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authoraap <aap@papnet.eu>2020-11-28 16:02:21 +0100
committeraap <aap@papnet.eu>2020-11-28 16:02:21 +0100
commitb23bda6e45e0b0c87254b0518bfe3960f556032b (patch)
treeb53f048387bba3b8e544047407813e44bab01025
parentstart using CMemoryHeap (diff)
parentfix garages (diff)
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-rw-r--r--README.md20
-rw-r--r--src/control/Garages.cpp10
-rw-r--r--src/core/Streaming.cpp87
-rw-r--r--src/core/Streaming.h2
m---------vendor/ogg0
m---------vendor/opus0
6 files changed, 106 insertions, 13 deletions
diff --git a/README.md b/README.md
index 4ee3d2e9..ec9cedc7 100644
--- a/README.md
+++ b/README.md
@@ -21,14 +21,18 @@ such that we have a working game at all times.
## Preparing the environment for building
-- Clone the repo using the argument `--recursive`.
-- Point GTA_III_RE_DIR environment variable to GTA3 root folder.
-- Run premake
- - On Windows: one of the `premake-vsXXXX.cmd` variants on root folder
- - On Linux: proceed to [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux).
-- There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/master/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
-- **If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)
-
+You may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if you want executable to be moved there via post-build script.
+
+- For Linux, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux)
+- For FreeBSD, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD)
+- For Windows, assuming you have Visual Studio:
+ - Clone the repo using the argument `--recursive`.
+ - Run one of the `premake-vsXXXX.cmd` variants on root folder.
+ - Open the project via Visual Studio
+
+**If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)
+
+There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/master/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
> :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows).
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 5a04285f..fc8f84f2 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -1260,9 +1260,9 @@ bool CGarage::IsPlayerOutsideGarage()
bool CGarage::IsEntityTouching3D(CEntity * pEntity)
{
float radius = pEntity->GetBoundRadius();
- if (pEntity->GetPosition().x - radius < m_fX1 || pEntity->GetPosition().x + radius > m_fX2 ||
- pEntity->GetPosition().y - radius < m_fY1 || pEntity->GetPosition().y + radius > m_fY2 ||
- pEntity->GetPosition().z - radius < m_fZ1 || pEntity->GetPosition().z + radius > m_fZ2)
+ if (m_fX1 - radius > pEntity->GetPosition().x || m_fX2 + radius < pEntity->GetPosition().x ||
+ m_fY1 - radius > pEntity->GetPosition().y || m_fY2 + radius < pEntity->GetPosition().y ||
+ m_fZ1 - radius > pEntity->GetPosition().z || m_fZ2 + radius < pEntity->GetPosition().z)
return false;
CColModel* pColModel = pEntity->GetColModel();
for (int i = 0; i < pColModel->numSpheres; i++) {
@@ -1271,9 +1271,9 @@ bool CGarage::IsEntityTouching3D(CEntity * pEntity)
if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 &&
pos.y + radius > m_fY1 && pos.y - radius < m_fY2 &&
pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2)
- return false;
+ return true;
}
- return true;
+ return false;
}
bool CGarage::EntityHasASphereWayOutsideGarage(CEntity * pEntity, float fMargin)
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index 8f1a8891..628d4923 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -33,6 +33,7 @@
#endif
#include "main.h"
#include "Frontend.h"
+#include "Font.h"
#include "MemoryHeap.h"
bool CStreaming::ms_disableStreaming;
@@ -290,6 +291,11 @@ CStreaming::Shutdown(void)
}
}
+#ifndef MASTER
+uint64 timeProcessingTXD;
+uint64 timeProcessingDFF;
+#endif
+
void
CStreaming::Update(void)
{
@@ -297,6 +303,11 @@ CStreaming::Update(void)
CStreamingInfo *si, *prev;
bool requestedSubway = false;
+#ifndef MASTER
+ timeProcessingTXD = 0;
+ timeProcessingDFF = 0;
+#endif
+
UpdateMemoryUsed();
if(ms_channelError != -1){
@@ -332,6 +343,14 @@ CStreaming::Update(void)
LoadRequestedModels();
+#ifndef MASTER
+ if (CPad::GetPad(1)->GetLeftShoulder1JustDown() && CPad::GetPad(1)->GetRightShoulder1() && CPad::GetPad(1)->GetRightShoulder2())
+ PrintStreamingBufferState();
+
+ // TODO: PrintRequestList
+ //if (CPad::GetPad(1)->GetLeftShoulder2JustDown() && CPad::GetPad(1)->GetRightShoulder1() && CPad::GetPad(1)->GetRightShoulder2())
+ // PrintRequestList();
+#endif
for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
prev = si->m_prev;
@@ -2665,3 +2684,71 @@ CStreaming::UpdateForAnimViewer(void)
CStreaming::RetryLoadFile(CStreaming::ms_channelError);
}
}
+
+
+void
+CStreaming::PrintStreamingBufferState()
+{
+ char str[128];
+ wchar wstr[128];
+ uint32 offset, size;
+
+ CTimer::Stop();
+ int i = 0;
+ while (i < NUMSTREAMINFO) {
+ while (true) {
+ int j = 0;
+ DoRWStuffStartOfFrame(50, 50, 50, 0, 0, 0, 255);
+ CPad::UpdatePads();
+ CSprite2d::InitPerFrame();
+ CFont::InitPerFrame();
+ DefinedState();
+
+ CRect unusedRect(0, 0, RsGlobal.maximumWidth, RsGlobal.maximumHeight);
+ CRGBA unusedColor(255, 255, 255, 255);
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::SetBackgroundOff();
+ CFont::SetWrapx(DEFAULT_SCREEN_WIDTH);
+ CFont::SetScale(0.5f, 0.75f);
+ CFont::SetCentreOff();
+ CFont::SetCentreSize(DEFAULT_SCREEN_WIDTH);
+ CFont::SetJustifyOff();
+ CFont::SetColor(CRGBA(200, 200, 200, 200));
+ CFont::SetBackGroundOnlyTextOff();
+ int modelIndex = i;
+ if (modelIndex < NUMSTREAMINFO) {
+ int y = 24;
+ for ( ; j < 34 && modelIndex < NUMSTREAMINFO; modelIndex++) {
+ CStreamingInfo *streamingInfo = &ms_aInfoForModel[modelIndex];
+ CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelIndex);
+ if (streamingInfo->m_loadState != STREAMSTATE_LOADED || !streamingInfo->GetCdPosnAndSize(offset, size))
+ continue;
+
+ if (modelIndex >= STREAM_OFFSET_TXD)
+ sprintf(str, "txd %s, refs %d, size %dK, flags 0x%x", CTxdStore::GetTxdName(modelIndex - STREAM_OFFSET_TXD),
+ CTxdStore::GetNumRefs(modelIndex - STREAM_OFFSET_TXD), 2 * size, streamingInfo->m_flags);
+ else
+ sprintf(str, "model %d,%s, refs%d, size%dK, flags%x", modelIndex, modelInfo->GetName(), modelInfo->GetNumRefs(), 2 * size,
+ streamingInfo->m_flags);
+ AsciiToUnicode(str, wstr);
+ CFont::PrintString(24.0f, y, wstr);
+ y += 12;
+ j++;
+ }
+ }
+
+ if (CPad::GetPad(1)->GetCrossJustDown())
+ i = modelIndex;
+
+ if (!CPad::GetPad(1)->GetTriangleJustDown())
+ break;
+
+ i = 0;
+ CFont::DrawFonts();
+ DoRWStuffEndOfFrame();
+ }
+ CFont::DrawFonts();
+ DoRWStuffEndOfFrame();
+ }
+ CTimer::Update();
+} \ No newline at end of file
diff --git a/src/core/Streaming.h b/src/core/Streaming.h
index 0b2ff124..ee9183a5 100644
--- a/src/core/Streaming.h
+++ b/src/core/Streaming.h
@@ -188,4 +188,6 @@ public:
static void MemoryCardLoad(uint8 *buffer, uint32 length);
static void UpdateForAnimViewer(void);
+
+ static void PrintStreamingBufferState();
};
diff --git a/vendor/ogg b/vendor/ogg
-Subproject 36f969bb37559345ee03796ed625a9abd42c6db
+Subproject 31bd3f2707fb7dbae539a7093ba1fc4b2b37d84
diff --git a/vendor/opus b/vendor/opus
-Subproject 034c1b61a250457649d788bbf983b3f0fb63f02
+Subproject 841d57b82a516ccc6e90d1d4aee8d4a7f0d0001