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authorSergeanur <s.anureev@yandex.ua>2021-07-22 06:06:54 +0200
committerSergeanur <s.anureev@yandex.ua>2021-07-22 06:06:54 +0200
commitbbbe9b2632018ded5f455dfb12c3775907c70fc1 (patch)
tree2cc298b5ec351a5b02f0cc5c4755dc0fbe2e383d
parentFix Predator shooting sound (diff)
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-rw-r--r--src/weapons/Weapon.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 36303c2c..d4cb1cbe 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -3182,7 +3182,7 @@ bool
CPed::IsPedDoingDriveByShooting(void)
{
#ifdef FIX_BUGS
- if (FindPlayerPed() == this && CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nWeaponSlot == 5) {
+ if (FindPlayerPed() == this && CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nWeaponSlot == WEAPONSLOT_SUBMACHINEGUN) {
#else
if (FindPlayerPed() == this && GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) {
#endif