endif // !FIX_BUGS
smokePos.x += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f);
smokePos.y += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f);
@@ -1016,9 +1020,13 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
for ( int32 i = 0; i < 16; i++ )
CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal*0.05f);
+#ifndef FIX_BUGS
CVector dist = point->point - (*source);
CVector offset = dist - Max(0.2f*dist.Magnitude(), 0.5f) * CVector(ahead.x, ahead.y, 0.0f);
- CVector smokePos = *source + offset;
+ CVector smokePos = *source + offset;
+#else
+ CVector smokePos = point->point;
+#endif // !FIX_BUGS
CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, smokePos, CVector(0.0f, 0.0f, 0.0f));
@@ -1265,9 +1273,13 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
for ( int32 i = 0; i < 16; i++ )
CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal*0.05f);
+#ifndef FIX_BUGS
CVector dist = point.point - (*fireSource);
CVector offset = dist - Max(0.2f*dist.Magnitude(), 2.0f) * CVector(shootRot.x, shootRot.y, 0.0f);
CVector smokePos = *fireSource + offset;
+#else
+ CVector smokePos = point.point;
+#endif
CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, smokePos, CVector(0.0f, 0.0f, 0.0f));
@@ -1280,9 +1292,13 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
for ( int32 i = 0; i < 16; i++ )
CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal*0.05f);
+#ifndef FIX_BUGS
CVector dist = point.point - (*fireSource);
CVector offset = dist - Max(0.2f*dist.Magnitude(), 2.0f) * CVector(shootRot.x, shootRot.y, 0.0f);
- CVector smokePos = *fireSource + offset;
+ CVector smokePos = *fireSource + offset;
+#else
+ CVector smokePos = point.point;
+#endif
smokePos.x += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f);
smokePos.y += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f);