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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-22 06:06:54 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-22 06:06:54 +0200 |
commit | bbbe9b2632018ded5f455dfb12c3775907c70fc1 (patch) | |
tree | 2cc298b5ec351a5b02f0cc5c4755dc0fbe2e383d | |
parent | Fix Predator shooting sound (diff) | |
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-rw-r--r-- | src/weapons/Weapon.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 36303c2c..d4cb1cbe 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -3182,7 +3182,7 @@ bool CPed::IsPedDoingDriveByShooting(void) { #ifdef FIX_BUGS - if (FindPlayerPed() == this && CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nWeaponSlot == 5) { + if (FindPlayerPed() == this && CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nWeaponSlot == WEAPONSLOT_SUBMACHINEGUN) { #else if (FindPlayerPed() == this && GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) { #endif |