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author | aap <aap@papnet.eu> | 2020-05-11 17:04:08 +0200 |
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committer | aap <aap@papnet.eu> | 2020-05-11 17:04:08 +0200 |
commit | 95920d54f2b570bb0aa218ad574a51acdded6a4f (patch) | |
tree | de04aa0149505c3cb68ae30ffb6066e87e9e5773 | |
parent | remove aps from premake (diff) | |
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-rw-r--r-- | src/core/Streaming.cpp | 2 | ||||
-rw-r--r-- | src/render/Renderer.cpp | 30 |
2 files changed, 16 insertions, 16 deletions
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index f24192ef..e430f758 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -262,7 +262,7 @@ CStreaming::Init(void) } } #else - CStreaming::Init(); + CStreaming::Init2(); #endif } diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 714ff6e6..1f1e3b50 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -362,21 +362,19 @@ CRenderer::SetupEntityVisibility(CEntity *ent) ent->bNoBrightHeadLights = false; } return VIS_OFFSCREEN; - }else{ - // All sorts of Clumps - if(ent->m_rwObject == nil || !ent->bIsVisible) - return VIS_INVISIBLE; - if(!ent->GetIsOnScreen()) - return VIS_OFFSCREEN; - if(ent->bDrawLast){ - dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude(); - CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); - ent->bDistanceFade = false; - return VIS_INVISIBLE; - }else - return VIS_VISIBLE; } - return VIS_INVISIBLE; + // All sorts of Clumps + if(ent->m_rwObject == nil || !ent->bIsVisible) + return VIS_INVISIBLE; + if(!ent->GetIsOnScreen()) + return VIS_OFFSCREEN; + if(ent->bDrawLast){ + dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude(); + CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); + ent->bDistanceFade = false; + return VIS_INVISIBLE; + } + return VIS_VISIBLE; } if(ent->IsObject() && ((CObject*)ent)->ObjectCreatedBy == TEMP_OBJECT){ @@ -1196,8 +1194,10 @@ CRenderer::IsVehicleCullZoneVisible(CEntity *ent) void CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset) { - if(ent->bRenderScorched) + if(ent->bRenderScorched){ WorldReplaceScorchedLightsWithNormal(Scene.world); + return; + } CPointLights::RemoveLightsAffectingObject(); if(reset) ReSetAmbientAndDirectionalColours(); |