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author | aap <aap@papnet.eu> | 2020-10-28 10:33:27 +0100 |
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committer | aap <aap@papnet.eu> | 2020-10-28 10:33:27 +0100 |
commit | a5447306c4e53da45f389967e2f43fd6ca80d215 (patch) | |
tree | 3bc9e9e8d9b2850738bdbf249d132d6dd2276422 | |
parent | stupid bug; update librw (diff) | |
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-rw-r--r-- | src/modelinfo/ClumpModelInfo.cpp | 17 |
1 files changed, 12 insertions, 5 deletions
diff --git a/src/modelinfo/ClumpModelInfo.cpp b/src/modelinfo/ClumpModelInfo.cpp index 49198437..1ae936a7 100644 --- a/src/modelinfo/ClumpModelInfo.cpp +++ b/src/modelinfo/ClumpModelInfo.cpp @@ -5,6 +5,7 @@ #include "NodeName.h" #include "VisibilityPlugins.h" #include "ModelInfo.h" +#include "ModelIndices.h" void CClumpModelInfo::DeleteRwObject(void) @@ -110,12 +111,18 @@ CClumpModelInfo::SetClump(RpClump *clump) weights->w3 /= sum; } RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS)); - }else -#endif - // do not set on skinned clip because cutscene head is not compatible with player head - if(strncmp(GetName(), "playerh", 8) == 0) + } + if(strncmp(GetName(), "playerh", 8) == 0){ + // playerh is incompatible with the xbox player skin + // so check if player model is skinned and only apply skin to head if it isn't + CPedModelInfo *body = (CPedModelInfo*)CModelInfo::GetModelInfo(MI_PLAYER); + if(!(body->m_clump && IsClumpSkinned(body->m_clump))) RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); - + } +#else + if(strncmp(GetName(), "playerh", 8) == 0){ + RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); +#endif } void |