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authorerorcun <erorcunerorcun@hotmail.com.tr>2020-12-20 03:49:55 +0100
committererorcun <erorcunerorcun@hotmail.com.tr>2020-12-20 03:49:55 +0100
commitae7cb924379b628ee6da1b6bceee8f1a85376d24 (patch)
tree1f616c4bbaf302834e19b439152d3e3a9969f853
parentMerge branch 'master' of https://github.com/GTAmodding/re3 (diff)
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-rw-r--r--src/audio/MusicManager.cpp2
-rw-r--r--src/core/Frontend.cpp1
-rw-r--r--src/core/Game.cpp8
-rw-r--r--src/core/main.cpp3
-rw-r--r--src/render/Font.cpp4
-rw-r--r--src/render/Hud.cpp15
6 files changed, 22 insertions, 11 deletions
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index 0663bbd9..cb4642b3 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -161,6 +161,8 @@ cMusicManager::DisplayRadioStationName()
CFont::SetPropOn();
CFont::SetFontStyle(FONT_HEADING);
CFont::SetCentreOn();
+ // Reminder: Game doesn't have "scaling" at all, it just stretches, and it's team's decision here to not let centered text occupy all the screen.
+ // Disable ASPECT_RATIO_SCALE and it'll go back to default behaviour; stretching.
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
CFont::SetColor(CRGBA(0, 0, 0, 255));
#ifdef FIX_BUGS
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 0f725f7d..01820730 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -1129,6 +1129,7 @@ CMenuManager::Draw()
#endif
}
+ // Not a bug, we just want HFoV+ on menu
#ifdef ASPECT_RATIO_SCALE
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
#else
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 0a6c3eec..8c14434a 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -134,7 +134,7 @@ void MessageScreen(char *msg)
#endif
CFont::SetFontStyle(FONT_BANK);
CFont::SetBackgroundOff();
- CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-190));
+ CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190));
#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
#else
@@ -901,13 +901,17 @@ void CGame::InitialiseWhenRestarting(void)
CSprite2d *splash = LoadSplash(NULL);
splash->Draw(rect, color, color, color, color);
#ifdef FIX_BUGS
- splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_WIDTH-SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
+ splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
#else
splash->DrawRect(CRect(20.0f, 110.0f, SCREEN_WIDTH-20.0f, 300.0f), CRGBA(50, 50, 50, 192));
#endif
CFont::SetBackgroundOff();
+#ifdef ASPECT_RATIO_SCALE
+ CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // because SCREEN_SCALE_FROM_RIGHT(x) != SCREEN_SCALE_X(640-x)
+#else
CFont::SetWrapx(SCREEN_SCALE_X(480.0f));
+#endif
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_X(480.0f));
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 4b5d7004..14f1a055 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -1146,7 +1146,6 @@ DisplayGameDebugText()
AsciiToUnicode(str, ustr);
- // Let's not scale those numbers, they look better that way :eyes:
CFont::SetPropOff();
CFont::SetBackgroundOff();
#ifdef FIX_BUGS
@@ -1159,7 +1158,7 @@ DisplayGameDebugText()
CFont::SetJustifyOff();
CFont::SetBackGroundOnlyTextOff();
#ifdef FIX_BUGS
- CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
+ CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
#else
CFont::SetWrapx(DEFAULT_SCREEN_WIDTH);
#endif
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index bb711ebd..8c183641 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -332,8 +332,8 @@ CFont::Initialise(void)
SetJustifyOff();
SetCentreOff();
#ifdef FIX_BUGS
- SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
- SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
+ SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
+ SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
#else
SetWrapx(DEFAULT_SCREEN_WIDTH);
SetCentreSize(DEFAULT_SCREEN_WIDTH);
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index eb152ca4..dcc703e9 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -516,9 +516,9 @@ void CHud::Draw()
Sprites[WeaponType].Draw(
CRect(
- SCREEN_WIDTH-SCREEN_SCALE_X(WEAPON_X),
+ SCREEN_SCALE_FROM_RIGHT(WEAPON_X),
SCREEN_SCALE_Y(27.0f),
- SCREEN_WIDTH-SCREEN_SCALE_X(WEAPON_X)+SCREEN_SCALE_X(64.0f),
+ SCREEN_SCALE_FROM_RIGHT(WEAPON_X)+SCREEN_SCALE_X(64.0f),
SCREEN_SCALE_Y(27.0f)+SCREEN_SCALE_Y(64.0f)),
CRGBA(255, 255, 255, 255),
0.015f,
@@ -1029,7 +1029,7 @@ void CHud::Draw()
CFont::SetRightJustifyWrap(0.0f);
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetColor(CRGBA(244, 20, 20, 255));
- CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
+ CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
CFont::SetPropOff();
CFont::SetBackGroundOnlyTextOn();
@@ -1171,7 +1171,7 @@ void CHud::Draw()
CFont::SetRightJustifyOff();
CFont::SetBackgroundOff();
CFont::SetCentreOff();
- CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
+ CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
CFont::SetJustifyOff();
CFont::SetPropOff();
CFont::SetFontStyle(FONT_PAGER);
@@ -1809,7 +1809,12 @@ void CHud::DrawAfterFade()
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.2f));
CFont::SetCentreOn();
CFont::SetPropOn();
- CFont::SetCentreSize(SCREEN_WIDTH-SCREEN_SCALE_X(20.0f));
+ // Not bug, we just want these kind of texts to be wrapped at the center.
+#ifdef ASPECT_RATIO_SCALE
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20.0f));
+#else
+ CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
+#endif
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));