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authorSergeanur <s.anureev@yandex.ua>2021-07-12 02:15:41 +0200
committerSergeanur <s.anureev@yandex.ua>2021-07-12 02:34:37 +0200
commitb4364c3672d33d8bd6b1790b9274517655943bf8 (patch)
treee6ec83bed462c00b2b8a275c34e8a778197ec916
parentMerge pull request #1218 from withmorten/ini (diff)
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-rw-r--r--.github/workflows/re3_msvc_amd64.yml2
-rw-r--r--src/core/config.h181
2 files changed, 51 insertions, 132 deletions
diff --git a/.github/workflows/re3_msvc_amd64.yml b/.github/workflows/re3_msvc_amd64.yml
index 428da540..014ac4f7 100644
--- a/.github/workflows/re3_msvc_amd64.yml
+++ b/.github/workflows/re3_msvc_amd64.yml
@@ -16,7 +16,7 @@ jobs:
strategy:
matrix:
platform: [win-amd64-librw_d3d9-oal, win-amd64-librw_gl3_glfw-oal]
- buildtype: [Debug, Release, Vanilla]
+ buildtype: [Debug, Release]
steps:
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.0.2
diff --git a/src/core/config.h b/src/core/config.h
index a8b83577..012d68c9 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -1,7 +1,9 @@
#pragma once
-// disables (most) stuff that wasn't in original gta3.exe - check section at the bottom of this file
-//#define VANILLA_DEFINES
+// disables (most) stuff that wasn't in original gta3.exe
+#ifdef __MWERKS__
+#define VANILLA_DEFINES
+#endif
enum Config {
NUMPLAYERS = 1, // 4 on PS2
@@ -11,7 +13,7 @@ enum Config {
MAX_CDCHANNELS = 5,
MODELINFOSIZE = 5500, // 3150 on PS2
-#if defined __MWERKS__ || defined VANILLA_DEFINES
+#ifdef VANILLA_DEFINES
TXDSTORESIZE = 850,
#else
TXDSTORESIZE = 1024, // for Xbox map
@@ -146,8 +148,30 @@ enum Config {
//#define GTA_PS2
//#define GTA_XBOX
-// This enables things from the PS2 version on PC
-#define GTA_PS2_STUFF
+// Version defines
+#define GTA3_PS2_140 300
+#define GTA3_PS2_160 301
+#define GTA3_PC_10 310
+#define GTA3_PC_11 311
+#define GTA3_PC_STEAM 312
+// TODO? maybe something for xbox or android?
+
+#define GTA_VERSION GTA3_PC_11
+
+#if defined GTA_PS2
+# define GTA_PS2_STUFF
+# define RANDOMSPLASH
+# define USE_CUSTOM_ALLOCATOR
+# define VU_COLLISION
+# define ANIM_COMPRESSION
+# define PS2_MENU
+#elif defined GTA_PC
+# define PC_PLAYER_CONTROLS // mouse player/cam mode
+# define GTA_REPLAY
+# define GTA_SCENE_EDIT
+# define PC_MENU
+#elif defined GTA_XBOX
+#endif
// This is enabled for all released games.
// any debug stuff that isn't left in any game is not in FINAL
@@ -166,19 +190,25 @@ enum Config {
#define FINAL
#endif
-// Version defines
-#define GTA3_PS2_140 300
-#define GTA3_PS2_160 301
-#define GTA3_PC_10 310
-#define GTA3_PC_11 311
-#define GTA3_PC_STEAM 312
-// TODO? maybe something for xbox or android?
+// these are placed here to work with VANILLA_DEFINES for compatibility
+#define NO_CDCHECK // skip audio CD check
+#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
-#define GTA_VERSION GTA3_PC_11
+#ifdef VANILLA_DEFINES
+#define FINAL
+#define MASTER
+//#define USE_MY_DOCUMENTS
+#define THIS_IS_STUPID
+#define PC_PARTICLE
+#define DONT_FIX_REPLAY_BUGS
+#define USE_TXD_CDIMAGE // generate and load textures from txd.img
+//#define USE_TEXTURE_POOL // not possible because R* used custom RW33
+#else
+// This enables things from the PS2 version on PC
+#define GTA_PS2_STUFF
// quality of life fixes that should also be in FINAL
#define NASTY_GAME // nasty game for all languages
-#define NO_CDCHECK
// those infamous texts
#define DRAW_GAME_VERSION_TEXT
@@ -194,22 +224,10 @@ enum Config {
//#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices
//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed
-#if defined GTA_PS2
-# define GTA_PS2_STUFF
-# define RANDOMSPLASH
-# define USE_CUSTOM_ALLOCATOR
-# define VU_COLLISION
-# define ANIM_COMPRESSION
-#elif defined GTA_PC
-# ifdef GTA_PS2_STUFF
-# define USE_PS2_RAND
-# define RANDOMSPLASH // use random splash as on PS2
-# define PS2_MATFX
-# endif
-# define PC_PLAYER_CONTROLS // mouse player/cam mode
-# define GTA_REPLAY
-# define GTA_SCENE_EDIT
-#elif defined GTA_XBOX
+#if defined GTA_PC && defined GTA_PS2_STUFF
+# define USE_PS2_RAND
+# define RANDOMSPLASH // use random splash as on PS2
+# define PS2_MATFX
#endif
#ifdef VU_COLLISION
@@ -249,7 +267,7 @@ enum Config {
#define ASCII_STRCMP // use faster ascii str comparisons
-#if !defined _WIN32 || defined __MWERKS__ || defined __MINGW32__ || defined VANILLA_DEFINES
+#if !defined _WIN32 || defined __MINGW32__
#undef ASCII_STRCMP
#endif
@@ -439,103 +457,4 @@ enum Config {
#undef PEDS_REPORT_CRIMES_ON_PHONE
#endif
-// -------
-
-#if defined __MWERKS__ || defined VANILLA_DEFINES
-#define FINAL
-#undef CHATTYSPLASH
-#undef TIMEBARS
-//#define USE_MY_DOCUMENTS
-
-#define MASTER
-#undef VALIDATE_SAVE_SIZE
-#undef NO_MOVIES
-#undef DEBUGMENU
-
-//#undef NASTY_GAME
-//#undef NO_CDCHECK
-
-#undef DRAW_GAME_VERSION_TEXT
-#undef DRAW_MENU_VERSION_TEXT
-
-#undef GTA_PS2_STUFF
-#undef USE_PS2_RAND
-#undef RANDOMSPLASH
-#undef PS2_MATFX
-
-#undef FIX_BUGS
-#define THIS_IS_STUPID
-#undef MORE_LANGUAGES
-#undef COMPATIBLE_SAVES
-#undef FIX_INCOMPATIBLE_SAVES
-#undef LOAD_INI_SETTINGS
-
-#undef ASPECT_RATIO_SCALE
-#undef PROPER_SCALING
-//#undef DEFAULT_NATIVE_RESOLUTION
-#undef PS2_ALPHA_TEST
-#undef IMPROVED_VIDEOMODE
-#undef DISABLE_LOADING_SCREEN
-#undef DISABLE_VSYNC_ON_TEXTURE_CONVERSION
-#undef ANISOTROPIC_FILTERING
-//#define USE_TEXTURE_POOL // not possible because R* used custom RW33
-
-#undef EXTENDED_COLOURFILTER
-#undef EXTENDED_PIPELINES
-#undef SCREEN_DROPLETS
-#undef NEW_RENDERER
-
-#undef FIX_SPRITES
-
-#define PC_PARTICLE
-
-#undef XINPUT
-#undef DETECT_PAD_INPUT_SWITCH
-#undef KANGAROO_CHEAT
-#undef ALLCARSHELI_CHEAT
-#undef ALT_DODO_CHEAT
-#undef REGISTER_START_BUTTON
-#undef BIND_VEHICLE_FIREWEAPON
-#undef BUTTON_ICONS
-
-#undef HUD_ENHANCEMENTS
-#undef TRIANGULAR_BLIPS
-#undef FIX_RADAR
-#undef RADIO_OFF_TEXT
-
-#undef MENU_MAP
-#undef GAMEPAD_MENU
-#undef SCROLLABLE_STATS_PAGE
-#undef CUSTOM_FRONTEND_OPTIONS
-
-#undef GRAPHICS_MENU_OPTIONS
-#undef NO_ISLAND_LOADING
-#undef CUTSCENE_BORDERS_SWITCH
-#undef MULTISAMPLING
-#undef INVERT_LOOK_FOR_PAD
-#undef PED_CAR_DENSITY_SLIDERS
-
-#undef USE_DEBUG_SCRIPT_LOADER
-#undef USE_MEASUREMENTS_IN_METERS
-#undef USE_PRECISE_MEASUREMENT_CONVERTION
-#undef MISSION_REPLAY
-#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
-#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
-
-#define DONT_FIX_REPLAY_BUGS
-
-#undef EXPLODING_AIRTRAIN
-#undef CAMERA_PICKUP
-#undef PED_SKIN
-#undef ANIMATE_PED_COL_MODEL
-#undef CANCELLABLE_CAR_ENTER
-#undef IMPROVED_CAMERA
-#undef FREE_CAM
-
-#undef RADIO_SCROLL_TO_PREV_STATION
-#undef AUDIO_CACHE
-#undef PS2_AUDIO_CHANNELS
-#undef PAUSE_RADIO_IN_FRONTEND
-#undef MULTITHREADED_AUDIO
-#undef BIG_IMG
-#endif
+#endif // VANILLA_DEFINES \ No newline at end of file