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authorerorcun <erorcunerorcun@hotmail.com.tr>2020-12-15 15:45:06 +0100
committererorcun <erorcunerorcun@hotmail.com.tr>2020-12-15 15:45:06 +0100
commit970f84514a45e0181bd05ae02493908ec86f5683 (patch)
tree37e568870361124e7e34dfe20a7f66af254a8d39
parentRadio scroll to prev. station & radio off text (diff)
parentfixed water.dat code (diff)
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-rw-r--r--src/control/Phones.cpp6
-rw-r--r--src/control/Script5.cpp2
-rw-r--r--src/core/Fire.cpp4
-rw-r--r--src/core/PlayerInfo.cpp2
-rw-r--r--src/peds/CivilianPed.cpp8
-rw-r--r--src/peds/CopPed.cpp6
-rw-r--r--src/peds/EmergencyPed.cpp14
-rw-r--r--src/peds/Ped.cpp99
-rw-r--r--src/peds/PedAI.cpp34
-rw-r--r--src/peds/PedFight.cpp14
-rw-r--r--src/peds/PlayerPed.cpp41
-rw-r--r--src/peds/Population.cpp6
-rw-r--r--src/render/WaterLevel.cpp367
-rw-r--r--src/render/WaterLevel.h13
14 files changed, 426 insertions, 190 deletions
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp
index c951e868..4769559c 100644
--- a/src/control/Phones.cpp
+++ b/src/control/Phones.cpp
@@ -67,7 +67,7 @@ CPhoneInfo::Update(void)
} else {
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PHONE);
if (player->m_nPedState == PED_MAKE_CALL)
- player->m_nPedState = PED_IDLE;
+ player->SetPedState(PED_IDLE);
}
}
bool notInCar;
@@ -114,7 +114,7 @@ CPhoneInfo::Update(void)
player->m_fRotationCur = angleToFace;
player->m_fRotationDest = angleToFace;
player->SetHeading(angleToFace);
- player->m_nPedState = PED_MAKE_CALL;
+ player->SetPedState(PED_MAKE_CALL);
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PHONE);
TheCamera.SetWideScreenOn();
playerInfo->MakePlayerSafe(true);
@@ -412,7 +412,7 @@ PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg)
ped->bUpdateAnimHeading = true;
if (ped->m_nPedState == PED_MAKE_CALL)
- ped->m_nPedState = PED_IDLE;
+ ped->SetPedState(PED_IDLE);
}
void
diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp
index 164ca036..4826192e 100644
--- a/src/control/Script5.cpp
+++ b/src/control/Script5.cpp
@@ -1921,7 +1921,7 @@ void CTheScripts::CleanUpThisPed(CPed* pPed)
if (pPed->IsPedInControl())
pPed->SetWanderPath(CGeneral::GetRandomNumber() & 7);
if (flees) {
- pPed->m_nPedState = state;
+ pPed->SetPedState(state);
pPed->SetMoveState(ms);
}
--CPopulation::ms_nTotalMissionPeds;
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
index e1be4194..2c57c066 100644
--- a/src/core/Fire.cpp
+++ b/src/core/Fire.cpp
@@ -228,7 +228,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
ped->bDrawLast = false;
ped->SetMoveState(PEDMOVE_SPRINT);
ped->SetMoveAnim();
- ped->m_nPedState = PED_ON_FIRE;
+ ped->SetPedState(PED_ON_FIRE);
}
if (fleeFrom) {
if (ped->m_nPedType == PEDTYPE_COP) {
@@ -401,7 +401,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
CVector2D pos = target->GetPosition();
ped->SetFlee(pos, 10000);
ped->SetMoveAnim();
- ped->m_nPedState = PED_ON_FIRE;
+ ped->SetPedState(PED_ON_FIRE);
}
} else if (target->IsVehicle()) {
veh->m_pCarFire = fire;
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index 09b3a499..5866485d 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -419,7 +419,7 @@ CPlayerInfo::Process(void)
if (found)
sth.z = 1.0f + groundZ;
- m_pPed->m_nPedState = PED_IDLE;
+ m_pPed->SetPedState(PED_IDLE);
m_pPed->SetMoveState(PEDMOVE_STILL);
CPed::PedSetOutCarCB(0, m_pPed);
CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index 401d2e67..a2f44357 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -274,7 +274,7 @@ CCivilianPed::ProcessControl(void)
} else {
crimeReporters[m_phoneId] = this;
m_facePhoneStart = true;
- m_nPedState = PED_FACE_PHONE;
+ SetPedState(PED_FACE_PHONE);
}
#else
} else if (bRunningToPhone) {
@@ -283,7 +283,7 @@ CCivilianPed::ProcessControl(void)
m_phoneId = -1;
} else {
gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_REPORTING_CRIME;
- m_nPedState = PED_FACE_PHONE;
+ SetPedState(PED_FACE_PHONE);
}
#endif
} else if (m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
@@ -305,7 +305,7 @@ CCivilianPed::ProcessControl(void)
break;
case PED_FACE_PHONE:
if (FacePhone())
- m_nPedState = PED_MAKE_CALL;
+ SetPedState(PED_MAKE_CALL);
break;
case PED_MAKE_CALL:
if (MakePhonecall())
@@ -331,7 +331,7 @@ CCivilianPed::ProcessControl(void)
for (int j = 0; j < m_numNearPeds; ++j) {
CPed *nearPed = m_nearPeds[j];
if (nearPed->m_nPedType == m_nPedType && nearPed->m_nPedState == PED_WANDER_PATH) {
- nearPed->m_nPedState = PED_UNKNOWN;
+ nearPed->SetPedState(PED_UNKNOWN);
}
}
}
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp
index de7b8ad2..b2888082 100644
--- a/src/peds/CopPed.cpp
+++ b/src/peds/CopPed.cpp
@@ -114,14 +114,14 @@ CCopPed::SetArrestPlayer(CPed *player)
} else if (player->m_nPedState != PED_DIE && player->m_nPedState != PED_DEAD && player->m_nPedState != PED_ARRESTED) {
player->m_nLastPedState = player->m_nPedState;
- player->m_nPedState = PED_ARRESTED;
+ player->SetPedState(PED_ARRESTED);
FindPlayerPed()->m_bCanBeDamaged = false;
((CPlayerPed*)player)->m_pArrestingCop = this;
this->RegisterReference((CEntity**) &((CPlayerPed*)player)->m_pArrestingCop);
}
- m_nPedState = PED_ARREST_PLAYER;
+ SetPedState(PED_ARREST_PLAYER);
SetObjective(OBJECTIVE_NONE);
m_prevObjective = OBJECTIVE_NONE;
bIsPointingGunAt = false;
@@ -229,7 +229,7 @@ CCopPed::ArrestPlayer(void)
CPed *suspect = (CPed*)m_pSeekTarget;
if (suspect) {
if (suspect->CanSetPedState())
- suspect->m_nPedState = PED_ARRESTED;
+ suspect->SetPedState(PED_ARRESTED);
if (suspect->bInVehicle && m_pMyVehicle && suspect->m_pMyVehicle == m_pMyVehicle) {
diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp
index 8d6999c3..65aa97ef 100644
--- a/src/peds/EmergencyPed.cpp
+++ b/src/peds/EmergencyPed.cpp
@@ -100,7 +100,7 @@ CEmergencyPed::FiremanAI(void)
case EMERGENCY_PED_READY:
nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist);
if (nearestFire) {
- m_nPedState = PED_NONE;
+ SetPedState(PED_NONE);
SetSeek(nearestFire->m_vecPos, 1.0f);
SetMoveState(PEDMOVE_RUN);
m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
@@ -114,7 +114,7 @@ CEmergencyPed::FiremanAI(void)
case EMERGENCY_PED_DETERMINE_NEXT_STATE:
nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist);
if (nearestFire && nearestFire != m_pAttendedFire) {
- m_nPedState = PED_NONE;
+ SetPedState(PED_NONE);
SetSeek(nearestFire->m_vecPos, 1.0f);
SetMoveState(PEDMOVE_RUN);
#ifdef FIX_BUGS
@@ -160,7 +160,7 @@ CEmergencyPed::FiremanAI(void)
#endif
--m_pAttendedFire->m_nFiremenPuttingOut;
- m_nPedState = PED_NONE;
+ SetPedState(PED_NONE);
SetWanderPath(CGeneral::GetRandomNumber() & 7);
m_pAttendedFire = nil;
m_nEmergencyPedState = EMERGENCY_PED_READY;
@@ -307,7 +307,7 @@ CEmergencyPed::MedicAI(void)
} else {
m_pRevivedPed->m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds();
SetMoveState(PEDMOVE_STILL);
- m_nPedState = PED_CPR;
+ SetPedState(PED_CPR);
m_nLastPedState = PED_CPR;
SetLookFlag(m_pRevivedPed, 0);
SetLookTimer(500);
@@ -366,12 +366,12 @@ CEmergencyPed::MedicAI(void)
break;
}
m_nEmergencyPedState = EMERGENCY_PED_STOP_CPR;
- m_nPedState = PED_NONE;
+ SetPedState(PED_NONE);
SetMoveState(PEDMOVE_WALK);
m_pVehicleAnim = nil;
if (!m_pRevivedPed->bBodyPartJustCameOff) {
m_pRevivedPed->m_fHealth = 100.0f;
- m_pRevivedPed->m_nPedState = PED_NONE;
+ m_pRevivedPed->SetPedState(PED_NONE);
m_pRevivedPed->m_nLastPedState = PED_WANDER_PATH;
m_pRevivedPed->SetGetUp();
m_pRevivedPed->bUsesCollision = true;
@@ -400,7 +400,7 @@ CEmergencyPed::MedicAI(void)
break;
case EMERGENCY_PED_STOP:
m_bStartedToCPR = false;
- m_nPedState = PED_NONE;
+ SetPedState(PED_NONE);
if (m_pAttendedAccident) {
m_pAttendedAccident->m_pVictim = nil;
--m_pAttendedAccident->m_nMedicsAttending;
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index c41c1f0c..5e1911ec 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -641,7 +641,7 @@ CPed::RestorePreviousState(void)
return;
if (InVehicle()) {
- m_nPedState = PED_DRIVING;
+ SetPedState(PED_DRIVING);
m_nLastPedState = PED_NONE;
} else {
if (m_nLastPedState == PED_NONE) {
@@ -658,7 +658,7 @@ CPed::RestorePreviousState(void)
SetIdle();
break;
case PED_WANDER_PATH:
- m_nPedState = PED_WANDER_PATH;
+ SetPedState(PED_WANDER_PATH);
bIsRunning = false;
if (bFindNewNodeAfterStateRestore) {
if (m_pNextPathNode) {
@@ -672,7 +672,7 @@ CPed::RestorePreviousState(void)
SetWanderPath(CGeneral::GetRandomNumber() & 7);
break;
default:
- m_nPedState = m_nLastPedState;
+ SetPedState(m_nLastPedState);
SetMoveState((eMoveState) m_nPrevMoveState);
break;
}
@@ -1511,8 +1511,8 @@ CPed::ClearAll(void)
if (!IsPedInControl() && m_nPedState != PED_DEAD)
return;
- m_nPedState = PED_NONE;
- m_nMoveState = PEDMOVE_NONE;
+ SetPedState(PED_NONE);
+ SetMoveState(PEDMOVE_NONE);
m_pSeekTarget = nil;
m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
m_fleeFromPosX = 0.0f;
@@ -1585,7 +1585,7 @@ CPed::ProcessBuoyancy(void)
CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, pos, CVector(0.0f, 0.0f, 0.0f), 0.0f, 50, CRGBA(0, 0, 0, 0), true);
#endif
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_nPedState = PED_IDLE;
+ SetPedState(PED_IDLE);
return;
}
}
@@ -2692,36 +2692,6 @@ CPed::ProcessControl(void)
case PED_WANDER_PATH:
WanderPath();
break;
- case PED_SEEK_POS:
- case PED_SEEK_ENTITY:
- case PED_PURSUE:
- case PED_SNIPER_MODE:
- case PED_ROCKET_MODE:
- case PED_DUMMY:
- case PED_FACE_PHONE:
- case PED_MAKE_CALL:
- case PED_MUG:
- case PED_AI_CONTROL:
- case PED_FOLLOW_ROUTE:
- case PED_CPR:
- case PED_SOLICIT:
- case PED_BUY_ICECREAM:
- case PED_STEP_AWAY:
- case PED_UNKNOWN:
- case PED_STATES_NO_AI:
- case PED_JUMP:
- case PED_STAGGER:
- case PED_DIVE_AWAY:
- case PED_STATES_NO_ST:
- case PED_ARREST_PLAYER:
- case PED_PASSENGER:
- case PED_TAXI_PASSENGER:
- case PED_OPEN_DOOR:
- case PED_DEAD:
- case PED_DRAG_FROM_CAR:
- case PED_EXIT_CAR:
- case PED_STEAL_CAR:
- break;
case PED_ENTER_CAR:
case PED_CARJACK:
{
@@ -4467,7 +4437,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (!veh->bEngineOn)
veh->bEngineOn = true;
- ped->m_nPedState = PED_DRIVING;
+ ped->SetPedState(PED_DRIVING);
ped->StopNonPartialAnims();
return;
}
@@ -4512,7 +4482,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
if (ped->m_nPedState == PED_CARJACK) {
veh->AddPassenger(ped, 0);
- ped->m_nPedState = PED_DRIVING;
+ ped->SetPedState(PED_DRIVING);
ped->RestorePreviousObjective();
ped->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
} else if (veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR) {
@@ -4552,7 +4522,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
veh->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
veh->AutoPilot.m_nCruiseSpeed = 25;
}
- ped->m_nPedState = PED_DRIVING;
+ ped->SetPedState(PED_DRIVING);
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT)
@@ -4580,7 +4550,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
break;
}
}
- ped->m_nPedState = PED_DRIVING;
+ ped->SetPedState(PED_DRIVING);
if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT)
ped->m_prevObjective = OBJECTIVE_NONE;
@@ -4967,7 +4937,7 @@ CPed::SetIdle(void)
m_nLastPedState = PED_NONE;
#endif
- m_nPedState = PED_IDLE;
+ SetPedState(PED_IDLE);
SetMoveState(PEDMOVE_STILL);
}
if (m_nWaitState == WAITSTATE_FALSE) {
@@ -5055,7 +5025,7 @@ CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl)
ClearLookFlag();
ClearAimFlag();
SetStoredState();
- m_nPedState = PED_FALL;
+ SetPedState(PED_FALL);
CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), animId);
if (fallAssoc) {
@@ -5220,7 +5190,7 @@ CPed::SetGetUp(void)
}
if (m_nPedState != PED_GETUP) {
SetStoredState();
- m_nPedState = PED_GETUP;
+ SetPedState(PED_GETUP);
}
CVehicle *collidingVeh = (CVehicle*)m_pCollidingEntity;
@@ -5375,7 +5345,7 @@ CPed::SetSeek(CVector pos, float distanceToCountDone)
if (m_nPedState != PED_SEEK_POS)
SetStoredState();
- m_nPedState = PED_SEEK_POS;
+ SetPedState(PED_SEEK_POS);
m_distanceToCountSeekDone = distanceToCountDone;
m_vecSeekPos = pos;
}
@@ -5395,7 +5365,7 @@ CPed::SetSeek(CEntity *seeking, float distanceToCountDone)
if (m_nPedState != PED_SEEK_ENTITY)
SetStoredState();
- m_nPedState = PED_SEEK_ENTITY;
+ SetPedState(PED_SEEK_ENTITY);
m_distanceToCountSeekDone = distanceToCountDone;
m_pSeekTarget = seeking;
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
@@ -5572,7 +5542,7 @@ CPed::SetFlee(CVector2D const &from, int time)
if (m_nPedState != PED_FLEE_ENTITY) {
SetStoredState();
- m_nPedState = PED_FLEE_POS;
+ SetPedState(PED_FLEE_POS);
SetMoveState(PEDMOVE_RUN);
m_fleeFromPosX = from.x;
m_fleeFromPosY = from.y;
@@ -5601,7 +5571,7 @@ CPed::SetFlee(CEntity *fleeFrom, int time)
return;
SetStoredState();
- m_nPedState = PED_FLEE_ENTITY;
+ SetPedState(PED_FLEE_ENTITY);
bUsePedNodeSeek = true;
SetMoveState(PEDMOVE_RUN);
m_fleeFrom = fleeFrom;
@@ -5862,7 +5832,7 @@ CPed::SetWanderPath(int8 pathStateDest)
// We did it, save next path state and return true
m_nPathDir = nextPathState;
- m_nPedState = PED_WANDER_PATH;
+ SetPedState(PED_WANDER_PATH);
SetMoveState(PEDMOVE_WALK);
bIsRunning = false;
return true;
@@ -6047,7 +6017,7 @@ CPed::SetFollowPath(CVector dest)
return false;
SetStoredState();
- m_nPedState = PED_FOLLOW_PATH;
+ SetPedState(PED_FOLLOW_PATH);
SetMoveState(PEDMOVE_WALK);
return true;
}
@@ -6150,7 +6120,7 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
m_fRotationCur = CGeneral::LimitRadianAngle(angleToFace);
ClearAimFlag();
SetStoredState();
- m_nPedState = PED_STEP_AWAY;
+ SetPedState(PED_STEP_AWAY);
}
}
}
@@ -6247,13 +6217,13 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump)
animAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
animAssoc->SetFinishCallback(PedEvadeCB, this);
SetStoredState();
- m_nPedState = PED_STEP_AWAY;
+ SetPedState(PED_STEP_AWAY);
} else {
m_fRotationCur = angleToFace;
ClearLookFlag();
ClearAimFlag();
SetStoredState();
- m_nPedState = PED_DIVE_AWAY;
+ SetPedState(PED_DIVE_AWAY);
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_EV_DIVE, 8.0f);
animAssoc->SetFinishCallback(PedEvadeCB, this);
}
@@ -6291,7 +6261,7 @@ CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg)
if (ped->m_nPedState == PED_DIVE_AWAY)
{
ped->m_getUpTimer = CTimer::GetTimeInMilliseconds() + 1;
- ped->m_nPedState = PED_FALL;
+ ped->SetPedState(PED_FALL);
}
animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
@@ -6342,7 +6312,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed)
QuitEnteringCar();
}
- m_nPedState = PED_DIE;
+ SetPedState(PED_DIE);
if (animId == NUM_ANIMS) {
bIsPedDieAnimPlaying = false;
} else {
@@ -6384,7 +6354,7 @@ CPed::SetDead(void)
if (m_nPedState == PED_DRIVING)
bIsVisible = false;
- m_nPedState = PED_DEAD;
+ SetPedState(PED_DEAD);
m_pVehicleAnim = nil;
m_pCollidingEntity = nil;
@@ -6417,7 +6387,7 @@ CPed::SetChat(CEntity *chatWith, uint32 time)
if(m_nPedState != PED_CHAT)
SetStoredState();
- m_nPedState = PED_CHAT;
+ SetPedState(PED_CHAT);
SetMoveState(PEDMOVE_STILL);
#if defined VC_PED_PORTS || defined FIX_BUGS
m_lookTimer = 0;
@@ -6658,7 +6628,7 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode)
// m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
m_vehEnterType = doorNode;
m_distanceToCountSeekDone = 0.5f;
- m_nPedState = PED_SEEK_CAR;
+ SetPedState(PED_SEEK_CAR);
}
@@ -7683,10 +7653,11 @@ CPed::FlagToDestroyWhenNextProcessed(void)
}
bInVehicle = false;
m_pMyVehicle = nil;
+
if (CharCreatedBy == MISSION_CHAR)
- m_nPedState = PED_DEAD;
+ SetPedState(PED_DEAD);
else
- m_nPedState = PED_NONE;
+ SetPedState(PED_NONE);
m_pVehicleAnim = nil;
}
@@ -7710,7 +7681,7 @@ CPed::SetSolicit(uint32 time)
if(!m_carInObjective->bIsVan && !m_carInObjective->bIsBus)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_HOOKERTALK, 4.0f);
- m_nPedState = PED_SOLICIT;
+ SetPedState(PED_SOLICIT);
}
}
}
@@ -7769,7 +7740,7 @@ CPed::SetBuyIceCream(void)
// Simulating BuyIceCream
CPed* driver = m_carInObjective->pDriver;
if (driver) {
- m_nPedState = PED_BUY_ICECREAM;
+ SetPedState(PED_BUY_ICECREAM);
bFindNewNodeAfterStateRestore = true;
SetObjectiveTimer(8000);
SetChat(driver, 8000);
@@ -7783,7 +7754,7 @@ CPed::SetBuyIceCream(void)
if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) {
m_standardTimer = CTimer::GetTimeInMilliseconds() + 3000;
- m_nPedState = PED_BUY_ICECREAM;
+ SetPedState(PED_BUY_ICECREAM);
}
}
@@ -7985,7 +7956,7 @@ CPed::SetJump(void)
#endif
(m_nSurfaceTouched != SURFACE_STEEP_CLIFF || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) {
SetStoredState();
- m_nPedState = PED_JUMP;
+ SetPedState(PED_JUMP);
CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAUNCH, 8.0f);
jumpAssoc->SetFinishCallback(FinishLaunchCB, this);
m_fRotationDest = m_fRotationCur;
@@ -8287,7 +8258,7 @@ CPed::WarpPedIntoCar(CVehicle *car)
m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
m_carInObjective = car;
m_carInObjective->RegisterReference((CEntity **) &m_carInObjective);
- m_nPedState = PED_DRIVING;
+ SetPedState(PED_DRIVING);
bUsesCollision = false;
bIsInTheAir = false;
bVehExitWillBeInstant = true;
diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp
index 5eaf8cd8..d4385385 100644
--- a/src/peds/PedAI.cpp
+++ b/src/peds/PedAI.cpp
@@ -809,10 +809,10 @@ CPed::ProcessObjective(void)
break;
}
case OBJECTIVE_WAIT_IN_CAR:
- m_nPedState = PED_DRIVING;
+ SetPedState(PED_DRIVING);
break;
case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT:
- m_nPedState = PED_DRIVING;
+ SetPedState(PED_DRIVING);
break;
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
{
@@ -2617,7 +2617,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
if (ped->IsPlayer() && ped->bGonnaKillTheCarJacker && ((CPlayerPed*)ped)->m_pArrestingCop) {
PedSetInCarCB(nil, ped);
ped->m_nLastPedState = ped->m_nPedState;
- ped->m_nPedState = PED_ARRESTED;
+ ped->SetPedState(PED_ARRESTED);
ped->bGonnaKillTheCarJacker = false;
if (veh) {
veh->m_nNumGettingIn = 0;
@@ -3340,7 +3340,7 @@ CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
m_pSeekTarget = car;
m_pSeekTarget->RegisterReference((CEntity**)&m_pSeekTarget);
- m_nPedState = PED_CARJACK;
+ SetPedState(PED_CARJACK);
car->bIsBeingCarJacked = true;
m_pMyVehicle = (CVehicle*)m_pSeekTarget;
m_pMyVehicle->RegisterReference((CEntity**)&m_pMyVehicle);
@@ -3387,7 +3387,7 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
SetMoveState(PEDMOVE_NONE);
LineUpPedWithCar(LINE_UP_TO_CAR_START);
m_pVehicleAnim = nil;
- m_nPedState = PED_DRAG_FROM_CAR;
+ SetPedState(PED_DRAG_FROM_CAR);
bChangedSeat = false;
bWillBeQuickJacked = quickJack;
@@ -3512,7 +3512,7 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
m_pSeekTarget = car;
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
m_vehEnterType = doorNode;
- m_nPedState = PED_ENTER_CAR;
+ SetPedState(PED_ENTER_CAR);
if (m_vehEnterType == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && car->m_vehType != VEHICLE_TYPE_BIKE) {
car->bIsBeingCarJacked = true;
}
@@ -3674,14 +3674,14 @@ void
CPed::SetExitBoat(CVehicle *boat)
{
#ifndef VC_PED_PORTS
- m_nPedState = PED_IDLE;
+ SetPedState(PED_IDLE);
CVector firstPos = GetPosition();
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f);
if (boat->GetModelIndex() == MI_SPEEDER && boat->IsUpsideDown()) {
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS, 8.0f);
m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this);
m_vehEnterType = CAR_DOOR_RF;
- m_nPedState = PED_EXIT_CAR;
+ SetPedState(PED_EXIT_CAR);
} else {
m_vehEnterType = CAR_DOOR_RF;
PedSetOutCarCB(nil, this);
@@ -3694,7 +3694,7 @@ CPed::SetExitBoat(CVehicle *boat)
m_vecMoveSpeed = boat->m_vecMoveSpeed;
bTryingToReachDryLand = true;
#else
- m_nPedState = PED_IDLE;
+ SetPedState(PED_IDLE);
CVector newPos = GetPosition();
RemoveInCarAnims();
CColModel* boatCol = boat->GetColModel();
@@ -3921,7 +3921,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
m_pSeekTarget = veh;
m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
m_vehEnterType = optedDoorNode;
- m_nPedState = PED_EXIT_CAR;
+ SetPedState(PED_EXIT_CAR);
if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL)
m_pVehicleAnim->blendDelta = -1000.0f;
SetMoveState(PEDMOVE_NONE);
@@ -4469,7 +4469,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
ped->bGonnaKillTheCarJacker = false;
if (!ped->m_pedInObjective || !(CGeneral::GetRandomNumber() & 1)) {
if (!driver || driver == ped || driver->IsPlayer() && CTheScripts::IsPlayerOnAMission()) {
- ped->m_nPedState = PED_NONE;
+ ped->SetPedState(PED_NONE);
ped->m_nLastPedState = PED_NONE;
ped->SetFlee(ped->m_pMyVehicle->GetPosition(), 4000);
} else {
@@ -4498,7 +4498,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
else
#endif
{
- ped->m_nPedState = PED_NONE;
+ ped->SetPedState(PED_NONE);
ped->m_nLastPedState = PED_NONE;
ped->SetFindPathAndFlee(ped->m_pMyVehicle->GetPosition(), 10000);
}
@@ -4591,7 +4591,7 @@ CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg)
return;
ped->bInVehicle = true;
- ped->m_nPedState = PED_DRIVING;
+ ped->SetPedState(PED_DRIVING);
ped->RestorePreviousObjective();
ped->SetMoveState(PEDMOVE_STILL);
veh->AddPassenger(ped);
@@ -4612,7 +4612,7 @@ CPed::SetEnterTrain(CVehicle *train, uint32 unused)
m_pMyVehicle = train;
m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
- m_nPedState = PED_ENTER_TRAIN;
+ SetPedState(PED_ENTER_TRAIN);
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETIN, 4.0f);
m_pVehicleAnim->SetFinishCallback(PedSetInTrainCB, this);
bUsesCollision = false;
@@ -4686,7 +4686,7 @@ CPed::SetExitTrain(CVehicle* train)
CVector exitPos;
GetNearestTrainPedPosition(train, exitPos);
*/
- m_nPedState = PED_EXIT_TRAIN;
+ SetPedState(PED_EXIT_TRAIN);
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETOUT, 4.0f);
m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this);
bUsesCollision = false;
@@ -4712,7 +4712,7 @@ CPed::PedSetOutTrainCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->bUsesCollision = true;
ped->m_pVehicleAnim = nil;
ped->bInVehicle = false;
- ped->m_nPedState = PED_IDLE;
+ ped->SetPedState(PED_IDLE);
ped->RestorePreviousObjective();
ped->SetMoveState(PEDMOVE_STILL);
@@ -5180,7 +5180,7 @@ CPed::SetSeekBoatPosition(CVehicle *boat)
m_pMyVehicle = boat;
m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
m_distanceToCountSeekDone = 0.5f;
- m_nPedState = PED_SEEK_IN_BOAT;
+ SetPedState(PED_SEEK_IN_BOAT);
}
void
diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp
index c219d94f..b4be0954 100644
--- a/src/peds/PedFight.cpp
+++ b/src/peds/PedFight.cpp
@@ -164,7 +164,7 @@ CPed::SetPointGunAt(CEntity *to)
if (m_nPedState != PED_ATTACK)
SetStoredState();
- m_nPedState = PED_AIM_GUN;
+ SetPedState(PED_AIM_GUN);
bIsPointingGunAt = true;
CWeaponInfo *curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
SetMoveState(PEDMOVE_NONE);
@@ -222,7 +222,7 @@ CPed::ClearPointGunAt(void)
RestorePreviousState();
#else
if (m_nPedState == PED_AIM_GUN || m_nPedState == PED_ATTACK) {
- m_nPedState = PED_IDLE;
+ SetPedState(PED_IDLE);
RestorePreviousState();
}
#endif
@@ -281,7 +281,7 @@ CPed::SetAttack(CEntity *victim)
(m_nPedState != PED_FIGHT && m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL && !(m_pedStats->m_flags & STAT_SHOPPING_BAGS))) {
if (m_nPedState != PED_ATTACK) {
- m_nPedState = PED_ATTACK;
+ SetPedState(PED_ATTACK);
bIsAttacking = false;
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_AnimToPlay, 8.0f);
animAssoc->SetRun();
@@ -348,7 +348,7 @@ CPed::SetAttack(CEntity *victim)
if (m_nPedState != PED_AIM_GUN)
SetStoredState();
- m_nPedState = PED_ATTACK;
+ SetPedState(PED_ATTACK);
SetMoveState(PEDMOVE_NONE);
if (bCrouchWhenShooting) {
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_RBLOCK_CSHOOT, 4.0f);
@@ -786,7 +786,7 @@ CPed::StartFightAttack(uint8 buttonPressure)
RestoreHeadingRate();
}
- m_nPedState = PED_FIGHT;
+ SetPedState(PED_FIGHT);
m_fightButtonPressure = 0;
RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT);
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START);
@@ -1062,7 +1062,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
m_nWaitState = WAITSTATE_FALSE;
RestoreHeadingRate();
}
- m_nPedState = PED_FIGHT;
+ SetPedState(PED_FIGHT);
m_fightButtonPressure = 0;
RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT);
CAnimBlendAssociation *walkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START);
@@ -1796,7 +1796,7 @@ CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCount
SetStoredState();
bFindNewNodeAfterStateRestore = false;
- m_nPedState = PED_INVESTIGATE;
+ SetPedState(PED_INVESTIGATE);
m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
m_eventType = event;
m_eventOrThreat = pos;
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index ef9cf201..86d8e9f5 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -244,7 +244,7 @@ CPlayerPed::SetInitialState(void)
if (m_pFire)
m_pFire->Extinguish();
RpAnimBlendClumpRemoveAllAssociations(GetClump());
- m_nPedState = PED_IDLE;
+ SetPedState(PED_IDLE);
SetMoveState(PEDMOVE_STILL);
m_nLastPedState = PED_NONE;
m_animGroup = ASSOCGRP_PLAYER;
@@ -989,7 +989,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) {
if (padUsed->TargetJustDown()) {
SetStoredState();
- m_nPedState = PED_SNIPER_MODE;
+ SetPedState(PED_SNIPER_MODE);
#ifdef FREE_CAM
if (CCamera::bFreeCam && TheCamera.Cams[0].Using3rdPersonMouseCam()) {
m_fRotationCur = CGeneral::LimitRadianAngle(-TheCamera.Orientation);
@@ -1343,41 +1343,6 @@ CPlayerPed::ProcessControl(void)
if (IsPedInControl() && padUsed)
ProcessPlayerWeapon(padUsed);
break;
- case PED_LOOK_ENTITY:
- case PED_LOOK_HEADING:
- case PED_WANDER_RANGE:
- case PED_WANDER_PATH:
- case PED_PURSUE:
- case PED_FOLLOW_PATH:
- case PED_ROCKET_MODE:
- case PED_DUMMY:
- case PED_PAUSE:
- case PED_FACE_PHONE:
- case PED_MAKE_CALL:
- case PED_CHAT:
- case PED_MUG:
- case PED_AI_CONTROL:
- case PED_FOLLOW_ROUTE:
- case PED_CPR:
- case PED_SOLICIT:
- case PED_BUY_ICECREAM:
- case PED_INVESTIGATE:
- case PED_STEP_AWAY:
- case PED_ON_FIRE:
- case PED_UNKNOWN:
- case PED_STATES_NO_AI:
- case PED_STAGGER:
- case PED_DIVE_AWAY:
- case PED_STATES_NO_ST:
- case PED_ARREST_PLAYER:
- case PED_DRIVING:
- case PED_PASSENGER:
- case PED_TAXI_PASSENGER:
- case PED_OPEN_DOOR:
- case PED_DIE:
- case PED_DEAD:
- case PED_HANDS_UP:
- break;
case PED_SEEK_ENTITY:
m_vecSeekPos = m_pSeekTarget->GetPosition();
@@ -1457,6 +1422,8 @@ CPlayerPed::ProcessControl(void)
if (m_nLastPedState == PED_DRAG_FROM_CAR && m_pVehicleAnim)
BeingDraggedFromCar();
break;
+ default:
+ break;
}
if (padUsed && IsPedShootable()) {
ProcessWeaponSwitch(padUsed);
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index b3eaf471..5dbde649 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -718,10 +718,10 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
if (i != 0) {
// Gang member
newPed->SetLeader(gangLeader);
-#ifndef FIX_BUGS
+#if !defined(FIX_BUGS) && GTA_VERSION >= GTA3_PC_10
// seems to be a miami leftover (this code is not on PS2) but gang peds end up just being frozen
- newPed->m_nPedState = PED_UNKNOWN;
- gangLeader->m_nPedState = PED_UNKNOWN;
+ newPed->SetPedState(PED_UNKNOWN);
+ gangLeader->SetPedState(PED_UNKNOWN);
newPed->m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints(
gangLeader->GetPosition().x, gangLeader->GetPosition().y,
newPed->GetPosition().x, newPed->GetPosition().y);
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index ecfccc90..49fc3a22 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -1,6 +1,7 @@
#include "common.h"
#include "main.h"
#include "FileMgr.h"
+#include "FileLoader.h"
#include "TxdStore.h"
#include "Timer.h"
#include "Weather.h"
@@ -30,8 +31,8 @@ float TEXTURE_ADDV;
int32 CWaterLevel::ms_nNoOfWaterLevels;
float CWaterLevel::ms_aWaterZs[48];
CRect CWaterLevel::ms_aWaterRects[48];
-uint8 CWaterLevel::aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE];
-uint8 CWaterLevel::aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE];
+int8 CWaterLevel::aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS];
+int8 CWaterLevel::aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS];
bool CWaterLevel::WavesCalculatedThisFrame;
RpAtomic *CWaterLevel::ms_pWavyAtomic;
RpGeometry *CWaterLevel::apGeomArray[8];
@@ -53,33 +54,163 @@ const float fGreenMult = 1.0f;
const float fBlueMult = 1.4f;
-
void
CWaterLevel::Initialise(Const char *pWaterDat)
{
ms_nNoOfWaterLevels = 0;
-
+
+#ifdef MASTER
int32 hFile = -1;
-
- do
+
+ while ((hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb")) < 0);
+#else
+ int32 hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb");
+#endif
+
+ if (hFile > 0)
{
- hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb");
+ CFileMgr::Read(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels));
+ CFileMgr::Read(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs));
+ CFileMgr::Read(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects));
+ CFileMgr::Read(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList));
+ CFileMgr::Read(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList));
+
+ CFileMgr::CloseFile(hFile);
}
- while ( hFile < 0 );
-
- if ( hFile > 0 )
+#ifndef MASTER
+ else
{
- if ( hFile >= 0 )
+ printf("Init waterlevels\n");
+
+ CFileMgr::SetDir("");
+ hFile = CFileMgr::OpenFile(pWaterDat, "r");
+
+ char *line;
+
+ while ((line = CFileLoader::LoadLine(hFile)))
{
- CFileMgr::Read(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels));
- CFileMgr::Read(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs));
- CFileMgr::Read(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects));
- CFileMgr::Read(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList));
- CFileMgr::Read(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList));
+ if (*line && *line != ';')
+ {
+ float z, l, b, r, t;
+ sscanf(line, "%f %f %f %f %f", &z, &l, &b, &r, &t);
+ AddWaterLevel(l, b, r, t, z);
+ }
}
-
+
CFileMgr::CloseFile(hFile);
+
+ for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
+ {
+ for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
+ {
+ aWaterFineBlockList[x][y] = NO_WATER;
+ }
+ }
+
+ // rasterize water rects read from file
+ for (int32 i = 0; i < ms_nNoOfWaterLevels; i++)
+ {
+ int32 l = WATER_HUGE_X(ms_aWaterRects[i].left);
+ int32 r = WATER_HUGE_X(ms_aWaterRects[i].right) + 1.0f;
+ int32 t = WATER_HUGE_Y(ms_aWaterRects[i].top);
+ int32 b = WATER_HUGE_Y(ms_aWaterRects[i].bottom) + 1.0f;
+
+#ifdef FIX_BUGS
+ // water.dat has rects that go out of bounds
+ // which causes memory corruption
+ l = clamp(l, 0, MAX_SMALL_SECTORS - 1);
+ r = clamp(r, 0, MAX_SMALL_SECTORS - 1);
+ t = clamp(t, 0, MAX_SMALL_SECTORS - 1);
+ b = clamp(b, 0, MAX_SMALL_SECTORS - 1);
+#endif
+
+ for (int32 x = l; x <= r; x++)
+ {
+ for (int32 y = t; y <= b; y++)
+ {
+ aWaterFineBlockList[x][y] = i;
+ }
+ }
+ }
+
+ // remove tiles that are obscured by land
+ for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
+ {
+ float worldX = WATER_START_X + x * SMALL_SECTOR_SIZE;
+
+ for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
+ {
+ if (aWaterFineBlockList[x][y] >= 0)
+ {
+ float worldY = WATER_START_Y + y * SMALL_SECTOR_SIZE;
+
+ int32 i;
+ for (i = 0; i <= 8; i++)
+ {
+ for (int32 j = 0; j <= 8; j++)
+ {
+ CVector worldPos = CVector(worldX + i * (SMALL_SECTOR_SIZE / 8), worldY + j * (SMALL_SECTOR_SIZE / 8), ms_aWaterZs[aWaterFineBlockList[x][y]]);
+
+ if ((worldPos.x > WORLD_MIN_X && worldPos.x < WORLD_MAX_X) && (worldPos.y > WORLD_MIN_Y && worldPos.y < WORLD_MAX_Y) &&
+ (!WaterLevelAccordingToRectangles(worldPos.x, worldPos.y) || TestVisibilityForFineWaterBlocks(worldPos)))
+ continue;
+
+ // at least one point in the tile wasn't blocked, so don't remove water
+ i = 1000;
+ break;
+ }
+ }
+
+ if (i < 1000)
+ aWaterFineBlockList[x][y] = NO_WATER;
+ }
+ }
+ }
+
+ RemoveIsolatedWater();
+
+ // calculate coarse tiles from fine tiles
+ for (int32 x = 0; x < MAX_LARGE_SECTORS; x++)
+ {
+ for (int32 y = 0; y < MAX_LARGE_SECTORS; y++)
+ {
+ if (aWaterFineBlockList[x * 2][y * 2] >= 0)
+ {
+ aWaterBlockList[x][y] = aWaterFineBlockList[x * 2][y * 2];
+ }
+ else if (aWaterFineBlockList[x * 2 + 1][y * 2] >= 0)
+ {
+ aWaterBlockList[x][y] = aWaterFineBlockList[x * 2 + 1][y * 2];
+ }
+ else if (aWaterFineBlockList[x * 2][y * 2 + 1] >= 0)
+ {
+ aWaterBlockList[x][y] = aWaterFineBlockList[x * 2][y * 2 + 1];
+ }
+ else if (aWaterFineBlockList[x * 2 + 1][y * 2 + 1] >= 0)
+ {
+ aWaterBlockList[x][y] = aWaterFineBlockList[x * 2 + 1][y * 2 + 1];
+ }
+ else
+ {
+ aWaterBlockList[x][y] = NO_WATER;
+ }
+ }
+ }
+
+ hFile = CFileMgr::OpenFileForWriting("data\\waterpro.dat");
+
+ if (hFile > 0)
+ {
+ CFileMgr::Write(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels));
+ CFileMgr::Write(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs));
+ CFileMgr::Write(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects));
+ CFileMgr::Write(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList));
+ CFileMgr::Write(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList));
+
+ CFileMgr::CloseFile(hFile);
+ }
}
+#endif
CTxdStore::PushCurrentTxd();
@@ -222,6 +353,170 @@ CWaterLevel::DestroyWavyAtomic()
RwFrameDestroy(frame);
}
+#ifndef MASTER
+void
+CWaterLevel::AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel)
+{
+ ms_aWaterRects[ms_nNoOfWaterLevels] = CRect(fXLeft, fYBottom, fXRight, fYTop);
+ ms_aWaterZs[ms_nNoOfWaterLevels] = fLevel;
+ ms_nNoOfWaterLevels++;
+}
+
+bool
+CWaterLevel::WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel)
+{
+ if (ms_nNoOfWaterLevels <= 0) return false;
+
+ for (int32 i = 0; i < ms_nNoOfWaterLevels; i++)
+ {
+ if (fX >= ms_aWaterRects[i].left && fX <= ms_aWaterRects[i].right
+ && fY >= ms_aWaterRects[i].top && fY <= ms_aWaterRects[i].bottom)
+ {
+ if (pfOutLevel) *pfOutLevel = ms_aWaterZs[i];
+
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool
+CWaterLevel::TestVisibilityForFineWaterBlocks(const CVector &worldPos)
+{
+ static CVector2D tab[] =
+ {
+ { 50.0f, 50.0f },
+ { -50.0f, 50.0f },
+ { -50.0f, -50.0f },
+ { 50.0f, -50.0f },
+ { 50.0f, 0.0f },
+ { -50.0f, 0.0f },
+ { 0.0f, -50.0f },
+ { 0.0f, 50.0f },
+ };
+
+ CEntity *entity;
+ CColPoint col;
+ CVector lineStart, lineEnd;
+
+ lineStart = worldPos;
+
+ if (!CWorld::ProcessVerticalLine(lineStart, lineStart.z + 100.0f, col, entity, true, false, false, false, true, false, nil))
+ {
+ lineStart.x += 0.4f;
+ lineStart.y += 0.4f;
+
+ if (!CWorld::ProcessVerticalLine(lineStart, lineStart.z + 100.0f, col, entity, true, false, false, false, true, false, nil))
+ {
+ return false;
+ }
+ }
+
+ for (int32 i = 0; i < ARRAY_SIZE(tab); i++)
+ {
+ lineStart = worldPos;
+ lineEnd = worldPos;
+
+ lineEnd.x += tab[i].x;
+ lineEnd.y += tab[i].y;
+ lineEnd.z += 100.0f;
+
+ if ((lineEnd.x > WORLD_MIN_X && lineEnd.x < WORLD_MAX_X) && (lineEnd.y > WORLD_MIN_Y && lineEnd.y < WORLD_MAX_Y))
+ {
+ if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil))
+ {
+ lineStart.x += 0.4f;
+ lineStart.y += 0.4f;
+ lineEnd.x += 0.4f;
+ lineEnd.y += 0.4f;
+
+ if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil))
+ {
+ return false;
+ }
+ }
+ }
+ }
+
+ return true;
+}
+
+void
+CWaterLevel::RemoveIsolatedWater()
+{
+ bool (*isConnected)[MAX_SMALL_SECTORS] = new bool[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS];
+
+ for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
+ {
+ for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
+ {
+ isConnected[x][y] = false;
+ }
+ }
+
+ isConnected[0][0] = true;
+ bool keepGoing;
+
+ do
+ {
+ keepGoing = false;
+
+ for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
+ {
+ for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
+ {
+ if (aWaterFineBlockList[x][y] < 0 || isConnected[x][y])
+ continue;
+
+ if (x > 0 && isConnected[x - 1][y])
+ {
+ isConnected[x][y] = true;
+ keepGoing = true;
+ }
+
+ if (y > 0 && isConnected[x][y - 1])
+ {
+ isConnected[x][y] = true;
+ keepGoing = true;
+ }
+
+ if (x + 1 < MAX_SMALL_SECTORS && isConnected[x + 1][y])
+ {
+ isConnected[x][y] = true;
+ keepGoing = true;
+ }
+
+ if (y + 1 < MAX_SMALL_SECTORS && isConnected[x][y + 1])
+ {
+ isConnected[x][y] = true;
+ keepGoing = true;
+ }
+ }
+ }
+ }
+ while (keepGoing);
+
+ int32 numRemoved = 0;
+
+ for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
+ {
+ for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
+ {
+ if (aWaterFineBlockList[x][y] >= 0 && !isConnected[x][y] && ms_aWaterZs[aWaterFineBlockList[x][y]] == 0.0f)
+ {
+ numRemoved++;
+ aWaterFineBlockList[x][y] = NO_WATER;
+ }
+ }
+ }
+
+ printf("Removed %d isolated patches of water\n", numRemoved);
+
+ delete[] isConnected;
+}
+#endif
+
bool
CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ)
{
@@ -231,9 +526,9 @@ CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool
ASSERT( x >= 0 && x < HUGE_SECTOR_SIZE );
ASSERT( y >= 0 && y < HUGE_SECTOR_SIZE );
- uint8 nBlock = aWaterFineBlockList[x][y];
+ int8 nBlock = aWaterFineBlockList[x][y];
- if ( nBlock == 128 )
+ if ( nBlock == NO_WATER )
return false;
ASSERT( pfOutLevel != NULL );
@@ -270,9 +565,9 @@ CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLeve
ASSERT( x >= 0 && x < HUGE_SECTOR_SIZE );
ASSERT( y >= 0 && y < HUGE_SECTOR_SIZE );
- uint8 nBlock = aWaterFineBlockList[x][y];
+ int8 nBlock = aWaterFineBlockList[x][y];
- if ( nBlock == 128 )
+ if ( nBlock == NO_WATER )
return false;
ASSERT( pfOutLevel != NULL );
@@ -418,10 +713,10 @@ CWaterLevel::RenderWater()
{
for ( int32 y = nStartY; y <= nEndY; y++ )
{
- if ( !(aWaterBlockList[2*x+0][2*y+0] & 128)
- || !(aWaterBlockList[2*x+1][2*y+0] & 128)
- || !(aWaterBlockList[2*x+0][2*y+1] & 128)
- || !(aWaterBlockList[2*x+1][2*y+1] & 128) )
+ if ( aWaterBlockList[2*x+0][2*y+0] >= 0
+ || aWaterBlockList[2*x+1][2*y+0] >= 0
+ || aWaterBlockList[2*x+0][2*y+1] >= 0
+ || aWaterBlockList[2*x+1][2*y+1] >= 0 )
{
float fX = WATER_FROM_HUGE_SECTOR_X(x);
float fY = WATER_FROM_HUGE_SECTOR_Y(y);
@@ -443,16 +738,16 @@ CWaterLevel::RenderWater()
{
float fZ;
- if ( !(aWaterBlockList[2*x+0][2*y+0] & 128) )
+ if ( aWaterBlockList[2*x+0][2*y+0] >= 0 )
fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+0] ];
- if ( !(aWaterBlockList[2*x+1][2*y+0] & 128) )
+ if ( aWaterBlockList[2*x+1][2*y+0] >= 0 )
fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+0] ];
- if ( !(aWaterBlockList[2*x+0][2*y+1] & 128) )
+ if ( aWaterBlockList[2*x+0][2*y+1] >= 0 )
fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+1] ];
- if ( !(aWaterBlockList[2*x+1][2*y+1] & 128) )
+ if ( aWaterBlockList[2*x+1][2*y+1] >= 0 )
fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+1] ];
RenderOneFlatHugeWaterPoly(fX, fY, fZ, color);
@@ -463,7 +758,7 @@ CWaterLevel::RenderWater()
{
for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ )
{
- if ( !(aWaterBlockList[x2][y2] & 128) )
+ if ( aWaterBlockList[x2][y2] >= 0 )
{
float fLargeX = WATER_FROM_LARGE_SECTOR_X(x2);
float fLargeY = WATER_FROM_LARGE_SECTOR_Y(y2);
@@ -498,7 +793,7 @@ CWaterLevel::RenderWater()
float fZ;
// WS
- if ( !(aWaterFineBlockList[2*x2+0][2*y2+0] & 128) )
+ if ( aWaterFineBlockList[2*x2+0][2*y2+0] >= 0 )
{
float fSmallX = fLargeX;
float fSmallY = fLargeY;
@@ -519,7 +814,7 @@ CWaterLevel::RenderWater()
}
// SE
- if ( !(aWaterFineBlockList[2*x2+1][2*y2+0] & 128) )
+ if ( aWaterFineBlockList[2*x2+1][2*y2+0] >= 0 )
{
float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2);
float fSmallY = fLargeY;
@@ -540,7 +835,7 @@ CWaterLevel::RenderWater()
}
// WN
- if ( !(aWaterFineBlockList[2*x2+0][2*y2+1] & 128) )
+ if ( aWaterFineBlockList[2*x2+0][2*y2+1] >= 0 )
{
float fSmallX = fLargeX;
float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2);
@@ -561,7 +856,7 @@ CWaterLevel::RenderWater()
}
//NE
- if ( !(aWaterFineBlockList[2*x2+1][2*y2+1] & 128) )
+ if ( aWaterFineBlockList[2*x2+1][2*y2+1] >= 0 )
{
float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2);
float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2);
@@ -591,7 +886,7 @@ CWaterLevel::RenderWater()
}
} // if ( TheCamera.IsSphereVisible
} // if ( fLargeSectorDistToCamSqr < fHugeSectorMaxRenderDistSqr )
- } // if ( !(aWaterBlockList[x2][y2] & 128) )
+ } // if ( aWaterBlockList[x2][y2] >= 0 )
} // for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ )
} // for ( int32 x2 = 2*x; x2 <= 2*x+1; x2++ )
//
@@ -1116,7 +1411,7 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY)
{
for ( int32 y = nStartY; y <= nEndY; y++ )
{
- if ( !(aWaterFineBlockList[x][y] & 128) )
+ if ( aWaterFineBlockList[x][y] >= 0 )
{
float fSectorX = WATER_FROM_SMALL_SECTOR_X(x);
float fSectorY = WATER_FROM_SMALL_SECTOR_Y(y);
diff --git a/src/render/WaterLevel.h b/src/render/WaterLevel.h
index 269d6091..cf3537ae 100644
--- a/src/render/WaterLevel.h
+++ b/src/render/WaterLevel.h
@@ -1,9 +1,9 @@
#pragma once
-#define WATER_BLOCK_SIZE LARGE_SECTOR_SIZE
-#define WATER_FINEBLOCK_SIZE HUGE_SECTOR_SIZE
#define WATER_Z_OFFSET (1.5f)
+#define NO_WATER -128
+
#define MAX_SMALL_SECTORS 128
#define MAX_LARGE_SECTORS 64
#define MAX_HUGE_SECTORS 32
@@ -23,7 +23,6 @@
#define WATER_WIDTH ((WATER_END_X - WATER_START_X))
#define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y))
-
#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) )
#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) )
#define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) )
@@ -72,8 +71,8 @@ class CWaterLevel
static int32 ms_nNoOfWaterLevels;
static float ms_aWaterZs[48];
static CRect ms_aWaterRects[48];
- static uint8 aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE];
- static uint8 aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE];
+ static int8 aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS];
+ static int8 aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS];
static bool WavesCalculatedThisFrame;
static RpAtomic *ms_pWavyAtomic;
static RpGeometry *apGeomArray[MAX_BOAT_WAKES];
@@ -84,6 +83,10 @@ public:
static void Shutdown();
static void CreateWavyAtomic();
static void DestroyWavyAtomic();
+ static void AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel);
+ static bool WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel = nil);
+ static bool TestVisibilityForFineWaterBlocks(const CVector &worldPos);
+ static void RemoveIsolatedWater();
static bool GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ);
static bool GetWaterLevel(CVector coors, float *pfOutLevel, bool bDontCheckZ) { return GetWaterLevel(coors.x, coors.y, coors.z, pfOutLevel, bDontCheckZ); }
static bool GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel);