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authorSergeanur <s.anureev@yandex.ua>2021-02-11 05:53:29 +0100
committerSergeanur <s.anureev@yandex.ua>2021-02-11 05:53:29 +0100
commita6b56e6b7a11aae060229b9066f733ff9e93e3d2 (patch)
tree68f81fd89673e3430a0b53e40b9beb31d5b3b5b3
parentFix setup 4 texts (diff)
parentstartproject now depends on librw (diff)
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-rw-r--r--premake5.lua4
-rw-r--r--src/peds/Ped.cpp19
2 files changed, 18 insertions, 5 deletions
diff --git a/premake5.lua b/premake5.lua
index 08b600e4..a0d54ea7 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -236,6 +236,10 @@ project "re3"
targetname "re3"
targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}"
+ if(_OPTIONS["with-librw"]) then
+ dependson "librw"
+ end
+
files { addSrcFiles("src") }
files { addSrcFiles("src/animation") }
files { addSrcFiles("src/audio") }
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index e0d60304..28a4e989 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -2448,12 +2448,17 @@ CPed::ProcessControl(void)
#ifdef VC_PED_PORTS
uint8 flyDir = 0;
float feetZ = GetPosition().z - FEET_OFFSET;
- if ((obstacleForFlyingZ <= feetZ || obstacleForFlyingOtherDirZ >= 500.0f) && (obstacleForFlyingZ <= feetZ || obstacleForFlyingOtherDirZ <= feetZ)) {
- if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 499.0f)
- flyDir = 2;
- } else {
+#ifdef FIX_BUGS
+ if (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 501.0f)
flyDir = 1;
- }
+ else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 500.0f)
+ flyDir = 2;
+#else
+ if ((obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 500.0f) || (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ > feetZ))
+ flyDir = 1;
+ else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 499.0f)
+ flyDir = 2;
+#endif
if (flyDir != 0 && !bSomeVCflag1) {
SetPosition((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point));
@@ -2471,6 +2476,10 @@ CPed::ProcessControl(void)
forceDir.z = 4.0f;
ApplyMoveForce(forceDir);
+ // What was that for?? It pushes player inside of collision sometimes and kills him.
+#ifdef FIX_BUGS
+ if (!IsPlayer())
+#endif
GetMatrix().GetPosition() += 0.25f * offsetToCheck;
m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints(offsetToCheck.x, offsetToCheck.y, 0.0f, 0.0f);