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authorNikolay Korolev <nickvnuk@gmail.com>2019-07-09 22:39:29 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2019-07-09 22:39:29 +0200
commitca4c7d9a4b802940eee9bf0cf86c30120d2e5ca1 (patch)
tree22019f7aa3ed57061c581ae837b6f4f3751d3822
parentRunningScript: 1/12 (diff)
parentyet more CAutomobile (diff)
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-rw-r--r--src/audio/DMAudio.cpp2
-rw-r--r--src/control/AutoPilot.h6
-rw-r--r--src/control/Darkel.cpp8
-rw-r--r--src/control/Darkel.h7
-rw-r--r--src/control/Replay.cpp10
-rw-r--r--src/core/Camera.cpp11
-rw-r--r--src/core/Camera.h2
-rw-r--r--src/core/Collision.cpp2
-rw-r--r--src/core/Collision.h2
-rw-r--r--src/core/Explosion.cpp5
-rw-r--r--src/core/Explosion.h15
-rw-r--r--src/core/FileLoader.cpp1
-rw-r--r--src/core/Fire.cpp6
-rw-r--r--src/core/Fire.h21
-rw-r--r--src/core/Frontend.cpp8
-rw-r--r--src/core/Placeable.h5
-rw-r--r--src/core/Wanted.cpp10
-rw-r--r--src/core/Wanted.h1
-rw-r--r--src/core/config.h2
-rw-r--r--src/core/re3.cpp10
-rw-r--r--src/entities/Entity.h2
-rw-r--r--src/entities/Physical.cpp12
-rw-r--r--src/entities/Physical.h22
-rw-r--r--src/math/Matrix.h27
-rw-r--r--src/modelinfo/VehicleModelInfo.cpp8
-rw-r--r--src/modelinfo/VehicleModelInfo.h2
-rw-r--r--src/objects/Object.cpp10
-rw-r--r--src/objects/Object.h2
-rw-r--r--src/peds/Ped.cpp24
-rw-r--r--src/peds/Ped.h3
-rw-r--r--src/peds/PlayerPed.cpp13
-rw-r--r--src/peds/PlayerPed.h2
-rw-r--r--src/render/Renderer.cpp2
-rw-r--r--src/vehicles/Automobile.cpp826
-rw-r--r--src/vehicles/Automobile.h28
-rw-r--r--src/vehicles/DamageManager.h6
-rw-r--r--src/vehicles/Vehicle.cpp4
-rw-r--r--src/vehicles/Vehicle.h24
38 files changed, 1065 insertions, 86 deletions
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp
index 60454bdd..6a53623c 100644
--- a/src/audio/DMAudio.cpp
+++ b/src/audio/DMAudio.cpp
@@ -19,7 +19,7 @@ WRAPPER void cDMAudio::ChangeMusicMode(uint8 mode) { EAXJMP(0x57CCF0); }
WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); }
WRAPPER void cDMAudio::PlayFrontEndTrack(uint32, uint32) { EAXJMP(0x57CC80); }
WRAPPER void cDMAudio::StopFrontEndTrack() { EAXJMP(0x57CCB0); }
-WRAPPER void cDMAudio::PlayOneShot(int32, uint16, float) { EAXJMP(0x57C840); }
+WRAPPER void cDMAudio::PlayOneShot(int32, uint16 /*eSound*/, float) { EAXJMP(0x57C840); }
WRAPPER void cDMAudio::SetMusicMasterVolume(int8) { EAXJMP(0x57C8C0); }
WRAPPER void cDMAudio::SetEffectsMasterVolume(int8) { EAXJMP(0x57C890); }
WRAPPER int8 cDMAudio::SetCurrent3DProvider(int8) { EAXJMP(0x57C9B0); }
diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h
index 97b02f5c..351fd117 100644
--- a/src/control/AutoPilot.h
+++ b/src/control/AutoPilot.h
@@ -59,9 +59,9 @@ enum eCarDrivingStyle : uint8
class CAutoPilot {
public:
- void *m_currentAddress;
- void *m_startingRouteNode;
- void *m_PreviousRouteNode;
+ uint32 m_currentAddress;
+ uint32 m_startingRouteNode;
+ uint32 m_PreviousRouteNode;
uint32 m_nTotalSpeedScaleFactor;
uint32 m_nSpeedScaleFactor;
uint32 m_nCurrentPathNodeInfo;
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp
index f050a540..ab28f96e 100644
--- a/src/control/Darkel.cpp
+++ b/src/control/Darkel.cpp
@@ -123,18 +123,18 @@ eKillFrenzyStatus CDarkel::ReadStatus()
}
#if 1
-WRAPPER int32 CDarkel::RegisterCarBlownUpByPlayer(eKillFrenzyStatus status) { EAXJMP(0x421070); }
+WRAPPER void CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) { EAXJMP(0x421070); }
#else
-int32 CDarkel::RegisterCarBlownUpByPlayer(eKillFrenzyStatus status)
+int32 CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
{
return 0;
}
#endif
#if 1
-WRAPPER void CDarkel::RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag) { EAXJMP(0x420F60); }
+WRAPPER void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot) { EAXJMP(0x420F60); }
#else
-void CDarkel::RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag)
+void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot)
{
diff --git a/src/control/Darkel.h b/src/control/Darkel.h
index da1df24a..35d849d2 100644
--- a/src/control/Darkel.h
+++ b/src/control/Darkel.h
@@ -1,6 +1,9 @@
#pragma once
#include "Weapon.h"
+class CVehicle;
+class CPed;
+
enum eKillFrenzyStatus
{
KILLFRENZY_NONE,
@@ -37,8 +40,8 @@ public:
static void Init();
static int16 QueryModelsKilledByPlayer(int32 modelId);
static eKillFrenzyStatus ReadStatus();
- static int32 RegisterCarBlownUpByPlayer(eKillFrenzyStatus status);
- static void RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag);
+ static void RegisterCarBlownUpByPlayer(CVehicle *vehicle);
+ static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false);
static void RegisterKillNotByPlayer();
static void ResetModelsKilledByPlayer();
static void ResetOnPlayerDeath();
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 9041a003..2bdb9dfe 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -290,14 +290,14 @@ void CReplay::RecordThisFrame(void)
CPed* p = peds->GetSlot(i);
if (!p || !p->m_rwObject)
continue;
- if (!p->bRecordedForReplay){
+ if (!p->bHasAlreadyBeenRecorded){
tPedHeaderPacket* ph = (tPedHeaderPacket*)&Record.m_pBase[Record.m_nOffset];
ph->type = REPLAYPACKET_PED_HEADER;
ph->index = i;
ph->mi = p->GetModelIndex();
ph->pedtype = p->m_nPedType;
Record.m_nOffset += sizeof(*ph);
- p->bRecordedForReplay = true;
+ p->bHasAlreadyBeenRecorded = true;
}
StorePedUpdate(p, i);
}
@@ -1012,7 +1012,7 @@ void CReplay::ProcessReplayCamera(void)
default:
break;
}
- TheCamera.m_vecGameCamPos = *TheCamera.GetMatrix().GetPosition();
+ TheCamera.m_vecGameCamPos = TheCamera.GetMatrix().GetPosition();
TheCamera.CalculateDerivedValues();
RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
@@ -1346,14 +1346,14 @@ void CReplay::MarkEverythingAsNew(void)
CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
if (!v)
continue;
- v->bRecordedForReplay = false;
+ v->bHasAlreadyBeenRecorded = false;
}
i = CPools::GetPedPool()->GetSize();
while (i--) {
CPed* p = CPools::GetPedPool()->GetSlot(i);
if (!p)
continue;
- p->bRecordedForReplay = false;
+ p->bHasAlreadyBeenRecorded = false;
}
}
#endif
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 6cafaade..4f565897 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -18,6 +18,7 @@ const float DefaultFOV = 70.0f; // beta: 80.0f
CCamera &TheCamera = *(CCamera*)0x6FACF8;
bool &CCamera::m_bUseMouse3rdPerson = *(bool *)0x5F03D8;
+WRAPPER void CCamera::CamShake(float strength, float x, float y, float z) { EAXJMP(0x46B200); }
WRAPPER void CCamera::DrawBordersForWideScreen(void) { EAXJMP(0x46B430); }
WRAPPER void CCamera::CalculateDerivedValues(void) { EAXJMP(0x46EEA0); }
WRAPPER void CCamera::Restore(void) { EAXJMP(0x46F990); }
@@ -679,9 +680,13 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
else if(TargetZOffSet == m_fUnknownZOffSet && TargetZOffSet > m_fCamBufferedHeight){
// TODO: figure this out
bool foo = false;
- switch(((CPhysical*)CamTargetEntity)->m_nLastCollType)
- case 2: case 3: case 5:
- case 11: case 23: case 26:
+ switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched)
+ case SURFACE_GRASS:
+ case SURFACE_DIRT:
+ case SURFACE_PAVEMENT:
+ case SURFACE_STEEL:
+ case SURFACE_TIRE:
+ case SURFACE_STONE:
foo = true;
if(foo)
WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.4f, 0.05f, false);
diff --git a/src/core/Camera.h b/src/core/Camera.h
index da0e55eb..c0309b5f 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -454,6 +454,8 @@ int m_iModeObbeCamIsInForCar;
void ProcessMusicFade(void);
void SetFadeColour(uint8 r, uint8 g, uint8 b);
+ void CamShake(float strength, float x, float y, float z);
+
void SetMotionBlur(int r, int g, int b, int a, int type);
void SetMotionBlurAlpha(int a);
void RenderMotionBlur(void);
diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp
index d15ccca5..94da1338 100644
--- a/src/core/Collision.cpp
+++ b/src/core/Collision.cpp
@@ -1173,7 +1173,7 @@ enum {
// This checks model A's spheres and lines against model B's spheres, boxes and triangles.
// Returns the number of A's spheres that collide.
// Returned ColPoints are in world space.
-// NB: lines do not seem to be supported very well, use with caution
+// NB: only vehicles can have col models with lines, exactly 4, one for each wheel
int32
CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA,
const CMatrix &matrixB, CColModel &modelB,
diff --git a/src/core/Collision.h b/src/core/Collision.h
index 5a9058d3..b2fe6564 100644
--- a/src/core/Collision.h
+++ b/src/core/Collision.h
@@ -147,7 +147,7 @@ public:
static bool ProcessSphereTriangle(const CColSphere &sph, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq);
static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough);
static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly);
- static int32 ProcessColModels(const CMatrix &matrix1, CColModel &model1, const CMatrix &matrix2, CColModel &model2, CColPoint *point1, CColPoint *point2, float *linedists);
+ static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists);
// TODO:
// CCollision::IsStoredPolyStillValidVerticalLine
diff --git a/src/core/Explosion.cpp b/src/core/Explosion.cpp
new file mode 100644
index 00000000..f55cbcd6
--- /dev/null
+++ b/src/core/Explosion.cpp
@@ -0,0 +1,5 @@
+#include "common.h"
+#include "patcher.h"
+#include "Explosion.h"
+
+WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }
diff --git a/src/core/Explosion.h b/src/core/Explosion.h
new file mode 100644
index 00000000..69508490
--- /dev/null
+++ b/src/core/Explosion.h
@@ -0,0 +1,15 @@
+#pragma once
+
+class CEntity;
+
+enum eExplosionType
+{
+ EXPLOSION_3 = 3,
+ EXPLOSION_4
+};
+
+class CExplosion
+{
+public:
+ static void AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32);
+};
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index fdc3b9d7..b949eb98 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -813,6 +813,7 @@ CFileLoader::LoadPedObject(const char *line)
if(strcmp(animGroup, CAnimManager::GetAnimGroupName((AssocGroupId)animGroupId)) == 0)
break;
mi->m_animGroup = animGroupId;
+ mi->m_carsCanDrive = carsCanDrive;
// ???
CModelInfo::GetModelInfo(MI_LOPOLYGUY)->SetColModel(&CTempColModels::ms_colModelPed1);
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
index 05d72199..bc59de2f 100644
--- a/src/core/Fire.cpp
+++ b/src/core/Fire.cpp
@@ -2,4 +2,8 @@
#include "patcher.h"
#include "Fire.h"
-WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); } \ No newline at end of file
+CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
+
+WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
+
+WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
diff --git a/src/core/Fire.h b/src/core/Fire.h
index c7f83fd8..9c9e1dec 100644
--- a/src/core/Fire.h
+++ b/src/core/Fire.h
@@ -1,13 +1,13 @@
#pragma once
-#include "common.h"
-#include "Entity.h"
+
+class CEntity;
class CFire
{
- char m_bIsOngoing;
- char m_bExists;
- char m_bPropogationFlag;
- char m_bAudioSet;
+ bool m_bIsOngoing;
+ bool m_bExists;
+ bool m_bPropogationFlag;
+ bool m_bAudioSet;
CVector m_vecPos;
CEntity *m_pEntity;
CEntity *m_pSource;
@@ -20,4 +20,11 @@ class CFire
public:
void Extinguish(void);
-}; \ No newline at end of file
+};
+
+class CFireManager
+{
+public:
+ void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32);
+};
+extern CFireManager &gFireManager;
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index fdb2420b..2fa9d8ea 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -2261,7 +2261,7 @@ bool GetPadMoveUp()
return
(CPad::GetPad(0)->NewState.DPadUp && !CPad::GetPad(0)->OldState.DPadUp) ||
(CPad::GetPad(0)->NewKeyState.UP && !CPad::GetPad(0)->OldKeyState.UP) ||
- (CPad::GetPad(0)->NewState.LeftStickY < 0 && !CPad::GetPad(0)->OldState.LeftStickY < 0);
+ (CPad::GetPad(0)->NewState.LeftStickY < 0 && !(CPad::GetPad(0)->OldState.LeftStickY < 0));
}
bool GetPadMoveDown()
@@ -2269,7 +2269,7 @@ bool GetPadMoveDown()
return
(CPad::GetPad(0)->NewState.DPadDown && !CPad::GetPad(0)->OldState.DPadDown) ||
(CPad::GetPad(0)->NewKeyState.DOWN && !CPad::GetPad(0)->OldKeyState.DOWN) ||
- (CPad::GetPad(0)->NewState.LeftStickY > 0 && !CPad::GetPad(0)->OldState.LeftStickY > 0);
+ (CPad::GetPad(0)->NewState.LeftStickY > 0 && !(CPad::GetPad(0)->OldState.LeftStickY > 0));
}
bool GetPadMoveLeft()
@@ -2277,7 +2277,7 @@ bool GetPadMoveLeft()
return
(CPad::GetPad(0)->NewState.DPadLeft && !CPad::GetPad(0)->OldState.DPadLeft) ||
(CPad::GetPad(0)->NewKeyState.LEFT && !CPad::GetPad(0)->OldKeyState.LEFT) ||
- (CPad::GetPad(0)->NewState.LeftStickX < 0 && !CPad::GetPad(0)->OldState.LeftStickX < 0);
+ (CPad::GetPad(0)->NewState.LeftStickX < 0 && !(CPad::GetPad(0)->OldState.LeftStickX < 0));
}
bool GetPadMoveRight()
@@ -2285,7 +2285,7 @@ bool GetPadMoveRight()
return
(CPad::GetPad(0)->NewState.DPadRight && !CPad::GetPad(0)->OldState.DPadRight) ||
(CPad::GetPad(0)->NewKeyState.RIGHT && !CPad::GetPad(0)->OldKeyState.RIGHT) ||
- (CPad::GetPad(0)->NewState.LeftStickX > 0 && !CPad::GetPad(0)->OldState.LeftStickX > 0);
+ (CPad::GetPad(0)->NewState.LeftStickX > 0 && !(CPad::GetPad(0)->OldState.LeftStickX > 0));
}
bool GetMouseForward()
diff --git a/src/core/Placeable.h b/src/core/Placeable.h
index 1dfece69..648b315c 100644
--- a/src/core/Placeable.h
+++ b/src/core/Placeable.h
@@ -17,6 +17,11 @@ public:
CMatrix &GetMatrix(void) { return m_matrix; }
void SetTransform(RwMatrix *m) { m_matrix = CMatrix(m, false); }
void SetHeading(float angle);
+ void SetOrientation(float x, float y, float z){
+ CVector pos = m_matrix.GetPosition();
+ m_matrix.SetRotate(x, y, z);
+ m_matrix.Translate(pos);
+ }
bool IsWithinArea(float x1, float y1, float x2, float y2);
bool IsWithinArea(float x1, float y1, float z1, float x2, float y2, float z2);
};
diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp
index 21853308..4608bfef 100644
--- a/src/core/Wanted.cpp
+++ b/src/core/Wanted.cpp
@@ -34,7 +34,7 @@ int CWanted::NumOfHelisRequired()
return 2;
default:
return 0;
- };
+ }
}
void CWanted::SetWantedLevel(int32 level)
@@ -70,11 +70,17 @@ void CWanted::SetWantedLevel(int32 level)
UpdateWantedLevel();
}
+void CWanted::SetWantedLevelNoDrop(int32 level)
+{
+ if (level > m_nWantedLevel)
+ SetWantedLevel(level);
+}
+
void CWanted::ClearQdCrimes()
{
for (int i = 0; i < 16; i++) {
m_sCrimes[i].m_eCrimeType = CRIME_NONE;
- };
+ }
}
void CWanted::UpdateWantedLevel()
diff --git a/src/core/Wanted.h b/src/core/Wanted.h
index d14bb905..d3f6638b 100644
--- a/src/core/Wanted.h
+++ b/src/core/Wanted.h
@@ -42,6 +42,7 @@ public:
bool AreArmyRequired();
int NumOfHelisRequired();
void SetWantedLevel(int32);
+ void SetWantedLevelNoDrop(int32 level);
void ClearQdCrimes();
void UpdateWantedLevel();
};
diff --git a/src/core/config.h b/src/core/config.h
index c3b66ff7..b1efd4b6 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -30,6 +30,8 @@ enum Config {
NUMDUMMIES = 2802, // 2368 on PS2
NUMAUDIOSCRIPTOBJECTS = 256,
+ NUMTEMPOBJECTS = 30,
+
// Link list lengths
// TODO: alpha list
NUMCOLCACHELINKS = 200,
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index d6e81214..f266ffab 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -155,6 +155,15 @@ spawnCar(int id)
#endif
void
+FixCar(void)
+{
+ CVehicle *veh = FindPlayerVehicle();
+ if(veh == nil || !veh->IsCar())
+ return;
+ ((CAutomobile*)veh)->Fix();
+}
+
+void
DebugMenuPopulate(void)
{
if(DebugMenuLoad()){
@@ -198,6 +207,7 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
+ DebugMenuAddCmd("Debug", "Fix Car", FixCar);
DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil);
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index d055d25f..12a631d2 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -94,6 +94,8 @@ public:
uint16 m_level; // int16
CReference *m_pFirstReference;
+ CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
+
CEntity(void);
~CEntity(void);
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index b2512ec2..88287e26 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -62,7 +62,7 @@ CPhysical::CPhysical(void)
m_phy_flagA10 = false;
m_phy_flagA20 = false;
- m_nLastCollType = 0;
+ m_nSurfaceTouched = SURFACE_DEFAULT;
}
CPhysical::~CPhysical(void)
@@ -457,7 +457,7 @@ CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &
float compression = 1.0f - springRatio;
if(compression > 0.0f){
float step = min(CTimer::GetTimeStep(), 3.0f);
- float impulse = -0.008f*m_fMass*step * springConst * compression * bias*2.0f;
+ float impulse = -GRAVITY*m_fMass*step * springConst * compression * bias*2.0f;
ApplyMoveForce(springDir*impulse);
ApplyTurnForce(springDir*impulse, point);
}
@@ -489,7 +489,7 @@ void
CPhysical::ApplyGravity(void)
{
if(bAffectedByGravity)
- m_vecMoveSpeed.z -= 0.008f * CTimer::GetTimeStep();
+ m_vecMoveSpeed.z -= GRAVITY * CTimer::GetTimeStep();
}
void
@@ -1783,7 +1783,7 @@ CPhysical::ProcessShift(void)
}
bIsStuck = false;
bIsInSafePosition = true;
- m_fDistanceTravelled = (GetPosition() - *matrix.GetPosition()).Magnitude();
+ m_fDistanceTravelled = (GetPosition() - matrix.GetPosition()).Magnitude();
RemoveAndAdd();
}
}
@@ -1918,14 +1918,14 @@ CPhysical::ProcessCollision(void)
bHitByTrain ||
m_status == STATUS_PLAYER || IsPed() && ped->IsPlayer()){
if(IsVehicle())
- ((CVehicle*)this)->m_veh_flagD4 = true;
+ ((CVehicle*)this)->bVehicleColProcessed = true;
if(CheckCollision()){
GetMatrix() = savedMatrix;
return;
}
}
bHitByTrain = false;
- m_fDistanceTravelled = (GetPosition() - *savedMatrix.GetPosition()).Magnitude();
+ m_fDistanceTravelled = (GetPosition() - savedMatrix.GetPosition()).Magnitude();
m_phy_flagA80 = false;
bIsStuck = false;
diff --git a/src/entities/Physical.h b/src/entities/Physical.h
index c1f9f1d9..5bd98815 100644
--- a/src/entities/Physical.h
+++ b/src/entities/Physical.h
@@ -8,6 +8,8 @@ enum {
PHYSICAL_MAX_COLLISIONRECORDS = 6
};
+#define GRAVITY (0.008f)
+
class CTreadable;
class CPhysical : public CEntity
@@ -59,7 +61,7 @@ public:
uint8 bHitByTrain : 1; // from nick
uint8 m_phy_flagA80 : 1;
- uint8 m_nLastCollType;
+ uint8 m_nSurfaceTouched;
uint8 m_nZoneLevel;
CPhysical(void);
@@ -73,7 +75,7 @@ public:
void ProcessShift(void);
void ProcessCollision(void);
- virtual int32 ProcessEntityCollision(CEntity *ent, CColPoint *point);
+ virtual int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints);
void RemoveAndAdd(void);
void AddToMovingList(void);
@@ -108,7 +110,23 @@ public:
}
const CVector &GetMoveSpeed() { return m_vecMoveSpeed; }
+ void SetMoveSpeed(float x, float y, float z) {
+ m_vecMoveSpeed.x = x;
+ m_vecMoveSpeed.y = y;
+ m_vecMoveSpeed.z = z;
+ }
const CVector &GetTurnSpeed() { return m_vecTurnSpeed; }
+ void SetTurnSpeed(float x, float y, float z) {
+ m_vecTurnSpeed.x = x;
+ m_vecTurnSpeed.y = y;
+ m_vecTurnSpeed.z = z;
+ }
+ const CVector &GetCenterOfMass() { return m_vecCentreOfMass; }
+ void SetCenterOfMass(float x, float y, float z) {
+ m_vecCentreOfMass.x = x;
+ m_vecCentreOfMass.y = y;
+ m_vecCentreOfMass.z = z;
+ }
void ApplyMoveSpeed(void);
void ApplyTurnSpeed(void);
diff --git a/src/math/Matrix.h b/src/math/Matrix.h
index eda75e4a..b7d6c207 100644
--- a/src/math/Matrix.h
+++ b/src/math/Matrix.h
@@ -82,6 +82,32 @@ public:
CVector &GetRight(void) { return *(CVector*)&m_matrix.right; }
CVector &GetForward(void) { return *(CVector*)&m_matrix.up; }
CVector &GetUp(void) { return *(CVector*)&m_matrix.at; }
+
+ void SetTranslate(float x, float y, float z){
+ m_matrix.right.x = 1.0f;
+ m_matrix.right.y = 0.0f;
+ m_matrix.right.z = 0.0f;
+
+ m_matrix.up.x = 0.0f;
+ m_matrix.up.y = 1.0f;
+ m_matrix.up.z = 0.0f;
+
+ m_matrix.at.x = 0.0f;
+ m_matrix.at.y = 0.0f;
+ m_matrix.at.z = 1.0f;
+
+ m_matrix.pos.x = x;
+ m_matrix.pos.y = y;
+ m_matrix.pos.z = z;
+ }
+ void SetTranslate(const CVector &trans){ SetTranslate(trans.x, trans.y, trans.z); }
+ void Translate(float x, float y, float z){
+ m_matrix.pos.x += x;
+ m_matrix.pos.y += y;
+ m_matrix.pos.z += z;
+ }
+ void Translate(const CVector &trans){ Translate(trans.x, trans.y, trans.z); }
+
void SetScale(float s){
m_matrix.right.x = s;
m_matrix.right.y = 0.0f;
@@ -99,6 +125,7 @@ public:
m_matrix.pos.y = 0.0f;
m_matrix.pos.z = 0.0f;
}
+
void SetRotateXOnly(float angle){
float c = cos(angle);
float s = sin(angle);
diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp
index 810ed042..9b2924e9 100644
--- a/src/modelinfo/VehicleModelInfo.cpp
+++ b/src/modelinfo/VehicleModelInfo.cpp
@@ -414,11 +414,13 @@ CVehicleModelInfo::SetAtomicFlagCB(RwObject *object, void *data)
return object;
}
-RpAtomic*
-CVehicleModelInfo::ClearAtomicFlagCB(RpAtomic *atomic, void *data)
+RwObject*
+CVehicleModelInfo::ClearAtomicFlagCB(RwObject *object, void *data)
{
+ RpAtomic *atomic = (RpAtomic*)object;
+ assert(RwObjectGetType(object) == rpATOMIC);
CVisibilityPlugins::ClearAtomicFlag(atomic, (int)data);
- return atomic;
+ return object;
}
RwObject*
diff --git a/src/modelinfo/VehicleModelInfo.h b/src/modelinfo/VehicleModelInfo.h
index f66bc21f..37f47489 100644
--- a/src/modelinfo/VehicleModelInfo.h
+++ b/src/modelinfo/VehicleModelInfo.h
@@ -107,7 +107,7 @@ public:
void SetAtomicRenderCallbacks(void);
static RwObject *SetAtomicFlagCB(RwObject *object, void *data);
- static RpAtomic *ClearAtomicFlagCB(RpAtomic *atomic, void *data);
+ static RwObject *ClearAtomicFlagCB(RwObject *atomic, void *data);
void SetVehicleComponentFlags(RwFrame *frame, uint32 flags);
void PreprocessHierarchy(void);
void GetWheelPosn(int32 n, CVector &pos);
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index e13a2ad0..f3ba8087 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -7,8 +7,10 @@
#include "Object.h"
WRAPPER void CObject::ObjectDamage(float amount) { EAXJMP(0x4BB240); }
+WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); }
int16 &CObject::nNoTempObjects = *(int16*)0x95CCA2;
+int16 &CObject::nBodyCastHealth = *(int16*)0x5F7D4C; // 1000
void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); }
@@ -85,7 +87,13 @@ CObject::RemoveLighting(bool reset)
WorldReplaceScorchedLightsWithNormal(Scene.world);
}
-WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); }
+
+void
+CObject::RefModelInfo(int32 modelId)
+{
+ m_nRefModelIndex = modelId;
+ CModelInfo::GetModelInfo(modelId)->AddRef();
+}
class CObject_ : public CObject
{
diff --git a/src/objects/Object.h b/src/objects/Object.h
index 8afc4d0a..0ce1a3aa 100644
--- a/src/objects/Object.h
+++ b/src/objects/Object.h
@@ -60,6 +60,7 @@ public:
int8 m_colour1, m_colour2;
static int16 &nNoTempObjects;
+ static int16 &nBodyCastHealth;
static void *operator new(size_t);
static void operator delete(void*, size_t);
@@ -72,6 +73,7 @@ public:
void RemoveLighting(bool reset);
void ObjectDamage(float amount);
+ void RefModelInfo(int32 modelId);
static void DeleteAllTempObjectInArea(CVector, float);
};
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 692fc4f2..28cb8823 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -10,6 +10,7 @@
#include "Ped.h"
#include "PlayerPed.h"
#include "General.h"
+#include "SurfaceTable.h"
#include "VisibilityPlugins.h"
#include "AudioManager.h"
#include "HandlingMgr.h"
@@ -27,6 +28,7 @@
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); }
+WRAPPER void CPed::SetDead(void) { EAXJMP(0x4D3970); }
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
WRAPPER void CPed::RestorePreviousState(void) { EAXJMP(0x4C5E30); }
WRAPPER void CPed::ClearAttack(void) { EAXJMP(0x4E6790); }
@@ -430,7 +432,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_ped_flagI1 = false;
m_ped_flagI2 = false;
m_ped_flagI4 = false;
- bRecordedForReplay = false;
+ bHasAlreadyBeenRecorded = false;
m_ped_flagI10 = false;
#ifdef KANGAROO_CHEAT
m_ped_flagI80 = false;
@@ -669,7 +671,7 @@ CPed::AimGun(void)
vector.y = pos.y;
vector.z = pos.z;
} else {
- vector = *(m_pSeekTarget->GetPosition());
+ vector = m_pSeekTarget->GetPosition();
}
Say(SOUND_PED_ATTACK);
@@ -1540,7 +1542,7 @@ CPed::GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType,
GetLocalPositionToOpenCarDoor(output, veh, enterType, offset);
doorPos = Multiply3x3(vehMat, *output);
- *output = *veh->GetPosition() + doorPos;
+ *output = veh->GetPosition() + doorPos;
}
void
@@ -1659,7 +1661,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
CVector neededPos;
if (phase == LINE_UP_TO_CAR_2) {
- neededPos = *GetPosition();
+ neededPos = GetPosition();
} else {
GetPositionToOpenCarDoor(&neededPos, veh, m_vehEnterType, seatPosMult);
}
@@ -1772,12 +1774,12 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
static void
particleProduceFootDust(CPed *ped, CVector *pos, float size, int times)
{
- switch (ped->m_nLastCollType)
+ switch (ped->m_nSurfaceTouched)
{
- case 1: // somewhere hard
- case 3: // soft dirt
- case 5: // pavement
- case 18:// sand
+ case SURFACE_TARMAC:
+ case SURFACE_DIRT:
+ case SURFACE_PAVEMENT:
+ case SURFACE_SAND:
for (int i = 0; i < times; ++i) {
CVector adjustedPos = *pos;
adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
@@ -1879,7 +1881,7 @@ CPed::PlayFootSteps(void)
}
}
- if (m_nLastCollType == 19) { // Water
+ if (m_nSurfaceTouched == SURFACE_PUDDLE) {
float pedSpeed = CVector2D(m_vecMoveSpeed).Magnitude();
if (pedSpeed > 0.03f && CTimer::GetFrameCounter() % 2 == 0 && pedSpeed > 0.13f) {
float particleSize = pedSpeed * 2.0f;
@@ -2087,7 +2089,7 @@ CPed::CalculateNewOrientation(void)
if (CReplay::IsPlayingBack() || !IsPedInControl())
return;
- CVector pos = *GetPosition();
+ CVector pos = GetPosition();
GetMatrix().SetRotate(0.0f, 0.0f, m_fRotationCur);
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 2390d1d4..f48c30ba 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -251,7 +251,7 @@ public:
uint8 m_ped_flagI1 : 1;
uint8 m_ped_flagI2 : 1;
uint8 m_ped_flagI4 : 1;
- uint8 bRecordedForReplay : 1;
+ uint8 bHasAlreadyBeenRecorded : 1;
uint8 m_ped_flagI10 : 1;
uint8 m_ped_flagI20 : 1;
uint8 m_ped_flagI40 : 1;
@@ -414,6 +414,7 @@ public:
void SetLookFlag(float direction, bool unknown);
void SetLookTimer(int time);
void SetDie(AnimationId anim, float arg1, float arg2);
+ void SetDead(void);
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
void RemoveBodyPart(PedNode nodeId, int8 unknown);
void SpawnFlyingComponent(int, int8 unknown);
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 9005e29f..4b484a7f 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -24,6 +24,19 @@ void CPlayerPed::ClearWeaponTarget()
ClearPointGunAt();
}
+void
+CPlayerPed::SetWantedLevel(int32 level)
+{
+ m_pWanted->SetWantedLevel(level);
+}
+
+void
+CPlayerPed::SetWantedLevelNoDrop(int32 level)
+{
+ m_pWanted->SetWantedLevelNoDrop(level);
+}
+
+
class CPlayerPed_ : public CPlayerPed
{
public:
diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h
index 25bbdf4a..51a45203 100644
--- a/src/peds/PlayerPed.h
+++ b/src/peds/PlayerPed.h
@@ -43,6 +43,8 @@ public:
void ReApplyMoveAnims(void);
void ClearWeaponTarget();
+ void SetWantedLevel(int32 level);
+ void SetWantedLevelNoDrop(int32 level);
static void SetupPlayerPed(int32);
static void DeactivatePlayerPed(int32);
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index a6f28443..69df63ba 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -1160,7 +1160,7 @@ CRenderer::IsVehicleCullZoneVisible(CEntity *ent)
case STATUS_PHYSICS:
case STATUS_ABANDONED:
case STATUS_WRECKED:
- return !(v->m_pCurSurface && v->m_pCurSurface->bZoneCulled2);
+ return !(v->m_pCurGroundEntity && v->m_pCurGroundEntity->bZoneCulled2);
return true;
}
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index c06c958c..54557dc2 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -1,10 +1,25 @@
#include "common.h"
#include "patcher.h"
+#include "General.h"
+#include "ModelIndices.h"
#include "VisibilityPlugins.h"
+#include "DMAudio.h"
+#include "Camera.h"
+#include "Darkel.h"
+#include "Fire.h"
+#include "Explosion.h"
+#include "World.h"
#include "SurfaceTable.h"
#include "HandlingMgr.h"
+#include "CarCtrl.h"
+#include "PathFind.h"
+#include "Ped.h"
+#include "PlayerPed.h"
+#include "Object.h"
#include "Automobile.h"
+RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data);
+
bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21;
WRAPPER CAutomobile* CAutomobile::ctor(int, uint8) { EAXJMP(0x52C6B0); }
@@ -23,11 +38,110 @@ CAutomobile::SetModelIndex(uint32 id)
}
WRAPPER void CAutomobile::ProcessControl(void) { EAXJMP(0x531470); }
-WRAPPER void CAutomobile::Teleport(CVector v) { EAXJMP(0x535180); }
+
+void
+CAutomobile::Teleport(CVector pos)
+{
+ CWorld::Remove(this);
+
+ GetPosition() = pos;
+ SetOrientation(0.0f, 0.0f, 0.0f);
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+
+ ResetSuspension();
+
+ CWorld::Add(this);
+}
+
WRAPPER void CAutomobile::PreRender(void) { EAXJMP(0x535B40); }
WRAPPER void CAutomobile::Render(void) { EAXJMP(0x539EA0); }
+int32
+CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
+{
+ int i;
+ CColModel *colModel;
+
+ if(m_status != STATUS_SIMPLE)
+ bVehicleColProcessed = true;
+
+ if(m_veh_flagC80)
+ colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel;
+ else
+ colModel = GetColModel();
+
+ int numWheelCollisions = 0;
+ float prevRatios[4] = { 0.0f, 0.0f, 0.0f, 0.0f};
+ for(i = 0; i < 4; i++)
+ prevRatios[i] = m_aSuspensionSpringRatio[i];
+
+ int numCollisions = CCollision::ProcessColModels(GetMatrix(), *colModel,
+ ent->GetMatrix(), *ent->GetColModel(),
+ colpoints,
+ m_aWheelColPoints, m_aSuspensionSpringRatio);
+
+ // m_aSuspensionSpringRatio are now set to the point where the tyre touches ground.
+ // In ProcessControl these will be re-normalized to ignore the tyre radius.
+
+ if(field_EF || m_phy_flagA80 ||
+ GetModelIndex() == MI_DODO && (ent->m_status == STATUS_PHYSICS || ent->m_status == STATUS_SIMPLE)){
+ // don't do line collision
+ for(i = 0; i < 4; i++)
+ m_aSuspensionSpringRatio[i] = prevRatios[i];
+ }else{
+ for(i = 0; i < 4; i++)
+ if(m_aSuspensionSpringRatio[i] < 1.0f && m_aSuspensionSpringRatio[i] < prevRatios[i]){
+ numWheelCollisions++;
+
+ // wheel is touching a physical
+ if(ent->IsVehicle() || ent->IsObject()){
+ CPhysical *phys = (CPhysical*)ent;
+
+ m_aGroundPhysical[i] = phys;
+ phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]);
+ m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition();
+
+ if(phys->GetModelIndex() == MI_BODYCAST && m_status == STATUS_PLAYER){
+ // damage body cast
+ float speed = m_vecMoveSpeed.MagnitudeSqr();
+ if(speed > 0.1f){
+ CObject::nBodyCastHealth -= 0.1f*m_fMass*speed;
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_BODYCAST_HIT, 0.0f);
+ }
+
+ // move body cast
+ if(phys->bIsStatic){
+ phys->bIsStatic = false;
+ phys->m_nStaticFrames = 0;
+ phys->ApplyMoveForce(m_vecMoveSpeed / speed);
+ phys->AddToMovingList();
+ }
+ }
+ }
+
+ m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB;
+ if(ent->IsBuilding())
+ m_pCurGroundEntity = ent;
+ }
+ }
+
+ if(numCollisions > 0 || numWheelCollisions > 0){
+ AddCollisionRecord(ent);
+ if(!ent->IsBuilding())
+ ((CPhysical*)ent)->AddCollisionRecord(this);
+
+ if(numCollisions > 0)
+ if(ent->IsBuilding() ||
+ ent->IsObject() && ((CPhysical*)ent)->bInfiniteMass)
+ bHasHitWall = true;
+ }
+
+ return numCollisions;
+}
+
+
WRAPPER void CAutomobile::ProcessControlInputs(uint8) { EAXJMP(0x53B660); }
void
@@ -51,17 +165,161 @@ void
CAutomobile::SetComponentRotation(int32 component, CVector rotation)
{
CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
- CVector pos = *mat.GetPosition();
+ CVector pos = mat.GetPosition();
// BUG: all these set the whole matrix
mat.SetRotateX(DEGTORAD(rotation.x));
mat.SetRotateY(DEGTORAD(rotation.y));
mat.SetRotateZ(DEGTORAD(rotation.z));
- mat.GetPosition() += pos;
+ mat.Translate(pos);
+ mat.UpdateRW();
+}
+
+void
+CAutomobile::OpenDoor(int32 component, eDoors door, float openRatio)
+{
+ CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
+ CVector pos = mat.GetPosition();
+ float axes[3] = { 0.0f, 0.0f, 0.0f };
+ float wasClosed = false;
+
+ if(Doors[door].IsClosed()){
+ // enable angle cull for closed doors
+ RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::ClearAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL);
+ wasClosed = true;
+ }
+
+ Doors[door].Open(openRatio);
+
+ if(wasClosed && Doors[door].RetAngleWhenClosed() != Doors[door].m_fAngle){
+ // door opened
+ HideAllComps();
+ // turn off angle cull for swinging door
+ RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_OPEN_BONNET + door, 0.0f);
+ }
+
+ if(!wasClosed && openRatio == 0.0f){
+ // door closed
+ if(Damage.GetDoorStatus(door) == DOOR_STATUS_SWINGING)
+ Damage.SetDoorStatus(door, DOOR_STATUS_OK); // huh?
+ ShowAllComps();
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_CLOSE_BONNET + door, 0.0f);
+ }
+
+ axes[Doors[door].m_nAxis] = Doors[door].m_fAngle;
+ mat.SetRotate(axes[0], axes[1], axes[2]);
+ mat.Translate(pos);
mat.UpdateRW();
}
-WRAPPER void CAutomobile::OpenDoor(int32, eDoors door, float) { EAXJMP(0x52E750); }
-WRAPPER void CAutomobile::ProcessOpenDoor(uint32, uint32, float) { EAXJMP(0x52E910); }
+inline void ProcessDoorOpenAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end)
+{
+ if(time > start && time < end){
+ float ratio = (time - start)/(end - start);
+ if(car->Doors[door].GetAngleOpenRatio() < ratio)
+ car->OpenDoor(component, door, ratio);
+ }else if(time > end){
+ car->OpenDoor(component, door, 1.0f);
+ }
+}
+
+inline void ProcessDoorCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end)
+{
+ if(time > start && time < end){
+ float ratio = 1.0f - (time - start)/(end - start);
+ if(car->Doors[door].GetAngleOpenRatio() > ratio)
+ car->OpenDoor(component, door, ratio);
+ }else if(time > end){
+ car->OpenDoor(component, door, 0.0f);
+ }
+}
+
+inline void ProcessDoorOpenCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float mid, float end)
+{
+ if(time > start && time < mid){
+ // open
+ float ratio = (time - start)/(mid - start);
+ if(car->Doors[door].GetAngleOpenRatio() < ratio)
+ car->OpenDoor(component, door, ratio);
+ }else if(time > mid && time < end){
+ // close
+ float ratio = 1.0f - (time - mid)/(end - mid);
+ if(car->Doors[door].GetAngleOpenRatio() > ratio)
+ car->OpenDoor(component, door, ratio);
+ }else if(time > end){
+ car->OpenDoor(component, door, 0.0f);
+ }
+}
+void
+CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
+{
+ eDoors door;
+
+ switch(component){
+ case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break;
+ case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break;
+ case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break;
+ case CAR_DOOR_LR: door = DOOR_REAR_LEFT; break;
+ default: assert(0);
+ }
+
+ if(IsDoorMissing(door))
+ return;
+
+ switch(anim){
+ case ANIM_CAR_QJACK:
+ case ANIM_CAR_OPEN_LHS:
+ case ANIM_CAR_OPEN_RHS:
+ ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
+ break;
+ case ANIM_CAR_CLOSEDOOR_LHS:
+ case ANIM_CAR_CLOSEDOOR_LOW_LHS:
+ case ANIM_CAR_CLOSEDOOR_RHS:
+ case ANIM_CAR_CLOSEDOOR_LOW_RHS:
+ ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.63f);
+ break;
+ case ANIM_CAR_ROLLDOOR:
+ case ANIM_CAR_ROLLDOOR_LOW:
+ ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f);
+ break;
+ break;
+ case ANIM_CAR_GETOUT_LHS:
+ case ANIM_CAR_GETOUT_LOW_LHS:
+ case ANIM_CAR_GETOUT_RHS:
+ case ANIM_CAR_GETOUT_LOW_RHS:
+ ProcessDoorOpenAnimation(this, component, door, time, 0.06f, 0.43f);
+ break;
+ case ANIM_CAR_CLOSE_LHS:
+ case ANIM_CAR_CLOSE_RHS:
+ ProcessDoorCloseAnimation(this, component, door, time, 0.1f, 0.23f);
+ break;
+ case ANIM_CAR_PULLOUT_RHS:
+ case ANIM_CAR_PULLOUT_LOW_RHS:
+ OpenDoor(component, door, 1.0f);
+ case ANIM_COACH_OPEN_L:
+ case ANIM_COACH_OPEN_R:
+ ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
+ break;
+ case ANIM_COACH_OUT_L:
+ ProcessDoorOpenAnimation(this, component, door, time, 0.0f, 0.3f);
+ break;
+ case ANIM_VAN_OPEN_L:
+ case ANIM_VAN_OPEN:
+ ProcessDoorOpenAnimation(this, component, door, time, 0.37f, 0.55f);
+ break;
+ case ANIM_VAN_CLOSE_L:
+ case ANIM_VAN_CLOSE:
+ ProcessDoorCloseAnimation(this, component, door, time, 0.5f, 0.8f);
+ break;
+ case ANIM_VAN_GETOUT_L:
+ case ANIM_VAN_GETOUT:
+ ProcessDoorOpenAnimation(this, component, door, time, 0.5f, 0.6f);
+ break;
+ case NUM_ANIMS:
+ OpenDoor(component, door, time);
+ break;
+ }
+}
bool
CAutomobile::IsDoorReady(eDoors door)
@@ -106,7 +364,88 @@ CAutomobile::RemoveRefsToVehicle(CEntity *ent)
m_aGroundPhysical[i] = nil;
}
-WRAPPER void CAutomobile::BlowUpCar(CEntity *ent) { EAXJMP(0x53BC60); }
+void
+CAutomobile::BlowUpCar(CEntity *culprit)
+{
+ int i;
+ RpAtomic *atomic;
+
+ if(!bCanBeDamaged)
+ return;
+
+ // explosion pushes vehicle up
+ m_vecMoveSpeed.z += 0.13f;
+ m_status = STATUS_WRECKED;
+ bRenderScorched = true;
+ m_nTimeOfDeath = CTimer::GetTimeInMilliseconds();
+ Damage.FuckCarCompletely();
+
+ if(GetModelIndex() != MI_RCBANDIT){
+ SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
+ SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
+ SetDoorDamage(CAR_BONNET, DOOR_BONNET);
+ SetDoorDamage(CAR_BOOT, DOOR_BOOT);
+ SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
+ SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
+ SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
+ SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
+ SpawnFlyingComponent(CAR_WHEEL_LF, COMPGROUP_WHEEL);
+ RwFrameForAllObjects(m_aCarNodes[CAR_WHEEL_LF], GetCurrentAtomicObjectCB, &atomic);
+ if(atomic)
+ RpAtomicSetFlags(atomic, 0);
+ }
+
+ m_fHealth = 0.0f;
+ m_nBombTimer = 0;
+ m_auto_flagA1 = false;
+ m_auto_flagA2 = false;
+ m_auto_flagA4 = false;
+
+ TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z);
+
+ // kill driver and passengers
+ if(pDriver){
+ CDarkel::RegisterKillByPlayer(pDriver, WEAPONTYPE_EXPLOSION);
+ if(pDriver->GetPedState() == PED_DRIVING){
+ pDriver->SetDead();
+ if(!pDriver->IsPlayer())
+ pDriver->FlagToDestroyWhenNextProcessed();
+ }else
+ pDriver->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
+ }
+ for(i = 0; i < m_nNumMaxPassengers; i++){
+ if(pPassengers[i]){
+ CDarkel::RegisterKillByPlayer(pPassengers[i], WEAPONTYPE_EXPLOSION);
+ if(pPassengers[i]->GetPedState() == PED_DRIVING){
+ pPassengers[i]->SetDead();
+ if(!pPassengers[i]->IsPlayer())
+ pPassengers[i]->FlagToDestroyWhenNextProcessed();
+ }else
+ pPassengers[i]->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
+ }
+ }
+
+ bEngineOn = false;
+ bLightsOn = false;
+ m_bSirenOrAlarm = false;
+ bTaxiLight = false;
+ if(bIsAmbulanceOnDuty){
+ bIsAmbulanceOnDuty = false;
+ CCarCtrl::NumAmbulancesOnDuty--;
+ }
+ if(bIsFireTruckOnDuty){
+ bIsFireTruckOnDuty = false;
+ CCarCtrl::NumFiretrucksOnDuty--;
+ }
+ ChangeLawEnforcerState(false);
+
+ gFireManager.StartFire(this, culprit, 0.8f, 1); // TODO
+ CDarkel::RegisterCarBlownUpByPlayer(this);
+ if(GetModelIndex() == MI_RCBANDIT)
+ CExplosion::AddExplosion(this, culprit, EXPLOSION_4, GetPosition(), 0); // TODO
+ else
+ CExplosion::AddExplosion(this, culprit, EXPLOSION_3, GetPosition(), 0); // TODO
+}
bool
CAutomobile::SetUpWheelColModel(CColModel *colModel)
@@ -139,7 +478,31 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel)
return true;
}
-WRAPPER void CAutomobile::BurstTyre(uint8 tyre) { EAXJMP(0x53C0E0); }
+// this probably isn't used in III yet
+void
+CAutomobile::BurstTyre(uint8 wheel)
+{
+ switch(wheel){
+ case CAR_PIECE_WHEEL_LF: wheel = VEHWHEEL_FRONT_LEFT; break;
+ case CAR_PIECE_WHEEL_LR: wheel = VEHWHEEL_REAR_LEFT; break;
+ case CAR_PIECE_WHEEL_RF: wheel = VEHWHEEL_FRONT_RIGHT; break;
+ case CAR_PIECE_WHEEL_RR: wheel = VEHWHEEL_REAR_RIGHT; break;
+ }
+
+ int status = Damage.GetWheelStatus(wheel);
+ if(status == WHEEL_STATUS_OK){
+ Damage.SetWheelStatus(wheel, WHEEL_STATUS_BURST);
+
+ if(m_status == STATUS_SIMPLE){
+ m_status = STATUS_PHYSICS;
+ CCarCtrl::SwitchVehicleToRealPhysics(this);
+ }
+
+ ApplyMoveForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f));
+ ApplyTurnForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f), GetForward());
+ }
+}
+
WRAPPER bool CAutomobile::IsRoomForPedToLeaveCar(uint32, CVector *) { EAXJMP(0x53C5B0); }
float
@@ -148,13 +511,437 @@ CAutomobile::GetHeightAboveRoad(void)
return m_fHeightAboveRoad;
}
-WRAPPER void CAutomobile::PlayCarHorn(void) { EAXJMP(0x53C450); }
+void
+CAutomobile::PlayCarHorn(void)
+{
+ int r;
+
+ if(m_nCarHornTimer != 0)
+ return;
+
+ r = CGeneral::GetRandomNumber() & 7;
+ if(r < 2){
+ m_nCarHornTimer = 45;
+ }else if(r < 4){
+ if(pDriver)
+ pDriver->Say(SOUND_PED_CAR_COLLISION);
+ m_nCarHornTimer = 45;
+ }else{
+ if(pDriver)
+ pDriver->Say(SOUND_PED_CAR_COLLISION);
+ }
+}
+
+void
+CAutomobile::PlayHornIfNecessary(void)
+{
+ // TODO: flags
+ if(m_autoPilot.m_nCarCtrlFlags & 2 ||
+ m_autoPilot.m_nCarCtrlFlags & 1)
+ if(!HasCarStoppedBecauseOfLight())
+ PlayCarHorn();
+}
+
+
+void
+CAutomobile::ResetSuspension(void)
+{
+ int i;
+ for(i = 0; i < 4; i++){
+ m_aSuspensionSpringRatio[i] = 1.0f;
+ m_aWheelSkidThing[i] = 0.0f;
+ m_aWheelRotation[i] = 0.0f;
+ m_aWheelState[i] = 0; // TODO: enum?
+ }
+}
+
+void
+CAutomobile::SetupSuspensionLines(void)
+{
+ int i;
+ CVector posn;
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
+ CColModel *colModel = mi->GetColModel();
+
+ // Each suspension line starts at the uppermost wheel position
+ // and extends down to the lowermost point on the tyre
+ for(i = 0; i < 4; i++){
+ mi->GetWheelPosn(i, posn);
+ m_aWheelPosition[i] = posn.z;
+
+ // uppermost wheel position
+ posn.z += m_handling->fSuspensionUpperLimit;
+ colModel->lines[i].p0 = posn;
+
+ // lowermost wheel position
+ posn.z += m_handling->fSuspensionLowerLimit - m_handling->fSuspensionUpperLimit;
+ // lowest point on tyre
+ posn.z -= mi->m_wheelScale*0.5f;
+ colModel->lines[i].p1 = posn;
+
+ // this is length of the spring at rest
+ m_aSuspensionSpringLength[i] = m_handling->fSuspensionUpperLimit - m_handling->fSuspensionLowerLimit;
+ m_aSuspensionLineLength[i] = colModel->lines[i].p0.z - colModel->lines[i].p1.z;
+ }
+
+ // Compress spring somewhat to get normal height on road
+ m_fHeightAboveRoad = -(colModel->lines[0].p0.z + (colModel->lines[0].p1.z - colModel->lines[0].p0.z)*
+ (1.0f - 1.0f/(8.0f*m_handling->fSuspensionForceLevel)));
+ for(i = 0; i < 4; i++)
+ m_aWheelPosition[i] = mi->m_wheelScale*0.5f - m_fHeightAboveRoad;
+
+ // adjust col model to include suspension lines
+ if(colModel->boundingBox.min.z > colModel->lines[0].p1.z)
+ colModel->boundingBox.min.z = colModel->lines[0].p1.z;
+ float radius = max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude());
+ if(colModel->boundingSphere.radius < radius)
+ colModel->boundingSphere.radius = radius;
+
+ if(GetModelIndex() == MI_RCBANDIT){
+ colModel->boundingSphere.radius = 2.0f;
+ for(i = 0; i < colModel->numSpheres; i++)
+ colModel->spheres[i].radius = 0.3f;
+ }
+}
+
+// called on police cars
+void
+CAutomobile::ScanForCrimes(void)
+{
+ if(FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
+ if(FindPlayerVehicle()->m_nAlarmState != -1)
+ // if player's alarm is on, increase wanted level
+ if((FindPlayerVehicle()->GetPosition() - GetPosition()).MagnitudeSqr() < sq(20.0f))
+ CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetWantedLevelNoDrop(1);
+}
+
+void
+CAutomobile::BlowUpCarsInPath(void)
+{
+ int i;
+
+ if(m_vecMoveSpeed.Magnitude() > 0.1f)
+ for(i = 0; i < m_nCollisionRecords; i++)
+ if(m_aCollisionRecords[i] &&
+ m_aCollisionRecords[i]->IsVehicle() &&
+ m_aCollisionRecords[i]->GetModelIndex() != MI_RHINO &&
+ !m_aCollisionRecords[i]->bRenderScorched)
+ ((CVehicle*)m_aCollisionRecords[i])->BlowUpCar(this);
+}
+
+bool
+CAutomobile::HasCarStoppedBecauseOfLight(void)
+{
+ int i;
+
+ if(m_status != STATUS_SIMPLE && m_status != STATUS_PHYSICS)
+ return false;
+ if(m_autoPilot.m_currentAddress && m_autoPilot.m_startingRouteNode){
+ CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_currentAddress];
+ for(i = 0; i < curnode->numLinks; i++)
+ if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_startingRouteNode)
+ break;
+ if(i < curnode->numLinks &&
+ ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO
+ return true;
+ }
+ if(m_autoPilot.m_currentAddress && m_autoPilot.m_PreviousRouteNode){
+ CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_currentAddress];
+ for(i = 0; i < curnode->numLinks; i++)
+ if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_PreviousRouteNode)
+ break;
+ if(i < curnode->numLinks &&
+ ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO
+ return true;
+ }
+ return false;
+}
+
+void
+CAutomobile::SetBusDoorTimer(uint32 timer, uint8 type)
+{
+ if(timer < 1000)
+ timer = 1000;
+ if(type == 0)
+ // open and close
+ m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds();
+ else
+ // only close
+ m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds() - 500;
+ m_nBusDoorTimerEnd = m_nBusDoorTimerStart + timer;
+}
+void
+CAutomobile::ProcessAutoBusDoors(void)
+{
+ if(CTimer::GetTimeInMilliseconds() < m_nBusDoorTimerEnd){
+ if(m_nBusDoorTimerEnd != 0 && CTimer::GetTimeInMilliseconds() > m_nBusDoorTimerEnd-500){
+ // close door
+ if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & 1) == 0){
+ if(IsDoorClosed(DOOR_FRONT_LEFT)){
+ m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds();
+ OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
+ }else{
+ OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT,
+ 1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f);
+ }
+ }
-WRAPPER void CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) { EAXJMP(0x530300); }
+ if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & 4) == 0){
+ if(IsDoorClosed(DOOR_FRONT_RIGHT)){
+ m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds();
+ OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
+ }else{
+ OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT,
+ 1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f);
+ }
+ }
+ }
+ }else{
+ // ended
+ if(m_nBusDoorTimerStart){
+ if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & 1) == 0)
+ OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
+ if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & 4) == 0)
+ OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
+ m_nBusDoorTimerStart = 0;
+ m_nBusDoorTimerEnd = 0;
+ }
+ }
+}
+
+void
+CAutomobile::ProcessSwingingDoor(int32 component, eDoors door)
+{
+ if(Damage.GetDoorStatus(door) != DOOR_STATUS_SWINGING)
+ return;
+
+ CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
+ CVector pos = mat.GetPosition();
+ float axes[3] = { 0.0f, 0.0f, 0.0f };
+
+ Doors[door].Process(this);
+ axes[Doors[door].m_nAxis] = Doors[door].m_fAngle;
+ mat.SetRotate(axes[0], axes[1], axes[2]);
+ mat.Translate(pos);
+ mat.UpdateRW();
+}
+
+void
+CAutomobile::Fix(void)
+{
+ int component;
+
+ Damage.ResetDamageStatus();
+
+ if(m_handling->Flags & HANDLING_NO_DOORS){
+ Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING);
+ Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING);
+ Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING);
+ Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING);
+ }
+
+ bIsDamaged = false;
+ RpClumpForAllAtomics((RpClump*)m_rwObject, CVehicleModelInfo::HideAllComponentsAtomicCB, (void*)ATOMIC_FLAG_DAM);
+
+ for(component = CAR_BUMP_FRONT; component < NUM_CAR_NODES; component++){
+ if(m_aCarNodes[component]){
+ CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
+ mat.SetTranslate(mat.GetPosition());
+ mat.UpdateRW();
+ }
+ }
+}
+
+void
+CAutomobile::SetupDamageAfterLoad(void)
+{
+ if(m_aCarNodes[CAR_BUMP_FRONT])
+ SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
+ if(m_aCarNodes[CAR_BONNET])
+ SetDoorDamage(CAR_BONNET, DOOR_BONNET);
+ if(m_aCarNodes[CAR_BUMP_REAR])
+ SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
+ if(m_aCarNodes[CAR_BOOT])
+ SetDoorDamage(CAR_BOOT, DOOR_BOOT);
+ if(m_aCarNodes[CAR_DOOR_LF])
+ SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
+ if(m_aCarNodes[CAR_DOOR_RF])
+ SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
+ if(m_aCarNodes[CAR_DOOR_LR])
+ SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
+ if(m_aCarNodes[CAR_DOOR_RR])
+ SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
+ if(m_aCarNodes[CAR_WING_LF])
+ SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT);
+ if(m_aCarNodes[CAR_WING_RF])
+ SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT);
+ if(m_aCarNodes[CAR_WING_LR])
+ SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT);
+ if(m_aCarNodes[CAR_WING_RR])
+ SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT);
+}
+
+RwObject*
+GetCurrentAtomicObjectCB(RwObject *object, void *data)
+{
+ RpAtomic *atomic = (RpAtomic*)object;
+ assert(RwObjectGetType(object) == rpATOMIC);
+ if(RpAtomicGetFlags(atomic) & rpATOMICRENDER)
+ *(RpAtomic**)data = atomic;
+ return object;
+}
+
+CColPoint aTempPedColPts[32]; // this name doesn't make any sense
+
+CObject*
+CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
+{
+ RpAtomic *atomic;
+ RwFrame *frame;
+ RwMatrix *matrix;
+ CObject *obj;
+
+ if(CObject::nNoTempObjects >= NUMTEMPOBJECTS)
+ return nil;
+
+ atomic = nil;
+ RwFrameForAllObjects(m_aCarNodes[component], GetCurrentAtomicObjectCB, &atomic);
+ if(atomic == nil)
+ return nil;
+
+ obj = new CObject;
+ if(obj == nil)
+ return nil;
+
+ if(component == CAR_WINDSCREEN){
+ obj->SetModelIndexNoCreate(MI_CAR_BONNET);
+ }else switch(type){
+ case COMPGROUP_BUMPER:
+ obj->SetModelIndexNoCreate(MI_CAR_BUMPER);
+ break;
+ case COMPGROUP_WHEEL:
+ obj->SetModelIndexNoCreate(MI_CAR_WHEEL);
+ break;
+ case COMPGROUP_DOOR:
+ obj->SetModelIndexNoCreate(MI_CAR_DOOR);
+ obj->SetCenterOfMass(0.0f, -0.5f, 0.0f);
+ break;
+ case COMPGROUP_BONNET:
+ obj->SetModelIndexNoCreate(MI_CAR_BONNET);
+ obj->SetCenterOfMass(0.0f, 0.4f, 0.0f);
+ break;
+ case COMPGROUP_BOOT:
+ obj->SetModelIndexNoCreate(MI_CAR_BOOT);
+ obj->SetCenterOfMass(0.0f, -0.3f, 0.0f);
+ break;
+ case COMPGROUP_PANEL:
+ default:
+ obj->SetModelIndexNoCreate(MI_CAR_PANEL);
+ break;
+ }
+
+ // object needs base model
+ obj->RefModelInfo(GetModelIndex());
+
+ // create new atomic
+ matrix = RwFrameGetLTM(m_aCarNodes[component]);
+ frame = RwFrameCreate();
+ atomic = RpAtomicClone(atomic);
+ *RwFrameGetMatrix(frame) = *matrix;
+ RpAtomicSetFrame(atomic, frame);
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
+ obj->AttachToRwObject((RwObject*)atomic);
+
+ // init object
+ obj->m_fMass = 10.0f;
+ obj->m_fTurnMass = 25.0f;
+ obj->m_fAirResistance = 0.97f;
+ obj->m_fElasticity = 0.1f;
+ obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
+ obj->ObjectCreatedBy = TEMP_OBJECT;
+ obj->bIsStatic = true;
+ obj->bIsPickup = false;
+ obj->bUseVehicleColours = true;
+ obj->m_colour1 = m_currentColour1;
+ obj->m_colour2 = m_currentColour2;
+
+ // life time - the more objects the are, the shorter this one will live
+ CObject::nNoTempObjects++;
+ if(CObject::nNoTempObjects > 20)
+ obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/5.0f;
+ else if(CObject::nNoTempObjects > 10)
+ obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/2.0f;
+ else
+ obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000;
+
+ obj->m_vecMoveSpeed = m_vecMoveSpeed;
+ if(obj->m_vecMoveSpeed.z > 0.0f){
+ obj->m_vecMoveSpeed.z *= 1.5f;
+ }else if(GetUp().z > 0.0f &&
+ (component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN)){
+ obj->m_vecMoveSpeed.z *= -1.5f;
+ obj->m_vecMoveSpeed.z += 0.04f;
+ }else{
+ obj->m_vecMoveSpeed.z *= 0.25f;
+ }
+ obj->m_vecMoveSpeed.x *= 0.75f;
+ obj->m_vecMoveSpeed.y *= 0.75f;
+
+ obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f;
+
+ // push component away from car
+ CVector dist = obj->GetPosition() - GetPosition();
+ dist.Normalise();
+ if(component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN){
+ // push these up some
+ dist += GetUp();
+ if(GetUp().z > 0.0f){
+ // simulate fast upward movement if going fast
+ float speed = CVector2D(m_vecMoveSpeed).MagnitudeSqr();
+ obj->GetPosition() += GetUp()*speed;
+ }
+ }
+ obj->ApplyMoveForce(dist);
+
+ if(type == COMPGROUP_WHEEL){
+ obj->m_fTurnMass = 5.0f;
+ obj->m_vecTurnSpeed.x = 0.5f;
+ obj->m_fAirResistance = 0.99f;
+ }
+
+ if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(),
+ this->GetMatrix(), *this->GetColModel(),
+ aTempPedColPts, nil, nil) > 0)
+ obj->m_pCollidingEntity = this;
+
+ if(bRenderScorched)
+ obj->bRenderScorched = true;
+
+ CWorld::Add(obj);
+
+ return obj;
+}
+
+CObject*
+CAutomobile::RemoveBonnetInPedCollision(void)
+{
+ CObject *obj;
+
+ if(Damage.GetDoorStatus(DOOR_BONNET) != DOOR_STATUS_SWINGING &&
+ Doors[DOOR_BONNET].RetAngleWhenOpen()*0.4f < Doors[DOOR_BONNET].m_fAngle){
+ // BUG? why not COMPGROUP_BONNET?
+ obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR);
+ // make both doors invisible on car
+ SetComponentVisibility(m_aCarNodes[CAR_BONNET], ATOMIC_FLAG_NONE);
+ Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING);
+ return obj;
+ }
+ return nil;
+}
void
CAutomobile::SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents)
@@ -245,7 +1032,7 @@ void
CAutomobile::SetComponentVisibility(RwFrame *frame, uint32 flags)
{
HideAllComps();
- m_veh_flagC2 = true;
+ bIsDamaged = true;
RwFrameForAllObjects(frame, SetVehicleAtomicVisibilityCB, (void*)flags);
}
@@ -305,6 +1092,8 @@ public:
void PreRender_(void) { CAutomobile::PreRender(); }
void Render_(void) { CAutomobile::Render(); }
+ int32 ProcessEntityCollision_(CEntity *ent, CColPoint *colpoints){ return CAutomobile::ProcessEntityCollision(ent, colpoints); }
+
void ProcessControlInputs_(uint8 x) { CAutomobile::ProcessControlInputs(x); }
void GetComponentWorldPosition_(int32 component, CVector &pos) { CAutomobile::GetComponentWorldPosition(component, pos); }
bool IsComponentPresent_(int32 component) { return CAutomobile::IsComponentPresent(component); }
@@ -327,16 +1116,33 @@ public:
STARTPATCHES
InjectHook(0x52D170, &CAutomobile_::dtor, PATCH_JUMP);
InjectHook(0x52D190, &CAutomobile_::SetModelIndex_, PATCH_JUMP);
+ InjectHook(0x535180, &CAutomobile_::Teleport_, PATCH_JUMP);
+ InjectHook(0x53B270, &CAutomobile_::ProcessEntityCollision_, PATCH_JUMP);
InjectHook(0x52E5F0, &CAutomobile_::GetComponentWorldPosition_, PATCH_JUMP);
InjectHook(0x52E660, &CAutomobile_::IsComponentPresent_, PATCH_JUMP);
InjectHook(0x52E680, &CAutomobile_::SetComponentRotation_, PATCH_JUMP);
+ InjectHook(0x52E750, &CAutomobile_::OpenDoor_, PATCH_JUMP);
InjectHook(0x52EF10, &CAutomobile_::IsDoorReady_, PATCH_JUMP);
InjectHook(0x52EF90, &CAutomobile_::IsDoorFullyOpen_, PATCH_JUMP);
InjectHook(0x52EFD0, &CAutomobile_::IsDoorClosed_, PATCH_JUMP);
InjectHook(0x52F000, &CAutomobile_::IsDoorMissing_, PATCH_JUMP);
InjectHook(0x53BF40, &CAutomobile_::RemoveRefsToVehicle_, PATCH_JUMP);
+ InjectHook(0x53BC60, &CAutomobile_::BlowUpCar_, PATCH_JUMP);
InjectHook(0x53BF70, &CAutomobile_::SetUpWheelColModel_, PATCH_JUMP);
+ InjectHook(0x53C0E0, &CAutomobile_::BurstTyre_, PATCH_JUMP);
InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP);
+ InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP);
+ InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP);
+ InjectHook(0x52D210, &CAutomobile::SetupSuspensionLines, PATCH_JUMP);
+ InjectHook(0x53E000, &CAutomobile::BlowUpCarsInPath, PATCH_JUMP);
+ InjectHook(0x42E220, &CAutomobile::HasCarStoppedBecauseOfLight, PATCH_JUMP);
+ InjectHook(0x53D320, &CAutomobile::SetBusDoorTimer, PATCH_JUMP);
+ InjectHook(0x53D370, &CAutomobile::ProcessAutoBusDoors, PATCH_JUMP);
+ InjectHook(0x535250, &CAutomobile::ProcessSwingingDoor, PATCH_JUMP);
+ InjectHook(0x53C240, &CAutomobile::Fix, PATCH_JUMP);
+ InjectHook(0x53C310, &CAutomobile::SetupDamageAfterLoad, PATCH_JUMP);
+ InjectHook(0x530300, &CAutomobile::SpawnFlyingComponent, PATCH_JUMP);
+ InjectHook(0x535320, &CAutomobile::RemoveBonnetInPedCollision, PATCH_JUMP);
InjectHook(0x5301A0, &CAutomobile::SetPanelDamage, PATCH_JUMP);
InjectHook(0x530120, &CAutomobile::SetBumperDamage, PATCH_JUMP);
InjectHook(0x530200, &CAutomobile::SetDoorDamage, PATCH_JUMP);
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index a9def14f..0e9bd945 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -4,6 +4,8 @@
#include "DamageManager.h"
#include "Door.h"
+class CObject;
+
class CAutomobile : public CVehicle
{
public:
@@ -64,12 +66,15 @@ public:
void PreRender(void);
void Render(void);
+ // from CPhysical
+ int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints);
+
// from CVehicle
void ProcessControlInputs(uint8);
void GetComponentWorldPosition(int32 component, CVector &pos);
bool IsComponentPresent(int32 component);
void SetComponentRotation(int32 component, CVector rotation);
- void OpenDoor(int32, eDoors door, float);
+ void OpenDoor(int32 component, eDoors door, float openRatio);
void ProcessOpenDoor(uint32, uint32, float);
bool IsDoorReady(eDoors door);
bool IsDoorFullyOpen(eDoors door);
@@ -83,12 +88,23 @@ public:
float GetHeightAboveRoad(void);
void PlayCarHorn(void);
- void SpawnFlyingComponent(int32 component, uint32 type);
-
- void SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents);
- void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents);
- void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents);
+ void PlayHornIfNecessary(void);
+ void ResetSuspension(void);
+ void SetupSuspensionLines(void);
+ void ScanForCrimes(void);
+ void BlowUpCarsInPath(void);
+ bool HasCarStoppedBecauseOfLight(void);
+ void SetBusDoorTimer(uint32 timer, uint8 type);
+ void ProcessAutoBusDoors(void);
+ void ProcessSwingingDoor(int32 component, eDoors door);
+ void SetupDamageAfterLoad(void);
+ CObject *SpawnFlyingComponent(int32 component, uint32 type);
+ CObject *RemoveBonnetInPedCollision(void);
+ void SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents = false);
+ void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents = false);
+ void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false);
+ void Fix(void);
void SetComponentVisibility(RwFrame *frame, uint32 flags);
void SetupModelNodes(void);
void SetTaxiLight(bool light);
diff --git a/src/vehicles/DamageManager.h b/src/vehicles/DamageManager.h
index 0914ded3..b815f724 100644
--- a/src/vehicles/DamageManager.h
+++ b/src/vehicles/DamageManager.h
@@ -20,6 +20,12 @@ enum ePanelStatus
PANEL_STATUS_MISSING,
};
+enum eWheelStatus
+{
+ WHEEL_STATUS_OK,
+ WHEEL_STATUS_BURST
+};
+
enum tComponent
{
COMPONENT_DEFAULT,
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 1a22e98a..6ea0e61e 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -92,7 +92,7 @@ CVehicle::RemoveLighting(bool reset)
float
CVehicle::GetHeightAboveRoad(void)
{
- return -1.0f * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.min.z;
+ return -1.0f * GetColModel()->boundingBox.min.z;
}
@@ -442,7 +442,7 @@ CVehicle::IsSphereTouchingVehicle(float sx, float sy, float sz, float radius)
float x, y, z;
// sphere relative to vehicle
CVector sph = CVector(sx, sy, sz) - GetPosition();
- CColModel *colmodel = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
+ CColModel *colmodel = GetColModel();
x = DotProduct(sph, GetRight());
if(colmodel->boundingBox.min.x - radius > x ||
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 1e70d171..cd877da5 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -88,6 +88,14 @@ enum eLights
VEHLIGHT_REAR_RIGHT,
};
+enum eWheels
+{
+ VEHWHEEL_FRONT_LEFT,
+ VEHWHEEL_FRONT_RIGHT,
+ VEHWHEEL_REAR_LEFT,
+ VEHWHEEL_REAR_RIGHT,
+};
+
enum
{
CAR_PIECE_WHEEL_LF = 13,
@@ -115,7 +123,7 @@ public:
int8 m_nGettingOutFlags;
uint8 m_nNumMaxPassengers;
char field_1CD[19];
- CEntity *m_pCurSurface;
+ CEntity *m_pCurGroundEntity;
CFire *m_pCarFire;
float m_fSteerAngle;
float m_fGasPedal;
@@ -142,19 +150,19 @@ public:
uint8 m_veh_flagB80 : 1;
uint8 m_veh_flagC1 : 1;
- uint8 m_veh_flagC2 : 1; // bIsDamaged
+ uint8 bIsDamaged : 1; // This vehicle has been damaged and is displaying all its components
uint8 m_veh_flagC4 : 1;
uint8 m_veh_flagC8 : 1;
uint8 m_veh_flagC10 : 1;
uint8 m_veh_flagC20 : 1;
- uint8 m_veh_flagC40 : 1;
+ uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions
uint8 m_veh_flagC80 : 1;
uint8 m_veh_flagD1 : 1;
uint8 m_veh_flagD2 : 1;
- uint8 m_veh_flagD4 : 1;
- uint8 m_veh_flagD8 : 1;
- uint8 bRecordedForReplay : 1;
+ uint8 bVehicleColProcessed : 1;// Has ProcessEntityCollision been processed for this car?
+ uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
+ uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
uint8 m_veh_flagD20 : 1;
uint8 m_veh_flagD40 : 1;
uint8 m_veh_flagD80 : 1;
@@ -181,7 +189,7 @@ public:
int8 field_22B;
uint8 m_nCarHornTimer;
int8 field_22D;
- uint8 m_nSirenOrAlarm;
+ bool m_bSirenOrAlarm;
int8 field_22F;
// TODO: this is an array
CStoredCollPoly m_frontCollPoly; // poly which is under front part of car
@@ -255,7 +263,7 @@ public:
};
static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
-static_assert(offsetof(CVehicle, m_pCurSurface) == 0x1E0, "CVehicle: error");
+static_assert(offsetof(CVehicle, m_pCurGroundEntity) == 0x1E0, "CVehicle: error");
static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");
static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error");