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authorWes Hampson <thehambone93@gmail.com>2020-04-13 20:20:57 +0200
committerWes Hampson <thehambone93@gmail.com>2020-04-13 20:20:57 +0200
commita19d5dbee146bef01ed44058d0498bce63b48279 (patch)
treece37147d17b01a61b3e9feec6b80271f3f0c4f1c
parentRemove GenericLoad from TODOs (diff)
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-rw-r--r--src/core/Timer.h3
-rw-r--r--src/save/GenericGameStorage.cpp104
2 files changed, 63 insertions, 44 deletions
diff --git a/src/core/Timer.h b/src/core/Timer.h
index b119bfb2..a4d674da 100644
--- a/src/core/Timer.h
+++ b/src/core/Timer.h
@@ -53,6 +53,9 @@ public:
static void Stop(void);
static void StartUserPause(void);
static void EndUserPause(void);
+
+ friend bool GenericLoad(void);
+ friend bool GenericSave(int file);
};
#ifdef FIX_BUGS
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index eb9092c3..4cfa75b3 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -22,6 +22,7 @@
#include "Phones.h"
#include "Pickups.h"
#include "PlayerPed.h"
+#include "ProjectileInfo.h"
#include "Pools.h"
#include "Radar.h"
#include "Restart.h"
@@ -59,7 +60,7 @@ uint32 &TimeToStayFadedBeforeFadeOut = *(uint32*)0x611564;
#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));
-#define LoadSaveDataBlock(msg,load_func)\
+#define LoadSaveDataBlock()\
do {\
if (!ReadDataFromFile(file, (uint8 *) &size, 4))\
return false;\
@@ -67,7 +68,11 @@ do {\
if (!ReadDataFromFile(file, work_buff, size))\
return false;\
buf = work_buff;\
- printf(msg);\
+} while (0)
+
+#define ReadDataFromBlock(msg,load_func)\
+do {\
+ debug(msg);\
ReadDataFromBufferPointer(buf, size);\
load_func(buf, size);\
size = align4bytes(size);\
@@ -130,11 +135,11 @@ GenericSave(int file)
WriteDataToBufferPointer(buf, CClock::ms_nGameClockMinutes);
currPad = CPad::GetPad(0);
WriteDataToBufferPointer(buf, currPad->Mode);
- WriteDataToBufferPointer(buf, CTimer::GetTimeInMilliseconds());
- WriteDataToBufferPointer(buf, CTimer::GetTimeScale());
- WriteDataToBufferPointer(buf, CTimer::GetTimeStep());
- WriteDataToBufferPointer(buf, CTimer::GetTimeStepNonClipped());
- WriteDataToBufferPointer(buf, CTimer::GetFrameCounter());
+ WriteDataToBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
+ WriteDataToBufferPointer(buf, CTimer::ms_fTimeScale);
+ WriteDataToBufferPointer(buf, CTimer::ms_fTimeStep);
+ WriteDataToBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
+ WriteDataToBufferPointer(buf, CTimer::m_FrameCounter);
WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeStep);
WriteDataToBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate);
WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeScale);
@@ -220,12 +225,6 @@ GenericLoad()
int32 saveSize;
CPad *currPad;
- uint32 timeInMilliseconds;
- float timeScale;
- float timeStep;
- float timeStepNonClipped;
- uint32 frameCounter;
-
// Load SimpleVars and Scripts
CheckSum = 0;
CDate(CompileDateAndTime);
@@ -246,11 +245,11 @@ GenericLoad()
ReadDataFromBufferPointer(buf, CClock::ms_nGameClockMinutes);
currPad = CPad::GetPad(0);
ReadDataFromBufferPointer(buf, currPad->Mode);
- ReadDataFromBufferPointer(buf, timeInMilliseconds); CTimer::SetTimeInMilliseconds(timeInMilliseconds);
- ReadDataFromBufferPointer(buf, timeScale); CTimer::SetTimeScale(timeScale);
- ReadDataFromBufferPointer(buf, timeStep); CTimer::SetTimeStep(timeStep);
- ReadDataFromBufferPointer(buf, timeStepNonClipped); CTimer::SetTimeInMillisecondsNonClipped(timeStepNonClipped);
- ReadDataFromBufferPointer(buf, frameCounter); CTimer::SetFrameCounter(frameCounter);
+ ReadDataFromBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
+ ReadDataFromBufferPointer(buf, CTimer::ms_fTimeScale);
+ ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStep);
+ ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
+ ReadDataFromBufferPointer(buf, CTimer::m_FrameCounter);
ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeStep);
ReadDataFromBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate);
ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeScale);
@@ -268,33 +267,50 @@ GenericLoad()
ReadDataFromBufferPointer(buf, TheCamera.CarZoomIndicator);
ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator);
assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
- printf("Loading Scripts \n");
- ReadDataFromBufferPointer(buf, size);
- CTheScripts::LoadAllScripts(buf, size);
- size = align4bytes(size);
- buf += size;
+ ReadDataFromBlock("Loading Scripts \n", CTheScripts::LoadAllScripts);
// Load the rest
- LoadSaveDataBlock("Loading PedPool \n", CPools::LoadPedPool);
- LoadSaveDataBlock("Loading Garages \n", CGarages::Load);
- LoadSaveDataBlock("Loading Vehicles \n", CPools::LoadVehiclePool);
- LoadSaveDataBlock("Loading Objects \n", CPools::LoadObjectPool);
- LoadSaveDataBlock("Loading Paths \n", ThePaths.Load);
- LoadSaveDataBlock("Loading Cranes \n", CranesLoad);
- LoadSaveDataBlock("Loading Pickups \n", CPickups::Load);
- LoadSaveDataBlock("Loading Phoneinfo \n", gPhoneInfo.Load);
- LoadSaveDataBlock("Loading Restart \n", CRestart::LoadAllRestartPoints);
- LoadSaveDataBlock("Loading Radar Blips \n", CRadar::LoadAllRadarBlips);
- LoadSaveDataBlock("Loading Zones \n", CTheZones::LoadAllZones);
- LoadSaveDataBlock("Loading Gang Data \n", CGangs::LoadAllGangData);
- LoadSaveDataBlock("Loading Car Generators \n", CTheCarGenerators::LoadAllCarGenerators);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading PedPool \n", CPools::LoadPedPool);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Garages \n", CGarages::Load);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Vehicles \n", CPools::LoadVehiclePool);
+ LoadSaveDataBlock();
+ CProjectileInfo::RemoveAllProjectiles();
+ CObject::DeleteAllTempObjects();
+ ReadDataFromBlock("Loading Objects \n", CPools::LoadObjectPool);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Paths \n", ThePaths.Load);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Cranes \n", CranesLoad);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Pickups \n", CPickups::Load);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Phoneinfo \n", gPhoneInfo.Load);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Restart \n", CRestart::LoadAllRestartPoints);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Radar Blips \n", CRadar::LoadAllRadarBlips);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Zones \n", CTheZones::LoadAllZones);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Gang Data \n", CGangs::LoadAllGangData);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Car Generators \n", CTheCarGenerators::LoadAllCarGenerators);
CParticle::ReloadConfig();
- LoadSaveDataBlock("Loading Particles \n", CParticleObject::LoadParticle);
- LoadSaveDataBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects);
- LoadSaveDataBlock("Loading Player Info \n", CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo);
- LoadSaveDataBlock("Loading Stats \n", CStats::LoadStats);
- LoadSaveDataBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad);
- LoadSaveDataBlock("Loading PedType Stuff \n", CPedType::Load);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Particles \n", CParticleObject::LoadParticle);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Player Info \n", CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Stats \n", CStats::LoadStats);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading PedType Stuff \n", CPedType::Load);
DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume);
DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
@@ -302,9 +318,9 @@ GenericLoad()
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
return false;
}
- DoGameSpecificStuffAfterSucessLoad();
- printf("Game successfully loaded \n");
+ DoGameSpecificStuffAfterSucessLoad();
+ debug("Game successfully loaded \n");
return true;
}