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authorSergeanur <s.anureev@yandex.ua>2021-08-24 14:19:35 +0200
committerSergeanur <s.anureev@yandex.ua>2021-08-24 14:19:35 +0200
commita5ec7a45dbc0b2c884644632aacf693d4595ef2e (patch)
treee78cd1618a3dab0f9067e81fde5e2404a44ea1e8
parentAudio enhancements: (diff)
parentAudio enhancements: (diff)
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-rw-r--r--src/core/config.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 55232f06..4e3691a0 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -449,7 +449,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
#define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused
-#define ATTACH_RELEASING_SOUNDS_TO_ENTITIES // ped comments coordinates would update following ped entity
+#define ATTACH_RELEASING_SOUNDS_TO_ENTITIES // sounds would follow ped and vehicles coordinates if not being queued otherwise
#define USE_TIME_SCALE_FOR_AUDIO // slow down/speed up sounds according to the speed of the game
#define MULTITHREADED_AUDIO // for streams. requires C++11 or later