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authoraap <aap@papnet.eu>2019-06-30 21:06:55 +0200
committeraap <aap@papnet.eu>2019-06-30 21:06:55 +0200
commitaf2e764d81d6a5981bab0a0d1fd0c79cf2465f69 (patch)
tree7b3202766bcbe9711d4a0a24952bca3c4e39d6ae
parentMerge pull request #79 from Nick007J/master (diff)
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-rw-r--r--src/FileLoader.cpp10
-rw-r--r--src/ParticleObject.cpp4
-rw-r--r--src/ParticleObject.h4
-rw-r--r--src/Pickup.h33
-rw-r--r--src/Timecycle.h1
-rw-r--r--src/control/Bridge.cpp5
-rw-r--r--src/control/Bridge.h7
-rw-r--r--src/control/Pickups.cpp4
-rw-r--r--src/control/Pickups.h40
-rw-r--r--src/control/Replay.h1
-rw-r--r--src/control/TrafficLights.cpp5
-rw-r--r--src/control/TrafficLights.h9
-rw-r--r--src/entities/Entity.cpp435
-rw-r--r--src/entities/Entity.h20
-rw-r--r--src/entities/Object.cpp2
-rw-r--r--src/entities/Object.h2
-rw-r--r--src/modelinfo/ModelIndices.h77
-rw-r--r--src/re3.cpp1
-rw-r--r--src/render/2dEffect.h34
-rw-r--r--src/render/Glass.cpp2
-rw-r--r--src/render/Glass.h1
-rw-r--r--src/render/PointLights.cpp6
-rw-r--r--src/render/PointLights.h6
-rw-r--r--src/render/Shadows.cpp12
-rw-r--r--src/render/Shadows.h12
-rw-r--r--src/render/SpecialFX.cpp2
-rw-r--r--src/render/SpecialFX.h6
27 files changed, 665 insertions, 76 deletions
diff --git a/src/FileLoader.cpp b/src/FileLoader.cpp
index 8bc6ad11..d87964ac 100644
--- a/src/FileLoader.cpp
+++ b/src/FileLoader.cpp
@@ -855,7 +855,7 @@ CFileLoader::Load2dEffect(const char *line)
int id, r, g, b, a, type;
float x, y, z;
char corona[32], shadow[32];
- int shadowIntens, flash, roadReflection, flare, flags, probability;
+ int shadowIntens, lightType, roadReflection, flare, flags, probability;
CBaseModelInfo *mi;
C2dEffect *effect;
char *p;
@@ -888,14 +888,14 @@ CFileLoader::Load2dEffect(const char *line)
sscanf(line, "%f %f %f %f %d %d %d %d %d",
&effect->light.dist,
- &effect->light.outerRange,
+ &effect->light.range,
&effect->light.size,
- &effect->light.innerRange,
- &shadowIntens, &flash, &roadReflection, &flare, &flags);
+ &effect->light.shadowRange,
+ &shadowIntens, &lightType, &roadReflection, &flare, &flags);
effect->light.corona = RwTextureRead(corona, nil);
effect->light.shadow = RwTextureRead(shadow, nil);
effect->light.shadowIntensity = shadowIntens;
- effect->light.flash = flash;
+ effect->light.lightType = lightType;
effect->light.roadReflection = roadReflection;
effect->light.flareType = flare;
// TODO: check out the flags
diff --git a/src/ParticleObject.cpp b/src/ParticleObject.cpp
index 58f2cfcb..cf6e84bf 100644
--- a/src/ParticleObject.cpp
+++ b/src/ParticleObject.cpp
@@ -2,7 +2,9 @@
#include "patcher.h"
#include "ParticleObject.h"
-WRAPPER void CParticleObject::AddObject(uint16, const CVector &pos, bool remove) { EAXJMP(0x4BC4D0); }
+WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, bool remove) { EAXJMP(0x4BC4D0); }
+WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, float size, bool remove) { EAXJMP(0x4BC520); }
+WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, bool remove) { EAXJMP(0x4BC570); }
// Converted from static void __cdecl CParticleObject::Initialise() 0x42C760
void CParticleObject::Initialise()
diff --git a/src/ParticleObject.h b/src/ParticleObject.h
index 34debbfd..def7b7de 100644
--- a/src/ParticleObject.h
+++ b/src/ParticleObject.h
@@ -29,7 +29,9 @@ enum eParticleObjectType
class CParticleObject : CPlaceable
{
public:
- static void AddObject(uint16, const CVector &pos, bool remove);
+ static void AddObject(uint16 type, const CVector &pos, bool remove);
+ static void AddObject(uint16 type, const CVector &pos, float size, bool remove);
+ static void AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, bool remove);
static void Initialise();
static void UpdateAll();
diff --git a/src/Pickup.h b/src/Pickup.h
deleted file mode 100644
index efef15fe..00000000
--- a/src/Pickup.h
+++ /dev/null
@@ -1,33 +0,0 @@
-#pragma once
-#include "common.h"
-#include "Object.h"
-
-enum ePickupType
-{
- PICKUP_NONE = 0,
- PICKUP_IN_SHOP = 1,
- PICKUP_ON_STREET = 2,
- PICKUP_ONCE = 3,
- PICKUP_ONCE_TIMEOUT = 4,
- PICKUP_COLLECTABLE1 = 5,
- PICKUP_IN_SHOP_OUT_OF_STOCK = 6,
- PICKUP_MONEY = 7,
- PICKUP_MINE_INACTIVE = 8,
- PICKUP_MINE_ARMED = 9,
- PICKUP_NAUTICAL_MINE_INACTIVE = 10,
- PICKUP_NAUTICAL_MINE_ARMED = 11,
- PICKUP_FLOATINGPACKAGE = 12,
- PICKUP_FLOATINGPACKAGE_FLOATING = 13,
- PICKUP_ON_STREET_SLOW = 14,
-};
-
-class CPickup
-{
- ePickupType m_eType;
- uint16 m_wQuantity;
- CObject *m_pObject;
- uint32 m_nTimer;
- int16 m_eModelIndex;
- int16 m_wIndex;
- CVector m_vecPos;
-};
diff --git a/src/Timecycle.h b/src/Timecycle.h
index 546e6e0f..71ddedb7 100644
--- a/src/Timecycle.h
+++ b/src/Timecycle.h
@@ -118,6 +118,7 @@ public:
static int GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; }
static int GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; }
static float GetSunSize(void) { return m_fCurrentSunSize; }
+ static float GetSpriteBrightness(void) { return m_fCurrentSpriteBrightness; }
static float GetFarClip(void) { return m_fCurrentFarClip; }
static float GetFogStart(void) { return m_fCurrentFogStart; }
diff --git a/src/control/Bridge.cpp b/src/control/Bridge.cpp
new file mode 100644
index 00000000..91f3c788
--- /dev/null
+++ b/src/control/Bridge.cpp
@@ -0,0 +1,5 @@
+#include "common.h"
+#include "patcher.h"
+#include "Bridge.h"
+
+WRAPPER bool CBridge::ShouldLightsBeFlashing(void) { EAXJMP(0x413D10); }
diff --git a/src/control/Bridge.h b/src/control/Bridge.h
new file mode 100644
index 00000000..64b85c1d
--- /dev/null
+++ b/src/control/Bridge.h
@@ -0,0 +1,7 @@
+#pragma once
+
+class CBridge
+{
+public:
+ static bool ShouldLightsBeFlashing(void);
+};
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index cec13c8a..56254d56 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -5,5 +5,9 @@
CPickup(&CPickups::aPickUps)[NUMPICKUPS] = *(CPickup(*)[NUMPICKUPS])*(uintptr*)0x878C98;
WRAPPER void CPickups::RenderPickUpText(void) { EAXJMP(0x432440); }
+WRAPPER void CPickups::DoCollectableEffects(CEntity *ent) { EAXJMP(0x431C30); }
+WRAPPER void CPickups::DoMoneyEffects(CEntity *ent) { EAXJMP(0x431F40); }
+WRAPPER void CPickups::DoMineEffects(CEntity *ent) { EAXJMP(0x4321C0); }
+WRAPPER void CPickups::DoPickUpEffects(CEntity *ent) { EAXJMP(0x431520); }
WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); }
diff --git a/src/control/Pickups.h b/src/control/Pickups.h
index 3ae2764c..9cf485d0 100644
--- a/src/control/Pickups.h
+++ b/src/control/Pickups.h
@@ -1,14 +1,48 @@
#pragma once
-#include "config.h"
-#include "Pickup.h"
+enum ePickupType
+{
+ PICKUP_NONE = 0,
+ PICKUP_IN_SHOP = 1,
+ PICKUP_ON_STREET = 2,
+ PICKUP_ONCE = 3,
+ PICKUP_ONCE_TIMEOUT = 4,
+ PICKUP_COLLECTABLE1 = 5,
+ PICKUP_IN_SHOP_OUT_OF_STOCK = 6,
+ PICKUP_MONEY = 7,
+ PICKUP_MINE_INACTIVE = 8,
+ PICKUP_MINE_ARMED = 9,
+ PICKUP_NAUTICAL_MINE_INACTIVE = 10,
+ PICKUP_NAUTICAL_MINE_ARMED = 11,
+ PICKUP_FLOATINGPACKAGE = 12,
+ PICKUP_FLOATINGPACKAGE_FLOATING = 13,
+ PICKUP_ON_STREET_SLOW = 14,
+};
+
+class CEntity;
+class CObject;
+
+class CPickup
+{
+ ePickupType m_eType;
+ uint16 m_wQuantity;
+ CObject *m_pObject;
+ uint32 m_nTimer;
+ int16 m_eModelIndex;
+ int16 m_wIndex;
+ CVector m_vecPos;
+};
class CPickups
{
public:
static void RenderPickUpText(void);
+ static void DoCollectableEffects(CEntity *ent);
+ static void DoMoneyEffects(CEntity *ent);
+ static void DoMineEffects(CEntity *ent);
+ static void DoPickUpEffects(CEntity *ent);
- static CPickup(&aPickUps)[NUMPICKUPS];
+ static CPickup (&aPickUps)[NUMPICKUPS];
};
class CPacManPickups
diff --git a/src/control/Replay.h b/src/control/Replay.h
index 18701293..d0f55839 100644
--- a/src/control/Replay.h
+++ b/src/control/Replay.h
@@ -3,7 +3,6 @@
#include "Camera.h"
#include "Ped.h"
#include "Pools.h"
-#include "Pickup.h"
#include "Radar.h"
#include "References.h"
#include "Vehicle.h"
diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp
new file mode 100644
index 00000000..73ff6118
--- /dev/null
+++ b/src/control/TrafficLights.cpp
@@ -0,0 +1,5 @@
+#include "common.h"
+#include "patcher.h"
+#include "TrafficLights.h"
+
+WRAPPER void CTrafficLights::DisplayActualLight(CEntity *ent) { EAXJMP(0x455800); }
diff --git a/src/control/TrafficLights.h b/src/control/TrafficLights.h
new file mode 100644
index 00000000..eec3e1e3
--- /dev/null
+++ b/src/control/TrafficLights.h
@@ -0,0 +1,9 @@
+#pragma once
+
+class CEntity;
+
+class CTrafficLights
+{
+public:
+ static void DisplayActualLight(CEntity *ent);
+};
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index a5fbe92d..fac7f17f 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -1,14 +1,29 @@
#include "common.h"
-#include "rpworld.h"
+#include "patcher.h"
+#include "General.h"
+#include "ModelIndices.h"
+#include "Timer.h"
#include "Placeable.h"
#include "Entity.h"
+#include "Object.h"
+#include "ParticleObject.h"
#include "Lights.h"
#include "World.h"
#include "Camera.h"
+#include "Glass.h"
+#include "Clock.h"
+#include "Weather.h"
+#include "TimeCycle.h"
+#include "Bridge.h"
+#include "TrafficLights.h"
+#include "Coronas.h"
+#include "Pointlights.h"
+#include "Shadows.h"
+#include "Pickups.h"
+#include "SpecialFX.h"
#include "References.h"
#include "TxdStore.h"
#include "Zones.h"
-#include "patcher.h"
int gBuildings;
@@ -59,7 +74,7 @@ CEntity::CEntity(void)
m_scanCode = 0;
m_modelIndex = -1;
m_rwObject = nil;
- m_randomSeed = rand();
+ m_randomSeed = CGeneral::GetRandomNumber();
m_pFirstReference = nil;
}
@@ -339,9 +354,105 @@ CEntity::GetBoundRect(void)
return rect;
}
-WRAPPER void
+void
CEntity::PreRender(void)
-{ EAXJMP(0x474350);
+{
+ switch(m_type){
+ case ENTITY_TYPE_BUILDING:
+ if(GetModelIndex() == MI_RAILTRACKS){
+ CShadows::StoreShadowForPole(this, 0.0f, -10.949f, 5.0f, 8.0f, 1.0f, 0);
+ CShadows::StoreShadowForPole(this, 0.0f, 10.949f, 5.0f, 8.0f, 1.0f, 1);
+ }else if(IsTreeModel(GetModelIndex())){
+ CShadows::StoreShadowForTree(this);
+ ModifyMatrixForTreeInWind();
+ }else if(IsBannerModel(GetModelIndex())){
+ ModifyMatrixForBannerInWind();
+ }
+ break;
+ case ENTITY_TYPE_OBJECT:
+ if(GetModelIndex() == MI_COLLECTABLE1){
+ CPickups::DoCollectableEffects(this);
+ GetMatrix().UpdateRW();
+ UpdateRwFrame();
+ }else if(GetModelIndex() == MI_MONEY){
+ CPickups::DoMoneyEffects(this);
+ GetMatrix().UpdateRW();
+ UpdateRwFrame();
+ }else if(GetModelIndex() == MI_NAUTICALMINE ||
+ GetModelIndex() == MI_CARMINE ||
+ GetModelIndex() == MI_BRIEFCASE){
+ if(((CObject*)this)->bIsPickup){
+ CPickups::DoMineEffects(this);
+ GetMatrix().UpdateRW();
+ UpdateRwFrame();
+ }
+ }else if(IsPickupModel(GetModelIndex())){
+ if(((CObject*)this)->bIsPickup){
+ CPickups::DoPickUpEffects(this);
+ GetMatrix().UpdateRW();
+ UpdateRwFrame();
+ }else if(GetModelIndex() == MI_GRENADE){
+ CMotionBlurStreaks::RegisterStreak((uintptr)this,
+ 100, 100, 100,
+ TheCamera.GetPosition() - 0.07f*TheCamera.GetRight(),
+ TheCamera.GetPosition() + 0.07f*TheCamera.GetRight());
+ }else if(GetModelIndex() == MI_MOLOTOV){
+ CMotionBlurStreaks::RegisterStreak((uintptr)this,
+ 0, 100, 0,
+ TheCamera.GetPosition() - 0.07f*TheCamera.GetRight(),
+ TheCamera.GetPosition() + 0.07f*TheCamera.GetRight());
+ }
+ }else if(GetModelIndex() == MI_MISSILE){
+ CVector pos = GetPosition();
+ float flicker = (CGeneral::GetRandomNumber() & 0xF)/(float)0x10;
+ CShadows::StoreShadowToBeRendered(SHADOWTYPE_2,
+ gpShadowExplosionTex, &pos,
+ 8.0f, 0.0f, 0.0f, -8.0f,
+ 255, 200.0f*flicker, 160.0f*flicker, 120.0f*flicker,
+ 20.0f, false, 1.0f);
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ 8.0f,
+ 1.0f*flicker,
+ 0.8f*flicker,
+ 0.6f*flicker,
+ CPointLights::FOG_NONE, true);
+ CCoronas::RegisterCorona((uintptr)this,
+ 255.0f*flicker, 220.0f*flicker, 190.0f*flicker, 255,
+ pos, 6.0f*flicker, 80.0f, gpCoronaTexture[CCoronas::TYPE_STAR],
+ CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ }else if(IsGlass(GetModelIndex())){
+ PreRenderForGlassWindow();
+ }
+ // fall through
+ case ENTITY_TYPE_DUMMY:
+ if(GetModelIndex() == MI_TRAFFICLIGHTS){
+ CTrafficLights::DisplayActualLight(this);
+ CShadows::StoreShadowForPole(this, 2.957f, 0.147f, 0.0f, 16.0f, 0.4f, 0);
+ }else if(GetModelIndex() == MI_SINGLESTREETLIGHTS1)
+ CShadows::StoreShadowForPole(this, 0.744f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
+ else if(GetModelIndex() == MI_SINGLESTREETLIGHTS2)
+ CShadows::StoreShadowForPole(this, 0.043f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
+ else if(GetModelIndex() == MI_SINGLESTREETLIGHTS3)
+ CShadows::StoreShadowForPole(this, 1.143f, 0.145f, 0.0f, 16.0f, 0.4f, 0);
+ else if(GetModelIndex() == MI_DOUBLESTREETLIGHTS)
+ CShadows::StoreShadowForPole(this, 0.0f, -0.048f, 0.0f, 16.0f, 0.4f, 0);
+ else if(GetModelIndex() == MI_STREETLAMP1 ||
+ GetModelIndex() == MI_STREETLAMP2)
+ CShadows::StoreShadowForPole(this, 0.0f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
+ break;
+ }
+
+ if(CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects != 0)
+ ProcessLightsForEntity();
+}
+
+void
+CEntity::PreRenderForGlassWindow(void)
+{
+ CGlass::AskForObjectToBeRenderedInGlass(this);
+ bIsVisible = false;
}
void
@@ -447,6 +558,313 @@ CEntity::PruneReferences(void)
}
}
+void
+CEntity::AddSteamsFromGround(CVector *unused)
+{
+ int i, n;
+ C2dEffect *effect;
+ CVector pos;
+
+ n = CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects;
+ for(i = 0; i < n; i++){
+ effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
+ if(effect->type != EFFECT_PARTICLE)
+ continue;
+
+ pos = GetMatrix() * effect->pos;
+ switch(effect->particle.particleType){
+ case 0:
+ CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
+ break;
+ case 1:
+ CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
+ break;
+ case 2:
+ CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false);
+ break;
+ case 3:
+ CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false);
+ break;
+ case 4:
+ CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
+ break;
+ }
+ }
+}
+
+void
+CEntity::ProcessLightsForEntity(void)
+{
+ int i, n;
+ C2dEffect *effect;
+ CVector pos;
+ bool lightOn, lightFlickering;
+ uint32 flashTimer1, flashTimer2, flashTimer3;
+
+ if(bRenderDamaged || !bIsVisible || GetUp().z < 0.96f)
+ return;
+
+ flashTimer1 = 0;
+ flashTimer2 = 0;
+ flashTimer3 = 0;
+
+ n = CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects;
+ for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){
+ effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
+
+ if(effect->type != EFFECT_LIGHT)
+ continue;
+
+ pos = GetMatrix() * effect->pos;
+
+ lightOn = false;
+ lightFlickering = false;
+ switch(effect->light.lightType){
+ case LIGHT_ON:
+ lightOn = true;
+ break;
+ case LIGHT_ON_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ lightOn = true;
+ break;
+ case LIGHT_FLICKER:
+ if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
+ lightOn = true;
+ else
+ lightFlickering = true;
+ if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed) & 3)
+ lightOn = true;
+ break;
+ case LIGHT_FLICKER_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
+ if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
+ lightOn = true;
+ else
+ lightFlickering = true;
+ if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed) & 3)
+ lightOn = true;
+ }
+ break;
+ case LIGHT_FLASH1:
+ if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH1_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH2:
+ if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH2_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH3:
+ if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH3_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
+ lightOn = true;
+ break;
+ case LIGHT_RANDOM_FLICKER:
+ if(m_randomSeed > 16)
+ lightOn = true;
+ else{
+ if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
+ lightOn = true;
+ else
+ lightFlickering = true;
+ if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed*8) & 3)
+ lightOn = true;
+ }
+ break;
+ case LIGHT_RANDOM_FLICKER_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
+ if(m_randomSeed > 16)
+ lightOn = true;
+ else{
+ if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
+ lightOn = true;
+ else
+ lightFlickering = true;
+ if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed*8) & 3)
+ lightOn = true;
+ }
+ }
+ break;
+ case LIGHT_BRIDGE_FLASH1:
+ if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200)
+ lightOn = true;
+ break;
+ case LIGHT_BRIDGE_FLASH2:
+ if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60)
+ lightOn = true;
+ break;
+ }
+
+ // Corona
+ if(lightOn)
+ CCoronas::RegisterCorona((uintptr)this + i,
+ effect->col.r, effect->col.g, effect->col.b, 255,
+ pos, effect->light.size, effect->light.dist,
+ effect->light.corona, effect->light.flareType, effect->light.roadReflection,
+ effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
+ else if(lightFlickering)
+ CCoronas::RegisterCorona((uintptr)this + i,
+ 0, 0, 0, 255,
+ pos, effect->light.size, effect->light.dist,
+ effect->light.corona, effect->light.flareType, effect->light.roadReflection,
+ effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
+
+ // Pointlight
+ if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){
+ CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ effect->light.range,
+ effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
+ CPointLights::FOG_ALWAYS, true);
+ }else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){
+ CPointLights::AddLight(CPointLights::LIGHT_FOGONLY,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ effect->light.range,
+ effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
+ CPointLights::FOG_NORMAL, true);
+ }else if(lightOn && effect->light.range != 0.0f){
+ if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ effect->light.range,
+ 0.0f, 0.0f, 0.0f,
+ CPointLights::FOG_NONE, true);
+ }else{
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ effect->light.range,
+ effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f,
+ effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f,
+ effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f,
+ // half-useless because LIGHTFLAG_FOG_ALWAYS can't be on
+ (effect->light.flags & LIGHTFLAG_FOG) >> 1,
+ true);
+ }
+ }
+
+ // Light shadow
+ if(effect->light.shadowRange != 0.0f){
+ if(lightOn){
+ CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_2,
+ effect->light.shadow, &pos,
+ effect->light.shadowRange, 0.0f,
+ 0.0f, -effect->light.shadowRange,
+ 128,
+ effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
+ effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
+ effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
+ 15.0f, 1.0f, 40.0f, false, 0.0f);
+ }else if(lightFlickering){
+ CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_2,
+ effect->light.shadow, &pos,
+ effect->light.shadowRange, 0.0f,
+ 0.0f, -effect->light.shadowRange,
+ 0, 0.0f, 0.0f, 0.0f,
+ 15.0f, 1.0f, 40.0f, false, 0.0f);
+ }
+ }
+ }
+}
+
+float WindTabel[] = {
+ 1.0f, 0.5f, 0.2f, 0.7f, 0.4f, 1.0f, 0.5f, 0.3f,
+ 0.2f, 0.1f, 0.7f, 0.6f, 0.3f, 1.0f, 0.5f, 0.2f,
+};
+
+void
+CEntity::ModifyMatrixForTreeInWind(void)
+{
+ uint16 t;
+ float f;
+ float strength, flutter;
+
+ if(CTimer::GetIsPaused())
+ return;
+
+ CMatrix mat(GetMatrix().m_attachment);
+
+ if(CWeather::Wind >= 0.5){
+ t = m_randomSeed + 16*CTimer::GetTimeInMilliseconds();
+ f = (t & 0xFFF)/(float)0x1000;
+ flutter = f * WindTabel[(t>>12)+1 & 0xF] +
+ (1.0f - f) * WindTabel[(t>>12) & 0xF] +
+ 1.0f;
+ strength = CWeather::Wind < 0.8f ? 0.008f : 0.014f;
+ }else if(CWeather::Wind >= 0.2){
+ t = (uintptr)this + CTimer::GetTimeInMilliseconds();
+ f = (t & 0xFFF)/(float)0x1000;
+ flutter = sin(f * 6.28f);
+ strength = 0.008f;
+ }else{
+ t = (uintptr)this + CTimer::GetTimeInMilliseconds();
+ f = (t & 0xFFF)/(float)0x1000;
+ flutter = sin(f * 6.28f);
+ strength = 0.005f;
+ }
+
+ mat.GetUp()->x = strength * flutter;
+ mat.GetUp()->y = mat.GetUp()->x;
+
+ mat.UpdateRW();
+ UpdateRwFrame();
+}
+
+float BannerWindTabel[] = {
+ 0.0f, 0.3f, 0.6f, 0.85f, 0.99f, 0.97f, 0.65f, 0.15f,
+ -0.1f, 0.0f, 0.35f, 0.57f, 0.55f, 0.35f, 0.45f, 0.67f,
+ 0.73f, 0.45f, 0.25f, 0.35f, 0.35f, 0.11f, 0.13f, 0.21f,
+ 0.28f, 0.28f, 0.22f, 0.1f, 0.0f, -0.1f, -0.17f, -0.12f
+};
+
+void
+CEntity::ModifyMatrixForBannerInWind(void)
+{
+ uint16 t;
+ float f;
+ float strength, flutter;
+ CVector right, up;
+
+ if(CTimer::GetIsPaused())
+ return;
+
+ if(CWeather::Wind < 0.1f)
+ strength = 0.2f;
+ else if(CWeather::Wind < 0.8f)
+ strength = 0.43f;
+ else
+ strength = 0.66f;
+
+ t = ((int)(GetMatrix().GetPosition()->x + GetMatrix().GetPosition()->y) << 10) + 16*CTimer::GetTimeInMilliseconds();
+ f = (t & 0x7FF)/(float)0x800;
+ flutter = f * BannerWindTabel[(t>>11)+1 & 0x1F] +
+ (1.0f - f) * BannerWindTabel[(t>>11) & 0x1F];
+ flutter *= strength;
+
+ right = CrossProduct(GetForward(), GetUp());
+ right.z = 0.0f;
+ right.Normalise();
+ up = right * flutter;
+ up.z = sqrt(sq(1.0f) - sq(flutter));
+ GetRight() = CrossProduct(GetForward(), up);
+ GetUp() = up;
+
+ GetMatrix().UpdateRW();
+ UpdateRwFrame();
+}
+
STARTPATCHES
InjectHook(0x473C30, &CEntity::ctor, PATCH_JUMP);
InjectHook(0x473E40, &CEntity::dtor, PATCH_JUMP);
@@ -466,11 +884,18 @@ STARTPATCHES
InjectHook(0x473F10, &CEntity::AttachToRwObject, PATCH_JUMP);
InjectHook(0x473F60, &CEntity::DetachFromRwObject, PATCH_JUMP);
+ InjectHook(0x475A20, &CEntity::PreRenderForGlassWindow, PATCH_JUMP);
+ InjectHook(0x50CE40, &CEntity::AddSteamsFromGround, PATCH_JUMP);
+ InjectHook(0x475670, &CEntity::ModifyMatrixForTreeInWind, PATCH_JUMP);
+ InjectHook(0x475830, &CEntity::ModifyMatrixForBannerInWind, PATCH_JUMP);
+ InjectHook(0x4FA530, &CEntity::ProcessLightsForEntity, PATCH_JUMP);
+
InjectHook(0x475080, &CEntity::Add_, PATCH_JUMP);
InjectHook(0x475310, &CEntity::Remove_, PATCH_JUMP);
InjectHook(0x473EA0, &CEntity::CreateRwObject_, PATCH_JUMP);
InjectHook(0x473F90, &CEntity::DeleteRwObject_, PATCH_JUMP);
InjectHook(0x474000, &CEntity::GetBoundRect_, PATCH_JUMP);
+ InjectHook(0x474350, &CEntity::PreRender_, PATCH_JUMP);
InjectHook(0x474BD0, &CEntity::Render_, PATCH_JUMP);
InjectHook(0x4A7C60, &CEntity::SetupLighting_, PATCH_JUMP);
ENDPATCHES
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index 26a6e46b..3e100879 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -5,19 +5,6 @@
struct CReference;
-enum eEntityFlags
-{
- IS_UNK = 0,
- CONTROL_POSTPONED,
- IS_EXPLOSIONPROOF,
- IS_VISIBLE,
- IS_ON_GROUND,
- REQUIRES_SCORCHED_LIGHTS,
- HAS_BLIP,
- IS_BIG_BUILDING,
- HAS_BEEN_DAMAGED,
-};
-
enum eEntityType
{
ENTITY_TYPE_NOTHING = 0,
@@ -153,6 +140,12 @@ public:
void ResolveReferences(void);
void PruneReferences(void);
+ void PreRenderForGlassWindow(void);
+ void AddSteamsFromGround(CVector *unused);
+ void ModifyMatrixForTreeInWind(void);
+ void ModifyMatrixForBannerInWind(void);
+ void ProcessLightsForEntity(void);
+
// to make patching virtual functions possible
CEntity *ctor(void) { return ::new (this) CEntity(); }
@@ -163,6 +156,7 @@ public:
void CreateRwObject_(void) { CEntity::CreateRwObject(); }
void DeleteRwObject_(void) { CEntity::DeleteRwObject(); }
CRect GetBoundRect_(void) { return CEntity::GetBoundRect(); }
+ void PreRender_(void) { CEntity::PreRender(); }
void Render_(void) { CEntity::Render(); }
bool SetupLighting_(void) { return CEntity::SetupLighting(); }
};
diff --git a/src/entities/Object.cpp b/src/entities/Object.cpp
index 1feecbdf..dbc38b9d 100644
--- a/src/entities/Object.cpp
+++ b/src/entities/Object.cpp
@@ -25,7 +25,7 @@ CObject::CObject(void)
m_colour2 = 0;
m_colour1 = m_colour2;
field_172 = 0;
- m_obj_flag1 = false;
+ bIsPickup = false;
m_obj_flag2 = false;
m_obj_flag4 = false;
m_obj_flag8 = false;
diff --git a/src/entities/Object.h b/src/entities/Object.h
index 0cb951e2..3a8d62f2 100644
--- a/src/entities/Object.h
+++ b/src/entities/Object.h
@@ -32,7 +32,7 @@ public:
CMatrix m_objectMatrix;
float m_fUprootLimit;
int8 ObjectCreatedBy;
- int8 m_obj_flag1 : 1;
+ int8 bIsPickup : 1;
int8 m_obj_flag2 : 1;
int8 m_obj_flag4 : 1;
int8 m_obj_flag8 : 1;
diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h
index feafcd40..3a37ac23 100644
--- a/src/modelinfo/ModelIndices.h
+++ b/src/modelinfo/ModelIndices.h
@@ -315,6 +315,21 @@ enum
MI_TOYZ,
MI_GHOST,
+ MI_GRENADE = 170,
+ MI_AK47,
+ MI_BASEBALL_BAT,
+ MI_COLT,
+ MI_MOLOTOV,
+ MI_ROCKETLAUNCHER,
+ MI_SHOTGUN,
+ MI_SNIPER,
+ MI_UZI,
+ MI_MISSILE,
+ MI_M16,
+ MI_FLAMETHROWER,
+ MI_BOMB,
+ MI_FINGERS,
+
MI_CAR_DOOR = 190,
MI_CAR_BUMPER,
MI_CAR_PANEL,
@@ -377,3 +392,65 @@ IsPedModel(int16 id)
{
return id >= 0 && id <= 89;
}
+
+inline bool
+IsTreeModel(int16 id)
+{
+ return id == MI_TREE1 ||
+ id == MI_TREE2 ||
+ id == MI_TREE3 ||
+ id == MI_TREE4 ||
+ id == MI_TREE5 ||
+ id == MI_TREE6 ||
+ id == MI_TREE7 ||
+ id == MI_TREE8 ||
+ id == MI_TREE9 ||
+ id == MI_TREE10 ||
+ id == MI_TREE11 ||
+ id == MI_TREE12 ||
+ id == MI_TREE13 ||
+ id == MI_TREE14;
+}
+
+inline bool
+IsBannerModel(int16 id)
+{
+ return id == MI_CHINABANNER1 ||
+ id == MI_CHINABANNER2 ||
+ id == MI_CHINABANNER3 ||
+ id == MI_CHINABANNER4 ||
+ id == MI_CHINABANNER5 ||
+ id == MI_CHINABANNER6 ||
+ id == MI_CHINABANNER7 ||
+ id == MI_CHINABANNER8 ||
+ id == MI_CHINABANNER9 ||
+ id == MI_CHINABANNER10 ||
+ id == MI_CHINABANNER11 ||
+ id == MI_CHINABANNER12 ||
+ id == MI_ITALYBANNER1 ||
+ id == MI_CHINALANTERN;
+}
+inline bool
+IsPickupModel(int16 id)
+{
+ return id == MI_GRENADE ||
+ id == MI_AK47 ||
+ id == MI_BASEBALL_BAT ||
+ id == MI_COLT ||
+ id == MI_MOLOTOV ||
+ id == MI_ROCKETLAUNCHER ||
+ id == MI_SHOTGUN ||
+ id == MI_SNIPER ||
+ id == MI_UZI ||
+ id == MI_M16 ||
+ id == MI_FLAMETHROWER ||
+ id >= MI_M16 && id <= MI_FLAMETHROWER ||
+ id == MI_PICKUP_ADRENALINE ||
+ id == MI_PICKUP_BODYARMOUR ||
+ id == MI_PICKUP_INFO ||
+ id == MI_PICKUP_HEALTH ||
+ id == MI_PICKUP_BONUS ||
+ id == MI_PICKUP_BRIBE ||
+ id == MI_PICKUP_KILLFRENZY ||
+ id == MI_PICKUP_CAMERA;
+}
diff --git a/src/re3.cpp b/src/re3.cpp
index 3df44620..87552214 100644
--- a/src/re3.cpp
+++ b/src/re3.cpp
@@ -188,6 +188,7 @@ DebugMenuPopulate(void)
DebugMenuEntrySetWrap(e, true);
e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers);
DebugMenuEntrySetWrap(e, true);
+ DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f);
DebugMenuAddVar("Time & Weather", "Time scale", (float*)0x8F2C20, nil, 0.1f, 0.0f, 10.0f);
DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat);
diff --git a/src/render/2dEffect.h b/src/render/2dEffect.h
index 780d9b4f..1610f908 100644
--- a/src/render/2dEffect.h
+++ b/src/render/2dEffect.h
@@ -4,19 +4,45 @@ enum {
EFFECT_ATTRACTOR
};
+enum {
+ LIGHT_ON,
+ LIGHT_ON_NIGHT,
+ LIGHT_FLICKER,
+ LIGHT_FLICKER_NIGHT,
+ LIGHT_FLASH1,
+ LIGHT_FLASH1_NIGHT,
+ LIGHT_FLASH2,
+ LIGHT_FLASH2_NIGHT,
+ LIGHT_FLASH3,
+ LIGHT_FLASH3_NIGHT,
+ LIGHT_RANDOM_FLICKER,
+ LIGHT_RANDOM_FLICKER_NIGHT,
+ LIGHT_SPECIAL,
+ LIGHT_BRIDGE_FLASH1,
+ LIGHT_BRIDGE_FLASH2,
+};
+
+enum {
+ LIGHTFLAG_LOSCHECK = 1,
+ // same order as CPointLights flags, must start at 2
+ LIGHTFLAG_FOG_NORMAL = 2, // can have light and fog
+ LIGHTFLAG_FOG_ALWAYS = 4, // fog only
+ LIGHTFLAG_FOG = (LIGHTFLAG_FOG_NORMAL|LIGHTFLAG_FOG_ALWAYS)
+};
+
class C2dEffect
{
public:
struct Light {
float dist;
- float outerRange;
+ float range; // of pointlight
float size;
- float innerRange;
- uint8 flash;
+ float shadowRange;
+ uint8 lightType; // LIGHT_
uint8 roadReflection;
uint8 flareType;
uint8 shadowIntensity;
- uint8 flags;
+ uint8 flags; // LIGHTFLAG_
RwTexture *corona;
RwTexture *shadow;
};
diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp
index aba8f9e0..9a233584 100644
--- a/src/render/Glass.cpp
+++ b/src/render/Glass.cpp
@@ -2,6 +2,8 @@
#include "patcher.h"
#include "Glass.h"
+WRAPPER void CGlass::AskForObjectToBeRenderedInGlass(CEntity *ent) { EAXJMP(0x5033F0); }
+
WRAPPER void
CGlass::WindowRespondsToCollision(CEntity *ent, float amount, CVector speed, CVector point, bool foo)
{
diff --git a/src/render/Glass.h b/src/render/Glass.h
index 460c4548..60592c39 100644
--- a/src/render/Glass.h
+++ b/src/render/Glass.h
@@ -5,6 +5,7 @@ class CEntity;
class CGlass
{
public:
+ static void AskForObjectToBeRenderedInGlass(CEntity *ent);
static void WindowRespondsToCollision(CEntity *ent, float amount, CVector speed, CVector point, bool foo);
static void WindowRespondsToSoftCollision(CEntity *ent, float amount);
static void Render(void);
diff --git a/src/render/PointLights.cpp b/src/render/PointLights.cpp
index 2b840314..9e98a327 100644
--- a/src/render/PointLights.cpp
+++ b/src/render/PointLights.cpp
@@ -13,8 +13,6 @@
int16 &CPointLights::NumLights = *(int16*)0x95CC3E;
CRegisteredPointLight *CPointLights::aLights = (CRegisteredPointLight*)0x7096D0;
-//WRAPPER void CPointLights::RenderFogEffect(void) { EAXJMP(0x510C30); }
-
void
CPointLights::InitPerFrame(void)
{
@@ -69,7 +67,7 @@ CPointLights::GenerateLightsAffectingObject(CVector *objCoors)
ret = 1.0f;
for(i = 0; i < NumLights; i++){
- if(aLights[i].type == LIGHT_FOGONLY_3 || aLights[i].type == LIGHT_FOGONLY_4)
+ if(aLights[i].type == LIGHT_FOGONLY || aLights[i].type == LIGHT_FOGONLY_ALWAYS)
continue;
// same weird distance calculation. simplified here
@@ -235,7 +233,7 @@ CPointLights::RenderFogEffect(void)
}
}
- }else if(aLights[i].type == LIGHT_POINT || aLights[i].type == LIGHT_FOGONLY_3 || aLights[i].type == LIGHT_FOGONLY_4){
+ }else if(aLights[i].type == LIGHT_POINT || aLights[i].type == LIGHT_FOGONLY || aLights[i].type == LIGHT_FOGONLY_ALWAYS){
if(CWorld::ProcessVerticalLine(aLights[i].coors, aLights[i].coors.z - 20.0f,
point, entity, true, false, false, false, true, false, nil)){
diff --git a/src/render/PointLights.h b/src/render/PointLights.h
index 288571d0..c350e4c8 100644
--- a/src/render/PointLights.h
+++ b/src/render/PointLights.h
@@ -26,8 +26,10 @@ public:
LIGHT_DIRECTIONAL,
LIGHT_DARKEN, // no effects at all
// these have only fog, otherwise no difference?
- LIGHT_FOGONLY_3,
- LIGHT_FOGONLY_4,
+ // only used by CEntity::ProcessLightsForEntity it seems
+ // and there used together with fog type
+ LIGHT_FOGONLY_ALWAYS,
+ LIGHT_FOGONLY,
};
enum {
FOG_NONE,
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index cb5cedfb..0852938f 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -7,6 +7,16 @@ WRAPPER void CShadows::RenderStaticShadows(void) { EAXJMP(0x5145F0); }
WRAPPER void CShadows::RenderStoredShadows(void) { EAXJMP(0x514010); }
WRAPPER void CShadows::RenderExtraPlayerShadows(void) { EAXJMP(0x516F90); }
WRAPPER void CShadows::CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY) { EAXJMP(0x516EB0); }
+WRAPPER void CShadows::StoreShadowForPole(CEntity *ent, float offsetX, float offsetY, float offsetZ, float poleHeight, float poleWidth, uint32 subId) { EAXJMP(0x513E10); }
WRAPPER void CShadows::StoreShadowForPedObject(CEntity *ent, float dispX, float dispY, float frontX, float frontY, float sideX, float sideY) { EAXJMP(0x513CB0); }
+WRAPPER void CShadows::StoreStaticShadow(uint32 id, uint8 type, RwTexture *texture, CVector *coors, float frontX, float frontY, float sideX, float sideY, int16 intensity, uint8 red, uint8 green, uint8 blue, float zDistance, float scale, float drawDistance, bool temporaryShadow, float upDistance) { EAXJMP(0x5130A0); }
+WRAPPER void CShadows::StoreShadowToBeRendered(uint8 type, RwTexture *texture, CVector *coors, float frontX, float frontY, float sideX, float sideY, int16 intensity, uint8 red, uint8 green, uint8 blue, float zDistance, bool drawOnWater, float upDistance) { EAXJMP(0x513750); }
-RwTexture*& gpBloodPoolTex = *(RwTexture * *)0x9415F8; \ No newline at end of file
+RwTexture *&gpBloodPoolTex = *(RwTexture**)0x9415F8;
+RwTexture *&gpShadowExplosionTex = *(RwTexture**)0x8F2A00;
+
+void
+CShadows::StoreShadowForTree(CEntity *ent)
+{
+ // empty
+}
diff --git a/src/render/Shadows.h b/src/render/Shadows.h
index 2a41f81e..37749de4 100644
--- a/src/render/Shadows.h
+++ b/src/render/Shadows.h
@@ -3,6 +3,11 @@
struct RwTexture;
class CEntity;
+enum
+{
+ SHADOWTYPE_2 = 2
+};
+
class CShadows
{
public:
@@ -11,7 +16,12 @@ public:
static void RenderStoredShadows(void);
static void RenderExtraPlayerShadows(void);
static void CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY);
+ static void StoreShadowForTree(CEntity *ent);
+ static void StoreShadowForPole(CEntity *ent, float offsetX, float offsetY, float offsetZ, float poleHeight, float poleWidth, uint32 subId);
static void StoreShadowForPedObject(CEntity *ent, float dispX, float dispY, float frontX, float frontY, float sideX, float sideY);
+ static void StoreStaticShadow(uint32 id, uint8 type, RwTexture *texture, CVector *coors, float frontX, float frontY, float sideX, float sideY, int16 intensity, uint8 red, uint8 green, uint8 blue, float zDistance, float scale, float drawDistance, bool temporaryShadow, float upDistance);;
+ static void StoreShadowToBeRendered(uint8 type, RwTexture *texture, CVector *coors, float frontX, float frontY, float sideX, float sideY, int16 intensity, uint8 red, uint8 green, uint8 blue, float zDistance, bool drawOnWater, float upDistance);
};
-extern RwTexture*& gpBloodPoolTex;
+extern RwTexture *&gpBloodPoolTex;
+extern RwTexture *&gpShadowExplosionTex;
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp
index 3aa60f2f..32923b12 100644
--- a/src/render/SpecialFX.cpp
+++ b/src/render/SpecialFX.cpp
@@ -3,3 +3,5 @@
#include "SpecialFX.h"
WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); }
+
+WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); }
diff --git a/src/render/SpecialFX.h b/src/render/SpecialFX.h
index ffa2a90a..1a1a4c1e 100644
--- a/src/render/SpecialFX.h
+++ b/src/render/SpecialFX.h
@@ -5,3 +5,9 @@ class CSpecialFX
public:
static void Render(void);
};
+
+class CMotionBlurStreaks
+{
+public:
+ static void RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2);
+};