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authorx87 <x87@users.noreply.github.com>2021-08-27 19:29:32 +0200
committerGitHub <noreply@github.com>2021-08-27 19:29:32 +0200
commit9c71524583643a5fb3780ba5fb9f82131bb10bbb (patch)
tree97c94238813cc3eb5d35b74ddc39b07d92be4e3c
parentfix debug teleport (diff)
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-rw-r--r--README.md4
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@@ -85,7 +85,9 @@ The following things would be nice to have/do:
Asset modifications (models, texture, handling, script, ...) should work the same way as with original GTA for the most part.
-Mods that make changes to the code (dll/asi, CLEO, limit adjusters) will *not* work.
+CLEO scripts work with [CLEO Redux](https://github.com/cleolibrary/CLEO-Redux).
+
+Mods that make changes to the code (dll/asi, limit adjusters) will *not* work.
Some things these mods do are already implemented in re3 (much of SkyGFX, GInput, SilentPatch, Widescreen fix),
others can easily be achieved (increasing limis, see `config.h`),
others will simply have to be rewritten and integrated into the code directly.